Henzell's learndb
Updated on Fri, 12 Mar 2010 03:52:55 GMT
- 03
- svn co https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.3 .
- 05 changelog
- http://sourceforge.net/project/shownotes.php?group_id=143991&release_id=689263
- 0 3
- svn co https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.3 .
- 1
- The most dangerous of dangerous demons outside of the named guardians in Pandemonium. Anything with Fiend in the name can cast Torment. Executioners are lightning-fast melee opponents. If you are looking at your map and you see a mysterious green 1 and can't figure it out, that's a waypoint. :)
- 2
- A demon between a 3 and a 1. A rather underpopulated category, consisting mostly of hard-hitting melee monsters; fiery sun demons, freezing ice devils, draining soul eaters, invisible Lorocyprocas, and the reaper who wields a scythe of random brand, perhaps speed or distortion. See 2[2] for trunk changes.
- In trunk, now has additional {hellions}! Cacodemons will eventaully be moved here after tiles have been tweaked. Are otherwise the same.
- 27
- Levels of the dungeon.
- Levels in each Ziggurat.
- Highest skill and experience levels.
- Gods. (Some day, anyways...)
- see knife of accuracy
- 3
- A demon of noticeable power. This tier of demons includes the hellfire-unleashing hellions, the ufetubi-summoning ynoxinuls and the mutation-inflicting neqoxecs. Also includes chaos spawn! See 3[2] for trunk changes
- In trunk, hellions have been removed (upgraded to 2[2]), hellwings have been downgraded to 4[2], and smoke demons have been upgraded to 3s.
- 4
- A lesser demon. Most 4 are not particularly dangerous, but a smoke demon is more dangerous than many 3, as it can Smite you and throw Sticky Flame. See 4[2] for trunk changes.
- In trunk, smoke demons have been upgraded to 3[2]s, while hellwings have been downgraded to 4s.
- 41
- Crawl (NOT stone soup) 4.1 Alpha, Brent Ross' ill-fated rewrite of Crawl. DCSS was spawned by two people who got tired of waiting for this to come out of alpha. Nearly unwinnable. NEVER CONFUSE THIS WITH SS 0.4.1
- 5
- A minor demon of minimal threat... unless it, say, picked up a pile of stones and you're low level.
- 78291
- A very prolific player with an incredibly high number of wins and a pretty good win percentage to boot. Also has the fastest real time win (1h 37m!) as "splat".
- Holy shit you are the luckiest most awesome son of a spriggan I have ever seen
- 8
- This is either a statue or a golem. It's either totally harmless or one of the most deadly things in the game.
- 80x24
- The proper size to play Dungeon Crawl Stone Soup curses version in.
- 9
- Gargoyles!
- a bit more experienced
- You killed something offscreen.
- a doctor
- Danei is NOT a doctor. If you fell for this, see a lawyer.
- a lawyer
- Welcome to the law offices of Danei! Please hold and a receptionist will be with you shortly.
- a lot of gnolls and jackals
- Congratulations! You have found the gnoll castle vault!
- a lot of gnolls and jackass
- Wait, what.
- abjuration
- Sends summons back where they came from -- or attempts to, at least.
- Monsters never use this spell. Instead, they have a 50% (if applicable) chance of abjuring instead of performing certain summons: butterflies, eyeballs, drakes, gr.demons, mushrooms, scorpions, ugly things, demons, elementals, shadow creatures, undead, XXX, Haunt.
- abomination
- A hideous form with randomized ac, ev, speed - possibly faster than you. Random color x; uppercase abominations are much stronger. A scroll of summoning will give you a small one as a permanent ally. Usually found in the Abyss. If encountered near the wizard, it should be noted that they cannot open doors.
- abyss
- A merry-go-round of doom, featuring many, many, many different kinds of demons who will find your flesh, bones, mind, and life tasty. Be sure to pick everything up on the way and kill everything you can so the demons can get better fed.
- The abyss is toroidal. Each square has a 1/7500 chance of being a portal out. There is also an infinite amount of loot and the possibility of an abyssal rune. Staying in the abyss longer increases the chance of an abyssal rune being generated, with the probability maxing out when you have been in the abyss for 8260 turns.
- Converting to Lugonu will also let you get out, but be warned that divine retribution is typically of the same nastiness level as banishment.
- To get in, probably: Get hit by Banishment. Go down on a portal. Abandon Lugonu. Use the Wizmode B. Draw Damnation by yourself. Invoke Lugonu's final power.
- To get in, maybe: Get hit by distortion. Unwield distortion. Badly fumble a Translocation or Summoning. Step on a Zot trap. Arouse the wrath of Vehumet or Lugonu. Abandon Vehumet or Makhleb. Attract the attention of Xom. Try to affix (with vorpalise weapon) a temporary distortion brand. Pray to angry Lugonu. Misread Demonology.
- You can run away from most stuff in the Abyss with haste. The only danger is getting mobbed by spammable minor demons and having Daevas or smoke demons to smite you. Ah yes, and other big danger is boredom.
- abyssal rune
- The longer you are in the abyss without leaving, the greater the odds of the rune being generated. If you're a Lugonu worshipper with at least *****, your odds are much better. Generation odds are maximized after 8260 turns (1990 for lugonite). The player may only have one abyssal rune, but another will be generated if the first is somehow lost.
- ac
- Armour Class; the last line of defence against damage. The vast majority of sources of damage are subject to reduction by a random number between 1 and your AC; this is applied after resistances. Wearing heavy armour guarantees damage reduction of up to 50% in melee.
- Important sources of damage that completely ignore your AC include Torment, Smite, and Sticky Flame. Oh, and clouds. And now hellfire too!
- ac13
- <Henzell>ac13 the Blocker (L16 MDFi) entered the Vaults on turn 66666. (Vault:1)
- accuracy
- Your ability to hit and not miss things in combat. Affected by weapon modifiers, some spells, fighting skill, and some randarts.
- acid
- Acidic attacks and defenses come from many Js, plus spiny worms, yellow draconians, and oklob plants. In addition to damaging you, they reduce the +s of weapons (to-dam only) and armour. Items are immune if the relevant plus is +5 or better, or if the item is an artefact. +4 or dwarven is good enough outside Slime. See also resist corrosion.
- If an item is not immune: having resist corrosion saves the item 9 times out of 10. Failing that, dwarven items and crystal plate mail save 4 times out of 5. Failing that, the item's plus (from 0 to 4, positive or negative) will cause it to save 6%, 18%, 34%, 58%, or 98% of the time.
- Acid damage increases for each unequipped item slot (50% chance if wearing a cloak).
- acid blob
- Acidic monster with a highly accurate ranged attack that can degrade your armor. Attacking it in melee can degrade your weapons, just like a jelly. Has better than average speed.
- Resist corrosion won't save equipment that's not immune, but it will save your life. Tends to be a hassle in any situation, especially if more than one. Worth 4k exp for a reason!
- acidrobin
- A 100% accurate emulation of a exploring a dungeon during a hallucinogenic trip. The password is 'robin'. It's probably advisable not to play if you have epilepsy or are prone to motion sickness.
- acquirement
- Will give you a random item moderately likely to be better than a random item off the ground! Jewellery is almost always the best, except when you want a specific staff. See also ??<type> acquirement, where <type> is book, staff, weapon, jewellery, armour, misc, gold, food, wand e.g. weapon acquirement.
- <Stathol> That scroll of acquirement gave my SpEn an amulet of the gourmand
- adeon
- Xom's younger twin.
- Also known as Mikko Juola, Father of the RNG. All apparent deviations from true randomness should be blamed on him.
- adjectives
- List of item and randart prefixes: http://rush68.net/~dave/adjectives.htm
- (rtef|glo|run|dye|emb|hin|smo|twi|d-s|spar|ncr|pitt|limy|poli|fine|crud|ed l|stea|iri|bloo|cry|jew|ich|humm|furr|atin|erin|twit|black|dul|y-b|silk|tatt|nd s|fabu|sapp|jade|rust|blue|lden|brut|soft|smel|ming|anc|ck g|ne g|bron|stee|weir|ebon|mang|ue m|mith|very|dirt|tiny|e-c|litt|phos|arp|ork|pur|one l|t ser|ruby|chunky|in d|ivor|ephe)
- adom
- Ancient Domains of Mystery. Contains emperor liches.
- Add doppelganger kings, too.
- And a dude named Khelavaster in a top hat.
- Possibly including partridges in pear trees. This is unconfirmed.
- More like Ancient Domains of Masochism. LOL ACID TRAPS LOL
- More like RUNE TRAPS LOL
- Sorear: another roguelike, like NetHack but better, like Crawl but deader
- adriyel
- Zaps things like an angry middle eastern deity
- aerie vault
- (In)famous greater vault found at middling depths, containing a large green crystal spiral with lots of water and flying electricity monsters.
- This is probably a get-off-the-level vault. -LP
- af cold
- Attacks deal (1 to 3) * monster HD additional COLD damage (bypasses AC)
- This is why Golden Dragon simulacra can kill you.
- Stay the fuck away from hydra simulacra.
- af elec
- Electricity melee damage, electric golem (and sixfirhy) special. Reduced by electricity resistance, and by a further third if airborne. Deals 1-1.5x attacker HD elec damage (15-22 for golems).
- agenda
- Starting point of 0.6 discussion. Reply to the c-r-d mailing list, not here! https://sourceforge.net/mailarchive/forum.php?thread_name=Pine.LNX.4.62.0908230426010.3138%40paste.mi.fu-berlin.de&forum_name=crawl-ref-discuss
- agility
- Provides temporary Dex EV and stealth bonuses. Trunk only.
- agnes
- A lanky warrior. She moves very quickly. And does a lot of damage. [0.4]: Damage increased to 30, weapon replaced with a lajatang, often branded, speed increased to 18.
- A unique anaconda that somehow learned to use weapons and armour. As you can see, she coiled herself up into an @ shape.
- agony
- Agony does to one living creature what Torment does to all living creatures in sight: halves its hit points, but never directly kills it. Unlike torment, however, agony does a magic resistance check and won't work on those with any negative energy resistance. Player ghost agony becomes torment. Because crawl hates you.
- ahrin
- !log ahrin char=dsne xl=11 -tv to see how much of a dumbass he is.
- air elemental
- Incredibly fast (speed 25) and deadly vortex, thankfully only seen as the creation of incredibly stupid summoners. Also (rarely) found in the Abyss.
- High-level (15 skill) air elementalists can control these beasts to deadly effect, but always (doubly so at low skill) be prepared to deal with a hostile one ...
- Indicates the presence of the aerie vault if seen on a normal dungeon level.
- air elemental fan
- Wield and Evoke to summon air elementals. They will be hostile unless you have high Air magic skill (at least 15). The chance of it summoning something is Evocations skill in 30.
- air elementalist
- Starts with skill in conjurations and air magic, plus a book of Air. See bolt bouncing.
- air magic
- Elemental spell school with about a 50:50 mix of lightning bolts and highly beneficial enchantments. Lightning conjurations bounce around, but are otherwise inferior to ice or fire conjurations. The air/enchantment combos are some of the most powerful spells in the game.
- High levels of air magic do improve your lightning spells, but interferes with earth magic cross training, and at high levels non-elemental damage is key. High air magic does boost airstrike. You can get away with turning air magic off if you intend to train enchantment high.
- air miscast
- 1: harmless 2: 4-12 elec dmg / meph cloud self 3: 3d8 elec explosion / poison cloud self
- airstrike
- A single target attack spell; uses smite targeting, so it can hit any monster you can see (it goes through translucent walls too). It's unresistable, and gets a damage bonus against flying or levitating monsters. Spell level 4.
- Works on submerged creatures! Also on rock worms! How about that?
- ais523
- it's amazing how inconsistent Crawl's interface actually is, it's much worse than NetHack's
- aizul
- A guardian naga who fell asleep on the job, letting thieves loot his vault. Disgraced, he is now a warrior! Spells: venom bolt, blink other, ensorcelled hibernation, slow, healing. Can generate with a nice weapon.
- akrasia
- Weakness of the will.
- akrasiac
- Person who suffers from akrasia.
- Including practically all the folks on this channel.
- alarm trap
- Wakes nearby enemies. Not particularly loud or threatening for most characters, but could be a pain if you're overwhelmingly stealth-based or if monsters stumble into it.
- alistairs intoxication
- Confuses all natural monsters in line of sight which aren't poison resistant or of animal or lower intelligence. This includes you if not wearing an amulet of clarity. Also drains 1-3 points of intelligence 5% of the time. Found only in Book of Party Tricks, L4 Transmutation-Poison spell.
- If the monster is susceptible to the spell and not magic immune, it is 100% unresistable. This lends significant advantages over the Level 6 Enchantment spell Mass Confusion.
- Dragons are not natural monsters, even the ones that aren't poison resistant.
- altar
- Altar means "a place at which you worship." You probably wanted ??alter_self.
- altarscum
- New technique to get a specific god at the temple instead of diving down to D:13 to find a certain deity altar.
- alter
- Alter means "to change". You probably wanted ??altar.
- alter self
- Gives a random mutation. Same as eating a fresh mutagenic chunk. Hurts your current HP, but cannot kill you directly. Cannot cast this if you are too low on HP. Level 7 transmutation, found in the Book of Morphology and the Book of Transfigurations.
- For an exercise in statistics, try to figure out how long you'd have to scum this spell to end up with a large set of good mutations and minimal bad ones. (Hint: A LONG time.) (A little note from herself: about 20k turns was good enough for me, with resting after each cast.)
- amazing games
- !lm !78291 xl=12 milestone=~orb of zot -tv:>1
- !lm rob char=ddbe rune=decaying xl=11 -tv:<2
- !lm jenius char=dgie milestone=~orb -tv
- !lm heteroy char=kemo rune=silver -tv:<2
- amnesia trap
- A magical trap which has the same effect as a scroll of forgetfulness. Wearing clarity will allow you to cross these safely. These no longer exist in 0.4.
- amphibious
- 60% move in water
- amulet of faith
- Piety increases one third faster. Good gods save you more frequently. Xom has more dynamic piety and acts more often. Removing the amulet ruins your piety (-1/3).
- amulet of guardian spirit
- see guardian spirit
- Prevents mana from regenerating if you don't heal naturally.
- amulet of inaccuracy
- Mostly harmless. -5 To hit in melee and range (for the person wearing it). This will affect anything (spells, breath, you name it) that has a chance to miss.
- amulet of rage
- Allows you to go berserk, somewhat reduces the chance of fainting after leaving a rage (regardless of what induced it), and may extend the duration on kills. Chance of success is a factor of evocations, and being a MD HO or Og gives you a bonus to success. Being a troll means you'll have this ability at excellent regardless of other factors.
- Failure rate is 50 - 2 * SK_EVOCATIONS. Being a troll subtracts an additional 30, while being a MD, DD, HO, or Og subtracts 10.
- amulet of resist mutation
- When you would otherwise be mutated, this amulet has a nine in ten chance of stopping the mutation and giving the message "you feel odd for a moment". If you are undead, this also covers mutation-induced rotting.
- amulet of stasis
- Blocks teleport, blink, haste, slow, berserk, paralysis, and petrification.
- amulet of the air
- Controlled flight, levitation, and insulation, all in one convenient package. Also comes with stealth and +3 evasion for good measure. Being an unrandom artifact, it always appears as "a sky-blue amulet" when unidentified.
- amulet of the four winds
- clarity, +life, +mr:100 (!)
- amulets
- The only bad amulet is the amulet of inaccuracy, so once this is identified it is safe to wear unidentified amulets. The list is: clarity, conservation, controlled flight, gourmand, inaccuracy, rage, resist corrosion, resist mutation, resist slowing, warding, 10 in total. In trunk, there's an amulet of guardian spirit as well.
- Rage and Guardian Spirit identify upon wearing. Res slowing, gourmand, and controlled flight will ID if you utilize their effects (e.g. haste/slow; eat chunks when you normally can't; levitate). Clarity, warding, rCorr, and rMut can be figured out by checking for their effects, but won't autoID. Conservation and inaccuracy are left over.
- anaconda
- In trunk, grey snakes are now anacondas.
- Anacondas will constrict you to death
- ancient lich
- A fossil lich, resistant to fire, poison, and very resistant to cold and electricity. Can summon greater demons, and can usually cast iron bolt or crystal spear, comfortably doing 3d48 damage in one shot.
- angel
- If you see an Angel, you are either in the abyss (and you got quite lucky!), or you're facing a vault (either a small one with an altar, or a large one with the temple) in which the angel is harmlessly tucked away. If you happen to dig it out, it will attack you unless you worship a good god (or if you do, and you get in its way!).
- Sometimes a Lemuel vault places it in lowlevel dungeons behind translucent walls just to scare hell out of you.
- Note that killing one can provoke disproportionate retribution from TSO. It's unlikely to happen any single time, but can exceed 100HP when it does, or twice that if you're undead.
- animal skin
- AC+2, EV+0, will never have an ego (unless a randart). Can be obtained by skinning sheep or yaks. The only difference between a skin and a robe is that the skin weighs almost twice as much, and it stinks.
- animate dead
- Attempts to raise all corpses in LoS as zombies (if they're fresh enough) or skeletons. Much more useful than Animate skeleton or Animate corpse.
- animate skeleton
- Will animate one skeleton on which you are standing. Just wait for Animate Dead.
- anime
- This is just like in my Japanese animes!
- see katana
- ankus
- An elephant goad. (one-handed Mace; Dam 9 Acc +2 Delay 14)
- antabus
- Medication that will make you sick if you drink alcohol. You probably meant Antaeus.
- antaeus
- This guy resides in Cocytus:7 and guards the icy rune. Unlike his demonic counterparts he does not summon and only has cold and lightning bolt spells at his disposal, but he hits like a ton of bricks and has a massive amount of HP. Bring cold resistance, lots of it.
- In 0.5 he learned how to swim, so plan accordingly. Notice that he is vulnerable to fire and *not* poison resistant.
- antique shop
- Shopkeepers know as much as you do, and price accordingly.
- In particular, you can learn nothing about the item from its price. And that scroll labelled PLOG will be 50x more expensive after you ID it as acquirement.
- anym
- Quite possibly related to Mr. Norrell, or the man himself. Wants DSHe to become a playable combination, because demonspawn are not evil, just misunderstood, really, and Elyvilon loves everyone equally.
- His campaign for president is being financed by Mephistopheles, but this has nothing to do with his stance on demonspawn rights.
- When Anym starts using quotes, be very afraid.
- Is not Markus Mackey, you can stop asking.
- Is very likely not wearing pants.
- Convicted perfectionist
- aoe
- area of effect. used to describe spells that affect enemies in more than one square. Normally, the implicit area is all of LOS
- aoeurobin
- See RoundRobin.
- api
- Application Programming Interface
- apostrophe
- A superfluous bit of punctuation that some old-timers habitually leave out of learndb entries. Legends tell of a time when it was deleted from input automatically.
- apple
- 700 nutrition.
- apportation
- Yoink! Teleports an object in LOS to your feet. Great for dealing with those pesky ice statue vaults and the Orb Chamber; also quite nice for ranged-combat characters and Tukima users. Does not work through glass walls.
- Also good when you can't decide whether to loot or run, like the Abyss and SpWr speed divers.
- Max mass is 3-5 aum per point of spell power. If you fail to apport a pile, and cannot apport any part of it, nothing happens; otherwise the non-apported part is lost.
- To apport the orb (30 aum), you should be able to apport giant clubs (33 aum) or scale mail (35 aum). To apport stacks of two large rocks safely, you should be able to apport sheep or yak corpses. Hydra corpses for three large rocks.
- april
- The cruellest month. This is official.
- apropos randarts
- i - the ring of Xom's Flight of Fancy {MUT +Lev SInv} 403 gold
- the +1 scale mail of Okawaru's Supremacy god gift
- F - the dagger of Demonkind (weapon) {pain, rF+}
- D - the ring of Coward {cTele AC+2 EV+2}
- j - the cursed ring of the Iron Devil {AC+7 EV-3 Str+1}
- You finish putting on the +0 naga barding of the Tortoise {Str+2 Dex+3}.
- X - the ring of the Three Eyes {EV+6 SInv}
- V - the ring of Cruelit {Hunger rF-}
- <heteroy> h - the Grimoire of Supportive Black Arts 666 gold
- l - the +5,+2 dagger of Anxiety {speed, rF+ EV+7} 783 gold
- the -1 pair of gloves of Okawaru's Vengeance (worn) {god gift, Stlth--}
- the +0 robe of Limited Liability {EV+2 Dex+3 Curse}
- cursed -3,-2 great sword of Desperation {speed, rN+ Int-3}
- aptitude
- A number from 0 to ~300 reflecting your character's ability with a specific skill; lower is better. Press ?% in game to see the big table of races and aptitudes.
- It acts as a multiplier on XP requirement; a naga with 40 Stealth aptitude requires but 40% of the XP a human does and 20% of the XP a troll does, to reach an equivalent level of Stealth proficiency.
- aptnew
- Syntax: !aptnew [r=Dr] [s=SK_FIRE_MAGIC] [c=red] [so=game]
- arcane marksman
- Like a hunter crossed with a crusader. New in trunk, it starts with a book of Brands and a ranged weapon. Crossbow: MD/DD | Sling: Ko/Ha | Bow: All other races.
- archer statue
- A statue that shoots missiles at you, resists a lot of things and can't be disintegrated.
- archiiij
- <archiiij> ogaz: ooga chaka ooga chaka I can't stop this feeling
- arga
- +10,+6 mithril war axe of speed, +2 str, 30 MR, 0% overpowered. (The "mithril" is just flavor.)
- Not actually overpowered.
- aristotle
- A player that has finished over 1700 games and yet still has never managed better than 100,000 points.
- armour
- If a monster hits you for up-to-X damage, and you have Y AC, you take 1dX - 1dY damage or so, with a minimum of 0. Special effects like poison are not applied in the 0-damage case. See heavy armour for a special case.
- see common armour
- armour acquirement
- Will only give armour that you can currently wear (factoring in feet, claws, horns, body size), but the only skill factoring done is that crystal platemail won't be given at <10 levels in armour. Troll/dragon armours are possible, but are rare (and the better types even more so).
- Will also give shields, rather than just worn armour. Will never give an unenchanted hide, but loves giving unenchanted animal skins! (This is fixed in trunk.)
- armour popularity
- Robe:36.5% GDA:30.8% Plate:6.37% Leather:6.13% Storm_DA:3.60% Dragon_Armour:3.12% Animal_Skin:2.40% Crystal_Plate:2.64% Ring:1.08% Swamp_DA:0.84% Troll_Armour:0.72% Mottled_DA:0.72% Ice_DA:0.72% None:0.72% Splint:0.60% Chain:0.60% Banded:0.48% Steam_DA:0.24% (22% of these are randart)
- Percent of winners wearing given base armour type, including randarts and branded armours. Uses the same pool of morgues as spell_popularity.
- armour skill
- Armour skill defrays the penalties associated with heavy armours, and increases the effectiveness of your armour by 1/15th of its base value per level of skill.
- The EV penalty of a piece of armour is reduced by (Armour skill * strength) / 60, but cannot be reduced to less than half (round towards zero) of its original value; -3 EV armour always gives at least -1 EV.
- The chance of exercising the armour skill when a monster hits and deals more than 0 damage is equal to: (body armour weight)/2000 and is capped at 50%. You have an equal chance of exercising it one or two units.
- The armour skill also has a (body armour weight)/6000 chance of being excersied 1 point every 20 turns or so. This chance is capped at 1 in 6.
- arrow
- You shoot these from a bow or use them for sticks to snakes! (Hint: Use them for Sticks to Snakes.)
- arrow trap
- 1d(7 + depth) damage.
- artefact
- Artefacts in Crawl come in three flavors. Randarts are a normal equippable item with zero or more special properties, like a +3 scale mail with electricity resistance. Unrandarts are like randarts, but specified as part of the game, like cekugob. Fixedarts are weapons with unique and deeply special properties, like the Sword of Power.
- All artefacts are equippable items with special unidentified descriptions and (except for jewelry) can be identified by wearing. They are immutable except for curse status. See also ego.
- artefacts
- The Other spelling for artifacts. You can ctrl-f artefacts to search for ones you may have missed.
- artificer
- A new class in 0.5.0 that starts with: a choice of wand (enslave, confuse, darts, flame, frost (all with 15 charges), or a rod of striking), a wand of random effects(not if the rod is chosen), no weapon (dagger if wand is enslave/confuse), light armor, some evocations/traps&doors/fighting/dodging skill, and knowledge of recharge scrolls.
- ashandarei
- IRCs as "EulerLiar".
- asmodeus
- Spells include: fire bolt, hellfire, summon demon, summon GREATER demon, bolt of draining, teleport self, and abjuration. Drops the sceptre of asmodeus.
- assassin
- A thief who accidentally left his short sword at home, but at least was smart enough to bring an enchanted dagger, a blowgun, and even a curare needle or two.
- assume
- makes an ass out of u and me; similar to the way assumption makes an ass of u and mption.
- atomjack
- has one of the fastest wins ever on CAO at 21k turns.
- attack speed
- Attack delay is 10 time units for a weapon with base speed 100%. Every 2 levels of weapon skill lower the delay by 1 unit.
- A weapon's minimum delay is half of its base delay (rounded down), but if the following value applies and is lower, use that instead: 3 for quick blades, 5 for short blades, and 7 for 2-handed weapons or 1.5-handed weapons without a shield.
- Speed brand cuts delay by half (round up), as does haste (round randomly up or down). These effects stack, after the base cap. As of 0.5, there's an absolute cap of 2 for attack delay.
- Unarmed delay is 10 - skill/5 with minimum of 5 at 25 skill. If you're wearing heavy armour, there's a chance (depending on armour skill and EV penalty of the armour) that you get delay 10 instead.
- (Large) shields randomly add 0-2 units, depending on shield skill. See shield[3]. 1.5-handed without shield reduces delay by 1, but only down to 10.
- aum
- Arbitrary Unit of Mass. Is exactly as arbitrary as it sounds, and nobody knows exactly how much it is. You gain 10 aum of carrying capacity per point of strength. In trunk, each point of strength is worth 30 aum.
- autoexplore
- Not using this is hazardous to your health
- Using this in Swamp is hazardous to your health
- automated text processing
- A perfect opportunity to blame Erik.
- autoprayer
- Archaic option which causes constant praying. Primarily useful in dcss-0.2 and older versions, which had much more significant prayer effects. Was removed in dcss-0.4.
- aux
- See auxiliary unarmed.
- auxiliary
- See auxiliary unarmed.
- auxiliary unarmed
- Auxiliary unarmed attacks are /extra/ melee attacks using body parts. You can get auxiliary unarmed attacks by having hooves, horns, talons, fangs, a beak, or a large muscular tail, or by having non-zero Unarmed Combat skill.
- BASE DAMAGES | Punch: 5 + (UC skill / 3) [+1d3 w/claws or +6 w/blade hands] | Bite: (fang mutation level * 2) + (UC skill / 5) | Headbutt: 5 + (horns mutation level * 3) [+2 w/plain helmet or +5 w/spiked or horned helmet] | Tailslap: 6 + (stinger mutation level * 3) [+6 w/grey drac] | Kick: 5 [+3 w/talons or +5 w/hooves] | Peck: 6
- Auxiliary unarmed is most effective when wielding a less-than-two-handed weapon and not wearing a shield, due to the off-hand punch. You can gain Unarmed Combat skill by fighting unarmed, say by beating up plants.
- average
- Describes an experience level 4-6 player ghost.
- awesome game
- splat the Spry (L15 SpCK), worshipper of Lugonu, escaped with the Orb and 3 runes on 2008-09-09, with 1888791 points after 30462 turns and 1:37:14.
- awesomely powerful
- Describes a experience level 26 player ghost.
- axe
- An instrument composed of an acute triangular prismatic mass of dense matter with a sharp edge attached to a lever arm designed to cleave objects or enemies through the functioning of inertia.
- axe trap
- 1d(15 + depth) damage.
- axes
- The most popular weapon class. Hand axes are decent at start, but upgrade to a war axe when you can. Broad axe is the best "common" one-hander. Executioner axes are decent 2-handers, but can't get speed brand like polearms. Cross-trains with Maces & Flails and Polearms.
- [hands](Dam,Acc,Delay): Hand axe (7,3,13); War axe (11,0,16); Broad axe[1.5] (14,-2,17); Battleaxe[2] (17,-4,18); Executioner's axe[2] (20,-6,20)
- azrael
- A unique efreet in 0.5. Uses fire spells (bolt of fire, fireball, sticky flame), but also uses hellfire. Appears with hell hounds and fire elementals (several of each).
- Is certainly not a pushover, as hellfire does huge amounts of irresistable damage.
- azriel
- Health: 6000 - Speed: 30 - AC: 170 - Attacks: 50(drain), 50(drain), 100, 100 - Spells: breathe nether for 550 damage. Aren't you glad you're not playing Angband.
- Psst, you aren't playing Angband.
- azure jelly
- Fast moving jelly that hits very hard with multiple cold damage attacks. Frail characters need cold resistance and must avoid melee contact. Azure jellies are vulnerable to fire, and are in fact only rC+.
- b0lt
- Very hungry
- b0rsuk
- b0rsuk is a badger of such great power that he has mastered his own mortality. He is enormous, three-headed and capable of breathing fire. Born before the history of time, he has grown in might and magical mastery. Being immortal, there is nothing left to acquire but godhood. His claws are golden and enchanted.
- Likes ogres. Raw, with a little mint sauce.
- Has killed Boris 4 times in a game.
- Loves Ball Lightning
- Has actually found a dwarven naga barding and a blessed eudemon blade. (Sic!)
- y - the -3,+15 bardiche of the Penguin (weapon) {god gift, speed, +Blink rElec AC+6}
- b26
- Dungeon Crawl 4.00b26, the last official Crawl release for several years preceding the start of work on Dungeon Crawl Stone Soup.
- Available at http://dungeoncrawl.org/ To get this working on a modern Linux system, change SAVE_DIR_PATH in source/AppHdr.h to "/usr/local/share/games/crawl-b26/" (trailing slash critical, make sure dir exists); and remove the braces from religion.cc lines 56-67. Then make install.
- bad
- You tried to add to bad_ideas, but you failed. Ha ha!
- bad artifacts
- You finish putting on the cursed -7 gold dragon armour "Usupatad" {EV-5 Dex-4}
- bad ideas
- A tree race, that moves super slowly but can spread roots to scout ahead. Gains different fruits it can drop from its branches as it goes up in level. Note: to read this whole list, visit http://crawl.akrasiac.org/learndb.html#bad_ideas
- Randomly replace the Slime Pits with the Oklob Farms branch!
- Nymphs!
- Nymphs who will have sex with the player!
- Ijyb should have a can of spray paint and be mad for graffiti.
- Lobsters in the Shoals!!!111!
- A character getting level 27 Polearms should be played the Hedgehog song.
- Plumber class, starts with +1 plunger, +0 pipe wrench and no pants.
- Rename orb guardians to guardian robots again, and let them repair each other when damaged.
- Randomly determine (but don't tell) the number of runes needed to be able to go to Zot (between 3 and 6).
- Rune shop! At Geryon's, sells three runes, for 3000, 9000 and 27000 gold.
- Full colour animation cut scenes.
- A graphical tile interface, so players don't need to read to play Crawl!
- More elaborate instadeaths.
- Keystroke combos for super moves and fatalities.
- The royal jelly is dead, long live the royal jelly (promote any existing jelly on the level to a new royal jelly).
- Spife fork.
- More fruits: pineapples, tangerines, passionfruit! Because dpeg loves fruit.
- Character is affected by scurvy if they've not eaten fruits for a long time.
- The pineapples should combo with scrolls of charging.
- Crawl really needs mind flayers
- Ask lorimer about stuff that's really not working in NH and add it.
- You should get a combo multiplier for subsequent kills.
- And it should say "M-M-M-MULTI KILL"
- On the player's fiftieth ascent with the Orb, a special golden-yellow pandemonium demon named Jubilex should be generated.
- Giant geckos with railguns!
- wandering mushrooms should summon oklob plants.
- ... and 13-headed hydras.
- There should be a spell/god/an effect that makes everything exploadble.
- The penance for this new god should be that he makes your inventory explode.
- Fire magic title should be Pyromaniac, not Pyromancer.
- A cat race that gets nine lives!
- Cocktail spell: takes a minor food item from your inventory and turns it into a grenade.
- If nothing else, the ability to create explosions on demand should be a Wizard-mode ability.
- Burning Man festival in Hell!
- Vampire players should have a chance of meeting a unique named Buffy.
- No free pass for naming the character "Angel".
- Or Spike.
- Hutts as a playable species.
- Deck of Xom
- Vampire bats should get echolocation!
- forgetting how to eat instead of how to breathe, so that the char will gradually starve
- Killer Klowns get a tickle attack that leaves the player helpless for d3 turns.
- Killer Klowns get flower and butterfly splatters instead of blood splatters
- sticky poison spores!
- bows that shoot swords
- Modification of the HP bar to display unicode heart symbols instead.
- When at full "hearts" your melee attack will shoot out across the screen.
- enchanted food has a chance of not being destroyed when digested and is reusable after coming out
- Turtles in the sewers!
- A lobster god that gives the player crustacean powers with increasing piety, with a claw hands mutation ability.
- Add in Magnopterans, dpeg!
- axes of distortion can play loud music
- Real Life(tm) Church of Xom. Church today, mosque tomorrow.
- Add randart traps. Beware of Joseph, the electrocuting blade trap!!
- A mystical word that you can write on the floor that makes monsters stop attacking you. Something Elvish!
- A game-tracked 'illiterate' conduct, to reduce the side-effects of #56 on game balance.
- If several oklobs can see each other, they should organise themselves and be more intelligent. I demand firing patterns (Feuerwalze) and so on.
- let the "polymorph other" spell bounce!
- player-controlled ghosts! show your opponent *how* your MDFi kills!
- if you apply more than three different temporary brands to a weapon it has a chance to get a permanent distortion brand
- torment statue: torments you every single turn that you are in its LOS.
- Ogre Ballerina. They lose quite a few weapon skills, but in return they've got much higher evasion and stealth scores that really helps them survive.
- Sexy Gnolls!
- Sharks should be able to use lasers to highlight important points in their Powerpoint presentations.
- Nose Piercings: Permanently wear an extra ring. Removal/wearing costs max hitpoints. See idea for fashion god. Minotaurs automatically get to wear noserings free of penalty.
- Gloves and boots are found as separate left and right parts. Bonuses from the items can only be obtained with two matching items. Handedness can only be identified via scroll of identify.
- Randart socks. One missing from each pair, can only wear the when you find other one in abyss.
- Voice acting for crawl. Ijyb voiced by Gilbert Gottfried, Sigmund by Sean Connery.
- Inscribing your weapon with !x should make the game prompt when Xom tries to animate it.
- DWIM (Do What I Mean) key that takes the most appropriate action for your character automatically.
- Xom should occasionally gift -2 stones of distortion. When thrown, you're randomly abyssed. Oh, and they're cursed. You can't change your quiver.
- Wands of digging should be lethal to rock trolls
- Level with all walls replaced with oklobs
- PvP!
- An extra limb mutation: one more ring slot, allows one to wear a shield and wield a 2-handed weapon, among other bonuses. But cuts evasion and doesn't allow heavy armour!
- when you abandod a god all his gifts explode
- after a set amount of your summoned demons die a pan lord comes up looking for them
- new earth ultimate spell: lcs storm!
- Evoke a katana to commit seppuku
- A farmer class which starts with an inventory full of food and a hoe (new polearm) and a straw hat and an axe, a shovel, and a bag of seeds (Crawlvest_Moon)
- Yaktaur Commando with gattling crossbow.
- a Sauna portal vault with lots of steam and ogres
- miniature hydrae, which CAN be decapitated with quick blades
- add a unique Blademaster named Tz'zird to the Elven Halls
- Fire-breathing sheep. Nuff said.
- why chop off only hydra heads? let there be a chance for every monster with a head, depending on the weapon and the monster! for example, ork slaying randarts should be likely to decapitate orks...
- Very low intelligence should degrade the amount of information you get about monsters and items: "hobgoblin" -> "two-legs", "orc warrior" -> "hard two-legs", "spear" -> "pointy thing".
- Dwarves should get extra nutrition from rats.
- dogs that shoot bees out of their mouth when they bark
- invisible horrors should come in large packs
- Brands for unarmed fighters!
- Cockbras.
- Monsters killed with sufficient force should disperse chunks instead of leaving corpses
- When Okawaru walks away for a smoke, Xom should send gifts instead.
- Eel golems.
- a new race that can see through rock (all walls turn translucent; basically, permanent vitrification card)
- New command for followers: Strip Tease.
- "scroll of acquirement" mimics should be able to acquire monsters
- Jelly Bees! Hive is boring, why not combine it with the Slime Pits?
- Pet cats of holding. Ignores t commands. Okawaru will smite you if your kitten dies, even if you're not worshipping him. Has claws that do 1 damage. To you, most of the time. Picks up things that you want, and hides them under plants, dressers, and the refridgerator.
- [ Danei] feature request: Reverse life protection on cursed rings, that makes normal attacks drain your EXP
- Peanut Butter Monster. May appear in the Slime Pits.
- Self-aware hydrae, intelligent enough to cut it's own heads off. Also listens to Fall Out Boy.
- 40+ AC will cause instant death
- When the player is confused, the map rotates or flips after every move.
- Blink yaks.
- Vampires instantly die in the presence of a Sun Demon - even a friendly one. This includes players. Especially players!
- Dance fighting
- Rap battling, too!
- You have to feed your followers!
- Double Sword of Double Penetration
- Halflings get racial mutation addiction(3).
- You can drown if you stumble onto a fountain while confused.
- hydra petting zoo branch
- add living fire giants to the tombs.
- upon picking up a rune, sometimes boris appears and tries to take it from you
- sigmund keeps coming back ala boris. but this time, he's a figment of your imagination
- Add "Are you sure you want to target yourself?" prompt to casting Ozocubu's Refridgeration.
- Food allergy mutations. "You eat the banana. You feel sick!"
- tentacle monster player race with unarmed reaching, more and more attacks with XL
- Is dancing wands in 'bad ideas' yet? Because it should be. As a real-life avatar of Xom, I think a dancing polymorph wand would be hilarious.
- Buff sigmund- replace regular Sigmund with centaur-sigmund (complete with double-attack).
- Xom can revive staves into Oklob Plants spitting the according damage type
- Ettin race. can dual wield, and worship two gods. AI controls your character every other turn.
- Exploding jackals.
- swimming must be a skill! train by walking around in shallow water, a chance to drown in deep water.
- The orb of zot functions as a portable pocket dungeon. Evoke it at any time to go inside a small circular room. Everything within your line of sight enters as well.
- runes function as a rod with a top spell of the corresponding school. though, there is a chance of getting retribution from all gods simultaneously.
- if you manage to get rid of the Orb (lava, deep water, nemelex, anything else) - it appears in a huge castle in the abyss (defended much better than zot:5!), all portals become accessible once again.
- Dead wanderers turn into wandering mushrooms instead of ghosts!
- Remove the KoCK of Lugonu combo - i mean, isn't Lugonu female, after all?!
- Rename lcs to "Shit bricks"
- Rename HOPr to Muad'dib
- Fire ants. That's right, ants with flamethrowers.
- A severe tmig miscast - you turn into a pulsating lump of flesh.
- Add an altar of scientology to the Ecumenical Temple.
- certain books in the dungeon are written by L.Ron Hubbard. Memorise-Identification will convert you to Scientology.
- Certain rods in the dungeon are sex toys. Evoke-identification will change your orientation.
- New Unique: Smokey the Bear. Upon death, combusts like a scroll of immolation. Plants in LOS turn into Conjured Flames.
- When a troglodyte goes berserk and powers up, they shall shout "By the power of Greyskull"!
- Make only a few class/species combinations available for a new player, with unlocking of more for earned points.
- The "of double penetration" and "of triple penetration" brands for double and triple swords respectively.
- Vampiric weapons in your pack should drain corpses and quaff potions of blood
- Throwing heavy things like plate mail at small creatures such as rats and spriggans must have a chance to kill them instantly.
- A +MUT mutation!!!
- Since you can't see into clouds of smoke, you can't see if lava is there. You know where this is going.
- Implement annoying notifier that your character is mortal; and more important - he is suddenly mortal
- a bunch of kobolds wandering the dungeon calling themselves the lollipop guild
- Single boots should be more common than pairs of boots. They provide half the armour benefit of a full pair of boots, and wearing one boot (or two boots from different pairs) halves your Dexterity.
- Centaurs and Nagas carry mimic bardings and piles of gold.
- Uncontrolled teleports on the same level as the Royal Jelly always brings you next to it.
- randart gods
- Wand of Random Hilarity - summons hostile dragons.
- Give tiles access to learndb. The catch? They have to access it through Microsoft's "Clippy" office assistant paperclip.
- Mountain Dwarves are unable to drink water. If you try, they complain and demand booze.
- if you're good enough at earth magic you should get groovy earth mamas following you around, man. they can sell brownies, incapacitating the monsters while raising a few gold. totally righteous scenario, man.
- turpentine rune located on the last level of Toontown. P-p-p-p-please, Eddie!
- A mutation that makes your genitals shoot bees.
- Okawaru hating magic, Trog-style!
- New item: can of paint. Useful in labyrinths.
- Guns.
- that shoot smaller guns.
- Multiplayer crawl. Adventuring parties!
- Sneak up to an orange statue and squeeze it for a healthy and refreshing beverage.
- A charisma stat.
- A patch for irc that makes David Gahan the voice of henzell-bot
- Wolves should be able to wear animal skins, which changes their appearance to that of a sheep.
- Sigmund sometimes has a pet death yak
- Make daggers poison the meat of target, making it unedible!
- Daggers of venom, that is.
- shapeshifters as a playable race
- Two races at a time! Vampire spriggans! Merfolk centaurs! Ogre ogre-mages!
- Polyphemus should be blind
- New Spell: Bread Bolt. One of the most damaging translocation spells, it first requires the learning of portal projectile, haste, and a spare bread ration.
- Armoured Llama: wears llama barding, travels with Y packs, goes berserk when it sees a Y die
- mutant camels
- Player-run fruit stand: Surely someone needs all these apples and pears. Extra income for players!
- Catchy tunes that play over! And over! And over!
- Crawl with sound. http://www.youtube.com/watch?v=2Jkorg2xnYI
- decaying rune should eventually dematerialize so you have to go get another one
- decaying rune actually decays, slimy rune slips out of your pack, serpentine rune summons snakes, fiery rune burns your scrolls, iron rune weighs a ton, etc.
- the abyssal rune abysses you, the pan runes summon demon lords, the golden rune acquires gold, and the silver rune quicksilver dragons.
- The serpentine rune has snake-level move speed and poison bite, and doesn't want to be picked up
- Where does the light in the dungeon come from? CatEater says, "all the miscasts by previous adventurers left the walls permanently contaminated with unharnessed energy." I say, make it mutagenic!
- Drag Queen found in alternate hive end.
- implementing bad ideas 666
- Scroll of genocide {glyph}
- Fighting a death cob increases your hunger level
- eating a death cob transforms you into a lich.
- orange crystal statue vault
- The 0.6 release should come out on dec.25th, 2009. Every monster will be replaced with an oklob.
- Chokos of chocking.
- chokobos
- Spriggan Assassins start with a shotgun.
- If you enter 100 bad puns into your notes, you gain a repulsion field mutation.
- If you butcher while confused, you butcher a chunk of flesh off yourself
- the "decaying rune" should decay and vanish after 20k turns
- even in your inventory
- Horned lizards, twice the size of you and complete with blood-squirting eyes and recoil-damage on unarmed, like jellies but subject to AC and gloves don't help!
- Pac-Man! A yellow B that makes a WAKKA WAKKA WAKKA noise when digging through rock. Drops a single Power Pellet when defeated, equivalent to a Royal Jelly with a Might effect.
- Miscasting Tukima's Dance makes your character dance.
- When you pick up the Orb of Zot, you are immediately cast into the Abyss.
- Special title: Ketchupist. Special feature for vampires who don't drink any blood.
- PIRAHNAMOOSE! http://wondermark.com/495/
- Candlejack as a new uni-
- Swiss Army Turtle Shell
- Sigmund trap. Or trapdoor Sigmund
- Trapdoor hydra!
- Monsters should pick up books. Leave annihilations laying around orc, and come back to find an orc wizard casting poison arrow on you.
- Wax elementals in the hive.
- Merge the RNG with GLADOS, add Summon Companion Cube
- Statue race. Has to blink to get around.
- Stab damage with conjurations!
- Kenku cannot see transparent walls until they collide into them.
- Change "The RNG chooses: Xom." to "Xom chooses: RNG."
- Spell range depending on strength and dexterity---you need to launch them bolts, magic won't help you there, haha.
- Wand of the Gourmand: "The hydra looks slightly more full!"
- corpse mushrooms duplicate the acidrobin settings
- a klown brand!
- komodo dragons have poison spit, but with sickness added on
- A scroll only gifted by Xom or dropped by chaotic creatures which does nothing when read, but causes a random god to smite you the next time you are under 20% HP
- Death Sheep. Only appear as corpses.
- Witch class. Very vulnerable to steam.
- Curarrows
- Imps occasionally tell Yo Mama jokes.
- When a jelly eats a royal jelly, its new friends will be what it ate!
- Equally unbalanced high level spell. Summon demonic mammals: hell hounds, hell hogs, etc.
- Beaks interfere with spellcasting, causing a penalty equivalent to -4 ev
- Make Boris a god, able to be worshiped. Serve him faithfully and return to life on a different level after you die; abandon him and he'll show up on every single level.
- SK_RUNNING determines movement speed.
- Sif Mune: Gifts curses instead of spellbooks
- Sif Moot: Gives artifact spellbooks containing text-only RSS feeds of 4chan threads, and the occasional Mexican restaurant menu.
- Deep dwarves can eat scrolls of recharging to regain lost max MP.
- Orc non-priests can bow down to Saint Roka as their messiah. Their goal is then to ensure that he gets the Orb and gets out safely.
- Staircase mimics!
- Wishing! Pleeeease
- Player race: giant spore.
- Dying aptitude
- Troll skeletons and zombies randomly turn alive and regenerate their flesh.
- Double swords, quarterstaves, and other two-sided weapons get the chance for two brands. Triple swords get three!
- Delayed Mephitic Cloud
- Captain America's shield as a new unrandart!
- Boomerangs that hit multiple targets in range, pick up nice stuff in LOS, and do your laundry before returning!
- Letting zid make design decisions.
- Now playing! Crawl automatically adds a : note each time you listen to a new song. View how your musical choices changed with your character's fortunes!
- Swiss Army Boomerangs
- Pet mice that will run into crowds of hostile monsters and explode.
- Remote controlled spammals.
- Pigeons of returning
- Baseball bats that can be used to fling nearby worms into lava and/or water.
- Beach volleyball in the Shoals with the mermaids.
- Recursion traps. Rolls a random character, if you fail to win it you take 1d666 damage
- Cyclops should wear shades.
- Pirate cyclops in shoals, complete with eyepatches.
- Vials with potion effects that can be thrown to enemies
- ... who then remove the stoppers and throw them back
- Tiamat as Playmate of the Month!!!
- 1/666 chance of replacing the Orb Guardians with test spawners
- The Orb of Zot is your FATHER!
- Lich form players get death lines, a la Boris
- player mummies curse their enemies when they die.
- 1/27 chance of reaching the orb chamber and finding a talking fungus. "Thank you, *playername*. But our Orb is in another dungeon.
- You ascend, only to learn that it was all a dream.
- Background mutagenic radiation below D:9
- Ice beasts should have scotch whisky for blood.
- and casting Alistair's only makes them *stronger*!
- Maprot.
- New race: Grue. No line of sight, can sense surroundings, including critters and items, is only harmed by light.
- new condition: l33t. A11 m4ss4g3s sh0w up l1|c5 th15.
- Levels below 10 have a 1% chance of being made of oklobs
- The dungeon is comprised of all of what are now branches. The branches become segments of what is now the main Dungeon.
- Giant panda as a monster. May know kung-fu.
- Choking! No, wait, never mind. Don't do it. Please.
- A spaceship branch, a la POWDER
- Trog has reformed and has supplanted Sif Muna.
- Chokos of chocking!
- New unique Lorimer. Speech "It's a bad idea!"
- Somewhere under D:10, one random deity retires, bequeathing all of its followers to Xom.
- A reality-based post-endgame zone where the monsters are human soldiers with electronic-speed hive minding and tanks and 2009 military stuff
- being hit with a ballistic missile instakills a MDFi-27
- Transmuters should be able to flow past monsters with a liquid-shape spell. Monsters caught in the transmuter's liquid form take acid damage. (Because Slash'EM is awesome!)
- Plate mail and ~15 skill should make a MD mostly immune to damage
- New branch: Cyberspace. an "8-bit rune" at the end.
- Ratling traders on D:3-5, which sell bread and meat rations for $1 each, with infinite stock. (Because ADOM is awesome.)
- Alignment based conduct that involves complicated surrender mechanics which bug the game constantly. (Because INCURSION is awesome.)
- Zot Effects (there were actually implemented in trunk for a while, and should be reinstated)
- Enforced 45 minute cooldown between save and restore, since ADVENT is awesome
- A wizened archmage class. You start with powerful spells... and a "crippled" mutation that makes you move more slowly.
- Dead canaries on the bottom of the Mines
- Spriggan Glade branch. Hey, it's bound to be more interesting than the Dwarf Fortress people always want...
- Dire Penguins
- Xom likes to make up names for you. These become the name shown on the HUD.
- In-game FR interface.
- Add canaries to the orcish mines, and invisible clouds of curare-gas.
- Lava should usually be accompanied by dwarf colonists using the lava for power generation, machinery, traps, and cool useful lava flows!
- Fixed chance of instant death on every turn, this allows for precise calibration of game difficulty!
- If the player is carrying more than 40aum of fruits, there should be a chance per turn of them being attacked by hungry swarms of fruit flies.
- A new area-of-effect spell "Caffeinated Cloud" that stimulates creatures caught in it, giving them movement boosts, higher attack damage and the ability to solve Sudoku problems really fast. Works best on Spammals (TM).
- Add a portal vault available only online. It is packed from wall to wall with monsters pulled from the last IRC alias - by would be a bat and wasp, for instance. dpeg would be dragon something something boggart
- Introduce randart ammunition.
- Make Okawaru and Trog gift randart ammunition
- add hidden fighting game, with 10 special moves for each unique
- reverse gravity. flip the switch to bring water from Swamp to Dungeon, then flip it again to flood Zot and wait until The Orb surfaces at D:27
- play Benny Hill theme when the player is pillar-dancing
- allow player to dodge missiles real-time. make a danmaku-themed branch for hardcore shmup fans
- Blade hands should be treated as a short-blade for stabbing purposes.
- new light armour: bandage. if you're killed when wearing this, you'll resurrect as a mummy
- accelerometer controls for iPhone Crawl port. shaking the phone will reset Abyss
- make bottled efreet look like other potions. "tastes like chilli"
- new spell: Summon Developer. summons a temporary invulnerable ally that deals super damage to bugs, however developers have a chance of summoning additional bugs on each turn.
- 45+AC makes you a statue
- to make food more interesting, split 'e' into three commands: bite, chew and swallow
- {315} done out-of-order is fatal
- add spa centers that cure pissedoffitis for 2000 gold
- implement a psychoanalyst chatbot that will treat player for an hour after each death
- new misc item: Geiger counter. ticks near mutagenic monsters, ruins your stealth if you're glowing
- mimic shops. sells friendly items for you to punish greedy monsters
- new unique: Timothy Leary. ResCorr won't save you from his acid attacks
- make Crawl a rhythm game. you execute critical attacks if you catch the beat
- scroll of Lua. lets you change settings ingame
- CAPTCHAs for mummies
- when the player is hasted, ssstrreetchh aaalll mmmeessssaageesss. when the player is slowed, skp ll vwls
- new mutation: acrophobia. uncontrolled levitation makes you sick and confused
- new monster: mime. acts like it's surrounded with walls
- Facebook integration. the player will only meet ghosts of his friends
- Twitter feed for Henzell's milestone and death announcements
- Make rods a useful weapon, like staves.
- mimic shops: looks like a shop but attackes you
- when the player quits, he may choose to retire instead (leave a shop that sells his equipment)
- Possible "Xom" effect for Scrolls of Random Uselessness
- Xom apologises for bad effects.
- {334} for good effects as well
- Xom sometimes forces you to activate a random ability, including Renounce Religion.
- Everytime you die you ressurect at d:1 again, with amnesia thrown on you, and your goal should be finding your journal not some silly orb.
- Make stat drain permanent
- new weapon: paintball rifle. deals pathetic damage, but makes invisible monsters visible if hit
- support all vi and Emacs keybindnigs for level description editing
- new class 2 demon: The Executioner's Caddy
- sell Crawl t-shirts with all Xom speech printed on them
- new item: vomit bag. can be filled during sickness and evaporated for massive poisoning, confusion and Xom amusement
- make enslavement work better on monsters in leather
- Leave Ijyb on floor two like usual, turn him into a boggart though...
- Boring beetles should 'taste bland' when their chunks are eaten, without regard to gourmand or saprivoiousness
- Wearing heavy armour while in steam should give you a chance to be cooked for extra damage.
- explosive snozzcumbers - quiver for extra fun!
- thrown bananas cause monsters to slip back two tiles.
- daggers should be slicing weapons for Spriggans.
- Generate randarts based on most recent BR artifact sumbitted.
- Corpses of monsters that were about to teleport when you killed still teleport.
- Banana of returning.
- You can get a banana of returning by wielding it and reading scroll of vorpalize weapon.
- Allow Nemelex worshippers to sacrifice dungeon features.
- Polymoth. Like Moth of Wrath, but polymorphs instead of berserks all adjacent critters, friend and foe alike.
- Organic food shop: organic bread rations, organic apples, etc. (just the name and higher price); slow service.
- On death, players may choose an arbitrary spell for their ghost to learn.
- player ghosts know all spells contained in spellbooks that are lying on their floor. well, they had to do something before you came. being dead is boring.
- add Tmut spell which melds your golden dragon armour into your body, so you can wear another one
- define sexes for PCs and mosters. add potion of appeal which berserks all monsters of the same sex in sight and enslaves the opposite sex. evaporate this into an orge band to see how ogres are made
- spring traps. like shafts, but up and much more painful (can meld your helmet permanently)
- alarm clock traps, timed like bazaar entries. wake all monsters on the level if you fail to find and deactivate them
- Zin spams you with advertisements until you donate money
- Pandemonium should have a game show subwing. Three doors: behind one is an oklob, behind one is Boris, behind the third is a randart.
- small paralyzed monsters can be eaten alive if you're carnivorous
- Also, demon spectators behind a glass wall. (The imp shouts: DOOR NUMBER THREE! NUMBER THREE!)
- ghosts of Ely worshippers should cheer you
- new spell: Turtle Form. changes your controls to (turn left, turn right, step forward). each of these takes a turn
- Nemelex worshippers' lowest title should be Hoover
- High Elves which wandered into deep water and survived become Deep Elves
- in soviet russia, abyss escapes from you!
- option for text adventure-like controls. "THROW SPEAR AT OGRE" "What spear?" "THROW JEWELLED SPEAR AT OGRE" "What ogre?" "QUIT"
- some demons should have detailed pronunciation guides in their descriptions
- separate bad_ideas into bad_bad_ideas and good_bad_ideas
- Shmorki Shmines
- market Crawl as a touch typing tutor so it would be preinstalled in universities' computer classes
- make Tiles work in pure DOS ;-)
- nagas' tail extends each time they eat permafood. bumping into their own tail is fatal ("why would you want to do that?")
- let damage that is absorbed by your AC heal you
- dissecting corpses should bring up a surgery minigame. because The Thrill of Combat is awesome
- lava fountains
- hitting a royal jelly food with a bolt spell should spawn acid blobs/azure jellies
- Artificer class can create artifacts.
- Implement the Konami Code (↑↑↓↓←→←→BA)
- Xom should greet players when they ascend and tell them it was all a dream.
- new PC species of powerful spellcasters that die when their MP runs out
- A new spell that temporarily turns your hp into your mp and your mp into your hp!
- sultanas, strawberries, grapes... small food needs more variety. add rice.
- sometimes use entry vaults for otherwise perfectly normal dungeon levels
- synchronize Crawl and Nethack releases
- if you line up three draconians of the same color in a row, they disappear
- Multiple oklobs should follow the Game of Life rules.
- 200d4 turns after Xom's 'you feel gritty' effect, you collapse into a pile of sand.
- "Sick" status gives you an additional breath attack
- support for vi-like-keys on Dvorak keyboards
- Zin speaks Yiddish.
- blocking a distortion weapon attack with your shield causes your shield to get sent to the abyss
- Sticks to Snakes turns books into tentacled monstrosities
- evil gods piety declines over real-world time
- When brown oozes and azure jellies meet, they combine to form a PBJ creature.
- Staff of Oklob This fixedart looks exactly like the Staff of Olgreb, but wielding and unwielding it creates a nearby oklob. If evocations is high enough, can be evoked to create even more oklobs.
- Wield a bad potion and cast Sandblast for a spray of poisonous shards of glass!
- Change name (like Pizza Hut -> The Hut, SciFi -> SyFy, Xenon -> XBox 360)
- Flaming corpses should be named after players from the high score list who burned to death.
- Xom occasionally offers you a wish.
- You should be able to lick the dungeon walls for 4 nutrition.
- Introduce IVAN style vomit command. Entities standing in sufficient amounts of vomit take slight acid damage each turn.
- A ballista crossbow that shoots spears. Only ogres and trolls can wield it.
- A portable catapault that lets you pick up small monsters and shoot them.
- Ogres and trolls can wield monsters as weapons. Snakes count as a reaching brand.
- (extension of 407) Scrap current food system in favor of a nutrition for exploration system. Licking dungeon tiles is the only source of nutrition, and can only be done once per tile.
- make DC:SS an OS to compete in the Cloud with Gazelle and Chrome ...
- allow one player to play as Xom (control his effects, speech and gifts) while some other player worships Xom. or admit that developers have been doing that all the time
- Pain makes goldfishes talk
- When you hit a snake with a staff, you "whack" it! If you whack enough snakes before the end of Whacking Day, Xom gives you a prize.
- Elephant slugs are really just pregnant. They give birth to more slugs when you hit them!
- append "Sigmund will miss you." to "Are you sure you want to quit?" prompt if the player is quitting early, Facebook style
- new lvl1 Air spell: Magic Sneeze
- Add demogorgon.
- Special Class: Dungeon Plumber. All the fountains are dry, and the dungeon guards are going crazy with thirst. You need to fix the plumbing before union monsters go on strike! You pacify a floor by finding and repairing the fountain. Reach the orb of zot to recieve your paycheck!
- Add magic markers to the game so you can scribble elbereth over the entire dungeon.
- see previous item, now make a good idea. Every place you scribble elbereth gets its own panlord on the ascent
- Get five curse toes in one place, and they merge together to form Voltron! Whoops, I meant a curse foot!
- 5 Unarmed Uniques, called Rangers. Come in Red, Yellow, Blue, Green, and Pink.
- Minotaurs should have three ring slots.
- Give centaur captains the haste spell.
- Replace scroll of acquirement with Crystal Orb Home Shopping Network.
- Replace crystal ball of fixation with crystal ball of infomercials.After a hundred turns are passed of doing nothing, you are finally given the chance to place your order. Meanwhile, you're entranced and vulnerable. Will cause penance if used within sight of an altar.Your item is delivered 700 turns later by a pack of hostile butterflies.
- A jelly player race. They don't really have problems finding food, but they can't pick anything up. I'm not sure how they'd read spellbooks either.
- shop prices end with 99s
- Monsters should die of old age after 150*HD turns.
- Bicycles!!
- rename javelins to Bolts of Wood
- Monsters should save their wands of confusion for when you're on a staircase. Then you fall down and die!
- Add pet cats to crawl (can steal from shops). You can only find them in mysterious boxes (Schrodinger). 10% chance of getting a cat. 80% chance of getting a dead cat. 10% chance of getting an executioner, pre-hasted.
- Xom turns you into a random food item for a dozen turns. Not fatal except over lava, deep water, and in the Slime Pits.
- Xom Extract: these potions have a random effect.
- The hound of the Baskervilles: unique h with a glowing outline, deadly bite, and a bloodcurdling howl.
- Frogs should have a flat 10% chance of dying when they croak.
- Replace electric golems with magnetic golems. Watch out, characters in plate mail!
- The Singing Sword should randomly make monsters sing along when it starts singing, like a musical.
- Below "Near Starving", characters get a chance of one-turn confusion each turn, increasing with decreasing satiation level.
- A new Xom effect that has a small chance of changing the player's species once in a game.
- Mirrors in the dungeon! Monsters that see themselves in mirrors respond according to their intelligence. Dumb creatures will attack their mirror images.
- A dungeon branch with a Canadian theme! Quaff maple syrup potions and eat moose chunks!
- Moose bites are very painful, you know.
- Safari portal vault.
- An official tiles version.
- Skunks that can 'cast' mephitic cloud.
- Shaft traps, should just be a copy of nethacks trap doors.
- An orb of fire unique.
- Orb of lighting, It summons electric golems.
- Orb of hellfire
- Shapeshifters will imitate creatures from other Roguelikes. Hey, what's the Wizard of Yendor doing in the Vaults..?
- Orb of meph cloud!
- Level 3 Enchantment/Poison spell Meth Cloud. Anything caught in the blast is inflicted with Berserk and Rot.
- Hellsmite!
- Hell-healing
- HELLTORMENT
- torment hell!
- Helldying
- Helleportation
- Hellfitic cloud
- Hellyvilon
- Hell Dwarves
- Gnolls that smite.
- Prefix all terms in crawl with HELL
- Hellcrawl!
- Hellgnolls
- Heaven branch. No enemies, but all of your former dead allies are there to welcome you, and casting dig on the floors earns you gold.
- Hell butterflies
- Every turn a butterfly flaps around, it has a chance of creating a storm (air elemental).
- Trog has a high piety ability called 'burn bookstore', causing book shops to burst into flames, sending random fireballs and firestorms in the surroundings.
- you can play as an oklob plant! Worship a plant god!
- imps should have a 1/100 chance of spawning with blowguns
- Electric mushrooms.
- giant bats leave guano. So do unseen horrors.
- Another frog unique! Comes with a spiny frog pack. On Lair:1.
- wearing or removing rings when confused makes you drop them, ideally into nearby water.
- Chance when walking while confused with a bladed weapon to trip and fall on it, doing damage based on your stab skill
- reduce inventory space to 27 slots. 26 latin letters and æ
- red wasps and bees, lava, traps, curse skulls, statues, orange crystal statues, GODDAMN EXECUTIONERS, teleport traps, fiends
- orb of quicksave
- teach basics of the probability theory in the manual
- enslave 100 butterflies to get permanent levitation
- Make white butterflies shoot charged shots.
- characters in dragon form should be able to sell items
- vampires with an amulet of gourmand give preference to particular blood groups
- new misc item: magnifying glass. conjure flame on an adjacent square in 30 turns!
- hidden minigames: Nemelex Solitaire and Xom Minesweeper, Naga Nibbles and Abyss Pinball, Whack-a-Sigmund
- trapdoor spider solitaire
- glass vaults where monsters line up to spell a rude word (example: 1x4 room with a hill giant, a bear, a naga and a troll)
- rock worms are dead! add metal worms and death metal worms (draining attacks)
- stare contests with floating eyes. they blink if you stare long enough. also known as starve contests.
- A brown J called the peanut butter that appears on the same level as jellies and spits out worthless items..
- Enemy spellcasters sometimes miscast, with hilarious results.
- kamikaze casters who miscast lvl9 spells near you
- wizard mode commands consume mana and can be miscast
- when you abandon Zin, he throws donated money back at you and it scatters all over the dungeon, one coin per square
- Elyvilon worshippers have a random chance of pacifying themselves everytime they heal themselves. Self-pacification results in an automatic win.
- If zombies are in groups of 4 or more, they will randomly waste turns dancing.
- CAO drops connection on banishment
- The bad ideas section of the learndb should actually be meaningful.
- new resistance: resist nerf. casters with rNerf get full range for all spells
- scroll of vorpalise weapon turns Geryon's horn into a saxophone
- Xom swaps your inventory/spell letterings around and remaps stuff to letters that aren't on your keyboard
- Level 6 transmig spell Iron to Gold, 1 piece per aum
- A spell called "Projected Noise"
- You should be able to tenderize meat with crushing weapons.
- when you win while worshipping Xom, the resulting morgue file will contain only one line. "Oh, you're no fun anymore!"
- all mummies start with a scythe
- character with high divinations will get glimpses of future (short FooTV clips)
- make Orb of Zot invisible. place a visible orb of fixation on the same square.
- Add seasons to the Crawl dungeon! Extra plants in spring, more fruits in summer and autumn, frozen lakes in winter! Lots of uniques are vacationing on the beach in summer, so extra uniques in the Shoals!
- random uniques ala POWDER and other RLs
- make money with sponsored vaults
- "You die. Your possessions no longer seem so burdensome."
- deformed armour for mutated chars
- female uniques get new state: changing. similar to sleeping, but they scream, drop their armor and go berserk when they notice you.
- enemy casters give you the finger when they're silenced
- delayed long-range apportation
- Electric eels should become whips of electrocution when you kill them.
- The city R'lyeh is near the coastline of the Shoals and players casting Shatter in the Shoals have a chance of waking up big C.
- Crawl's seasons should be Southern Hemisphere seasons, for obvious reasons.
- Shapeshifters which die while a dragon should be allowed to be cut up for a shapeshifter hide, which can be enchanted for mutagenic armour.
- shouting +5 buckler of poison resistance
- Playable Grid Bugs!
- unique giant spore which explodes in a screenful of lava, miasma and berserk red wasps
- LCS of returning
- Wandering Oklob plants!
- Yak unique that plays the saxamaphone
- Sand castles in the Shoals!
- Psyche should be an escaped lunatic in a straitjacket, and should have conversation along the lines of "Look, no hands!" after casting spells.
- An android unique that will keep functioning even after being torn in half. TORN IN HALF!
- A duplicate self spell that clones the player for a short period. The clone is a summoned @ under AI control, but has all the player's spells (not just 6!), skills and equipment. Monsters will be unable to distinguish the player from his clone and will attack both impartially.
- Cerebov should also get the Duplicate Self spell.
- Your duplicated self should be able to duplicate itself, and your duplicate's duplicated self should be able to duplicate itself, and your duplicate's duplicate's duplicated self should be able to duplicate itself, and so on.
- Quicksand in the Swamp!
- You should have a chance of losing your boots wading through shallow water.
- Sigmund competes in the tournament, one point per XL killed.
- blink centaurs, blink dragons, blink hydras
- unrandart: The +1 animal skin of Okawaru
- Give demigods demigodly apts
- telefragging
- toenail golems combine with fungi to get rotting attacks
- Characters should have allergies, which are hidden upon creation.
- new monster: Redneck Tree
- You should be able to throw poisonus corpses at enemies to poison them
- food acquirements summons a herd of sheep
- Sigmund should have intrinsic blink and regeneration, like imps do. He should also leave behind smoke where-ever he walks, and be able to see through smoke
- Sigmund golems
- Shining trapezohedrons.
- A vampire unique named Edward
- Players with the "executioner" Axe 27 title should come back not as ghosts, but as executioners.
- trapdoor oklob
- The orb of zot runs around and you have to catch it
- Caltrops.
- God gets angry if you ignore his gift.
- Telefrags! If you teleport onto a monster, it goes splat!
- On the way up with the Orb, if you miss a pan lord on one level, it should automatically go upstairs as you do and join you on the next level up.
- as long as trog gifts orcs weapons of orc slaying, that 'you feel suicidal' message should mean something. 1/4 of all attacks you make should hit YOU!
- Sometimes if you are about to escape and win with the orb, Xom will decide he's not sufficiently amused and banish you
- casting blade hands in lichform gives you bone claws like wolverine
- Void Wasps: instead of curare, inject you with a distortion venom that lasts five turns, increasing severity of effect as it stacks.
- Distortion Spore: Like a regular spore, except causes distortion effects on all caught in its blast, including banishment.
- Book of atheism. This plain, non-descript book, when read, excommunicates you.
- Sonja packs in Zot:5.
- Remember streaks of deaths: N consecutive deaths by kobolds, ...
- A yak god
- seriously it could gift ranged weapons, summon a yak/yaktaur party... The yak god should gift you animal skins! You get the max piety skill Yakform.
- Allow monsters to draw from decks. The orc priest draws the Crusade Card! You are now a faithful defender of the dungeon.
- A wealthy adventurer who sics dogs and bees on you.
- Blink hydrae that close in on you in Abyss, only to disappear in a puff of smoke two steps away.
- Put moths of wrath in the lair. The death yak does berserk!
- Mimic Master: Turns all items within its sight into mimics.
- Mummies can pillar dance so long normal monsters eventually starve and die
- Monsters drop pre-butchered stacks of chunks if you've already opened them like a pillowcase!!!
- Killer Klowns should get pedo bonuses against small player races.
- Sun Demon comes with Planetary Demons and a ring of Kuiper Demons.
- Rock Worm monsters show up around new unique. Mau'dib.
- Naming your character Kenny automatically enables (just) immortality. You will see your corpse dragged of by rats first, though.
- Portal vault "Plane". Filled with snakes.
- Red-black trees, the self-balancing horror.
- All characters get the ability to switch to Xom at any time.
- advertise as "fastest yet" while having huge startup speed regression
- Xom says, "Gimme!" Xom slaps the Orb of Zot out of your hands when you pick it up.
- Give all pure melee ghosts the ability to blink directly next to you.
- Change snake:5 so that for every greater naga you kill, two more spawn somewhere in the vault. The goal is to just grab the rune without dying.
- An auction house for CAO that lets you put randarts/items you dont want up for 2-3x normal shop prices that other people can buy!
- Sphinxes should ask the player riddles and become neutral if the player answers correctly.
- Saving and quitting when confused switches your savegame with a random other savegame.
- Mountain dwarfs should have a 30% chance per move of tripping over their own beards when confused. Tripping over their own beards causes d10 damage and random curses in a Scots accent.
- Gods maintain anger at you from one game to the next.
- Banishing uniques sends them to the Abyss in someone else's game!
- When dying, you're prompted for a message for your ghost to say to those who find it.
- Unique kobold with weapon of draining that shows up early on D:1 if you're on a streak. This kobold is a unique unique in that it looks just like any other kobold until it kills you.
- When the staff of earth hits, sometimes the monster "feels VERY gritty" and flees to the nearest fountain.
- Golf Club Bag: When carried, staves and rods no longer use an inventory slot.
- Lawnmowers as mounts. Mowers are very noisy but cut down plants and fungi in one turn and ignore shallow water. Powered by potions. Allows a fairly rare auxiliary slashing attack for potentially catastrophic damage.
- New "irony" game option that makes sure you receive great but inappropriate weapons and armour. (Maybe the option should be to turn this off.)
- The Killer Rabbit of Caerbannog!
- "you see the entrance to the hall of statues" - nothing but orange statues
- Ogres are so heavy that they sometimes fall through the dungeon floor (like a shaft trap).
- Staying satiated gives you the Fat debuff, lowering dexterity and increasing your size modifier by 1 until you work it off.
- Being fat makes you fall through the floor (like a shaft trap).
- Shops hire friendly demons to carrier-deliver items for you across the dungeon. Sit back in your stash and relax!
- rename vaults 8 olympus and guarantee titans
- Need to wait for levitation to wear out before leaving a shop. Add option to end perma-levitation to the shop interface.
- Quicksand!
- Gods should have their own agendas they expect you fulfil, which sometimes conflict with your orb-hunting. "You get off the cross. Beogh seems jaded..."
- Cursed stones: you just have to kinda hit people with the one pebble stuck in your hand.
- Loadstones, from nethack, except disguising themselves as packs of rocks.
- You have to feed all your followers.
- Make "Professional Pillowcase Opener" an axe title.
- Emsee Ham'r, the elven God of Funk. 'Nuff said.
- Using the !send command in IRC causes Henzell to message the appropriate player in-game
- Xom may occasionally gift you with a long luxurious beard. 1 chance in 10, it gets caught in your mouth while eating, losing a turn.
- Imps have a wider variety of insults, sometimes even deriding your race or profession! Rhyming titles like "Biter" or "Partial Fartist" would be a great addition to the imps' repertoire.
- New Artefact: Single white glove. In addition to reversing the color of your @ it...
- Give transmuters a new nose-picking command, unlocked only after bladehands.
- shop mimics
- Stairwell mimics
- Mimics hiding as trap ammunition
- If you fail at casting statue form, you can't more again.
- Centaurs can trip you with their tails.
- Who needs nymphs? Add zombie prostitutes. Beware, the disease may catching. http://www.youtube.com/watch?v=AiOvuO39MOQ&NR=1
- Allow starving characters to eat boot leather
- Need more culinary realism. Your dwarf occasionally needs to find a corner, take of his plate, and go take a dump (and not the game log kind) or else he starts suffering.
- Every time an imp picks up a sabre, it puts on an eyepatch, and starts reading pirate dialogue.
- Your hair can permanently turn into snakes.
- Keebler elves.
- Elves drop wooden toys when killed.
- Rename sublimation of blood to hillbilly channeling.
- Sticky Frost
- Life yaks.
- Every twentyseventh gate to Pandemonium should lead to Pandamonium instead.
- Dwarf bread. Merely thinking of eating it instantly cures your hunger, and it doubles as a handy weapon (stats comparable to a mace).
- Greater naga dual-wielding large shields
- butchering with a venom weapon should poison the meat
- Mass Haste spell!
- Wandering mushrooms should drop hallucinogenic corpses.
- Tax collectors that chase down the player every 3650 turns and seize 33% of carried gold.
- Additional rune in Zot:6 for bonus score.
- The way to Zot:6 opens after grabbing the orb, naturally.
- Lava merfolk!
- Some glaives are found buried beneath glaivestones.
- 1/10 chance of a stack of stone being sandstone, which increases the effective range and power of sandblast when wielded.
- Crystal plate mail is broken by disintegration, cold, etc.
- TSO should gift his worshippers spicy chicken if they pray while starving.
- Runes and the Orb are edible.
- Toke-waru. Like okawaru, but gain piety through standing in magical smoke, not killing. Increases appetite.
- Instead of just poison, needle traps can also be curare. Or heroin.
- Heroin needles. Useable with blowgun. Causes enslavement.
- A hydra race, wherein each time you die you come back to life with an extra unarmed auxiliary attack.
- Ogres.
- Let phantoms regen like imps.
- warp zones. also, D:-1
- digging through empty space creates spatial vortices. that'll teach players how to use-ID wands
- Silence suppresses all ingame messages
- nondescript sling bullets. use on metal walls to summon iron golems.
- port Crawl to Flash, launch Evony-style ad campaign
- legendary Shuffle card shuffles skills instead of attributes - ortoslon
- mountain dwarves get inborn Elec vulnerability. please
- rock worms in labyrinths
- Kenku should get the message "You are feeling peckish" instead of "You are feeling hungry"
- Sokoban portal vaults.
- Sudoku portal vaults.
- Chess portal vaults.
- Crawl portal vaults.
- Portal vault portal vaults.
- To enter Zot, you must first fight a clone of yourself.
- Upon abandoning Okawaru, he, like some jilted lover, demands all his gifts back.
- Scrolls of Genocide.
- a unique that you have to beat at RftG to get a rune
- Balls that can be thrown to 'catch' monsters, which can then be forced to fight for you.
- you should be able to tenderize chunks with a quarterstaff to increase their nutrition value
- Add new milestone reporting for when ghosts are first spotted (not just killed or be killed). Call it... GSpot.
- Fish and other water creatures should leave coprses that float in deep water, but you have to apport them, as walking to them for collection will result in drowning.
- Berserk is addictive. If you are not frequently berserking, you begin to lose stats and everything on the screen turns gray.
- a pillowcase monster that is immune to weapons
- <nrook>kobold vaults should have kobold honey inside
- Similar to Xom cackling at you, uniques will taunt you and loot your corpse after you die. Ijyb doesn't loot; he just chops your head off and dances on your bones.
- Casting Fire Brand on a wooden weapon permanently lowers its plusses.
- Lava fountains! With lava snakes!
- Browse this list for ideas to actually add to crawl.
- Robe of the Archmagi increases the range of your spells.
- Ninjas, who cannot catch you when you're on fire.
- two-headed ogre player race
- Grant ogres the Attract Missiles mutation
- Xom can animate all chokos in your inventory, which will smite, torment, and paralyze you.
- Autoexplore - lvl1 Translocation spell. causes maprot on miscast
- Haste spell cranks up key repeat rate and does nothing else
- During berserk, you have one second to act per turn; too slow, and your character takes a swing at the nearest thing without your intervention.
- track blood pressure as an internal variable like stealth or MR. low pressure causes slowness, fatigue and lowers attributes, high pressure causes berserkitis, miscasts, heart attacks (same effect as torment) and makes spriggans 'splode
- statueformed characters may carry friendly rock worms in their bodies (auxiliary unarmed attack)
- minipax, miniluv and minitru vaults
- You spit the six-headed hydra like a pig!!! Six-headed hydra squeals in 5.1 Surround Sound! Two-headed orge is jealous!
- Silver statues summon 1s on death.
- Crawl porn! a video compilation of Sigmund being killed by characters of every possible combo
- Nice Form - lvl5 Tmut spell. monsters of your species have a chance of turning friendly each turn they see you
- Spoon Hands - lvl 3 Tmut spell. Like blade hands, but more bludgeony.
- Replace crystal ball of fixation with strange shifting cube (id's as Rubik's cube)
- new slime unique: Gish: made of tar, able to stick to you regardless of what you do (blink, tele)
- Items that allow you to turn invisible are invisible.
- miscasting Selective Amnesia erases one paragraph from crawl_manual
- steal good ideas from Spelunky. deep dwarves could save damsels to regain health
- Limited Offer! Enter your real mailing address into .crawlrc and Okawaru will send something special to you!
- IKEA shops. you pay for a lajatang and get a quarterstaff, two scimitars and sticky tape
- invocation miscasts
- light armour: swimsuit. AC:1 EV:0, lighter than a stone. reduces water movement penalty. confuses monsters if worn by ogres, trolls, kobolds. causes fear if worn by undead
- +0 pair of boots of Duke Nukem {Dam+8}
- Third level berserk mutation causes you to go berserk randomly when monsters hit you.
- monsters can pick up and drop mimics.
- Orb of Zig - Floor 27 of the ziggurat has a replacement, double value game-winning orb, in case you misplace the orb of zot. Dungeon starts spawning daevas.
- Enslaving yaktaurs allows you to milk them.
- All notes ogres make with the : command should be in capital letters.
- 3-headed ogres that shout in surround sound
- A "pillowcase" monster. If you score a powerful hit on it with an axe, you "open up the pillowcase like a yaktaur!"
- allow characters to repeatedly strike their own butt to identify weapons' plusses
- monsters that flee should know how to pillar-dance the player
- Intelligent monsters on levels with shops sometimes carry receipts.
- amount of exclamation marks in the level description determines how much prompts you get. if there are more than three, you're asked to solve a captcha
- Player ogres get a terrifying GRRRRAAAAWWWRRRRRR that causes enemies to flee! RAWR! TEAM OGRE!
- Some highly magical item which can meld three randarts into the new one. Heavily mutates its operator with mystic magical radiance in the process.
- fixedart that can be destroyed after killing boris to prevent him from coming back
- Killer/Death Hippos to Swamp and Shoals! They kill more humans in Africa than any other mammal, so they are DANGEROUS!
- unique for sewers: Boogerman. spells: mephitic cloud, mephitic cloud, mephitic cloud
- Spells should take up inventory slots.
- Hives generated on April 1 should contain only butterflies. Angry butterflies.
- killer bee larvae of wrath. all of them.
- telepathy. i wanna hear those giant orange thoughts...
- A monster type (or a unique!!) that chases you up and down staircases.
- Passage through some portals is interrupted by an emergency wormhole experience like in the first Star Trek movie.
- Twelve-course dinner food item; gives 8000 nutrition, but takes 200 turns to consume.
- A guardian naga race. Like a reverse demonspawn; fantastic aptitudes, gets 6 random terrible mutations.
- Add Venom Margery, Stone Margery, and Smite Margery. Flavor chosen upon generation.
- Add, to the inventory inspection screen for randarts, random descriptions of Dwarf-Fortress-like detail. Menacing spikes optional. Recursion optional.
- Brand spells should work on Blade Hands, and should be made permenant by a scroll of vorpalize weapon
- When you hit an ogre with a long blade, instead of opening it like a pillowcase, you dice the ogre like an onion!!! [IMPLEMENTED]
- magic dart traps, stone arrow traps, draining bolt traps, LCS traps, BLADE HAND TRAPS
- ziggurat shafts
- Tomb cards have a chance of summoning hostile mummies
- Playable shapeshifter race. Your form constantlym involuntarily shifts to level appropriate forms.
- Engorged demon. See bread bolt.
- Acidic corpses (spiny worms) should corrode butchering weapons.
- totally silent branch where you're also slowed down. "The air is thick as butter"
- every ziggurat floor has a 1/27 chance of being Abyss
- if you haven't been playing Crawl for a year, Sigmund spreads his arms, runs to you and hugs you with tears in his eyes when you return. THEN he kills you with a +5,+5 scythe of pain.
- teleport traps teleport after they have been discovered
- use whips of reaching as fishing rods. attach bait (worm corpses etc) to actually catch something
- very strong characters should be able to separate double and triple swords and break a lajatang into two broad axes
- D:1 bats turn back into vampires if you don't kill them in 100 turns
- Blade traps don't kill jellies, just split them in half.
- In Slime, fake stairs that's actually a jelly!
- carry stairways in your inventory. when you've explored the whole level, drop a > and descend. you may want to stash some <s for Zot
- You open the door like a pillowcase!!!
- Bolt of Gold
- When you kill a jelly with sticky flame, it becomes a delicious creme brulee.
- Yellow jackets that bite onto your face and sting and sting and sting. They would take up the same space as the player while this happens, so corridors wouldn't help.
- Kobold Proctologists: a new monster with a special boost to unarmed damage
- A noisy fixedart weapon which echoes Henzell (or ##crawl generally)
- A herder god which gives you abilities to summon crazy amounts of sheep fodder! A name? Neu Zeulandor
- Change Slime God's name to Lemuel.
- Add a "Lichtown" that could appear on maps under D:25
- have a 20 headed unique Hydra (maybe something along the lines of the actual goddess?) accompanied by a band of normal, just 15 head hydras?
- Add a RAINBOW RAT!!! Bite would have 25-50% chance of putting AcidRobin mode on for 10 turns!! :D
- Lonar, the God of Loneliness. The longer you stay, the worst the effect he does. When you quit, you get 'Lonar appreciates deserters!' and get a gift depending on how long you stayed.
- crossbow bolts of draining for yaktaur captains
- Blink Zombies.
- Blink Eyes. You know you want to...
- Shorten Swamp to three floors, guarantee Boris makes an appearance.
- A new branch of hell - populated by the ghost of every Sigmund you've ever killed.
- The success rate of renounce religion is based on invocations skill.
- fulsome distillation on a giant mite corpse should have a small chance to give a potion of might
- Distortion Oklobs
- Yellow Draconian summoning Xtahua
- Kissing Prince Ribbit polymorphs him into a human. And makes him your ally.
- monsters can pick up your books and learn spells. You can stab them several times in a row while this happens.
- Killing uniques should let you throw them out of a ball so they can fight for you.
- if you blink at the same time you're about to teleport, you suffer a severe Translocations miscast
- jellies that consume amulet of gourmand start eating stones
- Pineapples. Delicious fruit that can also be used as throwing weapons. Xom finds throwing pineapples hilarious. Low-dex characters may injure themselves eating pineapples. Pineapples pineapples pineapples.
- Jellies eat shops.
- Shops eat jellies.
- Imps can wear heavy armour, including plate mail
- Yellow jackets. They're like killer bees but they latch on with their jaws and sting and sting and sting and sting. No paralyze or slow, just lots and lots of stinging!
- The Orcish Club, spinning brit-pop every thursday, punk on fridays, and electronica saturday
- Bogres, cross between ogres and boggarts.
- Acid splashes should have a chance of destroying carried runes.
- Unique oklob, with the ability to blink towards you and Boris-like reincarnation.
- A rF+++ unrandart that appears as a "non-smoking staff."
- when you abandon Xom, he shoots a wide-angle disintegration beam at you, which does nothing
- Add an acquirement god, who does nothing but gift you free acquirement scrolls and drastically increase the oklob spawn rate.
- Human Jesus! Can convert humans to your side, including all those uniques.
- giant-centipedes are multi-tile monsters that always start at the top of the floor. Destroying a section of the centipede leaves a mushroom. Attacking the center splits the centipede in two. The centipede will grow longer over time.
- Banks! Now you can buy on credit!
- Xom will get bored if you don't use explore mode and will shove you downwards.
- Xom is interested when people watch your game, and disinterested when they stop doing so.
- rename abyssal rune to abysmal rune
- add LOL Cat monsters
- Zot's difficulty increases with the number of runes you have collected.
- zot's difficulty depends on how many runes you've picked up in previous games
- In addition to regular monsters, crib the latest oklob layout from Zot Defense for the orb chambers
- In one out of five games, put Roxanne on top of the Orb of Zot
- Instead of a slow metabolism, halflings gain a constant metabolism that can not be affected by anyting, including sustenance, regen, vampirc weapons
- Chopping up Sigmund's corpse leaves a Sigmund Hide. Enchanting that hide gives you a Sigmund Suit.
- Tiamat can cast all the spells draconians have in addition to using all their breath weapons.
- An oklob plant unique, and a fungus unique named Gus.
- Agressive trolls that, upon being struck by a confused monster, will go beserk and kill whoever punched them in the face.
- Oklobs are native to the abyss
- Eating a banana produces a banana peel which can be used to create a banana peel trap when the thief god is implemented.
- In one of hundred times, replace vault guards on V:8 by elven master archers.
- attacking while wearing amulet of inaccuracy gives a sage card-like effect to weapon skill training
- Huge glowing neon-highlighted sign "Abyssal rune here" so players who spent eternity scumming Abyss have some chance not to skip it.
- A new map for the ossuary, the "Tomb of Doroklohe." Consists of a single square containing an exit, surrounded by rock walls.
- Add "ObamaCare" death panels to crawl. When you hit "farming" a panel of the gods will convene to determine your fate.
- Cannibalism occasionally causes 1 point of Int loss.
- Low Int characters gain Int by eating brains of really intelligent beings, like Elf Mages etc
- Player ghosts drop random piece of their equipment on kill (except orbs and runes) with XL/100 chance
- Player ghosts say things the player (or one !nicked to the player) has recently said in ##crawl.
- Winning player's ghosts participate in a special "King of the hill" tournament for ghosts. Winners are announced on ##crawl.
- 6s and 7s! And 6s always run in fear from 7s. Because...well...you know.
- If you get mutated enough, you turn into a pulsating lump and instantly lose.
- swamp: now with lots of electrical eels
- New player race rhinotaur - awesome melee capablities are balanced by a combination of fast metabolism and herbivorousness.
- Late game re-appearance of Sigmund ala Boris - WITH CYBERNETIC IMPROVEMENTS
- The fog in Swamp should occasionally consist of meph clouds.
- you can pick up electric eel fingerlings and administer medicine electrophoresis to cure sicknesses and frailness mutations
- meat rations of returning. you get these from giant spore explosions
- cheap 9-floor minizigs in bazaars
- Antaeus should have silence.
- butterfry beasts. One out of ten times, a butterfly corpse will spawn a parasitic wasp.
- As revenge for slaying an innocent, neutral butterfly, the shining one will spawn a hostile dragon.
- Allow players to leave one last note after they die.
- Crawl, the musical
- When there are too many ghosts for a floor in CAO, some will be flushed down into the sewers
- Super-Mimics that pretend to be stairs and shops and branch entrances. When you enter them, you are swallowed into the Abyss.
- Crawl needs its own Leeroy Jenkins video
- temporary summons leave edible corpses which disappear in your stomach and leave you starving. "Purple smoke pours from your ass."
- Ceiling fan trap for people who are levitating or flying. No game is complete without that scene from Willy Wonka & the Chocolate Factory.
- nested bazaars. cheaper and cheaper!
- branch mimics. god mimics. shallow water mimics.
- Monsters with polearms or staves know how to pole vault over water and lava tiles.
- Tinning kits. Make edible trophies of your enemies!
- Weapons of flaming should make fun of you on wield.
- New unique band. The whole Stargate SG-1 team. With staff weapons. And P90s. And Zats.
- Since grey elves are gone, add puce elves.
- trapdoor oklobs spawn under rations, only pop up once the @ gets within 4 tiles.
- Replace giant lizards with giant chameleons. Their glyph changes color to match the floor.
- Rename "Death's Door" to "Seki".
- Collect three minirunes to assemble one normal rune!
- curse eye: paralyze and torment
- implement 1000th bad idea
- Bows and Crossbows allow training and crosstraining
- bolt of silence
- Scroll of Silence.
- crosstrain Darts and Conjurations
- Trog sends angry pillows as a form of penance, for you to open, like a pillowcase.
- Branch end entry vaults (actually, could be nice if just cosmetic)
- Start a branch of Crawl. Implement all of the bad_ideas.
- Being seduced and killed by a nymph should reward the player with ASCII porn after his chardump!
- Convert ascii porn into ziggurat monster sets
- A unique with the power to make infinite mirror versions of himself. Oh, and he can also smite.
- rename book of ice to book of unfire, to fit in with the book of unlife.
- God powers (invocations) are not subject to silence. This also allows enemy priests to cast(err, pray) while silenced!
- Limb removal. Left arm, no weapon. Right arm, no shield. Leg, double your move delay.
- Centaurs should be able to slice off a slab of their body and cook it to make a meat ration.
- Xom's Sausage Grinder. Converts corpses into mystery sausages. Think Upton Sinclair. 1/6 rations malfuncition in a horrible way, from strong poison to mutations, to ...
- Three words. Army. Of. Squirrels.
- Zerglings! And hydralisks!
- two new curse skull uniques, Bim and Zob. One preaches the glory of Oklobs, the other curses their name.
- Unique Zombie Poet: "I died yesterday / my body rises again / give me brains to eat"
- Tukima's Storm: All weapons in LOS animated. They attack everyone, including you.
- butchering a corpse with a weapon of distortion produces sausages instead of chunks
- now that toadstools grow out of corpses, wandering mushrooms should grow out of mutagenic corpses
- Orbs of fire should be able to firestorm.
- Allow Merfolk to swim in fountains.
- Hellspawn Kittens
- Level 11 Transmigrations Spell: Executioner's Axe Hands
- Since Blade hands gives you /scythe-like/ blades, it should be dependent on polearms skill instead of unarmed.
- In the abyss, the rune hunts you. And you *don't* want it to find you.
- Fake abyssal runes that crumble into dust when you reenter the dungeon.
- Since the Hive will eventually become just a single floor... turn it into a portal vault
- Rename repel missiles to attract missiles.
- Lehudib's Machine Gun: Shoots all the stones in your inventory and LOS towards the target.
- Power 3 for card decks: epic desc of cards
- Crawl Choose Your Own Adventure style book. Spoiler alert: Every route leads to death!
- Curse Skulls can perma-summon curse skulls
- You can use a scroll of remove curse to uncurse curse skulls and curse toes.
- Detect curse also detects all curse skulls and curse toes on the level.
- Fixedart distortion weapon that summons hostile blink frogs.
- Blink frog god. Followers of the blink frog god become blink frog jesus
- BLOODY SWAMP! An undead mirror image of Swamp, just harder! Filled with blood! Vampire heaven!
- Monsters should be able to pick up and use jewellery-- e.g., amulet of rage.
- Orc Mines:4 is replaced with orcish woodstock. It's all peace and love, man...
- bat packs
- bat caves ... with guano
- bat mobiles
- batplanes
- robin
- shopping brand!
- Wands of Bottling.
- Vampire Hydras. Each head has a seperate vampiric bite attack :)
- now that spammals are capped at two (three?) rats, call them Pinky and Brain (and Elmyra?)
- make potions susceptible to fire. they are evaporated if it gets too hot. "Your potions boil! You're standing in a vile venomous cloud of miasma."
- make scrolls susceptible to cold. ink crumlbes and falls off if it gets too cold. "G - 10 scrolls of paper"
- the moment you take the Orb, closing credits start rolling from the bottom of the screen, with obligatory blooper scenes (Geryon laughs because he used the wrong end of the horn)
- Two-headed ogres and ettins should be twice as vulnerable to mephitic/poisonous clouds.
- Once killed, Michael can reappear, Boris-style, on a new level - except this time around, he's a Daeva (Archangel?) with an entourage of angels.
- If you don't win in less than 200000 turns, the decaying rune finishes decaying down into nothingness.
- you can shoot poisoned needles at trapdoor spiders through cracks in the floor
- armour acquirements have a chance of summoning a hostile gold dragon
- artifact that allows to jump over one square (useful for crossing sewer streams and avoiding traps). should be named 'boots of reaching'
- be honest with players. rename: decks of dungeons to decks of bazaars, decks of destruction to decks of torment, decks of escape to decks of banishment
- cursed shops. you can't leave them unless you buy something
- Chopping corpses with a chaos brand weapon should make the chunks mutagenic.
- hydras should be capped at 27 heads, not 20
- Sword of Power annihilates corpses when used for butchering.
- Tukimancer: starts with book of Tukima
- A nightmare mode in which oods are generated early and everything randomly comes back from the dead (for no exp). Boris is somewhere on every level!
- When you chop up corpses with a weapon of distortion, the chunks should get teleported away from you.
- Oklob parmesan
- Hydra Sushi
- Death Ooze souffle
- Dungeon Chef: Your food is rated by a panel of your peers: Ijyb, Sigmund, and Boris.
- Necrophage steak
- Crawl plays Yakety Sax while pillar-dancing.
- Crawl plays Final Countdown upon entering Zot:5.
- Unique Lichform Goblin Janitor named Igor. Immortal like boris, goes around restocking traps, cleaning up loose junk.
- Special sales on specific types of items should be announced every now and then across the dungeon.
- When watching Xom games on cao, you can initiate Xom effects.
- slow god power: cause game to drasictally increase memory and CPU usage
- slow god power: induce brain damage in the player (needs implementation)
- Nerf dig spell! To much digging can cause cave-ins. Be sure to leave support columns!
- If you throw anything that qualifies for "sticks to snakes" you can play fetch with hounds!
- Mimics imitate scrolls.
- Crystal platemail changed to Orange Crystal platemail, grants sustain abilities and clarity when worn.
- Scroll of detect curse identifies any scrolls of curse weapon or curse armour in your inventory and detects mummies, curse skulls and curse toes on the level.
- Xom transmutes you into a puppy dog
- a unique trapdoor spider that casts confusing touch, sticky flame, poison arrow and blink. call it Mr Tickles
- Tukima's dance for ghosts, and give them weapons to animate.
- Two heads mutation for ogres.
- flying curse skulls; curse skulls with teleportitis
- ghosts of characters who knew Portal spell may appear on D:1 regardless of where they died
- After you take the Orb, magic goes awry and everyone miscasts a lot.
- The leved edge shouldn't be undiggable; instead, the dungeon should collapse if you dig it. (Same goes for e.g. boulder beetles)
- level edge should be diggable, and levels should wrap around Pacman style
- rod of striking should misfire once in a while
- Add a hive vault on Hive:1 to encourage additional drownings.
- if you drown on Hive:1, you wake up on Hive:2, surrounded by curious friendly red wasps
- Frog skin armor, which grants you the ability to swim in deep water. Fixedart if you enchant armor prince ribbit's human skin.
- new unique: Atlas. doesn't move, doesn't try to attack you. if you kill him, the dungeon ceiling collapses
- Sigmund evaporates and reforms as Norris!
- Sigmund with an amulet of lifesaving
- Unarmed trolls can tear a monster into pieces when they hit it hard enough, producing chunks instead of a corpse.
- TSOites in perfect standing should not leave ghosts.
- A Soviet Russia dungeon branch in which, after you've tormented enough fiends, the communist rune carries you out.
- Elemental god: Gives you elemental resists and adds most-useful elemental damage to attacks (cold vs. fire cirtters, fire vs. cold critters, etc). Invokeable abilities to increase AC, EV, movement speed, or attack rate.
- negative AC while wearing heavy armour guarantees suffering increased damage
- Xom gives atomic wedgies.
- Xom says "Take this gift as a token of my esteem." and then firestorms the player.
- Rename Xom "dpeg".
- Rename dpeg "Xom".
- Mutation that makes you glow.
- Add "of Win" suffix to randart item name generation. Will be hilarious when used with artifact similar to Robe of Misfortune.
- steal leashes from nethack and give them to hill orc priests of Beogh
- players should be able to carry allies in their inventory period pokemon
- Passwall allows you to telefrag.
- force_a_lenghty_uninterruptible_cutscene_message
- branch ends prevent autoexplore
- uniques leave ghosts too. Sigmund ghost: now with more poison resistance!
- Ogre bardings.
- shaft traps on Zot:5
- Necrophages and ghouls should rush over and steal the corpse you were going to eat.
- A unique shapeshifter that shapeshifts between different uniques.
- deep dwarves can get damage foam mutation that makes damage shaving more pleasant
- Stabbing a vampire with a steak (meat ration) should instantly destroy it.
- give every kobold darts of flame
- Bands stick together. (please, don't)
- altarrobin:worship the god at every altar you find after the ecumenical temple.
- Crawl shops allow buying on credit with 100% premium.
- Put all deaths on ktyp=stupidity.
- A unique jelly that demands item sacrifice in exchange for passage.
- Sapprovores should be able to eat animal skins (and boots and gloves).
- Name new races and classes so they spell things when abbreviated as a combo
- Executioners should wield three executioner's axes.
- chaingun wands
- rods of striking and wands of magic darts can be overloaded so they would fire all their charges in one turn
- monsters get different letters every time you play, so you have to identify them. "ώ hits you! Ouch! It really hurts! You die... (Must have been an ogre...)"
- a wand of probing to tell you who each monster is, and its hp and all that other good stuff
- evoke a scroll of immolation to make a flaming paper airplane and burn that sleeping ogre to death from afar
- spriggans can wear scrolls of paper as light armour. grants vulnerability to fire
- Casting fire bolt on corpses should make meat rations.
- dip a box of beasts in lava, then evoke it to get all the meat rations - ortoslon
- Sniping bad_ideas[1000]. - CatEater
- woo 1000 bad ideas gathered! Now go and make a crawl variation with all these implemented.
- make inventory slots and spell slots interchangeable
- deep elf master archers wield two longbows
- Make glasses a new armour slot, eg. Frederick's monocle.
- Amulet of Resist Banishment.
- crystal meth golem
- Blink Slugs.
- Scroll of dental health care, prevents miasma breath
- The Deep Elf Master Archer comes into view. It is wielding a glowing AK-47.
- pillowcase golem
- Stone giants have a breath attack instead of carrying large rocks.
- Acid reflux mutation: you can re-use the effect of the last drank potion with the cost of some acid damage.
- Enable a gender prompt if the player chooses to be a HoMo.
- Orc priests run out of piety. And drown, if water walking.
- Enemy orc priests who run out of piety will have all the orcs near them turn against them.
- Monsters say "Hadouken" when they cast fireball.
- Octagon levels collapse and kill you if you dig all the pillars away.
- Some uniques are friends with each other and will berserk if you've killed their buddy (or lover).
- Sheep should drown in shallow water.
- Xom occasionally laughs when you do something stupid, even if you don't worship him.
- Healing spells.
- Artifact chokos.
- If you hit a jelly too hard with an axe, it should turn into two jellies.
- <Zaba_> Xom should be able to die from laughter
- A "giftwrapped rune" which can only be obtained as a miscellaneous acquirement (1 percent chance)
- Wanderers start with a cursed primary weapon.
- make melee damage be (1dX + 1dX) / 2
- Necromancer pghosts should be liches.
- Chocolate swords that heal monsters instead of hurt them, and make a tasty treat. Credit to GoblinHack for this one.
- A forge where you can melt down multiple rings into one randart ring.
- Monsters should be able to use evokable items like stone of earth elementals and disc of storms.
- Brand of dodging
- Sticky acid.
- New transmigration/earth spell, Black Merge; Liquidifies the floor of a given tile just enough for anyone on it to dip a little and stuck when it solidifies back, forever.
- Zin should ressurrect you, once, back to the temple.
- Give Roxanne Imp-like regeneration, and summon Oklobs
- Magical beards. Implement Toady One's dynamic beard system for dwarves!
- "Yakslayer" randart weapon name.
- a branch consisting of a centaur city that has a wooden rune in the end guarded by a six-armed centaur emperor with spriggan speed.
- two blades of a lajatang may have different brands
- Crystal Yaktaurs: Fire crystal spears instead of bolts.
- Trapdoor death drakes. Trapdoor ogres. Trapdoor Sigmund!
- Sigmund has 1 HP
- More sphinxes to the Tomb, please. And not only to first level!
- Distortion brand for ammo.
- A swimming skill, for those who prefer to fight in lakes.
- Ghosts earn XP similarly to how they would have if alive, and can even level up!
- Rename Boris to Boris of returning
- And brand Sigmund similarly.
- Ozo's armour should let you walk on lava, like levitate on water.
- A monster-only spell 'nerf' that temporarily reduces all of your spell ranges.
- Vampires should get the spell "blink".
- Strong mutation - changes your race
- shorten the branches some more, then say it is to make the game more challenging by cutting content.
- Crawl banner ads which, like all the Evony banner ads, feature dungeon babes in tight, boob-revealing, improbable suits of armor
- Let players save their lives with quarters. This idea will eventually make the developers into millionares.
- new unique: Pac-Man. tries to eat all player ghosts on CAO
- playable race with detachable arms: left arm of returning and dancing right arm
- polypiling!!!11!1
- Draconian death knights with torment in Zot.
- when a dancing weapon of returning falls from the air, it apports the player to its square
- new light armour: socks. you can wear them on feet for cold resistance or put them on hands for confusing touch
- Even better, if you wear socks for long enough to get the farming title, they emit mephitic clouds.
- Removing item with Curse flag causes Zot trap effect to happen.
- uniques should be able to talk in their sleep
- color blindness mutation: you see everything as when wielding lantern of shadows, i.e. grey
- if you enter a unique's name at the start of a game, you start with their equipment, items and spells
- uniques' monster bands commit suicide when their leader is killed
- wand of Polymorph God. "Xom evaporates and reforms as Zin! Zin thinks this is not funny."
- when you fire an arrow in abyss, there's a chance it'll hit your back
- Jellies sometimes burn through the floor and appear on the next level. Sometimes they land right on your head. Get used to your new cursed helmet. At least you make Jiyva happy.
- new misc item: a nondescript boombox. when you evoke it, hip hop starts playing and all dancing weapons go berserk
- Player draconians can be slowed by freezing attacks.
- Geryon can only be killed with a weapon that killed the Lernaean hydra.
- dip a scroll a paper into a potion of poison and make the ultimate thrown weapon: poisoned paper plane of piercing aka PPPP
- to eat something, you need to wield it and evoke it
- Every cursed item in your inventory adds a chance per turn that you will lose a random food item.
- When a draconian casts dragon form, it turns into the dragon corresponding to its color. For example, black draconians turn into storm dragons, pale draconians turn into steam dragons, and yellow draconians can't cast the spell at all.
- Zombies gain a drain intelligence attack.
- Sushi rations, which you get by wielding a severed kraken tentacle and reading a scroll of enchant weapon.
- Ice cave exit portal has a chance of taking you to Coc:7.
- When polymorphed, Donald should turn into a duck whose only possible actions aside from movement are to quack and peck.
- Some items, spells or monsters to be non-existant; decided at game start.
- Draconians wearing dragon armour get a "cannibalism"-esque piety penalty from the good gods.
- Slime creatures with a sickness attack.
- A command for Henzell that makes him print all segments of a topic at once.
- Make "Unemployed Unperson" a playable combo.
- Pleasure brand for whips.
- Diagonal steps should take 14 ticks.
- New monster: yak-47
- Cursed amulet of Insanity {rMut MUT+ Curse}
- Rename Menakure to King Tutankhamun.
- Cyberdemons.
- A practice mode, where you get unlimited scrolls of acquirement.
- A game-type-of-the-month: first one should be where you start in the Abyss at level 1 with 100 scrolls of holy word.
- Ratling Master Fencers.
- Wu Tang Killer Bees.
- Levels cut from the rest of the dungeon are moved to Hell.
- Poison kills should count, even if post-ghost-death.
- allow draconian callers to summon 1s.
- Antaeus wears Golden Dragon armour.
- Makhleb should get annoyed when you pray but don't sacrifice anything
- Blink Hydra
- Every head that a hydra has will have a random 'class'. Warrior heads will deal more damage, priest heads will smite you, and wizard heads will fire magic darts, throw flame/frost, and make the hydra go invisible.
- Left-handed items that only 1/9 of characters can use properly.
- Hive should be extended to 3 floors, to keep it in line with Crawl's design philosophy and theme: The number 3.
- Crawl should keep track of DEMAs between games, name them if they get more than n kills, and create custom artefact bows for them. The bows description should include a number of notches engraved on the bow, one per each kill.
- goldfish can steal your gold and/or steal gold.
- A lemuel themed zig level with nothing but oklobs, death drakes, and ocs.
- Lemuel designing levels.
- Pillowcase golems that always give the "like a pillowcase!!!" message no matter how hard you hit them.
- Banana peel golems that deal little damage, but severely drain dexterity.
- on zot:5, xom acts, even if you don't worship xom.
- If you sacrifice the orb of Zot on an altar of Nemelex, you can gamble for the chance of multiple orbs, or a game over.
- mimic you can wear that later animates itself and attacks
- Miscasts can force you to forget very own name
- If Blork the orc is polymorphed, his racial title changes. i.e. Blork polymorphed into a slug becomes Blork the slug.
- Rename sublimation of blood to "sublimation of flesh" or "vaporisation of blood."
- Condense! Level 2 transmutation/ice spell that lets you bottle potions from clouds.
- sometimes teleport is called trelespoet.
- <hayenne> Casting blade hands should turn you into Wolverine
- Rename doors to pillowcases.
- Quicksand.
- Undead that escape with the amu^H^H^H orb die the moment they encounter the sunlight of the outside world.
- Bears become neutral when passing over a tile with a honeycomb.
- Potions shattering in your inventory should create a cloud on you, like Evaporate.
- Torture chambers filled with trapdoor fiends, scroll of blink mimics, and amputation traps.
- Vaults that run away from you.
- When you pick up the orb, everything on the level should immediately berserk.
- For Green Demons, Curarare Arrow
- A new unique iron golem named Bender who belches flame and occasionally passes out sober.
- Apporting the Orb should cast it into Abyss.
- Royal jelly, upon encountering fire, rapidly spawns lesser J's in a frenzy to stop, drop, and "roll with his peeps."
- Give orbs of fire large shields.
- Sigmund should have a paralyzing stare.
- broad lochaber triple axe.
- A summoning spell that summons random uniques you've killed.
- stair mimics
- if "distressingly furry" items take fire damage, they should become "smokey" instead.
- Acid blobs eat through the floor and make shafts when you kill them.
- Book of Sigmund.
- A new branch, the Republic of Sigmund, populated entirely by Sigmund clones. If you don't kill any Sigmunds by the time you get to the branch end, you may choose to ally with the Republic of Sigmund, and all Sigmunds in the dungeon will be neutral to you.
- Upon dying, the game should play the whole game over theme from Total Distortion before allowing you to play again or close the game. http://www.youtube.com/watch?v=9pPQnhhUqtU
- GAME OVER YEAAAAAAAAAAH
- Playing halflings.
- Halflings, in general.
- Halflings, in specific.
- Halflings, in the past, present, and future tenses.
- bad ideas are better than good
- you've got quite a treasure there in your ecumenical cube
- The time has come for you to destroy Boris's soulstone.
- Hail, outlander.
- I sense a soul in search of answers.
- It's me, Imoen!
- You must gather your party before venturing forth.
- playable Hydra race. gain a head for each xl
- Feeding jellies.
- The jelly dungeon.
- scroll of summon jelly
- size altering mutations
- While confused and on an altar, you should accidentally take on the associated religion.
- While confused and on an altar, you should accidentally take the nearby orc as your wife.
- While confused and praying, you should abandon your religion.
- Potions should have a chance of explosion on being shaken (ie, heavy combat, teleportation, traveling up/down stairs)
- Adding items to good ideas.
- Worshipping Zin.
- When intelligent monsters walk over a spellbook, they should be able to cast those spells.
- If you get blurry 3, you receive the option to leave the dungeon, visit an optometrist, get a perscription, and then come back.
- rename lichform into mummyform
- Mummy curse that makes you Very Hungry
- Mummy curse that makes mummies Very Hungry.
- <mong>We need a Boaris. Exactly like Boris, except a hell hog.
- Guns! Firearms! Shotguns and rocket-launchers!
- The eight spells, only found in Octavo book. Lvl 100 spells. Cast them and you win! \o/
- xom ideas[161], but for Trog.
- ranged weapons of distortion
- new spell: create (easily destroyed) wall
- <TGW> lab needs giant spores
- sort pack items of identical type together - wand of fire next to WoF etc
- Ghosts using missiles should get ammo of draining
- Summon too many air elementals on a level and you suffocate to death
- summon too many earth elementals on a level and the walls literally come tumbling down.
- Targeting yourself with Dig should make a shaft.
- Player Mu should curse the enemy that kills them
- If a reaper gets summoned you can watch them duke it out :>
- rename bolt of iron to I-Beam
- Submerging ice fiends
- T&D should give a slaying bonus against trapdoor spiders.
- Ghosts of yred worshippers should have pain mirror.
- The shining one wrath should include summoning shining eyes.
- merge tso and jiyva
- Wonton soup of hellfire!
- A unique orange crystal statue that can't be disintegrated.
- A unique silver statue that summons pan lords.
- Replace "you are cast into the abyss" with "a trapdoor opens and you fall into the basement"
- Death goblins that hit like ogres.
- When you hit tiamat, draconians should jiggle out of her.
- Give moths of wrath shadow creatures.
- Orange crystal statues in labs.
- No orange crystal statues in labs.
- Imp race. Innate rF and regeneration, but has blinkitis.
- A Crawl Feature Request race. Starts with tinning kit, ring of invisibility, and a permacursed knife of venom that poisons chunks.
- A monotheistic god that gives you piety for desecrating other gods' altars
- Wasp storm: a 65% irresistable poison storm that summons friendly red wasps.
- another luck god that affects combat rolls, item generation, spell success etc
- create a player note w/ vault name when you run into a vault so people know what the heck you're talking about
- New god: Honey nut cheirbriados
- see good ideas[10]
- Shouting mutation gives breath attacks longer range
- Two-headed mutation for Ogre characters!
- A scroll of anagram, which allows you to rearrange the letters in any item in your inventory to make a new item. Thus you can turn pears into a spear. May have other uses too, but probably not.
- Unique Oklob named Bolko that can blink, has 20 speed, and can cast Portal Projectile on its acid!
- Add Oprah to the divine pantheon. Sure the devs may be against divine gifting, but with Oprah, everyone gets a car!
- Horns 2 mutation immediately gives you minotaur apts.
- Weapons of flame mulch 100% when thrown just like missiles of flame do.
- take damage when unweilding (storing) a flaming weapon as it is still hot!
- (8:39:02 PM) elliptic: it seems like projected noise could be potentially useful on late zig levels
- Cyclops and stone giant skeletons throw large skeleton rocks.
- I'm pretty sure that should be "large rock skeletons".
- Ugly stick. A -2/-2 club, turns things you hit with it into ugly things - or very ugly things if they're already ugly things.
- Spiny swamp worms.
- Giant spiked swamp worms.
- A spell 'bolt of bees' that does physical damage and surrounds the target with allied bees.
- Balrugs dual-wield demon whips and demon blades.
- If a wizard is in the way, a balrug cannot pass.
- Balrug fly is canceled over shafts.
- Monsters should haste each other if they have the spell.
- werewolf race: as you level up you can turn into different kinds of canine
- The Royal Hydra: Splits when attacked, has corrosive attacks
- amulet of contradiction {rMut MUT+}
- xomform, all stats set to 72 but permanently confused
- Zot Defense form. The better you do in a minigame, the higher your stats!
- Scythe of Sigmund: this scythe gains +1 for each death caused by sigmund (carries over betwen games). It decreases by 1 each time sigmund is killed. Sigmund starts with this scythe 1 out of every 5 games.
- Vehumet makes your spammals explode during prayer.
- A speed god that rewards you for using haste.
- A god that gifts nothing but randart flails... eventually you'll probably get one you'd want to use.
- Get rid of DS's first mutation and have them start with horns instead, you know you'll get it anyway.
- With T&D, spider form should let you become a trapdoor.
- A spell 'exile' that's like banish but sends you to the swamp.
- Ghosts with apportation should be able to cast it on the player, drawing him into melee range.
- A brand that makes Angels out of humanoids killed with it.
- a spell that gives temporary brand (returning) in translocations
- Allow a strong enough character to break off a piece of a wall to use as a large rock of some sort.
- dwarven god of dungeon building. dig as an ability, create stone walls, create traps (choose the spot, trap type based on piety level), sense surroundings
- Summon rhesus macaques
- Sporeblob. A group of 9 Spores that all stay close to the middle one, and move as a pack.
- Scroll of pan lord summoning.
- Amulet of the Gourmandian Spirit. Similar to guardian spirit, but subtracts damage from hunger instead of mana.
- If you're undead or mutated, you can't pick up the silver rune.
- Glowing hydras with mutation attacks on each head.
- Green eye: like a hungry ghost but with smite targeting.
- Monsters with potions of mutation should drink them.
- Nets of returning
- NOT nets of returning
- anything valrus says
- (12:22:36 AM) valrus: how about a script that adds anything I say to bad_ideas
- Rename golden eyes to Golden Snitches.
- (10:48:26 PM) Eronarn: mikee: randomly turn stairs into abyss gates (10:48:35 PM) mikee: while you're going down them
- Fleeing animals that get cornered or blocked by something go berserk.
- If you're low on hp, animals can 'smell your blood' and go berserk.
- Remaining orb guardians each get stronger every time you kill one.
- Unique imp who spawns with darts of dispersal.
- crashitis mutation
- cursed sustain abilities should totally degenerate you instead
- Teleporting while confused can put you in deep water or lava.
- A unique slime creature that summons other slime creatures.
- Orc Prius
- Hellwings teleport you right to the Vestibule, and lock the doors.
- Give monster ogres giant whips of reaching
- Triple Sword of Shocking. See bad ideas[112]
- Berserk traps. Oh, the vaults you'll see...
- Praying to trog enrages every visible monster.
- Trog's Brothers in Arms sends in berserking butterflies as reinforcements.
- Dungeon needs easily destroyed DryWall Habitat for Monstrosity.
- If Sigmund kills you with a scythe of reaping, the game continues with you as a zombie.
- In the end, after bringing the Orb back to the surface, you look in a mirror... and it turns out you were Sigmund all along.
- Multiplayer Crawl: One player controls the @, another controls the dungeon creatures. Especially sadistic kills give extra points.
- Lichen liches.
- Broken glass in shallow water. Cigarettes buried in the sand.
- (4:34:40 PM) petato: @??titanic sigmund creature
- Sticks to snakes on a randart makes a unique.
- Allow people with visored helmets to raise the visor so they can bite people.
- Giant oklob spores, with accompanying oklobomycetes.
- Give the monster's confusion spell smite targeting. To make orc wizards even worse
- shopkeeper class
- Rename orc sorcerers to "orcerers"
- ignoring bad_ideas
- Trog gifts spriggans with large rocks of returning
- Boris drops his phylactery 1 in 10000 times you kill him. It's an amulet that keeps him from respawning, allows your ghost to recur multiple times in other people's games, and drops you in a random place in the dungeon, fully healed, if you die while wearing it in lichform.
- New skill: Eating. Eating foods that are too tough for you cause you to choke; especially elegant meals moreso.
- Blade Leg. Kind of like Blade Hands, but only one of them. Replaces aux kick attacks, but gives you ponderousness and prevents wearing boots (one boot is still ok). Pros cast Fly, and then cast it twice!
- deaths to disintegration should launch IVAN
- Ultimate cross-breed monster, breathes fire with many heads and lives in a nest (complete with a queen): fire hydrant.
- The more sheep that are within the line of sight, the greater the odds of one casting a sleep spell on you.
- Electric Sheep. All that wool can lead up to a static discharge.
- Curse wisps. All the fun of trying to hit insubstantial wisps, now with Torment!
- (9:30:50 PM) mong: xom
- On mummy PCs: You miscast the spell. Sparks fly from your hands! You catch fire!
- butterflies should turn into a moth of wrath when they level
- "deaf cob", a rare death cob that casts silence
- Using fire on a death cob results in popped cob?
- One floor should have a yellow brick road going straight through it. Nothing else, no tinmen, no scarecrows, just a yellow brick road with an emerald castle at the end.
- staff of translocation: distortion branded, which, yes, triggers when you wield it
- petato: having really good traps&doors skill should give you the message "You open the door like a pillowcase!!!"
- American player race. All roles restricted except for Gladiator.
- Purgy drops a distressingly bulemic troll hide.
- Crazy Yiuf will stop to pick up and eat any scrolls or books he finds.
- Naga barding of walking. Centaur barding of slithering.
- a level 9 summon boggart spell
- Mutation: Breath weapon that creates butterflies
- not implementing [1305]
- Maurice steals the orb of Zot
- Cheibriados invocation: Heal, then sleep three turns.
- To resolve the vault/Vaults conflict, rename it to Volts and fill it with elec monsters.
- 1 out of every 1000 monsters spawns in an albino variant
- Pokeballs.
- Collossal Kobolds.
- Koitalic.
- Diminuitive Kobolds
- Kobolds merge like trunk slime creatures do. Titanic Kobolds!
- skeleton as a playable race
- summon small mammals summons kobolds and halflings at high levels
- new unique edible (beige) ooze monster: the Flan
- a vlad_the_impaler vault for D:2, now featuring nethack vlad in his rightful place!
- Allow adventurers to quaff from a sealed flask, to internal combustion results
- A deep elf monk (DEMo) starts with explosives
- when a titanic slime creature is on the screen, disco mode engages ala discorobin
- Killing plants within the view of an altar of fedhas leads to divine wrath, whether you worship or not.
- If your AC, EV and SH are exactly 27 each, you enter god mode, with a quad damage multiplier
- Bad idea, or greatest idea? Switchblade staff of power, it slices, it dices, it even juliennes fries!
- To make things a little less mephitic in Hive:2, add some guardian bee-goyles (name is not under discussion) made out of rock that look like statues until you get within three tiles. And keep the generic, boring statues (now of bees) to keep the player guessing.
- Allow watchers to play as xom when watching a chaos knight
- Schrodinger's Demons - may or not be poisoned. 50% chance of dying upon entering your line of sight
- Give agnes a wand of haste
- Python, a unique anaconda that appears early. Despite being injured, it refuses to wear braces. Appears as a white space.
- New edible holiday monster: choklob - an oklob dipped in premium milk chocolate
- Flying Pizza Monster - Like a giant spore, but when you hit it, it explodes into a cloud of pizza
- Pinata Yak Has high dodge, when you hit it with a blunt weapon, it explodes (ala disintegrate) into candy.
- You can whip walls in the dungeon, and find random beating hearts.
- black bears go through your garbage and make a mess at low hp
- trapdoor wandering mushroom - follows you around out of LOS, hides underground, then pops up and confuses you
- trapdoor wandering orange crystal statue
- Tukima's dancing typos
- 1/1000 draconians turn out rainbow, like tiamat
- Confuse Sigmund, he starts quoting Sigmund Freud "He that has eyes to see and ears to hear may convince himself that no mortal can keep a secret. If his lips are silent, he chatters with his fingertips; betrayal oozes out of him at every pore. "
- If you die to an elf wielding the sword of zonguldruk, you rise as a zombie a few turns later. Complete with no healing whatsoever.
- wraith of wrath
- Allow wands of digging to make shaft traps.
- s/Apportation/Yoinkinate
- (2:13:59 PM) valrus: money in crawl should be measured in auc
- Horseshoes for centaurs. You can even get ones with cleats, for extra damage!
- branded arrows produce new sticks to snakes. Disperal, returning, penetrating, most importantly, exploding
- Mountain dwarves operate at 80% capacity sober. 100% capacity buzzed, and 120% trashedbeing trashed may cause you to forget parts of the map...
- rename throw icicle to "mozilla firebird"
- rename forescry to mozilla thunderbird
- If you carry Cekugob on you, it rarely decides to equip itself, whether you want it or not. Of course, it does not inform you of this.
- Give killer bees opposable thumbs, ability to open doors.
- The pond on Hive 2 is shaped kind of like a toilet bowl. Players should get a chance of being flushed into Swamp instead of drowning.
- Deep elf blademaster with tukimas dancing quickblades of distortion
- Differentiate between red and green apples in inventory and stashes.
- Better yet, elven, dwarvish, and orcish apples. Eat five of any in succession and you become that race.
- Good gods like it when you summon demons in order to lure them into a hideous ambush, then slaughter them.
- Gods might decide to smite you for stepping on their altars. Especially Trog.
- orc knight yell berserks nearby orcs
- give executioners an irresistible slow spell
- Shed portal vault, that prompts the player for wall and floor colors on every entrance
- When death cobs are hit by a flame attack, they explode into hostile death popcorn. Popcorn that is trying to kill you. You don't want to eat that.
- xv tells you about a monster's taxonomy, including Latin nomenclature, and about its natural habitat, means of reproduction, etc.
- if you zap a glass wall with a wand of polymorph, it turns into a glass golem
- Oklob trees.
- And Oklob walls!
- Casting a brand spell while wielding a weapon of chaos should make the next 27 attacks have a 50% chance of being that brand and 50% chance torment everything in LOS.
- a unique boggart named Humphrey
- a unique named trogdor that starts as a man, becomes a dragon-man, then just a dragon (but he was still trogdor). Has a breath attack, "Trogdor burninates you!"
- switch Lair:$ and Vaults:$, and see how long it takes for people to notice
- 10 aum of silver darts should really weigh 10.97 aum.
- Replace amulet of controlled flight with amulet of life preservation. Unlike other roguelikes, only prevents death by drowning. It's a rather big and bouyant amulet. If you want it to be useful, also grantsswimming.
- Xtahua "crashes" through doors destroying them rather than opening them.
- tie the shoals tides to lunar cycle, system timezone, and global warming
- Casting ice storm and fire storm next to each other should generate a tornado
- New transmutation spell - Choko Form. You transform into a choko. For the rest of the game.
- Choko form, part two. If you're eaten by a monster, you have three turns to end the transformation before you're digested.
- choko form, part three. Doing so causes the monster to explode in a shower of chunks, while you stand in a pool of blood. 50% current health, -2 max health.
- Pikel should sell his slaves to things that pick up gold.
- Using a crystal ball of fixation during combat grants great chei piety
- Watered-down potions of mutation cause watered-down mutations. 'You have a cute tiny pair of horn nublets on your head!' 'You are partially covered in acne.' 'You tend to lose your temper in slow-moving queues.'
- Give Agnes Haste.
- A copycat sort of monster that uses all spells, abilities, and forms of attack the player uses in its sight against them, effectively "learning" them until its death.
- Make Chei disapprove of eating the corpses of [once-]speedy creatures.
- Make Chei approve of eating the corpses of [once-]speedy creatures.
- Give blink frogs regenerative healing.
- make the potion which makes you go beserk always yellow. "This tastes like piss, you are pissed off"
- Make EH and other enchantments blockable.
- Sacrificing a choko to Okawaru changes your religion to worshiping his brother, Chokowaru.
- If Pikel becomes mutated, he turns into Pikelchu and shoots lightning.
- Jellies eat stairs.
- Jellies become hasted when they eat potions of speed.
- Opening a bronze flask while confused creates butterflies. Or make a multicolored canteen for that purpose alone.
- If Saint Roka does not join a Beoghite immediately, he becomes enraged about this false messiah and goes berserk.
- Cyclopses and stone giants pick up large rocks.
- A race that has to constantly die in order to stay alive; it gets 100% lifesaving, but game over if you don't use it often enough
- Push spell - to have fun seeing lava swimmers
- Randomly spawning test spawners.
- Randomly spawning /friendly/ test spawners.
- Display all weights in units of giant spiked clubs.
- separate animal skin for every large leathery animal
- separate leather armour for every large leathery animal
- Hydras should grapple.
- Anything should grapple, ever.
- Potion of suicide, made from 100% death drake extract!
- Titans bounce their lightnings at you, instead of firing them straight
- An effect that introduces typos into common commands; autoexplore becomes autoexplode, etc
- An artifact that occasionally recurses itself should occasionally create an artifact that creates an artifact that occasionally recurses itself, by creating an artifact that creates an artifact that... you get the idea
- Instead of "Porcupine", orcish players should receive the title "Orcupine".
- Brown ugly things eat items.
- "unseen horrors" are renamed to "seen horrors" if you have see invisible
- abyss exclusive unique name "The Thing That Should Not Be"
- If an item is cursed, you shouldn't be allowed to change its inventory letter.
- "Alive" vampires can join good gods, but get put in penance whenever they aren't alive.
- plant corpses that spriggans can eat
- Tukima's Polka Dance
- Oklob Farm portal vault. Involves Oklobs, of course. Guardian Imps, with wands of polymorph other. And at the very end, four potions of cure mutation.
- Oklob Farm portal vault. Involves Oklobs, of course. Guardian Imps, with wands of polymorph other. And at the very end, four potions of mutation.
- Blade feet
- Make an L Ron Hubbard themed lava portal vault
- New class, buttermancy. Gets spell flight, forescry, summon butterflies, blink
- New spell. Butterfly form. -50% hp, +20 EV, -10 str. Extremely fast movement, but you can only move in a fashion similar to a semi-controlled blink
- new branch of hell. Tetris
- Dressing and undressing yourself with blade hands or claws should damage clothing like robes and cloaks.
- Quickblade of polymorphing. Call it.... the dagger of many deaths.
- You have to take 41% of a step before attacking diagonally.
- Allow kobolds to poison monsters by feeding them limbs.
- dispersal thorn shooting trees of warp
- Potion of Botox
- Sell advertising space to GEICO insurance. How? Talking geckos, of course.
- a polearm that becomes damaged after some use, then turns into a staff
- Spammals should give a chance of producing a single tiny mouse which squeaks then runs into a hole in a nearby wall never to be seen again.
- Summon Small Camels
- A level 12 Ice spell that halts ALL Thermodynamic activity in the known universe, including the caster.
- An activatable orb of silence that can be dropped for a pocket of quiet. Do your LRD digging without anybody noticing!
- One level in Lair should be full of bears, rangers, and hefty wooden picnic tables which large races can use as a weapon, shield, or battering ram. To-Do: picnic basket miniquest, Snagglepuss unique, No Littering signs
- Summon Slug
- an option that lets the player rename spells
- Portal Mimics
- Vault Mimics. It looks like a vault, but when you step inside, it fallls into pulsating lumps of flesh.
- yaktaur captain -> death yaktaur
- Custom spriggan necromancer title: La petite mort
- If a person presses ctrl-wtf in game, it sends an alert out to ##crawl that something watchable is going on.
- Dowan and Duvessa get fixed results if you polymorph them. Dowan turns to water elemental, Duvessa turns into a death yak.
- If you kill all the monsters in the dungeon long enough that they can no longer spawn, the universe suffers a heat death.
- Long Arms DS mutation that allows you a reaching unarmed melee attack.
- Goon god, inspired by something awful forum thread.
- golden helmets give a small halo effect
- Special title: Lord of the (pillar) dance, awarded to players who retread their path for over 300 turns
- Frederick should be renamed Frederick of Hollywood and should drop lingerie.
- New class: Slacker. Worships Cheibriados, starts with a bong, some darts, a scroll of magic mapping, and a stack of pizza
- Skeletal Chiropracter. Heals skeletal monsters
- Let players add monster chunks to their pizza. Mmmm...pepperoni and quokka.
- Yaktaurs should have their own "yakish" racial armour and weapons.
- Give the orb a tiny chance to be received via misc acquirement!
- Oklobs cast teleport self when the player is not in their LOS
- New class - Librarian. Starts with a robe, no weapon, no skills, no spells, but several random manuals and a random spellbook.
- All minotaur labyrinths include a wand of polymorph other.
- Shoals should have a staircase to the single level Scholl's branch. Level is full of curse toes and fungi, with the occasional J. Standing too long in shallow water on this level may ruin weaker boots.
- Early unique '&', an ufetubus wearing a rubber Cerebov mask: "Insincerebov"
- Mountain Dwarves are so incredibly racist they won't wear or wield non-dwarven items.
- Mountain Dwarves have a beard statistic. Every time they level up, their beard gets longer and provides various boosts, including strength and max health. Fire attacks may singe their beard, permanently shortening it.
- Only when playing Mountain Dorfs are all giant goldfish renamed to carp, and get a power/range boost.
- Add Charisma as a base stat and introduce bargaining as a skill.
- New race: Circus Dwarf.
- new monster: exciting beetle. Just like a boring beetle, only it makes you go berserk
- If you kill a deep troll with fire, it should leave a deep fried troll corpse. Butchering this may leave a deep fried troll hide accompanied by delicious deep fried troll cracklings.
- replace the demons in pan with satyrs and panda bears
- Eyeglasses as a wearable item to correct for blurry vision.
- buffed up berserk butterflies for the Hell branches-- "papillons enragees"
- Summon Horrible Things should have a 0.1% chance, cumulative on each cast, of waking Azathoth from its slumber and causing the destruction of the player, the dungeon, and the world.
- Boss Rush mode! You must fight all the uniques of crawl with no gear but what you scavenge from their decaying, bloated corpses.
- Step from time accompanied by the "Hokey Pokey" song, you stick your left foot in the timestream, you take your left foot out....
- hellfire.
- smiting
- Potion of devolution.
- <Kyrris> What happens if I evap my potion of porridge? Oat clouds?
- Casting airstrike on deep water causes tsunami
- allow players to meet each other while alive
- Spellbooks should explode for damage based on the number and power of unmemorized spells in them.
- Wands of haste should occasionally malfunction and haste everything around you instead.
- Eating while berzerk should make lots of noise, leave crumbs that turn into mold after awhile, and after berzerk the player should have terrible gas.
- Deep elves' HP should be capped at the number of total spell levels (memorized + available) they have.
- dapper wizard cat unique
- Replace confused butterflies with drunken college students. Keep the behavior the same, but slower.
- Dungeon Crawl Shit Stew: A variant which includes only features listed here in the bad ideas entry- preferably every last of the nearly 1,500 of them!
- Chokoban!
- Drowning guys with confusion is fun, a whale that will beach itself when confused is even better.
- Make fighters worship Okawary from beginning
- In addition to auto-explore, autofight
- Having stat damage should slightly increase the severity of poisoning, and being poisoned should slightly increase the probability of stat damage from sickness.
- make monsters respect item inscriptions
- overinscribed items break
- let giant eyeballs read player's scrolls
- Sigmund appears at a random level of the main dungeon, with power scaled to match the level on which he spawns.
- Mummies should be able to douse themselves with potions of water to temporarily nullify their fire vulnerability.
- Animate Dead should turn sausages into dachsunds
- New god: Flying Waffle Monster. Invocations: create waffle (costs piety, grants food); mire in syrup (attempts to slow all enemies in sight); waffle iron crush (crushing/fire damage in a circular area of effect).
- Sticky flaming the royal jelly should have a random chance, per turn, of printing a message of "scented candle" type: "The level is filled with the scent of anise and coriander" (or "grapefruit", or "fresh-cut grass", etc.)
- Force choke.
- bad jokes
- How can you tell if your caster gets around? They have the Sif!
- Nagas get more tail than any other race.
- Q: What did the skeletal warrior say to the zombie it animated? A: What's eating you?
- badchar
- type '!rng @badchar' to get a random bad character. "Bad" is defined as the greyed-out race/class combinations in character creation.
- bag of holding
- The Floor.
- bailey
- A forbidden dungeon of the mad chevalier. A timed portal vault. It's full of axes, polearms, gnolls, or elves, depending on the RNG. Loot is somewhere between "some crappy axes" and "multiple scrolls of acquirement."
- ball lightning
- Like a giant spore, but zappier. They don't exist naturally, but Conjure Ball Lightning (L7 C/A in Sky) can make them, and are found in the aerie vault. Most fun in a small room.
- !hs Ahrin char=DrFE -tv
- for when you really need to kill everything in a room
- ball of energy
- The chance of automatic failure is 1/Evocation skill. Automatic failure can result in confusion, mana drain or int drain. If you have 100% or 0% mp you'll also automatically fail.
- After you avoid automatic failure, you make a complicated roll that's based upon the percentage of mp you have remaining, your evocation skill and random numbers. Success nets you 6+2dEvocation mp. Failure drains you of mp. If you try to have ~10 or higher evocations, and evoke at 50% or more mp, you'll often be safe. Have a backup plan (stairs?).
- If you at least 1 mp down, not confused, and have at least (77 - 2*EVO)% of your MP left (rounding up), the formula reduces to ((evo-1)*24)/(evo*25) success, (evo-1)/(evo*25)+1/(evo*3) MP=0, 1/(evo*3) conf, 1/(evo*3) INT drain
- If you have 27 evo, that reduces to: have 23% MP, 92.4% MP+=6+2d27, 5.1% MP=0, 1.2% Int--, 1.2% Conf
- ball of seeing
- Takes a random number between 0 and (Evocations * 6), and causes the first applicable of the following: If it's <2: temporary loss of 1 int, <5: set MP to 0, <10: confusion, <15: nothing. Otherwise, 50% chance of nothing, 50% chance that it magic maps based randomly on your evocation skill.
- ballistomycete
- they make a buttload of spores
- spores make a buttload of them
- Squeegy the Cutter (L7 MDPa), worshipper of The Shining One, killed by an exploding giant spore (created by an active ballistomycete (created by a giant spore (created by an active ballistomycete))) on D:7, with 987 points after 4928 turns and 0:51:05.
- balrog
- An upstanding citizen of Moria. For the Crawl native, see balrug.
- balrug
- A giant flaming rug that can smite and toss around fireballs with abandon. Always generated with a branded demon whip.
- banana
- A deadly weapon, the only debate surrounding it is whether it does more damage wielded, or thrown.
- banded mail
- AC: 7, Ev:-5 (Heavy armour)
- banishment
- Sends the target to the Abyss. Resistable level 4 tloc spell for you. Cast by draconian shifters, deep elf demonologists/sorcerers, Louise and SOME (ancient) liches, wizards, deep elf magi, ogre-magi, Erolcha, pan lords, and ghosts. Experience points are not given on a successful banishment.
- banner ideas
- Winning without entering Lair.
- Coolest tournament weapon, funniest tournament weapon, worst tournament weapon. Submitted entries are voted upon at the end of the tournament, 5 points granted.
- Banner of Imprisonment: Banished Sigmund.
- The Foolhardy: Entered elf at < xl 15, reached elf:7 (no cleared milestone, sadly) at xl<15
- MDFi of Okawaru Banner "Champion of Conformity" for killing every unique in the game.
- Last win of the tournament.
- "The Pioneer: winning a previously unwon combo"
- "Respect of Nemelex: win with Nemelex as your only god, without using Peek, Triple Draw, Mark, or Stack."
- Getting invocations skill on a demigod.
- banshee card
- Acts like a scroll of fear, where the chance of success is based on the card power.
- bardiche
- This polearm is an enormous combination of pike and battle axe. Damage 18, accuracy -6, delay 200, damage type: chopping. Was called lochaber axe in earlier versions. Will always be called lochaber axe in cbus's heart.
- barding
- Armour for the non-human half of nagas or centaurs. Counts as boots for most game purposes, but has higher base AC and can be enchanted to +8; they also cannot get the "running" brand, but can get (fire|cold) resistance. Can get the levitation brand, and lasts until cancelled, like boots of levitation.
- bargain card
- This card (as in, from a deck) will discount prices in stores by 20% during the bargain effect.
- barnacled rune
- Found at the bottom of the shoals. See shoals for more information.
- base damage
- 3: knife; 4: whip, dagger; 5: club, quick blade; 6: short sword, spear; 7: hammer, sabre, hand axe, quarterstaff; 8: mace, falchion; 9: flail, ankus, trident; 10: morningstar, demon whip, long sword; 11: scimitar, war axe; 12: spiked flail, eveningstar
- 13: dire flail, katana, demon blade, demon trident, halberd; 14: broad axe, scythe, lajatang; 15: double sword, glaive; 16: great mace, great sword; 17: battleaxe; 18: giant club, bardiche; 19: triple sword; 20: giant spiked club, exectuioner's axe
- Base damage is king.
- bashrobin
- You may only damage things by bashing things clumsily with non weapons. Auxiliary unarmed attacks are not allowed, so no Ke, Ce, Dr, Mo, or Tm.
- bat ideas
- bat arangs
- battleaxe
- 17 / -4 / 180%. Largest common axe, and readily available on early orc warriors. Dwarven battleaxes are commonly obtainable from skeletal warriors, hell knights, and vault guards.
- battlelust card
- Power 0 acts as a potion of might, 1 causes you to berserk, 2 gives you a slaying bonus
- bazaar
- A room filled with several shops. Portals to bazaars appear on random levels and disappear after a set amount of time, so be quick trying to find it. Once you leave the bazaar you can't return, so buy what you want before leaving. Some bazaars won't disappear until entered (these don't feature the "coins being counted" or bell tolling messages).
- Can appear in the main dungeon from floor 10 to 26. They have one chance (per shop) in (thirty minus floor level number) of being generated instead of a shop, with a maximum of one per floor. See shop generation.
- bdr
- A player that spends way too much time adding to the learndb (and so earning the ire of the other IRC participants through the generation of spam).
- Is believed to own the trophy for "Most Embarrassing Death", gained through dying to an orange rat summoned by one of his own ghosts AFTER said ghost was slain. Anyone with a more embarrassing death than that may feel free to !tell him about it.
- beak
- A mutation that gives you a big sharp thing on your face that you can peck things with. Kenku start with a beak. A peck is an auxiliary unarmed attack that does 6 damage. Having a beak prevents you from wearing a hard helmet (caps and hats are okay though).
- beam damage
- calcdice_calculator<A, B, C, D> means Ad(B + pow * C / D)
- bear
- Not particularly dangerous, until they get low on health and go berserk!
- Whats not to like about Robin Hood? Ill steal from the rich and give to a poor bear: me. Stay here, Friar Boo-Boo.
- beast
- Stats are random. Speed: 10-17. AC: 2-6. EV: 7-11. HD: 4-7.
- bend space
- Does 1d4 damage to you (this can kill you!) and causes you to blink randomly (ignores TC, unlike all other blink sources). At high power, damages (by up to 1d5) and blinks nearby monsters. Note that the in-game description is absolutely wrong (fixed in trunk).
- bend time
- Slows down everyone who's standing just next to you.
- beogh
- is a deity worshipped by the cave orcs native to parts of the dungeon. Only orcs may devote their service to Beogh, and must prove their devotion by bloodshed and sacrifice. Devout followers of Beogh can smite their foes, and especially fervent devotees of Beogh may even gain followers of their own, for the orcs still look for their Messiah.
- Beogh encourages the use of orcish gear by giving additional bonuses for wearing it. With armor, you gain virtual armor skill points based on your piety (+.5 to +2.5) in addition to the virtual armor skill for wearing orcish gear (+2). Weapons are +1 damage bonus (as per magic bonuses) for orcish weapon, then +0 to +6 more based on piety.
- In 0.5, Beogh no longer takes sacrifices, but accepts the kills of living, undead, demonic, and holy beings. Beogh also disapproves of cannibalism (all orcish flesh, not just your deceased followers).
- Also the god of Anonymous. Arbeogh says, "Never gonna let you down." Arbeogh roars a battle-cry! Your orcs go into a battle-frenzy!
- !lg * beogh ktyp=water 2 -tv
- beogh wrath
- ABANDONMENT: 50 penance, you stop walking on water if applicable (glub glub glub glub), all tame orcs go hostile, and immediate retribution. RETRIBUTION: 25% smiting, 12.5% 1d2 dancing orc slaying weaps, 25% followers abandon you if still worshipping, else fall through 37.5% summon hostile (warlord, high priest, knight, warrior, plain)
- beos
- Unemployed Operating System
- berserk
- Grants might and haste; multiplies current and max health by 2; disallows actions unrelated to fighting, moving, butchering, praying, and eating. Lasts about 20 to 40 turns, but the duration rapidly decreases if not fighting or butchering. Afterwards, slows (unless wearing resist slowing) and exhausts (no re-berserking), and you may pass out.
- Berserking uses up a very large amount of nutrition, and you cannot use the ability from Trog or evoke it from an amulet or randart if you're Hungry or worse. The rage duration may be extended on kills if you're wearing an amulet of rage or worshipping Trog, possibly leading to haste/might magic contamination if done excessively.
- The chance of passing out after your rage is 1 in: 10 + (rage_mutation_level * 25) + (10 if wearing amulet of rage) + (5 if you know the berserker rage spell). If worshipping Trog and not penitent, there's an additional piety-in-150 chance of not passing out. You'll never pass out if Xom made you go berserk.
- There is also a mutation (called "berserk" by crawl, described as you "lose your temper in combat"; plus "makes you angry" on artifacts) that causes you to go berserk sometimes after attacks. The chance varies (5%, 15%, 25%) with the mutation level, and the chance of passing out decreases.
- Berserk makes monsters impervious to fear.
- berserk rage
- Berserks you! Will not work if you are exhausted from a previous berserk.
- berserker
- A melee class that starts out worshipping Trog. Starts with a light weapon, animal skin, and enough piety to use Trog's berserk ability.
- berserker rage
- Level 3 Enchantments spell found in book "War Chants" (crusader starting book) that causes you to go berserk. Having it memorized slightly reduces the chance of fainting after leaving a rage (regardless of what induced it). One of many reasons why crusaders are great.
- berserkitis
- see berserk[4]
- Congratulations, your spriggan is a pure caster now.
- bestibule
- A vestibule with beasts.
- bhaak
- Still believes that Nethack is the most popular roguelike.
- Also believes that the earth is flat.
- Happens to maintain a Nethack fork, UnNethack. If you're curious how a Nethack with some thoughts spent on balance could look like, give it a try: http://sourceforge.net/apps/trac/unnethack/
- big fish
- It's big, and it lives in water. Also the name of the fish sandwich sold by Burger King.
- big kobold
- A kobold with much more HP, but inexplicably worth the same EXP as an ogre. Big vaults of them are like walking ratfink bags of EXP!
- But they can have branded weapons and a kobold pack almost always has some blowdarts. MOSTLY harmless.
- bite
- An auxiliary unarmed attack you can get if you have sharp teeth or fangs. Damage is (fang mutation level * 2) + (unarmed skill / 5).
- black bear
- Like a normal bear, only black (well, blue, in this case!). They go berserk at low HP (in trunk).
- black draconian
- A form of draconians that is able to shoot lightning. Player character gets 70 Air Magic aptitude, and 135 Earth Magic aptitude. Resists electricity at xl 18.
- black snake
- Very fast snake that does a lot of damage and can inflict multiple levels of poisoning with one bite. Extremely dangerous when you don't have poison resistance, but quite susceptible to resistible magic, such as wands of paralysis, confusion, slowing, and disintegration. Like the other colored snakes, generates poisoned chunks.
- Renamed to black mamba in trunk.
- black staff
- see elemental staff
- see the_elemental_staff
- blackguard
- Skill level 8-14 in stabbing. Pronounced "blaggard".
- blade card
- Brings up a prompt so that you can wield a weapon. By power: 0: Temporarily places a random brand on your weapon, if possible. 1: Sure Blade (shortblades only). 2: Tukimas Dance.
- blade hands
- A potent level 5 transmutation spell that grants a large increase to unarmed damage but impedes spellcasting while active. Base damage is 12 + ((str + dex) /4). Also adds +6 to punch damage. Does not stack with claws.
- blade trap
- 2*depth + 2d29/2 - 1d(AC+1) damage, or up to 28 + 2*depth. Contrary to its name, does not deposit blades. Scariest of the mechanical traps.
- Note to self: never never NEVER train T&D on blade traps.
- blazing lamb
- This delicious snack is no relation to the blazing_lamp.
- blazing lameo
- see Zauren[0]
- bless
- The final ability (******) of The Shining One and Lugonu is the ability to place a permanent brand on your weapon by praying at their altar. See the shining one[4] or lugonu for details.
- blink
- Magic that translocates you to somewhere visible, not deep water or lava, and not blocked by translucent wall. Statues are fine. Random blink tries for 3 to 6 steps away, then tries closer. You won't go farther than 6. Semi-controlled tries random blink from 2 to 7 steps in the direction you chose. Controlled lets you choose where to land.
- Blinking is unreliable in the Abyss and blocked by prev-tele items; it is uncontrolled if confused or on a no-control-teleport level teleport control[2]. Controlled Blink gives semi-controlled blinks on no-TC levels. Blink scrolls respect no-TC normally. Most other sources of blink give uncontrolled blinks, or semi-controlled if you have TC
- Lugonu blinks, miscast blinks (including distortion effects), blinks from plain Warp, and blinks from draconian shifters cannot be semi-controlled. All blinks cancel Condensation Shield. Monster blinks, unlike those of players, can pass through walls. If you do manage to blink in the abyss (1 in 3 chance), it's a very nice instant random teleport.
- Evokable randart blink costs 1mp and 50 food, and you need 9 skill to use it at excellent.
- It doesn't land you in water or lava, but it may land you in clouds. (see embarrassing_deaths[5])
- blink frog
- One of the toughest enemies in the Lair, though it earns this title mostly due to its ability to blink and its appearance in packs. Poison works well, as do conjurations, and you can even melee them if you can hit them consistently.
- Immune to distortion. (Do you care?)
- blink hydra
- Speed 20 hydras, that also blink around and have distortion brand on their heads. Blink hydra hides and armour are mutagenic, but give the no-teleport special.
- if its heads disagree where to blink, a blink hydra separates into several severely wounded blink hydrae
- blog
- http://crawl.develz.org/wordpress for interesting articles on play-testing and general development Stuffs!
- bloodbane
- Unrandart +7,+8 vorpal long sword that lets you berserk, makes you angry, and makes you less stealthy.
- bloodstained
- Randart prefix, but if it's a red battleaxe it might be the Wrath of Trog.
- blork
- A unique spellcaster orc. Tends to have a rather strong weapon, and dangerous if he hastes himself and you dont have much AC.
- Has an eating disorder? Has lost weight in trunk.
- blowgun
- Blowguns shoot needles. In 0.6, whether or not a needle affects a monster depends on a HD, skill and enchantment check. See blowgun[2]. Skill and enchantment also affects the duration of effects, see blowgun[3]. As of 0.6, blowgun use throwing skill instead of darts skill.
- You have a flat 2% chance of affecting monsters with HD14 or less. In all other cases, or if this 2% chance fails, you will only affect a monster if 2+ 1d(3 + Throwing Skill + Blowgun To-Hit) is greater than the monster's HD.
- Durations are base, plus 1d(Throwing skill + Blowgun to-hit) - 1. Base durations are: paralysis, sleep, confusion, slow, 5; sickness, 40; frenzy has no specified duration. These numbers are not in turns.
- blowgun of the assassin
- the +6,+6 blowgun of the Assassin {+Inv Stlth+}. Shows up as a tiny blowgun.
- blue death
- A greater demon that can cast shadow creatures. They're usually pretty tame, but every now and then they can pop out something nasty. Also uses bolt of lightning and cold for (when you normally meet it) inconsequential damage. Vulnerable to fire!
- blunk
- Past tense of Blink
- blurry vision
- You fail to read scrolls with 20%, 40%, or 60% chance at levels 1, 2, 3 of this mutation. Scrolls that you fail to read aren't wasted. Also affects spell memorization. Having this mutation at all completely disables passive scanning for traps(!), and each level is equivalent to -2 to traps & doors when stepping into an undiscovered trap.
- bmoore
- Lair -> Lava
- bobbens
- An ancient Pokemon lich of considerable power and great evil. For evidence of the latter, search in his .crawlrc for delay_message_clear. Is also rumoured to be training two kittenliches.
- Claims that he does not streak and swears he wears clothes. No, seriously.
- Beards count as clothes.
- Can spell prescience correctly. Wow.
- bog
- Originally "B.O.G." for Brians Orc God, was the (implied) deity associated with orc priest smiting in early 4.0 code. References to Bog were removed from the 4.0 code. Beogh is Bogs descendant, Stone Soups god of the orcs.
- bogart
- All jokes aside, you probably are looking for boggart.
- boggart
- Very weak by themselves until they start summoning, at which point they can be extremely dangerous. Can instantly summon 8 yaktaurs or slime creatures. They have very low HP and MR, so zapping or casting disintegration, fireball, paralyze, enslave, confusion, and polymorph are all safe options.
- They also turn themselves invisible to make things more fun. If a dozen monsters suddenly surround you, better get fleeing.
- boi
- {see bolt_of_iron}
- bolt bouncing
- You can find a friendly tutorial here: http://herself.unixstorm.org/bouncing/ or watch an amazing, narrated demonstration on FooTV with the following command: !lg Mayhem 686 -tv:<2
- For a dramatic demonstration: !lg Ahrin KoCK place=zot:1 -tv
- see trizap
- bolt of cold
- A level 6 conj/ice penetrating beam attack that can hit multiple opponents in a line for pure cold damage. Does six dice with a maximum of (18 + (power * 2) / 3). At power 50 it does 6d8 damage; at power 100 it does 6d14. With sufficent power, produces freezing clouds when passing water squares; always produces steam over lava.
- bolt of draining
- The demonspawn mutation actually does a lot of damage and is pretty spammable. 6 power per experience level, that doesn't diminish like spell power if the wiki is to be believed (Making it 162 and 4d28 at 27)
- bolt of fire
- A level 6 conj/fire penetrating beam attack that can hit multiple opponents in a line for pure fire damage. Melts wax. Does six dice with a maximum of (18 + (power * 2) / 3). At power 50 it does 6d8 damage; at power 100 it does 6d14. As with any fire-based beams, produces steam if it passes over water.
- bolt of inaccuracy
- Good vs. stone giants, large zombies, curse skulls, skeletal dragons, and golden dragon armour-wearing ghosts. Not good vs. anything with noticable evasion.
- bolt of iron
- A level 6 conj-earth single target attack spell. Has poor accuracy and range, but does a decent amount of irresistable damage; unlike its big brother LCS, Iron Bolt is found in a common book (book of Power). It's also found in the book of the Earth.
- bolt of magma
- 35% resistible conjuration, generally considered underpowered. Multi-target, but shorter range than bolt of fire or cold.
- bolt trap
- 1d(13 + depth) damage.
- bone shards
- Level 3 pure necromancy spell. Wield a skeleton and cast the spell to shoot bone fragments at your enemies. Note that skeletons count as two handed weapons. The heavier the skeleton, the more damage done.
- Skeletons are two-handed! Damage isn't really worthwhile.
- bones card
- Temporarily summons one skeleton. Will only be hostile if card power is 0 and you roll a 25% chance. At card power 0: random large skeleton. 1: skeletal warrior. 2: skeletal dragon.
- book
- It's a spellbook, tome of destruction, or manual. (r) it to find out what. It doesn't take time, no reason not to do it immediately! (Take note, however, that read-IDing a manual will consume one use.)
- book acquirement
- In 0.5 book acquirement changed, gifts are non-deterministic (but weighted by your casting skills), you can get randart spellbooks and acquirement via scrolls has a chance of producing a manual. Subsequent entries are for versions < 0.5
- The lists are: Spellcasting/Invocations/Evocations: Cantrips (only if Spellcasting < 4), Minor Magic, Wizardry, Control, Power | Poison: Young Poisoners, Envenomations | Earth: Geomancy, Earth | Air: Air, Sky | Ice: Frost, Ice | Fire: Flames, Fire | Summonings: Callings, Summonings
- Ench (if melee skill other than Unarmed is highest skill): War Chants, Tukima | Ench (best skill is not melee): Charms, Hinderance, Enchantments | Conj: Conjurations ([fire] or [ice]), Tempests | Necro: Necromancy, Death, Unlife | Tloc: Spatial Translocations, Warp | Tmig: Changes, Transfigurations, Morphology | Div: Surveyances, Divinations
- Note that every time book acquirement occurs, the "find the first applicable book for your two best schools" check is done anew. What this means is that even if you've already gotten every book from two lists, if a new skill has since become your best or second best then you will get the books for it now.
- Attempts to give you an unread book from your highest spell school and then your second highest spell school, in the order specified in {book acquirement[2][3]}. If you have all those, it chooses books randomly, giving you the first you haven't read (unless you roll a 1 in 500), and aren't currently carrying (unless you additionally roll 1 in 200).
- book of air
- Spells: Shock, Swiftness, Repel Missiles, Levitation, Mephitic Cloud, Static Discharge. Air Elementalist starting spellbook.
- book of annihilations
- One of the three specially difficult books; requires cast 6, conj 10 to read, or Vehumet worship (he gifts it). Spells: mystic blast[0.5]/orb of destruction[0.6], poison arrow, chain lightning, LCS, fire storm, ice storm. Failing to memorize from this book causes conjuration miscast effects.
- book of brands
- Corona, Swiftness, Fire Brand, Freezing Aura, Poison Weapon, Cause Fear.
- book of callings
- This book contains the following spells: Summon small mammals, Sticks to snakes, Call imp, Summon elemental, Summon scorpions, Summon Ice beast
- book of cantrips
- Spells: confusing touch, animate skeleton, summon small mammals, detect secret doors (removed in trunk), apportation.
- book of changes
- Spells: fulsome distillation, sticks to snakes, evaporate, spider form, ice form, dig, blade hands.
- book of charms
- Spells: corona, repel missiles, ensorcelled hibernation, confuse, enslavement, silence, invisibility.
- book of clouds
- Spells: Evaporate, Mephitic Cloud, Conjure Flame, Poisonous Cloud, Freezing Cloud
- book of conjurations
- Fire: Magic Dart, Throw Flame, Stone Arrow, Conjure Flame, Bolt of Magma, Fireball. Ice: Magic Dart, Throw Frost, Mephitic Cloud, Static Discharge, Bolt of Cold, Freezing Cloud
- book of conjurations fire
- Contains Magic Dart, Throw Flame, Stone Arrow, Conjure Flame, Bolt of Magma, Fireball
- book of control
- Spells: Control Teleport, Enslavement, Tame Beasts, Mass Confusion, Control Undead, Metabolic Englaciation
- book of death
- Corpse Rot, Lethal Infusion, Bone Shards, Agony, Bolt of Draining. #2 in both the Kikubaaqudgha gift chain and the Necromancy book acquirement chain.
- book of demonology
- One of the three specially difficult books; requires cast 6, summon 10 to read, or Vehumet worship (he gifts it). Spells: Abjuration, Recall, Call Imp, Summon Demon, Demonic Horde, Summon Greater Demon. Failing to memorize from this book causes summoning miscast effects, including banishment and Fiends.
- book of divinations
- Spells: Detect Secret Doors, Detect Creatures, Detect Items, Detect Curse, See Invisible, Forescry, Identify
- book of enchantments
- Levitation, selective amnesia, remove curse, cause fear, extension, deflect missiles, haste. A coveted book with 4 of the most coveted spells and the rest arent duds either.
- book of envenomations
- Spider form, poison ammo, summon scorpions, resist poison, olgrebs, poison cloud.
- book of fire
- Contains Evaporate, Fire Brand, Summon Elemental, Bolt of Magma, Ignite Poison, Delayed Fireball, Ring of Flames
- book of flames
- Spells: Flame Tongue, Throw Flame, Conjure Flame, Sticky Flame, Bolt of Fire, Fireball
- book of frost
- Spells: Freeze, Throw Frost, Ozocubu's Armour, Fling Icicle, Summon Ice Beast, Freezing Cloud
- book of geomancy
- Spells: Sandblast, Stoneskin, Passwall, Stone Arrow, Summon Elemental, Lee's Rapid Deconstruction
- book of hinderance
- Spells: confusing touch, slow, confuse, petrify.
- book of ice
- Spells: Freezing Aura, Ensorcelled Hibernation, Condensation Shield, Ozocubu's Refrigeration, Bolt of Cold, Simulacrum, Metabolic Englaciation
- book of minor magic
- All: magic dart, blink, slow, mephitic cloud. Flame: throw flame, conjure flame, summon small mammals. Frost: throw frost, ozocubu's armour, sticks to snakes. Summoning: summon small mammals, call canine familiar, repel missiles.
- book of minor magic frost
- Spells: magic dart, throw frost, blink, sticks to snakes, slow, mephitic cloud, Ozocubus armour.
- book of morphology
- Spells: Lee's Rapid Deconstruction, Polymorph Other, Cigotuvi's Degeneration, Alter Self, Shatter
- book of necromancy
- Spells: pain, animate skeleton, vampiric draining, regeneration, dispel undead, animate dead.
- book of party tricks
- Spells: Summon Butterflies, Apportation, Projected Noise, Blink, Levitation, Alistair's Intoxication.
- book of power
- Contains Animate Dead, Venom Bolt, Bolt of Iron, Invisibility, Mass Confusion and Poisonous Cloud.
- book of practical magic
- Spells: projected noise, selective amnesia, detect curse, dig, remove curse.
- book of spatial translocations
- Spells: Apportation, Portal Projectile, Blink, Recall, Teleport Other, Control Teleport, Teleport Self
- book of stalking
- Spells: sting, sure blade, projected noise, mephitic cloud, poison weapon, petrify, invisibility.
- book of summonings
- Spells: Abjuration, Recall, Call Canine Familiar, Summon Ugly Thing, Shadow Creatures, Summon Wraiths, Summon Horrible Things
- book of surveyances
- Spells: detect secret doors, detect traps, detect items, magic mapping.
- book of tempests
- Spells: Static Discharge, Lightning Bolt, Fireball, Shatter
- book of the earth
- Maxwell's Silver Hammer, Magic Mapping, Dig, Statue Form, Bolt of Iron, and Shatter.
- book of the sky
- Summon Elemental, Insulation, Airstrike, Flight, Silence, Lightning Bolt, Deflect Missiles, Conjure Ball Lightning.
- book of the tempests
- Static Discharge, Lightning Bolt, Fireball, Shatter.
- book of the warp
- Spells: Banishment, Warp Weapon, Dispersal, Portal, Controlled Blink
- book of transfigurations
- Spells: Sandblast, Polymorph Other, Statue Form, Alter Self, Dragon Form
- book of tukima
- Spells: Sure Blade, Tukima's Vorpal Blade, Tukima's Dance
- book of unlife
- In 0.5: Sublimation of blood, animate dead, twisted resurrection, borgjnor's revivification, excruciating wounds, simulacrum
- book of war chants
- Fire Brand, Freezing Aura, Repel Missiles, Berserker Rage, Regeneration, and Haste. A game-changing find for any early-to-midgame hybrid, mostly because of the fourth spell. Crusaders start with it, which easily explains their popularity.
- book of wizardry
- Spells: detect creatures, summon elemental, teleport self, fireball, identify, haste. Selective Amnesia replaces Detect Creatures and Identify in 0.6.
- boots
- Armour rating: 1. They go on your feet, if you've got them. Sorry, one size does not fit all. They come in varieties of stealth (+50 stealth), running (faster movement) and levitation (activate for permanent levitation).
- boots of levitation
- evoke for indefinite levitation
- boots of running
- -2 to movement delay (default is 10 for most races). Makes your movement speed halfway between a giant ant and a snake.
- boots of the assassin
- +3 dex, +80 Stealth, invis, and designed by the Assassins guild
- boring beetle
- A ravening greensnark-slayer, and the most likely cause of that grinding noise.
- Ringo, or at least so my Dad says
- Mostly unremarkable beyond drilling holes everywhere and being ridiculously hard to hurt. In worm territory in terms of how laughable dying to one is.
- boris
- A unique Lich that has an awesome habit of not staying dead. Spells: bolt of cold, invisibility, animate dead, iron bolt, iood.
- <Jeff_> IRON BOLT DRAIN CRYSTAL SPEAR LOL HI IM BORIS
- borris
- Twice as sinister as his evil twin, Boris.
- bot
- I am full of lies.
- bottled efreet
- Summons a permanent efreet. Its chance of being friendly is 50%, plus 5% per 3 levels of Evocations (so 95% at level 27). Always carries a flaming scimitar, making it a reliable source of hydra weaponry.
- boulder beetle
- Very vulnerable to poison!
- bouncy
- Lightning bolt/shock that keeps bouncing back and forth!
- bow
- A favorite of centaurs, you'll be seeing a lot of these. Dam 3, Acc +1, Delay 11
- If you're really curious, you should take a look: http://chaosforge.org/crawl/index.php?title=Talk:Missile
- box of beasts
- Your own mobile petting zoo! Wield + evoke to release a beast. If the evocation was unsuccessful, there is a 1/6 chance that the box will turn into a simple empty ebony casket. Succeeds: 60+evo/100. Hostile: 1/evo+5. Bat, hound, jackal, rat, ice beast, snake, yak, butterfly, brown snake, giant lizard, or hell hound (if not worshipping a good god).
- bracers of archery
- +5,+3 slaying missile, -1,-1 melee, applies to all missiles including those simply thrown.
- bracers of war
- One of the most epic artifacts in adom. Imagine a +8 pair of gloves with +regen MR clarity +3 dmg in crawl and you get somewhere near the bracers of war :P
- Except, of course, that bracers and gauntlets are separate slots in ADOM, so you can still wear your favorite gauntlets. No, there are no other artifact bracers. They also grant resistance to death rays.
- brain worm
- Cute little critter with a smite-type intelligence draining attack. Makes a delicious, if poisonous snack.
- branch
- See branch depths for the starting depth of a branch and branch ends for the length of a branch.
- branch codes
- A:Shoal, B:Blade, C:Crypt, D:Dungeon, E:Elf, G:Tomb, H:Hive, I:Dis, L:Lair, M:Slime, N:Gehenna, O:Orc, P:Snake, S:Swamp, T:Temple, U:Hell, V:Vault, X:Cocytus, Y:Tartarus, Z:Zot
- branch depths
- Blade=Vault:4-6, Crypt=Vault:2-4, Elf=Orc:3-4, Hive=D:11-16, Lair=D:8-13, Orc=D:6-11, Shoal=Lair:2-7, Slime=Lair:8-10, Snake=Lair:3-8, Swamp=Lair:2-7, Temple=D:4-7, Tomb=Crypt:2-3, Vault=D:14-19, Zot=D:27
- In trunk, Shoals|Swamp=Lair:2-5, Snake=3-6, Slime=5-8.
- branch ends
- Blade:1, Coc:7, Crypt:5, D:27, Dis:7, Elf:7, Geh:7, Hell:1, Hive:4, Lair:10, Orc:4, Shoal:5, Slime:6, Snake:5, Swamp:5, Tar:7, Temple:1, Tomb:3, Vault:8, Zot:5
- branch save letters
- a) Dungeon b) Temple c) Orc d) Elf e) Lair f) Swamp g) Shoals h) Slime i) Snake j) Hive k) Vaults l) Blade m) Crypt n) Tomb o) Hell p) Dis q) Geh r) Coc s) Tar t) Zot
- branches
- Dungeon, Orcish Mines, Elven Halls, Lair of the Beasts, Swamp, Snake Pits, Slime, possibly Shoal (trunk only), Hive, Vaults, Crypt, Tomb of the Ancients, Hell, Tartarus, Gehenna, Cocytus, Dis, Pandemonium, Abyss, Zot
- brands
- see weapon brands
- see speed
- brannock
- Loves to play Deep Elf Wizards. He is also pretty awesome.
- bread bolt
- Rumoured to be extremely powerful against hungry ghosts
- Can be combined with Bolt of Butter, will make a killer combo...
- brent ross
- A member of the Crawl 4.0 development team, and sole maintainer of Crawl circa b20.
- brilliance
- Trunk only. Temporarily increases intelligence, spell power, and provides a wizardry bonus.
- broad axe
- Hand and a Half Axe (Damage 14, Acc -2, Delay 170%); The best common vanilla weapon in the game and a good reason to go axes.
- brooch of shielding
- Unrandart amulet of warding with an addtional +4 AC and +4 EV.
- brothers in arms
- Trog's **** power. Spends (piety/20 - 1) piety points to /temporarily/ summon an always-friendly, berserk <foo> bear, <foo> ogre, <foo> troll, or hill|stone giant. Higher piety gives nastier friends. Since these are berserk they will move quite fast and deal damage rapidly. Good for threats afar, such as curse skulls and sometimes oklobs.
- Trog will shield your brothers in arms from abjuration, so they're very good for teaching summoners a lesson.
- brown ooze
- The big sibling of the jelly. By the time you see one, most likely not a threat. Can corrode your items, so kill it from afar if you're not wearing your slime kit.
- ...but not with your dagger of returning.
- brown snake
- More troublesome than the normal snake, though not by much. Usually, if you avoid the Snake Pit, this will be the worst you get; though black snakes *may* be seen in the Lair. Generates poisonous chunks, unlike its weaker cousin. Renamed to water moccasin in trunk.
- buckler
- 3 SH, 0 EV; impairs your spell success rates strictly less than losing 2.5 points of intelligence would.
- bug
- To report bugs, go to: http://crawl.develz.org/mantis/main_page.php
- The obligatory link: http://www.chiark.greenend.org.uk/~sgtatham/bugs.html -- a guide to clearly and effectively reporting bugs to maximize the chance they'll be fixed.
- buggy hat
- In 0.3 acquiring with a race that can't wear helmets would sometimes generate a "hat" that could be enchanted to +8, would turn into a helmet if left on the ground, crash the game if 'v'iewed, and would usually have a resistance.
- bumblebee
- A very large and fat hairy bee.
- burn books
- Trog invocation that gives piety (1) and creates a cloud of flame. Piety gain is higher (2) if you haven't read (or identified) a book before burning it. The cloud lasts longer for rarer books. Won't burn manuals or tomes of destruction.
- Useful for blocking off corridors (like Conjure Flame), but also for actively hurting monsters while you fight them in melee, as books can be burned even if monsters are standing on them.
- bushes
- Can apparently be shot and cast through, only obscure LOS when looking at two in a line. Can not be walked through, and are found around Feawn's altars.
- butterfly
- A deadly crawl monster only surpassed by the Toenail Golem. FLEE FOR YOUR LIFE IF YOU SEE ONE! Shoots hellfire from its proboscis and has an irresistible paralyze attack. Has been known to dual wield quick blades of distortion.
- <Killbot> did my butterflies... just.. kill an orcish knight?
- Fun fact; Butterflies roam around while asleep!
- Fun fact #2; all monsters roam around if confused and put to sleep!
- Butterflies are especially sadistic, and WILL follow you up stairs.
- Your butterfly hits the orc wizard. The orc wizard dies! Your butterfly looks stronger.
- bwpn
- This means that you have used your breath weapon, and it is too soon for you to use your breath weapon again. Please wait.
- by
- < by> it doesn't count if the trip has a purpose besides drinking
- c
- Hill Giant < Cyclops < Ettin < Stone Giant < Fire/Frost Giant < Titan
- cabal
- The team with stabwound, cbus, doy, and 78291. Totally blew out the competition in 2008.
- cacodemon
- The wuss of the 1 demon class. Only danger is the fact they can mutate you. They'll also summon horrifying and deadly... imps. Friendly ones will also cast dig. They suck.
- Chaingun works very well against them. Once under fire, they can't recover.
- Chainsaw works even better.
- cake
- The cake is delicious.
- The Cake is a lie.
- call canine familiar
- Summons various h. Takes out monsters in the early game that spammals can't handle. Will occasionally be summoned hostile (chance is something like 4 in spell power). Types are jackal, hound, war dog, wolf, warg. Wargs replace wolves twice as often if you're a hill orc.
- Only summons friendly canines in trunk.
- call imp
- Temporarily summons a friendly little imp guy. Usually calls a regular imp, but it'll be a white imp something like 1/3 of the time and a shadow imp (hopefully you didn't want any corpses) something like 1/10. Regular imps see invisible, but are not exactly killing machines.
- cannibalism
- TSO disapproves.
- cantrip
- A do-nothing spell, used to water down especially nasty early spellcasters. Note that deep elves and many early uniques use the orc wizard books.
- The monster glows brightly for a moment. The monster looks stronger. The monster becomes somewhat translucent. The monster's eyes start to glow.
- You feel troubled. You feel a wave of unholy energy pass over you. You resist. You resist (whatever that was supposed to do). The monster shimmers for a moment (replaces the last four if friendly).
- cao
- http://crawl.akrasiac.org/ or crawl.akrasiac.org ssh port 22 ssh-username:joshua ssh-password: joshua. Runs the latest stable release, Zot Defense, and robotfindskitten. Further information on the website and ??putty entries for Windows users.
- cao key
- http://crawl.akrasiac.org/cao_key
- cap
- A cap at +0 does not boost AC, but can be enchanted. Caps can also grant Intelligence or See Invis. Note that a +0 cap is better than nothing against acid attacks, though the cap is vulnerable to erosion from that attack. Players with horns can wear caps.
- captains cutlass
- A +6,+7 sabre of speed with +0,+3 slaying.
- card power
- The level of effect of cards is determined by card rarity, Evocations, and Nemelex status. Plain: 0. Ornate: (evo*9 + 150 in 500) 1, else 0. Legendary: If eff. evo >= 23, (if evo*9 + 300 in 700 then 2 else 1)
- For Nemelex Xobeh penitents, evo = Evocations - penance/9. For worshippers, evo = Evocations + piety * (Evocations + 25) / 243.
- cards
- See deck. Full list: Battlelust, Damnation, Dowsing, Experience, Famine, Flame, Focus, Frost, Metamorphosis, Pain, Shuffle, Solitude, Summoning, Swap, Torment, Velocity, Venom, Vitriol, Warpwright, Wild Magic, Wrath, Xom, the Banshee, the Bargain, the Blade (more)
- the Curse, the Dance, the Elixir, the Feast, the Genie, the Hammer, the Helix, the Helm, the Herd, the Map, the Minefield, the Pentagram, the Portal, the Potion, the Shadow, the Spade, the Tomb, the Trowel, the Warp, the Wraith.
- carnivore
- Built-in gourmand (i.e. eat chunks when not hungry) without the sickness protection. Also makes you get less nutrition from non-meat food, and more from meat -- and since almost all you eat is chunks, that's good. Concurrent levels increase the effect. The third level prevents eating non-meat food completely. Mutually exclusive with herbivore.
- casket
- see small ebony casket
- Utterly unreliable, it still is quite useful for dealing with plain annoying 'mummy's.
- castle
- !vault lemuel_castle
- cat
- A bane of many characters. Dogs, being too stupid to reach the keyboard, are safer.
- catapult
- Must paypal $500 to _cryo to get this secret weapon.
- cateater
- paralyze torment torment smite smite smite
- D:1-13, Lair, Hive, Orc, Swamp, Snake:1-4, Elf:1-6, D:14-19, Vault:1-7 and Blade and Crypt, D:20-27, Snake:5, Elf:7, Vault:8, Vestibule of Hell, Zot.
- Falsifies his own learndb entry.
- cbus
- Made a nemelex spoiler for trunk, its currently out of date but its available at: http://www.dtek.chalmers.se/~salman/nemelex.txt Also made a title spoiler available at: http://www.dtek.chalmers.se/~salman/titles-0.3.html theres also a 0.4 titles spoiler at http://www.dtek.chalmers.se/~salman/titles-0.4.html
- Nemesis of uniques everywhere. Looks them up in the phone book before he kills them, living tissue over metal endoskeleton. Likes shades.
- Is a big fan of the xmas-bows aka xbows.
- Loves nothing more than having his config changed.
- <cbus> napkin, instead of cheibradpit
- cc
- Abbreviated form of Carrying Capacity.
- cdo
- Crawl server (also running development versions), located in Germany/Europe, crawl.develz.org, telnet port 345 or ssh port 22, ssh-username: crawl, ssh-key necessary: http://crawl.akrasiac.org/cao_key (openssh) or http://crawl.develz.org/cao_key.ppk (putty)
- Dump files and other stuff are available on http://crawl.develz.org.
- If you experience lag try this: enable compression in ssh/putty - enable option use_fake_player_cursor = true
- cekugob
- Amulet of warding with additional +Life Res (for Life++, as amulet of warding provides Life+ already), +Ins, AC+1, EV+1, PR, -Tele, Hungering. If found, please send to greensnark immediately, kthx.
- centaur
- These enemies are infamous for carrying bows and showing up at the worst times from afar, as well as occasionally carrying ego bows or arrows. Oddly enough, this monster refuses to attack PCs when other monsters are in the way. Somewhat easier to kill in melee, but recently buffed, so be wary.
- Conjurers note: Centaurs can be reliably killed with a single hit from bolt of fire/cold, and do not shoot when confused.
- Half-man, half-horse, all eating machine. Second only to spriggans in speed, and trolls in food consumption. Like Nagas, requires special armour for best performance; a good way to get it is playing any other type of character.
- centaur warrior
- Like a centaur, but much much tougher. Regularly hits for 30+ damage a shot, and is escorted by regular centaurs. If you see one of these in the open, instantaneous teleportation is a Good Idea.
- cerebov
- Guards the fiery rune with the Sword of Cerebov and spells of bolt of iron, haste, fire storm, and summon greater demons. The seven small square structures around his "castle" are not merely decoration -- if breached (via teleport control or your metal-destroying power of choice), much treasure can be found within.
- In 0.5 Cerebov will have firestorm instead of bolt of fire and fireball.
- Cerebov's level is crawling with balrugs.
- In order to get loot, you need cTele + Tele or powerful LRD/Shatter. Loot is located in small 3x3 towers of Cerebov's castle. Sometimes mobs can spawn inside.
- chain lightning
- Level 8 conj/air in Annihilations that arcs from target to target (including leaving your sight, going around corners, etc) until it grounds out. You do not aim it. Due to its chainy nature, be prepared for it to hit you and your allies, possibly repeatedly. The arcs, including the initial casting, work most reliably on shorter distances.
- Even without resistance and with many arcs, you'll likely never take more than 20 damage. Although useful for how it hits a lot of targets, possibly its most powerful use is when you have one single enemy standing adjacent to you. At decent power, it will often arc back and forth between you enough times to get an instant kill on ordinary enemies.
- It's designed to not be all that good because it can hit enemies far out of your sight. Google Groups has an amusing thread between Darshan "greensnark" Shaligram and Brent Ross discussing this.
- chain mail
- +6 ac -4 ev.
- changelog
- svn log: http://crawl-ref.svn.sourceforge.net/viewvc/crawl-ref/trunk/?view=log alternate form/rss: http://cia.vc/stats/project/crawl-ref also: http://git.develz.org/?p=crawl-ref.git;a=shortlog;h=refs/heads/master 0.4 (summary): http://crawl.akrasiac.org/henzell/src/henzell/current/docs/changes.stone_soup
- Current trunk: http://crawl.develz.org/trunk/changes.txt
- http://crawl.develz.org/wordpress/ has an overview of most of the important changes
- channeling
- Converts food into mana. The staff succeeds (evo+1)/30, 50 hunger, 1d3 MP; Wucad Mu (evo+1)/25, 50 hunger, 2+d5+evo/4 MP, 1/3 div miscast; Sif power 60+INT+inv %, 100-300 hunger, d(2+inv/4) mp; DS power 70+xl%, d5 mp, 30-90 hunger For reference, merely resting will recover 14+maxMP per 600 nutrition, at standard metabolic rates.
- chaos brand
- Imitates other brands, or can heal, polymorph, berserk, haste, invisify, petrify, paralyse, torment, and probably do a lot more to enemies. New in 0.5, only gifted by Xom, Xom's vault guards, found on Pan lords, or on the uniques Crazy Yiuf or Psyche.
- Can very rarely raise hostile corpses, like the sword of Zonguldrok
- Wisps of poison gas drift from the rat's front feet.
- chaos knight
- A class that worships one of Xom, Makhleb, or Lugonu. Their starting weapon has 4 plusses spread out over accuracy and damage (each is guaranteed a point, so +4, +0 never occurs), and followers of Xom get 1d3 plusses on their armour. Lugonu chaos knights start in a modified abyss with a nearby portal out.
- chaos piranha
- Don't fall in! They deal hundreds of unresistable damage per round. Build your bridge to account for this, since you may get confused.
- chapayev
- SLUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUURP
- see zot defense
- Not trying to be a dick or anything, but what order I play the branches in depends on the character and what stuff I find in the game, and I think you shouldn't rely on one fixed branch order.
- I'm working on a new Crawl variant project which involves adding some new Lua functions to the scripting language used in the .des files--if you're also experimented with this, drop me a line!
- First death of the 2009 tournament!!!!
- Have you spent much time looking at the Mangband server code? If so, let me know--I would like to know how feasible it is to import some of it into Crawl.
- char set
- To change your character set to IBM, add "char_set = IBM" to your options. Then, if you use putty, you need to go to Window->Translation->Recieved data assumed to be in which character set: "CP437".
- For Unicode encoding, use "char_set = unicode", and make sure putty is set to receive data in "UTF-8" or your locale is "en_US.utf8".
- cheese
- 1200 nutrition, regardless of herbivore, carnivore, or whatever! Careful if you have the lactose intolerant mutation.
- cheibriados
- The Slow God! Used to be named Chronos. New temple god in trunk. Gives piety for eating permafood while full, or for killing things faster than you -- you want to be a naga or wear ponderous.
- He slightly slows digestion (-1 hunger, half of a ring of sustenance), halves effect of poison and sickness. Abilities: Make Ponderous -- making a piece of armour slow you. Time Bend -- slows down adjacent monsters. Slouch -- damage to fast stuff in LOS. Time Step -- lets monsters go away.
- Gives 1, 3, 6, 10, 15 of each stat for 1-5 pondered articles, plus one dot of resistance for the first three (rN+, rC+, rF+ in order). The number of pondered items you receive benefit for is capped at your piety rank.
- cheibriados wrath
- ABANDONMENT: 25 penance. RETRIBUTION: 80% sleep for 4-8 turns, 20% slowing+no berserk for 100 turns.
- chief of staff
- Level 27 staves title. When you reach it, you start looking like this: http://www.alcot.biz/product/osana/character_ra.html
- chilling moan
- Something woke up, like a curse skull or an insubstantial wisp. If you didnt see it, brace for a shadow wraith or lorocyproca.
- chilliwack
- Extremely fun to spectate for his breezy playstyle. Fastest pillar-dancer in the universe. Dont believe his sweet, trusting eyes.
- chin mail
- protects your jaw
- choko
- Chayote, a green vegetable of the gourd family. 600 nutrition.
- Steamed wedges served with a knob of butter and plenty of cracked black pepper is the only way to eat choko.
- chokowaru
- Okawarus younger cousin, who is alleged to grant might, haste, and choko acquirements.
- Chokowaru dissaproves of the consumption of chokos, but approves of your wielding them, converting them into a weapon that uses your unarmed skill.
- Chokowaru Grants the following abilities: Wrath of Choko - using your throwing skill, you hurl a choko at your enemy with javelin-level damage and 100% ammo mulching. Rain of Chokos - a six radius area of affect attack that won't hit every square, but does significant damage when a choko hits an enemy. Occasionally leaves chokos in empty squares.
- At max piety, chokowaru grants you the ability to give one weapon the brand of Choko. Killed enemies drop chokos instead of corpses.
- Chokowaru dislikes the consumption of other fruits. For his wrath, chokowaru summons hostile 5-15 chokogolems. Base them off the wood golem, but with 20 speed.
- wrath part 2: Chokos in your LOS and inventory have a chance of exploding or turning into chokogolems. As well, random food may be converted into chokos.
- chokowaru wrath
- Giant glowing orb of hellchokos that smites, torments, and paralyzes greensnark.
- chuck norris
- Plays on CAO under the name Kjoery.
- chunk
- Weighs 10 aum and gives 1000 nutrition. Comes in contaminated, poisonous, rotting or mutagenic varieties, depending on the corpse they came from.
- cia
- The CIA bots (the number varies), track changes to the crawl source and "inform" (tee hee) the channel. See the crawl project page at http://cia.vc/stats/project/crawl-ref
- cigotuvis degeneration
- Requires line of fire, checks magic resistance, only works on natural monsters. Turns enemy into a pulsating lump, which means not only that you don't get the original monster's exp, but that you'll get mutated if it hits you.
- Naturally, you SHOULD cast this on every monster worth less than 52 XP, if you have the spell hungerless. Actually, just use Polymorph Other on them.
- clan firstname
- jeff (captain), grivan, heteroy, maddasher, mikee, rob
- clarity
- Allows you to resist confusion. Comes in mutation or amulet form.
- class
- Affects starting skills, equipment, gold, spells, religion, piety, known items and the starting values for HP, MP, Str, Int and Dex and nothing else and nothing afterwards. The win percentages for each class are in class_ratios.
- class ratios
- Win ratios by class from Henzell on 20090828, excluding quitters and dungeon leavers: He=1.87% Pr=1.15% Pa=1.10% Gl=1.05% Th=1.03% Be=1.02% IE=0.84% Fi=0.83% VM=0.80% FE=0.77% Ar=0.77% Wr=0.76% Mo=0.59% En=0.59% Cr=0.57% St=0.57% AE=0.55% Ne=0.53% Wn=0.52% Hu=0.51% EE=0.49% DK=0.47% Re=0.43% CK=0.42% Cj=0.42% As=0.42% Wz=0.39% Su=0.39% Tm=0.38%
- Win ratios by class, excluding goodplayers, quitters, and dungeon leavers: He=0.51% Pa=0.49% Be=0.39% Fi=0.36% Th=0.35% Wr=0.29% FE=0.24% Gl=0.24% St=0.22% IE=0.20% Cj=0.19% Pr=0.18% Cr=0.18% EE=0.18% En=0.18% DK=0.17% Ar=0.16% As=0.14% Wz=0.14% Mo=0.14% VM=0.13% Ne=0.12% Hu=0.11% Su=0.11% Wn=0.11% Re=0.10% AE=0.10% CK=0.10% Tm=0.08%
- Win ratios for goodplayers, excluding quitters and leavers: He=7.79% Be=6.61% VM=5.48% IE=5.26% Pa=5.10% Pr=4.92% Ar=4.92% St=4.87% Th=4.41% Gl=4.37% Fi=4.31% Wz=4.29% FE=3.32% As=3.21% Cr=3.23% En=3.13% Mo=2.99% AE=2.89% Ne=2.86% DK=2.63% Hu=2.55% Cj=2.37% Re=2.34% CK=2.06% EE=2.01% Wn=1.98% Wr=1.96% Tm=1.74% Su=1.52%
- For more statistics, see ratios and popularity.
- classes
- MELEE:Fighter,Gladiator,Monk,Assassin,Thief,Hunter,Artificer,Wanderer MAGIC:Wizard,Conjurer,Summoner,Necromancer,(Fire|Ice|Earth|Air)Elementalist,Venom_Mage HYBRID:Reaver,Crusader,Transmuter,Enchanter,Warper,Stalker,Death_Knight(necro) RELIGIOUS:Berserker,Paladin,Healer,Priest,Chaos_Knight,Death_Knight(Yred)
- see class
- claws
- +2 unarmed damage per level and increases punch damage. They chop off hydra heads. The effects of claws are eliminated if you're wearing gloves, but at claws 3 you can't use the slot.
- clay golem
- Not even Henzell doesn't want to be bothered with them,
- clean chunks
- Clean chunks include: yaks, sheep; centaurs, yaktaurs; giant newt, giant gecko, giant iguana, giant lizard; giant frog, giant brown frog; snake, small snake, grey snake; giant bat; giant ant; rat, quokka; hound.
- cleansing flame
- Piety cost 2-3; fires a radius-3 ball of holy energy which does significant damage to undead and demons but does not harm the player or friendly monsters. Like major destruction, but better. In 0.5, it is always centered on the player.
- Power = 20 + Invocations * 6. Max damage = 20 + (power*2)/3. Does 50% more damage to unholy monsters. 50% less to non-evil monsters.
- cloak
- +1 AC. Comes in poison resistance, magic resistance, darkness (evoke to turn invis temporarily), and preservation. When you're splashed with acid, the hp damage increases for every equipment slot on which you're not wearing something. A cloak, however, reduces the chance of that happening per slot to 50%.
- cloak of darkness
- A very rare cloak that seems cooler than it is. Evocable invisibility (which causes a lot of magic contamination), but you need a lot of evo to get it workable. 10+ if you want it at Good.
- In case you forgot, magic contamination negates invisibility. Haha!
- cloak of preservation
- It gives both conservation and resist corrosion. It does not stack with either amulet, thus mostly obsoleting them. However, since resist corrosion only saves 90% of the time, you probably want to wear an amulet of resist corrosion and some other cloak in Slime instead to avoid leaving with a -5 cloak of preservation.
- cloak of the flash
- +3 cloak with +4 ev, +Lev, +Tele
- clouds
- Flame, freezing vapour, mephitic (mephitic cloud; AKA noxious fumes or stinking), poison, black/grey/purple/blue smoke, steam, foul pestilence (miasma), mist (swamp water), and occasionally bugginess. Of these, the smokes and mist are harmless, and they plus steam can block LOS as per scroll of fog. Also, there's the book of clouds.
- see scroll of fog[2]
- club
- A heavy piece of wood that falls into the Maces & Flails category. Damage: 5. Accuracy: +3. Delay: 130. Can be thrown, usually at you.
- clunk
- No relation to blunk. This is the noise you hear when you accidentally hit your wooden leg against a door.
- cocytus
- The frozen Hell. Beware of Ice Fiends. Ruled by Antaeus.
- cold blooded
- A flag which makes creatures more vulnerable to cold damage. Includes snakes, lizards, and similar. Not to be confused with hot-blooded, which is a condition where you don't have to read my mind to know what I have in mind.
- combat system overhaul
- What happenened to 4.1. Everyone agrees this is necessary, but nobody wants to send DCSS to the same fate.
- combat wombat
- identify target. chop target to tiny bits. rinse and repeat.
- combo
- race/class combination
- common armour
- Light armour: animal skin = robe AC+2 EV+0, leather armour AC+3 EV-1. Heavy mail: ring AC+4 EV-2, scale AC+5 EV-3, chain AC+6 EV-4, banded AC+7 EV-5, splint AC+8 EV-5, plate AC+10 EV-6.
- common demon
- A '2', '3', or '4'. Ranges from hellion to beast.
- condensation shield
- Sucks. But since it's referred to by Divine Shield: It gives you the benefits of a (not very good) shield without having to use up a hand to hold a shield. Does nothing if you are wearing a shield. Interestingly, does 2-14 damage to you per round if you have negative cold resistance, so don't do that!
- Gives a shield with SH 2 + ICE_MAGIC\/6; stacks with the shield from the helm card. Twice as strong in trunk!
- confused
- A confused monster moves randomly, attacking other monsters it bumps into, and may even attack itself. A confused player moves randomly when attempting to move, and cannot climb stairs. Confusion prevents the use of spells, scrolls, and invocations. Potions of healing cure it; amulets of clarity prevent it outright.
- confusing touch
- This spell enchants the caster's hands with magical energy. This energy is released when the caster touches a monster with their hands (bare or gloved), and may induce a state of confusion in the monster. Can be stacked for duration, "extremely bright" red in '@' indicates near-max. A random amount discharges upon hitting.
- The save against this spell is based off of HD instead of MR, therefore confusing touch is surprisingly useful late game (if you're an unarmed fighting mage). Having confusing touch readied reduces your unarmed base damage by three, but adds d(your dex) to your to-hit.
- Chance of confusing if hit = (30-HD)/30 if monster is natural, (22-HD)/22 otherwise.
- conjuration
- Magic school that blows things up. Combo spells with other schools do the corresponding damage type. Higher level conjurations generally do *much* more damage per spell point, but because of hunger concerns, it may be desirable to keep using lower level conjurations against many foes.
- The hunger is significant because you cast them on every monster you see. More conjuration causes your spells to do more damage, which is almost always to the point - but low levels may be enough to cast the useful sticky flame and mephitic cloud reliably. See also conjuration miscast.
- conjuration miscast
- 1: smoke / 6-12 dmg 2: 9-25 dmg / 3d12 explosion 3: 12-40 dmg / 3d20 explosion
- conjurator
- A term originally coined by BDR that can either specifically refer to deep elf conjurers or characters with unhindered access to and use of LCS, due to the pure terminating power accessible by the DECj or even just through LCS.
- conjure flame
- A level 3 spell that creates a wall of fire in the selected space. It is very handy for keeping those pesky gnolls from rushing you, and ogres from getting too close. Do not think you are invincible behind it, though - some monsters will walk right through the flames, taking some damage, and smash your beloved DEFE into oblivion.
- If you're strong enough you can easily dispatch melee enemies by standing right next to the conjured flame. Most melee enemies will stand right on top of the fire getting severely damaged. Sticky flame, bolt of fire, win. Fun fact: Hasted enemies get burned twice as much!
- Also a good source of fire for creating fire elementals.
- conjurer
- identify target. blast target to tiny bits. rinse and repeat. Starts with either edition of the book of Conjurations.
- conservation
- Allows your items to resist attacks that would otherwise destroy them. Cold would destroy potions, fire would destroy scrolls, and spores would destroy food. Comes in amulet or cloak form. If you want acid protection, try resist corrosion or preservation instead.
- contaminated
- contaminated (brown text description) chunks have a 1/3 chance of making you sick, don't eat them with abandon (some players prefer only to eat them when desperate). This effect is completely negated by gourmand and lower for some races (1/45 kobold, troll; 1/15 hill orc, ogre) due to their levels of saprovore.
- control demons
- Awesome. 'nuff said.
- control teleport
- Spell which gives teleport control for a brief period. L4 ench/tloc, found in Control and Spatial Translocations.
- control undead
- This spell or invocation causes all nearby undead to be affected as if by enslavement. The effect IS temporary.
- controlled blink
- Level 7 Translocation spell that works like a blink scroll and makes you glow.
- controlled flight
- Lets you interact with the floor and items on it while levitating. This includes being able to go down stairs. This includes exits from the Abyss. Don't leave the dungeon without one.
- Available as an amulet and a permanent intrinsics of draconians. Flight effects (such as from the Kenku 'a'bility, and the eponymous spell) provide controlled flight for the duration, and no longer.
- conversation
- Oh hi, it's been awhile! What's that? Oh, I think you're looking for conservation. Yeah, good seeing you too.
- coolrobin
- a by-invite only roundrobin, if you don't know the password, you aren't invited. Heavy-armour spellcasting preferred
- corona
- Outlines the target in light, making them easier to hit (by boosting your to-hit randomly between 2 and 9). Makes invisible things (temporarily) visible. Delicious with a wedge of lime.
- corpse
- Remains of a slain creature. Can be chopped for meat chunks to eat, blood can be drawn by vampires, can be offered to certain gods as sacrifice, and can also be animated with necromantic magic.
- corpse color
- white=safe green=poison yellow/brown=contaminated red=rotting purple=mutagenic
- corpse rot
- Level 2 necromancy in book of Death. Produces a single square of miasma over any nearby corpses (range is something like 6 away from you), turning the corpses into skeletons. If there are multiple corpses on a square, only one of the corpses will be affected. The miasma lasts approximately 12 turns. See corpse slap.
- corpse slap
- The act of Portal Projectiling a corpse just before an enemy, then Corpse Rotting it.
- For bonus points, corpse slapping doesn't wake up sleeping enemies!
- corruption
- Replaces a portion of the dungeon with the Abyss. This can add or remove walls randomly in a very large radius around the user. May teleport enemies within the area or summon random neutral Abyss residents additionally. Can be reused on the same level after the non permanent effects have expired.
- You cannot corrupt the Abyss (duh), Pandemonium, any of the hells (including the Vestibule) or a level with corruption still in progress.
- Non-permanent effects of corruption last for 600+22.5*INVOCATION_SKILL turns.
- Converts any altar in its radius into an altar of Lugonu. Also, don't use it if you have no way to flee the area or fight.
- Actually, it doesn't consistently turn altars into altars of Lugonu!
- crash
- If you crash, the savefile _right after you crash_ is what the devteam needs to try to diagnose the bug. If you can wait until raxvulpine (if playing on CAO) can grab that file, please do. Otherwise the devteam will not be able to replicate your bug.
- crawl
- The game you are playing right now.
- Also the action of dragging yourself forward with your hands, optionally with a little help from your feet.
- crawl 41
- Brent Ross worked on the successor to Crawl 4.0 and produced the 4.1 alpha, featuring major rewrites of spellcasting, combat, and other systems, massive internal cleanup of the code, etc.
- Unfortunately, as a consequence of its alpha nature and the lack of sufficient testing, 4.1 is brutally difficult.
- crawl flowchart
- http://chaosforge.org/crawl/images/d/d2/Crawl-flowchart.jpg
- crawl wiki
- An old and vain project to create a correct repository of all Crawl game mechanics and strategic analyses. If you need help, do not look here (yet?). If you are the sort with free time, do contribute, possibly after contacting fluffymormegil.
- crawlrc
- http://crawl.akrasiac.org/docs/options_guide.txt
- craymondson
- <craymondson> i'll just equip this sword and activate berserk, then switch to my hydra killing flail
- crazy yiuf
- A 0.6 unique, has a quarterstaff of chaos with decent plusses, and lives in a cottage in early dungeon. He's not tainted by a shred of sanity -- unless confused!
- Try listening to him when you worship Xom!
- crd
- https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss
- creak
- "As you open the door, it creaks loudly!" happens one_chance_in Dex + average of Traps & Doors and Stealth.
- creaks
- see {creak}
- creaks loudly
- see {creak}
- crocodile
- Formerly giant lizards. They hit hard. Really hard. First crocodile death on CDO goes to Napkin!
- cross training
- Some weapon skills train twice as fast if you have another skill at higher level. Pairs that allow cross training are Short <-> Long Blades, Maces <-> Axes, Axes <-> Polearms, Polearms <-> Staves.
- crossbow
- You know what it looks like, right? Good. It also has a basic damage rating of 5 and 150% attack speed delay. Fires bolts.
- crown of dyrovepreva
- +3 unrandart cap { Int+2 rElec sight metab+ }. "jewelled bronze crown"
- crusade card
- If power level >= 1 a check for every monster in range will be made, and if HD*35 < rnd2(power) you will either charm or enslave the monster. This card will also give the effect of abjuration (even if the power level has not been met).
- crusader
- A character build loosely based around melee combat and enchantments such as silence and haste. Starts with a book of War Chants, a selected weapon, and skill in enchantment.
- crypt
- Accessed from the Vaults somewhere between levels 2 and 4. Five levels deep. No rune, but there is some swag to be found. THANKS BOBBENS FOR CRYPT VAULTS (but screw whoever made the mummy ending). Watch out for curse skulls, and the aforementioned vaults. Also be prepared to deal with an endless supply of skeletal warriors.
- Easy way to get TSO piety: if you convert to TSO and head to Crypt, by the time you finish Crypt:5, you will have ***** of TSO piety. More importantly, a great way to train invocations with TSO, as you can turn off all your other skills, kill lots of skeletons, spam divine shield, and still have piety.
- Better way to train invocations with TSO: worship someone (e.g. Okawaru) instead of TSO whose powers train Invocations, and use up all your piety with that god invoking their powers and training your Inv just before converting to TSO. Faster and less spammy than spamming divine shield!
- There isn't much to eat down here aside from the occasional necromancer, so make sure to pack a lunch.
- crystal ball
- Crystal balls come in three varieties: fixation (30 to 80 turns paralysis), seeing (magic mapping), and crystal ball of energy (restores magic). Obviously, energy is useful for casters and seeing is useful for tanks. An Evoc skill of ~7 is required to use the last two somewhat reliably. Apparently they can cause int drain.
- see stupid death
- see stupid_death[2]
- "You are mesmerised by a rainbow of scintillating colours!" == ball of fixation
- For an object lesson on why not to use unidentified crystal balls: !tv shovelmint d:26 decj
- crystal golem
- More like cake golem. Yum.
- crystal plate mail
- 14AC, -8EV, 120 aum. The most massive heavy armour. Resists corrosion. It can be generated on D:1 very rarely. Of course, you will splat every time this happens.
- Don't let Sigmund get one.
- cs
- See LCS
- csplat
- Crawl's analogue to SplatTV, telnet termcast.org to watch.
- Source: git clone http://crawl.akrasiac.org/henzell/src/c-splat.git
- cuckatoo
- A cockatoo that has taken up farming in its spare time.
- curare
- A type of poison that will slow you, poison you, and do large impact damage (called asphyxiation). To avoid it you can use stealth and eXamine to avoid being in any blowgun wielding creatures line of fire for too long. Poison resistance prevents the poisoning and asphyxiation, but not the slowing (being undead will).
- "Be sure to use scrolls of enchant weapon I or enchant weapon II while wielding them to prevent the needles from disappearing!"
- cure poison
- It cures poison. That's about it.
- Real men use ignite poison for all their poison curing needs.
- Real real men just wait it out and absorb the damage by sheer badassery.
- Real real real men don't get poisoned, the monsters get {Character name here'd}
- curse
- Cursed items cannot be removed, unless the curse is broken first by enchantment or scroll. (Spell works too, but at level 5 it hardly competes with the most common scroll in the game)
- curse card
- Card from deck of punishment. By card power, 0: Curse one or two items. 1: Curse at least one item and a random number more, the average being 4. 2: Curses every item you've got, but may stop after each item if 1:1000 is rolled. Unlike the other levels, will decay your potions.
- curse skull
- A stationary undead skull that specialises in tormenting you and summoning undead that kill you. Also casts abjuration. Not related to bobbens. As of 0.5, not affected by silence.
- curse toe
- A rotting toe. Gross! Generally resembles a curse skull, but it moves and likes to summon mushrooms as well as undead. Zot-exclusive, outside of certain vaults. One bad mutha--. Susceptible to silence in pre-0.5 versions. Moves at half its action speed.
- cursor
- If your cursor is invisible outside of LOS, set "use_fake_cursor = true" in your config.
- cyan bird
- <Cyan`Bird> i'd wear ponies, cause it has +rage
- cyclops
- They throw large rocks, then close to melee. Those rocks can hurt, be careful if you're a mage.
- cyrus
- Known to play hill dwarves exclusively, with much success.
- d
- D is for Dungeon, which is where you start the game. Twenty-seven levels deep.
- daeva
- Very rare monster summoned by TSO or Xom as pets or punishers. Spells: Smiting, smiting, smiting.
- Can also be seen (rarely) in the Abyss and (at least in trunk) in some altar or ziggurat vaults.
- daftfad
- <daftfad> D - an uncursed runed spear of dragon slaying <-- too bad this is a useless brand <daftfad> aight time to test this spear on a steam dragon <Henzell> daftfad the Slasher (L8 HuGl), worshipper of Okawaru, blasted by a steam dragon (ball of steam) on D:5, with 854 points after 6804 turns and 0:48:03. <daftfad> ...
- Q: how do I kill X A: wand it
- dagger
- A long knife or a very short sword, which can be held or thrown. (small Short Blade; Dam 4 Acc +6 Delay 10) Notable for getting an initially larger Stabbing bonus than any other weapon.
- dagger of chilly death
- +5,+7 dagger of Chilly Death {freeze, rPois rF- rC++ MR}. Seen as a sapphire dagger
- damage
- See weapon damage, unarmed combat
- It hurts.
- damaging card
- Cards drawn obviously do damage, to others mostly, but maybe you too (torment).
- damnation
- The Damnation card throws multiple creatures into the Abyss, the number of creatures increasing with power. You are a creature. However, that's not to say you will be thrown into the abyss, just that you might be (and your chance doesn't increase with power). Unless you're the only visible creature, in which case you will be.
- dance card
- Animates a temporary dancing weapon. Card power 0: weak dagger or club. 1: average long sword or hand axe, sometimes flame/freeze. 2: powerful katana or exec axe, always elec/speed. Unlike regular Tukima's dance, the weapon is created from out of nowhere and disappears in smoke. Will only be hostile if card power is 0 and you roll a 25% chance.
- danei
- Promised to write Louise/Margery erotic fan-fiction
- Danei is also a lich.
- dark miasma
- This dense cloud, like other clouds, can block line of sight. Even worse, it can envelop you, rot your flesh, and slow you down. Part of the "undead swamp" ending.
- dart trap
- 1d(4 + depth/2) damage. Weary NetHack refugees: Never poisonous.
- dcprob
- 404 not found. Formerly located at http://members.cox.net/stefanor/dcprob/
- dcss
- Dungeon Crawl Stone Soup. The currently developed version of Dungeon Crawl, branched from 4.0 beta 26.
- deadrobin
- Kill yourself with every corpse in the game. Also, be the second to kill yourself with Bone Shards (finally, the spell has a use)
- If the corpse rots mid-air you die instead by bad targeting. This is unconfirmed and a best guess. For the game responsible for this quandary, see !tv deadrobin char=dsne ktyp=~target
- death
- Your future!
- death channel
- Level 9 necromancy spell from the Necronomicon. Gives you the temporary status of "channeling the dead" (check it in @ or %), during which all things you kill come to life as permanent spectral thing friendlies, but leave corpses too. Pretty kickass if you like using pets.
- death cob
- You may have already fielded a guess, but it's insane hostile food. It might be corny, but if you put an ear to the ground deep down in Crawl's maize, you may find that you are being stalked; being buttered up for the kill, smooth as silk.
- A dreadful undead cob of maize. Look, this one was probably a mistake. We're sorry.
- For laughs, watch !tv * killer=death cob
- death curse
- see mummy
- see necromancy miscast[1]
- death drake
- Weak in melee, but breathes miasma clouds that slow, poison, and 50% chance to rot HP by 1 per turn; poison res stops the poison and res slowing the slow; rN offers a rN-in-3 chance of avoiding it all (only fully safe at rN+++). Terminate with extreme prejudice or run like hell. Draconian callers summon them and they appear sometimes in the Abyss.
- Tastes like necrophage!
- Can also appear on rare occasions in the new undead swamp:5.
- death knight
- <wreck> so what's playing a DK like..I have no idea <N78291> walk along, miscast your 1 pain spell, die to a hobgoblin
- Basically like either a necromancer or a priest of Yredelemnul, but with a better weapon, more melee skill, and less necromancy skill (or piety).
- death ooze
- This damn ooze wants to decompose you before eating, so watch out. Also, it's acidic. Death oozes are considered undead. You're in luck, necromancers, because this means that dispel undead works on them!
- death yak
- The toughest Y, and one of the toughest enemies you can find in the Lair outside of vaults. Melee is not recommended unless you can fight one-on-one or are very tough yourself!
- Also known as Superior Yaks. Well, maybe. Somewhere.
- deaths door
- Renders the caster invulnerable, but reduces you to necro/2 + kiku piety/15 health (up to 13+13). Cannot be extended or recast until one turn after expiration. You get an end warning. Any healing effect stops the spell and paralyses you. This includes HP gain from level-up (watch out for draining). Duration is something like 16-27 turns.
- decaying rune
- The brown rune at the bottom of the Swamp.
- deck
- A deck of intensely magical cards, in general significantly more powerful than scrolls, spells, or potions. Each deck contains 4-13 cards *independently* (no point counting) chosen according to 99% the decks flavour, 1% the Deck of Oddities. See {deck of <foo>}, divine gift[2], card power, {<foo> card}.
- You may perform the effect of the top card in a deck (which disappears, the deck vanishes when empty) by evoking. Nemelexites also get deck abilities.
- Spoilers at http://chaosforge.org/crawl/index.php?title=Decks
- deck of battle
- Does not exist as an item. Cards: Elixir, Battlelust, Metamorphosis, Helm, Blade, Shadow.
- deck of changes
- Randomly per-card deck of battle, deck of dungeons, deck of wonders.
- deck of defence
- Randomly per-card deck of emergency or deck of battle.
- deck of defense
- The game spells it with a c, and so shall you...
- deck of destruction
- Cards include: vitriol card, flame card, frost card, venom card, hammer card, spark card, pain card, torment card.
- deck of dungeons
- Cards include: Map, Dowsing, Spade, Trowel, Minefield, Vitrification, Water.
- deck of emergency
- Not generated as an item. Cards include: tomb card, banshee card, Damnation card (rare, ornate+ only), solitude card, warpwright card, flight card.
- deck of enchantments
- Not an item. Card: Elixir.
- deck of escape
- Non-oddity cards from here are 50% from the deck of transport, 50% from the deck of emergency.
- deck of oddities
- Genie, Bargain, Wrath, Xom, Feast, Famine, Curse
- deck of punishment
- Cards include: Wraith, Wild Magic, Wrath, Xom, Famine, Curse, Tomb, Damnation, Portal, Minefield, Swine (v0.6+)
- deck of summoning
- Cards include: Crusade, Herd, Pentagram, Dance, Foxfire, Bones, Repulsiveness.
- deck of transport
- Not generated as an item. Cards include: portal card, warp card, swap card, velocity card.
- deck of war
- Randomly per-card deck of destruction, deck of enchantments, deck of battle, deck of summoning, deck of transport, deck of emergency.
- deck of wonders
- Cards include: Potion, Focus (rare), Shuffle (rare), Experience, Wild Magic, Helix, Sage.
- It's strongly suggested to triple draw this deck to avoid shuffle and wild magic.
- deep dwarf
- Great apts including armour, dodging, stealth, necromancy, earth magic, and über AC-like damage shaving. They don't heal, at all -- except by an act of god, potions, wands, vampiric weapons or necromancy. Replacement for gnomes. As such, they come with innate magic mapping which makes the well-suited for speed runs.
- Damage shaved = 1 + 1d[2 + 1d(1 + XL / 3) ]. Damage shaving affects just about everything, including poison and torment!
- deep elf
- the devs' favorite race. Best int, awesome aptitudes and just overall pwnage. "!apt DE" to see those awesome apts. Relative to puny humans, gains 1 less hp per lvl up to level 17, *and* 1 less hp per 3 levels, but 1 extra mp per level. Gains +1 int every 4 levels.
- deep elf annihilator
- Painful until they cast crystal spear or bankshot you with lightning, then they become deadly.
- deep elf blademaster
- A deep elf with 27 Short Blades, and (most likely) the ability to outrun you. Has been known to dualwield quickblades. Like all elves, doesn't like curare. Unlike most elves, it has the EV to make curare application difficult.
- LordSloth>Buttefry with a blade and haste
- deep elf conjurer
- Spells: sticky flame, teleport self, {bolt of fire, bolt of cold, cantrip, lightning bolt} OR {iskys, invisibility, stone arrow, bolt of draining}
- deep elf death mage
- Spams a lot of bolt of draining and raises dead when there are corpses around.
- deep elf demonologist
- Summons a bunch of demons and then banishes you for the hell of it. Be afraid, be very afraid.
- Also chews gum and spits out the side of its mouth.
- deep elf high priest
- Summon demons (234), raise dead, throws hellfire without care for personal safety.
- deep elf mage
- Low-level magic user in Elf; not much of a threat in general, but with randomised spells (same as Erolcha, wizard, ogre-mage) can occasionally pull nasty suprises, such as Lehudib's Crystal Spear or banishment. Low MR. See erolcha spells.
- deep elf master archer
- An average threat in 0.4, but in trunk a single master archer won 8 times out of 10 vs. a quicksilver dragon
- !tv Ivo killer=deep elf master archer cv=0.5
- This guy looks like this: http://blogs.venturacountystar.com/dennert/archives/robin_hood_men_in_tights.jpg
- !tv jeff place=elf:7 3
- deep elf sorcerer
- Spells: Bolt of draining, banishment, haste, summon demon, hellfire, and teleport
- deep elf summoner
- Blinks around while casting summon demon (234), groups of 5s, or summon rats (Plus orange!). Can quickly flood you with annoying things, and dangerous demons like smoke demons can come. Luckily, they find it sound tactics to engage in melee.
- deep troll
- While weaker than some other Ts, it is the only pack creature among them. Expect to fight a few.
- deep water
- This most corrosive of solvents will dissolve almost anything that falls in, even artefacts and hapless adventurers. It may be possible to scramble free, however.
- deflect missiles
- A level 6 Ench/Air spell that deflects enemy ranged attacks (by reducing their to-hit roll *to* a random amount between: 0% and 66% for penetrating beams, 0% and 50% for single-target missiles). In the books of Enchantments and Sky.
- deformed body
- This mutation halves AC gain from body armour (not helmets/cloaks/rings/etc). Subsequent levels of the mutation are cosmetic.
- degeneration
- Drains a random attribute (str, int, dex). By 1d4. Will kill you of stat drain if chosen stat is low enough.
- delay message clear
- Best option ever, add it to your rcfile. If possible with the comment "# annoy greensnark". Makes it so that messages don't disappear between turns, instead scrolling (in a fashion that many find annoying). To turn it off in trunk, add clear_messages = yes to your rcfile.
- delayed fireball
- When cast, lets you release a fireball later on (as an 'a'bility) with no cost or delay. Great to have one prepared for emergencies. Only one fireball may be stored at a time. Is level 7, and to know the fireball spell at the same time only uses 7 spell levels total.
- Hit enemy with delayed fireball, immediately duck around corner, run to next corner, repeat when it comes into LOS again. :)
- demigod
- Demigods are like humans, except that their stats are better. To counterbalance this advantage, they are not allowed to worship a god. They also have worse than average aptitudes for everything.
- demon blade
- A terrible weapon, forged in the fires of Hell. (single-handed Long Blade, Dmg 13, Acc -1, Delay 15)
- 13.1% chance of getting one off a hell knight. Brand: 44% none, 33% flaming, 4.4% each of {draining, vorpal, pain, distortion, or speed}
- demon of vagger
- Best. Typo. Ever.
- demon trident
- A roses-sunshine-and-happy-bunnies weapon, molded by fire and brimstone. (Hand-and-a-half medium Polearm; Dam 13 Acc +0 Delay 14)
- demon weapons
- Demon Blades, Demon Tridents, Demon Whips.
- demon whip
- A terrible weapon, woven in the depths of the inferno. (One-handed medium Mace; Dam 10 Acc +1 Delay 13). Up to 0.5, their only use was being a good Tukima fodder (they weight next to nothing), in 0.6, that use is gone, but they are 12/+1/11, or 13/0/11 when blessed by TSO -- the best one-handed weapon. Heavily biased towards dex.
- demonic crawler
- No, it's not a result of playing crawl too much. Anyway, by the time you meet them, a pushover.
- demonic horde
- Level 6 spell from Demonology. Summons multiple 5's, not all friendly. Notable in that it summons a lot of 5's (8-10 isn't uncommon), which all have demonic resistances, and includes ranged white imps, massive EV tanks, decent damage or shadow imps that raise dead. with a considerable duration.
- demonology
- Abjuration, Recall, Call Imp, Summon Demon, Demonic Horde, Summon Greater Demon. Cannot be read unless you are a level 10 summoner and level 6 spellcaster, or a Vehumite. Cannot be acquired except by "I give up, heres a random book." Vehumet's third gift to summoners and sixth to conjurers.
- demonspawn
- A race that is pretty average, but gets 6 random good mutations, each at a level in the range 2-4, 5-9, 10-14, 15-19, 20-24, 25-27 respectively.
- Demonspawn mutations are irrevocable and unalterable, and drawn from a special list weighted by your skills (the game tries not to give you fire breath if you are a fire conjurer, for instance)
- Some awesome mutations you may get include instant teleportation, a natural forcefield providing RMsl and +5 EV, makhleb-style healing, and scales granting extra AC.
- You won't get both torment resistance and call torment (That's probably the nicest thing about torment resistance).
- Watch out if you get horns and wield a weapon. Training Unarmed Combat to > 5 can give you the Drain Life mutation later on, which is useless with horns. This effectively lowers the worth of your character by a large amount. This no longer applies in 0.5.
- demorobin
- Show people how to start <combo>. Suicide when you reach Lair, but not on D:3. If you die frequently and leave enough ghosts Sorear may spontaneously offer to demo a character for you. For no particular reason of course. See roundrobin for more.
- depth
- Equal to how many staircases you must ascend to get to leave the dungeon.
- destroy weapons
- Converts weapons and ammo at your feet into 0-1 piety with Elyvilon. Cannot be used to destroy trapping nets (yes, this is special-cased). Piety gain is more likely with more valuable items.
- detect creatures
- Determines the locations of nearby (radius is power-based) creatures, and places their generic genus glyph on your map. The positions may be shifted somewhat from reality, reduced by power. If the monster is a spellcaster of high intelligence (liches, deep elves, demons, draconians, nagas and so on) they will be awakened (and may come after you?).
- You can use detect creatures to lure said intelligent, powerful creatures to you. Try it on Snake:5 to pick off Greater Nagas.
- detect items
- Detects items. Can also be used as a weaker form of magic mapping or for finding hidden vaults.
- detect secret doors
- Tries to reveal (turn into actual doors) any secret doors that are hidden in the walls you can currently see (as in, could throw an apple and hit). Chance of successfully revealing each door is based randomly on power.
- detect traps
- Detects all traps in large radius (think of almost all level area). Very useful!
- devblog
- http://crawl.develz.org/wordpress/blog
- devteam
- The Stone Soup Team: Name / SF / IRC: Adam Borowski / castamir / kilobyte, Charles Otto / caotto / pointless, David Lawrense Ramsey / dolorous / -, David Ploog / dploog / dpeg, Enne Walker / ennewalker / Enne
- Eino Keskitalo / evktalo / Keskitalo, Haran Pilpel / haranp / haranp, Johanna Ploog / j-p-e-g / -, Jude Brown / bookofjude / due, Steven Noonan / mozillagodzilla / neunon, Nat Lanza / nlanza / -, Paul Du Bois / pauldubois / -, Peter Berger / peterb12 / -
- Rachel Elizabeth Dillon / raxvulpine / raxvulpine, Robert Vollmert / rvollmert / by, Stefan O'Rear / sorear / sorear, Matthew Cline / zelgadis / Matthew_Cline (-dev only)
- Former Soup devs: Erik Piper / - / erisdiscordia. Former maintainers: Linley Henzell, Brent Ross. Never has been: cbus, Eronarn.
- dex
- Theoretically increases to hit, damage by a bit (if you have a small weapon), chance of stabbing distracted mons and stealth as well. Improves your EV up to a certain amount -- see dodging. You're better off training str once you've maximized dodging effect though. Boosts ability to shield-block, especially for bucklers, less for large shields.
- If you are casting spells *at all* int is usually more important than either dex or str. (This is no longer the case in trunk.)
- dgamelaunch
- The software used to serve Crawl on both crawl.akrasiac.org and crawl.develz.org. For more information, see http://www.advogato.org/proj/dgamelaunch/ .
- dgamelauncher
- The open source software that makes the Akrasiac Crawl server possible.
- dgl
- DGameLaunch ...
- dgmo
- Utter rubbish, and a waste of time.
- did cao just go down
- No. If it had, Henzell would be gone too.
- did not appreciate that
- This means that your god doesn't like what you just did, but fortunately they respect that you didn't know you were doing it. Don't do it again.
- die
- You lose if you die.
- dig
- Gets rid of a line of rock walls. Does not work on stone, metal, or green crystal walls.
- dire flail
- A flail with spiked lumps on both ends. 13 damage, -3 accuracy, 140 speed, two-handed.
- dis
- One of the easier hell branches. You can find Dispater with his nice staff at the end. Also home of the Iron Rune. Look out for hellions, fiends, pit fiends and ice fiends.
- dis astranagant
- z - the +2 cloak "Voemy" (worn) {god gift, +Blink, +Tele, rElec, rPois, rN+, MR}
- disarming
- No disarming magical traps or while berserk. Otherwise fail if d(traps&doors + 2) <= d(depth + 4). Otherwise succeed. To reach 20% success at depth, you need T&D =~ 1 + (depth / 2.5). Accomplished, of course, by pressing ctrl+direction towards a known trap. Failure triggers the trap.
- See !tv MrPeeps ktyp=trap max=sc for an example of how NOT to disarm traps.
- disc of storms
- Wield and Evoke to shoot zaps, lightning bolts, and ball lightning in random directions. Missile deflection is recommended. And don't stand within 3 spaces of a wall. Cannot be used if insulated. The chance of working, number of effects caused, and spell power all correlate to your evocations skill.
- discorobin
- Pass is "robin". Fun times to be had by all. Give it a shot! (Just don't remove the first part of the config!) If you are looking for whom to blame for this abomination, the answer is slinkies. See also AcidRobin.
- Avoid playing if you might need to use your eyes any time soon.
- DiscoRobin: It's better viewed than explained (unless you have epilepsy).
- disintegration
- Wand only. Instant statue (other than ice and Roxanne) killer. Does resistible damage vs other monsters, very effective against low-level enemies. Also effective against rock, translucent rock, and wax walls -- one square at a time, at least. Range is 7-14 randomly, so if you're unlucky it could fail to reach your target and seem to do nothing.
- dispater
- Usually escorted by some fiends and ice fiends on Dis:7. Has a nice staff (see staff of dispater) with evokeable hellfire. Casts iron bolt, lightning bolt, summon demon, summon greater demon, hellfire, and abjuration.
- dispel undead
- Deals very high damage (up to 87!) to undead. Extremely useful vs. liches, mummies, various other things, and (most importantly for early necros) player ghosts. Not useful vs. anything not undead. If you are an undead or lich-form player, take care around necromancer ghosts, pan lords, gloorx vloq, and shadow fiends.
- dispersal
- All monsters that are adjacent to you will be instantly teleported away if they don't resist (via magic resistance). If a monster does resist, 50% of the time it will be blinked instead (even if it's immune!), otherwise nothing happens to it.
- The ammo brand blinks enemies it hits. Apparently, this doesn't check MR.
- disposal
- To destroy junk: Feed it to a jelly. Sac evil items to TSO, weapons to Ely, or anything to Nemelex. Throw it into deep water or lava, or onto a plant, fungus, statue, or teleporter. Drop it in a portal vault, Abyss, or Pan. Stash it in Temple, Lair, Hive, or Blades. Draw a Tomb card on it.
- dissolution
- A sentient, unique jelly who used to be human (a long time ago). Burrows like a boring beetle. If you hear a "sizzling sound", that's him digging through rock.
- Like the royal jelly but somehow completely non-threatening?
- Dissolution says, "There is a problem solver and its name is Dissolver!"
- Loses in a fight to 20 sigmunds.
- Summons eyes in trunk.
- distant
- Usually means "out of LOS" in a Crawl context.
- distant blaring wail
- A monster stumbled into an alarm trap! Oh no! Anyone in range (including you) is probably now awake.
- distant slurping noise
- A jelly has eaten an item. How rude! This act heals the jelly a bit, and may cause an additional squelching noise, as a second jelly splits off from the original. "You hear a slurping sound" (exactly) is a poison miscast though, not a jelly.
- distortion
- A powerful and dangerous weapon brand. When it hits, inflicts a random option from "1-7 bonus damage", "3-26 bonus damage", "blink", "teleport", or "banish" (you gain no XP on banish). When you unwield, you suffer wild translocation effects - up to 43 raw damage, banishment, or more glow than your mind can comfortably imagine.
- Just unwield it for Geryon. (If you banish Geryon or the royal jelly, you can banish yourself, then hunt them down in the Abyss and kill them to get the silver horn or unlock the Slime:6 vaults.)
- One of the fastest ways to exit Pan. Don't forget to bring it with you!
- distressingly furry
- Probably the best thing you can hope to find. Who cares about the stats? It'll keep you distressingly warm! (Not really, just a randart)
- divination miscast
- 1: maprot/confuse 2: (d3 int loss / maprot) and confuse 3: (forget spell / maprot / 3-5 int loss) and confuse
- divinations
- Spell school that gives you information, which can form a crucial part of any plans you may have to stay alive. {detect monsters} and detect traps can probably do more to keep you alive than any other spells in the game. The Divinations school no longer exists in trunk.
- On the other hand, high levels of divination skill really only do one thing for you - boost forescry, which is a nice spell, but most spellcasters can get away with turning divinations off. Enchanters may want it going on, 8 EV is big deal...
- divine gift
- No gifts if penance or gift timeout. Otherwise, if gifting is considered, you may get something according to your god and piety...
- Nemelex gives decks, chance piety/600, if it has been ~400 turns since your last deck modulo sacrifices. Nemelex always gifts pure decks. Types of sacrifices alter the types of gifts given, as described on the god information screen.
- Okawaru and Trog give weapon/armour acquirement with chance piety-120 / piety*4 (iff piety >= 130). Okawaru has a 50% chance of substituting armour. 29+2d19/2 timeout, or 48+2d19/2+2d15/2 for armour. They give a second chance at a missile gift if your best missile skill is at least 8, you are carrying a launcher, and you have less than 55 ammo.
- Yred gives undead slaves (piety-80)/(5*piety). Wraith, wight, spectral warrior, rotting hulk, skeletal warrior, vampire, ghoul, mummy, flayed ghost. Always friendly!
- Kiku, Sif, and Vehumet get books, (piety-100/piety), if piety > 160. 39+2d19/2 timeout, or 48+2d19/2+d10 for Vehumet. Sif gives book acquirements. Veh gives [Conjurations, Power, Annihilations, Callings, Summonings, Demonology] (rot 3 s if Summ > Conj); Kiku gives [Necromancy, Death, Unlife, Necronomicon]; both skip books you already have.
- Followers of Xom can get a xom acquirement. Followers of other gods are out of luck.
- divine providence
- Smiting.
- divine shield
- 0.4 TSO ability much like Condensation Shield, but made of piety instead of ice. Unlike condensation shield, it stacks with the shield you are wearing. The piety cost is minor. Duration is based on skill in shields and invocation. Bonus SH is based on shield skill, not piety: 3 + (Shields skill)/5
- divine smiting
- 4+d10+4dXL damage; when smitten by another god (and yours isnt Xom), piety/400 chance of no effect. -1 penance.
- dodging
- Your dodging skill provides an EV bonus equal to ((dodging skill * dex + 7) / (20 - size factor)) up to a maximum of (dodging skill * (7+size factor) / 9).
- To maximize your EV gain from dodging, your Dex should be: 19 for batform, spiderform. 18 for spriggan. 17 for halfling, gnome, kobold. 16 for all other races. 14 for naga, centaur, troll, ogre, ice form. 8 for dragon form. In 0.6, there's currently no cap.
- See http://chaosforge.org/crawl/index.php?title=Dodging for heavy armour penalty to dodging EV bonus.
- dodongo
- Link can't wait to bomb some. Dislikes smoke.
- donald
- He is a fellow adventurer, just like you, but different in that he can't fight to save his life.
- This has been changed in trunk. He is now between orc knights and warlords in terms of danger, amphibious, and more resistant to magic. Loves his wands, and is much more proficient with them now! Comes always with a shield, which has a chance of being reflection.
- Contribute speech for donald: http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:monster:donald
- done before
- Yes, it's been done before. And someone probably already won doing it.
- doom
- Doom! Doooooooom!
- doomrl
- No, its not structured to play nicely with dgamelaunch. Sorry.
- door dancing
- Who needs a pillar when you can close the same door over and over? It works until some other jerk shows up.
- door vault
- !vault minivault_9
- see hilarious_deaths[6]
- doors
- It pays to remember that certain monsters (e.g. snakes, abominations (in the wizard vault), hydras [can they?]) can't open them.
- It also pays to remember that hydras [can't they?] and ugly things *can* open them. But they will not open doors when they are running away from you.
- They have a chance of {creak}ing when opened. If opened while berserking, they fly open with a bang. Neither can happen with silence in effect.
- double handed
- Like half handed weapons, except if you try and wield one with a shield, you get a massive delay penalty.
- double sword
- A magical weapon with two razor-sharp blades. (hand-and-a-half Long Blade; Dam 15, Acc -2, Delay 16). The highest damage dealing weapon in the game that you can wield with a shield. (No shield if you're a small race.)
- In trunk, Dam 16, Acc -1, Delay 15
- dowan
- Early deep elf unique caster (). Casts throw frost, throw flame, haste, corona and minor healing. Shows up with his sister, Duvessa. Will find "hidden reserves of power" when Duvessa dies, be hasted, and replace his conjurations with throw icicle, stone arrow, corona with blink.
- dowsing card
- This card will give the effect of detect secret doors/traps/creatures. Higher evocation increases the chances to get all three effects. Instead of actual detect creatures, it gives you a period of "telepathy" during which you are continuously detecting creatures.
- doy
- Who stashes things? Seriously!
- Keeps Henzell clean with the power of Scrubbing Bubbles(tm)
- Lord High Cherry-picker!
- dpeg
- Der Hummer, also known as Lord of the Hummers, and Hummerdudewithbigbadclaws.
- <ortoslon> every time dpeg makes a design decision, a kitten is raised from the dead
- Loves liches behind glass.
- self-declared nethack antichrist
- also known to be lazy with nick autocompletion
- <dpeg> Where's my nerf hammer?
- dpegtourney
- Count combos not yet won *in the running tournament*. The n-th such win gives n bonus points. (If we want to be nice, give n/2 points for the second win.) As of now, about 230 combos have been won (2009).
- You can get the same bonus of the first winner if you win that combo with more runes. Presentation: matrix of species vs classes; show score and number of runes, highlight good combos.
- draconian
- As a player draconian, you are given a random colour you didn't want upon reaching level 7, usually granting a breath attack and a resistance (sometimes later), and revealing your aptitudes. See "??<color> draconian" for details -- red, white, green, yellow, grey, black, purple, mottled, pale. Enemy draconians are bad news and found mostly in Zot.
- Draconians get innate control flight and have their failure rate for the Dragonform spell reduced by 30%.
- Notable weaknesses of monster draconians: low magic resistance (particularly on plain coloured ones), don't see invisible. Enemy draconians can be zealots, shifters, knights, annihilators, scorchers, callers, or monks, each with their own set of spells and abilities.
- dragon
- Viciously powerful green D which breathes fire for 3d24 damage. Avoid like the plague if you lack rF. Dragon corpses can be dissected to possibly produce hides, which can be enchanted to produce dragon armour.
- dragon armour
- A magical armour, made from the scales of a fire-breathing dragon. It provides great protection from the effects of fire, but renders its wearer more susceptible to the effects of cold. (heavy armour; AC 8, EV -3, ++fire, -cold, 35 aum). All races can wear this.
- Dragon armours, in general, are made by enchanting a dragon hide of the corresponding flavour using a scroll of enchant armour. By and large, a dragon armour is less cumbersome to wear than a mundane armour of equivalent AC value, and additionally provides some resistance corresponding to the nature of the dragon it came from.
- Be careful! A shiny dragon armour might be the dragon king! You don't want to miss that armour.
- dragon armour comparison
- l = light, h = heavy, from lightest, with resistances: Steam dragon: (l) AC4 EV0 Steam immunity 12aum | Mottled dragon: (l) AC5 EV-1 Sticky flame immunity 15aum | Swamp dragon: (h) AC7 EV-2 rPois 20aum
- Dragon: (h) AC8 EV-3 rF++ rC- 35aum | Ice dragon: (h) AC9 EV-3 rC++ rF- 35aum | Storm dragon: (h) AC10 EV-5 rElec 60aum | Gold dragon: (h) AC13 EV-9 rF+ rC+ rPois 110aum
- dragon form
- You're a dragon now! RAAAAWR! Breathe fire! Be tough (+60% hp) and strong! Draconians get a bonus to their ability to cast this, similar to wizardry.
- Base unarmed damage = (20 + str), +10 str, flight, rPois+ rFire++ rCold-, regen+, ability to breathe fire, up to +12 AC (is a function of fire magic), huge size (will nuke your EV)
- It's worth noting that Dragon Form does not become castable until _after_ the midgame inflection point when AC and EV become more important than damage output. As such, it is of very low utility. Hopefully the mythical AC/EV nerf will help.
- dragon hide
- If referring to the actual "dragon hide" item: AC 3, EV -3. Nothing special. Use an enchant armour scroll on it to turn it into a dragon armour. There are also other types of dragon hides with which you can do the same.
- dragon king
- Unrandart +5 gold dragon armour with 50 MR. An unrandart that is always "shiny dragon armour" -- I wonder if you've ever skipped it in a store because of the generic name! Also, it weighs 110 aum compared to the 35 aum of (non-gold) dragon armour, and bears the description of gold dragon armour when examined.
- It has been seen (and bought) in a shop for 8086 gold. Worth every coin.
- dragon slaying
- Increases damage by 75% against all dragons (by name, not "D"), all drakes, lindwurm and all draconians, excluding komodo dragons. Also reduces accuracy from dragon and draconian breath by 25%. Only available on polearms.
- draining
- see of draining
- see of draining[2]
- Increases damage by 25%, and also reduces a monster's max hp and hit dice (or your experience, if you get hit by it).
- drop
- ...stop, and roll. If you have a bunch of one item but only want to drop a few, go into the drop screen, then type in the number of items you want to drop, then press the letter of the item you want to drop as usual -- e.g., "d 15 a" drops 15 of whatever is in slot 'a'.
- Dropping items can take a longer time than you might suspect. Dropping good potions before fighting a mummy is a good way to preserve them from its potion decay curse / figure out which potions are decay.
- and dropping (scrolls) is in fact a good way to deal with being on fire (usually due to a mottled dragon or smoke demon). You may want to do this one stack at a time, though, to ensure that you drop your most important scrolls first (multidrop would just go from top to bottom, burning after each stack).
- drpraetor
- When you howl your despair into the deaf and uncaring cosmos, it is he who hears you.
- drugrobin
- Password: robin, do NOT play on this character unless you are intoxicated. Mild central stimulants such as caffeine do not count.
- dry fountain
- Decoration. It might flow again if you leave the level for a while.
- dual wield
- Deep elf blademasters, ettins, and two-headed ogres can do this. You cannot.
- duane
- An evil mercenary with unusually large ears. He has magic dart, slow, haste and blink. That is all.
- Do not underestimate him. !lm sorear uniq=Duane place=Tomb:1 -tv
- due
- Sigmund is his only true love.
- due != dpeg
- The ideal death from playing while stoned: bookofjude the Reanimator (L10 SENe), worshipper of Kikubaaqudgha, hit from afar by a cyclops (large rock) on D:11, with 6849 points after 15262 turns and 0:43:02.
- Is a Tukima convert.
- Thinks lichform spriggan should be 'l' instead of 'L'. Tiny lich!
- Suggested silencing Cerebov.
- dump
- To see a midgame dump that you made on the CDO server, visit http://crawl.develz.org/morgues/<game>/<charname>/<charname>.txt. "Game" is one of "ancient," "hex," "stable," or "trunk." For CAO see !dump.
- Press # in game, then type !dump in IRC. Macro S to #S to auto-dump when saving.
- dungeon master
- Level 27 Traps and Doors title.
- see syllogism
- dungeon order
- tetha
- dungeon sprint
- New fast Crawl variant, coded by Chapayev, source code at http://sites.google.com/site/crawlvariations/dungeon-sprint
- Now playable on CDO! Sprint is a one-level, accelerated version of Crawl.
- The Lernaean hydra is dying because of a miasma cloud nearby; it was not killed directly with that level 1 character.
- duvessa
- Early deep elf unique fighter (no spells), has the same kit as a deep elf fighter. Shows up with her brother, Dowan. Will go berserk if you kill Dowan in her sight, or the next time she sees you otherwise.
- dwarven items
- Dwarven items are more resistant to corrosion than non-dwarven items. Dwarven body armour has an increased spellcasting penalty (unless you are a dwarf), but also improves your effective Armour skill (it improves it more if you're a dwarf). Dwarves do slightly more damage with dwarven weapons.
- A randomly generated dwarven weapon will be +1 to hit, on a coinflip, and +1 to damage, on another coinflip. Dwarven armour gets +1 AC on a coinflip.
- dyed items
- Skins and leather.
- dyrovepreva
- +3 unrandart cap { Int+2 rElec See Invisible hunger+ }. "jewelled bronze crown". A large crown of dull bronze, set with a dazzling array of gemstones.
- earth elemental
- Slow but heavy-hitting monster created by Summon Elemental spell or the nondescript stone. Not all that tough, but immune to elemental magic and enchantments.
- earth elementalist
- A spellcaster that starts out with some transmutations and earth magic skill, a book of Geomancy, and some rocks to use with Sandblast.
- earth magic
- Odd man out among the elemental schools, earth magic has few low level conjuration combos, but many transmigration combos. It is somewhat hard to keep low level earth elementalists alive, but at high levels, earth magic is extremely powerful. Notable spells inlude bolt of iron, LCS and dig.
- Oddly enough, high level conjurers want huge amounts of earth magic so they can reliably cast (and do more damage with) the late-game mainstays. High level transmuters can also go nuts casting shatter.
- earth miscast
- 1: harmless 2: 10-22 AC-blockable dmg 3: 3d15 explosion
- ebarrett
- Insufferable bastard.
- Only trusts Henzell and Gretell
- Still thinks TGW is adorable.
- Isn't any sort of bastard. Mostly just an asshole. Direct your questions to someone else.
- Plans to edit this entry as soon as he knows he can delete it without anyone putting something up again.
- 113009 | ##crawl | Was placed under penance by dpeg.
- ecumenical temple
- Accessed from the main dungeon somewhere between levels 4 and 7. Is notable mainly for a complete lack of monster spawning as well as containing an altar to almost every deity in the game. Beginners: If the entrance is blocked by translucent rock walls, you have to stand near each wall and search a bit for a door.
- dpeg would have none of the complaints. The blamed temple entry now has plenty of secret doors. And I cannot think of a gentler introduction to the 'search' function, honestly.
- A temple built by early explorers of the dungeon, dedicated to religious unity (for their gods, at least). See: http://en.wikipedia.org/wiki/Ecumenical
- edmund
- He's a fighter, normally with some armour and a decent weapon. He can be dangerous at low levels.
- efreet
- A demon bearing a flaming scimitar and capable of impressive pyrotechnics, most notably fireballs that it uses uncritically on friend and foe alike. Also trails joysome clouds of flame to menace passing pedestrians. Can be found inside of a sealed bronze flask.
- ego
- Weapons and armours with the "+x foo of barring" nature. Term from Angband. E.g. boots of running, war axe of electrocution. Also refers to the 'of running' part, eg "'of running' is an armour ego".
- eidolos
- Original author of Henzell. His clock speed is approximately 1.3 GHz.
- eino
- Crawler with a rather long history, made many vaults and maintains trunk binaries. Also known as evktalo and Keskitalo. Web site at http://crawl.develz.org/trunk
- Funny abreviations in Finnish: NaPa (belly button), NaSu (Piglet in Winnie the Pooh), HuPa (some jolly fun), KoHu (onomatopoetic reaction to a scandal), MiSu (a hot chick, except feline instead of poultry), KeHu (compliment)
- eithelonnen
- If you say something, eith will say it at the same time. :(
- ekaterin
- TIAMAT AVOIDER
- elbreth
- elbreth is name of aartifact!
- electric golem
- Nasty golem that can shoot bolts of lightning. They can normally be found in Zot. They are resistant to fire, ice, draining, electricity and magic. They are as fast as killer bees, and they blink all the time. Feature af_elec melee damage.
- electrical eel
- A slippery fellow that likes to zap anyone who comes along, much to the chagrin of anyone lacking electricity resistance. Wise men say poly wands are most useful for this creature, as well as ice - as anyone who has dealt with waterborne creatures should know. Other wise men say to just avoid them.
- electrocution
- Weapon brand that causes your weapon to blast your target with an explosion of sparks on 1 out of every 3 hits, doing 10+d15 additional damage (which ignores AC). Does not work on flying, levitating, or insulated targets. Note that this amount of damage is entirely independent of stats, slaying, enchantment, or base damage.
- electronic eel
- A strange creature that leaps out of your computer when youre on teh Interwebs, gets in ur skull and eats your brain. OMGZ I"M ENFECTED!
- elemental staff
- +3,+1 quarterstaff with protection (+5 AC), Hunger, Noises, rF++, rC++, MR. If you're interested in staves of (element), see surge of power or staff damage.
- elements
- When casting elemental magic (Fire, Ice, Air, Earth), if you already have a higher skill level in any other elements, there's an added 1-in-3 chance of the element not training. If the element you're training is at a lower level than its opposite element (Fire:Ice, Air:Earth), the added chance of not training is 7-in-9.
- Note that everything in the preceding entry is irrelevant in practice, since it controls rate, not efficiency. You just have to victory dance longer.
- elephant slug
- A slow, rather hard-hitting slug, often found in the Lair. As with all slugs, worms, and sheep, getting killed by one is hilarious to the audience in general and infuriating to the artiste. Probably the worst monster in the game to polymorph.
- elfrobin
- A roundrobin where you dive to elf:7, clear it, and escape the dungeon. It's been done.
- elixir card
- By card power, 0: 50/50 heal wounds effect / regeneration. 1: If your hp is lower than half, then full heal and full mana drain. Otherwise, do card power 0 instead. 2: Full heal, full mana fill.
- elliptic
- Currently holds record for longest pacifistic zig run at Zig:15. Then died to a giant eyeball.
- lair -> orc -> vaults entrance -> early vaults (including crypt)/snake:1-4 -> vaults:7 -> d:27 -> snake/swamp/shoals -> vaults:8 -> zot
- elroachla
- haraldk is convinced Erolcha is really an evil giant cockroach.
- elrochla
- It's Erolcha.
- elven boots
- Increases stealth by +20.
- elven cloak
- Gives a +20 bonus to stealth.
- elven halls
- Accessed from the Orcish Mines on either the third or fourth level. Seven levels deep. There is no rune, but a good amount of loot lies at the bottom. Don't be a jerk and confuse all the elves into lava, as they will probably be wearing much of said loot.
- Dangerous for low-level characters. You should have high magic resistance and a source of conservation (sticky flame will ruin your scrolls). Elf:7 blocks teleport control, so don't rely on blink scrolls to get you out of a hairy situation. Good SH, deflect missiles, or awesome line of fire avoidance skills are a must.
- elven items
- Elven body armour impedes spellcasting less than other armour, especially if you are an elf. Up to 0.5, it counted as light armour (trains Dodge but not Armour, no GDR). Elven cloaks and boots also boost stealth. Shields, gloves and helmets merely weight less.
- Elven weapons give a small to-hit bonus to elves. A randomly generated elven weapon will get +0 to +2 to hit.
- elyvilon
- The goddess of healing. Most reliable source of protection from being killed while praying, but will impose penance (i.e. not answer your requests for help) if you kill living creatures while praying. Provides healing invocations, but dislikes cannibalism, the use of necromancy, and allowing allies to die.
- see pacification
- In 0.5.0, incredible healing is replaced by divine vigor which restores some HP and MP and temporarily increases max HP and MP.
- Her penance partially triggers (blocking attacks) even if you switch to a neutral god, so remember to always go to Zin or TSO first before dumping her.
- elyvilon reasons
- You like healing. Elyvilon is a one-trick pony in that regard. If you are berserking frequently, Elyvilon's purification ability will remove the slowing (but not the fatigue). Also offers the most reliable source of protection from harm while praying. Or perhaps you are just a future TSO worshiper looking to train invocations.
- elyvilon tips
- train invocations by pacifying things, healing abilities use smite targetting, purification can remove post-berserk slowing
- elyvilon wrath
- No effect unless you are worshipping evil. Otherwise, confusion, poison miscasts (0-1), and mass inventory weapon disenchantment. While in penance, Elyvilon will also occasionally block your attacks. This reduces your penance.
- embarrassing deaths
- !tv * killer=death cob
- !tv stabworth place=hive:2 ktyp=drowning
- !tv ogaz 1
- !tv xyblor ktyp=poison max=xl
- !lg CatEater place=lab 1 -tv
- !tv eternal char=dsdk place=d:10
- !lg 9to char=napr place=lab -tv
- <Gretell> N78291 the Necromancer (L17 DEDK), worshipper of Sif Muna, slain by a shiny mottled dragon hide on D:17, with 179242 points after 48690 turns and 3:12:57.
- !tv AuditDaFed char=HoPr xl=25
- !tv slickrick killer=yaktaur captain
- emperor lich
- Only in ADOM, not crawl
- empty arch of ancient stone
- In the Vestibule of hell, they mark the spots where the portals to the individual hells will appear. Otherwise, just scenery. This is also what gates to the abyss, pandemonium, and hell will turn into if you've taken the orb of zot.
- enchant armour
- This scroll will enchant shields, boots, hats, gloves, and cloaks to +2; body armour and bardings potentially as high as +8, though improvement is not guaranteed above +3 and becomes more unlikely with each point of enchantment above that. Also can uncurse armours and turns troll and dragon hides into troll and dragon armour, respectively.
- This scroll will crumble if you cancel enchant via escape. Take care.
- enchant weapon
- See enchant weapon i, enchant weapon ii, enchant weapon iii. All three types will uncurse a wielded weapon. I and II will try to enchant wielded ammunition by +1, III by up to +4.
- Odds of success for enchant weapon i and ii: <+4: 100%; +4: 56%; +5: 44%; +6: 33%; +7: 22%; +8: 11%
- enchant weapon i
- Adds to the wielded weapon's accuracy when read. Can go up to +9 (with less chance the more enchanted it is). Never destroys the weapon.
- enchant weapon ii
- Adds to the wielded weapon's damage when read. Can go up to +9 (with less chance the more enchanted it is). Never destroys the weapon.
- enchant weapon iii
- Acts like 1d2 scrolls of EW I followed by 1d2 scrolls of EW II. Prior to 0.5, if the weapon has a temporary brand other than pain or distortion, EW III makes the brand permanent instead. Remember to remove your potions if freezing and scrolls if flaming! In 0.5, use vorpalise weapon to affix brands.
- enchanter
- A spellcaster that starts with a Book of Charms, a short sword (dagger for spriggans), some darts, and some skill in Enchantments and Short Blades. They generally fight by incapacitating their enemies by casting Ensorcelled Hibernation or {Confuse} and then stabbing them.
- enchantment
- Powerful support school, governing lingering effects and spells that deal with the mind. Includes both most buff spells, and many spells to weaken foes. Powerful combo spells with most other schools. Among many excellent spells, provides Haste, DMsl, RMsl, swiftness and Regeneration.
- Many powerful enchantment spells are high level, and others are checked against magic resistance, so increasing enchantment always has some use, although casters who do not use mental effects can generally stop training around 13 or 14. See also enchantment miscast.
- enchantment miscast
- 1: levitation / random uselessness 2: curse (no decay) / slowing / berserk 3: 3x curse / paralysis / confusion / 0-18 glow
- encompass
- Use after ORIENT: tag. Dimensions are: 68x58 in 0.3, 80x70 in trunk
- encumbered
- climbing stairs takes 1 extra turn, +1 to movement delay, +2 hunger, stealth is halved, slows unarmed combat
- Encumbered: Bad. Don't be that ghost.
- engorged
- You cannot eat any more food, but you can drink a potion of porridge if you are not already at 12000 nutrition. Nothing else special about this state.
- enhancer
- Enhancers are things which affect spell power, like a ring of ice, staff of conjuration, or a robe of the archmagi (you feel a surge of power). Negative enhancers include opposite-element staves or rings and lantern of shadows (you feel a numb sensation). See spell power for what this means.
- enormous slime creature
- When four slime_creatures love each other very much...
- enringyas surprising bouquet
- transmutes a weilded wooden object into a bouquet of flowers. I can't see how this is possibally helpful, maybe getting rid of cursed wooden weapons?
- enslave undead
- Permanently enslaves an undead creature, but is resistable. Costs piety and may take several tries but if you can get a powerful undead creature such as a vampire knight or skeletal dragon it is a very useful ability indeed. Sometimes even works on player ghosts (though they do not follow you up/down stairs)!
- enslavement
- Temporarily turns an enemy into an ally. Comes in wand and spell form. Useful on orc warriors and the like with low magic resistance. In both forms, can be very useful to enslave something, go to an old level, tell it to 'wait here' and then deal with it later.
- ensorcelled hibernation
- Can hibernate various monsters, making them very good targets for stabbing them to your hearts content. Also, it can be resisted several times. After you successfully hibernate a critter, it will resist further hibernation for a long time (might be around 20 turns). Only works on the living, and those who aren't cold-res -- try confuse instead.
- Depends on MR. But plenty of late game monsters (say, zot draconians) can be easy to dispatch of, using hibernation. Check it out! And metabolic englaciation does the same without a power cap.
- eos
- +5,+5 encrusted unrandart morningstar, {elec, -TELE rElec SInv}
- ereshkigal
- She is the ruler of the lowest level of Tartarus and guardian of the bone rune of Zot. Spells: bolt of draining, bolt of cold, summon greater demon, torment, paralyze, healing. Has mad crazy amounts of evasion.
- erica
- A comely spellweaver. She has Venom Bolt, Mystic Blast, Invisibility, Confuse, Slow, and Teleport Self for emergencies. She always wields a scimitar of flaming.
- eringya
- From a very old version of Crawl: "Eringya's Surprising Bouquet: This spell transmutes any wooden items in the caster's grasp into a bouquet of beautiful flowers."
- erisdiscordia
- Stone Soups developer-by-proxy, anything that Erik (erisdiscordia) has accomplished in Stone Soups design, hes done so by convincing someone else to do it. Except his vaults. Those are 110% his fault. People keep on obliquely comparing him to Sisyphos for some reason he cant comprehend.
- Current characters: EatEverythingOfYou and HorrorMuchShow. Plays on CDO. No point in !whereising "erisdiscordia"; @whereis a character name instead.
- erolcha
- A unique ogre magess spawned with a random set of spells, one of which includes the power to banish players to the Abyss, and another of which is Lehudib's Crystal Spear; if she casts Invisible, then she has neither. Do not underestimate her. See erolcha spells.
- erolcha spells
- Select one set from: (magic dart, paralyse, haste, lightning, confuse, teleport self) (venom bolt, mystic blast, invis, confuse, slow, teleport self) (paralyse, crystal spear, blink, fire bolt, cold bolt, healing) (stone arrow, sting, blink, lightning, banish, healing) (paralyse, throw flame, invis, teleport other, fireball)
- eronarn
- Found exclusively in ##crawl-offtopic and the FR page. Does not actually play, but is a convincing faker.
- an eroticized version of the largest grassroots animal activist organization in the northwestern United States.
- <Vandal> Eronarn you are probably the least mature of all the devs, just fyi
- escape hatch
- These < and > symbols, displayed in brown, lead to the previous/next level like staircases, but lead to a randomly determined spot on the target level instead of to another staircase. This spot is usually, but not always, the same every time.
- For sourcedivers: these are (well, used to be) called ROCK_STAIRS, only the Old Ones know why.
- ettin
- For those times when a two-headed ogre just doesn't cut it.
- eudemon
- In crawl-ss 0.4.3, mimics can disguise themselves as blessed eudemon (sic!) blades. A "eudemon blade" is the game's mostly-internal term for a demon blade that The Shining One has blessed. As your demon blade will become a "Blessed Blade", these will mostly be seen as mimics and wielded by TSO pets.
- The word means "good demon". Evil one is "cacodemon" -- but no, others than cacos are usually evil as well.
- eudemon blade
- Long blade, Dam 14, Acc -2, Delay 140%
- eulerliar
- Plays on cao as "ashandarei".
- eustachio
- A summoner of some sort in 0.5. His name is Eustachio. You killed his favorite bat. Prepare to die.
- Beware his glorious mustache! Not to be confused with pistachio.
- ev
- Shorthand for evasion (the stat/skill). It is improved by Dodging skill, equipment with evasion bonuses, the repulsion field mutation, and the Forescry spell; it is worsened by equipment with evasion penalties and being under the effect of the Slow spell.
- http://imgur.com/0RSGG.png R code: http://pastebin.com/f6eec73ed
- evade
- Brand on missile weapons giving +5 EV.
- evaporate
- Converts a potion into a cloud of nastiness. Cleverly banking your potion throws into walls may allow you to still catch a monster in its cloud, should your throw miss (but this isn't necessary; see [4]). See [2] and [3] for what each type of potion does.
- * means duration boost, chances even unless noted as #x. - (Strong*) poison: poison. Degeneration(*): poison/miasma. Decay(*): miasma. Paralysis(*)/slowing/confusion: mephitic cloud. Water/porridge: steam. (Coagulated) blood: mephitic/flame/steam. Berserk: flame/steam. Mutation/gain X/exp/magic (why?!): flame/freezing/poison/miasma/random(2x).
- All other potions: flame/mephitic/freezing/poison/random/colored_fog(3x)/steam(5x). "Random" means that each square of the cloud is randomly chosen from all(?) of the game's cloud types.
- When evaporating, it checks (and trains) throwing skill. When firing with "!" or enter, with low throwing skill you might miss the enemy and the potion will continue past. Firing with ".", this will never happen and it will always hit the intended spot. This means you don't need throwing skill. In fact, throwing past enemies can actually be useful.
- eveningstar
- The rarest mace, and best one-handed one, but not by a huge margin. In old versions, 12, -1, 150%. In 0.6+, 14,-1,150%. For comparison, demon whips are 12,1,110%.
- Non-randart eveningstars are given the draining brand 50% of the time, possibly to be replaced with a different brand later in _determine_weapon_brand(). So more than 50% of non-randart eveningstars are generated with a brand.
- Venus?
- everything
- This kills Ian-Keith. This is common knowledge.
- evil
- See evil items or evil gods.
- evil gods
- Beogh, Lugonu, Kikubaaqudgha, Yredelemnul, Makhleb.
- evil items
- demon blades/whips/tridents, asmodeus/dispater/cerebov's weapons, weapons of pain, draining and vampirism, wand of draining, scrolls of summoning and torment, potion of (coagulated) blood, necromantic books, staff of death, book or rod of demonology, bottled efreet, lantern of shadows. scythe of curses, sword of zonguldrok, sceptre of torment.
- evilyon
- The evil sister of Elyvilon.
- evocation
- This skill affects wands, abilities related to decks, and abilities gained from items. Zapping crappy wands does wonders for training it. Evocation skill adds to wand power, though spell power caps are still respected. At 27 evocations, wands are on average a bit less than twice as powerful.
- excruciating wounds
- Bestows a temporary, unaffixable pain brand on a weapon. Level 5 nec/ench.
- exe axe
- see {executioner's axe}
- exec axe
- see {executioner's axe}
- executioner
- Completely unlike ogres for the end game - cannot be outrun without controlled magical translocations, hits for up to 200 damage per turn of yours, and immune to elemental magic, torment, and invisibility. Fortunately it's just as easy to kill and can't fly. And with 12 hits to spread damage over, high-AC chars are in little danger.
- It is particularly important to note that it is *naturally* twice as fast as "normal" speed. Furthermore, they generally haste themselves right away. They cannot fly, so will be thwarted by levitation and deep water or lava.
- Pro tip: they can run faster than you can blink (if you're not hasted).
- executioners axe
- You want axes? You want them big? You want to swing your axe into the guts of demons? Do the demons have HUGE GUTS you want to RIP AND TEAR? Then this axe is for you. (Two-Handed, Damage 20, Acc -6, Delay 200%)
- executor
- jet-black battle axe "Executor" (+2, 5d6+6) [-4, +1] {St+3} (+3 spd). Grants resistance to stunning, confusion, sleep, and electricity, but also bad luck. Slays demons and humanoids. Generally considered the best randomly generable one-handed weapon.
- experience
- Crawl Has two parallel experience systems. One, your character level. When your level goes up you get more spellcasting slots, health, magic, enchantment resistance, etc. Experience is automatically contributed to this upon each kill. You can see how much experience you need to reach the next level by pressing E.
- The second system is dedicated to your skills and does not level up your character's basic traits. Instead, you use up this skill pool every time you train a skill through use. You can see this number to the right of your viewport of the dungeon. Using this up or not has no direct correlation to your character level.
- experience card
- Acts similarly to a potion of experience, except the experience gained is not always enough to give you a level (based on card power; guaranteed at 2). Also puts some exp into your experience pool, filling it to 20000 at card power 2.
- experience pool
- OK. Say you kill a creature worth 200XP. 200 XP goes towards increasing your level, and 200 XP goes into your XP pool. XP is used up from the pool when you practice skills. Skills that are highlighted in the skill list ('m') are being fully practiced. Other skills are being practiced 25% of the normal amount.
- Different skills are practiced different ways. Stealth, for example, is practiced just by moving -- something like Evocations is only practiced when you successfully evoke something.
- Experience pool caps at 20,000.
- Some players recommend careful management of which skills are being trained, and not letting your XP pool reach 0. Others think it's not something you need to worry about until you've won a couple of games.
- experienced
- Describes a experience level 7-10 player ghost.
- exploding
- New missile brand. Explosion effect similar to LRD or Fireball on impact. Allegedly does 2d5 damage regardless of missile.
- <Zicher> You throw a runed elven dart. The runed elven dart hits the orc priest. You kill the orc priest! The runed elven dart explodes! The explosion of elven dart fragments engulfs the orc. You kill the orc! The explosion of elven dart fragments engulfs the worm. You kill the worm!
- extension
- Extends most temporary effects. Adds 0-1 points of contamination and additionally 1 point for the following effects: haste, might, invisibility.
- eye of devastation
- A giant eye that shoots irresistible 3d20 bolts of energy. But it's inaccurate and slow. They also disintegrate walls like digging, causing a 'grinding sound'. Fun to use to open slime 6 vaults.
- eye of draining
- Drains your mana with its gaze, which then heals it. Immune to magic (wowee).
- fabulously ornate robe
- What a wonderful looking robe.
- You will look very nice in it!
- P.S. see Robe of Misfortune
- fair
- No, this game isn't fair (and neither is "fair" success). But it was probably your own fault, anyway.
- < nrook> that's what's so great about Crawl: every time, you don't even have rage at the chance of the heavens to sustain you; you know, with a cold certainty something like that of a priest who has lost his faith in God, that your death was caused by none other than yourself, and that a better man could have avoided it.
- falchion
- One handed long blade, Dam: 8, Acc +2, Delay 13
- famine card
- Sets you to halfway between starving and dead.
- faq
- Q: The temple is locked inside a translucent rock wall. How do I get inside? A: Search around the walls, there will be a secret door somewhere.
- Q: Which god should I choose for my transmuter? A: Sif muna if you want books, Okawaru if you want might and armor acquirements, Makhleb if you want whatever the heck Makhleb gives, Xom if you want to drink bad potions and stuff to stimulate him, Yredelemnul because Onia says so. Nemelex, because he's awesome. But use demigod instead.
- Q: What the hell is a jelly doing on d:1? A: It's eating items in a small, inaccessible room in order to annoy you.
- Q: If i'm levitating, and I teleport, will it put me over water? A: No.
- Q: Why is it that when I reach piety level ****** with [good god] (or do some other thing with a good god), crawl freezes up for a few seconds? A: The game is loading every level of the dungeon and attempting to make any angels and daevas into the good sort of neutral. For some reason.
- Q: Crap, what are all these demons doing on D:3???? A: If you look closely, none of them can fly and they're surrounded by lava that prevents them from reaching you. Ha ha! It's there to lull you into confidence when a similar vault appears deeper where there are hellions. For now, free exp!
- Q: Help, how do I find [whatever branch]? A: For each level it can be on (plus down from the one above, and up from the one below), make sure you've tried all 3-per-direction sets of stone stairs. Look all over for secret doors. Read/cast/evoke magic mapping, detect foo, or dig randomly on levels that look smallish. Ask the channel to watch.
- Q: How do I throw [whatever]? A: To throw any item in your inventory, (f)ire from your (i)nventory, then press (*) to show all items. This is handy for troglodytes, people who can ignite poison, throwing annoying stuff into lava, and maybe something clever nobody's thought of yet.
- Q: With Nemelex, (some stuff about decks or sacrifices or if the sacrifices go away when you get a new deck or what the symbol means or what happens if you sacrifice a potion of confusion or how can you make sure you get decks of wonder)?? A: NOBODY KNOWS.
- see weapon swap trick
- Q: Can you drop part of a stack? A: d#n #being the number to drop, n being the slot, d being the lowercase key.
- Steel-walled, vaguely circular 11*12 vault with no entrances, no secret doors? Probably Lemuel's jelly drop vault (see mini.des)--no good reason to find a way inside.
- Q: Still can't find the Orcish Mines? A: Look for a funnel-shaped vault with a metal wall.
- faq index
- [1] Temple is behind glass. [2] Which god for a Tm? [3] Jelly on D:1? [4] Can I teleport into deep water? [5] Lag when TSO piety is ******. [6] OMG demons and lava. [7] Help, where's orc/temple? [8] Throw something that isn't a missile?
- farming
- In an attempt to further stigmatise this loathesome practice, Henzell prepends Farming to the titles of those who have spent 200,000 turns or more in the Dungeons.
- Of course, gamers being gamers, some players have adopted it as a kind of badge of honour. These players, however, are big hairy nerds.
- The only real risk of even getting this title comes from clearing all regular branches, plus spending time in three or four (or more) of the special ones (Pan, Hell, Tomb, Slime). Or by playing a Mummy. Or by always resting to full mana.
- fast metabolism
- Mutation that makes you hunger faster by 1 per level of mutation (default rate is 3 for most races).
- fat
- !learn edit serpentscourge s/An/Ann
- feast card
- Makes you as engorged as you can possibly be.
- fedhas
- Abilities: decomposition - turns corpses in LOS into skeletons, turns zombies into skeletons (or destroys them), destroys ghoul genus monsters for piety gain, causes toadstools to grow; evolution - turn plants or fungi into stronger species. upgrading fungi costs piety, upgrading plants costs fruit
- sunlight - illuminates a small aoe inflicting backlit status and evaporating water; growth - creates plants in a circle around you, costs 1 fruit per plant, if a complete circle can't be placed plants are placed on open squares closest to monsters; reproduction - spawn giant spores from corpses in LOS
- rain - creates a circle of water around you, the floor becomes shallow wtaer, shallow water becomes deep water, ranodmly spawns plants and fungus
- Fedhas worshipers can walk through plants. Fedhas worshipers may shoot through friendly or neutral plants. Plants and fungi are neutral towards Fedhas worshipers
- Yes, this includes the massive spore overrun in master. 5000 giant spores isn't a problem for a Fedhasite!
- WOOD FOR THE WOOD GOD!
- fedhas madash reasons
- Reasons: You want to have several final ditch effort for survival options, including: Making water around you, making a plant wall around you, making plants to Oklob plants and having them murder your enemies.
- Fedhas' abilities also tend to be a mixed bag of odd abilites that come in use in a variety of ways. For example, sunlight can be used to make a land bridge or drain water and thus take care of those pesky submerging fish.
- Fedhadites also don't have to worry about spores. Not to mention, they have a good crowd control ability to throw out lots of spores and kill enemies.
- Besides, what else are you going to use all of those fruits for?
- fedhas wrath
- Summons oklobs and wandering mushrooms in a circle around you. Also, fire/ice/air/earth miscasts.
- fencers gloves
- Unrandart +2 gloves {EV+3 Dex+3 Acc+5}
- fetichist
- Google it - go on, I dare you :P
- fiend
- One of the most dangerous of the greater demons, it can cast irresistible hellfire and torment for cruel brutal damage. A reminder that your high level character is far from invincible. Also a reason deep elf demonologists are so deadly.
- fiend lich
- Affectionate term for a lich that summons multiple 1's which can lead to a fatal summon storm.
- fight
- the best(/spammiest) invention since ever. telnet termcast.org (FightClub channel) to watch. "!fight cancel" to end a fight that's stalled, or repeat the same command line with "cancel" at the end, e.g. !fight butterfly v butterfly cancel.
- Examples: "!fight 20-headed hydra v 10 kobold ; scimitar ego:flaming", "!fight 99 orc v the royal jelly", "!fight electrical eel v 10 rat". Note the syntax for some monsters -- make sure you aren't pluralizing, and spell monster names correctly.
- see fight club
- PM varmin your !fight requests to reduce channel spam.
- Please do not use test spawners with delay:0, kthx.
- http://crawl-ref.svn.sourceforge.net/viewvc/crawl-ref/trunk/crawl-ref/docs/arena.txt for a guide. For the arenas: http://crawl-ref.svn.sourceforge.net/viewvc/crawl-ref/trunk/crawl-ref/source/dat/arena.des
- For most epic fight ever try !fight giant spore v giant spore
- fight club
- Crawl patch is in svn trunk as of r8059, termcast code: git clone http://crawl.akrasiac.org/henzell/src/c-splat.git
- fighter
- Mundane class. Generally starts with: light weapon, scale mail, shield, bonus hp and str.
- fighting
- The Fighting skill gives you a bonus to accuracy and damage in melee, and improves your hit points by (Fighting * XL) / 5.
- fighting bonus
- Fighting skill bonus to damage is (40 + 1d(fighting + 1))/40 for unarmed combat, or 2.5% per point, and (30 + 1d(fighting +1))/30 for armed, or 3.33% per point.
- fine
- a randart prefix
- fingernails
- a mutation that gives you an extra melee attack, according to wikihow
- finisher
- a blackened scythe. The +3,+5 scythe "Finisher" {speed, Str+3}. Sigmund's favourite toy.
- finrod
- Expert in getting mangled by things with horribly powerful weapons.
- fire brand
- This spell sets a weapon held by the caster ablaze. It will not affect weapons otherwise subject to special enchantments. If you are fighting something cold-blooded, you want freezing aura instead.
- fire elementalist
- A spellcaster that starts out with some conjurations and fire magic skill and a Book of Flames, which contains the very effective Sticky Flame spell.
- fire giant
- Will try to roast you from a distance, which can be very nasty if you don't have fire resistance. Often carries a red-hot great sword.
- fire magic
- Spell school for blowing things up, *with fire*. Overall, this is the best sort of blowing things up, but fire magic is notably short on non-conjurations, although there are a few they generally either support your fire conjurations (ring of flames) or don't benefit from high fire magic (evaporate).
- Mostly blows things up directly, but see conjure flame and sticky flame. In the late game, many things are fire immune, and earth conjurations are better, so although more fire magic is always nice, it's generally a good idea to turn it off in the late game.
- fire miscast
- 1: smoke cloud / burn scrolls (2-14 dmg if *vulnerable*); 2: 5-33 fire damage / 3d14 fireball; 3: 9-41 fire dmg / 3d20 fireball / stickyflame
- fire storm
- The most powerful fire conjuration, dealing 35% resistible fire damage in a large radius and leaving behind fire clouds and fire vortices. Like its frigid counterpart, it makes a godawful racket when cast. Unlike ice storm, can be placed anywhere in line of sight and ignores obstacles. Don't be tricked -- it CAN reach you 3 squares away!
- fire vortex
- A byproduct of casting Fire Storm.
- fireball
- Level 6 Fire/Conjuration spell. Cannot be evaded. Makes noise.
- firedrake
- One of the most dangerous creatures in Lair. Has fiery breath, deals a lot of damage, and retreats when wounded. Along with the lindwurm and lava snake/fish/worm the only fire creature in Lair.
- fixedart
- An artifact of fixed appearance and properties with distinctive non-standard properties. These are currently always weapons, and by definition (but not always in practice) have a unique behavior programmed into the game, such as saying you feel pruney, singing, or altering damage based on your HP.
- fizzle
- You just cast a spell with no valid target.
- flail
- A 9 damage +2 acc mace and flail with 150 delay. Try to find a spiked one.
- flame
- Ranged weapon brand which turns arrows into flame, doing +50% damage but causing 100% breakage. That's 50% less bang/arrow for +0 items, and it only gets worse. Can be useful in the slime pits.
- flame card
- damaging card: 50% fireball, else {throw flame, sticky flame, bolt of fire} by power.
- flame tongue
- Spell which throws a low-power, low-accuracy bolt of fire one to four spaces. Note that the max range is spell power-dependant - don't expect your fledgeling DEFE to fry anything significantly beyond melee.
- flaming
- Increases damage by (on average) 25% against non-fire-resistant monsters, or 50% on vulnerable monsters. Slicing/chopping flaming weapons will cauterize hydra head stumps, preventing them from regrowing.
- flaming corpse
- Applies sticky flame on melee hit. Fun!
- flayed ghost
- The most dangerous non-pghost "p", but by the time you meet it not much of a threat. A staple of Gehenna. Notable as the only mundane undead not resistant to cold.
- flight
- Level 4 ench/air. Grants levitation and controlled flight for its duration. Found in the book of the sky.
- flight card
- Card power 0: if you currently can, makes you transform into either spider form or bat form. 1&2: gives you flight and swiftness. 2: if on a shaft-appropriate level, generates a shaft beneath you (which you can then voluntarily dive down with >). May also make you invisible, 1 chance in (4 - card power).
- fling icicle
- What the hell were they thinking with that name?
- see throw_icicle
- floating monster
- Very annoying bug that chases hayenne each time he plays CDO stable. It appears when monster is generated in empty space between walls.
- floor
- That obstacle which most directly prevents you from reaching the lowest level of the Dungeon.
- fluffymormegil
- Regards "mormegil" as his canonical netname and uses the fluffy modifier for hysterical raisins.
- fly
- Indicates you're flying. If it's blue (or dark blue for low duration), means you're a Kenku that is <70% encumbrance and thus is receiving a 1 point speed boost. If it's pink (or purple), means you're not.
- flying skull
- Fast, swarming, and utterly harmless undead. Often not worth killing. Annoying when it wakes up the Tomb by shrieking, though.
- ...so possibly worth killing.
- focus card
- This card reduces your lowest stat by 1 and increases your highest stat by 1. Lowest and highest are determined by base stats.
- foo
- A metamagical syntactificator.
- food
- Goes in mouth. Without carnivore or herbivore: Royal jelly weighs 5.5, is 5000 nutrition. Meat weighs 8, is 5000 nutrition. Bread weighs 8, is 4400 nutrition. Honeycomb weighs 4, is 2000 nutrition. A chunk weighs 10, is 1000 nutrition. Takes 4 turns to eat rations, 3 for chunks, 2 turns for all other food.
- Sultana is 70. Grape is 100. Strawberry is 200. Lychee/choko/rambutan is 600. Apricot/pear/apple is 700. Banana/lemon/orange is 1000. Cheese/sausage is 1200. Beef jerky/pizza/snozzcumber is 1500. Porridge is 6040. Potion of water is 60. Water fountain is 20.
- footv
- telnet termcast.org (and then select the letter for FooTV). do not use SSH. Shows games requested using !tv. Request games by adding -tv to !lg, !lm or !hs, cancel games by adding -tv:cancel to the same command-line, clear playlist with !lg * -tv:nuke
- Use -tv:<N to start playback approx Nx before the default start (-tv:<3 to start 3x before normal start), and for milestones, -tv:>N to end playback Nx after normal end, -tv:>$ to end playback at end of ttyrec. You can combine both seek options as -tv:<2:>3
- Footv broadcasts at noway.ratry.ru:37331 for those who have telnet port blocked out.
- For good fooTV, ??embarrassing deaths , ??hilarious deaths, ??amazing games
- forescry
- Level 5 divinations spell, temporary +8 EV. Found in the Book of Divinations and Xom's random spell list. Duration can be extended via recasting to a maximum of 30 turns. Replaced by phase shift (trnl 5) in 0.6.
- foreskin
- You're probably looking for forescry. Or an entirely different kind of website.
- forest fire
- When you set fire to trees, it becomes a forest fire! Isn't that nice?
- forgetfulness
- This scroll causes random squares on the map outside your line of sight to disappear. This affects items as well, but it will only affect your current level map, and will also take effect/spend points in Spellcasting even when you havent got any part of the map outside LOS.
- As of 0.4 the scroll and mutation of forgetfulness - the latter sometimes called maprot - have been removed from the game. You'll need to hit a Zot trap or cause a powerful miscast to get this effect.
- forgotten
- "You seem to have forgotten something": No, you didn't; just a harmless message.
- fountain
- clear blue fountains are mostly decoration, but do give a small amount of nutrition (20). Sparkling fountains, however, sometimes act like a random potion. Spriggans will want to make use of the normal versions for obvious reasons (try the command 01000qy).
- Risk-takers, please note that sparkling fountains can make you rot, and with great regularity. (And mutate, and a bunch of inconsequential things). Also, fountains of blood. Seem to be just like the potion.
- four winds
- Permanent artifact amulet with magic resistance, life protection 1, and clarity.
- fov
- Field of view. In simplest terms, what's blocking your sight.
- fox
- A collection of round-robin style accounts. Totally unofficial!
- DiamondFox, RubyFox, EmeraldFox, GoldFox, SilverFox, BronzeFox
- foxfire card
- Summons flying things, will only be hostile if card power is 0 and you roll a 25% chance.
- Possible summons are insubstantial wisps, vapours, bumblebees, butterflies, yellow wasps, and red wasps. Do not underestimate red wasps; the ready availability of poison resistance prevents many players from seeing their true power. Won't summon vapours if you can't see invis.
- fr
- Crawl-speak for Feature Request, a reference to the development page for Dungeon Crawl Stone Soup where players can add input as to what they want to see in the game. http://crawl.develz.org/mantis/view_all_bug_page.php, but please check the archives first, as there are a few ideas that have been posted and rejected many many times.
- Commonly contains ideas of such well-thought-out nature as two-headed ogre PC races, cooking, and Natasha to go with Boris.
- see mantis
- frances
- A stout warrior, bearing a deep facial scar. She has the same spells as orc high priests, which are pain, summon demon, smite, animate dead, and healing. Dances with Francis.
- francis
- A wandering demon-summoning Romeo, looking for Frances. Spells: pain, summon demon, smite, animate dead, abjuration, and healing.
- frederick
- A svelte fighter-mage, wearing a gold-rimmed monocle. SPELLS INCLUDE: mystic blast, bolt of cold, invis, animate dead, iron bolt. Casts spells at the same strength as Cerebov!
- The unique formerly known as Adolf.
- freeze
- A level 1 spell found in a book of Frost that never misses its target, but only has a range of one. It ignores the target's AC, bypassing damage reduction. It also can slow cold-blooded enemies, making it useful all the way through Lair. There's some sort of semi-stun that paralyses for a fraction of a turn depending on power.
- freezing
- Increases damage by (on average) 25% against non-cold-resistant monsters, or 50% on vulnerable monsters. Also slows {cold-blooded} monsters.
- freezing aura
- Bestows a temporary (freeze) brand on a weapon. Functionally equivalent to fire brand, only using ice brand instead. If you are fighting a hydra, you want fire brand instead.
- freezing cloud
- Fills nine squares (by flood fill from the target point -- this can be manipulated, as it won't fill a square that already has a cloud) with clouds doing cold damage. (Conjurations/Ice/Air 7) You will NOT get a dialog telling you if the cloud will hit you, so be careful where you place it.
- Balrugs affected don't get a single move.
- frodorobin
- The ultimate halfling experience! Play a halfling, throw the orb of Zot into lava, and escape with as many runes as possible.
- frost card
- damaging card: {throw frost, ice bolt, bolt of cold} by power.
- frost giant
- A giant that seems to emit a blue aura of winter frost. Channels frost into bolts and throws them at you, and sometimes is armed with a battleaxe with a similar blue glow.
- fsvo
- for some value of
- fulsome distillation
- Converts a corpse into a low value potion, combines well with Evaporate. From the lists, take #1 if rotten and HD>=5, #3 otherwise; and go to the next if failing a power + (10 if rotten) in 50 roll.
- By corpse effect: || Clean: Conf, Water, Water, Water || Contam: Degen, Pois, Pois, Conf || Pois: StPois, Pois, Pois, Conf || Mutagen: Mut, Conf, Mut, Conf || Rot: Decay, Pois, StPois, Pois
- Special cases: || Giant (ant, bat, blowfly), snake: C, W, C, W || Wasps: Paral, slow, paral, slow || Spiny worm: treated as Rot
- In short, rotten corpses and higher spell power will produce nastier potions more reliably, and tougher monsters' corpses will produce extra-nasty potions if rotten. However, while approaching spell power 50 you will stop seeing potions of confusion entirely. http://sourceforge.net/tracker/?func=detail&aid=2890988&group_id=143991&atid=757516
- L1 tmut/nec in book of Changes. Turns a corpse into a potion. Contaminated -> confusion; poison -> poison; clean -> water; mutagenic -> mutation; rot -> decay. Enemies with strong poison attacks turn into strong poison, and ogres and giants turn into degeneration.
- fungus
- A non-interactive plant in the dungeon. Nothing special about it, except that it can block an oklob plant's LOF.
- fur
- +1/+2/+3 AC, 0/0/+1 rC. Beware of furry conventions, though. Fortunately, tail is not included.
- game design
- < _Jeff> dpeg: This is why you have to run everything past the powergamers and let them break it first :P
- gastronok
- A greedy elephant slug who ate a wizard for lunch and now casts spells! Casts airstrike, spammals, swiftness, slow, and 'slugform'-flavoured cantrip. You feel sluggish!
- Gastronok has been unjustly deprived of his 150 damage. Please multiply any damage you take from his melee attacks by 10.
- HD 20 means he has a 69% chance of just ignoring your mephitic clouds.
- < SeashellSalesman> holy shit < SeashellSalesman> i just got killed in one hit by a spell casting slug D:
- gauntlets
- Pairs of gloves have a 50% chance of being described as pairs of gauntlets in trunk.
- gauntlets of war
- A nice fixedart +3 AC, +3 Acc, +3 Dam gloves. "Thick gauntlets."
- gda
- see gold dragon armour
- Guideline Daily Amount. Time: 7200 s (25.5%) Fascination: 205 (110.5%) Entertainment 343g (60.0%) Addictiveness 14g (92.6%) Frustration 53g (5.1%)
- gdr
- see heavy armour
- Guaranteed melee damage reduction in 0.6 is (body armour base AC) * (13 + armour skill)/17 %
- geck
- Garden of Eden Creation Kit. If you see one of these in your game, you are probably not playing Crawl.
- gecko
- A lizard which is just that little bit stronger to make itself a thorn in the side of weak mages. Otherwise rather trivial.
- gehenna
- The branch of hellfire. Home of Asmodeus and the obsidian rune. Lots of lava to cross, and enough sticky flame and hellfire that you probably shouldnt bother with scrolls. Highest concentration of Fiends in any branch; HP & AC are recommended here.
- Gehenna 7 is a fortress with a moat of lava. Entrance through moat on other side of where you enter the level. Lots of molten gargoyles, lava denizens, and Fiends. Asmodeus hangs out in the fortress, guarding the Obsidian Rune of Zot.
- genie card
- 50% of the time, acts like a scroll of acquirement. The other 50% of the time acts like either a potion of decay or degeneration.
- genus
- Monsters are arranged into genera (plural of genus.) Monsters in the same genus are represented by the same letter. The main game significance of this is that different monsters in the same genus won't be distinguished by Detect Monsters.
- german
- http://www.crossmyt.com/hc/linghebr/awfgrmlg.html
- geryon
- The guardian of hell, holding the key to enter the four hells. Note that Geryon's musical skills are not hindered by silence in 0.5. (This was a bug, fixed now).
- ghabhntr
- Acronym for: give him a break, hes new to running
- ghie
- You die...
- ghost
- Ghosts get damage, hitpoints, resistances, speed, and spells very closely based on the former adventurer. They can be very dangerous in every regard; e.g. fighter ghosts can do 40+ damage in a hit and have more hitpoints than hydras, well-equipped ghosts can resist nearly anything, and well-learned ghosts can banish or even mutate you.
- Fortunately, they share the same weaknessess - conjurer ghosts can be effectively killed in melee, melee ghosts can be safely whittled from a distance.
- All player ghosts, much like other undead, resist poison, asphyxiation, torment, and negative energy. Unlike player undead, they do not (automatically) resist cold -- the use of "player undead" referring to ghouls, vampires, and mummies.
- Ghosts don't follow you down/upstairs. They are doomed to forever haunt the level. Ghosts don't appear on D:1, D:2, or the Temple.
- ghost titles: 1-3 weakling, 4-6 average, 7-10 experienced, 11-15 powerful, 16-21 mighty, 22-25 great, 26 awesomely powerful, 27 legendary
- Player ghosts that died without See Invis will not be able to see invisible and shall therefore die to some noob SpEn with a lucky strike.
- Like all monsters, you don't have to kill them in order to descend.
- If you feel you have left an extremely powerful ghost behind, the first enemy it will meet will be some necromancer who will dispel it to death. Always.
- ghost damage
- Take the weapon *base* damage, call it D. Add 4 * weapon skill * D / 100, call it D'. Add D' * fighting / 30, call it D''. Final Damage: figure is D'' + str/4, with a maximum of 50. Note that enchantment is IGNORED.
- For unarmed combat, D' is Unarmed skill + 4 + (XL only for trolls). For nonweapon, D' = 4.
- ghostrobin
- Griefer account originally created by cbus to persecute the dungeon with powerful ghosts.
- ghoul
- Player ghouls have claws (see unarmed combat), rN+++, rC+, rPois, and torment immunity. They also rot over time. Eating chunks can cure rot and/or restore HP; these effects occur independently, and are more likely when eating rotten chunks. Monster ghouls can occasionally rot you on melee, but are completely unspectacular otherwise.
- You can wear gloves as a ghoul now, at the cost of your unarmed bonus.
- ghoul reasons
- Decent in heavy armor, good at unarmed combat, gets undead resists, plays like a wussy troll that can wear plate mail and has amazing resists.
- Weapons are for cowards. Real men use their hands.
- giant amoeba
- A midgame monster which leaves a poisonous corpse. Not very hard for when you meet it and no special abilities. Notable for being (if you're poison resistant) one of the few things to eat in the Slime Pits.
- sorear prefers Polymorph Other. slime creature -> ice dragon is common and produces lots of clean chunks. Also, this way you don't have to fight pan lords.
- giant ant
- Like a snake but slightly worse. A tad slower but still faster then average. They have less EV and arrive after a few levels of HP are under one's belt, but light armor wearers like assassins and casters shouldn't underestimate them.
- giant bat
- A very pesty sort. Moves three times as fast as the average player, and isnt easy to hit, but is rather soft. Experienced players know that trying to run after it is useless; running away from it when its just out of reach usually works better. Be aware that this is your sole preparation for the unseen horror.
- The source of the greatest frustration and annoyance at lower levels, period.
- http://tvtropes.org/pmwiki/pmwiki.php/Main/GoddamnedBats
- giant beetle
- A very slow, yet reasonably dangerous creature. Do not stand and fight if you are not prepared for melee. You may want to instead take advantage of its slow speed by stepping back when it moves and striking when it cannot, or take advantage of its low MR with a confusion or paralysis wand.
- giant brown frog
- A nastier giant frog worth three times the EXP! Yay! Renamed to giant toad in 0.6.
- giant centipede
- A pathetic insect that, like small snakes, has the potential to poison you and ruin your day with just low enough odds to be YASD.
- giant club
- A giant lump of wood. (two-handed mace; Dmg 18 Acc -6 Delay 19)
- giant eyeball
- While these never have and never will kill any adventurers by themselves, their presence increases the danger of the other monsters exponentially due to paralysing anyone they stare at. Great players who have been felled by giant eyeballs include Stabwound, Iaido, and Julius Caesar.
- Its gaze doesn't need line of effect, just like smiting. Confusion doesn't stop it from gazing at you! Even magic resistance will not save you! If you're really at risk because one of these has showed up, and you can't escape, you could try something with generous targeting, like airstrike or bolts.
- giant frog
- generic melee guy that moves faster than you
- giant gecko
- Faster than average and can twoshot a level one mage without troubles. An underappreciated threat, especially when low or out of mana.
- giant goldfish
- This fish is what your Goldie looks like after overfeeding. It hurts, and hurts even more if you are in shallow water.
- giant iguana
- Just because it's an early game l does not mean you shouldn't take it seriously. Hits harder then a worm but is as fast as average.
- giant lizard
- Don't underestimate overly much if potentially fragile. They hit harder then giant iguanas with twice the HP. Mostly in the lair. Now amphibious and known as crocodiles.
- giant mite
- A creature that's almost dangerous but not quite. Can poison you, though, and hey, 10+ exp!
- giant mosquito
- Can make you sick with its attack, only a threat if you're trying to wait out poison.
- giant newt
- The weakest monster in the game. If you're sufficiently challenged by its presence to consult the bot, you're doing it wrong.
- giant orange brain
- Summons (shadow creatures), eats your brain, mutates you, blinks, uses confusion, and teleports itself if wounded. Avoid them like the plague.
- giant snail
- Very slow, but healthy and strong. Still easy to kill if you're prepared for melee or good with conjurations.
- giant spiked club
- It looks *really* painful. Damage rating: 20 Accuracy rating: -7 Base attack delay: 200, (pierce) damage, never generated with an enchantment. Cannot be wielded except by trolls, hill giants, and ogres. In trunk, they are 22 damage, 18 delay!
- giant spore
- Explodes when killed or next to you to do 3d15 damage and destroy your food. Fortunately it has no AC and only 1 HP, but average EV - throw a rock at it if you lack conjurations or wands. The bane of Zin-worshippers and spriggans (except you can outrun them)! Use a polymorph wand on it, especially on slime:6 to avoid making noise.
- In trunk giant spore explosions cause confusion and may cause ballistomycetes to grow
- sorear the Marksminotaur (L13 MiGl), worshipper of Yredelemnul, killed by an exploding giant spore (created by an active ballistomycete (created by a giant spore (created by an active ballistomycete (created by a giant spore)))) on D:11 on 2009-11-23, with 37349 points after 19708 turns and 2:06:31.
- Be sure to zap with disintegrate in trunk.
- they make a buttload of ballistomycetes
- Actually, don't zap them with polymorph in trunk. They turn into oklob plants every time.
- giant toad
- As of 0.6, the giant brown frog has been renamed.
- gila monster
- It's a giant lizard with a poisonous corpse.
- git
- git clone git://crawl-ref.git.sourceforge.net/gitroot/crawl-ref/crawl-ref
- gladiator
- Mundane class. Generally starts with: light weapon, leather, shield, helmet, nets.
- glaive
- Two Handed Polearm. Damage: 15, Accuracy: -3, Speed: 180%
- glaive of prune
- +0,+12 purple glaive. Unfortunately will *not* turn you into a prune, even if you are a scummy.
- glaive of the guard
- A +5,+8 glaive of electrocution with +5 ac, see invisible and berserk
- glamour
- Indicates that you are playing the wrong version of Crawl. Qyes immediately.
- gloorx vloq
- Guardian of the Dark Rune. Resists cold, elec, poison. Spells: poison arrow, miasma (as death drake), draining, torment, dispel undead, turn invisible. Note: speed 20
- Prepare to meet lots of Executioners on his level!
- gloves
- Armour for your hands. +1 AC. You can't wear gloves if you have large claws or are too tiny due to being a spriggan. If your gloves are cursed you can't put on or take off rings. Post 0.5.1, ghouls can wear gloves, but their bonus claw damage is taken away while wearing them. Fun for fighting hydras!
- gloves of strength
- Gloves of strength add +3 to your strength. Good for you. There's not much else to know about them.
- glow
- Powerful enchantments have cumulative side effects on the body, represented by a magic contamination stat. When it reaches 5, you start glowing, and you can get mutations. But it decays, 1:40 per turn randomised - unless you are hasted or invisible. The mutations are 1/5 random, otherwise bad with a 50% chance of overriding mutation resistance.
- The following effects cause magical contamination: haste, invisibility, extension (anything that extends haste, invis, or might -- including berserk renewal!), potion of resistance (1 point), controlled blinking and teleporting, mutagenic artifacts, miscasting spells, some miscast effects (Enchantments, Translocations and Transmigrations).
- A blue glow means something (such as an enchanter ghost or yourself) has cast corona on you and has no relation to your magical contamination. A grey glow means an insignificant amount of contamination.
- glowing shapeshifter
- Like a shapeshifter, only even worse - it changes much more often.
- gnoll
- Comes in packs, and usually packs punishing polearms of pugnacity. CAUTION: May have nets.
- gnolls
- see gnoll
- blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
- gnome
- Woohoo, earth aptitude of 60, but spellcasting of 156. Least played and won race as of 0.4.5. They were cut and replaced by Deep Dwarves.
- goad
- An ankus, but without an elephant.
- goblin
- One of the three main causes of early-game mage death, though melee PCs will practically laugh them to death. Generated very, very occasionally with wands, which make for nasty surprises.
- Sometimes goblins get slings, and sometimes they can be surprisingly dangerous with them. Don't laugh at early goblins til you've survived them.
- god ratios
- excluding xl<8, quitters, leavers (GOD:WON%,#GAMES): Lugonu:10.23%,665 The Shining One:6.84%,2018 Beogh:5.69%,738 Elyvilon:5.29%,964 Okawaru:5.22%,9012 Zin:5.13%,663 Makhleb:5.09%,2927 Vehumet:4.01%,3538 Yredelemnul:3.98%,1004 Nemelex Xobeh:3.94%,1725 Trog:3.77%,5143 Sif Muna:3.18%,6506 Xom:2.52%,2337 Kikubaaqudgha:1.87%,1392 No God:1.66%,3737
- gods
- '?' '/' 'G' for a complete list (in game). Type "??<full god name> reasons" (in the channel) to get a list of reasons which might motivate you to worship that particular god.
- goes
- Mouth food where in.
- gold
- Was meant as a tool to fight inflation, but failed. Money-gold connection removed in 1976.
- gold acquirement
- Gives 298 + 1d150 + 1d(1d(1d(2000))) gold (average around 625) Heavily buffed in 0.6.
- gold dragon armour
- 13 ac -9 ev +fire +cold +pois 110 aum. The best heavy armour around. Don't forget to butcher those golden dragon corpses *without* praying. One is guaranteed on Tiamat (who is not guaranteed). Remember, wearing/removing one is uninterruptible and takes forever!
- The chance of any particular randomly generated armour on D:1 being GDA is about 0.00873%.
- golden chain mail
- the cursed -1 Lears chain mail { nocasting -3dex }
- golden dragon
- Usually only found in the Realm of Zot or as a shapeshifter form, with occasional appearances on Vault:8 and the very deepest reaches of the Dungeon, golden dragons are one of the sturdiest of earthly dragons and the most deadly. They breathe fire, cold, and poisonous clouds!
- Their hide can be enchanted into extremely ungainly, but very strong, armour, providing protection from fire, cold, and poison.
- golden eye
- Come in packs! Confuse(checks MR)! Tiny! Fast! Also, they blink.
- golden helmet
- New in 0.5. The old "jewelled helmet". "Golden" is cosmetic.
- golem
- A magically animated servant. Often outlives its master, and can end up in the bottom of the sea, waiting for the proper time to finish its mission. During that time, ship anchors falling through the water are good entertainment and provide excitement.
- good air magic spells
- All of them, except maybe Static Discharge.
- good gods
- Elyvilon, the Shining One, Zin. Switching between them caps your piety at 45.
- They're false gods, as proven by the fact that those who went to the afterlife (ghosts) dump these three but not any other god.
- good ideas
- it is a good idea not to have a good_ideas entry
- Large characters should get an extra half a hand in terms of weapons, so they can use two handed weapons as hand and half weapons.
- Shadow dragon armour.
- spriggans in lichform represented by lowercase l glyph
- When you die, Crawl should let you know right away instead of pausing and saving a bunch of files and stuff first just to taunt you.
- Scythes get a bonus against plants.
- Ozocubu's Armour will absorb the initial application of Sticky Flame at the cost of removing the Ozocubu Armour effect
- Quicksand!!!
- We need hellfrost.
- If you actually have a good idea, make a FR on the sourceforge page instead of adding it to henzell.
- Volcanic caverns. P.S. make sure they have salamanders
- Henzell ideas
- goodplayers
- a !nick mapping that includes all players with more than six wins. They account for 73% of the wins in Henzell, but only 14% of non-quitting non-leaving games. They have won 3.32% of those games, compared to 0.2% for everyone else.
- gourmand
- The name of an amulet highly sought by mages for its ability to cure hunger issues by allowing the user to eat chunks whenever they want, instead of only when hungry. As a ghoul, allows all chunks to give you hp and cure rotting.
- The amount of nutrition you get from meat depends on how long youve been wearing the amulet and slowly increases from 0 to full, resetting if you take off the amulet for even one turn. You will receive "satisfaction" type messages indicating how much nutrition you got.The full protection from contaminated meat also takes time to activate.
- granite statue
- indicate the existance of a vault, so beware. By themselves they are harmless.
- grape
- Smallest snack besides sultanas. Eat in 2 turns to avoid starving in the middle of combat. 100 nutrition. Drop the stack for easy eating.
- great
- Describes a experience level 22-25 player ghost.
- great mace
- Biggest weapon in the maces&flails category that most races can wield. 16 damage, -4 accuracy, 180% delay. Buffed in trunk to 17 damage, 17 delay, making them slightly faster battleaxes.
- great orb of eyes
- Spell casting monster that leaves mutagenic corpses. will paralyze, confuse, disintegrate, slow, bite, and possibly even teleport you. Is also immune to enchantments.
- great steel mace
- The unrandart Undeadhunter, a +7,+7 great mace with holy wrath and rN+
- great sword
- A sword with a very long, heavy blade and a long handle. (two-handed Long Blade; Dam 16 Acc -3 Delay 17)
- greater anga
- Anga the great and terrible, but with additional ire.
- greater healing
- At max power, heal by 48 - 148 hp. Single most expensive invocation food wise at 600-1199 sustenance points; the difference between Near Starving and Dead is 1000. (2nd place is Lugonus Corruption at 500-999)
- greater mummy
- Like a mummy priest, but stronger in melee and with more HP. Please note that summoned undead include liches, which summon fiends. This happens regularly.
- greater naga
- These are the guys that are guarding the serpentine rune. They're not to be taken lightly, they can seriously poison you despite your poison resistance, blast you with orbs of energy and in melee they deal very significant damage. And they can haste themselves.
- They also resist any resistable spell (magic immune), so don't bother trying to disintegrate them. All elemental attacks work OK, though.
- greater servant
- Summons a temporary executioner, green death, blue death, balrug, or cacodemon -- if polymorphing your enemies or randomly digging will make things worse, hopefully not a cacodemon. Hostility chance is reduced (but never to 0) by invocations skill. Hostile if 1d(20 + Invocations * 3)-1 < 3 (e.g. 1/5 at 0 skill, 1/11 at 8 skill, 1/17 at 16 skill).
- greater vault
- A type of vault characterized by being filled with extremely out-of-depth random monsters instead of themed ones. Most of them look like they came from Angband; most (except for the secret doors vault) are very big. Many contain loot. Vault:8 is a full level greater vault.
- green crystal wall
- Reflects cold and flame the way ordinary walls reflect lightning. Immune to digging, disintegration, and Lugonu's corrupt ability, but even easier to destroy with Lees Rapid Deconstruction than rock walls. Does not appear naturally (except rarely in the deeper Vaults - it is a very bad day if this happens on level 8), so signifies a vault.
- green death
- Shows up as a 1. A bloated form covered in oozing sores and exhaling clouds of lethal poison. They can cast poison arrow, venom bolt, blink and can summon lesser demons.
- green draconian
- A form of draconians that is able to spit clouds of poison. Player character gets 70 Poison Magic aptitude. Resists poison at xl 7.
- green rat
- A significantly tougher inedible rat that appears in bands (poisonous corpse). Does not have a poison attack.
- greensnark
- Doesn't wear pants.
- One of the few people who can spell those unpronounceable demons without a crib sheet.
- greensnark maneuver
- A nigh-suicidal berserker-charge into the middle of a dangerous area of the game. Frequently ends badly: see !deathsin Tomb.
- gretell
- The counterpart to Henzell, for crawl.develz.org. Only accepts @whereis and @? from IRC. The evil twin of Henzell. Now accepts inquiries on PM.
- While Gretell is down, you can check out http://chaosforge.org/crawl/index.php?title=Monsters or http://www.cs.helsinki.fi/u/kielosto/crawl_spoilers/ss/crawl_ss_monsters_by_name.html or even http://crawl-ref.svn.sourceforge.net/viewvc/crawl-ref/branches/stone_soup-0.4/crawl-ref/source/mon-data.h?view=markup
- Code available at http://git.develz.org/?p=gretell.git or git://git.develz.org/gretell.git
- grey draconian
- A form of draconian which sucks less at melee fighting than other forms (although there's no change in aptitudes). Players get the luxury of having no breath weapon (as do players fighting grey draconian ghosts), but this is offset by (almost) double the base AC and double the tail-slap damage. Gains stats at levels faster too.
- grey rat
- A much more formidable foe than the plain rats, grey rats can kill in the midgame. If they get lucky.
- grey snake
- Super-fast annihilator of spellcasters foolish enough to let it get to close range, or of anyone who doesn't kill it quickly. Makes great undead minion fodder. Has no poison attack and is good to eat! A prime target for all that curare you've been saving up. Or better, mephitic.
- Cannot swim! Contrary to most other types of snakes. This can be used to your advantage.
- greyknight
- Splatter of minotaur berserkers and centaur paladins. Is becoming quite good at it (the splatting, that is).
- griffon
- Hippogriff's big brother. Lots of attacks and fair HP. Mostly notable for giving 1k experience without being nearly as hard as a hill giant or hydra.
- grimm
- !lm grimm place=zig:22 -tv
- grinding noise
- Usually made by a Boring Beetle, which destroys walls of the level. If it's happening rapidly and inexplicably, it's in a vault designed solely to annoy you. Can also come from Cacodemons, and from an eye of devastation's energy bolt. Can also come from the dig spell/wand of course.
- grizzly bear
- If you have to look at tips to fight a grizzly bear, I'm amazed you've made it this far. If it's berserk, you're playing trunk and it's low on HP. Congratulations!
- grue
- SquashMonster's crazy idea for a new race. Great at melee due to having claws/talons/horns to start, but those also reduce potential armor. Has a shroud of darkness, which reduces vision range to half, but also reduces the range at which monsters can see it. But don't expect to use that to be stealthy, as they have nasty innate shoutitis.
- Aptitudes: 80 fighting, 180 short blades, 150 long blades, 160 axes, 160 maces and flails, 150 polearms, 130 staves, 100 unarmed, 150 stabbing, 60 slings, 60 bows, 60 crossbows, 60 darts, 60 throwing, 80 armor, 90 dodging, 90 stealth, 130 shields, 60 traps and doors,
- 100 spellcasting, 80 conjurations, 110 enchantments, 160 summonings, 120 transmutations, 180 divinations, 80 fire magic, 80 ice magic, 80 air magic, 80 earth magic, 80 poison magic. Invocations and evocations are normal. Experience rate is 130. Strength or Intelligence (randomly) every 4th level.
- Patch is available on sourceforge at http://sourceforge.net/tracker/?func=detail&aid=2807004&group_id=143991&atid=757515
- grum
- Unique gnoll. Breeds war dogs. Will eat you! So will dogs! Wears the skin of a deceased war dog. Aw!
- His AC/EV/HP/Damage are just like an orc warrior with the same weapon and -2 chain mail.
- guardian mummy
- A mummy, like normal ones but bigger, beefier, and with necromancy miscasts for death curses. No spells! If you see one of these in Crypt, the Tomb entry is probably onlevel.
- guardian naga
- (pre-0.6) One of the big nagas, usually found in Snake: 5 or guarding a vault of treasure (Or mimics). Venom bolt, lesser healing, slow, teleport other. Leaves mutalicious corpses. Dangerous if they teleport you in Snake: 5 because you might wind up on the wrong end of the greater naga vault. They are also faster than average speed races.
- guardian serpent
- A big naga-like, usually found in Snake:5 or guarding a vault of treasure (or mimics). Venom bolt, lesser healing, slow, teleport other. Leaves mutalicious corpses. Dangerous if they teleport you in Snake:5 because you might wind up on the wrong end of the greater naga vault. Unlike real nagas, they have no hands and are twice as fast.
- They were called guardian nagas in old versions.
- guardian spirit
- Now in trunk! While wearing this amulet, you take damage to MP if able. Reduces magic to 0 on wearing.
- haha sigmund
- An experimental collaborative Crawl webcomic currently at http://augustus.1ts.org/~sigmund -- please contribute your own strips!
- Now actually has controls for moving between strips (and more than one strip!) High-tech!
- halberd
- Two Handed Polearm. Damage: 13, Accuracy: -3, Speed: 160%
- When you're low level, you do not want to screw with monsters wielding these.
- halbred
- A polearm with a loaf of bread at the end of it.
- half handed
- Half handed weapons, also known as hand and a half weapons act like one handed weapons if you use them with a shield. If you use them without a shield then you get an off hand attack, 1d3-1 bonus damage and -1 to delay if your delay is over 10.
- halfling
- Woohoo, a slow metabolism. Halflings make up for being small and weak by being bad at spellcasting. "!apt HA" for the bad news. Size -1. Also, relative to humans, halflings gain 1 less hp per level up to level 17, *and* 1 less hp at every other level. Gain a worthless dex every 5th level.
- Named so because it's like playing half a character.
- 90 shields in trunk, and the HP of a sludge elf. Allegedly overpowered!
- halfling reasons
- This space intentionally left blank.
- hall of blades
- Accessed from the Vaults somewhere between levels 4 and 6. Filled with animated weapons which can make your life rough if you don't take combat well. All of the ones initially spawned have random brands which can include draining or distortion, so be prepared for the Abyss. Airstrike and mystic blast work wonders here.
- The following base types are found: battleaxe, broad axe, flail, glaive, great mace, halberd, hand axe, long sword, morningstar, scimitar, short sword, spiked flail, trident, war axe. Brands are as appropriate for the weapon.
- !lm Meow DEPa type=abyss.enter 1 -tv:<0.3:>0.1
- hall of fame
- Fastest Win: hyperbolic, 14554 turns. Fastest All-Rune Win: Rob, 43248 turns. Fastest Win (real time): splat (aka 78291), 1h 37m. Longest Streak: Stabwound, 19 games. Most wins: 78291, 209 and counting. Least Friends: xyblor, 1.
- halo
- TSO lights up you and your surroundings like the Olympic Stadium, in a piety-based radius, centered on you. Within the halo's radius, every creature (excluding you) is easier to hit in melee, invisible creatures are revealed, and your stealth is ruined. Evil summons immediately turn hostile with TSO, but this is true of all good gods, not the halo.
- hammer
- Hammer, Damage Rating: 7, Accuracy Rating: +3, Base Attack Delay: 130%
- hammer card
- Damaging card; by card power 0: striking 1: stone arrow 2: crystal spear
- hand axe
- A small axe designed for either hand combat or throwing. (one-handed axe; Dmg 7 Acc +3 Delay 130%)
- hand crossbow
- A surprisingly useful early (First six or so) ranged weapon that fires darts. Thieves start with one.
- hard book
- Annihilations, Demonology, Necronomicon. All force miscast effects on people who fail to memorize spells, all require Spellcasting 6, <School> 10 to read, all are very hard to Acquire.
- hard books
- "This book is beyond your current level of understanding." It's one of Annihilations, Demonology, or Necronomicon. You need more skill in Spellcasting and the appropriate school to read or memorize from it.
- harold
- A human bounty hunter. Spells: bolt of fire, blink. Uses throwing nets.
- harpy
- Very quick monster with no spells; will not cause much trouble by the time you meet it (if you manage their wimpy fleeing). They can also steal your food with melee hits.
- haste
- Halves delay of all actions. Yes, it stacks with Swiftness, boots of running, weapons of speed, etc.. Level 6 Ench spell, Okawaru invocation, wand of hasting, or the effect of a potion of speed. Also one of the effects of berserking. Being hasted raises your hunger rate by 5.
- hat of bear spirit
- Unrandart cap, works like an amulet of guardian spirit, +2 Spirit rN+ MR +Rage
- hat of the alchemist
- +2 unrandart cap with +fire +cold +elec and 30 MR.
- hat of the bear spirit
- Appears as a furry hat before ID. Currently the home of a powerful bear spirit. +2 to AC, +spirit, +rage, +mr, +life.
- haunt
- The new summon wraiths in trunk: summons wraiths and undead "ghost" type monsters around the target. Smite-targetted, but only castable on a monster.
- hayenne
- TODO: HaNe,TrIE (done), MfTh (done), OgFE, KeCK after tournament ends.
- Likes !mut potions and chunks!
- < daftfad> Hi N
- hd
- Hitdice. Affects monster's magic resistance, spellpower, experience value, etc. Is essentially the monster's experience level. Affects what a monster polymorphs into, and whether it will be affected by things like mephitic cloud and confusing touch.
- Monster melee to hit is 18+HD*(1.5 or 2.5). The former for non-fighters, the latter for fighters. Beam to hit is 12*HD.
- Hill dwarves no longer exist. They were a playable race similar to mountain dwarves in earlier versions.
- headbutt
- An auxiliary unarmed attack you can get if you have horns or unarmed skill. Damage is 5 + (horns mutation level * 3). Add +2 for a hard helmet, or +5 for a spiked or horned helmet.
- heal wounds
- Restores a moderate amount of HP. Will not cure rotting (but will reverse it), sickness, poisoning, or confusion. Compare with potion of healing.
- healer
- This class starts with a quarterstaff (see staves for the ramifications of this), healing potions, and a decent standing with Elyvilon. Demonspawn and undead races are prohibited from playing as this class, as they cannot worship a good god.
- healing
- Heals a low amount of HP, but is still better than no healing at all. Effects that are significantly better than nothing include curing sickness, poison, rotting, and confusion.
- (not lesser) the god power has about 25% chance of pacifying a hydra with 5 invo. With 10 invo, 69%.
- see pacify immunes
- heavy armour
- Guaranteed melee damage reduction is 2*(body armour base AC + armour skill)% of the maximum damage the monster could do. This is capped at 50%, and can also not exceed your AC. In addition to the EV penalty, you lose part of the bonus you would get from Dodging skill.
- This bonus loss is a factor of strength and the armour's base EV penalty. At impossibly high values of strength it can be reduced to zero.
- You will train Dodging in a given piece of armour if your Armour skill level is greater than or equal to the armour's base EV penalty * 3. If it's heavy, you will train Armour the full time. Tip: If too much XP is being diverted into dodging, fight something invisible without see invis - you can't train Dodging like that.
- Regular heavy armours are ring mail, scale mail, chain mail, banded mail, splint mail, plate mail. Magical armour wearable by all races are dragon armour comparison[1], troll leather armour.
- Penalty to hit is EV penalty / 2. Shields add .5, large shields 2. Unarmed heavy armour users multiply by 2.5. EV penalty from armour (not shields) is eliminated when your armour skill is more than twice the EV penalty. Shield penalty when shield skill > 3, large shield at > 6.
- helix card
- Card power 0 adds random mutation, removes random mutation, or both. Card power 1 adds either a random or good mutation on a coinflip. Card power 2 removes either a bad or a random mutation on a coinflip, and then either deletes a bad mutation and adds a random one, or deletes a random mutation and adds a good one.