Henzell's learndb

Updated on Sat, 19 May 2012 06:55:20 GMT

03
http://crawl.develz.org/main/0.3.txt
05 changelog
http://sourceforge.net/project/shownotes.php?group_id=143991&release_id=689263
1
The most dangerous of dangerous demons outside of the named guardians in Pandemonium. Anything with Fiend in the name can cast Torment. Executioners are lightning-fast melee opponents. If you are looking at your map and you see a mysterious green 1 and can't figure it out, that's a waypoint. :)
12 axe
Nexos the Ducker (L5 MfIE), slain by a centaur (the +4,+12 hand axe "Rummage") on D:5 on 2011-08-23, with 387 points after 4995 turns and 0:10:20.
12 club
  1. redrum the Skirmisher (L3 DrCK), worshipper of Makhleb, slain by Ijyb (a +6,+12 club) on D:2 on 2010-08-19, with 120 points after 1033 turns and 0:04:06.
  2. Xenene the Insei (L3 OpMo), slain by Ijyb (a +12,+6 club) on D:2, with 110 points after 1254 turns and 0:06:41.
12 flail
subochre the Eviscerator (L23 FeMo), worshipper of Elyvilon, slain by an elf zombie (the +12,+0 flail "Xuxtait") (animated by a deep elf death mage) on Elf:7 (minmay elf hall circle) on 2010-11-23, with 376147 points after 110880 turns and 11:03:55.
12 knife
Sildraith the Skirmisher (L9 DSCK), worshipper of Xom, slain by an orc priest (the cursed -3,+12 knife of Dishonesty) on D:10 (erik orc 4) on 2011-04-11, with 4325 points after 10273 turns and 0:51:04.
12 spear
inspector071 the Martial Artist (L9 OpMo), worshipper of Okawaru, slain by a gnoll sergeant (a +12,+4 spear) on D:7 (gnoll camp medium 01) on 2011-09-30
12 whip
bh the Thaumaturge (L10 DEWz), worshipper of Sif Muna, mangled by a minotaur (the +12,+6 whip of Success drain) in Lab, with 6608 points
2
A demon between a 3 and a 1. Summon Greater Demon summons these and 1s. Many of the demons in this category used to be 1s before 0.10.
200 power
  1. With all skills at 27, you need 3 enhancers and 34 INT, or 2 enhancers and 50 INT. Impossible with just 1. Four enhancers don't give an effect better than three.
  2. Useful for airstrike.
20110619
The day of the infinite experience bug.
27
  1. Levels of the dungeon.
  2. Levels in each Ziggurat.
  3. Highest skill and experience levels.
  4. Gods. (Some day, anyways...)
  5. see knife of accuracy
  6. Strength you need to wear GDA without extra penalties.
  7. 7+8+2+9+1
  8. number of points in xomscumming's high score, divided by 1000000
  9. number of the heads of The Lernaean Hydra
3
The strongest of the common demons: sun demon, soul eater, ice devil, smoke demon, neqoxec, ynoxinul, chaos spawn.
4
The weaker common demons.
41
  1. Crawl (NOT stone soup) 4.1 Alpha, Brent Ross' ill-fated rewrite of Crawl. DCSS was spawned by two people who got tired of waiting for this to come out of alpha. Nearly unwinnable. NEVER CONFUSE THIS WITH SS 0.4.1
  2. http://crawl.develz.org/morgues/ancient/meneril/morgue-meneril-20080714-105929.txt
  3. <elliott> what's really overpowered in 4.1 <rwbarton> elliott: monsters
42
No, 27.
4chan
Anonymous 03/26/12(Mon)13:18 No.2506850 Dungeon Crawl Stone Soup is the only Roguelike worth a damn, fuck off and die.
5
A minor demon of minimal threat... unless it, say, picked up a pile of stones and you're low level.
72
Str, Int and Dex can reach a maximum of 72
7777
Zeliboba the Chucker (L8 MiBe), worshipper of Trog, blasted by a shadow dragon (bolt of negative energy) on D:7 on 2011-05-15, with 1980 points after 7777 turns and 1:05:50.
78291
  1. A very prolific player with an incredibly high number of wins and a pretty good win percentage to boot.
  2. Holy shit you are the luckiest most awesome son of a spriggan I have ever seen
  3. !lm @78291 char=hosk 1 rune=dark -tv:<0.5
  4. Killed the Royal Jelly in four hits.
  5. Once in #chaosforge he was accused of being a collective pseudonym.
  6. The Chuck Norris of crawl.
8
  1. This is either a statue or a golem. It's either totally harmless or one of the most deadly things in the game.
  2. Is also a marker for extremely out of depth monsters in vaults; both traditional and valued by most devs. Good results: d:4 unseen horrors, d:5 centaur warriors, d:6 fire crabs, d:9 sphinxes, d:10 fire giants, d:11 lichs. See also !tv vesto drwz place=d:9 1, !tv phyphor MiBe place=d:11 3, !tv davejl teae map=~three, !tv inde drtm place=d:5 4
  3. !lg wpd 1 map=minivault_25_ag -tv
80x24
  1. The proper size to play Dungeon Crawl Stone Soup curses version in.
  2. http://pastebin.com/LE83dffY - download and compile with `gcc file.c -o 80x24` to use the industry standard size terminal regardless of actual window size. Or just type "stty rows 24 cols 80" (without the quotes).
8888
Tollymain the Miscreant (L9 SpEn), worshipper of Kikubaaqudgha, blasted by a fire crab (blast of flame) on D:8 on 2012-03-03, with 3071 points after 8888 turns and 1:07:31.
9
Gargoyles!
9999
BDR the Grappler (L10 TrBe), worshipper of Trog, shot by a centaur warrior (bolt of flame) on D:9 on 2007-02-23, with 4932 points after 9999 turns and 2:26:10.
a bit more experienced
You killed something offscreen.
a dark tunnel
see volcano
a doctor
Welcome to the law offices of Danei!
abandoned shop
Either you bought out all of the shop's contents, you passed the tiny chance a shop was generated to not have any loot, or it's a flavour feature like a pre-dry fountain.
abbreviations
  1. Species and backgrounds are often abbreviated to two letters; for example Merfolk is Mf and Ice Elementalist is IE. Thus people will often refer to Merfolk Ice Elementalist as MfIE. Use the commands "!wtf Mf" and "!ftw Merfolk" to have Henzell tell you what the abbreviations are.
  2. A few other common abbreviations: randart = random artefact, unrandart = fixedart = fixed artefact, LCS = Lehudib's Crystal Spear, LRD = Lee's Rapid Deconstruction, GDR = Guaranteed Damage Reduction. Most abbreviations are linked in the learndb, so commands like "??LRD" will usually tell you what an abbreviation means.
abjuration
  1. Sends hostile summons back where they came from -- or reduces the amount of time before they disappear, at least. Note that going away and resting for a little while has the same effect. Comes in two flavours: single target (level 3) and full LOS (level 6).
  2. Monsters never use this spell. Instead, they have a 50% (if applicable) chance of abjuring instead of performing certain summons.
  3. <N78291> firestorm is the new mass abjuration
abomination
A hideous form with randomized ac, ev, speed - possibly faster than you. Random color x; uppercase abominations are much stronger. A scroll of summoning will give you a small one as a permanent ally. Usually found in the Abyss. If encountered near the wizard, it should be noted that they cannot open doors.
abyss
  1. A merry-go-round of doom, featuring many, many, many different kinds of monsters who will find your flesh, bones, mind, and life tasty. Be sure to pick everything up on the way and kill everything you can so the demons can get better fed.
  2. Each square has a 1/7500 chance of being a portal out. There is also an infinite amount of loot and the possibility of an abyssal rune. Staying in the abyss longer increases the chance of an abyssal rune being generated, with the probability maxing out when you have been in the abyss for 8260 turns.
  3. Converting to Lugonu will also let you get out, but be warned that divine retribution is typically of the same nastiness level as banishment.
  4. To get in, definitely: Fail your MR check against Banishment. Go down on a portal. Draw Damnation by yourself. Successfully invoke Lugonu's final power.
  5. To get in, maybe: Get hit by distortion. Unwield distortion. Badly fumble a Translocation or Summoning. Step on a Zot trap. Arouse the wrath of Vehumet or Lugonu. . Attract the attention of Xom. Try to affix (with vorpalise weapon) a temporary distortion brand. Misread the Grand Grimoire.
  6. You can run away from most stuff in the Abyss with haste. The only danger is getting mobbed by spammable minor demons and having Daevas or smoke demons to smite you. Ah yes, and the other big danger is boredom.
  7. <pwnmonkey> The abyss is like boris in level form
  8. <ktgrey> i wonder if everyone in the abyss, is there because they got banished to it <ktgrey> its like fantasy australia
abyss scumming
Doing this is a sure sign that you are playing like an idiot. Stop it.
abyssal knight
A renamed Chaos Knight of Lugonu.
abyssal knight reasons
!lg * won urune=15 min=xl
abyssal rune
  1. The longer you are in the abyss without leaving, the greater the odds of the rune being generated. If you're a Lugonu worshipper with at least *****, your odds are much better. Generation odds are maximized after 8260 turns (1990 for lugonite). The player may only have one abyssal rune, but another will be generated if the first is somehow lost.
  2. Each item in the abyss has a chance of being replaced by an abyssal rune at a chance ranging from 1/200 to 1/6 (assuming one doesn't currently exist)
  3. The starting abyss for Chaos Knights of Lugonu, aka Abyssal Knights, can never generate an abyssal rune.
  4. Since Sprint-Abyss doesn't spawn any loot, no, you cannot get this rune in Sprint III (i.e. The Ten Rune Challenge) and finish with 11 runes.
abyssal stair
  1. see hydrataur
  2. The biggest balls of them all.
ac
  1. Armour Class; the last line of defence against damage. The vast majority of sources of damage are subject to reduction by a random number between 0 and your AC; this is applied after resistances.
  2. Torment, smite, hellfire, sticky flame, and several other things completely ignore AC.
ac13
<Henzell>ac13 the Blocker (L16 MDFi) entered the Vaults on turn 66666. (Vault:1)
accuracy
  1. Your ability to hit and not miss things in combat. Affected by weapon modifiers, some spells, fighting skill, and some randarts.
  2. see spell accuracy
acehack
NetHack with improved interface. Public servers: http://AceHack.us/ (US), http://acehack.eu/ (EU). Features autoexplore! If you're bored of ##crawl, try #acehack for more helpful information on acehack.
acid
  1. Acidic attacks and defenses come from many Js, plus spiny worms, yellow draconians, and oklob plants. In addition to damaging you, they reduce the +s of weapons (to-dam only) and armour. Items are immune if the relevant plus is +5 or better, or if the item is an artefact. +4 or dwarven is good enough outside Slime. See also resist corrosion.
  2. If an item is not immune: having resist corrosion saves the item 9 times out of 10. Failing that, dwarven items and crystal plate mail save 4 times out of 5. Failing that, the item's plus (from 0 to 4, positive or negative) will cause it to save 6%, 18%, 34%, 58%, or 98% of the time.
  3. Acid damage increases for each unequipped armour slot (50% chance if wearing a cloak).
acid blob
  1. Acidic monster with a highly accurate ranged attack that can degrade your armour. Attacking it in melee can degrade your weapons, just like a jelly. Has better than average speed.
  2. Resist corrosion won't save equipment that's not immune, but it will save your life. Tends to be a hassle in any situation, especially if more than one. Worth 4k exp for a reason!
  3. <Kalir> Acid blobs are like brown oozes with oklob plants for hats.
acidrobin
  1. A 100% accurate emulation of exploring a dungeon during a hallucinogenic trip. The password is 'robin'. It's probably advisable not to play if you have epilepsy or are prone to motion sickness.
  2. see notthepope
acquirement
  1. Will give you a random item moderately likely to be better than a random item off the ground! See also ??<type> acquirement, where <type> is book, staff, weapon, jewellery, armour, misc, gold, food, wand,misc e.g. weapon acquirement.
  2. Q: What should I acquire? A: Wand. Or armour, or gold. Or, in rare cases, staff or jewellery. Or, in really rare cases, like you decided to do abyss with no food, food.
  3. Do not use over lava or deep water! What kind of item would you like to acquire? (\ to view known items) Something appears before you! You hear a sizzling splash.
action counts
Add dump_order += action_counts to your rc to add a table showing weapons, spells, abilities, and items used along with frequency of usage to your morgue files.
adder
  1. A renamed snake.
  2. Its poison can add to your hit point loss.
adeon
  1. Xom's younger twin.
  2. my favourite is toccata and fugue
  3. 1. win
adjectives
  1. List of item and randart prefixes: http://rush68.net/~dave/adjectives.htm
  2. (rtef|glo|run|dye|emb|hin|smo|twi|d-s|spar|ncr|pitt|limy|poli|fine|crud|ed l|stea|iri|bloo|cry|jew|ich|humm|furr|atin|erin|twit|black|dul|y-b|silk|tatt|nd s|fabu|sapp|jade|rust|blue|lden|brut|soft|smel|ming|anc|ck g|ne g|bron|stee|weir|ebon|mang|ue m|mith|very|dirt|tiny|e-c|litt|phos|arp|ork|pur|one l|t ser|ruby|chunky|in d|ivor|ephe)
adom
  1. Ancient Domains of Mystery. Contains emperor liches.
  2. Add doppelganger kings, too.
  3. And a dude named Khelavaster in a top hat.
  4. Possibly including partridges in pear trees. This is unconfirmed.
  5. More like Ancient Domains of Masochism. LOL ACID TRAPS LOL
  6. More like RUNE TRAPS LOL
  7. has female ogres
  8. <nooodl_> Pacra: i've been playing for two months and am still at the character creation screen :U
adom reasons
  1. frogs
  2. talking to frogs
  3. talking to frogs on mikee_'s account
adriyel
Zaps things like an angry middle eastern deity
advice
  1. RUN
  2. Don't die
  3. go kiku
  4. (Hit _)
  5. see which stat
  6. see where is my loot
  7. see im starving
  8. see hugeterm[1]
  9. Actually, ??advice is probably the only learndb entry you should trust for advice.
  10. see what speed
  11. see imp_parking
  12. see disarming
  13. <Ryak> you dont fight 8 headed hydras on lair 2, you put an exclusion down
  14. Always have a backup plan.
  15. see when do I stop raising str
  16. see resists
  17. see am i diesel
aerie drop
HangedMan wants you dead.
aerie vault
  1. (In)famous greater vault found at middling depths, containing a large green crystal spiral with lots of water, ball lightnings, vapours, and air elementals.
  2. This is probably a get-off-the-level vault. -LP
aevp
Adjusted body armour evasion penalty. Affects spell success, melee accuracy. Its value is [base_penalty + max(0, 3*base_penalty - str)] * [45 - armour_skill]/45.
af cold
  1. Attacks deal (1 to 3) * monster HD additional COLD damage (bypasses AC)
  2. This is why Golden Dragon simulacra can kill you.
  3. Stay the fuck away from hydra simulacra.
af elec
Electricity melee damage, electric golem (and sixfirhy) special. Reduced by electricity resistance, and by a further third if airborne. Deals 1-1.5x attacker HD elec damage (15-22 for golems).
agate snail
Very slow, but healthy and strong. Still easy to kill if you're prepared for melee or good with conjurations. Will withdraw into its shell in order to heal, which grants it regeneration and +10 AC, but causes it to stop attacking and become stationary.
agility
Provides temporary Dex, EV, and stealth bonuses.
agnes
  1. A megabatshit crazy spriggan fighter with a good lajatang. Speed 18, base damage 30.
  2. A unique anaconda that somehow learned to use weapons and armour. As you can see, she coiled herself up into an i shape.
  3. She may spawn with a potion of speed and an elec lajatang because CRAWL LOVES YOU
  4. Try a felid, so she can kill and banish you in the same blow!
  5. I got it from Agnes!
  6. !lg blashyrkh tebe killer=agnes 1 -tv
agony
Agony does to one living creature what Torment does to all living creatures in sight: halves its hit points, but never directly kills it. Unlike torment, however, agony does a magic resistance check and won't work on those with any negative energy resistance. It has a bonus to effective power, so it can affect even enemies that resist most hexes.
ahrin
nemelex xobeh ; sif muna ; trog ; cheibriados ; fedhas ; jiyva
air elemental
  1. An incredibly fast (speed 25) construct that can hide in empty space. Does not occur naturally outside of the Abyss, but can be summoned. Found in a couple of vaults and a wizlab as well.
  2. High-level (15 skill) air elementalists can control these beasts to deadly effect, but always (doubly so at low skill) be prepared to deal with a hostile one. See air elemental fan.
air elemental fan
Evoke for an (Evocations/30) chance of summoning an air elemental. It will be friendly with an (Air Magic/15) chance (capped at 96%), but any extant friendly elemental decreases your effective Air Magic skill by 5 for this purpose.
air elementalist
Starts with skill in conjurations and air magic, plus a book of Air. See bolt bouncing.
air elementalist reasons
The god you want always seems to be in that vault with the altar behind lava.
air magic
Elemental spell school.
air miscast
1: 4-12 elec dmg / meph cloud / rain cloud 2: 3d8 elec explosion / poison cloud 3: ball lightning / twister / 12-40 dmg airstrike.
air walk
Air elemental form spell; was L9 Tm/Air, removed long ago. Made you drop your whole inventory.
airstrike
  1. A single target attack spell; uses smite targeting, so it can hit any monster you can see. It checks AC and does 1/2 more damage on flying or levitating monsters. Spell level 4.
  2. Does less damage than Iskenderun's Mystic Blast at equal power. However, IMB is capped at 100 power, whereas Airstrike is capped at 200. High power Airstrike does more damage than 100 power IMB against flying monsters. 200 power Airstrike also requires a staff of air, robe of the Archmagi, 27 Spellcasting, 27 Air Magic, and 50 Int, so whatever.
  3. Of course you should.
ais523
it's amazing how inconsistent Crawl's interface actually is, it's much worse than NetHack's
aizul
A guardian serpent who fell asleep on the job, letting thieves loot his vault. Disgraced, he is now a warrior! Spells: venom bolt, blink other, sleep, poison arrow. Unlike other intelligent monsters, he cannot open doors.
akrasia
Weakness of the will.
akrasiac
  1. Person who suffers from akrasia.
  2. Including practically all the folks on this channel.
aladar
  1. <Aladar> i'm waiting for the forest branch so i can kill all spriggans
  2. <Aladar> fuck crawl <Aladar> worst game
  3. plays offline, see uncool[2]
  4. Hates high elves and octopodes.
  5. <Aladar> i am the beardiest
alarm trap
Wakes nearby enemies. Not particularly loud or threatening for most characters, but could be a pain if you're overwhelmingly stealth-based or if monsters stumble into it.
alchemist
See alchemist_card or hat_of_the_alchemist.
alchemist card
Transmutes gold into hp/mp. Always restores some health, and sometimes restores some magic depending on card power. Amount of gold spent increases with card power.
alcohol
< mikee_> for some reason when i'm drunk i hit the wrong keys instead of the keys i want
alefury
  1. directional shouts
  2. player tile overlays
  3. look up that good hexes breaking through MR idea on the tavern
  4. rough monster AC/EV estimate in descriptions
alexor
  1. < Alexor> swamp is a fun branch
  2. <Alexor> AGH WHY ARE THERE OGRES EVERYWHERE, AN OGRE ON D4, ANOTHER ON D5, AND GUESS WHO IS GREETING ME ON D6 (it is an ogre)
  3. is a bad joke police deputy
alistairs intoxication
L4 Transmutation-Poison spell. Has a (40 + power/3)% (max 73%) chance of confusing each natural, non-poison resistant monster in line of sight with greater than animal intelligence. Has a (60 - power/3)% chance of affecting you, even with rPois, if you do not have a source of clarity. Also drains 1-3 points of intelligence 5% of the time.
alive
  1. What you start out being. Not for long, most likely.
  2. Unless you're undead.
  3. Except if you're a vampire.
alligator
Nasty new monster in 0.6, it has roughly 3/2s the health of a komodo dragon, an extra attack, swiftness spell, gets bonus to speed in water, and likes to wait in ambush before chasing you onto land. Also comes in a much weaker baby version. Likes to kill you, thinks @ tastes like chicken.
alligator snapping turtle
  1. They have reaching attacks! With 50 damage! That's more damage than a stone giant!
  2. http://en.wikipedia.org/wiki/File:Alligator_snapping_turtle.jpg
alliteration
Helpless, the hell hound fails to dodge your headbutt. You headbutt the hell hound. You hit the hell hound.
almost dead
Still entirely capable of obliterating you.
altar
  1. Unlike other roguelikes, you won't be sacrificing much - altars are generally only used for religious conversion. You also can't use them to discover curse status, sorry. Silly Hacker.
  2. Well, unless you use the altar to change gods to Ashenzari, in which case you can. Clever Hacker.
  3. see overflow
alter
Alter means "to change". You probably wanted ??altar, or ?? alter self.
alter self
Gives a random mutation. Same as eating a fresh mutagenic chunk. Hurts your current HP, but cannot kill you directly. Cannot cast this if you are too low on HP. Level 7 transmutation, found in the Book of Morphology and the Book of Transfigurations. Removed in 0.8.
altered rat
  1. A rat found in a certain vault that can breathe fire. Since many altered rats are in a small room, they tend to kill each other with their breath.
  2. Ignore them, they trash your scrolls and don't give any experience.
am i diesel
<Elynae> elliptic: 46/31 is when you can start calling yourself diesel
am i going to die
Yes.
amazing games
  1. !lm !78291 xl=12 milestone=~orb of zot -tv:>1
  2. !lm rob char=ddbe rune=decaying xl=11 -tv:<2
  3. !lm jenius char=dgie milestone=~orb 2 -tv
  4. !lm heteroy char=kemo rune=silver -tv:<2
  5. !lm tartakower rune=silver 24 -tv:<2.5
ambrosia
  1. Restores MP and provides nutrition at the cost of confusion (Clarity does work). Found only in the Spider's Nest. In 0.11 eating ambrosia only takes a single turn, and the MP restoration is not instant, instead you regenerate MP quickly for a while.
  2. <N78291> nothing says emergency mp source like multiturn eating and confusion
ammo acquirement
Gives you ammo suitable for your highest trained launcher type (if throwing, darts/javelins). Gives 5 times the size of a typical stack, almost guaranteed to have an ego, almost guaranteed to have an enchantment (+1-+4 commonly).
amphibious
Monsters with this flag can move through (deep) water and most of them are faster than normal while doing so.
amulet of faith
  1. Piety increases one third faster. Yes, this means you get more gifts. Good gods save you more frequently. Xom has more dynamic piety and acts more often. Removing the amulet reduces your piety (-1/3).
  2. Wearing it during penance makes wrath happen more frequently (and so shortens the amount of time you spend in penance).
amulet of inaccuracy
Mostly harmless. -5 To hit in melee and range (for the person wearing it). This will affect anything (spells, breath, you name it) that has a chance to miss.
amulet of rage
Allows you to go berserk, and may extend the duration on kills. Chance of success depends on evocations.
amulet of resist mutation
When you would otherwise be mutated, this amulet has a nine in ten chance of stopping the mutation and giving the message "you feel odd for a moment". If you are undead, this also covers mutation-induced rotting.
amulet of stasis
  1. Blocks teleport, blink, haste, slow, berserk, finesse, and paralysis. Gives you some (possibly yellow) glow and cancels the status if you put it on while hasted or slowed, or while waiting for teleport.
  2. Yes, it stops paralysis in case you didn't read the previous entry carefully. Helpful against giant eyeballs caged in transparent walls, sphinx bands and such. It does not, however, protect against Aizul's and the Enchantress' sleep spell.
amulet of statis
Blocks claims unsupported by the data or supported by gambler's fallacy like reasoning. May make you look like you know what you're talking about if you put it on while arguing.
amulet of the air
the amulet of the Air {cFly +Lev rElec EV+3 Stlth++} Always appears unidentified as "a sky-blue amulet."
amulet of the four winds
clarity, rN+, 100 MR (!)
amulet of yendor
see {#nethack}
amulets
  1. The only potentially bad amulets are guardian spirit, faith, inaccuracy and stasis. The list is: clarity, conservation, controlled flight, gourmand, inaccuracy, rage, resist corrosion, resist mutation, warding, guardian spirit (0.6+), stasis (0.6+), faith (0.6+). 0.5 and earlier had resist slowing.
  2. Rage, gourmand, guardian spirit, and faith (if you have a religion) identify upon wearing. Stasis and controlled flight will ID if you utilize their effects (e.g. haste/slow; levitate). Clarity, warding, rCorr, and rMut can be figured out by checking for their effects, but won't autoID. Conservation and inaccuracy are left over.
anaconda
  1. Super-fast annihilator of spellcasters foolish enough to let it get close, and of anyone who doesn't kill it quickly. If you see an anaconda on Lair:8, read elephant shaped statue first. Otherwise, read on.
  2. Makes great undead minion fodder. Has no poison attack and is good to eat! A prime target for all that curare you've been saving up.
  3. <G-Flex> did I really just kill an orb of fire with an anaconda
anagram
  1. ynoxinul <-> unix only
  2. Sigmund <-> din smug
  3. Potion of brilliance <-> a bionic open if troll
ancient
congratulations, you've found a randart
ancient champion
A very dangerous spellcasting skeleton, found in one vault. Try not to lead them downstairs. Spell sets: iron shot, haste, pain OR bolt of draining, haste, throw frost OR venom bolt, haste, haunt OR IMB, slow, haste.
ancient gears
The labyrinth just rearranged itself.
ancient lich
  1. A fossil lich, resistant to fire, poison, and very resistant to cold and electricity. Can summon greater demons, and can usually cast iron shot or crystal spear, comfortably doing 3d48 damage in one shot.
  2. LuckyNed the Shatterer (L26 OgBe), worshipper of Trog, slain by a Fiend (summoned by an ancient lich (summoned by a Blue Death (summoned by an ancient lich))) in Zig:12 on 2011-04-05, with 438717 points after 68761 turns and 6:09:39.
angband
  1. That other other game
  2. The homeland of harpies!
angel
  1. If you manage to kill one, you get its stuff. Holy scourge, eudemon blade anyone? Sometimes a Lemuel vault places it in lowlevel dungeons behind translucent walls just to scare the hell out of you.
  2. Killing one can provoke retribution from TSO but this is mostly harmless.
angelscumming
  1. The majestic art of running around as a mummy, being chased by up to 10 angels holding gold, while trying to find a exit out of the abyss to clone the angels and thus the gold. Doesn´t work anymore.
  2. angel´s cumming
animal skin
AC+2, EV+0. Can be obtained by skinning sheep or yaks. The only difference between a skin and a robe is that the skin weighs almost twice as much, and it stinks. Unlike in old versions, non-randart skins can now have an ego property.
animate dead
Attempts to raise all corpses in LoS as zombies (if they're fresh enough) or skeletons.
animate skeleton
Animates a skeleton. If cast over a corpse, the skeleton will rip itself away, producing chunks; useful if you're wielding a mace of distortion or something.
ankus
An elephant goad. (one-handed Mace; Dam 9 Acc +2 Delay 14)
annihilated
You had -22 hp or less when you died. Parts of you are all over the dungeon.
ant vault
  1. ANT VAULT
  2. THERE ARE FOUR ANT VAULTS, ONE OF WHICH IS NAMED ANTHELL
antaeus
  1. This guy resides in Cocytus:7 and guards the icy rune. Unlike his demonic counterparts he does not summon and only has cold and lightning bolt spells at his disposal, but he hits like a ton of bricks and has a massive amount of HP. Bring cold resistance, lots of it.
  2. In 0.5 he learned how to swim, so plan accordingly. Notice that he is vulnerable to fire and *not* poison resistant.
  3. Don't vampiric drain him. !lg arafel char=hane place=coc:7 1 -tv
antennae
Detects monsters in a 2/4/6 square radius of the player; detected monsters are represented by a red {. Gives sInv and removes head slot at 3.
anticlimatic
After twelve years of wait and study... twelve years of rune farming... one man will die to a single sheep.
antimagic
  1. A weapon brand added in 0.8. Dealing damage with it sometimes makes monsters lose a turn when they try to cast spells. Wielding it reduces max mp by around 2/3, getting hit by it depletes mp. Works on everything that has non-divine spells, including demons, orbs of fire, electric golems, etc.
  2. Miscast chance for monsters increases based on damage dealt (with the weapon), decreasing every turn.
antique lich
Just a recoloured and renamed ancient_lich[1]. You'll get a lot for one, if it's in mint condition!
antique shop
  1. Shopkeepers know as much as you do, and price accordingly.
  2. In particular, you can learn nothing about the item from its price. And that scroll labelled PLOG will be 50x more expensive after you ID it as acquirement.
antiskillrobin
Only train one skill at a time. No switching until you reach 27!
anym
  1. Quite possibly related to Mr. Norrell, or the man himself. Wants DSHe to become a playable combination, because demonspawn are not evil, just misunderstood, really, and Elyvilon loves everyone equally.
  2. His campaign for president is being financed by Mephistopheles, but this has nothing to do with his stance on demonspawn rights.
  3. When Anym starts using quotes, be very afraid.
  4. Is not Markus Mackey, you can stop asking.
  5. Is very likely not wearing pants.
  6. Convicted perfectionist
aoe
area of effect. used to describe spells that affect enemies in more than one square. Normally, the implicit area is all of LOS
api
Application Programming Interface
apis
It's basically a Life Yak.
apocalypserobin
!lg apocalypserobin -tv:<0.1
apostrophe
A superfluous bit of punctuation that some old-timers habitually leave out of learndb entries. Legends tell of a time when it was deleted from input automatically.
appears from thin air
The monster in question teleported into your LOS.
apportation
  1. Yoink! Pulls an object in LOS to your feet. Great for dealing with those pesky ice statue vaults and the Orb Chamber; also quite nice for ranged-combat characters and Tukima users. Does not work through glass walls.
  2. Also good when you can't decide whether to loot or run, like the Abyss and SpWr speed divers. And for rescuing wands/potions from being picked up by intelligent monsters. And rescuing loot from jellies. And if you get into the habit of apporting damn near everything, can save you a lot of turns.
  3. Max mass is 3-5 aum per point of spell power. If you fail to apport a pile, and cannot apport any part of it, nothing happens; otherwise the non-apported part remains where it is.
  4. In 0.8, your ability to apport the orb is dependent on spellpower. There's a flat chance (1-in-6) of it failing; otherwise it will move a maximum of (pow / 10) - 1 squares towards you.
april
The cruellest month. This is official.
apropos
  1. see apropos randarts
  2. the hand axe "Giantbane" (weapon) {chop, -TELE rC+ SInv Stlth++}
apropos panlords
  1. Pandemonium lords with cohesive flavour.
  2. "A powerful demon, Stank has an armoured body with shiny metal wings. It stinks of brimstone."
  3. Cigeutte has a crystalline body with large insectoid wings. It is surrounded by a sickening stench.
  4. A powerful demon, Klear has a glassy body
apropos randarts
  1. Randarts with cohesive flavour.
  2. X - the ring of the Three Eyes {EV+6 SInv}
  3. <heteroy> h - the Grimoire of Supportive Black Arts 666 gold
  4. i - the ring of Xom's Flight of Fancy {MUT +Lev SInv} 403 gold
  5. see uber_randarts[7]
  6. see crap
  7. the +0 robe of Peek-a-Boo {+Blink} (BirdoPrey)
  8. K - the +1,+5 war axe "Spiderbane" {venom, rPois rN+}
  9. H - the ring of Xom's Amusement {MUT+ rElec rF+ rC+ AC+4 Int+5 Stlth+}
  10. the mace "Blugeona" {crush, +Blink +Inv rC+ rN+}. A long handle with a heavy lump on one end.
  11. G - the cursed +5,+6 halberd of Truncation (weapon) {slay orc, rF+ MR Int+3 SIn
  12. The cursed -1,-1 double sword of Frustration {pain, +Rage Dex-3 Int-3 SInv Stlth--}
  13. d - the ring of the Good {rF++ rC+ MR}
  14. x - the +1 crystal plate mail of Cocytus {+Rage rElec rC+ Curse}
  15. r - the +4,+2 demon blade of Evil (weapon) {god gift, pain, AC-1}
  16. x - the +10,-1 dagger of the Mosquito (quivered) {god gift, vamp, Dex+3}
  17. the +0 robe of Supple Strength {EV+4 Str+2}
  18. y - the cursed spear "Bighot" (weapon) {slay orc, MUT+ rPois Str+2}
  19. the ring of Spontaneous Combustion {rF- Dex+3 Int+2 Acc+1}
  20. < Stathol> A - the ring "Grats" {SustAb Str+4 Int+4}
  21. the +4,+3 great mace "Kilit" {slay orc, rN+ MR SInv}
  22. <ZChris13> _E - the +2 leather armour of Supple Strength {Str+1 Dex+3}
  23. <mikee_> U - the cursed short sword "Spiderslayer" (weapon) {venom, rPois rN+ Curse}
  24. the +2 cap of the Thirteen Spirits Spirit
  25. the +4 robe of Brilliance {god gift, Int+3}
  26. l - the +0 leather armour of Boredom {god gift, SInv}
  27. Y - the amulet of Coward {Ward Stlth++}
  28. the ring "Stat" {MR Int+4}
  29. You finish putting on the cursed +2 robe of Wrong Decisions {Str-5 Int-1}. You feel stupid.
  30. l - the demon whip of Pain and Death (weapon) {pain, -CAST rF+ Dex-5}
  31. the ring "Fries" {Hunger- rElec rPois}
  32. <Chapayev> first acq for this character: You finish putting on the +1 gold dragon armour of the Dragon {+Blink}.
  33. <valrus> L - a transparent robe <valrus> the +1 robe of the Moon (worn) {Int-2}
  34. v) mace "Hulk" {crush, MUT+ *Rage Str +4 Noisy}
  35. J - +2 leather armour of the Bagpipe {Stlth--}
  36. the +2 cloak of the Sun {rF++}
  37. r - the +3 shield of Shielding (worn) {rF+ MR}
  38. The -1 scale mail of Useu {Stlth--} (u - a +0 orcish plate mail)
  39. e - the +6,+1 falchion of Hacking and Slashing {speed, +Blink rF+}
  40. Y - the ring of Disaster {MUT+ *TELE +Inv Dam-5}
  41. n - the hand axe of Righteous Anger {holy, +Rage, Dex+1}
  42. You finish putting on the cursed +0 robe of Trial and Error {Int-5}. You feel stupid.
  43. s - the -11 chain mail "Ifailiw" {Dex+1 Dam+5}.
  44. <Patashu> You finish putting on the +1 plate armour of Fun {+Blink MR Dam+2}.
  45. k - the cursed ring of Suqin {Str-2 SInv}
aptitude
  1. A number from -5 to 5 reflecting your character's ability with a specific skill; higher is better. An aptitude of n means the race takes 2^(-n/4) times as much exp to advance as a human. Press ?% in game to see the big table of races and aptitudes. An aptitude of -1 or better is good, -2 is manageable even as your main skill, -3 is quite bad.
  2. 0.6 to 0.7 conversion: -5 = 238, -4 = 200, -3 = 168, -2 = 141, -1 = 119, 0 = 100, 1 = 84, 2 = 71, 3 = 59, 4 = 50, 5 = 42
  3. Try "!apt <race>" or "!apt <skill>" in ##crawl or in PM with Henzell. An "!" next to an apt indicates that it's highest apt possible for that skill out of all races.
arachne
A half-spider caster with a staff of poison and a spell that ensnares you with webs. And poison arrow and venom bolt. Unlike spiders, she is not poison-vulnerable---and the staff gives her resistance.
arafel
!tv arafel place=coc:7 1
arcane marksman
  1. <Melum> I'm gonna assume an Arcane Marksman is exactly what it sounds like
  2. Like a hunter but with hexes too. And fireballs. Starts with the Book of Debilitation.
  3. http://www.youtube.com/watch?v=8z_DUMmFKNU
  4. <ebarrett> go trog, use the book to kill the first dangerous thing you find
archer guide
Play ADOM.
archer statue
A statue that shoots missiles at you, resists a lot of things, can't be disintegrated, and runs out of ammo.
archiiij
<archiiij> ogaz: ooga chaka ooga chaka I can't stop this feeling
arga
+10,+6 mithril war axe of speed, +2 str, 30 MR, 0% overpowered. (The "mithril" is just flavor.)
arguments
Harder for mikee to win than crawl.
aristotle
A player that has finished over 1700 games and yet still has never managed better than 100,000 points.
armor
  1. <MarvinPA_> what's an armor
  2. see armour
armour
  1. If a monster hits you for up-to-X damage, and you have Y AC, you take 1dX - 1dY damage or so, with a minimum of 0. Special effects like poison are not applied in the 0-damage case. Melee attacks are affected by gdr.
  2. see armour skill
armour acquirement
  1. Will only give armour that you can currently wear (factoring in feet, claws, horns, body size). Troll/dragon armours are possible, but are rare (and the better types even more so).
  2. Will also give shields, rather than just worn armour.
armour popularity
  1. Robe:36.5% GDA:30.8% Plate:6.37% Leather:6.13% Storm_DA:3.60% Dragon_Armour:3.12% Animal_Skin:2.40% Crystal_Plate:2.64% Ring:1.08% Swamp_DA:0.84% Troll_Armour:0.72% Mottled_DA:0.72% Ice_DA:0.72% None:0.72% Splint:0.60% Chain:0.60% Banded:0.48% Steam_DA:0.24% (22% of these are randart)
  2. Percent of winners wearing given base armour type, including randarts and branded armours. Uses the same pool of morgues as spell_popularity.
armour skill
  1. Armour skill defrays the penalties associated with heavy armours, and increases the effectiveness of your armour by 1/22nd of its base value per level of skill.
  2. The EV penalty of a piece of armour is reduced by Armour skill. See aevp.
armours
  1. Robe:2/-0 Steam:5/-0,rSteam Leather:3/-1 Troll:4/-1,regen Mottled:6/-1,rSticky Ring:5/-2 Swamp:7/-2,rPois Scale:6/-3 Dragon:8/-3,rF++,rC- Ice:9/-3,rC++,rF- Pearl:10/-3,rN Chain:7/-4 Splint:8/-5 Storm:10/-5,rElec Plate:10/-6 Crystal:14/-8 Gold:12/-9,rF,rC,rPois
  2. Key: <armour name>:<AC>/<EV penalty>,<Effects/Resistances>. To avoid extra penalties, you need strength greater than or equal to three times your body armour's evasion penalty.
arrow
You shoot these from a bow or use them for sticks to snakes! (Hint: Use them for Sticks to Snakes.)
arrow trap
1d(7 + depth) damage.
artefact
  1. Artefacts in Crawl come in three flavors. Randarts are a normal equippable item with zero or more special properties, like a +3 scale mail with electricity resistance. Unrandarts are like randarts, but specified as part of the game, like cekugob. Fixedarts are weapons with unique and deeply special properties, like the Sword of Power.
  2. All artefacts are equippable items with special unidentified descriptions and (except for jewelry) can be identified by wearing. They are immutable except for curse status. See also ego.
article name
article text
articulated kraken
http://tinypic.com/r/jrtrih/3
artificer
A class that starts with three wands (enslave, flame, random effects (all with 15 charges)), a +0 staff, light armour, some evocations/traps&doors/fighting/dodging skill, and knowledge of recharge scrolls.
artificer reasons
  1. Wands of random effects will never screw up your wand IDing again!
  2. Diving XL1 spriggans.
ascii
  1. American Standard Code for Information Interchange, a 1960s standard for assigning numbers to the characters of the Latin alphabet and common English punctuation. If you say ASCII outside the context of teletypewriter design or character encoding standards, you probably don't know what you're talking about.
  2. You probably meant to look up character graphics.
ash skill boost
  1. Ash boosts some of your skills for each level of bondage. The boosts come in three sizes (low, medium, high: see [2]) and also depend on your skill level and piety.
  2. Low: staves+evocations (evoc staff), shield, dodging+stealth (evp < 2 armour), dodging+armour (evp 2 or 3 armour), all magic+evoc (jewellery). Medium: weapon, spellcasting (non-evoc staff), evoc (rod), armour (evp > 3 armour). Weapon bonus increased if 2h (or 1.5h with no shield), armour and jewellery bonuses increased if fully bound.
ashandarei
IRCs as "EulerLiar".
ashenzari
  1. God of divinations, curses and knowledge, new in 0.8. Likes when you wear cursed gear and explore the world. Grants passive divinations, mapping, SInv, Clarity, and an active scrying ability at increasing levels of piety. Allows you to reskill. Now provides ash skill boost.
  2. God of bondage.
  3. Piety gain is 6+6*Bondage_level/2 per level
ashenzari reasons
  1. Automatic identification of many items, passive mapping and monster/item detection, reskilling, clarity, see invis, and you get skill boosts from wearing cursed items. What's not to like?
  2. You have berserkitis.
  3. The escape hatch is a mimic!
ashenzari wrath
-4 to all skills and halved xp gain. Also boosts enemy AI: better pathfinding, they're more likely to target you when you're invisible, and they never forget about you. The wrath ends after you've gained two experience levels, not after a certain number of turns.
ashscumming
I wonder if letting this boring beatle run all over lair:8 while I struggle with hydras and infinite frogs will create more "space" for ash to appreciate me exploring
asmodeus
Casts hellfire, and summons hellions, brimstone fiends, balrugs and assorted fiery popcorn. Guards the obsidian rune, and drops the Sceptre of Asmodeus when killed.
asp
  1. Adjusted shield evasion penalty. Affects melee accuracy, attack speed, and (1.5-handed weapons only) damage. Its value is base_penalty - shield_skill/(5 + size_factor).
  2. Base penalty is 1 for bucklers, 3 for shields, 5 for large shields. Size factor is -2 for Og, Tr, Na, Ce; +2 for Ha, Ko; +4 for Sp; 0 for others.
assassin
A thief who accidentally left his short sword at home, but at least was smart enough to bring an enchanted dagger, a blowgun, and even a curare needle or two.
assassin reasons
  1. Enemies have hard time seeing you, and even harder time staying alive once you plant your +2 dagger firmly in their back. You get a blowgun and curare!
  2. The possibility of getting to backstab Sigmund
asshole
  1. see Sigmund
  2. see tgw
  3. see mennas
assume
makes an ass out of u and me; similar to the way assumption makes an ass of u and mption.
atheism
// 1 out of 7 non-priestly orcs are unbelievers. | else if (mons_genus(mg.cls) == MONS_ORC) {if (!one_chance_in(7)) mon->god = GOD_BEOGH;}
atheism reasons
  1. Crawl is a game where you can KILL GOD - if there are no Jiyva worshipers left in the game, Jiyva ceases to exist.
  2. Gods can seriously mess up decision making if you are new to Crawl. Particularly when deciding when to sacrifice vs. when to eat.
atomjack
has one of the fastest wins ever on CAO at 21k turns.
att
  1. pasting eating apt +156
  2. fuck it
attack delay
  1. Attack delay is 10 time units for a weapon with base speed 100%. Every 2 levels of weapon skill lower the delay by 1 unit.
  2. A weapon's minimum delay is half of its base delay (rounded down) but no more than 7 (5 for sabres). For example, a club (base delay 13) has minimum delay 6, while an executioner's axe (base delay 20) has minimum delay 7.
  3. Speed brand cuts delay by half (round up), and haste cuts delay by a third (round randomly up or down). These effects stack, after the base cap. As of 0.5, there's an absolute cap of 2 for attack delay.
  4. You can get an estimate of your attack speed by pressing '@'. See player.cc >_display_attack_delay() for details. >=200 extremely slow | >=155 very slow | >=125 quite slow | >=105 below average | >=95 average | >=75 above average | >=55 quite fast | >=45 very fast | >=35 extremely fast | <34 blindingly fast
  5. Since average speed is 10 time units, which is multiplied by 10 to get the 100% you see listed in a weapon description, the estimate can be translated like this: 20+ extremely slow | 19-16 very slow | 15-13 quite slow | 12-11 below average | 10 average | 9-8 above average | 7-6 quite fast | 5 very fast | 4 extremely fast | 3 blindingly fast
augment
http://en.memory-alpha.org/wiki/Augment
augmentation
0.10 Demonspawn Tier 3 mutation: gives scaling spell enhancers and slaying bonuses with self-damage: bonuses are equal to floor((mutlevel+1)*(maxhp-hp)/maxhp)*(1 enhancer + 3 slaying).
aum
Arbitrary Unit of Mass. Is exactly as arbitrary as it sounds, and nobody knows exactly how much it is. In old versions you gained 10 aum of carrying capacity per point of strength, since 0.6 you get 30 aum.
aut
Arbitrary unit of time.
autochannel
Bored of manually filling up on mana from Sif Muna or staff of channeling? Try autochannel! Latest version: http://pastebin.com/EjVeZuzq bugs / suggestions / improvement to ekiM please.
autodie
lua script by monqy; automatically dies
autoexplore
  1. Not using this is hazardous to your health
  2. Likes to wander around in circles in the shoals and still gets confused in hive occasionally
autofight
  1. put lua_file = lua/autofight.lua (in the default rcfile) in your rcfile and bind a key to CMD_AUTOFIGHT (tab by default). You have to macro a key to ===hit_closest in 0.7 and previous versions.
  2. <HangedMan> thank you, autofight, for walking up to this giant spore to punch it
autojuggle
Planned mcrawl feature: attempting to melee with a weapon inscribed with !a automatically swaps weapons and performs a melee attack.
automated text processing
A perfect opportunity to blame Erik.
autopickup
  1. Autopickup is a function which allows you to automatically pick up items when you pass over them. Items which will be picked up automatically have green boxes around them in tiles.
  2. By default, only food you can eat, unidentified and useful potions, jewellery, wands, curare-tipped needles, books and scrolls, used ammunition, an edged weapon if you do not have one (for butchering corpses), and coins will be picked up. This list can be changed (see [3] and [4]).
  3. Which items are automatically picked up is defined in settings/autopickup_exceptions.txt, or by pressing 'o' to edit options on the server. The format for adding new rules is "autopickup_exceptions = <[item type/name fragment]" for items to be included and "ae = [item type/name fragment]" for items to be excluded from autopickup.
  4. Autopickup rules can use item type ('weapon', 'armour', etc.) or name fragments (such as 'dagger', 'scroll' etc). One use for this is automatically picking up items that are glowing, runed etc.
autorobin
  1. A robin for playing crawl by holding down the letter 'd'. Now with automatic Lair -> Orc -> Vaults branch order!
  2. FLEEEEING
  3. Currently can clear L and O and die in V, on a good day
  4. see cashybrid
  5. 11686 ||| EATING scroll labeled PHIASA GEAH
autumn katana
A +8,+8 vorpal katana clarity who didn't get the news about katana removal. Dam 14 Acc +3 Delay 12.
auxiliary unarmed
  1. Auxiliary unarmed attacks are /extra/ melee attacks using body parts. You can get auxiliary unarmed attacks by having hooves, horns, talons, fangs, a beak, or a large muscular tail, or by having non-zero Unarmed Combat skill.
  2. 0.7 base damage | Kick: 5 + (hooves mutation level * 5 / 3) + (talons mutation level) | Headbutt: 5 + (beak mutation level) + (horns mutation level * 3) + 2 with helmet + another 3 with spiked or horned helmet | Tail-slap: 6 + (6 if grey drac) + (stinger mutation level * 2 - 1 [venom branded]) |
  3. | Punch: 5 + UC skill / 3 + (6 with blade hands) + 1d3 with claws (does not stack with blade hands) | Bite: (fangs mutation level * 2) + UC skill 5; + 2d4 with acidic bite mutation (and possible corrosion) | Pseudopods: 4 * (pseudopod mutation level) |
  4. see unarmed_effects
avatar
of Farewell: win three different Chaos Knight combinations.
average
Describes an experience level 4-6 player ghost.
awaken forest
does (high) damage to enemies (you) next to trees for the (long) duration
awesome books
Xom's Grimoire of Loss god gift a - Pain b - Fulsome Distillation c - Evaporate d - Regeneration e - Twisted Resurrection
awesome game
splat the Spry (L15 SpCK), worshipper of Lugonu, escaped with the Orb and 3 runes on 2008-09-09, with 1888791 points after 30462 turns and 1:37:14.
awesomely powerful
Describes a experience level 26 player ghost.
awfulplayers
  1. Membership in the awfulplayers list is strictly voluntary, but only open to those with over 1000 games and a win rate under 1%.
  2. <Wensley> once a year, mantis requires that we feed it one awfulplayer
axe magic
http://www.youtube.com/user/Pedjt#p/c/9163D30ECE5BA2F9/0/aWHd4M0QKNE
axe trap
1d(15 + depth) damage.
axes
  1. Once, the most popular weapon class. Hand axes are decent at start, but upgrade to a war axe when you can. And then switch to a broad axe or battleaxe when you find one. Executioner axes are the best two-hander in the game that can be wielded by normal-size races. Cross-trains with Maces & Flails and Polearms.
  2. [hands](Dam,Acc,Delay): Hand axe (7,3,13); War axe (11,0,16); Broad axe[1.5] (14,-2,16); Battleaxe[2] (17,-4,17); Executioner's axe[2] (20,-6,20)
axioms of law
  1. Thou shalt not use a termsize greater than 80x24
  2. Thou shalt not play local crawl
azrael
  1. A unique efreet. Uses fire spells (bolt of fire, fireball, sticky flame), but also uses both types of hellfire. Appears with hell hounds and fire elementals (several of each).
  2. Is certainly not a pushover, as hellfire does huge amounts of irresistable damage.
  3. <valrus> fire dude <valrus> whatitsface
azriel
  1. Health: 6000 - Speed: 30 - AC: 170 - Attacks: 50(drain), 50(drain), 100, 100 - Spells: breathe nether for 550 damage. Aren't you glad you're not playing Angband.
  2. Psst, you aren't playing Angband. You're probably looking for Azrael.
azure jelly
Fast moving jelly that hits very hard with multiple cold damage attacks. Frail characters need cold resistance and must avoid melee contact. Azure jellies are vulnerable to fire, and are in fact only rC+.
azuzu
<Azuzu> Nobody loves me! :c
b0rsuk
  1. b0rsuk is a badger of such great power that he has mastered his own mortality. He is enormous, three-headed and capable of breathing fire. Born before the history of time, he has grown in might and magical mastery. Being immortal, there is nothing left to acquire but godhood. His claws are golden and enchanted.
  2. Likes ogres. Raw, with a little mint sauce.
  3. Has killed Boris 4 times in a game.
  4. Loves Ball Lightning
  5. Has actually found a dwarven naga barding and a blessed eudemon blade. (Sic!)
  6. y - the -3,+15 bardiche of the Penguin (weapon) {god gift, speed, +Blink rElec AC+6}
  7. Finally, let it be known that my current nickname is 'b0rsuk', all lowercase in accordance with unix tradition. And "Borsuk" is not my name - "Borsuk Euroazjatycki" means "Eurasian Badger" (meles meles).
b26
  1. Dungeon Crawl 4.00b26, the last official Crawl release for several years preceding the start of work on Dungeon Crawl Stone Soup.
  2. Available at http://dungeoncrawl.org/ To get this working on a modern Linux system, change SAVE_DIR_PATH in source/AppHdr.h to "/usr/local/share/games/crawl-b26/" (trailing slash critical, make sure dir exists); and remove the braces from religion.cc lines 56-67. Then make install.
baby alligator
Seen in packs with their adult counterparts, they are slightly faster than the average race, hit as hard as a crocodile, but have more health. Not a great threat unless multiple ones gang up on you in water.
background reasons
See species reasons.
bad
  1. ideas
  2. your ideas
bad excuse
  1. but i wanted the loot
  2. but i was running out of food
  3. but jellies will eat it
  4. but i would lose xp
  5. but the wiki said
  6. but i like chei
  7. but my aptitude is -2
  8. but i might need it later
  9. <punpun> I didn't expect the minotaur to actually hit me 2/3 times
  10. <Lotus> but ill die
  11. it got lucky
  12. <eeviac> I thought I could kill it
  13. but I was wearing faith
  14. <HangedMan> ew, 3020 zig, that won't have anything of worth
  15. <Ragdoll> but my winrate
  16. but the learndb said
bad idea
You can't have just one. See bad ideas.
bad ideas
  1. See http://crawl.akrasiac.org/bad_ideas.txt or http://sites.google.com/site/cherrypickedbadideas/ for ortoslon's selection of ~100 favorites.
  2. <rwbarton> !learn del bad_ideas[2000]
bad ides
  1. Visual Basic IDE
  2. of March
bad randarts
  1. the -12 splint mail of Joy {Str-3 Int+1}
  2. You finish putting on the cursed -7 gold dragon armour "Usupatad" {EV-5 Dex-4}
  3. the -6 robe of Winter {EV-4 Dex-4 Int-1}
  4. the amulet "Phitwautz" {Faith MUT+}
  5. i - the cursed ring "Doacepam" {MUT Acc-2 Dam-3} 28 gold
  6. the -15 plate mail of the Good {god gift, Stlth--}
  7. the -7 wizard hat of a Thousand Suns {god gift, Dex-2 Acc-2}
bad sa
  1. My understanding is that you can't make randarts ponderous, right? As it is, I'd rather have the +5 to stats than max resists in most cases
  2. Gloorx's pack of Executioners is pretty scary for anyone except a Chei worshiper.
  3. It's a Giant Spiked Club of Speed! I'm not using it because I'm deadly afraid of ditching my shield.
  4. If you're weren't a naga, I'd suggest wearing the [golden dragon] hide without enchanting it. The AC is disappointing, sure, but the EVP is much more manageable and you still get all those sweet resists.
  5. Trolls are really garbage as the game goes on, and lose all their advantages when the game actually gets into being good
bad vaults
  1. minmay_temple_entry_levitate, minmay_temple_entry_oklob, vehumet_trees, general_overflow_altar, D:8 temples, labyrinth_trapped, minivault_12, minmay_statue_hallways
  2. that entry vault that makes grinding noises
  3. that entry that traps you behind a horde of plants
  4. Entries with secret doors.
bad words
Any word that isn't in words.
badchar
  1. type '!rng @badchar' to get a random bad character. "Bad" is defined as the greyed-out race/class combinations in character creation.
  2. see rng[8]
badcrawl
  1. reskill to tornado
  2. I figure, if i learn the game with chei, when i'm better, everything will just seem so much faster.
badforum
  1. Make skill levels in magic skills (spellcasting, fire magic, hexes...) give a penalty to HP.
  2. <omndra> I have NO problems with having challenge Races. However, It is a BIG mistake to have Ogres fill in that gap. (It is by far the worst design choice made by the devs for this game IMHO)
  3. (On Vehumet) "For a magic oriented god it's pretty flavorless to gain piety from melee IMHO, it's better to grant piety only for kills using magic."
  4. "...it seems weird that Halflings remain as a choice. They have almost nothing going for them to make them a viable choice!"
  5. Also - what if armour had a chance of getting its EV penalty lowered by the "ECW I" aspect of the scroll?
  6. Revise Orc Priest smiting ability. Transform it to reduce a target to 1-15% of total health
  7. Make throwing skill important for both accuracy and damage of [throw frost and throw flame].
  8. Idea regarding manuals: Turn them into 1 time use items that increase your aptitude in the skill by 1.
  9. "Equipment in crawl is generally a bit of a nobrainer IMO."
  10. For all other species moving on ground is primary and water is an obstacle. Make octopodes primary water creatures and implement a minivault random cave river system.
  11. "As in, all enemies fall in one of two categories: popcorn and extremely dangerous (liches, including Boris fall into the first category for example, steam dragons in the second - even with rElec and 50+ SH) with little to no middle ground."
  12. "I like the food reform, it makes things more realistic"
  13. Shadow Creatures can get you Orbs of Fire to fight against Orbs of Fire.
  14. "The woman's body appeared to leap like a frog as her limbs twitched convulsively at each impact of the sexual onslaught..."
  15. That and my burning love for Jellies has nothing to do with my orientation. n_n It's hard to explain, but... the thought of their thick, gelatinous form melding to my shape to grip me firmly, combined with the burning heat from the acid... it just gets me so excited.
  16. A little prompt that says "you need 9 strength to wear this" would prevent a lot of seemingly unavoidable deaths for new players.
  17. AC is all but irrelevant to Spriggans
  18. I'd definitely consider switching to TSO or Zin for Zot.
  19. Im still standing to my word.the gong is the answer to all my prayers!!
  20. 2 runes!!!!!!!!more than i ever had!!!!!!and not even in wizard mode!!!!!!!!!!
  21. the guaranteed starting shield tends to be a stronger choice than beginning with Trog.
  22. nerf uncontrolled blink by allowing it to land you in lava/deep water. compensate by making levitation level 1.
  23. Apportation at higher power should be able to open and close doors at range.
  24. In the course of 17 turns you went from what I'm assuming is full/near full health to 10 HP. That's insane.
  25. Really, if I get !faith early, then I have plenty of ?identify. If not, I burn !identify on amulets until I find !faith.
  26. Pre-haste and pre-fly/levitate self. Then Scroll of Vulnerability
  27. Reflection is hands down the best brand in the game.
  28. An idea that just popped in my head. Maybe this has been discussed before; A mutation which causes you to forget things.
  29. An MDFi who does Elf with no rN can drop over 5-10 levels.
  30. If you don't find at least rN+ on elf 5, I would either switch to TSO (rN+++ at full piety) and scum abyss for piety, or try slime pits for the third rune
  31. Kill a mummy and get a pile of wrappings. use enchant armor to get a robe of Rneg+ and Rfire-. Dunno how useful it would be but I guess if someone was lacking rneg and wanted to do the crypt it might help.
  32. Don't enter Elf without rN+ at the very least.
  33. The damndest thing about Swamp is how cool those wisps are, and how they can ruin a caster's day if he doesnt stop and think a little bit.
  34. Having a shield stat of 60+ has serious implications on the game and makes almost everything trivial.
  35. Let the player cultivate a garden. Gardening is an active and optional interaction and it would make the game more interesting for the players who chose to do it. Players who hated carving chunks could just farm all their food somewhere. Since fruit is faster to eat anyway, this would be a strategic decision as well.
  36. Take away Tormentor's other attack and make them only able to torment. Make them 4s instead to compensate.
  37. You shouldn't put anything into weapon skills before XL10, and you should be sure to pick one by XL15. If you find something nice between those points, go for it. If you're XL15, you can't wait any longer and will need to settle for something FAST.
  38. Has anyone else noticed ice beasts doing less damage than normal in the latest trunk? Seriously, they can hardly hurt high-AC enemies anymore. Summon Ice Beast is now near-useless as an anti-hydra and anti-bee weapon now, and it's easily outperformed by CCF.
  39. What about changing the disposition of the loot in the labyrinth so that, instead of having it all in a pile by the exit with the Minotaur sitting on top, it's scattered at random around the labyrinth?
  40. It's more fun to ignore 'good' advice and play terribly and still win.
  41. I'M WEARING BOOTS OF ESCAPING! I'M WEARING BOOTS OF ESCAPING!!
  42. I just lost all of my elite named and leveled up orc warriors and spell casters, as well as all of my lesser orc minions to an elf named Nikola on level two of the Elf Mines.
  43. I dont find okawaru helpful at all since Im really stingy with my hunger cost so I usually die before I activate heroism. also its very hard to find the 3 books that contain dragonform so I would think sif muna definately fit the build alot more unless you find the book early then should just go okawaru or evilyvon.
  44. What if you couldn't use a wand in the normal way, but instead, being a furry animal, you could charge your fur with it's ambient static power. as a Felid (and MAYBE Kobolds, being hairy, could have this), you like roll around on a wand or something, draining all it's charges.
  45. Train spellcasting even if you never want to learn a spell. A good 3-4 levels will do. I forgot about doing that and ended up getting stuck between a rock and a hard place (an Unseen Horror) with my TrMo of Chei. My backup plan was Slouch, but... yea, cant cast slouch with 3 mana!
  46. Must learn spell is: Sticks to Snakes, with this, you can try to conquer Elven Hall. This is one of the best spell, for killing all elves, quick and easy.
  47. Luckily I don't think that there is any monster in the game called "Dragon".
  48. Why spriggan of chei?Spriggan speed as you see is not so important (considering i managed to go so far)-the only disadvantage Chei gives.So why not
  49. For example, Octopode is Op because those are on the syllables. Spriggan is Sp because those are the first two letters, presumably because it has 3 syllables.
  50. This might be a bit out there, but check it out. Change Felid to Familiar. Put in a mechanic that gives you the chance to convert any spellcaster based on your charms skill. Make the total amount of things you can have charmed based on level. You can probably take away the nine-lives thingy at this point.
badirc
  1. <DarthCloakedGuy> I've gotten an AC of 2 on a felid before <DarthCloakedGuy> That's better than a robe
  2. <DarthCloakedGuy> I thought Iron Shot was a powerful, high-damage spell, likely to kill Sigmund. <DarthCloakedGuy> I was wrong
  3. < Lightli_> Seriously, Fire Storm spam works on everything but Cerebov and diamond obelisks
  4. <DarthCloakedGuy> Sif Muna gives you an evocable ability to get mana from health
  5. DDs: Good for bra sizes, not adventurers
  6. If I wanted comfort, I'd get a USB console controller. Vikeys is okay, until I have to move diagonally. Then they're a pain.
  7. really? is it even possible to survive pan/hell without tso/kiku
  8. <Perryman> LOOK AT THAT INVISIBLE GLOWING THING LETS ATTACK <Perryman> fr: remove invis or make it useful ?
  9. anyone have any ideas on how I kill ghost moths as a dark elf caster
  10. Also, the second Diablo 3 comes out, I can stop playing DCSS
  11. Whatever. Mak and Veh rule but they wont win you the game. Where as TSO will
  12. i pretty much consider necromutation or undeadform necessary for extended game.
  13. if you have no damage dealing capability Pacify won't work
badlearndb
  1. TOO MANY LISTS
  2. Please take a look at any entry that needs improving!?
  3. <MarvinPA> worse than badwiki
badmantis
0005611: Received +3 lightning scales {sslith, rElec} barding as NaSt.
badwiki
  1. An old wiki (with lots of out of date and incorrect info; enter at your own risk): http://chaosforge.org/crawl/ There is an interesting essay about the relevance of the Chaosforge wiki located here: http://eronarn.info/misc/wiki.html
  2. "Freeze, the first spell [in Frost], is not the best. it's [sic] damage is decent, and it slows cold-blooded enemies, but it can only hit adjacent enemies, and unlike Flame Tongue, it's [sic] range does not increase with spell power."
  3. "Azrael and his fire elementals all trail fire, you can use that to fence in other enemies nearby, if there are enemies."
  4. Beware of the food cost!
  5. http://crawl.chaosforge.org/index.php?title=The_Ziggurat&oldid=13247#Archer_strategy
  6. recommendations include: ddne of chei, spen of tso, abandoning makhleb in the midgame (because his power dips).
  7. Mountain Dwarf Fighter of Cheibriados (strategy guide): A wrecking ball
  8. My power is increasing. I can feel Vehumet's pride and ice in my veins as I stride forward, destruction filling my mind. This lair will prove no more difficult than fighting an angry child.
  9. "Like with bears, they have tentacle and bite attacks; pulls a target next to the body, tries to bite."
  10. Volcano - "To fully explore it, you'll need a reliable means of levitation to cross the lava, which is rare at this point in the game."
  11. Draining weapons are devastating at any point in the game
  12. Skalds need Evasion (to cast magic)
  13. Besides fire resistance you won't be needing much, although making the effort to reach rC+++ to protect yourself in case you need to pop an Ice Storm at close range is an excellent idea.
  14. You completely deleted the original Mummy Wizard guide article and replaced it with a link to your own shorter, incomplete guide. This is not acceptable in a community-driven wiki.
  15. "Strength [...] increases the rate at which you learn the Armour skill and weapon skills."
  16. Magic Dart is a definite upgrade over Freeze any way you look at it
badwordpress
The amount of vanilla races is already very low, unless you count elves.
bag of holding
The Floor.
bailey
  1. A forbidden dungeon of the mad chevalier. A timed portal vault. It's full of axes, polearms, gnolls, orcs, or elves, depending on the RNG. Loot is somewhere between "some crappy axes" and "multiple scrolls of acquirement."
  2. One bailey: 4 scrolls of acquirement, 3 potions of experience, 2 potions of magic, a potion of resistance, a potion of gain dex, EW I and EW II, a potion of heal wounds, and a ring of control teleport.
  3. G - the +21 crystal plate armour of the Great Game (worn) {rC++ Dex+1}
  4. It is possible to encounter two baileys in the same game - one axes and one polearms.
balance
<Henzell> That's easy, balance doesn't even exist!
ball lightning
  1. Like a giant spore, but zappier. They don't exist naturally, but Conjure Ball Lightning (L7 C/A in Sky) can make them, and are also in rare abyss, swamp, and aerie vaults. Cannot be conjured over water or lava. Remember that ones casted will explode when they time out!
  2. !lg Ahrin id=651986 -tv
ball of energy
  1. Evoke for MP. Gives (9+Evocations)/2 MP (average!). 5.5% chance to drain all your MP, drain 1-3 INT or confuse you for 11-20 turns at max Evoc. Has another 4% chance at max Evoc to fail. The closer you are to 0 MP, the higher your chance to fail. Then another 4% chance to fail no matter what. Lower Evoc, lower success!
  2. At low Evocations, don't bother. The initial bad effects become less onerous as you reach double digits, but this is by no means a reliable item in 0.10. Optimally, use clarity, or keep a stock of potions of curing, as situations where you need 20 MP are situations where 11-20 turns of confusion are almost entirely unwanted.
  3. Details: 9 in Evocations x 6 times, it fails horribly. Then after that, Has a 133/Evocations% chance of failing. Even if it doesn't fail, it rolls 4d((77-Evocations skill)/4). If that roll is greater than your MP percentage, it fails. Even if that doesn't fail, it has a flat 4% chance of failing.
ball of seeing
Takes a random number between 0 and (Evocations * 6), and causes the first applicable of the following: If it's <2: temporary loss of 1 int, <5: set MP to 0, <10: confusion, <15: nothing. Otherwise, 50% chance of nothing, 50% chance that it magic maps based randomly on your evocation skill.
ball python
  1. A renamed small snake with constriction instead of poison.
  2. <rwbarton> it's a cross between a snake and a ball lightning
ballistomycete
  1. they make a buttload of spores
  2. spores make a buttload of them
  3. polystyrus the Transmogrifier (L12 SETm), worshipper of Sif Muna, killed by an exploding giant spore (created by an active ballistomycete (created by a giant spore (created by an active ballistomycete (created by a giant spore)))) on D:11 on 2010-01-05, with 19181 points after 18777 turns and 2:15:14.
  4. A buttload is am imperial unit of impedance.
balrog
An upstanding citizen of Moria. For the Crawl native, see balrug.
balrug
  1. A giant flaming rug that can smite and toss around fireballs with abandon. Always generated with a branded demon whip.
  2. The balrug hits you with a demon whip of freezing! You are engulfed in flames!
banana
This fruit gives 1000 nutrition, but takes only two turns to eat.
banded mail
AC: 7, Ev:-5 (Heavy armour). Doesn't exist.
banishment
  1. Sends the target to the Abyss. Cast by draconian shifters, deep elf demonologists/sorcerers, Louise and SOME (ancient) liches, wizards, deep elf magi, ogre-magi, Erolcha, and pan lords. You get some XP if you damaged the monster beforehand. In 0.11, XP is handled like for kills by summons.
  2. It's also a Lugonu power.
  3. An equivalent effect may happen if you get hit by a weapon of distortion.
  4. The purple smoke created by banishing can block LOS like a scroll of fog, though obviously not as reliably.
banner ideas
  1. Kill the Serpent of Hell in each of the four hell branches.
  2. Win/get the orb/get 3 runes as a pig
banners todo
vow of courage -> dauntless
banshee card
Acts like a scroll of fear, where the chance of success is based on the card power.
bard ideas
<Kalir> Randart kazoos? <monky> randart kazoos.
bardiche
This polearm is an enormous combination of pike and battle axe. Damage 18, accuracy -6, delay 200, damage type: chopping. Was called lochaber axe in earlier versions. Will always be called lochaber axe in cbus's heart.
barding
Armour for the non-human half of nagas or centaurs. Worn in the boot slot, but has 4 base AC and can be enchanted to +4; they also cannot get the "running" brand, but can get (fire|cold) resistance. Can get the levitation brand, and lasts until cancelled, like boots of levitation.
bardling
  1. a L1 bard. Sings about as well as William Shatner.
  2. You wanted maybe barding?
bargain card
This card (as in, from a deck) will discount prices in stores by 20% during the bargain effect.
barnacled rune
Found at the bottom of the shoals. See shoals for more information.
bart
  1. some tiles player
  2. plays tiles
base damage
  1. In 0.8 : 3: knife; 4: whip, dagger; 5: club, quick blade; 6: short sword, whip; 7:spear, hammer, sabre, hande axe, quarterstaff; 8: mace, falchion; 9: flail, ankus; 10: morningstar, long sword, trident; 11: scimitar, war axe, demon whip; 12: spiked flail
  2. (0.8) 13: demon trident, demon blade; 14: eveningstar, broad axe; 16: great sword, double sword; 17: battleaxe, great mace; 18: bardiche; 19: triple sword; 20: executioner's axe, giant club; 22: giant spiked club
bashrobin
  1. You may only damage things by bashing things clumsily with non weapons. Auxiliary unarmed attacks and constriction are not allowed, so no Ke, Ce, Mi, Dr, DS, Na, Op, Mo, Gl, or Tm.
  2. Nerfed in 0.7 :(
basilisk
Gila monsters were replaced with these in 0.9. Same stats, but with a petrifying gaze attack.
bat
  1. An extreme pest. Moves three times as fast as the average player, but deals only one damage. Has better HP than a rat, and very high EV. If you are two squares away from a bat, step backwards instead of moving next to it, so that it won't be able to hit you and move away in the same turn.
  2. http://tvtropes.org/pmwiki/pmwiki.php/Main/GoddamnedBats
bat challenge
  1. Die to a bat as a deep dwarf.
  2. No, berserk doesn't work. And inner flame is cheating. Forms don't work either!
bat form
  1. An ability you get as a vampire at xl3. Grants minimum movement delay and gives a bonus to EV and Dex when unencumbered but cripples your Str. No spellcasting.
  2. Eronarn the Necromancer (L27 DSNe), worshipper of Sif Muna, collapsed under their own weight caused by gaining the bat transformation on Lair:2 on 2008-08-27, with 538692 points after 150318 turns and 17:21:18.
bat vault
MICROBAT MEGABAT GIGABAT FIREBAT GHOSTBAT FRUITYBAT ICEBAT SKELETONBAT DWARFMOUNTAINBAT
battleaxe
17 / -4 / 170%. Largest common axe, and readily available on early orc warriors. Dwarven battleaxes are commonly obtainable from skeletal warriors, hell knights, and vault guards.
battlelust card
Power 0 acts as a potion of might, 1 causes you to berserk after a 10 aut delay, 2 gives you a slaying bonus
battlemage
  1. BATTLEMAGE
  2. SOOTHSLAYER
  3. KILLUSIONIST
  4. TRANSMUTILATOR
  5. CHARMS DEALER
  6. TRAUMATURGE
  7. HEXECUTIONER
bazaar
  1. A room filled with several shops. Portals to bazaars appear on random levels and disappear after a set amount of time, so be quick trying to find it. Once you leave the bazaar you can't return, so buy what you want before leaving. Some bazaars won't disappear until entered (these don't feature the "coins being counted" or bell tolling messages).
  2. Can appear in the main dungeon from floor 10 to 26. They have one chance (per shop) in (thirty minus floor level number) of being generated instead of a shop, with a maximum of one per floor. See shop generation.
  3. < Garhauk> bazaar on d:27 and only 11 portals to check! < Garhauk> ok nvm it was the 2nd one < Henzell> Garhauk the Eviscerator (L21 FeBe) entered Wucad Mu's Monastery on turn 90470. (D:27)
bcrawl
Crawl, with all of the best bugs all at the same time
bdr
  1. A player that spends way too much time adding to the learndb (and so earning the ire of the other IRC participants through the generation of spam).
  2. Is believed to own the trophy for "Most Embarrassing Death", gained through dying to an orange rat summoned by one of his own ghosts AFTER said ghost was slain. Anyone with a more embarrassing death than that may feel free to !tell him about it.
beak
A mutation that gives you a big sharp thing on your face that you can peck things with. Kenku start with a beak. A peck is an auxiliary unarmed attack that does 6 damage. Having a beak prevents you from wearing a hard helmet (caps and hats are okay though).
beam damage
calcdice_calculator<A, B, C, D> means (B + pow * C / D) damage divided among A identical dice. Die size is rounded up/down at random, weighted by remainder.
beam ice
Damage type used for throw icicle and ice storm. 40% resistible (by rC).
beam lava
Damage type used for bolt of magma and fire storm. 55% resistible (by rF).
bear
  1. PARTICULARLY dangerous, particularly when you first see them, particularly when they get particularly low on particles of hp and go PARTICULARLY - BEARSERK!
  2. Whats not to like about Robin Hood? Ill steal from the rich and give to a poor bear: me. Stay here, Friar Boo-Boo.
bear cave
  1. Found on Level 8 of the Lair about half the time (the other half of the time you get a dog cave). Contains Polar bears, Grizzly bears, Bears, and honeycombs. The bears start off behind a wall of plants, so you can run away if you don't think you can handle them.
  2. http://tvtropes.org/pmwiki/pmwiki.php/Main/EverythingISWorseWithBears
beard stats
Beard values for 0.10 are: beardless < 10, choko beard < 30, some beard < 60, quite a beard < 90, very beardy < 120, extreme beard < 150, extraordinary beard < 190, incredible beard < 240, uncanny beard < 300, almost entirely bearded >= 300
beastly appendage
Turns one of your body parts into the "monstrous" equivalent (horns, tentacles, etc). Is not powerful enough to meld armour. Level 1 pure Transmutations. Book of Changes.
beef jerky
  1. The highest nutrition food for its weight at 2 AUM, 1,500 nutrition.
  2. IT'S MINOTAURS! BEEF JERKY IS MINOTAURS!
bend space
Does 1d4 damage to you (this can kill you!) and causes you to blink randomly (ignores cTele, unlike all other blink sources). At high power, damages (by up to 1d5) and blinks nearby monsters.
bend time
Slows down everyone who's standing just next to you, unless the monster passes a (Monster HD)d3 > ((16+INVO*8)d2)/2 check.
beogh
  1. is a deity worshipped by the cave orcs native to parts of the dungeon. Only orcs may devote their service to Beogh, and must prove their devotion by bloodshed and sacrifice. Devout followers of Beogh can smite their foes, and especially fervent devotees of Beogh may even gain followers of their own, for the orcs still look for their Messiah.
  2. The green rat evaporates and reforms as an orc! B - a wand of polymorph other {zapped: 1} The orc falls on its knees before you. It asks, "Are you our saviour?"
  3. Beogh encourages the use of orcish gear by giving additional bonuses for wearing it. With armor, you gain virtual armor skill points based on your piety (+.5 to +2.5) in addition to the virtual armor skill for wearing orcish gear (+2). Weapons are +1 damage bonus (as per magic bonuses) for orcish weapon, then +0 to +6 more based on piety.
  4. In 0.5, Beogh no longer takes sacrifices, but accepts the kills of living, undead, demonic, and holy beings. Beogh also disapproves of cannibalism (all orcish flesh, not just your deceased followers).
  5. Also the god of Anonymous. Arbeogh says, "Never gonna let you down." Arbeogh roars a battle-cry! Your orcs go into a battle-frenzy!
  6. !lg * beogh ktyp=water 2 -tv
  7. You swap places. Oreg drops 526 arrows. Oreg picks up a poisoned arrow.
  8. God of fast food.
  9. < mikee_> my last beogh game mostly involved getting my orcs killed on purpose to sac their corpses for piety
beogh reasons
  1. You like making your own orc army!
  2. You want to do to Sigmund what orc priests do to you.
beogh wrath
ABANDONMENT: 50 penance, you stop walking on water if applicable (glub glub glub glub), all tame orcs go hostile. RETRIBUTION: 25% smiting (and not the 7-17 kind), 12.5% 1d2 dancing orc slaying weaps, 25% followers abandon you if still worshipping, else fall through 37.5% summon hostile (warlord, high priest, knight, warrior, plain)
beos
Unemployed Operating System
berserk
  1. Grants a bonus 1-10 damage, 5 Strength, 50% HP and reduces your attack and movement delay by 33% for 20-40 turns. This duration increases on kills if wearing an amulet of rage or worshipping Trog.
  2. While berserk, you can only move, open/close doors, attack with your wielded weapon, if any, pray, eat, and butcher corpses if you are wielding an edged weapon or have claws or talons. Notably, you cannot use items or abilities, including god abilities, even Trog's. Be prepared before berserking!
  3. After berserk ends, you are slowed for 100-200 turns and exhausted for a while.
  4. There is also a mutation (called "berserk" by crawl, described as you "lose your temper in combat"; plus "makes you angry" on artifacts) that causes you to go berserk sometimes after attacks. The chance varies (5%, 15%, 25%) with the mutation level, and the chance of passing out decreases.
  5. see undead[2]
  6. If you worship Chei and go berserk unintentionally, Chei will prevent the increased speed effect. This should not be considered an endorsement of Cheibriados.
  7. http://disneycomics.free.fr/Ducks/Rosa/D92514/20.jpg http://disneycomics.free.fr/Ducks/Rosa/D92514/21.jpg
  8. Berserking uses up a very large amount of nutrition, and you cannot use the ability from Trog or evoke it from an amulet or randart if you're Very Hungry or worse. The rage duration may be extended on kills if you're wearing an amulet of rage or worshipping Trog.
  9. The chance of passing out after your rage is 1 in: 10 + (rage_mutation_level * 25). If worshipping Trog and not penitent, there's an additional piety-in-150 chance of not passing out. You'll never pass out if Xom made you go berserk.
berserk rage
Berserks you! Will not work if you are exhausted from a previous berserk.
berserker
  1. A melee class that starts out worshipping Trog. Starts with a light weapon, animal skin, and enough piety to use Trog's berserk ability.
  2. http://oglaf.com/pinkhaze.html (definitely NSFW)
berserker rage
  1. Level 3 Enchantments spell found in book "War Chants" (crusader starting book) that causes you to go berserk. The main reason why crusaders are great.
  2. No longer exists in 0.9. The main reason why skalds aren't great.
beserk
it's berserk
bestiality
  1. see fuk_da_sac[43]
  2. see beastly_appendage
bhaak
  1. Still believes that Nethack is the most popular roguelike.
  2. Also believes that the earth is flat.
  3. Happens to maintain a Nethack fork, UnNethack. If you're curious how a Nethack with some thoughts spent on balance could look like, give it a try: http://sourceforge.net/apps/trac/unnethack/
  4. Is on the record as stating that he is not a shark.
  5. Likes ke$ha
bident
Hand and a half polearm: Dam 7.5 Acc +3.5 Delay 12
big fish
  1. It's big, and it lives in water. Also the name of the fish sandwich sold by Burger King.
  2. http://www.dopefish.com/
big kobold
  1. A kobold with much more HP that's worth a decent chunk of exp.
  2. But they can have branded weapons and a kobold pack almost always has some blowdarts. MOSTLY harmless.
  3. kinda like a kobold. only bigger.
  4. Not actually bigger.
big words
pompholugopaphlamasin
birdoprey
  1. Breaker of hearts; crusher of dreams.
  2. http://i.imgur.com/SwSJu.png
bite
An auxiliary unarmed attack you can get if you have sharp teeth or fangs. Damage is (fang mutation level * 2) + (unarmed skill / 5).
black bear
  1. Like a normal bear, only black (well, blue, in this case!). They go berserk when they are afraid. Common sources are scrolls of fear, or low health.
  2. More harmless than you would expect.
black draconian
  1. A form of draconian that is able to shoot lightning. The player race's breath sneezes lightning bolts and explosions in random directions. 2 Air Magic aptitude, and -2 Earth Magic aptitude. Resists electricity at xl 7, and gains big wings (temporary flight) at xl 14.
  2. <FaMott> Its like a disc of storms, with less killing yourself.
black knights horse barding
A +10 centaur barding of ponderousness, with Hunger- and rN+. Appears as a black horse barding.
black magic
<elliptic> !lg * vmsg~~).*).*).*).*)
black mamba
  1. Very fast snake that does a lot of damage and can inflict multiple levels of poisoning with one bite. Extremely dangerous, but susceptible to resistible magic, such as wands of paralysis, confusion, slowing, and disintegration.
  2. Used to be just "black snakes" in 0.5-.
  3. An arrogant creature with a great jump shot who always has the ball in his hands come fourth quarter.
black sheep
!vault african_american_sheep
blackguard
Skill level 8-14 in stabbing. Pronounced "blaggard".
blackrayjack
I hate player ghosts and player ghost accessories
blade card
Prompts you to wield a weapon. Power 0: temporary flaming, freezing, venom, draining or vorpal brand; Power 1: temporary distortion, pain, antimagic, chaos or elec brand; Power 2: Tukima's dance.
blade hands
  1. A potent level 5 transmutation spell that grants a large increase to unarmed damage but impedes spellcasting while active. Base damage is 8 + str/3 + dex/3 + UC. Also adds +6 to offhand punch damage. Does not stack with claws.
  2. You could be casting Blade Hands instead of reading this entry. Get to it.
  3. When you have blade hands, everything starts to look like a pillow.
  4. Kvaak the Gullible (L12 SETm), worshipper of Farts, mangled by a 20-headed hydra on Lair:2 on 2011-07-23, with 105641 points after 28865 turns and 2:38:28. Blade hands is not a good option for dealing with hydras.
blade trap
2*depth + 2d29/2 - 1d(AC+1) damage, or up to 28 + 2*depth. Contrary to its name, does not deposit blades. Scariest of the mechanical traps, but will almost never hit you if your EV is above 10.
blasthardcheese
why
bleeding
  1. Reduces a monster's HP by a tiny fraction each turn, supposedly.
  2. sucks.
  3. Bleeding makes enemies leave blood trails, which can be useful for tracking down fleeing fast enemies or invisible ones, maybe
bless
The final ability (******) of The Shining One, Kikubaaqudgha (if you so chose), and Lugonu is the ability to place a permanent brand on your weapon by praying at their altar. This doesn't make it into an artefact or anything, so you can still enchant it further. See the shining one[4], {kikubaaqudgha[3]}, or lugonu for details.
blessed blade
Blessing a long blade with TSO improves the base type slightly, giving +1 Dam -1 Acc -1 Delay. The resulting weapon is called a Blessed Blade regardless of the original type.
blessed katana
A katana blessed by The Shining One. Dam 15, Acc +2, Delay 120%.
blessed toe
Sort of like a curse_toe, but summons holy monsters instead of undead and mushrooms.
blindrobin
  1. You can't see any monsters.
  2. On CDO, you can't see your HP or MP either.
blink
  1. Magic that translocates you to somewhere visible, not deep water or lava, and not blocked by translucent wall. Statues are fine. Random blink tries for 3 to 6 steps away, then tries closer. You won't go farther than 6. Semi-controlled tries random blink from 2 to 7 steps in the direction you chose. Controlled lets you choose where to land.
  2. Blinking is unreliable in the Abyss and blocked by prev-tele items; it is uncontrolled if confused or on a no-control-teleport level teleport control[2]. Controlled Blink gives semi-controlled blinks on no-TC levels. Blink scrolls respect no-TC normally. Most other sources of blink give uncontrolled blinks, or semi-controlled if you have TC
  3. Lugonu blinks, miscast blinks (including distortion effects), blinks from plain Warp, and blinks from draconian shifters cannot be semi-controlled. All blinks cancel Condensation Shield. Monster blinks, unlike those of players, can pass through walls. If you do manage to blink in the abyss (1 in 3 chance), it's a very nice instant random teleport.
  4. Evokable randart blink costs 1mp and 50 food, and you need 9 skill to use it at excellent.
  5. It doesn't land you in water or lava, but it may land you in clouds. (see embarrassing_deaths[5])
blink frog
  1. One of the toughest enemies in the Lair, though it earns this title mostly due to its ability to blink and its appearance in packs. Poison works well, as do conjurations, and you can even melee them if you can hit them consistently.
  2. Immune to distortion. (Do you care?)
blink range
  1. Blinks the caster a distance away from the player.
  2. Nessos is an asshole.
blinkrobin
  1. blinkrobin: You cannot move.
  2. Press and hold 'o'. When lvl 2, learn blink and assign it to b. Press and hold 'o'. More macros are coming.
blizzard demon
New 2 in 0.10, replacing the blue death: bolt of lightning, freezing cloud, airstrike, bolt of cold.
blog
http://crawl.develz.org/wordpress for interesting articles on play-testing and general development Stuffs!
blood and souls
  1. BLOOD AND SOULS
  2. see arioch
bloodbane
  1. Unrandart +7,+8 vorpal demon blade that lets you berserk, makes you angry, and makes you less stealthy.
  2. < MarvinPA> The centaur goes berserk! < MarvinPA> The centaur hits you with an uncursed blackened katana! < MarvinPA> what < MarvinPA> no < MarvinPA> argh < Gretell> MarvinPA the Arsonist (L11 OgFE), worshipper of Vehumet, slain by a centaur (the +7,+8 katana "Bloodbane") on D:11, with 6649 points after 18712 turns and 0:41:07.
bloodstained
Randart prefix, but if it's a red battleaxe it might be the Wrath of Trog.
blork
  1. A unique spellcaster orc. Tends to have a rather strong weapon, and dangerous if he hastes himself and you don't have much AC.
  2. Not to be confused with Björk the orc.
blowgun
  1. Blowguns shoot needles. Whether or not a needle affects a monster depends on a HD and throwing skill check. See blowgun[2]. Skill and enchantment also affects the duration of effects, see {blowgun[3]}.
  2. You have a flat 2% chance of affecting monsters with HD14 or less. In all other cases, or if this 2% chance fails, you will only affect a monster if 2+ 1d(3 + Throwing Skill + Blowgun To-Hit) is greater than the monster's HD.
blowgun of the assassin
the +6 blowgun of the Assassin {+Inv Stlth+}. Shows up as a tiny blowgun.
blue anna
  1. <dpeg> the Endian guinea pig :)
  2. brought us nisse AND the ring of charms. whatta generous feller
  3. Also responsible for minotaurs with rods.
blue death
  1. A greater demon that can cast shadow creatures. They're usually pretty tame, but every now and then they can pop out something nasty. Also uses bolt of lightning and cold for (when you normally meet it) inconsequential damage. Vulnerable to fire!
  2. !lg puddinbane place=abyss char=mibe -tv
  3. Churchmouse the Blademaster (L27 HaWn), worshipper of Okawaru, blasted by a smoke demon (divine providence) (summoned by a deep elf sorcerer (summoned by a Blue Death (summoned by a deep elf demonologist (summoned by a Blue Death (summoned by a deep elf demonologist))))) in Zig:21 on 2011-08-02, with 649571 points after 98719 turns and 13:08:27.
blue devil
It flies and doesn't like fire. Only a problem if you walk into the wrong ice cave a little too early.
blurry vision
You fail to read scrolls with 20%, 40%, or 60% chance at levels 1, 2, 3 of this mutation. Scrolls that you fail to read aren't wasted. Also affects spell memorization. Having this mutation at all completely disables passive scanning for traps(!), and each level is equivalent to -2 to traps & doors when stepping into an undiscovered trap.
bmh
  1. Has finally embraced civilisation.
  2. Coded Cheibriados. Is rumoured to worship this god in real life.
  3. Hates the other gods so much he is coding new wraths for them.
bmoore
Lair -> Lava
bobbens
  1. An ancient Pokemon lich of considerable power and great evil. For evidence of the latter, search in his .crawlrc for delay_message_clear. Is also rumoured to be training two kittenliches.
  2. Claims that he does not streak and swears he wears clothes. No, seriously.
  3. Beards count as clothes.
  4. Can spell prescience correctly. Wow.
body slot facet
Horns, Hooves, Talons, Claws, Antennae (Anything which restricts or makes an armour slot unavailable)
bog
Originally "B.O.G." for Brian's Orc God, was the (implied) deity associated with orc priest smiting in early 4.0 code. References to Bog were removed from the 4.0 code. Beogh is Bog's descendant, Stone Soup's god of the orcs.
bog mummy
  1. Soggy mummy. Cold and fire resistant to one level, amphibious (but slow); hits harder (25 to 20; additional AF_COLD touch attack for 4). Slows, throws frost, and casts corpse rot.
  2. A brackish-water variant of your average mummy. Instead of canopic jars and copious fluttering bandages, this creature was pushed face first into a bog and left to mummify naturally over hundreds of years.
  3. Like a regular mummy, curses your items when killed. Because Swamp wasn't quite annoying enough already.
  4. Don't fight from on top of your potions. Not that you needed to drop them.
bogart
All jokes aside, you probably are looking for boggart.
boggart
  1. Very weak by themselves until they start summoning, at which point they can be extremely dangerous. Can instantly summon 8 yaktaurs or slime creatures. They have very low HP and MR, so zapping or casting disintegration, fireball, paralyze, enslave, confusion, and polymorph are all safe options.
  2. They also turn themselves invisible to make things more fun. If a dozen monsters suddenly surround you, better get fleeing.
  3. Probably the best creature to polymorph.
  4. Can also summon more boggarts, which can summon in even more boggarts...
  5. GODDAMMIT WHY ARE THERE SO MANY
bolt
  1. a certain type of projectile property that penetrates through enemies and reduces the remaining range by 1 (unless a lightning bolt); see bolt[2] for the missile type
  2. see crossbow
bolt bouncing
  1. You can find a friendly tutorial here: http://herself.unixstorm.org/bouncing/ or watch an amazing, narrated demonstration on FooTV with the following command: !lg Mayhem 686 -tv:<2 Note: weaker in 0.6.
  2. For a dramatic demonstration: !lg Ahrin KoCK place=zot:1 -tv
  3. see trizap
  4. More bouncing hilarity: !lg nht NaAs 1 place=tomb -tv
bolt of cold
A level 6 conj/ice penetrating beam attack that can hit multiple opponents in a line for pure cold damage. Does six dice with a maximum of (18 + (power * 2) / 3). At power 50 it does 6d8 damage; at power 100 it does 6d14. With sufficent power, produces freezing clouds when passing water squares; always produces steam over lava.
bolt of draining
L6 conj/necro spell in Death, rarely used because conjurers and necromancers both have better options.
bolt of fire
A level 6 conj/fire penetrating beam attack that can hit multiple opponents in a line for pure fire damage. Melts wax. Does six dice with a maximum of (18 + (power * 2) / 3). At power 50 it does 6d8 damage; at power 100 it does 6d14. As with any fire-based beams, produces steam if it passes over water.
bolt of inaccuracy
  1. Deals good damage at Evocations level 10 - 15. You can line up several nasty monsters and blast them down all at once (irresistable damage!). Mid-game it's great against sleeping foes since you can repeat cast without it waking them up, until it hits them of course (and this will usually severely damage them).
  2. Good vs. hydras, stone giants, large zombies, curse skulls, skeletal dragons, fiends(!), statues, most jellies and golden dragon armour-wearing ghosts. Not good vs. anything with noticeable evasion.
bolt of magma
55% resistible conjuration, generally considered underpowered. Multi-target, but shorter range than bolt of fire or cold.
bolt trap
1d(13 + depth) damage.
bone dragon
Undead dragon that is slow and doesn't have a breath weapon but has good AC and resists and hits hard. One of the best gifts Yredelemnul can grant. They were called skeletal dragons before 0.7.
bone dragon armour
  1. Now you're just being silly.
  2. 0 ac 0 ev 0 aum, doesn't take an inventory slot. Not cursable.
bone plates
Adds AC and SH; +2 AC, +2 SH at mutation level 1; +3 AC, +3 SH at mutation level 2; +4 AC, +4 SH at mutation level 3.
bone shards
  1. Level 3 pure necromancy spell. Wield a skeleton and cast the spell to shoot bone fragments at your enemies. Note that skeletons count as two handed weapons. The heavier the skeleton, the more damage done. Damage isn't really worthwhile. Gone in 0.8.
  2. bone sharts
bones card
Temporarily summons one skeleton. Will only be hostile if card power is 0 and you roll a 25% chance. At card power 0: random large skeleton. 1: skeletal warrior. 2: bone dragon.
boo
negated by boo resistance
boo resistance
resistance to boo
book
It's a spellbook, tome of destruction, or manual. (r) it to find out what. It doesn't take time, no reason not to do it immediately!
book acquirement
Book gifts are non-deterministic (but weighted by your casting skills). You can get randart spellbooks. Acquirement via scrolls has a chance of producing a manual. That chance is a virtual guarantee if you have no spellcasting skills. Manual type is weighted towards your skills.
book of air
  1. Spells: Shock, Swiftness, Repel Missiles, Flight, Static Discharge, Lightning Bolt. Air Elementalist starting spellbook.
  2. Spells in 0.8 and earlier: Shock, Swiftness, Repel Missiles, Levitation, Mephitic Cloud, Static Discharge.
book of annihilations
One of the three especially difficult books; requires cast 6, conj 10 to read, or Vehumet worship (he gifts it). Spells: orb of destruction, poison arrow, chain lightning, LCS, fire storm, ice storm. Failing to memorize from this book causes conjuration miscast effects.
book of beasts
Summon Butterflies, Sticks to Snakes, Call Canine Familiar, Ice Form, Summon Ice Beast, Summon Hydra. Added in 0.8.
book of burglary
Apportation, Swiftness, Passwall, Control Teleport, Lee's Rapid Deconstruction, Darkness
book of callings
This book contains the following spells: Summon small mammals, Call imp, Call canine familiar, Summon scorpions, Summon Ice beast
book of cantrips
Spells: confusing touch, animate skeleton, summon small mammals, apportation.
book of changes
0.9: fulsome distillation, sticks to snakes, evaporate, spider form, ice form, blade hands. 0.10: same as 0.9, but beastly appendage replaces fulsome distillation and evaporate.
book of chemistry
Fulsome Distillation, Lethal Infusion, Sublimation of Blood, Evaporate, Condensation Shield
book of clouds
Spells: Evaporate, Mephitic Cloud, Conjure Flame, Poisonous Cloud, Freezing Cloud, Tornado
book of conjurations
  1. Magic Dart, Throw Frost, Mephitic Cloud, Lightning Bolt, Bolt of Cold, Freezing Cloud.
  2. Before 0.9, there were two flavours of this book. Fire: Magic Dart, Throw Flame, Stone Arrow, Conjure Flame, Bolt of Magma, Fireball. Ice: Magic Dart, Throw Frost, Mephitic Cloud, Static Discharge, Bolt of Cold, Freezing Cloud (Lightning Bolt instead in 0.8)
book of conjurations fire
  1. Contains Magic Dart, Throw Flame, Stone Arrow, Conjure Flame, Bolt of Magma, Fireball
  2. Doesn't exist.
book of control
Spells: Control Teleport, Enslavement, Mass Confusion, Control Undead, Metabolic Englaciation
book of death
It contains Corpse Rot, Sublimation of Blood, Dispel Undead, Agony, Excruciating Wounds, Bolt of Draining. It is the second gift in the Kikubaaqudgha chain.
book of debilitation
Corona, Slow, Inner Flame, Enslavement and Cause Fear. 0.10 Arcane Marksmen start with this. Also contains Mass Confusion in 0.11.
book of demonology
One of the three specially difficult books; requires cast 6, summon 10 to read, or Vehumet worship (he gifts it). Spells: Abjuration, Recall, Call Imp, Summon Demon, Demonic Horde, Summon Greater Demon. Failing to memorize from this book causes summoning miscast effects, including banishment and Fiends. Renamed to grand_grimoire in 0.8.
book of dreams
Ensorcelled Hibernation, Alistair's Intoxication, Flight, Phase Shift, Shadow Creatures
book of enchantments
Spells: Tukima's Dance, See Invisible, Cause Fear, Silence, Deflect Missiles, Haste.
book of envenomations
Spider form, poison weapon, summon scorpions, resist poison, olgrebs, poison cloud.
book of fire
Fire brand, bolt of fire, ignite poison, fireball, delayed fireball, ring of flames, dragon form.
book of flames
Flame Tongue, Throw Flame, Inner Flame, Sticky Flame, Bolt of Magma, Fireball. Conjure Flame replaces Bolt of Magma in 0.10.
book of frost
Spells: Freeze, Throw Frost, Ozocubu's Armour, Throw Icicle, Summon Ice Beast, Condensation Shield
book of geomancy
Spells: Sandblast, Stoneskin, Passwall, Stone Arrow, Petrify, Lee's Rapid Deconstruction
book of hinderance
Spells: confusing touch, slow, confuse, petrify, leda's liquefaction.
book of ice
Spells: Freezing Aura, Ensorcelled Hibernation, Condensation Shield, Ozocubu's Refrigeration, Bolt of Cold, Simulacrum, Metabolic Englaciation
book of maledictions
Corona, Sure Blade, Ensorcelled Hibernation, Confuse, Enslavement, Invisibility
book of minor magic
Consolidated into a single book in 0.8: Magic Dart, Blink, Call Imp, Repel Missiles, Slow, Conjure Flame, Mephitic Cloud.
book of morphology
Sticks to snakes, petrify, polymorph other, cigotuvi's degeneration, ignite poison in 0.8.
book of necromancy
Spells: pain, lethal infusion, animate skeleton, vampiric draining, regeneration, control undead, animate dead.
book of party tricks
Spells: Summon Butterflies, Apportation, Projected Noise, Blink, Alistair's Intoxication.
book of power
IMB, Venom Bolt, Bolt of Magma, Poisonous Cloud, Iron Shot, Orb of Destruction. Had Mass Confusion until 0.11.
book of spatial translocations
Spells: Apportation, Portal Projectile, Blink, Shroud of Golubria, Teleport Other, Control Teleport, Passage of Golubria
book of stalking
Spells: fulsome distillation, evaporate, passwall, dig, petrify.
book of summonings
Abjuration, Recall, Summon Ugly Thing, Shadow Creatures, Summon Demon, Summon Elemental.
book of the dragon
Flight, Cause Fear, Bolt of Fire, Dragon Form, Summon Dragon
book of the earth
Maxwell's Silver Hammer, Dig, Statue Form, Iron Shot, and Shatter. Also Liquefaction in 0.8 . Maxwell's is gone as a spell in 0.10 and Bolt of Magma is included.
book of the sky
Flight, Insulation, Airstrike, Silence, Deflect Missiles, Conjure Ball Lightning, Tornado
book of the tempests
Spells: Static Discharge, Lightning Bolt, Fireball, Shatter, Tornado
book of the warp
Spells: Phase Shift, Warp Weapon, Dispersal, Passage of Golubria, Controlled Blink
book of transfigurations
  1. Stoneskin, condensation shield, ice form, statue form, dragon form.
  2. Spells: Sandblast, Polymorph Other, Statue Form, Alter Self, Dragon Form in 0.7 and earlier.
book of unlife
Contains Recall, Animate Dead, Twisted Resurrection, Control Undead, Simulacrum, Death Channel.
book of war chants
  1. Freezing Aura, Fire Brand, Repel Missiles, Shroud of Golubria, Poison Weapon, Regeneration. Skalds start with this book.
  2. Used to contain Berserker Rage and some other junk back when crusaders existed.
book of wizardry
Summon Elemental, Agony, Lightning Bolt, Fireball, Haste, Invisibility.
bootknife
As of 0.9, all characters are assumed to be carrying a small knife that is useful only for butchering, being too fragile for combat. Consider them field dressing knives (http://www.id-rather-be-deer-hunting.com/images/field-dressing-a-deer-04.jpg) but for dragons instead of deer.
boots
Armour rating: 1. They go on your feet, if you've got them. Sorry, one size does not fit all. They come in varieties of stealth (+50 stealth), running (faster movement) and levitation (activate for permanent levitation).
boots of levitation
  1. evoke for indefinite levitation. evoke again to stop levitation.
  2. Has a bug (now fixed) where you can equip =lev, evoke for temp lev, wear boots of lev, take off =lev, take off boots of lev and now you have evoked temp lev yet have no evokable lev items on that could sustain it.
boots of running
-2 to movement delay (default is 10 for most races). Makes your movement speed halfway between a giant ant and a snake. Stacks with Swiftness.
boots of the assassin
+3 dex, +80 Stealth, invis, and designed by the Assassins guild. Appears as a pair of soft boots when unidentified.
borgnjors revivification
  1. Level 7 necromancy spell that completely restores hp while permanently reducing maxhp between 2 and 11 percent depending on power. Note that the undead and those who take lichform cannot cast this spell, as they are beyond the realm of normal life and death. Those with 20 max HP or less are too frail to use this spell.
  2. If you intend to use this as an emergency button at some point, be damn sure to have it at Excellent and leave as little margin for miscasting as possible. If you think Great is enough, think again. Ask valrus.
  3. Does NOT cure rotting.
  4. Does *not* ask for confirmation, set it to an uppercase letter unless you want to be very unhappy.
boring
  1. crawl
  2. gods whose names don't start with the letter x
  3. ##crawl
  4. see boring_beetle[2]
  5. English
boring beetle
  1. A ravening greensnark-slayer, and the most likely cause of that grinding noise.
  2. Ringo, or at least so my Dad says
  3. Mostly unremarkable beyond drilling holes everywhere and being ridiculously hard to hurt. In worm territory in terms of how laughable dying to one is.
  4. You hear a grinding noise.
  5. You hear a grinding noise.
  6. You hear a grinding noise.
boris
  1. A unique Lich that has an awesome habit of not staying dead. Spells: bolt of cold, invisibility, animate dead, iron shot, iood.
  2. <Jeff_> IRON BOLT DRAIN CRYSTAL SPEAR LOL HI IM BORIS
bot ideas
  1. Add suggestions to improve Henzell/Sequell/Gretell here.
  2. !speak, generates a line of speech for the named creature. With no creature, should default to imp. Or perhaps the command should only generate imp speech.
  3. Something like "!learn info" that tells creation date and last edit date for a learndb entry. If that's tracked anywhere. Maybe number of edits and channel views too.
bots
Bots that can be pm'd: Henzell, Gretell, Varmin, and Sequell
bottled efreet
Summons a permanent efreet. Its chance of being friendly is 50%, plus 5% per 3 levels of Evocations (so 95% at level 27). Always carries a flaming scimitar, making it a reliable source of hydra weaponry.
boulder beetle
Vulnerable to poison! In 0.11, has a fixed chance to starting rolling per move, which pushes it from speed 6 to speed 14 and makes them fire towards you like a non-re-directing iood.
bow
Dam 3 + 1d7 (the 1d7 is from the arrow, and yes this is base damage), Acc -2 (bows get an intrinsic accuracy penalty), Delay 11. Note that the formulas for ranged combat are totally different than for melee.
bows
Bows with enhancement to damage can get a strength bonus. You need 14 strength to take full advantage of a +x+9 bow.
box level
The full-level vault that isn't river_lethe. Try "!vault box_level_dp" to see a map of it.
box of beasts
Your own mobile petting zoo! Evoke to release a beast. If the evocation was unsuccessful, there is a 1 in 6 chance that the box will turn into a simple empty ebony casket. Succeeds (60 + evo)/100. Hostile: 1/(evo+5). Bat, hound, jackal, rat, ice beast, snake, yak, butterfly, water moccasin, crocodile, or hell hound (if not worshipping a good god).
boxlos
jesus
boxx
!tv boxx id=743672
brace
<Brace_> intense feminine itch <Brace_> vagisil
bracers of archery
Glove-slot armour providing +5,+3 slaying missile, -1,-1 melee, applies to all missiles including those simply thrown. 100% of bracers are bracers of archery.
bracers of war
  1. One of the most epic artifacts in adom. Imagine a +8 pair of gloves with +regen MR clarity +5 dmg in crawl and you get somewhere near the bracers of war :P
  2. Except, of course, that bracers and gauntlets are separate slots in ADOM, so you can still wear your favorite gauntlets. No, there are no other artifact bracers. They also grant resistance to death rays.
bradgarrett
< BRADGARRETT> GBS owns,
brain feed
Drains your intelligence by 1 point, maybe. Smite-targeted. Prevented entirely by sustain abilities.
brain worm
Cute little critter with a smite-type intelligence draining attack. Makes a delicious, if poisonous snack.
brainless
kills you eventually
branch
  1. See branch depths for the starting depth of a branch and branch ends for the length of a branch.
  2. Q: Help, how do I find [whatever branch]? A: For each level it can be on (plus down from the one above, and up from the one below), make sure you've tried all 3-per-direction sets of stone stairs. Look all over for secret doors. Read/cast/evoke magic mapping, detect foo, or dig randomly on levels that look smallish. Ask the channel to watch.
branch codes
A:Shoal, B:Blade, C:Crypt, D:Dungeon, E:Elf, G:Gehenna, I:Dis, L:Lair, M:Slime, O:Orc, P:Snake, S:Swamp, T:Temple, U:Hell, V:Vault, W:Tomb, X:Cocytus, Y:Tartarus, Z:Zot
branch depths
  1. Blade=Vault:4-6, Crypt=Vault:2-4, Elf=Orc:3-4, Lair=D:8-13, Orc=D:6-11, Shoals=Lair:3-6, Swamp=Lair2-5, Snake=Lair:3-6, Slime=Lair:5-8, Temple=D:4-7, Tomb=Crypt:2-3, Vault=D:14-19, Zot=D:27
  2. In 0.5, Swamp=Lair:2-7, Snake=Lair:3-8, Slime=Lair:8-10, no Shoals!
branch ends
Blade:1, Coc:7, Crypt:5, D:27, Dis:7, Elf:3-4, Geh:7, Hell:1, Hive:2, Lair:8, Orc:4, Shoal:5, Slime:6, Snake:5, Swamp:5, Tar:7, Temple:1, Tomb:3, Vault:8, Zot:5
branch save letters
a) Dungeon b) Temple c) Orc d) Elf e) Lair f) Swamp g) Shoals h) Slime i) Snake j) Hive k) Vaults l) Blade m) Crypt n) Tomb o) Hell p) Dis q) Geh r) Coc s) Tar t) Zot
branches
  1. Dungeon, Orcish Mines, Elven Halls, Lair of the Beasts, Swamp (2/3 chance), Snake Pits (2/3 chance), Shoals (2/3 chance), Slime, Hive, Vaults, Crypt, Tomb of the Ancients, Hell, Tartarus, Gehenna, Cocytus, Dis, Pandemonium, Abyss, Zot
  2. see order
branchless
  1. A win without entering any side branches that you enter via staircase. This means no Temple, Orc, Lair (or its subbranches), Vaults.
  2. Branchless wins: elliptic,DESu(S) SpEn(L) TeEE(V) | mikee,MfPr(Z1) | hyperbolic,OgHe(E1) | erisdiscordia,SETm(K) | Cybermg,SpAK(L) | MarvinPA,SpEn(E) | 78291,SpNe(L) MfBe(T) | jeanjacques,DrAK(L) DEFi(1) NaWn(1) | pivotal,SpEn(L) | tartakower,HOBe(T) SpPr(Z)
brannock
Loves to play Deep Elf Wizards. He is also pretty awesome.
braverobin
Just play normally and the lua will handle all the annoying fighting for you! You might want to pick a strong melee character, though...
bread ration
  1. see food[1]
  2. <Wensley> what is a ration <Wensley> how size <Wensley> what big
breadbocks
unloved guy
breathe flames
  1. Mutation (or Red Draconian innate abillity) that shoots a powerful fire-bolt, long breath cooldown compared to Spit Poison
  2. max damage: 4 + (XL + mutlevel * 4) / 3 [+4 if dragonformed]
breathe steam
Pale Draconian breath attack. It obscures LoS. Steam clouds disappear very quickly, but the initial beam covers a fairly large area.
brent ross
A member of the Crawl 4.0 development team, and sole maintainer of Crawl circa b20.
brgn
You drew the bargain card.
brilliance
  1. Temporarily increases intelligence, spell power, and provides a wizardry bonus.
  2. Overall wizardry bonus is big enough to make spells success rate go from 'cruddy' to 'very good', and makes memorising spells easier (useful for 3 special books)
brimstone fiend
  1. One of the most dangerous of the greater demons, it can cast irresistible hellfire and torment for cruel brutal damage. A reminder that your high level character is far from invincible. Also a reason deep elf demonologists are so deadly.
  2. see fiend
broad axe
Hand and a Half Axe (Damage 14, Acc -2, Delay 160%).
brogue
  1. https://sites.google.com/site/broguegame/ Just look at how colourful it is! https://sites.google.com/site/broguegame/home/screenshots
  2. Featuring: Poisonous gas, explosive gas, gas that turns floor into bottomless pit, monkeys and goblin conjurers that you will never catch ever, autoexplore, mouse control, water currents, lava that you can blink into and die, potions that set you on fire... This game is awesome (and hard)
  3. Now has its own wiki: http://brogue.wikia.com/wiki/Brogue_Wiki Featuring more than you ever need to know about Brogue
  4. <minqmay> why is there pee everywhere
brooch of shielding
Unrandart amulet of warding with an addtional +4 AC and +4 EV.
brothers in arms
  1. Trog's **** power. Spends (piety/20 - 1) piety points to /temporarily/ summon an always-friendly, berserk <foo> bear, <foo> ogre, <foo> troll, or hill|stone giant. Higher piety gives nastier friends. Since these are berserk they will move quite fast and deal damage rapidly.
  2. Trog will shield your brothers in arms from abjuration, so they're very good for teaching summoners a lesson.
  3. Hostile deep dwarf berserkers (found in zig) can cast this. So can hostile spriggan berserkers, who are found in the forest and in Sprint IV.
brotip
Worship Trog.
brown ooze
  1. The big sibling of the jelly. By the time you see one, most likely not a threat. Can corrode your items, so kill it from afar if you're not wearing your slime kit.
  2. ...but not with your dagger of returning.
  3. Use a spear of returning instead.
brown ugly thing
A new form of ugly thing that engulfs you in acid. If you don't have corrosion resistance, it hurts. A lot.
buckler
Any character who isn't using a 2-handed weapon or transmutations should get one of these. Unless you can't wear them, in which case get a regular shield.
bug
  1. To report bugs, go to: http://crawl.develz.org/mantis/main_page.php
  2. The obligatory link: http://www.chiark.greenend.org.uk/~sgtatham/bugs.html -- a guide to clearly and effectively reporting bugs to maximize the chance they'll be fixed.
  3. To have your found bug exploited, pm casmith789.
bug provocateur
casmith789: 3258: Nethack travel bug!
bullseye
A +15 shield that provides -5 EV. In case you were having trouble getting hit.
bumblebee
  1. A very large and fat hairy bee.
  2. A bee with benefits
burn books
  1. Trog invocation that gives piety (1) and creates a cloud of flame. Piety gain is higher (2) if you haven't read (or identified) a book before burning it. The cloud lasts longer for rarer books. Won't burn manuals or tomes of destruction.
  2. Useful for blocking off corridors (like Conjure Flame), but also for actively hurting monsters while you fight them in melee, as books can be burned even if monsters are standing on them.
  3. Don't forget that you can throw a book then ignite it, not just drop it. Saves precious turns!
burning bush
Bush that throws flame, in zot defence. Sees invisible. Also in sprint IV.
bushes
  1. Can apparently be shot and cast through, only obscure LOS when looking at two in a line. Can not be walked through, and are found around Fedhas's altars.
  2. Take a ridiculously long time to destroy.
  3. <N78291>bushes are twice as tough as iron, apparently
  4. Probably made of concrete
butcher
  1. The following weapons can butcher corpses: All short blades; all long blades; all axes; all polearms except spears; lajatangs. You can also butcher if you have claws mutation; sharp teeth mutation at level 3; or are under the effect of Ice Form, Dragon Form or Blade Hands.
  2. Since 0.9, anyone can butcher if they are able to unwield their weapon, as all characters are assumed to have a bootknife now. Wielding a cursed, non-butchering weapon prevents you from butchering at all, unless you have sharp teeth or a beak and talons.
  3. Even if you aren't able to butcher naturally, certain spells will butcher corpses for you, such as Animate Skeleton or Lee's Rapid Deconstruction. Additionally, using spells that blow up the target will leave chunks instead of a whole corpse behind.
butterfly
  1. A deadly crawl monster only surpassed by the Toenail Golem. FLEE FOR YOUR LIFE IF YOU SEE ONE! Shoots hellfire from its proboscis and has an irresistible paralyze attack. Has been known to dual wield quick blades of distortion. Also reported being smiting!
  2. <Killbot> did my butterflies... just.. kill an orcish knight?
  3. Fun fact; Butterflies roam around while asleep!
  4. Fun fact #2; all monsters roam around if confused and put to sleep!
  5. Butterflies are especially sadistic, and WILL follow you up stairs.
  6. Your butterfly hits the orc wizard. The orc wizard dies! Your butterfly looks stronger.
  7. Autoexplore canceled. The butterfly is too close for your liking.
butthurt
omdra
button mashing
  1. The most sure-fire way to win.
  2. nyaakitty incarnate ;_;
bwpn
  1. This means that you have used your breath weapon, and it is too soon for you to use your breath weapon again. Please wait.
  2. Alternatively, drink a potion of restore abilities. Then you can use your super powerful breath again! Yay!
by
< by> it doesn't count if the trip has a purpose besides drinking
bza
  1. haha
  2. < bza> i could dick a short one :U < bza> er < bza> use a shortsword, dick
cabal
The team with stabwound, cbus, doy, and 78291. Totally blew out the competition in 2008.
cacodemon
  1. Shows up as a 2. They mutate, confuse, slow, and attack with inaccurate, irresistable digging bolts of energy. More dangerous then a green death, at least.
  2. Chaingun tears through them like warm butter.
call canine familiar
Summons various h. Takes out monsters in the early game that spammals can't handle. Always friendly. Types are jackal, hound, war dog, wolf, warg. Wargs replace wolves twice as often if you're a hill orc.
call imp
Level 2 Summoning spell found in the Books of {Callings} and Minor Magic. Temporarily summons a friendly little imp guy. Usually calls a crimson imp, but has a chance of calling a white imp, shadow imp, or iron imp. At higher power has a chance of giving multiple imps in a single cast.
call tide
Raises the water level, turning dry land near the water into shallow water and turning shallow water into deep water.
camouflage
+40 stealth per mutlevel. Octopodes start with level 1. No other effects.
can i inscribe my fists
no
canada
Really effing cold.
cang
  1. cang
  2. cang
caniforms
canids, bears, pandas, skunks, weasels, racoons, walruses. Currently only the first two apply, but knowing our devs, there's no way we can avoid getting walruses or dire weasels one day.
cannibalism
Beogh, Elyvilon, The Shining One, Zin disapproves.
cantrip
  1. A do-nothing spell, used to water down especially nasty early spellcasters. Note that deep elves and many early uniques use the orc wizard books.
  2. The monster glows brightly for a moment. The monster looks stronger. The monster becomes somewhat translucent. The monster's eyes start to glow.
  3. You feel troubled. You feel a wave of unholy energy pass over you. You resist. You resist (whatever that was supposed to do). The monster shimmers for a moment (replaces the last four if friendly).
  4. Even weaker than melee.
cao
Main Crawl server, located in Boston, MA. USA, http://crawl.akrasiac.org/ or crawl.akrasiac.org ssh port 22 ssh-username:joshua ssh-password: joshua. Runs the latest stable release, trunk, Zot Defense, and robotfindskitten. Further information on the website and ??putty entries for Windows users. Also see http://crawl.develz.org/wordpress/howto
cao key
http://crawl.akrasiac.org/cao_key
cap
A cap at +0 does not boost AC, but can be enchanted. Caps can also grant Intelligence, Guardian Spirit, or See Invis. Note that a +0 cap is better than nothing against acid attacks, though the cap is vulnerable to corrosion from that attack. Players with horns can wear caps.
cap of resistance
They exist!
capsrobin
CAPSROBIN: PLAY AN ENTIRE GAME WHILE HOLDING SHIFT. NO REMAPPING OF KEYS ALLOWED!!
captainplatypus
<CaptainPlatypus> how do I zap a wand? <monqy> V <Henzell> captainplatypus the Poker (L3 MfCr), killed themselves with bad targeting on D:2, with 95 points after 1517 turns and 0:16:09.
captains cutlass
An unrandart short blade of speed. In 0.10+, has a custom base weapon: Dam 9, Acc +3, Delay 12. Minimum delay is reached at the same point as a sabre.
caracal
<caracal> haqe17: listen to faze, he's an expert ... i'm just a punk :P
card power
  1. The level of effect of cards is determined by card rarity, Evocations, and Nemelex status. Plain: 0. Ornate: 1 if evo*9 + 150 in 500, else 0. Legendary: (1 if evo*9 + 300 in 500) + (1 if evo*9 + 300 in 700). Here evo is your Evocations skill unless you worship Nemelex, in which case it is modified as described in card power[2].
  2. For Nemelex Xobeh penitents, evo = Evocations - penance/9. For worshippers, evo = Evocations + piety * (Evocations + 25) / 243.
cards
  1. See deck. Full list: Battlelust, Damnation, Dowsing, Experience, Famine, Flame, Focus, Frost, Metamorphosis, Pain, Shuffle, Solitude, Summoning, Swap, Torment, Velocity, Venom, Vitriol, Warpwright, Wild Magic, Wrath, Xom, the Banshee, the Bargain, the Blade (more)
  2. the Curse, the Dance, the Elixir, the Feast, the Genie, the Hammer, the Helix, the Helm, the Herd, the Map, the Mercenary, the Minefield, the Orb, the Pentagram, the Portal, the Potion, the Shadow, the Spade, the Tomb, the Trowel, the Warp, the Wraith.
carnivore
Built-in gourmand (i.e. eat chunks when not hungry) without the sickness protection. Also makes you get less nutrition from non-meat food, and more from meat -- and since almost all you eat is chunks, that's good. Concurrent levels increase the effect. The third level prevents eating non-meat food completely. Mutually exclusive with herbivore.
cashybrid
Bot (running a slightly-modified version of elliptic's autorobin) + casmith789 hybrid, working together to grab the orb! Current record 1:05:11.
casmith789
  1. If you ask a question, his answer is always "go kiku".
  2. 4 runer with kiku: dungeons to 10 (or more if necessary) -> lair (all) -> orc 3 -> dungeons to vaults -> vaults until crypt -> crypt -> orc 4 -> snake/swamp 1-4 -> elf 1-4 -> shoals/snake/swamp 5 -> tomb -> vault 7 -> dungeons to 27 -> elf 5 -> vault 8 -> zot. Without kiku don't go into tomb and play a 3 runer.
  3. What is so great about kiku? 1) You get the necromancy book just as your starting spellbook runs out of good spells 2) You get your pain weapon just as you finish lair 3) You destroy the whole midgame easily 4) Great fun tomb; free levels of experience and a rune
  4. Classes: AK DK Hu Sk Su Wn Gods: Beogh Fedhas Xom
  5. First lava orc win. ON THE FIRST DAY OF TESTING. http://eronarn.info/casmith789.txt
  6. Will win a 15 runer DDFi DEVM HECj and NaAE with various levels of zig completion, this is a promise.
  7. Dump while gretell is down: http://crawl.develz.org/morgues/0.8/casmith789/casmith789.txt
  8. <casmith789> so apparently I was wearing a ring of -2 evasion for most of orc:4
cast
If an artefact says -CAST, that means you can't cast any spells with it equipped.
caster
  1. only a couple people actually mean "character that casts spells" when they say this
  2. It is complicated. You have to compare your conjuration-index against your adjusted weapon fighter score (see awefig) to get a approximate caster value.
  3. <mikee_> a caster is.. a fisherman
castle
!vault lemuel_castle
cat
A bane of many characters. Dogs, being too stupid to reach the keyboard, are safer.
cateater
  1. paralyze torment torment smite smite smite
  2. Falsifies his own learndb entry.
catlich
a being of undead purrfection
catoblepas
  1. Like a death yak in stats, but slower (speed 8) and hits harder. Breathes plumes of petrifying dust clouds at you that have a chance to petrify you based on your experience level. Like swamp drake breath, catoblepas breath will not affect you unless you're standing in the cloud at least one turn after it spawns.
  2. Yes, petrifying clouds can petrify plants. Yes, this is intentional. Haven't you people ever heard of petrified forests?
  3. Are themselves immune to petrification, although @?? won't tell you so. Learn from the examples of others: !lg andrewsmash killer=catoblepas 2
  4. Your earth elemental is engulfed in calcifying dust. Your earth elemental turns to stone!
  5. <Elynae> Wensley: i pretended that my partner was a catlobe when waltzing, it really helped
  6. Tha stone giant stops movin' altagethar!
catsmith789
Ask NyaaKitty.
cbus
  1. Made a nemelex spoiler for trunk, its currently out of date but its available at: http://www.dtek.chalmers.se/~salman/nemelex.txt Also made a title spoiler available at: http://www.dtek.chalmers.se/~salman/titles-0.3.html theres also a 0.4 titles spoiler at http://www.dtek.chalmers.se/~salman/titles-0.4.html
  2. Nemesis of uniques everywhere. Looks them up in the phone book before he kills them, living tissue over metal endoskeleton. Likes shades.
  3. Is a big fan of the xmas-bows aka xbows.
  4. Loves nothing more than having his config changed.
  5. <cbus> napkin, instead of cheibradpit
  6. Walks around with a lochaber axe stuck in his heart.
  7. 17:07:29 < Henzell> Mapping zignacio => birdoprey casmith789 elliptic marvinpa valrus cbus
cc
Abbreviated form of Carrying Capacity.
ccrawl
this space not for rent
cdizzle
NyaaKitty's 100th victim (!gkills NyaaKitty!). Death by Sandblast from a MDEE ghost as a MDFi.
cdo
  1. Crawl server (also running development versions), located in Germany, crawl.develz.org, telnet port 345 or ssh port 22, ssh-username: crawl, ssh-key necessary: http://crawl.akrasiac.org/cao_key (openssh) or http://crawl.akrasiac.org/cao_key.ppk (putty)
  2. Dump files and other stuff are available on http://crawl.develz.org.
  3. If you experience lag try this: enable compression in ssh/putty - enable option use_fake_player_cursor = true - for more see http://crawl.develz.org/wordpress/howto
  4. wget http://crawl.akrasiac.org/cao_key; chmod 400 cao_key; ssh -Ci cao_key crawl@crawl.develz.org or On a Mac: curl -O http://crawl.akrasiac.org/cao_key; chmod 400 cao_key; ssh -Ci cao_key crawl@crawl.develz.org
ceas
Judging by percentage of games won/played, the strongest currently playable combo in crawl. Currently below MuSk and OgSk counting 0.9 combos, though!
ceiling
  1. it's high enough to fit a tornado in the dungeon
  2. it's strong enough to fit four oceans in the dungeon
cekugob
Amulet of warding with additional rN+ (for rN++, as amulet of warding provides rN+ already), rElec, AC+1, EV+1, rPois, -TELE, Hunger. UnIDed "crystal amulet."
centaur
  1. These enemies are infamous for carrying bows and showing up at the worst times from afar, as well as often carrying ego bows or arrows. Easier to fight in melee, though conjurers can one-shot them fairly reliably at range with bolt of fire/cold. They have low MR and HD, so most disabling tactics work well also.
  2. Half-human, half-horse, all eating machine. Second only to spriggans in speed, and trolls in food consumption. Like Nagas, requires special armour for best performance; a good way to get it is playing any other type of character.
  3. <OG17> playing a centaur is like playing something fun except that you're a centaur
  4. The race with the highest winrate in recent versions. Speedy, good unarmed, high HP... a powergamer's dream.
  5. http://www.wtfcostumes.com/costumes/hunglikea_horse.jpg
centaur reasons
  1. You want permanent swiftness and then some, high HP, ranged weapon aptitudes and the only armour-ignoring unarmed attack available for free.
  2. They're hung like a horse...
  3. Griefing.
  4. Being awesome.
  5. You don't like dying.
  6. You like butchering.
centaur warrior
Like a centaur, but much much tougher. Regularly hits for 30+ damage a shot, and is escorted by regular centaurs. If you see one of these in the open, instantaneous teleportation is a Good Idea.
cerebov
  1. Guards the fiery rune with the Sword of Cerebov and spells of iron shot, haste, fire storm, and summon greater demons. Can defeat nearly anything consistently in !fight. His level is crawling with balrugs.
  2. In order to get loot (in the original map), you need cTele + Tele or powerful LRD/Shatter. Loot is located in small 3x3 towers of Cerebov's castle. Sometimes mobs can spawn inside.
  3. < casmith789> cerebov is basically a buffed imp
  4. see sword_of_cerebov
  5. see cerebov_strategy
cerebov strategy
  1. !lm hangedman trwz uniq=cerebov 1 -tv
  2. !lm minmay mufe uniq=cerebov 1 -tv
chain lightning
  1. Level 8 conj/air in Annihilations that arcs from target to target (including leaving your sight, going around corners, etc) until it grounds out. You do not aim it. Due to its chainy nature, be prepared for it to hit you and your allies, possibly repeatedly. The arcs, including the initial casting, work most reliably on shorter distances.
  2. Even without resistance and with many arcs, you'll likely never take more than 20 damage. Although useful for how it hits a lot of targets, possibly its most powerful use is when you have one single enemy standing adjacent to you. At decent power, it will often arc back and forth between you enough times to get an instant kill on ordinary enemies.
chain mail
7 AC, -4 EV.
challenge
  1. Win with as many runes as possible collected while already carrying the orb.
  2. see ogre challenge
  3. see conjuration_challenge
  4. Branchless ogre. (done by: elliptic)
  5. Win MuCK without ever leaving Xom. (done by: elliptic, mikee_, ragdoll, rwbarton, minmay)
  6. see draconian_challenge
  7. Anti-pacifist zig! Kill every monster in a zig, while worshipping trog. (done by: MarvinPA)
  8. Streak {Ha HE HO Hu} x {He Hu} of Xom. (Take Xom before visiting Orc/Lair or going deeper than D:9 on purpose, no leaving Xom, etc., etc.)
  9. see mummy challenge
  10. Do a pacifist zig. {done by: elliptic}
  11. see trog_challenge
  12. see necro_challenge
  13. Die to murray.
  14. Get all four hell runes without entering orc or any lair subbranch, or descending below D:13.
  15. see ddpr_challenge
  16. Do a zig wearing Maxwell's, the shield of the gong and the obsidian axe.
  17. Do a zig in Misfortune.
  18. see electric_eel_challenge
  19. Win a game with runecount > max xl.
  20. Pacify Ereshkigal.
  21. Kill all 4 of the unique Pan lords on the Orb run.
  22. see bat_challenge
  23. Drown as a merfolk. (completed by: procupine)
  24. Win Zot Defence without ever spending any Zot Points.
  25. Win a game in which all temple gods (including those in overflow altars) are abandoned before XL 10. You must play a version without wrath dilution (i.e. 0.11-a).
  26. Complete the Rings of the Octopus King set as an octopode.
  27. die to a worm in cocytus
change
<tensorpudding> everything was better before they changed it
changelog
  1. http://gitorious.org/crawl/crawl/blobs/master/crawl-ref/docs/changelog.txt - probably incomplete and/or out of date, see changelog[3] for an exhaustive list of changes.
  2. http://crawl.develz.org/wordpress/ has an overview of most of the important changes
  3. Current trunk: http://gitorious.org/crawl/crawl CDO's trunk: http://crawl.develz.org/trunk/changes.txt
channeling
Converts food into mana. The staff succeeds (evo+11)/40, 50 hunger, 1d3 MP; Wucad Mu (evo+1)/25, 50 hunger, 1/5 div miscast, otherwise 2+d5+evo/3 MP; Sif power 60+INT+inv %, 100-300 hunger, d(2+inv/4) mp. For reference, merely resting will recover 14+maxMP per 600 nutrition, at standard metabolic rates.
chaos brand
  1. Imitates other brands, or can heal, polymorph, berserk, haste, invisify, petrify, paralyse, torment, cause miscasts and probably do a lot more to enemies. Added in 0.5, only gifted by Xom, Xom's vault guards, found on Pan lords, or on the uniques Crazy Yiuf (always) or Psyche (sometimes).
  2. Can very rarely raise hostile corpses, like the sword of Zonguldrok
  3. Wisps of poison gas drift from the rat's front feet.
  4. Gastronok fails to defend himself. You open Gastronok like a pillowcase!!! Gastronok suddenly stops moving! Gastronok is heavily wounded. Gastronok fails to defend himself. You open Gastronok like a pillowcase!!! You kill Gastronok! Gastronok instantly turns into a zombie! Your dagger of chaos parrots the noises around you.
  5. The plant bobs in the air for a moment.
  6. !lg * killer=~pikel, the cyclops 1 -tv:<0.3
  7. Edmund seems to be having trouble coordinating all eight of its legs.
  8. An oklob plant appears out of thin air!
  9. You hit the bush, but do no damage. You are blasted with searing flames!
chaos knight
A worshipper of Xom. Used to have choice of several gods in 0.7
chaos knight reasons
  1. You have to start with Xom!
  2. You want to be a KoCK.
chaos spawn
  1. Weird demon that hits with the chaos brand. Leaves a cloud of seething chaos upon death (wonder what would happen if you stepped in it).
  2. <N78291> Your chaos spawn punches the stone giant. _The stone giant screams as it is devoured by a tear in reality.
chaotic gods
Xom, Jiyva, Makhleb, Lugonu
chapayev
  1. SLUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUURP
  2. see zot defense
  3. First death of the 2009 tournament!!!!
  4. see dungeon sprint
  5. < Chapayev> but i used a netbsd laptop for a while, of my own choice
  6. < Chapayev> {joke} is the hell of learndb, just like {bad_ideas} is its pan
  7. You hear a distant slurping noise.
char set
  1. To change your character set to IBM, add "char_set = IBM" to your options. Then, if you use putty, you need to go to Window->Translation->Recieved data assumed to be in which character set: "CP437".
  2. For Unicode encoding, use "char_set = unicode", and make sure putty is set to receive data in "UTF-8" or your locale is "en_US.utf8".
character graphics
Using colored letters and punctuation to draw images. This approach was pioneered in the gaming industry by Rogue (only 8 years after Pong), and still the standard in the "rogue-like" genre, although attempts have been made to fix this. Most opinions hold that the fixes are worse than the problems.
charms
  1. Probably want to train this. Contains all the good enchantments, after it was split into Charms and Hexes.
  2. haste, ring of flames, death's door, levitation, ozo's armor, rmsl, regen, swiftness, flight, insulation, ctele, dmsl, sure blade, see invis, and all weapon brands
charred statue
Found in a vehumet overflow altar vault. Infrequently casts low-power throw flame (3d5).
cheating
  1. MfIE
  2. DDEE
  3. MuSu
cheese
1200 nutrition, regardless of herbivore, carnivore, or whatever! Careful if you have the lactose intolerant mutation.
cheesing
wholly legitimate strategy
cheibriados
  1. The Slow God! Gives piety for killing things faster than you, and slows you down as you gain piety.
  2. Chei slightly slows digestion (-1 hunger, half of a ring of sustenance), halves effect of poison and sickness. Abilities: Bend Time -- slows down adjacent monsters. Temporal Distortion -- lets monsters move towards you. Slouch -- damage to fast stuff in LOS. Step from Time -- lets monsters go away.
  3. Chei increases your movement delay by 2+piety/20 (capped at 10) and boosts all your stats by piety/10 - 1 (capped at 15).
  4. <casmith789> at least beogh does nothing
  5. <neongrey> if you didn't have to follow chei to do it <neongrey> following chei would not be so bad
  6. You kill the elephant slug! Cheibriados appreciates the change of pace.
  7. d - a scroll labelled USE NEBAITABRO
  8. http://i.imgur.com/cGO39.png
cheibriados challenge
win in a char with chei with at least 4 piety stars, wearing maxwell's patent armour, and wearing the shield of the gong
cheibriados reasons
  1. You don't care about being slow. You're an unstoppable juggernaut.
  2. <mikee_> in one chei game i moved and a berserk orb guardian got 6 turns
  3. You like being slower than all monsters and not having the ability to run away or use haste.
  4. You would like +15 to each stat.
  5. You want to oneshot several executioners at once.
  6. Cheibriados is the cool god to worship. You can find most of the cool people there. With Che, you can just chill and do whatever and totally relax. "Take it easy" is the Cheibriados motto, for example, that's how laid back he is. Worship him if you want to have a good time. Another good reason to worship him is if you want to hang out with friends.
  7. You want to melee slimes and oklob plants
  8. Vampire mosquitoes.
  9. You like splatting on the orb run.
  10. You want to kill 100 tiamat with 2-3 slouches.
  11. You like dying due to an accidental move.
  12. <Blade-> this naga ghost almost killed me because I couldn't run from it
cheibriados wrath
  1. Your penance counter is set to 25 (moderate) and you suffer sleep effects, haste/swiftness/berserk Dispel, slowing and curses; maybe all of those.
  2. If tension is high (i.e. many enemies nearby, or dangerous ones relative to your level), the wrath is more severe. If there are fewer enemies, it is less severe. This is only checked at the start of the wrath, so you may discover yourself in a bad situation when you awaken.
  3. _You feel the world leave you behind. You fall asleep! An Angel comes into view. Ashenzari warns you: it is wielding a eudemon blade of holy wrath. The Angel hits you with an eudemon blade of holy wrath! You die...
  4. <ebarrett> chei wrath is probably less harmful than following chei
chief of staff
Level 27 staves title. When you reach it, you start looking like this: http://www.alcot.biz/product/osana/character_ra.html
chilling moan
Something woke up, like a curse skull or an insubstantial wisp. If you didnt see it, brace for a shadow wraith or lorocyproca.
chilliwack
Extremely fun to spectate for his breezy playstyle. Fastest pillar-dancer in the universe. Dont believe his sweet, trusting eyes.
chin mail
protects your jaw
choko
  1. Chayote, a green vegetable of the gourd family. 600 nutrition.
  2. Steamed wedges served with a knob of butter and plenty of cracked black pepper is the only way to eat choko.
chokowaru
  1. Okawaru's younger cousin, who is alleged to grant might, haste, and choko acquirements.
  2. Chokowaru dissaproves of the consumption of chokos, but approves of your wielding them, converting them into a weapon that uses your unarmed skill.
  3. Chokowaru Grants the following abilities: Wrath of Choko - using your throwing skill, you hurl a choko at your enemy with javelin-level damage and 100% ammo mulching. Rain of Chokos - a six radius area of affect attack that won't hit every square, but does significant damage when a choko hits an enemy. Occasionally leaves chokos in empty squares.
  4. At max piety, chokowaru grants you the ability to give one weapon the brand of Choko. Killed enemies drop chokos instead of corpses.
  5. Chokowaru dislikes the consumption of other fruits. For his wrath, chokowaru summons hostile 5-15 chokogolems. Base them off the wood golem, but with 20 speed.
  6. wrath part 2: Chokos in your LOS and inventory have a chance of exploding or turning into chokogolems. As well, random food may be converted into chokos.
  7. A new God in 1.0
chokowaru wrath
Giant glowing orb of hellchokos that smites, torments, and paralyzes greensnark.
chris
color samples http://6g6.eu/sih0-mockup1.png http://6g6.eu/sih0-mock-veh-c.png
chuck
A sprint-specific unique stone giant. Collects rocks, comes with a rock of returning.
chuck norris
  1. Plays on CAO under the name Kjoery.
  2. http://crawl.chaosforge.org/index.php?title=Chuck_Norris
chunk
Weighs 10 aum and gives 1000 nutrition. Comes in clean, contaminated, poisonous, rotting, hydrochloric acid or mutagenic varieties, depending on the corpse they came from.
cia
The CIA bots (the number varies), track changes to the crawl source and "inform" (tee hee) the channel. See the crawl project page at http://cia.vc/stats/project/crawl-ref
cigotuvis degeneration
  1. Level 5 Transmutation/Necromancy spell. Requires line of fire, checks magic resistance, only works on natural monsters. Turns enemy into a pulsating lump, which means not only that you don't get the original monster's exp, but that you'll get mutated if it hits you.
  2. Naturally, you SHOULD cast this on every monster worth less than 52 XP, if you have the spell hungerless. Actually, just use Polymorph Other on them.
cigotuvis fleshworks
  1. You part the fleshy orifice. You are engulfed in noxious fumes!
  2. This fleshy orifice is marked as excluded!
cigotuvis monster
A renamed tentacled monstrosity with more health.
circlelos
  1. hitler
  2. see roundlos
cl10283
pretends to be lordsloth and tgw at once
clan firstname
jeff (captain), grivan, heteroy, maddasher, mikee, rob
clan names
  1. sonic yiuf
  2. I've got 99 problems but a lich ain't one
  3. The Artist Formerly Known as Prince Ribbit
  4. Geryon my Wayward Son
clarity
Allows you to resist confusion. Comes in mutation or amulet form, and is granted by Ashenzari. Also prevents unintentional berserking. Doesn't prevent confusion caused by Xom or god wraths.
class
Affects starting skills, equipment, gold, spells, religion, piety, known items and the starting values for HP, MP, Str, Int and Dex and nothing else and nothing afterwards. The win percentages for each class are in class_ratios.
class list
0.10 classes: AE AK AM Ar As Be Cj CK DK EE En FE Fi Gl He Hu IE Mo Ne Pr Sk St Su Tm VM Wn Wr Wz
class ratios
  1. Win ratios by class from Henzell on 20090828, excluding quitters and dungeon leavers: He=1.87% Pr=1.15% Pa=1.10% Gl=1.05% Th=1.03% Be=1.02% IE=0.84% Fi=0.83% VM=0.80% FE=0.77% Ar=0.77% Wr=0.76% Mo=0.59% En=0.59% Cr=0.57% St=0.57% AE=0.55% Ne=0.53% Wn=0.52% Hu=0.51% EE=0.49% DK=0.47% Re=0.43% CK=0.42% Cj=0.42% As=0.42% Wz=0.39% Su=0.39% Tm=0.38%
  2. Win ratios by class, excluding goodplayers, quitters, and dungeon leavers: He=0.51% Pa=0.49% Be=0.39% Fi=0.36% Th=0.35% Wr=0.29% FE=0.24% Gl=0.24% St=0.22% IE=0.20% Cj=0.19% Pr=0.18% Cr=0.18% EE=0.18% En=0.18% DK=0.17% Ar=0.16% As=0.14% Wz=0.14% Mo=0.14% VM=0.13% Ne=0.12% Hu=0.11% Su=0.11% Wn=0.11% Re=0.10% AE=0.10% CK=0.10% Tm=0.08%
  3. Win ratios for goodplayers, excluding quitters and leavers: He=7.79% Be=6.61% VM=5.48% IE=5.26% Pa=5.10% Pr=4.92% Ar=4.92% St=4.87% Th=4.41% Gl=4.37% Fi=4.31% Wz=4.29% FE=3.32% As=3.21% Cr=3.23% En=3.13% Mo=2.99% AE=2.89% Ne=2.86% DK=2.63% Hu=2.55% Cj=2.37% Re=2.34% CK=2.06% EE=2.01% Wn=1.98% Wr=1.96% Tm=1.74% Su=1.52%
  4. For more statistics, see ratios and popularity.
classics
!lm elliptic huen uniq=boris 1 -tv
claws
+2 unarmed damage per level and increases punch damage. They chop off hydra heads. The effects of claws are eliminated if you're wearing gloves, but at claws 3 you can't use the slot anyways. Counts as a butchering tool, even if you are wielding a weapon you can not or do not want to unwield.
clean chunks
  1. Clean chunks include: yaks, sheep; centaurs, yaktaurs; giant newt, giant gecko, giant iguana, giant lizard; giant frog, giant brown frog; snake, small snake, grey snake; giant bat; giant ant; rat, quokka; hound.
  2. As a rule of thumb, if you can ask for it in a restaurant without being arrested, it's safe. (also, assume that the restaurant owner hates centaurs)
cleansing flame
  1. Piety cost 2-3; fires a radius-2 ball of holy energy which does significant damage to undead and demons but does not harm the player or friendly monsters. As of 0.5, it is centered on the player.
  2. Power = 10 + 7 * Invocations / 6. Damage = 2d(power). Does 50% more damage to unholy monsters, 50% less to non-evil monsters. 0 damage to holies.
  3. The toadstool writhes in agony!
clear messages
If you want to get rid of the _ beginning some lines add clear_messages = true
cling
  1. You're stuck to the wall. Works kind of like levitation. Can't cross a channel like this: #~@#
  2. You open the door. You fall off the door.
cloak
+1 AC. Comes in poison resistance, magic resistance, darkness (evoke to turn invis temporarily), and preservation. When you're splashed with acid, the hp damage increases for every equipment slot on which you're not wearing something. A cloak, however, reduces the chance of that happening per slot to 50%.
cloak of darkness
A cloak that seems cooler than it is. Evocable invisibility (which causes a lot of magic contamination), but you need a lot of evo to get it workable. 10+ if you want it at Good.
cloak of flash
Unrandart +3 vibrating cloak {+Lev, EV+4}
cloak of preservation
It gives conservation (does not stack with the amulet) and resist corrosion (does not stack with the amulet for rCorr but does for rAcid).
cloak of starlight
The +0 cloak of Starlight {rElec rC+ EV+4 Stlth--}. Appears as a phosphorescent cloak.
cloak of the thief
A tattered cloak. The +1 cloak of the Thief {+Inv +Lev EV+2 Dex+2 Dam-3 SInv Stlth++}
clock of the thief
Helps your stealth, because the ticking distracts monsters from your footsteps.
cloud
  1. see clouds
  2. A cloud in a tile can't be replaced by a different cloud until its duration expires. So, e.g., prevent recurring freezing vapour tiles by adding meph and walking on that.
cloud mage
A randomly named unique mage residing in the Cloud Mage wizlab. Wears the Robe of Clouds, has an ego dagger/quickblade, blinks, airstrikes, and clouds. No flame clouds though!
cloud of flame
Can hit for 32. Keep your distance.
cloud of gloom
It's a tile of fog
clouds
  1. Flame, freezing vapour, mephitic (mephitic cloud; AKA noxious fumes or stinking), poison, black/grey/purple/blue smoke, steam, foul pestilence (miasma), mist (swamp water), and occasionally bugginess. Of these, the smokes and mist are harmless, and they plus steam can block LOS as per scroll of fog. Also, there's the book of clouds.
  2. see scroll of fog[2]
cloves
Did you mean gloves or hooves?
club
  1. A heavy piece of wood that falls into the Maces & Flails category. Damage: 5. Accuracy: +3. Delay: 130. Can be thrown, usually at you.
  2. Not a terrible weapon forged in the fires of hell -- just a terrible weapon.
club stabbing
sucks slightly less than unarmed stabbing.
coagulated blood
What a potion of blood turns into after a while. Eventually rots and disappears. Provides less nutrition for vampires than the uncoagulated kind. Like the uncoagulated kind, can be wielded instead of a chunk when casting sublimation of blood.
cock worms
  1. http://crawl.akrasiac.org/rawdata/minmay/morgue-minmay-20110506-133810.txt
  2. http://crawl.akrasiac.org/rawdata/minmay/morgue-minmay-20111210-235859.txt
cocytus
The frozen Hell. Beware of Ice Fiends. Ruled by Antaeus. Home of the icy rune. You will need levitation for the last level.
coffee
Far and away the most popular drink in ##crawl and ##crawl-offtopic, eclipsing even alcoholic beverages. You smell coffee!
cold blooded
  1. A flag which makes creatures more vulnerable to cold damage. Includes snakes, lizards, and similar. Not to be confused with hot-blooded, which is a condition where you don't have to read my mind to know what I have in mind.
  2. Remember that some cold-blooded creatures, like spiders and insects, don't have this flag.
colorless scales
Could be Molten Scales (rF+), Icy Blue Scales (rC+), Yellow Scales (rAcid), Green Scales (rPois), or Metallic Scales (rElec). You find out which at mutation level 2. The resistance is gained at mutation level 3.
colours
black, blue, green, cyan, red, magenta, brown, lightgrey, darkgrey, lightblue, lightgreen, lightcyan, lightred, lightmagenta, yellow, white
com ideas
xom is amused when you die to a typo
combat
(3:26:11 PM) Cryp71c: Q: "how does combat work?" A: "Who knows, we avoid fight.cc"
combat system overhaul
What happenened to 4.1. Everyone agrees this is necessary, but nobody wants to send DCSS to the same fate.
combat wombat
identify target. chop target to tiny bits. rinse and repeat.
combo
race/class combination
combo popularity
Out of the 1000 games won since 0.7, the most-won combos are 87x SpEn, 41x DDNe, 36x MfCr, 16x KoBe, 13x DSNe, 13x MfIE, 12x FeBe, 12x DEFE, 11x HECr, and 11x DDCK, excluding the tournament Nemelex choices HaTm, GhFE and SeAS. For updated info, type !lg * won cv>=0.7 s=char. For more stats, see popularity and combo ratios.
combo ratios
  1. combo_ratios[2] lists win ratios for the different combos according to Henzell as of 20110508. But only for goodplayers playing version 0.7 or higher, and only considering combos won eight times or more. Excluding quitters, dungeon leavers, {nemelex' choice}s, and those who died before XL 5.
  2. 8/14x FeBe [57.14%], 13/48x HaBe [27.08%], 24/104x DDNe [23.08%], 11/49x DDCK [22.45%], 8/52x MfIE [15.38%], 16/149x MfCr [10.74%], 47/565x SpEn [8.32%], 10/136x OgBe [7.35%], 9/131x KoBe [6.87%]
  3. Source: !lg goodplayers ktyp!=quit ktyp!=left char!=GhFE char!=HaNe char!=HaTm char!=KeCK char!=MDEn char!=MfTh char!=NaPr char!=OgFE char!=SEAs char!=TrIE cv>=0.7 xl>=5 s=char/won ?:N>=8
  4. For more stats, see ratios and combo popularity.
commits
  1. http://gitorious.org/crawl/crawl/commits/master
  2. http://crawl.develz.org/trunk/changes.txt
common demon
A '3' or '4'. Ranges from sun demon to rotting devil.
compile crawl
[Linux] You'll need git, build-essential, zlib1g-dev, libncurses5-dev, libncursesw5-dev, then "git clone git://gitorious.org/crawl/crawl.git; cd DCSS; git submodule update --init; cd crawl-ref/sources/; make [options]"
concise
  1. <TGWi> learndb is useful and concise
  2. <TGWi> except when it isn't
  3. <TGWi> which is always
condensation shield
  1. Gives a shield with SH 3 + ICE_MAGIC/4 (SH 2 + ICE_MAGIC/6 in 0.5-) stacks with the shield from the helm card.
  2. It gives you the benefits of a (not very good) shield without having to use up a hand to hold a shield. Does nothing if you are wearing a shield. Interestingly, does 2-14 damage to you per round if you have negative cold resistance, so don't do that!
  3. Yes, shield skill improves your handsless condensation shield, although getting it to even a buckler level requires good investment
config
  1. see crawlrc
  2. see rc[2]
confuse
L3 hex in book of Maledictions and book of Hinderance. Causes confusion.
confused
  1. A confused monster moves randomly, attacking other monsters it bumps into, and may even attack itself. A confused player moves randomly when attempting to move, and may fail to climb stairs. Confusion prevents the use of spells, scrolls, and invocations. Potions of curing cure it; amulets of clarity prevent it outright.
  2. Casting a spell while confused causes the same effect as reading a scroll of random uselessness. Confused monsters do not cast spells.
  3. <monqy> you were too confused for the interface to be sensible
  4. You can use Zin's Vitalisation and Elyvilon's Purification invocations while confused.
confusing touch
  1. This spell enchants the caster's hands with magical energy. This energy is released when the caster touches a monster with their hands (bare or gloved), and may induce a state of confusion in the monster. Can be stacked for duration, "extremely bright" red in '@' indicates near-max. A random amount discharges upon hitting.
  2. The save against this spell is based off of HD instead of MR, therefore confusing touch is surprisingly useful late game (if you're an unarmed fighting mage). Having confusing touch readied reduces your unarmed base damage by three, but adds d(your dex) to your to-hit.
  3. Chance of confusing if hit = (30-HD)/30 if monster is natural, (22-HD)/22 otherwise. Does not affect non-living, plant, or magic-immune creatures.
conjugator
An alligator who casts conjurations. Alternatively, a mage who conjures alligators. Dangerous either way. Not to be confused with conjurator.
conjuration
  1. Magic school that blows things up. Combo spells with other schools do the corresponding damage type. Higher level conjurations generally do *much* more damage per spell point, but because of hunger concerns, it may be desirable to keep using lower level conjurations against many foes.
  2. The hunger is significant because you cast them on every monster you see. More conjuration causes your spells to do more damage, which is almost always to the point - but low levels may be enough to cast the useful sticky flame and mephitic cloud reliably. See also conjuration miscast.
conjuration challenge
  1. Win a pure conjurer: magic dart, IMB, IOOD, no other spells, and no damaging or affecting any monsters with anything else.
  2. Won by: jle (3 runes, SpWz, 0.9)
conjuration miscast
1: smoke / 6-12 dmg 2: 9-25 dmg / 3d12 explosion 3: 12-40 dmg / 3d20 explosion
conjurator
Think Judge Dredd in a robe with a wand.
conjure flame
  1. A level 3 spell that creates a wall of fire in the selected space. It is very handy for keeping those pesky gnolls from rushing you, and ogres from getting too close. Do not think you are invincible behind it, though - some monsters will walk right through the flames, taking some damage, and smash your beloved DEFE into oblivion.
  2. If you're strong enough you can easily dispatch melee enemies by standing right next to the conjured flame. Most melee enemies will stand right on top of the fire getting severely damaged. Sticky flame, bolt of fire, win. Fun fact: Hasted enemies get burned twice as much!
  3. Also a good source of fire for creating fire elementals.
  4. Flame clouds can kill trapdoor spiders while those are under the floor.
  5. Flame clouds near water produce a huge amount of steam, which is useful for blocking LOS, doing piddling damage, and interrupting autotravel.
conjurer
Identify target. Blast target to tiny bits. Rinse and repeat. Starts with the book of Conjurations.
conjurer reasons
You like magic dart and mephitic cloud and still having high-level spells in your starting book.
conjurer statue
Hurls orbs of destruction at you. They hurt (up to 88 raw damage)!
conservation
  1. Provides a 90% save for items to resist attacks that would otherwise destroy them. Cold would destroy potions, fire would destroy scrolls, and spores would destroy food. Found on amulets of conservation and cloaks of preservation, which don't stack with each other. If you want acid protection, try resist corrosion or preservation instead.
  2. Also comes in DS mutation form, with individual mutations for protecting scrolls (part of the fire facet) and potions (part of the ice facet). These mutations do stack with the cloak or amulet.
console
Non tiles. The cool way to play.
constriction
  1. Nagas, octopodes (both player and monster), ball pythons, anacondas and tentacled monstrosities get this as an extra attack. Holds the target in place and deals increasing damage over time.
  2. Players and monsters can only constrict things of the same size or smaller. Blinking and teleporting allow you to escape and break constriction.
  3. Chance to constrict depends on the attacker's size and strength/HD versus the defender's size and EV. The chance to escape depends on size and number of escape attempts, versus the constrictor's strength or HD.
  4. Using darts of dispersal on the thing constricting you allows escape (for now). Also: polymorphing it; becoming larger than it; invoking sanctuary; moving it with tornado.
  5. Octopodes can constrict up to eight creatures, depending on what they are wielding; others can constrict only one.
constructive criticism
  1. get rid of the bad entry vaults
  2. And don't make bad entries too.
consulting
We don't.
contam
  1. An artefact property which causes glow over time. Worthless except as a swap, but can be used for short times with no risk.
  2. what is this what is happening to me
  3. see glow
contaminated
Contaminated (brown text description) chunks have a 1/3 chance of making you sick, don't eat them with abandon (some players prefer only to eat them when desperate). This effect is completely negated by gourmand and lower for some races (1/45 kobold, troll; 1/15 hill orc, ogre) due to their levels of saprovore.
contradictory randarts
see {unapropos randarts}
control demons
Awesome. 'nuff said.
control teleport
Spell which gives teleport control for a brief period. L4 charms/tloc, found in Control and Spatial Translocations.
control undead
  1. This spell causes all nearby undead to be affected as if by enslavement. The effect IS temporary. Learn dispel undead instead.
  2. The poor man's abjuration in tomb.
controlled blink
Level 7 Translocation spell that works like a blink scroll and gives contam. However, unlike the blink scroll, it acts like a semicontrolled blink on levels with no teleport control.
controlled flight
  1. Lets you interact with the floor and items on it while levitating
  2. Available as an amulet and a permanent intrinsic of draconians and kenku.
controlled teleport stabbing
You will need a ring of teleport control. Step 1: Take Nemelex Xobeh. Step 2: draw the Dowsing card from a Deck of Dungeons. Step 3: Draw the Warpwright/Minefield card/s. Kill everything in an open level instantly.
conversation
Oh hi, it's been awhile! What's that? Oh, I think you're looking for conservation. Yeah, good seeing you too.
cool
  1. see refrigeration
  2. see wensley
  3. see sakuyaizayoi[2]
cool story bro
<ophanim> mikee_: i once had lasagna mailed to me
cool tourney winners
This left blank
cool wands
Hasting, heal wounds, and teleportation.
coolplayers
Players who have won at least one combo that makes a word online in 80x24 console.
coolrobin
a by-invite only roundrobin, if you don't know the password, you aren't invited. Heavy-armour spellcasting preferred. Started by xyblor when he got tired of his roundrobin characters dying.
corner
Watch your step around the corner! http://crawl.akrasiac.org/rawdata/Fungee/morgue-Fungee-20100806-153602.txt
corona
Outlines the target in light, making them easier to hit (by boosting your to-hit randomly between 2 and 9). Makes invisible things (temporarily) visible. Delicious with a wedge of lime. Don't leave it in direct sunlight.
corpse
Remains of a slain creature. Can be chopped for meat chunks to eat, blood can be drawn by vampires, can be offered to certain gods as sacrifice, and can also be animated with necromantic magic.
corpse color
white=safe green=poison yellow/brown=contaminated red=rotting purple=mutagenic
corpse rot
  1. Level 2 necromancy in book of Death. Produces a single square of miasma over any nearby corpses (range is something like 6 away from you), turning the corpses into skeletons. If there are multiple corpses on a square, only one of the corpses will be affected. The miasma lasts approximately 12 turns. See corpse slap.
  2. Try it on enslaved enemies!
corpse slap
The act of Portal Projectiling a corpse just before an enemy, then Corpse Rotting it. For bonus points, corpse slapping doesn't wake up sleeping enemies!
corruption
Makes a chunk of the current level more Abyss-like, by shifting walls and summoning a lot of neutral creatures for 600+ turns. Useful to kill everything and to break into certain vaults. May convert altars to Lugonu altars. Usable once per level, not usable in the Abyss. Cannot alter permarock. The amount of neutral demons is based on Invocations.
cracking sound
"You hear a cracking sound!" is when a thrown large rock mulches to stone outside of LOS
cranking of ancient gears
see {ancient gears}
crap
<Nexos> e - the cursed -1 leather armour "Crap" {Acc+2}
crash
If you crash and the state does not seem recoverable, go to Advanced Options in dgl and then Backup Save File and let the developers know you've done so when you file a report in mantis: crawl.develz.org/mantis
crate
  1. <crate> how do i ever win crawl <crate> i cant type
  2. !lm crate uniq=erica 19 -tv
  3. !lm crate vpen orb 1 -tv:<0.5
  4. !lm crate uniq=wiglaf 17 -tv
crate ideas
< minqmay> next time crate has an idea i am going to add it to CRATE_IDEAS
crate reasons
You want to pacify ancient liches.
crawl
  1. hi
  2. The game you are playing right now.
  3. Also the action of dragging yourself forward with your hands, optionally with a little help from your feet.
  4. press "o" to win crawltards
  5. <slyshy> Crawl sort of makes me want to be an art thief or something.
  6. <Noomx> its not nethack :(
  7. <Raycaster> what do you mean it's not nethack
  8. < Tuplanolla> Even the training dummies in the tutorial killed me.
  9. <rawrmage> this is different from nethack, heh
  10. is actually nethack
  11. <chunkles> the game is obviously a metaphor for samsara, the endless cycle of death and rebirth <ebarrett> sisyphus' orb rolls back to zot:5
  12. <HangedMan> ...basically taking advantage of mental illness
  13. ヽ(メ˃Д˂)シ ≡⌨
  14. [08:49] <stenno> more sexy than nethack!
  15. 445658 | D:23 | IM SUPRISED THERE ARE THIS MANY MONSTERS
  16. <eeviac> nobody actually likes this game <eeviac> we just want to look cool
  17. <Tally> I suppose Crawl is one of those games that make you want to fuck centaurs
  18. <DarthCloakedGuy> It seems just like Neverwinter Nights, just with random maps and less graphics
  19. <crate> nice, it can kill me in one turn
  20. <absolutego> that game sucks big time
crawl 41
  1. Brent Ross worked on the successor to Crawl 4.0 and produced the 4.1 alpha, featuring major rewrites of spellcasting, combat, and other systems, massive internal cleanup of the code, etc.
  2. Unfortunately, as a consequence of its alpha nature and the lack of sufficient testing, 4.1 is brutally difficult.
crawl alternative
A very old (pre-Stone-Soup) and apparently abandoned fork of Crawl: http://www.interq.or.jp/libra/oohara/crawl-alternative/
crawl duel
Both players have 30 minutes to play a game, and then their characters fight in an arena.
crawl flowchart
http://chaosforge.org/crawl/images/d/d2/Crawl-flowchart.jpg
crawl insults
  1. hey man, you suck. go to hell with no food. and maybe find an abyssal rune when you get cast there by a hell effect. and then find a scroll of acquirement and use it on food. and then go invisible and spook asmodeus good.
  2. You're so bad at crawl you read the wiki and got better
  3. You don't memorize swiftness.
  4. You get a higher score when you play on quitrobin.
  5. Yo momma so slow that slouch heals her
  6. yo momma so fat she shatters every step
  7. felids
  8. Your momma so fat that she polymorphs into an elephant slug
  9. Talking to you is like talking to Zin.
  10. You're so stupid your int crashed Crawl
  11. your momma so ugly cigotuvi's degeneration has no effect
  12. <mikee_> your ho looks like an ogre
  13. GU
crawl light
A fork of Dungeon Crawl: Stone Soup. http://crawl.aerdan.org/ | #CrawlLight | telnet://light.bitprayer.com:23
crawl players
<MarvinPA> <HangedMan> crawl attracts all kinds <Henzell> sexyelfdreams...
crawl reasons
  1. Autoexplore.
  2. see plutonium_sword
crawl wiki
An old and vain project to create a correct repository of all Crawl game mechanics and strategic analyses. If you need help, do not look here (yet?). If you are the sort with free time, do contribute, possibly after contacting fluffymormegil.
crawling music
http://www.youtube.com/watch?v=P7dYb27ssuQ
crawlrc
http://crawl.akrasiac.org/docs/options_guide.txt
craymondson
<craymondson> i'll just equip this sword and activate berserk, then switch to my hydra killing flail
crazy
Crazy Yiuf, Agnes, Psyche, SpFi
crazy yiuf
  1. This unique has a quarterstaff of chaos with decent plusses, and lives in a cottage in early dungeon. He's not tainted by a shred of sanity -- unless confused! Always has a cloak.
  2. Try listening to him when you worship Xom!
  3. He spends his time repairing his cottage with a random hammer (or with dozens of random hammers, lying through his forest).
  4. like an ogre, he can deal up to 35 or so damage in one shot. Or even more if he paralyzes you! Tread carefully.
  5. <GuraKKa> "Here: A goliath beetle (lightly wounded, poisoned, berserk, bewildered and confused, paralysed)" LOL, thanks for your staff, Yiuf, this is fun
  6. Can be any color. Including hobgoblin color. Note: is not actually a hobgoblin.
  7. If crazy yiuf hits you, the chaos brand on his weapon can send you to the Abyss. The chance of this is fairly low, unless you've found some uber loot on the dungeon levels before him.
  8. http://i.imgur.com/b23LM.png
crd
  1. https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss
  2. http://news.gmane.org/gmane.games.roguelike.crawl.devel
creak
"As you open the door, it creaks loudly!" happens one_chance_in Dex + average of Traps & Doors and Stealth.
creaks
see {creak}
creaks loudly
see {creak}
crimson imp
  1. An annoying bastard that hits you, blinks away, and regens fast enough that even when you do hit them they nearly heal it all back. Hit them hard and fast before they run away, or just take them with you to another level and ditch them once they blink away.
  2. Look out if one picks up a bow. Also, take note that blinking plus archery works both ways.
  3. This is the common "imp". Was just called "imp" before 0.10. There are also shadow imps, iron imps and white imps.
  4. see imp parking
  5. The imp shouts " Slither away, thou beslubbering exsanguinous vassal!"
  6. dedhed81 the Thaumaturge (L10 DEFE), worshipper of Vehumet, slain by a crimson imp (the +6,+0 lajatang "Concordance" vamp) on D:7, with 4362 points after 12173 turns and 0:58:04.
  7. http://www.doomworld.com/10years/doomcomic/comic.php?page=8
crocodile
Formerly giant lizards. They hit hard. Really hard. First crocodile death on CDO goes to Napkin!
cross training
Some weapon skills train twice as fast if you have another skill at higher level. Pairs that allow cross training are Short <-> Long Blades, Maces <-> Axes, Axes <-> Polearms, Polearms <-> Staves, Maces <-> Staves also Slings<->Throwing.
crossbow
You know what it looks like, right? Good. It also has a basic damage rating of 5 and 150% attack speed delay. Fires crossbow bolts.
crown of dyrovepreva
+3 unrandart cap { Int+2 rElec sInv hunger+ }. "jewelled bronze crown". A large crown of dull bronze, set with a dazzling array of gemstones.
crumbling entrance
  1. see spiders nest
  2. see {spiders_nest[2]}
crusade card
  1. If power level >= 1 a check for every monster in range will be made, and if HD*35 < random2(power) you will either charm or enslave the monster. This only works on living monsters which are not uniques, not magic immune and will not be enraged by your god. This card will also give the effect of abjuration (even if the power level has not been met).
  2. If you have something that can drain monsters, you can potentially convert some of the high-HD monsters by draining them to reduce their HD (though this may not always work) before using Crusade. Though risky, a purple draconian annihilator on your side can be well worth the trouble.
  3. It will also make fleeing friendly monsters fight to the death if successful.
crusader
A character build loosely based around melee combat and charms such as silence and haste. Starts with a book of War Chants, a selected weapon, and skill in Charms. Removed in 0.9. "Replaced" by Skald.
cryp71c
  1. according to BirdoPrey, is an obsessive DS player. (note, it doesn't mean he's actually GOOD at DS) :D
  2. has sacrificed more spen's to the careless-death god than you will ever win.
crypt
  1. Accessed from the Vaults somewhere between levels 2 and 4. Five levels deep. No rune, but there is some swag to be found. THANKS BOBBENS FOR CRYPT VAULTS (but screw whoever made the mummy ending). Watch out for curse skulls, and the aforementioned vaults. Also be prepared to deal with an endless supply of skeletal warriors.
  2. Easy way to get TSO piety: if you convert to TSO and head to Crypt, by the time you finish Crypt:5, you will have ***** of TSO piety.
  3. There isn't much to eat down here aside from the occasional necromancer, so make sure to pack a lunch.
  4. For a glimpse of one of the horrible mummy ending vaults, watch !lm hyperbolic br.end=crypt 69 -tv
  5. <tensorpudding> how many lichs does it take to get to the center of the crypt:5 vault
cryptic
see {Cryp71c}
cryptofortress
  1. Widely regarded as the best Crypt:5 vault map.
  2. <Pacra> the best one
crystal ball
  1. Crystal balls come in two varieties: seeing (magic mapping - removed in 0.10), and crystal ball of energy (restores magic). An Evoc skill of >8 is required to use them somewhat reliably. They can cause int drain or confusion.
  2. see stupid death
  3. For an object lesson on why not to use unidentified crystal balls in 0.7 and earlier: !tv shovelmint d:26 decj
crystal golem
  1. More like cake golem. Yum.
  2. Nothing like cake golem.
crystal guardian
  1. crystal golem with bolt of fire and bolt of cold.
  2. A sign of the crown of dyrovepreva
crystal plate armour
14AC, -8EV, 120 aum. The most massive heavy armour. Resists corrosion.
crystal plate mail
  1. see crystal plate armour
  2. http://en.wikipedia.org/wiki/CP/M
cs
See LCS
cso
DCSS for rebels and degenerates (coming soon)
csplat
  1. Crawl's analogue to SplatTV, telnet termcast.develz.org to watch.
  2. Source: http://github.com/greensnark/dcss_tv
cumulogranite
Rock-filled clouds, an actual RL aviation term and the bestest word ever. A mandatory Earth/Air lev9 spell.
curare
  1. A type of poison that will slow you, poison you, and do large impact damage (called asphyxiation). To avoid it you can use stealth and eXamine to avoid being in any blowgun wielding creature's line of fire for too long. Poison resistance prevents the poisoning and asphyxiation, as well as the slowing (being undead will too).
  2. Use scrolls of enchant weapon on curare to make it last longer before disappearing!
  3. According to ogaz, you should carry curare around with you so that you can forget to use it and then feel like an idiot when you die.
cure poison
L2 poison. Cures a few levels of poison, about from deep red to yellow (and yellow to none). That's about it.
current combos
race!=OM race!=GE race!=El race!=Gn race!=HD race!=MD race!=LO class!=Th class!=Re class!=Cr class!=Pa
curse
  1. Cursed items cannot be removed, unless the curse is broken first by enchantment or scroll. Curses have no other effect.
  2. see recurse
  3. see mummy
curse card
Card from deck of punishment. By card power, 0: Curses one or two items. 1: Curse at least one item and a random number more, the average being 4. 2: Curses every item you've got, but may stop after each item if 1:1000 is rolled. Unlike the other levels, will decay your potions.
curse skull
A stationary undead skull that specialises in tormenting you and summoning undead that kill you. Not related to bobbens. As of 0.5, not affected by silence.
curse toe
  1. A rotting toe. Gross! Generally resembles a curse skull, but it moves and likes to summon mushrooms as well as undead. Zot-exclusive, outside of certain vaults. One bad mutha--. Susceptible to silence in pre-0.5 versions. Moves at half its action speed.
  2. The curse toe gives a chilling moan.
cursed ring of teleportation
did you try cutting off your fingers?
cursor
If your cursor is invisible outside of LOS, set "use_fake_cursor = true" in your config.
custom shops
http://git.develz.org/?p=crawl.git;a=commitdiff;h=04537fedc5f86e8d4a1fac7d8def2a2d2c3373a4
cyan bird
<Cyan`Bird> i'd wear ponies, cause it has +rage
cyan ugly thing
  1. An ugly thing that is resistant to electricity. No biggie, unless you're relying on Static Discharge.
  2. They also possess an electrical attack, which may hurt without requisite resistance.
cyclops
  1. They throw large rocks, then close to melee. Those rocks can hurt, be careful if you're a squishy mage. Slow.
  2. they love sheep. There are no cycsheep though.
cyrus
Known to play hill dwarves exclusively, with much success.
d
D is for Dungeon, which is where you start the game. Twenty-seven levels deep.
daeva
  1. Very rare monster summoned by TSO or Xom as pets or punishers. Spells: Smiting, smiting, smiting.
  2. Can also be seen (rarely) in the Abyss, Pan, Zig holy levels and in one vault.
daftfad
  1. <daftfad> D - an uncursed runed spear of dragon slaying <-- too bad this is a useless brand <daftfad> aight time to test this spear on a steam dragon <Henzell> daftfad the Slasher (L8 HuGl), worshipper of Okawaru, blasted by a steam dragon (ball of steam) on D:5, with 854 points after 6804 turns and 0:48:03. <daftfad> ...
  2. Q: how do I kill X A: wand it
dagger
A long knife or a very short sword, which can be held or thrown. (small Short Blade; Dam 4 Acc +6 Delay 10) Notable for getting an initially larger Stabbing bonus than any other weapon.
dagger of chilly death
+5,+7 dagger of Chilly Death {freeze, rPois rF- rC++ MR}. Seen as a sapphire dagger
dagger of speed
<neongrey> dagger of reminding you why holding down directions will kill you
damage
  1. See weapon damage, unarmed combat
  2. It hurts.
damnation
The Damnation card throws multiple creatures into the Abyss, the number of creatures increasing with power. You are a creature. However, that's not to say you will be thrown into the abyss, just that you might be (and your chance doesn't increase with power). Unless you're the only visible creature, in which case you will be.
dance card
Animates a temporary dancing weapon. Card power 0: weak dagger or club. 1: average long sword or hand axe, sometimes flame/freeze. 2: powerful dire flail or exec axe, always elec/speed. Unlike regular Tukima's dance, the weapon is created from out of nowhere and disappears in smoke. Will only be hostile if card power is 0 and you roll a 25% chance.
dancerobin
You must use automatic training, and never turn off or focus skills.
danceswithwargs
  1. metaphorically dances with wargs
  2. even worse than hyperelynae
  3. current plans: mipr (zin), kesu (sif), ogee (fedhas) speedruns
  4. see uncool[2]
danei
  1. Promised to write Louise/Margery erotic fan-fiction
  2. Danei is also a lich.
  3. An incredibly powerful emperor on the way to godhood.
darayavaush
< Darayavaush> huh, I have no trouble imagining a convulsing plant < Darayavaush> guess I watched too much hentai :(
darkness
L7 Hexes spell that reduces LoS by 25%. Kills your stealth, because a moving cloud of darkness is pretty noticable.
darkrobin
You can't see the floor or walls. Everything else is visible!
darmok
<Sequell> No milestones for darmok (place=tenagra).
dart
  1. Base hit is 2, base damage is 3.
  2. Darts benefit more from high throwing skill than stones.
dart trap
1d(4 + depth/2) damage. Weary NetHack refugees: Never poisonous.
darthcloakedguy
  1. A really epic guy!! Don't troll him, okay?
  2. The replacement for red_bucket
dazed
A status which makes a monster randomly skip 20% of its turns.
dazzle
  1. Really sucks at this game
  2. Really, really sucks at this game
dazzling
You've found a randart!
dchimera
  1. <DChimera> it is my duty <DChimera> to pres the butons
  2. <DChimera> HEY <DChimera> whos good at i-spy <Henzell> DChimera the Fencer (L25 HECr) found an abyssal rune of Zot <DChimera> wait nevermind
  3. likes exclamation points!
dcinrl
Dungeon Crawl Is Not Real Life
dcprob
404 not found. Formerly located at http://members.cox.net/stefanor/dcprob/
dcss
Dungeon Crawl Stone Soup. The currently developed version of Dungeon Crawl, branched from 4.0 beta 26.
dd guide
Worship Makhleb. Use the wand of heal wounds to heal.
ddck challenge
Win DDCK without abandoning Xom (or cheating and playing an old version).
ddee guide
Worship Makhleb. Use the wand of heal wounds to heal. Cast earth spells.
ddhe strategy
<N78291> you can basically pacify your way to three runes outside of some swamp vaults and a few zot monsters as long as you can keep greater healing piety and not starve
ddne
  1. Pick makhleb. Use the wand of heal wounds and vampiric draining to heal.
  2. Not as good as DDEE.
  3. stat boosts: int | skills: weapon skill, necro, charms, spellcasting, fighting, invo (to 10-12) | spells: good charms, dispel, vamp draining, pain, agony, imb/other generic good spell, maybe some ice/earth if you find it | weapon: pain weapon, any other good weapon you find | armour: mottled dragon armour/robe if you really want/dragon armour
ddpr challenge
Win DDPr without abandoning Zin (or being excommunicated). (Completed by: jeanjacques, hyperbolic)
ddpr guide
why
dead
What you end up being.
dead monster
  1. DEAD MONSTER claws you but does no damage.
  2. You escape DEAD MONSTER's grasp.
  3. While you don't manage to break free from DEAD MONSTER, you feel that another attempt might be more successful.
  4. The ufetubus disappears in a puff of smoke! You hit DEAD MONSTER!
deadrobin
  1. Kill yourself with every corpse in the game. Also, be the second to kill yourself with Bone Shards (finally, the spell has a use)
  2. If the corpse rots mid-air you die instead by bad targeting. This is unconfirmed and a best guess. For the game responsible for this quandary, see !tv deadrobin char=dsne ktyp=~target
  3. Dead as of 0.8 trunk, as Bone Shards was removed.
deal four
You draw four cards from an unmarked deck. It uses up the deck. If there weren't enough cards, you also get to deal a card from the deck of punishment. You get no piety gain from the cards.
death
  1. Your future!
  2. http://flash.grandi.biz/puolipiste_alaviiva_puolipiste.swf
  3. <@dpeg> Dying is awesome. Everytime a player dies, the devteam celebrates.
death channel
Level 7 (6 in 0.11 trunk) necromancy spell in the book of Unlife. Gives you the temporary status of "channeling the dead" (check it in @ or %), during which anything killed by you or in your LOS comes back as a temporary friendly spectral thing (and can still leave a corpse, too).
death cob
  1. You may have already fielded a guess, but it's insane hostile food. It might be corny, but if you put an ear to the ground deep down in Crawl's maize, you may find that you are being stalked; being buttered up for the kill, smooth as silk.
  2. A dreadful undead cob of maize. Look, this one was probably a mistake. We're sorry.
  3. For laughs, watch !tv * killer=death cob 1
  4. Unfortunately don't turn into death popcorn when sticky flamed
  5. The death cob gives a chilling moan!
death curse
  1. see mummy
  2. see necromancy miscast[1]
death drake
  1. Weak in melee, but breathes miasma clouds that slow, poison, and 50% chance to rot HP by 1 per turn. Terminate with extreme prejudice or run like hell. Draconian callers summon them and they appear sometimes in the Abyss. If you see one elsewhere then it is probably a shifter.
  2. Tastes like necrophage!
  3. Can also appear on rare occasions in the new undead swamp:5.
death knight
Replaces priest of Yredelemnul in 0.8, but with a choice of weapons, more melee skill, and less starting piety.
death ooze
An acidic ooze with a rotting attack. It's faster than normal, and eats things like other Js. They are considered undead, and can be killed with Dispel Undead. Good gods enjoy them dying, too.
death yak
  1. One of the toughest enemies you can find in the Lair outside of a vault. Melee is not recommended unless you can fight one-on-one or are very tough yourself! (Or have reasonable stabbing skill and invisibility...even if they wake up, invis stab will take them down quickly)
  2. They have poisonous corpses, if you're the kind of guy who goes after tough monsters for a good meal.
  3. They're death yaks! They come in packs! They have very strong attacks! Watch your backs, don't relax! Beware of the Death Yaks!
deathonastick
  1. Probably casmith789 in disguise
  2. except that casmith789 isn't greensnark
deaths door
  1. Renders the caster invulnerable, but reduces you to necro/2 + kiku piety/15 health (up to 13+13). Cannot be recast until 1d3 turns after expiry. You get an end warning. Healing effects other than Revivification (which will confuse+paralyse you if cast!) do not work (including potions of curing to cure status effects). Duration is ~16-27 turns.
  2. Allegedly overpowered!
debe
Like a kobe, just with crappy apts
decaying rune
The brown rune at the bottom of the Swamp.
deck
  1. A deck of intensely magical cards, in general significantly more powerful than scrolls, spells, or potions. Each deck contains 4-13 cards *independently* (no point counting) chosen according to 99% the deck's flavour, 1% the Deck of Oddities. See {deck of <foo>}, divine gift[2], card power, {<foo> card}.
  2. You may perform the effect of the top card in a deck (which disappears, the deck vanishes when empty) by wielding the deck and then evoking it (with 'v'). Nemelexites also get deck abilities.
  3. Spoilers at http://chaosforge.org/crawl/index.php?title=Decks
  4. You might have meant Deep Elf Chaos Knight, but probably not.
deck of battle
Does not exist as an item. Cards: Elixir, Battlelust, Metamorphosis, Helm, Blade, Shadow.
deck of changes
Randomly per-card deck of battle, deck of dungeons, deck of wonders.
deck of defence
Randomly per-card deck of emergency or deck of battle.
deck of destruction
  1. Cards include: vitriol card, flame card, frost card, venom card, hammer card, spark card, pain card, torment card, orb card. Sacrifice weapons, ammunition, and magical staves and rods.
  2. Its conjurations have full LOS range, even when the corresponding spell does not.
deck of dungeons
  1. Cards include: Map, Dowsing, Spade, Trowel, Minefield, Vitrification, Water. Sacrifice jewellery, books, and miscellaneous items (crystal balls etc, not other decks obviously!). Note that this does NOT include enhancer staves and rods, which go towards destruction decks.
  2. <N78291> I am trying to drown khufu and keep getting bazaars
deck of emergency
Not generated as an item. Cards include: tomb card, banshee card, Damnation card (rare), solitude card, warpwright card, flight card.
deck of enchantments
Not an item. Card: Elixir.
deck of escape
Non-oddity cards from here are 50% from the deck of transport, 50% from the deck of emergency. Sacrifice armour.
deck of oddities
Genie, Bargain, Wrath, Xom, Feast, Famine, Curse
deck of punishment
Cards include: Wraith, Wild Magic, Wrath, Xom, Famine, Curse, Tomb, Damnation, Portal, Minefield, Swine, Torment
deck of summoning
  1. Cards include: Crusade, Herd, Pentagram, Dance, Foxfire, Bones, Repulsiveness. Sacrifice corpses.
  2. Do you like free red wasp swarms on your side? How about multitudes of fiends, bone dragons, very ugly things, and dancing katanas? Sacrifice those corpses.
deck of transport
Not generated as an item. Cards include: portal card, warp card, swap card, velocity card.
deck of war
Randomly per-card deck of destruction, deck of enchantments, deck of battle, deck of summoning, deck of transport, deck of emergency.
deck of winning
See deck of summoning.
deck of wonders
  1. Cards include: Potion, Focus, Shuffle, Experience, Wild Magic, Helix, Sage, Alchemist. To get Nemelex to gift wonders, sacrifice potions, scrolls, wands and permafood.
  2. It's strongly suggested to triple draw this deck to avoid shuffle and wild magic. You can also triple draw a couple of times then stack five to try and maximise the number of cards you get to use.
decr
(6:03:38 PM) casmith789: hey, DECr is a legitimate streak char
deep dwarf
  1. Great apts including armour, dodging, stealth, necromancy, earth magic, and über AC-like damage shaving. They don't heal, at all -- except by an act of god, potions, wands, vampiric weapons or necromancy. They start with one level of passive mapping (and gain another level at xl 9 and xl 18), and gain rN+ at xl 14.
  2. Damage shaved = 1d(1+1d(1+XL/3)). Damage shaving affects just about everything, including poison and torment, and even hellfire!
deep dwarf artificer
Beware! They use rods of striking!
deep dwarf berserker
Can use brothers in arms at low HP. Otherwise, not scary.
deep dwarf necromancer
  1. Tollymain the Skirmisher (L2 LOAK), worshipper of Lugonu, blasted by a deep dwarf necromancer (a deep dwarf necromancer) in the Abyss on 2011-05-08, with 64 points after 192 turns and 0:03:03.
  2. The vapour coalesces into an ice likeness of a deep dwarf necromancer deep dwarf necromancer.
deep dwarf reasons
  1. You want the only hellfire damage reduction in the game.
  2. You feel that resting is boring, unnecessary, and should be removed from the game.
deep elf
Best int, awesome aptitudes "!apt DE" to see those awesome apts. Relative to puny humans, gains 1 less hp per lvl up to level 17, *and* 1 less hp per 3 levels, but 1 extra mp per level. Gains +1 int every 4 levels.
deep elf annihilator
Painful until they cast crystal spear or bankshot you with lightning, then they become deadly.
deep elf blademaster
  1. A deep elf with 27 Short Blades, and (most likely) the ability to outrun you. Has been known to dualwield quickblades. Like all elves, doesn't like curare. Unlike most elves, it has the EV to make curare application difficult.
  2. LordSloth>Buttefry with a blade and haste
deep elf conjurer
Spells: sticky flame, teleport self, {bolt of fire, bolt of cold, cantrip, lightning bolt} OR {iskys, invisibility, stone arrow, bolt of draining}
deep elf death mage
Spams a lot of bolt of draining and raises dead when there are corpses around.
deep elf demonologist
  1. Summons a bunch of demons and then banishes you for the hell of it. Be afraid, be very afraid.
  2. Also chews gum and spits out the side of its mouth.
deep elf fighter
Like a deep_elf_soldier but somewhat tougher.
deep elf high priest
Summon demons (234), raise dead, throws hellfire without care for personal safety.
deep elf mage
  1. Low-level magic user in Elf; not much of a threat in general, but with randomised spells (same as Erolcha, wizard, ogre-mage) can occasionally pull nasty suprises, such as Lehudib's Crystal Spear or banishment. Low MR. See erolcha spells.
  2. Prone to killing themselves with fireball.
deep elf master archer
  1. An average threat in 0.4, but in 0.5 a single master archer won 8 times out of 10 vs. a quicksilver dragon. Nerfed into oblivion in 0.6.
  2. !tv Ivo killer=deep elf master archer cv=0.5
  3. This guy looks like this: http://blogs.venturacountystar.com/dennert/archives/robin_hood_men_in_tights.jpg
  4. !tv jeff place=elf:7 3
deep elf priest
Notable abilities: Can smite, animate dead, die
deep elf reasons
You want great spellcasting aptitudes, even if your hp will take a hit.
deep elf soldier
Weakest of the deep elves by a large margin, but can still slow, confuse, turn invisible, and wreck your scrolls. Like a more annoying orc wizard.
deep elf sorcerer
Spells: Bolt of draining, banishment, haste, summon demon, hellfire, and teleport
deep elf summoner
Blinks around while casting summon demon (234), groups of 5s, or summon rats (Plus orange!). Can quickly flood you with annoying things, and dangerous demons like smoke demons can come. Luckily, they find it sound tactics to engage in melee.
deep elf wizard
Phenomenal cosmic power! Itty-bitty carrying capacity and HP.
deep troll
While weaker than some other Ts, it is the only pack creature among them. Expect to fight a few.
deep water
  1. This most corrosive of solvents will dissolve almost anything that falls in, even artefacts and hapless adventurers. It may be possible to scramble free, however. Also known as blue lava.
  2. Merfolk, octopodes and grey draconians can enter deep water and pick up items. Fedhas worshippers can use sunlight to make deep water shallow. Apportation cannot pull items from deep water.
deflect missiles
  1. A level 6 Charms/Air spell that deflects enemy ranged attacks (by reducing their to-hit roll *to* a random amount between: 0% and 66% for penetrating beams, 0% and 50% for single-target missiles). In the books of Enchantments and Sky.
  2. < [Hanged_Man]> The storm dragon breathes lightning at you! You deflect the bolt of lightning! You deflect the bolt of lightning! You deflect the bolt of lightning! You deflect the bolt of lightning!
  3. The yaktaur shoots a bolt. You deflect the bolt! The bolt hits Xtahua. Xtahua dies!
deformed body
This mutation reduces your AC by half of the body armour base AC. In 0.9- you could get multiple levels which had no effect other than requiring multiple removals.
degeneration
Drains a random attribute (str, int, dex) by 1d4. Will induce stat death if the chosen stat is low enough.
deja vu
<MarvinPA> are we going round in circles here or something
delay message clear
Best option ever, add it to your rcfile. If possible with the comment "# annoy greensnark". Makes it so that messages don't disappear between turns, instead scrolling (in a fashion that many find annoying). To turn it off in trunk, add clear_messages = yes to your rcfile.
delayed fireball
When cast, lets you release a fireball later on (as an 'a'bility) with no cost or delay. Great to have one prepared for emergencies. Only one fireball may be stored at a time. Is level 7, and to know the fireball spell at the same time only uses 7 spell levels total.
demigod
  1. Demigods are like humans, except that their stats are better. To counterbalance this advantage, they are not allowed to worship a god. They also have worse than average aptitudes for everything. They also have more HP and MP.
  2. <eeviac_> demigod: it's a human that trades a god for bad apts
demigod reasons
God of Death.
demolished
You had from -14 to -21 hit points when you died.
demon blade
  1. A terrible weapon, forged in the fires of Hell. (single-handed Long Blade, Dmg 13, Acc -1, Delay 13)
  2. This one is not really that terrible either.
demon of vagger
Best. Typo. Ever.
demon trident
A roses-sunshine-and-happy-bunnies weapon, molded by fire and brimstone. (Hand-and-a-half medium Polearm; Dam 12 Acc +1 Delay 13). Blessable to trishula.
demon wars
Demonic Guardian Vs Makhleb Wrath
demon weapons
Demon Blades, Demon Tridents, Demon Whips.
demon whip
  1. A terrible weapon, woven in the depths of the inferno. (One-handed medium flail; Dam 11 Acc +1 Delay 11). The best one-handed weapon. 12/0/11 when blessed into a holy scourge by TSO.
  2. It's not that terrible!
demonblade
  1. <jeanjacques> you play as if you are chased by death
  2. Things I like: Mf, AK, Zot:5 ninja, Ash | Things I hate: Felids, Xom, Cheibriados, Swamp, MiFi, Deep Dwarves, paralysis
  3. <Blade-> I hereby declare war on soul <Blade-> I will fight to beat the FE hs <Blade-> until the end of time
  4. gets annoyed when called "bart hater", so don't do it.
  5. bart hater?
demonic crawler
No, it's not a result of playing crawl too much. Anyway, by the time you meet them, a pushover. Unless you see them in an early vault, maybe. Or in Sprint.
demonic guardian
  1. DS mutation in the 0.7 line, summons 5, 3 or 1 class demons temporarily, based on tension. Dismisses demons when tension is low but will continue to summon demons until the tension is closer to equal.
  2. Level 1 Demons: White Imp, Lemure, Ufetubus, Iron Imp, Midge ; Level 2 Demons: Sixfirhy, Sun Demon, Ice Devil, Soul Eater, Smoke Demon ; Level 3 Demons: Executioner, Balrug, Reaper, Cacodemon
demonic horde
  1. Level 6 spell from Demonology. Summons multiple 5's, not all friendly. Notable in that it summons a lot of 5's (8-10 isn't uncommon), which all have demonic resistances, and includes ranged white imps, massive EV tanks, decent damage or shadow imps that raise dead, with a considerable duration.
  2. --more--
  3. Summon demonic butterflies
  4. most colorful spell!
demonic plant
  1. It's a plant with a fancy name, how exciting!
  2. It'll banish you if you look at it the wrong way.
demonology
  1. Abjuration, Recall, Call Imp, Summon Demon, Demonic Horde, Summon Greater Demon. Cannot be read unless you are a level 10 summoner and level 6 spellcaster, or a Vehumite. Cannot be acquired except by "I give up, here's a random book". Vehumet's third gift to summoners and sixth to conjurers. And yet, is still significantly worse than summonings.
  2. see grand grimoire
demonspawn
  1. A race that is pretty average, but gets 5 semi-random good mutations. Has a 1/10 chance of being monstrous. Demonspawn mutations are irrevocable and unalterable, and drawn from a special list.
  2. see ds mutation rules
demonspawn reasons
  1. You think the early game is too easy but need more help playing level 20 characers.
  2. You enjoy adapting to semi-random mutations as you level and you think draconians are boring.
  3. You have reached level 8! Your demonic ancestry asserts itself... A pair of horns grows on your head! The +1 helmet of Unambiguity {rPois rF++} falls away!
  4. Your demonic ancestry asserts itself... Your feet have mutated into hooves. Your +2 pair of boots of levitation falls away! You float gracefully downwards. You fall into the water! You drown... You die...
demorobin
  1. Show people how to start <combo>. Suicide when you reach Lair, but not on D:3. If you die frequently and leave enough flame elementalist ghosts Sorear may spontaneously offer to demo a character for you. For no particular reason of course. See roundrobin for more.
  2. Ignore [1], is actually a robin intended exclusively for playing DEMo
dendrophilia
  1. <TGWi> I fucking love fedhas
  2. (3:00:22 PM) TGWi: minmay: why do you know the word for that (3:00:28 PM) minmay: uhhh (3:00:30 PM) minmay: fuck
depth
Equal to how many staircases you must ascend to get to leave the dungeon.
des
http://crawl-ref.git.sourceforge.net/git/gitweb.cgi?p=crawl-ref/crawl-ref;a=blob;f=crawl-ref/docs/develop/levels/syntax.txt
design philosophy
Kill them all!
desperate
  1. <TGW> potions of poison give you nutrition right?
  2. <casmith789> pillar dancing aizul using agnes as the pillar
  3. <OG17> does this channel really have a no-rape policy
  4. <N78291> if I enter an abyss portal will monsters get to swing at me
  5. <Ragdoll> do monsters follow you into ziggurats?
  6. You throw a dart of flame. The dart of flame misses the hellion.
  7. < rwbarton> if you can reduce your int by a lot you could cast some level 9 spells to get down to very full
  8. The yaktaur captain throws a dart.
  9. <jarijoki> which one has more food pan or abyss?
  10. <troglet> will Mennas' silence protect me from Boris' spells?
  11. <minqmay> can i use imprison on a bush <minqmay> please dont ask why i need to
  12. <minqmay> will a throwing net work against an executioner
  13. <dchimera> odds of finding a quarterstaff in orc?
  14. <monqy> I can't believe I'm grinding orb run spawns for a disto reaper to banish me
  15. <rahulc> can you uncurse a rod with scroll recharging?
  16. <valrus> just used a potion of resistance to eat a kobold
  17. <alefury> can you lrd yourself while petrifying?
  18. <syraine> Kyrris, I used Famine as a Spriggan to stop myself starving.
  19. <rwbarton> once i looted cerebov's castle for a ring of fire resistance
destroy weapons
Converts weapons and ammo at your feet into 0-1 piety with Elyvilon. Cannot be used to destroy trapping nets (yes, this is special-cased). Piety gain is more likely with more valuable items.
detect creatures
Determines the locations of nearby (radius is power-based) creatures, and places their generic genus glyph on your map. The positions may be shifted somewhat from reality, reduced by power. If the monster is a spellcaster of high intelligence (liches, deep elves, demons, draconians, nagas and so on) they will be awakened. Removed in 0.6.
detect secret doors
Tries to reveal (turn into actual doors) any secret doors that are hidden in the walls you can currently see. Chance of successfully revealing each door is based randomly on power.
detect traps
Detects all traps in large radius (think of almost all level area). Very useful!
dev
  1. see devteam
  2. Unhittable, unkillable monster, pulling the strings behind the scenes.
dev wiki
https://crawl.develz.org/wiki/doku.php?id=start
devastator
  1. The shillelagh "Devastator". Appears as a loaded stick. It's a +4, +8 shillelagh that casts radius 1 shatter when you hit something with it, centered on the thing you hit.
  2. she-lay-lee
  3. shillelagh: a wooden walking stick, club, or cudgel, associated with Irish folklore. +3 accuracy, 8 dam, 130% delay.
devblog
http://crawl.develz.org/wordpress/blog
devs
  1. see devteam
  2. < due> i don't care actually
devteam
  1. https://crawl.develz.org/wiki/doku.php?id=dcss:admin:devteam
  2. (old devteam entries are at devteam_old)
devteam old
  1. The Stone Soup Team: Name / SF / IRC: Adam Borowski / castamir / kilobyte, Charles Otto / caotto / pointless, David Lawrense Ramsey / dolorous / -, David Ploog / dploog / dpeg, Enne Walker / ennewalker / Enne
  2. Eino Keskitalo / evktalo / Keskitalo, Haran Pilpel / haranp / haranp, Johanna Ploog / j-p-e-g / -, Jude Brown / bookofjude / due, Steven Noonan / mozillagodzilla / neunon, Nat Lanza / nlanza / -, Paul Du Bois / pauldubois / -, Peter Berger / peterb12 / -
  3. Rachel Elizabeth Dillon / raxvulpine / raxvulpine, Robert Vollmert / rvollmert / by, Stefan O'Rear / sorear / sorear, Matthew Cline / zelgadis / Matthew_Cline (-dev only)
  4. Chris Campbell / marvinpa / MarvinPA, Raphaël Langella / galehar / galehar, Robert Burnham / Cryptic / Cryp71c
  5. Former Soup devs: Erik Piper / - / erisdiscordia. Former maintainers: Linley Henzell, Brent Ross. Never has been: cbus, Eronarn, LordSloth, TGW.
  6. <casmith789> devteam just do whatever they like :(
  7. see {death[4]}
dex
  1. Increases to hit, damage by a bit (more for short blades, less for M&F), chance of stabbing distracted mons and stealth as well. Plays a significent role in EV if you have dodging skill. Before 0.6, the effect was capped. Boosts ability to shield-block, especially for bucklers, less for large shields.
  2. If you are casting spells *at all* int is usually more important than either dex or str.
dgamelaunch
The software used to serve Crawl on both crawl.akrasiac.org and crawl.develz.org. For more information, see http://www.advogato.org/proj/dgamelaunch/ .
dgamelauncher
The open source software that makes the Akrasiac Crawl server possible.
dgbe
2. rob the Ducker (L2 DGBe), killed by the fiery rage of Trog on D:1 on 2008-10-05, with 96 points after 840 turns and 0:03:31.
dgl
https://github.com/greensnark/dgamelaunch-crawl
diamond obelisk
  1. basically a petrified moon troll
  2. <VolteccerJack> i guess i'm not supposed to kill it
did cao just go down
No. If it had, Henzell would be gone too.
did not appreciate that
This means that your god doesn't like what you just did, but fortunately they respect that you didn't know you were doing it. Don't do it again.
die
You lose if you die.
diesel
  1. 115/19/53
  2. 34/23/28 with a demon blade of freezing and 14 slaying and FDA and Nemelex.
  3. 37/20 in IDA with a necromancy title and a lajatang of pain and okawaru and spriggan speed
  4. 42/39 in PDA with an antimagic double sword and trog and 6 wands of healing
  5. 75 HP with 9/10/21/ defenses and Sting on D:5
  6. 35/9/0 with a vampiric lajatang and 9 slaying and 3 wands of healing
  7. 60/8/41 in plate with an antimagic double sword and trog and 258 HP with rods and a wand of hasting
  8. 16/36/0 with 261 HP and an antimagic bardiche and 10 slaying
  9. 36/6/0 and 7 slaying and ****** TSO piety with excellent divine warrior at Lair:6
  10. A mummy who can tab everything on V:8.
  11. Fighting 11.1 Polearms 21.7 Dodging 14.4 by Lair:2, tabbing spiny frogs without even noticing
  12. see mikee[2]
  13. 50/20/41 in PDA with Trog, 27 stealth, evocable invisibility, a collection of demon and eudemon blades, and a rod of ice
  14. 46/11/40 with a holy scourge, iron shot and cblink
  15. 21/28/46 with 15 slaying and a vampiric demon blade and boots of running and Makhleb.
  16. 36/19/54 in rC plate with 21 fighting and a +7 vamp demon blade at XL 22
  17. DDBe with AC:80, EV:20, +11 slaying and a vampiric battleaxe.
dieselrobin
  1. Experimental team competition. Teams of players are given characters and team members take turns completing 'missions' with the character (e.g., D to Lair, Lair:1-8).
  2. Sign up by adding yourself to the 'diesel' nick! Also, each player should choose one character to be assigned randomly to one of the teams. Record your choice in the 'dieselchars' nick. The teams are now full (see the 'diesel[1-4]' nicks), but alternates can join the 'dieselalternates' nick.
  3. Rules: Each team is given a list of characters and each player must start one of the characters. Then the players take turns doing missions on each character, using the same cyclic order on each. Each mission completed is worth one point. If a character dies on the first mission, they can restart but lose that point.
  4. To see mission N, look at ??mission[N]. Missions 5-7 can be done in any order and missions 10-15 are optional. Elf, Blade, and Zig can be done at any time, but only completing a Zig is worth bonus points (4). Aside from those, you should stay within your mission's region(s) except to retrieve items or go to altars.
  5. All games will be trunk. Each team should choose a team name and create four accounts on the server of their choice. (Example: ??team_battlemage) Also, each team should choose a cyclic ordering for their four players and stick to it.
dig
Gets rid of a line of rock walls. Does not work on stone, metal, or green crystal walls.
dire elephant
A much stronger elephant, this pachyderm hits harder than a death yak, but not as hard as a hellephant.
dire flail
A flail with spiked lumps on both ends. 13 damage, -3 accuracy, 130 speed, two-handed.
dis
  1. One of the easier hell branches. You can find Dispater with his nice staff at the end. Also home of the Iron Rune. Look out for hellions, fiends, hell sentinels and ice fiends.
  2. http://www.sirgalahad.org/paul/doom/mp3/e3m8.mp3
dis astranagant
z - the +2 cloak "Voemy" (worn) {god gift, +Blink, +Tele, rElec, rPois, rN+, MR}
disarming
  1. No disarming magical traps or while berserk. Otherwise fail if d(traps&doors + 2) <= d(depth + 4). Otherwise succeed. To reach 20% success at depth, you need T&D =~ 1 + (depth / 2.5). Accomplished, of course, by pressing ctrl+direction towards a known trap. Failure triggers the trap.
  2. See !tv MrPeeps ktyp=trap max=sc for an example of how NOT to disarm traps.
disc of storms
  1. Evoke to shoot zaps, lightning bolts, and ball lightning in random directions. Missile deflection is recommended. And don't stand within 3 spaces of a wall. Cannot be used if insulated. The chance of working, number of effects caused, and spell power all correlate to your evocations skill. Also makes rain.
  2. !lg turnerjer place=slime:1 1 -tv
disco
See pan_disco_hall and kobold_disco.
discorobin
  1. Pass is "robin". Fun times to be had by all. Give it a shot! (Just don't remove the first part of the config!) If you are looking for whom to blame for this abomination, the answer is slinkies. See also AcidRobin.
  2. Avoid playing if you might need to use your eyes any time soon.
  3. DiscoRobin: It's better viewed than explained (unless you have epilepsy).
  4. Bonus points for dying in the pan disco vault
disintegration
  1. Wand only. Instant killer of silver and orange crystal statues. Does resistible damage vs other monsters, very effective against low-level enemies. Also effective against rock, translucent rock, and wax walls -- one square at a time.
  2. If you use it on something made of meat and the aforementioned meat-thing dies, chunks of said meat-thing will be scattered about the area. Maybe useful if you can't access a butchering tool for whatever reason?
dispater
Usually escorted by some fiends and ice fiends on Dis:7. Has a nice staff (see staff of dispater) with evokeable hellfire. Casts iron shot, crystal spear, summon greater demon, hellfire, and abjuration.
dispater strategy
!lm logicninja uniq=dispater 1 -tv:<2
dispel undead
  1. Deals very high AC-bypassing damage (up to 87!) to undead. Extremely useful vs. liches, higher mummies, various other things, and player ghosts. Not useful vs. anything not undead. If you are an undead or lich-form player, take care around necromancer ghosts, pan lords, gloorx vloq, unborn DDs, and shadow fiends.
  2. Found in the Book of Death. Was in Book of Necromancy prior to 0.10.
  3. <Trigramatic> I have dispel undead. <Trigramatic> Wight-out, as it were.
dispersal
  1. Spell: All monsters that are adjacent to you will be instantly teleported away if they don't resist (via magic resistance). If a monster does resist, 50% of the time it will be blinked instead (even if it's immune!), otherwise nothing happens to it.
  2. The ammo brand blinks enemies it hits if it does damage. This ignores MR.
disposal
To destroy junk: Feed it to a jelly. Sac evil items to TSO, weapons to Ely, or anything to Nemelex. Throw it into deep water or lava, or onto a plant, fungus, statue, or teleporter. Drop it in a portal vault, Abyss, or Pan. Stash it in Temple, Lair, Hive, or Blades. Draw a Tomb card on it.
dissolution
  1. A sentient, unique jelly who used to be human (a long time ago). Burrows like a boring beetle. If you hear a "sizzling sound", that's him digging through rock. Summons eyes, so treat with great care.
  2. Dissolution says, "There is a problem solver and its name is Dissolver!"
distant
Usually means "out of LOS" in a Crawl context.
distant blaring wail
A monster stumbled into an alarm trap! Oh no! Anyone in range (including you) is probably now awake.
distant slurping noise
A jelly has eaten an item. How rude! This act heals the jelly a bit, and may cause an additional squelching noise, as a second jelly splits off from the original. "You hear a slurping sound" (exactly) is a poison miscast though, not a jelly.
distortion
  1. A powerful and dangerous weapon brand. When it hits, inflicts a random option from "1-7 bonus damage", "3-26 bonus damage", "blink", "teleport", or banish (you gain only partial XP on banish). When you unwield, you suffer wild translocation effects - up to 43 raw damage, banishment, teleport+confusion, hostile malign gateway, or lots of glow.
  2. Just unwield it for Geryon. (If you banish Geryon or the royal jelly, you can banish yourself, then hunt them down in the Abyss and kill them to get the silver horn or unlock the Slime:6 vaults.)
  3. Prior to 0.10, one of the fastest ways to exit Pan. Starting in 0.10, if you're banished in Pan or Zigs, you return to them upon exiting the Abyss.
  4. <MarvinPA> You hit the 700 gold pieces. _The 700 gold pieces is devoured by a tear in reality. <MarvinPA> go autoexplore
distressingly furry
  1. Probably the best thing you can hope to find. Who cares about the stats? It'll keep you distressingly warm! (Not really, just a randart)
  2. see mimic[4]
disturbance
An invisible monster is standing in shallow water, or occupying the same tile as a cloud of smoke or mist. Can also be a submerged fish, alligator, crocodile, or shark.
divination miscast
1: confuse/nothing 2: (1d3 int loss / 3-12 mp loss) and confuse 3: (5-24 mp loss / 3-5 int loss) and confuse
divinations
Old spell school that no longer exists, but you can still get divination miscasts!
divine balms
Your orc probably got cured of poison or sickness.
divine gift
  1. No gifts if penance or gift timeout. Otherwise, if gifting is considered, you may get something according to your god and piety... Gaining piety reduces the gift timeout.
  2. Nemelex gives decks, chance piety/600, if it has been ~400 turns since your last deck modulo sacrifices. Nemelex always gifts pure decks. Types of sacrifices alter the types of gifts given, as described on the god information screen.
  3. Okawaru and Trog give weapon/armour acquirement with chance piety-120 / piety*4 (iff piety >= 130). Okawaru has a 50% chance of substituting armour. 29+2d19/2 timeout, or 48+2d19/2+2d15/2 for armour. They give a second chance at a missile gift if your best missile skill is at least 8 and you are carrying a launcher.
  4. Yred gives undead slaves (piety-80)/(5*piety). Wraith, wight, spectral warrior, rotting hulk, skeletal warrior, vampire, ghoul, mummy, flayed ghost, bone dragon, death cob. Always friendly!
  5. Followers of Xom can get a xom acquirement.
  6. Sif and Vehumet get books, (piety-100/piety), if piety > 160. 39+2d19/2 timeout, or 48+2d19/2+d10 for Vehumet. Sif gives book acquirement.
  7. Vehumet gives [Conjurations, Power, Annihilations, Callings, Summonings, Grand Grimoire]. If your Summonings skill is higher than your Conjurations skill you get the Summoning books first, else you get the Conjuration books first. Vehumet skips books you already have.
  8. Kiku gives Necromancy, Death and Unlife at *, *** and **** piety respectively, and at ****** gives a choice to either pain brand a weapon or receive the Necronomicon (you can only choose once).
divine shield
0.4 TSO ability much like Condensation Shield, but made of piety instead of ice. Unlike condensation shield, it stacks with the shield you are wearing. The piety cost is minor. Duration is based on skill in shields and invocation. Bonus SH is based on shield skill, not piety: 3 + (Shields skill)/5
divine smiting
4+d10+4dXL damage; when smitten by another god (and yours isn't Xom), piety/400 chance of no effect. -1 penance.
diving
Get a Spriggan, get really lucky, dive to the Lair, find a Jiyva altar, get a rune. Now, how are you going to get out? :)
djanatyn
  1. On a scale from zin to cheibriados, somewhere in the middle.
  2. fuck THAT guy
dodging
  1. First, halve the part of your dex over 24, and then halve the part over 34. Then your base EV is 10 + size_factor + (7 + dodging * new_dex) / (20 - size_factor). Apply armor/shield penalties, then halve the part over 30, and then halve the part over 50. Then apply randarts, rings, and merfolk/tengu bonuses. Go stepdowns!
  2. Your dodging bonus is reduced by 30*(EVP - 1)/strength, where EVP is the base penalty of your body armour (does not depend on Armour skill).
dodongo
Link can't wait to bomb some. Dislikes smoke.
dolorous
despite never being on IRC, has an uncanny tendancy to react to things people say in ##crawl-dev
donald
  1. He is a fellow adventurer, just like you. He is between orc knights and warlords in terms of danger, amphibious, and more resistant to magic. Comes always with a shield, which has a chance of being reflection. Also comes with awesome speech. I hate that.
  2. His speech changes to match the level he's on. I hate that.
done before
Yes, it's been done before. And someone probably already won doing it.
dontkilldudes
The strategy where you don't waste life needlessly. Even a monster deserves to live if you can get the rune/orb/loot anyway.
doom
  1. Doom! Doooooooom!
  2. Where do you think we got Cacodemons from?
  3. Cyberdemon vaults are in planning.
doomrl
  1. The game you are playing right now.
  2. No, its not structured to play nicely with dgamelaunch. Sorry.
  3. <mikee_>monqy, i bet you're not giftdropping bellies
  4. <mong> i remember when people used to play crawl instead of doomrl
  5. <Ragdoll> these dots intrigue me
doomrl guide
<mikee_> ffffffffhffffffffhfffff <mikee_> cleared those imps out good
doomrl reasons
  1. no eat command, no traps, no secret doors, no fleeing
  2. no need to wait around to heal! free channeling! (just press r)
door
A thing you can close to break LOS/stop unintelligent monsters from getting past. Doors: Not just for opening!
door dancing
Who needs a pillar when you can close the same door over and over? It works until some other jerk shows up (or until the opening monster gets a double move, opens the door, and moves onto the door tile).
door mimic
  1. You open the door like a pillowcase!!!
  2. !lg sky 5348 -tv:<3
door reasons
You open the door._A fire drake comes into view._You close the door.
door vault
  1. !vault minivault_9
  2. see hilarious_deaths[6]
  3. Run away. Some doors are meant to stay closed.
dorgi
These existed (along with guardian robots in Zot) in pre-3.40 versions of (non-Stone-Soup) Crawl.
doroklohes tomb
  1. <Shovelmint> you wander in it for a bit, then all the creatures break out and mob you
  2. The walls of each chamber are diggable, in case you'd rather stab the monsters in their beds one at a time. The loot is nice, by the way.
  3. It can have an ancient lich or an electric golem. And multiple greater mummies.
  4. <danharaj> d'aww it makes a heart shape when you look outside the initial chamber
double handed
If you use a quarterstaff or a lajatang with a shield, your base damage is halved. Also the usual delay penalty for 1.5-handed weapons applies (if you don't have enough shield skill to negate it). Note that even though dire flails have HANDS_DOUBLE, they are effectively two-handers.
double sword
  1. A magical weapon with two razor-sharp blades. (hand-and-a-half Long Blade; Dam 15, Acc -1, Delay 15). The highest base damage weapon in the game that you can wield with a shield, minimally better than demon blade. (No shield if you're a small race.)
  2. Double swords are better iff enchantment+slaying<AC+X (at 20 str: X=0 at 0 skill, 3.4 at 14 skill, 4.5 at 27 skill).
dowan
  1. Early deep elf unique caster. Casts throw frost, throw flame, haste, corona and minor healing. Shows up with his sister, Duvessa. Will find "hidden reserves of power" when Duvessa dies, be hasted, and replace his conjurations with throw icicle, stone arrow, corona with blink.
  2. Will not follow you up or downstairs unless you kill his twin or she can follow you as well
  3. http://i40.tinypic.com/xpzb46.png
dowsing card
This card will give the effect of detect secret doors/traps/creatures. Higher evocation increases the chances to get all three effects. Instead of actual detect creatures, it gives you a period of "telepathy" during which you are continuously detecting creatures.
doy
  1. Who stashes things? Seriously!
  2. Keeps Henzell clean with the power of Scrubbing Bubbles(tm)
  3. Lord High Cherry-picker!
dpeg
  1. If you can't be bothered to type it into the wiki, we cannot be bothered to flesh it out or code it. Use the wiki!
  2. I am not worried much about balance here.
  3. Glass is amazing. Glassglassglassglassoklobsglass.
  4. <@dpeg> no sex please
  5. see death[3]
  6. <mikee_> minmay complained recently about having to take a hatch into v:8 because there was a constrictor near the stairs <dpeg> mikee_: hm, that sounds good to me
dpegtourney
  1. Count combos not yet won *in the running tournament*. The n-th such win gives n bonus points. (If we want to be nice, give n/2 points for the second win.) As of now, about 230 combos have been won (2009).
  2. You can get the same bonus of the first winner if you win that combo with more runes. Presentation: matrix of species vs classes; show score and number of runes, highlight good combos.
draconian
  1. As a player draconian, you are given a random colour you didn't want upon reaching level 7, usually granting a breath attack and a resistance (sometimes later), and revealing your aptitudes. See "??<color> draconian" for details -- red, white, green, yellow, grey, black, purple, mottled, pale. Enemy draconians are bad news and found mostly in Zot.
  2. Draconians get innate control flight and have their failure rate for the Dragonform spell reduced by 30%.
  3. Notable weaknesses of monster draconians: low magic resistance (particularly on plain coloured ones), don't see invisible. Enemy draconians can be zealots, shifters, knights, annihilators, scorchers, callers, or monks, each with their own set of spells and abilities.
  4. https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:draconian&rev=1266115851 (THIS IS AN OLD REVISION)
draconian challenge
Win a draconian without ever getting a color, i.e., stay under level 7 the whole game.
draconian knight
An extremely muscular humanoid dragon with wings. Comes in a range of different colours and knows an impressive array of spells.
draconian reasons
You want to cast dragon form.
dragon
Viciously powerful green D which breathes fire for 3d24 damage. Avoid like the plague if you lack rF. Dragon corpses can be dissected to possibly produce hides, which can be enchanted to produce fire dragon armour.
dragon armour
  1. Dragon armours, are made by enchanting a dragon hide of the corresponding flavour using a scroll of enchant armour. By and large, a dragon armour is less cumbersome to wear than a mundane armour of equivalent AC value, and additionally provides some resistance corresponding to the nature of the dragon it came from.
  2. In 0.9-, without an adjective it meant fire dragon armour. In 0.8-, Dragon King was a "shiny dragon armour" as well.
dragon armour comparison
  1. from lightest, with resistances: Steam dragon: AC4 EV0 Steam immunity 12aum | Mottled dragon: AC5 EV-1 Sticky flame immunity 15aum | Swamp dragon: AC7 EV-2 rPois 20aum
  2. Dragon: AC8 EV-3 rF++ rC- 35aum | Ice dragon: AC9 EV-3 rC++ rF- 35aum | Pearl dragon: AC10 EV-3 rN+ 40aum | Storm dragon: AC10 EV-5 rElec 60aum | Gold dragon: AC11 EV-9 rF+ rC+ rPois 110aum
dragon form
  1. You're a dragon now! RAAAAWR! Breathe fire! Be tough (+60% hp) and strong! Level 7 Transmutations/Fire. Single-school transmutations for draconians.
  2. Base unarmed damage = (20 + str*(2/3) + unarmed_skill), +10 str, flight, rPois+ rFire++ rCold-, regen+, ability to breathe fire, up to +12 AC (is a function of fire magic), huge size (will nuke your EV)
  3. Usually not very useful because by the time you can cast it, you have great armour and don't really want to meld it and simultaneously nerf your dodging. Also good for getting killed by ice fiends.
  4. For draconians, it's Tmut rather than Tmut/Fire and they keep their existing scales AC bonus. The dragon type depends on your colour, breath weapon is augmented by a lot too.
dragon hide
  1. If referring to the actual "dragon hide" item: AC 3, EV -3. Nothing special. Use an enchant armour scroll on it to turn it into a dragon armour. There are also other types of dragon hides with which you can do the same.
  2. steam:2/-0,rSteam mottled:3/-1,rNapalm swamp:3/-2,rPois fire:3/-3,rF++,rC- ice:4/-3,rC++,rF- pearl:3/-3,rN+ storm:4/-3,rElec gold:4/-5,rF+,rC+,rPois
dragon king
Unrandart +9 gold dragon armour with 50 MR.
dragon slaying
Increases damage by 75% against all dragons (by name, not "D"), all drakes, lindwurm and all draconians, excluding komodo dragons. Also reduces accuracy from dragon and draconian breath by 25%. Only available on polearms and artefacts.
dragon storm
Level 9 dragon/conjurations.
dragonskin cloak
Tiamat's new cloak after mean people took away her GDA. When worn, every time your resistances are checked, it has a 50% chance of adding +1 to them.
draining
  1. A weapon brand good early on. Has a 2/3 chance of doing on average 25% extra damage to susceptible monsters, doing 1+1d3 extra damage and removing that much from max HP. It does drop XP, but the drop is not significant. If the 2/3 chance is hit, it has a further 20% chance to drop HD by 1.
  2. Other notes: Reduces the strength of shapeshifter forms, has no effect on undead/demons, is highly disliked by good gods.
drinking games
Drink once for every milestone announced on ##crawl. Every time you get a rune, finish your drink. On the orb run, drink once as you reach each floor on the ascent and once each time a pan lord comes into sight (if it's a named pan lord, finish your drink).
drop
  1. ...stop, and roll. If you have a bunch of one item but only want to drop a few, go into the drop screen, then type in the number of items you want to drop, then press the letter of the item you want to drop as usual -- e.g., "d 15 a" drops 15 of whatever is in slot 'a'.
  2. and dropping (scrolls) is in fact a good way to deal with being on fire (usually due to a mottled dragon or smoke demon). You may want to do this one stack at a time, though, to ensure that you drop your most important scrolls first (multidrop would just go from top to bottom, burning after each stack).
drpraetor
  1. When you howl your despair into the deaf and uncaring cosmos, it is he who hears you.
  2. Is now an official perv.
  3. learndb miscreant
  4. < DrPraetor> Inverse victory dancing is where you avoid hitting a confused enemy in order to avoid wasting XP on stabbing.
drtm
Q: If I'm playing a DrTm, how should I-- A: DRAGON FORM
drugrobin
  1. Password: robin, do NOT play on this character unless you are intoxicated. Mild central stimulants such as caffeine do not count.
  2. "WINNERS DON'T USE DRUGS"
  3. William S. Sessions, Director, FBI
drugs
<minqmay> you know what would be awesome <minqmay> if you were like <minqmay> a cheese midas
drunkrobin
Holy Toledo Batman, I can't find my *hic* utility belt..
dry fountain
Decoration. It might flow again if you leave the level for a while.
ds mutation rules
  1. Assuming you aren't monstrous, you get five facets, each consisting of three mutations (which usually just stack together). You will get one scales-type facet, one body-slot facet, two tier 2 facets, and one tier 3 facet. You will never get both an ice facet and a fire facet.
  2. The scales-type facets are icy blue, iridescent, molten, rough black, rugged brown, slimy green, thin metallic, or yellow scales, or alternatively thin skeletal structure, large bone plates, or a distortion field.
  3. Body-slot facets: claws, horns, antennae, hooves, talons. Tier 2 facets: PbD, PbP, MR, demonic guardian, nightstalker, spiny, foul stench, fire (scroll cons, rF+, ignite blood), ice (rC+, potion cons, icemail). Tier 3 facets: +30% HP, rN+++, rTorment, augmentation, ice (rC+, potion cons, passive freeze), fire (scroll cons, rF+, hellfire).
  4. If you are monstrous (1 in 10 chance), then you get 3 body-slot facets but you don't get scales. You still get 2 tier 2 facets and 1 tier 3 facet, for 6 facets total.
dual wield
Deep elf blademasters, ettins, and two-headed ogres can do this. You cannot.
duane
  1. An evil mercenary with unusually large ears. He has magic dart, slow, haste and blink. That is all. Gone in 0.8.
  2. Do not underestimate him. !lm sorear uniq=Duane place=Tomb:1 -tv
  3. http://achewood.com/index.php?date=10212005
dude
Something to be killed.
due
  1. Sigmund is his only true love.
  2. due != dpeg
  3. The ideal death from playing while stoned: bookofjude the Reanimator (L10 SENe), worshipper of Kikubaaqudgha, hit from afar by a cyclops (large rock) on D:11, with 6849 points after 15262 turns and 0:43:02.
  4. Thinks lichform spriggan should be 'l' instead of 'L'. Tiny lich!
  5. Suggested silencing Cerebov.
  6. Has the memory of an hellephant!
  7. Kicker of asses!
  8. [09:25] == mode/##crawl-dev [+q Gretell!*@*] by due
due reasons
  1. Glass, fleshy orifices and black Lua magic aren't enough?
  2. A single scream of a player killed by an early unique: a thousand prayers of adoring followers.
dull robe
Once always the Robe of Folly, now just a randart like any other.
dumb robins
squarerobi, diamondrob, aoeurobin, robinround, hunterobin, deadrobin, noobrobin, koborobin, hammerrobin, muckrobin, apocalypserobin
dump
  1. Press # in game, then type !dump (CAO) or @dump (CDO) in IRC. Macro S to #S to auto-dump when saving.
  2. To share a dump of a local game, press # in game, go to your morgue folder, grab the latest file and put the contents on crawl.pastebin.com
dungeon master
  1. Level 27 Traps and Doors title.
  2. see syllogism
  3. see heteroy
  4. see reskilling
dungeon spring
Spring is a one-level, acceleraged version of Crawl. Coded by Chapayev, now playable on CDO, CAO, and ghe offline builds! Source code ag hggp://siges.google.com/sige/crawlvariagions/dungeon-spring
dungeon sprint
Sprint is a one-level, accelerated version of crawl. Originally coded by Chapayev. Now there are five playable maps!
durably summoned
Permanent, unabjurable, no experience or items dropped. Applies to monsters from miscasts (including Zot traps and wrath miscast effects) and god wrath.
duvessa
  1. Early deep elf unique fighter (no spells), has the same kit as a deep elf fighter. Shows up with her brother, Dowan. Will go berserk if you kill Dowan in her sight, or the next time she sees you otherwise.
  2. Will not follow you up or downstairs without Dowan, unless you've killed him.
  3. Duvessa will only berserk once, so you can just read a scroll of teleportation when she berserks.
  4. http://i40.tinypic.com/xpzb46.png
dwarf fortress
  1. http://imgur.com/icY16.png
  2. see minecraft
dwarfmountainbat
elynae #2782681
dwarven
  1. see dwarven items
  2. see dwarven_items[2]
dwarven items
  1. Dwarven items are more resistant to corrosion than non-dwarven items. Dwarven body armour has an increased spellcasting penalty (unless you are a dwarf), but also improves your effective Armour skill (it improves it more if you're a dwarf). Dwarves do slightly more damage with dwarven weapons.
  2. A randomly generated dwarven weapon will be +1 to hit, on a coinflip, and +1 to damage, on another coinflip. Dwarven armour gets +1 AC on a coinflip.
dyed items
Skins and leather.
dying
fun
dywypi
"Do You Want Your Possessions Identified?", i.e., you have died. Use of this phrase indicates playing of too much NetHack.
earlygame
  1. sucks
  2. fun fact: 63% of deaths are on D:1-3; for goodplayers, 56% of deaths are on D:1-3; for greatplayers, 54%
  3. if lethality were consistent across levels, only about 20% of games would end on D:1-3
  4. it would still suckle
earth
Mostly harmless.
earth elemental
Slow but heavy-hitting monster created by Summon Elemental spell or the nondescript stone. Not all that tough, but immune to elemental magic and hexes.
earth elementalist
A spellcaster that starts out with some earth magic skill, a book of Geomancy, and some rocks to use with Sandblast.
earth magic
  1. Buffed a lot in 0.8... stone arrow and LRD do actual damage now and most earth/tmut spells were changed to pure earth.
  2. rocks
earth miscast
1: harmless 2: 10-22 AC-blockable dmg 3: 3d15 explosion
eatdudes
Eat all mut-chunks you find, drink all mut-potions you find. You are allowed to quaff cure-mut and to use decks. You can use rMut amulet but not while eatdudes'ing and you're not allowed to worship Jiyva or Zin.
ebarrett
<ebarrett> my wisdom is all over the learndb so it's not as if I need an entry
ecrawl
this space for rent
ecumenical temple
  1. Accessed from the main dungeon somewhere between levels 4 and 7. Is notable mainly for a complete lack of monster spawning as well as potentially containing an altar to almost every deity in the game. Beginners: If the entrance is blocked by translucent rock walls, you have to stand near each wall and search a bit for a door.
  2. dpeg would have none of the complaints. The blamed temple entry now has plenty of secret doors. And I cannot think of a gentler introduction to the 'search' function, honestly.
  3. A temple built by early explorers of the dungeon, dedicated to religious unity (for their gods, at least). See: http://en.wikipedia.org/wiki/Ecumenical
  4. If one of the standard altars is missing from the temple, check outside from d:2-d:9. It's guaranteed overflow.
  5. If your temple has a bunch of Lugonu altars, congratulations, you've gotten the corrupted version. That explains all the overflow altars.
edmund
  1. Sigmund's jealous, younger, and less magically talented brother. He has more money and wit, though, and a shiny flail!
  2. Edmund says, "People think my brother is the best. I think he's crazy."
  3. He's also quite good with sums.
eea
!lm hyperbolic ddpr type=orb 1 -tv
effo
  1. For his first win, he went into hells with no food, got abyssed, ignored a gate, found a rune while starving, drank 13 healing potions for nutrition, and then found a scroll for FOOD ACQUIREMENT. Then went invisible and spooked Asmodeus good.
  2. < effo> the only threat of any kind was fiends and starvation
  3. RIP Klelaut, who faithfully followed effo up six levels on the ascent before being murdered in cold blood.
  4. In a later game, did Cerebov's with rF-
  5. fuck an elephant
  6. <mikee_> crystal ball of effo
  7. <Ragdoll> effo the seen horror
efreet
A demon bearing a flaming scimitar and capable of impressive pyrotechnics, most notably fireballs that it uses uncritically on friend and foe alike. Also trails joysome clouds of flame to menace passing pedestrians. Can be found inside of a sealed bronze flask.
egglet
  1. worst name in ##crawl
  2. T_T
  3. pegleglett
eggs
If you carry an egg around with you, it may hatch into an allied creature. This is a moot point, as no creatures in the Crawl setting reproduce by egg.
ego
Weapons and armours with the "+x foo of barring" nature. Term from Angband. E.g. boots of running, war axe of electrocution. Also refers to the 'of running' part, eg "'of running' is an armour ego".
egregious splat
!lg * cv~~0.1. ((tiles || !@hugeterm)) ntv=0 max=dam -tv
eh
  1. see ensorcelled hibernation
  2. see Canada
eidolon
It's like a wraith but more so. Also it's a mega super duper scary spook and gives you the howling fantods. (Has Cause Fear.)
eidolos
Original author of Henzell. His clock speed is approximately 1.3 GHz.
eino
  1. Crawler with a rather long history, made many vaults and maintains trunk binaries. Also known as evktalo and Keskitalo. Web site at http://crawl.develz.org/trunk
  2. Funny abreviations in Finnish: NaPa (belly button), NaSu (Piglet in Winnie the Pooh), HuPa (some jolly fun), KoHu (onomatopoetic reaction to a scandal), MiSu (a hot chick, except feline instead of poultry), KeHu (compliment)
eithelonnen
  1. If you say something, eith will say it at the same time. :(
  2. is appearently exactly like sheldon from big bang theory
  3. Has a bigass name.
ekaterin
TIAMAT AVOIDER
ekim
Dr Gh Ha Ke Ko Na Og SE Sp Tr Vp (11) | AE AK Ar As Cj Cr DK EE Hu St Su Tm VM Wn (14) | Chei Fed Jiy Kik Nem Yre Zin (7)
elbereth
  1. What a good idea!
  2. Inscribe this on a floor tile and all monsters around you will explode into chunks and the orb will be apported to your feet.
eldritch tentacle
  1. Be very afraid! Extends out from its eldritch rift, melees with chaos attacks that can do almost anything (including paralyze). Immune to enchantments/elements except holy. If you're human speed it is faster than you.
  2. !lg n78291 id=855265 -tv
  3. Crazy Yiuf on steroids.
electric eel
  1. A troublesome fellow that likes to zap anyone who comes along, much to the chagrin of anyone lacking electricity resistance. Wise men say poly wands are most useful for this creature, as well as ice - as anyone who has dealt with waterborne creatures should know. Other wise men say to just avoid them.
  2. Bows of flame are highly effective at taking groups of these down as the steam provides very good cover.
electric eel challenge
Die to an undead electric eel. Inner flame is cheating.
electric golem
  1. Nasty golem that can shoot bolts of lightning. They can normally be found in Zot. They are resistant to fire, ice, draining, electricity and magic. They are as fast as killer bees, and they blink all the time. Feature af_elec melee damage.
  2. The early game has Prince Ribbit. You get his cousins, Blink Frogs, on top of Sonja and Nessos after that. Then, just when you think the fun is over, you meet an electric golem and, shocking as it may be, your day gets a lot brighter. /pun
electrocution
  1. Weapon brand that causes your weapon to blast your target with an explosion of sparks on 1 out of every 3 hits, doing 9+d15 additional damage (which ignores AC). Does not work on flying, levitating, or insulated targets. Note that this amount of damage is entirely independent of stats, slaying, enchantment, or base damage.
  2. Also, it makes you look awesome.
  3. For death by electrocution, see !lg turnerjer place=slime:1 1 -tv
electronic eel
A strange creature that leaps out of your computer when youre on teh Interwebs, gets in ur skull and eats your brain. OMGZ I"M ENFECTED!
elemental staff
+3,+1 staff with protection (+5 AC), Hunger, Noises, rF++, rC++, MR. If you're interested in staves of (element), see enhancer or staff damage.
elemental statue
Annoying statues in sprint 3 that spam elemental summons. The air statue has the least HP and the earth statue has the most. They do not see invisible.
elements
Opposite elements (fire-ice, air-earth) antitrain, meaning that it takes twice as much xp to train one if the other is higher.
elephant
Plain elephants are green and (relatively) peace-loving pachyderms. This is not the case for their bigger, scarier cousins: dire elephants and hellephants.
elephant shaped statue
If you kill the anaconda guarding the treasure room, some of these will turn into dire elephants.
elephant slug
A slow, rather hard-hitting slug, often found in the Lair. As with all slugs, worms, and sheep, getting killed by one is hilarious to the audience in general and infuriating to the artiste. Probably the worst monster in the game to polymorph, except for Gastronok.
elf 38
<Sequell> 1. [2008-12-18] evktalo the Shatterer (L17 MiPa) killed Boris on turn 46521. (Elf:38)
elfrobin
  1. A roundrobin where you dive to elf:5 and clear it. It's been done. After a successful elfrobin, you must do every branch when you find it.
  2. Successful elfrobin characters - HOPr x2, MDBe x2, VpMo, SEEE, DsPr, MfCr, LOBe, HOHu, DDBe
eliotn
how do you beat sprint?
elixir card
By card power, 0: 50/50 heal wounds effect / regeneration. 1: If your hp is lower than half, then full heal and full mana drain. Otherwise, do card power 0 instead. 2: Full heal, full mana fill.
ellipsis
  1. isn't elliptic
  2. ...
elliptic
  1. lair -> orc -> vaults entrance -> early vaults (including crypt)/snake:1-4/swamp:1-4 -> vaults:7 -> d:27 -> get three runes -> zot
  2. <ophanim> One day we'll discover elliptic is a millionaire recluse who made some technology we all use every day <ophanim> like shoe laces or something
elm
  1. An old race in 0.2, they were slow, but had the ability to evoke an ability for fruit. Removed soon after they were implemented due to balance.
  2. http://crawl.chaosforge.org/index.php?title=Elm
  3. !tv ryak ktyp=targeting max=sc for a hilarious elm death!
  4. http://en.wikipedia.org/wiki/File:Tree_with_face.jpg
elrocha
it's erolcha
elven boots
Increases stealth by 20.
elven cloak
Gives a +20 bonus to stealth.
elven gloves
Made of the finest elven fabric, woven for delicate elven fingers. Elven gloves are known for being very comfortable, and are appropriate for both cold and warm weather. They also weigh less than inferior human gloves.
elven halls
  1. Accessed from the Orcish Mines on either the third or fourth level. Five levels deep. There is no rune, but a good amount of loot lies at the bottom. Don't be a jerk and confuse all the elves into lava, as they will probably be wearing much of said loot.
  2. Dangerous for low-level characters. You should have high magic resistance and a source of conservation (sticky flame will ruin your scrolls). Elf:5 blocks teleport control, so don't rely on blink scrolls to get you out of a hairy situation.
  3. Lots of spells are really good here: poisonous cloud, refrigeration, mephitic cloud, alistair's intoxication, and so on.
elven items
  1. Elven body armour impedes spellcasting less than other armour, especially if you are an elf. Elven cloaks and boots also boost stealth. Shields, gloves, robes and helmets merely weigh less.
  2. Elven weapons give a small to-hit bonus to elves. A randomly generated elven weapon will get +0 to +2 to hit.
elynae
  1. fortuna is his bitch
  2. <ZChris13> Elynae: What the heck who are you and what did you do to the RNG
  3. <Blade-> NO NO NO <Blade-> this cannot be <Blade-> you are breaking Crawl
  4. see great near misses[4]
  5. my fingers move at 1.1c, lol physics
  6. <mikee_> elynae with tiamat colors might give me a seizure
  7. d 1-13 > lair 1-8 > orc 1-4 > d 14-20 > v 1-7 > d 21-27 > get three runes > zot
  8. elynae elemental (E) | Speed: 1.1c | HD: 15.5 | Health: 51 | AC/EV: 3/20 | Damage: 50 | Flags: einstein_was_wrong | Res: death | Sp: haste everyone
elynaeandxom
  1. Elynae and Xom, united in common interest and insanity on their quest for the Orb of Zot! Including 1000000-turn-D:1-scumming, and of course randomness! And no self-preservation instinct whatsoever! Fun with/for the Fun God!
  2. rTedium+++
elyvilon
  1. The divinity of healing. Most reliable source of protection from being killed while praying, but will impose penance (i.e. not answer your requests for help) if you kill living creatures while praying. Provides healing invocations, but dislikes cannibalism, the use of necromancy, and allowing allies to die.
  2. see pacification
  3. Divine Vigour restores some HP and MP and temporarily increases max HP and MP.
elyvilon reasons
  1. You like healing. Elyvilon is a one-trick pony in that regard. If you are berserking frequently, Elyvilon's purification ability will remove the slowing (but not the fatigue). Also offers the most reliable source of protection from harm while praying.
  2. see amazing_games[5]
  3. Ugly things.
elyvilon wrath
No effect unless you are worshipping evil. Otherwise, confusion, poison miscasts (0-1), and mass inventory weapon disenchantment. While in penance, Elyvilon will also occasionally block your attacks. This reduces your penance.
emacs
  1. Add this to your .emacs file to get C mode syntactic indentation to obey the rules used in the Crawl source: (setq c-default-style "linux" c-basic-offset 4)
  2. There's nethack-mode, why don't we have crawl-mode :(
embarrassing
deaths Lawman0 the Whirler (L18 HaBe), worshipper of Trog, succumbed to a swamp dragon's blast of poison on Swamp:5, with 151239 points after 41780 turns and 2:57:34.
embarrassing deaths
  1. !tv * killer=death cob 1
  2. !tv stabworth place=hive:2 ktyp=drowning 1
  3. !tv ogaz 1
  4. !tv xyblor ktyp=poison xl=27 1
  5. !lg CatEater place=lab 1 -tv
  6. !tv eternal char=dsdk place=d:10 1
  7. !lg * char=napr place=lab 1 -tv
  8. !tv AuditDaFed HOPr xl=25 2
  9. !tv slickrick killer=yaktaur captain 1
  10. !lg errol1 haas 18 -tv
  11. !lg BrockL MDFi xl=18 3 -tv
  12. !lg Eronarn splat xl=27 turn=150318 1
  13. !tv minmay char=DEFE 3
  14. !tv Elynae char=spar place=abyss 1
  15. !tv snow hive:2 1
  16. !lg ryak seee xl=27 1 -tv
  17. !tv gabriellk drvm 1
  18. !lg evilmike place=tomb:1 1
  19. !lg * trmo 1 xl=25 place=slime:5 -tv
  20. !lg ktgrey char=keae xl=24 ktyp=drowning -tv
  21. !lg * ktyp=wild magic kaux=arcing electricity 1 -tv
  22. !tv luckyned killer=elf zombie 1
  23. !tv soul dgee 69
  24. !lg slitherrr race=te class=fe 2 -tv
  25. !lg mpa place=zig:12 1 -tv
  26. !tv * dswr place=pan 1
  27. !lg zammy migl ktyp=lava -tv
emperor lich
Only in ADOM, not crawl
emperor scorpion
  1. A new scorpion in 0.8. Has decent HP, does a somewhat serious amount of melee damage. Still only average speed and has low MR.
  2. Hits harder than an executioner.
empty arch
May be left behind after timed portals close or the player goes through them. Can also be found as decoration in some floors or in the Abyss to raise, and subsequently crush, the hopes of those trying to escape. This is also what gates to the abyss, pandemonium, and the hells will turn into if you've taken the Orb of Zot.
ench split
  1. Q: Why is X in hexes? A: Witches.
  2. Q: Why is--A: WITCHES
enchancer staff
Enchances on hit with (Evocations+1)/15 success. In 0.10 it's (Enchanchments/2+Evocations+1)/30 instead.
enchant armour
This scroll will enchant body armour in steps of 1 until their base ac, bardings to +4, shields to +3, and hats, gloves, cloaks, and boots to +2. Also can uncurse armours and promote troll and dragon hides into their respective armours.
enchant armour ii
Increases your armour's damage by 1.
enchant weapon
  1. See enchant weapon i, enchant weapon ii, enchant weapon iii. All three types will uncurse a wielded weapon. I and II will try to enchant wielded ammunition by +1, III by up to +2.
  2. Odds of success for enchant weapon i and ii: <+4: 100%; +4: 56%; +5: 44%; +6: 33%; +7: 22%; +8: 11% . The maximum enchantment on a mundane weapon is +9 +9
  3. Generated items have different limits: base max is 8, +3 Oka hit/Trog dam, +4 no brand, 0/+1 orcish +2/+0 elven +1/+1 dwarven. Artefacts: +12 base, +3 Oka hit/Trog dam. the +9,+15 mace of the Countless Stars (weapon) {crush, rF+}
enchant weapon i
  1. Adds to the wielded weapon's accuracy when read. Can go up to +9 (with less chance the more enchanted it is). Never destroys the weapon.
  2. see enchant weapon[2]
enchant weapon ii
  1. Adds to the wielded weapon's damage when read. Can go up to +9 (with less chance the more enchanted it is). Never destroys the weapon. Has no effect on blowguns.
  2. see enchant weapon[2]
enchant weapon iii
Acts like 1d2 scrolls of EW I followed by 1d2 scrolls of EW II. Sorry, this scroll only acts as 1d2 EW I scrolls when used on ammo, not 2d2. (So you should use these scrolls on weapons, not ammo.)
enchanter
A spellcaster that starts with a Book of Maledictions, a short sword (dagger for spriggans), some darts, and some skill in Hexes, Short Blades, and Stabbing. They generally fight by incapacitating their enemies by casting Ensorcelled Hibernation or Confuse and then stabbing them.
enchantment
  1. Powerful support school, governing lingering effects and spells that deal with the mind. Includes both most buff spells, and many spells to weaken foes. Powerful combo spells with most other schools. Among many excellent spells, provides Haste, DMsl, RMsl, swiftness and Regeneration.
  2. see ench split
enchantment miscast
1: levitation / random uselessness 2: curse / slowing / berserk 3: 3x curse / paralysis / confusion / 0-18 glow. Charms and Hexes miscasts still use the old Enchantment miscasts.
encompass
Use after ORIENT: tag. Dimensions are 80x70.
encumbered
Encumbered: Bad. Don't be that ghost. Climbing stairs takes 1 extra turn, +1 to movement delay, +2 hunger, stealth is halved, slows unarmed combat.
encumbrance
  1. see encumbered
  2. see overloaded
energy
randomization see energy_randomisation
energy randomisation
Monster movement speed fluctuates. If you are fleeing a monster that moves at your speed, it will gain and lose steps at random; it may catch up and hit you, or slow down and form a gap. This mechanism does not allow double-attacks, however. Apparently, it prevents some cases of pillar dancing to starvation.
engorged
  1. You cannot eat any more food, but you can drink a potion of porridge if you are not already at 12000 nutrition. Nothing else special about this state.
  2. You can also quaff potions of water for 60 nutrition at engorged, and others for 40.
  3. It can kill you if you were relying on that royal jelly to save your -14(8) int.
enhancer
Enhancers are things which affect spell power, like a ring of ice, staff of conjuration, or a robe of the archmagi (you feel a surge of power). Negative enhancers include opposite-element staves or rings and lantern of shadows (you feel a numb sensation). See spell power for what this means.
enne
Enne is short for awesome.
enormous slime creature
When four slime_creatures love each other very much...
enslavement
  1. Temporarily turns an enemy into an ally. Comes in wand and spell form. Useful on orc warriors and the like with low magic resistance. In both forms, can be very useful to enslave something, go to an old level, tell it to 'wait here' and then deal with it later.
  2. You can't enslave monsters that your god doesn't like.
ensnare
Attack flavour (jumping spiders) or missile spell (Arachne) which puts you in a web and places a web on the floor if possible.
ensorcelled hibernation
  1. Can hibernate various monsters, making them very good targets for stabbing them to your hearts content. Also, it can be resisted several times. After you successfully hibernate a critter, it will resist further hibernation for a long time (might be around 20 turns). Only works on the living, and those who aren't cold-res -- try confuse instead.
  2. Depends on MR. But plenty of late game monsters (say, zot draconians) can be easy to dispatch of, using hibernation. Check it out!
  3. It doesn't work on plants.
entarex
No, there isn't really an Entarex.
enter the abyss
5* Lugonu ability. Pretty much exactly what it says. Really expensive to do (9 MP, hunger, piety, and costs MAX health). Just because you can depart the Abyss nearly at will does not mean you should use this skill on a whim. But if the alternative is death, this is a pretty great escape.
entry vault
You arrive in these. They are interesting and unique and you'll get to know and enjoy every last one! Watch out for the river, it has kobolds and darts.
eos
+11,+11 encrusted unrandart morningstar, {elec, -TELE rElec SInv}
epic bugs
  1. if (you.religion = GOD_XOM)
  2. I think I may have just played one of these (like a gnoll castle, but with draconians). Is it supposed to have 200-300 draconians? Or is there an error with the monster generation? https://crawl.develz.org/mantis/view.php?id=4101
epic fail
An epic fail can be considered any loss by which you failed by epic proportions.
eponysterical
<Erisdiscordia> MuBe is a motorcycle
ereshkigal
She is the ruler of the lowest level of Tartarus and guardian of the bone rune of Zot. Spells: bolt of draining, bolt of cold, summon greater demon, torment, paralyze, healing. Has mad crazy amounts of evasion.
erica
A comely spellweaver. She has Venom Bolt, Mystic Blast, Invisibility, Confuse, Slow, and Teleport Self for emergencies. She always wields a scimitar of flaming.
eringyas formal garden
Centaurs, vine-covered golems, fruit traps, troublesome fungi, and secret doors.
eringyas surprising bouquet
  1. From a very old version of Crawl: "Eringya's Surprising Bouquet: This spell transmutes any wooden items in the caster's grasp into a bouquet of beautiful flowers."
  2. nobody is sure what this means or how it's useful, but it's theorized to be of use on cursed weapons
erisdiscordia
  1. Stone Soups developer-by-proxy, anything that Erik (erisdiscordia) has accomplished in Stone Soups design, he's done so by convincing someone else to do it. Except his vaults. Those are 110% his fault. People keep on obliquely comparing him to Sisyphos for some reason he cant comprehend.
  2. Current characters: EatEverythingOfYou and HorrorMuchShow. Plays on CDO. No point in !whereising "erisdiscordia"; @whereis a character name instead.
  3. <erisdiscordia> Xom > absolutely everything
  4. Dungeon > Play the map > Play the map > Play the map > Play the map > Play the map
  5. trolls casmith789
  6. His jokes are worse than fountain mimics
  7. tempddak
erocrawl
  1. L) EroCrawl (unstable): Lava Orcs, Octopodes, Square LOS
  2. < MarvinPA> octopodes and lava orcs and squarelos are on cao < casmith789> ffffffffff
  3. < Elynae> erocrawl is like the best thing that happened to crawl since I started
  4. Tiles version spash screens: http://i.imgur.com/1yi21.png (minmay), http://i51.tinypic.com/23t3y4y.png (Wensley)
erolcha
  1. A unique ogre magess spawned with a random set of spells, which include friendly things like banishment to the Abyss, paralysis, and LCS. Do not underestimate her. See erolcha spells.
  2. <Danei> erolcha is your "crawl can and will try to kill you" warning
erolcha spells
Select one set from: (magic dart, paralyse, haste, lightning, confuse, teleport self) (venom bolt, mystic blast, invis, confuse, slow, teleport self) (paralyse, crystal spear, blink, fire bolt, cold bolt, healing) (stone arrow, sting, blink, lightning, banish, healing) (paralyse, throw flame, invis, teleport other, fireball)
eronarn
  1. <Vandal> Eronarn you are probably the least mature of all the devs, just fyi
  2. < G-Flex> he's not a dev, he just plays one on IRC
  3. < Daekdroom> Eronarn is not a dev? O.o
  4. < tensorpudding> isn't eronarn a dev, or is that just the lavaorcsfork
  5. Likes to have gay sex with weird people from SA.
  6. < OG17> who would be stupid enough to implement silly hats
  7. a huge jerk
  8. came up with the idea for vampire mosquitos; is literally hitler
  9. <Eronarn> .9 will be squares, octopodes, and witches
  10. < ZChris13> Eronarn has some good ideas. But what it really needs is like some flowcharts or something. < ZChris13> Like an actual roundtable discussion with powerpoints
  11. made octopodes, the dumbest idea
  12. 1. Eronarn the Necromancer (L27 DSNe), worshipper of Sif Muna, collapsed under their own weight caused by gaining the bat transformation on Lair:2 on 2008-08-27, with 538692 points after 150318 turns and 17:21:18.
  13. < notthepope> there was something in learndb that got taken sort of serious by one guy
escape hatch
One-way stairs that always take you to the same position on the next level. Yes, monsters can follow you through them as usual.
esplat
!lg * ((tiles || !@hugeterm)) cv~~0.1. ntv=0 ktyp!=quitting|leaving|winning killer!=tentacled monstrosity|greater naga|naga warrior max=xl -tv
essoje
  1. <Henzell> I don't have a page labeled essoje in my learndb. <Essoje> ...
  2. Considers clouded as his personal hero for his DG-related wins.
eternal
Adds, then deletes, his own learndb entry.
ettin
Buffed in 0.8 to do more melee damage in a round potentially than any monster short of Antaeus, the Lernaean hydra, and the like. Fortunately it has poor accuracy and still isn't particularly hard to kill.
eudemon
The word means "good demon". Evil one is "cacodemon" -- but no, others than cacos are usually evil as well.
eudemon blade
Long blade, Dam 14, Acc -2, Delay 120%
eustachio
  1. A summoner. His name is Eustachio. You killed his favorite bat. Prepare to die. In 0.8, now found from D:4 to D:10!
  2. In trunk, you killed his favourite rat instead.
  3. Beware his glorious mustache! Not to be confused with pistachio.
ev
  1. Shorthand for evasion (the stat/skill). It is improved by Dodging skill, equipment with evasion bonuses, the repulsion field mutation, and the Phase Shift spell; it is worsened by equipment with evasion penalties and being under the effect of the Slow spell.
  2. http://imgur.com/0RSGG.png R code: http://pastebin.com/f6eec73ed
evade
Brand on missile weapons giving +5 EV.
evaporate
  1. Converts a potion into a cloud of nastiness. Very useful until late game, especially for miasma (from decay or degeneration). A ghost with evaporate receives meph instead.
  2. * means duration boost, chances even unless noted as #x. - (Strong*) poison: poison. Degeneration(*): poison/miasma. Decay(*): miasma. Paralysis(*)/slowing/confusion: mephitic cloud. Water/porridge: steam. (Coagulated) blood: mephitic/flame/steam. Berserk: flame/steam. Gain X/exp/magic: flame/freezing/poison/miasma/random(2x). Mut.: + mut. fog.
  3. All other potions: flame/mephitic/freezing/poison/random/colored_fog(3x)/steam(5x). "Random" means that each square of the cloud is randomly chosen from all(?) of the game's cloud types.
evasion brand
Gives +5 EV. Only appears on launchers.
eveningstar
The rarest mace, but worse than a demon whip. In 0.6+ it is 14, -1, 150%. It is one-handed. For comparison, demon whips are 11, 1, 110%.
everywhere
Where casmith789 is not.
evil
  1. See evil items or evil gods.
  2. There's an "evil" flag for monsters, too. Presumably it means you earn TSO piety by killing them. What else does it do?
evil gods
Beogh, Lugonu, Kikubaaqudgha, Yredelemnul, Makhleb.
evil items
demon blades/whips/tridents, asmodeus/dispater/cerebov's weapons, weapons of pain, draining and vampirism, wand of draining, scrolls of summoning and torment, potion of (coagulated) blood, necromantic books, staff of death, book or rod of demonology, bottled efreet, lantern of shadows. scythe of curses, sword of zonguldrok, sceptre of torment.
evilduepeg
One of the four possible uniques that can be found guarding the abyssal stair.
evilmike
  1. !lm evilmike noun=cerebov 2 -tv
  2. has made some grate vaults
  3. <mikee_> evilmike is like a less evil version of minmay
  4. kiku -> lair (not subbranches) -> orc -> vaults to crypt entrance -> crypt to tomb entrance -> tomb -> everything else
  5. <evilmike> I actually know a lot about pinball, if you ever need help assembling a pinball machine
  6. You go down through the gate. Welcome to the Realm of Zot! 3 dragons, 5 moths of wrath, an electric golem, 14 draconians, 4 tentacled monstrosities and 3 death cobs come into view.
evilmike ambush
!lg olXor splat natm place=zot:1 -tv
evilyon
The evil sister of Elyvilon.
evilyoshi
<evilyoshi>??evilyoshi <Henzell>I don't have a page labeled evilyoshi in my learndb.
evocations
This skill affects wands, abilities related to decks, and abilities gained from items. Evocation skill adds to wand power, though spell power caps are still respected.
evolution
  1. See evolution[2] for the Fedhas ability or evolution_mutation for the mutation.
  2. For some piety, you get a permanent wandering mushroom with a powerful confusing attack. It will follow you normally outside of combat (they are so friendly), but the moment you encounter a monster it stays still while it is in LOS. However, they eventually kill themselves since they lose HD per attack.
  3. Plants turn into oklobs. The rate of fire of oklobs is increased by invocations. Oklobs that you encounter normally don't care about you and thus won't help you, they are jerks. Oklobs are permanent, do a lot of damage, and draw aggro, but Fedhas gets a bit unhappy if one you create dies.
evolution mutation
Gives you new mutations, either random or random good on a coinflip, as you gain experience (and eventually removes itself).
evp
Body armour evasion penalty. Usually (but not always) modified by your armour skill to become aevp.
excellent
95-99% spell success.
exclusion
eith: x then e or X then e
excruciating wounds
  1. Bestows a temporary, unaffixable pain brand on a weapon. Level 5 nec/charms, in the book of Death. Pain branding is as loud as slamming a door when berserked.
  2. <tensorpudding> excruciating wounds is a pain
exe axe
see {executioner's axe}
exec axe
see {executioner's axe}
executioner
  1. Completely unlike ogres for the end game - cannot be outrun without controlled magical translocations, hits for up to 150 damage per turn of yours, sees invisible, and resists elemental magic. Fortunately it's not too hard to kill and can't fly. And with 9 hits to spread damage over, high-AC chars are in little danger.
  2. It is particularly important to note that it is *naturally* twice as fast as "normal" speed. Furthermore, they generally haste themselves right away. They cannot fly, so will be thwarted by levitation and deep water or lava.
executioners axe
  1. You want axes? You want them big? You want to swing your axe into the guts of demons? Do the demons have HUGE GUTS you want to RIP AND TEAR? Then this axe is for you. (Two-Handed, Damage 20, Acc -6, Delay 200%)
  2. <Mu_> big strong man need big strong axe, mighty axe
exhausted
Status obtained after berserking or using Death's Door. You can't use either one until it wears off.
expect
follow the instructions at http://www.amateurtopologist.com/2010/09/03/logging-in-to-crawl-akrasiac-org-quickly/ to autologin to cao without typing your username/password
expendable
  1. If you lose your character in the first few floors, no big deal. What did you lose? Ten minutes?
  2. q - a +0,+3 ring of slaying (left hand) {unknown} / u - a +0,+4 ring of slaying (right hand) {unknown}
experience
  1. Crawl has two parallel experience systems. One, your character level. When your level goes up you get more spellcasting slots, health, magic, enchantment resistance, etc. Experience is automatically contributed to this upon each kill. You can see your progress to the next level in the status bar.
  2. The second system is dedicated to your skills and does not level up your character's basic traits.
experience card
Acts similarly to a potion of experience, except the experience gained is not always enough to give you a level (based on card power; guaranteed at 2). Also gives you some exp to spend on skills, 20000 XP at card power 2.
experience pool
  1. No longer exists. We will not miss it. But if you want to know what it was like, read [2-3].
  2. OK. Say you kill a creature worth 200XP. 200 XP goes towards increasing your level, and 200 XP goes into your XP pool. XP is used up from the pool when you practice skills. Skills that are highlighted in the skill list ('m') are being fully practiced. Other skills are being practiced 25% of the normal amount.
  3. Different skills are practiced different ways. Stealth, for example, is practiced just by moving -- something like Evocations is only practiced when you successfully evoke something.
experienced
Describes an experience level 7-10 player ghost.
exploding
  1. Explosion effect similar to LRD or Fireball on impact. Allegedly does 2d5 damage regardless of missile.
  2. <Zicher> You throw a runed elven dart. The runed elven dart hits the orc priest. You kill the orc priest! The runed elven dart explodes! The explosion of elven dart fragments engulfs the orc. You kill the orc! The explosion of elven dart fragments engulfs the worm. You kill the worm!
  3. Makes lots of noise (duh).
exploding dart
They go BOOM!
extension
  1. Extends most temporary effects. Adds 0-1 points of contamination and additionally 1 point for the following effects: haste, might, invisibility. Removed in 0.8.
  2. What you'll never get on your student loans.
extra lives
Felids get one every three levels. You can't have more than two at a time. If you didn't gain a life due to this, you can get it later by gaining a non-multiple of 3 level with fewer than two lives remaining.
eye of devastation
A giant eye that shoots irresistible 3d20 bolts of energy. But it's inaccurate and slow. They also disintegrate walls like digging, causing a 'grinding sound'. Fun to use to open slime 6 vaults.
eye of draining
Drains your mana with its gaze, which then heals it. Immune to magic.
eyeballs
2 * mutation level + 1 accuaracy in melee; level 3 grants SInv. When hit in melee, mutation level in 20 chance of attempting a mutation level * 30 power enchantment against the monster's MR. If successful, the monster is confused for 2 + d9 turns.
fabulously ornate robe
Used to always be the Robe of Misfortune. In 0.9+ is just a randart descriptor like any other.
facebook
<mikee_> ugggh <mikee_> this is like the webtiles version of oregon trail
facet
A "family" of Demonspawn mutations that are related and are gained together over time. Added in version 0.7. Check ds mutation rules to see how they work.
faerie dragon
They don't exist!
faerie dragon armour
A randart with fixed appearance, worn by the Enchantress. Good AC for a light armour, sticky flame immunity, and guaranteed not to have some bad properties like MUT, *TELE, etc. Base type is mottled dragon armour.
failbot
<Fail_Bot> ??add FailBot is made of epic fails
fair
  1. No, this game isn't fair (and neither is "fair" success). But it was your fault, anyway. P.S. Casting spells at Fair success means 30-50% chance to fail, which will annoy you at best or get you killed at worst. Frequently. You really want Great or better. Well, you really want excellent or better.
  2. < nrook> that's what's so great about Crawl: every time, you don't even have rage at the chance of the heavens to sustain you; you know, with a cold certainty something like that of a priest who has lost his faith in God, that your death was caused by none other than yourself, and that a better man could have avoided it.
  3. (12:31:49 AM) eith: in general crawl is mostly unavoidable deaths, thats one of the design goals
faith
  1. see amulet of faith
  2. ya got ta have a faith a faith a faith!
faketourney
Faketourney banners include: http://i42.tinypic.com/4ttyx1.png
falchion
One handed long blade, Dam: 8, Acc +2, Delay 13
famine card
Sets you to halfway between starving and dead.
famott
<FaMott> I never realized how stupidly I play <FaMott> GUYS <FaMott> IM RETARDED. <rwbarton> *I'M <FaMott> SHUT UP.
famous last words
  1. according to the wiki
  2. <meowfelid> Ah well. Unwielding Distortion on a Demon Whip shouldn't be too bad, right?
  3. <minmay> am I seriously about to fight an electric golem with 99 hp and no rElec
  4. <tensorpudding> well, rF+ is enough for zot:5 right?
  5. @??Nikola
  6. <TempMfCr> Phew. Survived Vaults1-7. <TempMfCr> Vaults8 should be not much harder
  7. <rwbarton> maybe I should do tomb for the xp
  8. <ZChris13> What is this ancient lich thing
  9. punpun: four orbs of fire says I should probably run, but I am kind of close to the orb
  10. <Ragdoll> surely i can kill antaeus 1v1
  11. <LordSloth> Oooh, rupert has a glowin exec axe
  12. <keszocze> hm, very large slime creatures are not that impressive
  13. < Brickman> But if I blow all my MP on it I'll get him eventually
  14. <N78291> hm, can you passwall through slime walls
  15. <minced> Hmmm, guardian spirit seems REALLY good for SpEn.
  16. <flamoot> KeAE seems a lot easier in 8.0 <Henzell> flamoot the Gusty (L3 KeAE), blasted by Crazy Yiuf (wand of frost) on D:2, with 160 points after 1856 turns and 0:06:11.
  17. <snow_> im going to try to kill this cerebov person
  18. <Elynae> summon ice beast is so damn good <Elynae> i'll kill cerebov with it to prove that <Gretell> Elynae the Summoner (L11 HuSu), worshipper of Ashenzari, killed by miscasting Summon Ice Beast on Lair:1, with 7605 points after 18288 turns and 1:21:04.
  19. someone on tavern suggested
  20. [16:19] <dpeg_> bhaak: I hope someone takes up the nerfing hammer, it is the single most important tool.
  21. <Sorbius> fancy, orc with a distortion brand on D3... good thing I follow lugoni <Henzell> Sorbius the Skirmisher (L3 DsAK), worshipper of Lugonu, slain by an orc (a +1,+2 orcish spiked flail of distortion) on D:3
  22. You are too injured to fight blindly!
  23. <Nomi> i'm with jiyva, so contam doesn't matter
fan mail
<dpeg> We get billions of letters starting with "I want a child from you guys!", I cannot take it anymore.
fanfiction
  1. "Celestial Star-Crossed Lovers Eternal", by Wensley: http://i54.tinypic.com/24qp8vd.png
  2. http://crawl.chaosforge.org/index.php?title=Chuck_Norris
  3. see macbeth
  4. http://crawl.chaosforge.org/index.php?title=Arduos_de_Lorosia
  5. http://crawl.chaosforge.org/index.php?title=Sling_of_flame
faq
  1. Q: I have a question. A: ??topic
  2. Q: Why do orbs of fire have rDrown? A: <N78291> if you happen to enslave a merfolk aquamancer on zot:5, I think the orb of fire's rDrown will reduce the wave spell damage
  3. Q: <Red_Bucket> Can getting hit by an orb of destruction cause you to get str drained A: <N78291> Red_Bucket: under the highly specific situation in which you worship Jiyva with ****** piety, take more than a 1/4 of your max hp in the hit, spawn jellies and hit the very unlikely chance of draining some str, yes
  4. <JoshTriplett> "You feel a slight, muted jump rush through you." <JoshTriplett> Huhwhat? <N78291> apparently you put a ring of teleportation on in sprint
  5. <N78291> does leda's prevent tornado
farj
Online, has entered Elf but not Lair.
farming
  1. In an attempt to further stigmatise this loathesome practice, Henzell prepends Farming to the titles of those who have spent 200,000 turns or more in the Dungeons.
  2. Of course, gamers being gamers, some players have adopted it as a kind of badge of honour. These players, however, are big hairy nerds.
  3. The only real risk of even getting this title comes from clearing all regular branches, plus spending time in three or four (or more) of the special ones (Pan, Hell, Tomb, Slime). Or by always resting to full mana.
fart jokes
!vault lom_lobon_spiral_st
fast metabolism
Mutation that makes you hunger faster by 1 per level of mutation (default rate is 3 for most races).
fastslow
You are both hasted and slowed, which makes you move at normal speed. You still get glow from being hasted.
fat
!learn edit serpentscourge s/An/Ann
faze
pivotal
fazisi
  1. <fazisi> shit, i quoted myself wrong
  2. "fucking elitists"
fear
Status that stops you from moving towards a monster. The opposite of mesmerise. For the spell or scroll see scroll of fear.
feast card
Makes you as engorged as you can possibly be.
feature mimic
  1. Because being chased by a shop is hilarious.
  2. <rwbarton> wouldn't you rather have real features
feature request
  1. Put them on the wiki: https://crawl.develz.org/wiki/doku.php
  2. Autoexplore in abyss. No maprot in labs. [or differently coloured maprot in labs, so people know what areas could have changed]
  3. You can't be trampled while flying.
  4. Remove secret doors.
  5. Level 3? Translocation spell, Apport Monster.
  6. Abyssal gates appear more often.
  7. Metabolic englaciation can be repeated as often as you like.
  8. give the elven halls a makeover
  9. force_mores on reading being blocked by blurry
  10. In game, an option to not autopickup a selected item class for the rest of the game using some interface on i. By this, I mean "scrolls of EW II" not "wands" although the latter could be useful also
febe
bot it
febe guide
o, aa, tab, repeat
febe reasons
You don't like things that are fun.
fedhas
  1. Abilities: decomposition - turns corpses in LOS into skeletons, turns zombies into skeletons (or destroys them), destroys ghoul genus monsters for piety gain, causes toadstools to grow; evolution - turn plants or fungi into stronger species. upgrading fungi costs piety, upgrading plants costs fruit
  2. sunlight - illuminates a small aoe inflicting backlit status and evaporating water; growth - creates plants in a circle around you, costs 1 fruit per plant, if a complete circle can't be placed plants are placed on open squares closest to monsters; reproduction - spawn giant spores from corpses in LOS
  3. rain - creates a circle of water around you, the floor becomes shallow water, shallow water becomes deep water, randomly spawns plants and fungus
  4. Fedhas worshipers can walk through plants. Fedhas worshipers may shoot through friendly or neutral plants. Plants and fungi are neutral towards Fedhas worshipers
  5. WOOD FOR THE WOOD GOD!
  6. You can polymorph other giant spores without penance....
  7. oklob-hugger
fedhas madash reasons
  1. <mikee_> it's like plant zin
  2. Reasons: You want to have several final ditch effort for survival options, including: Making water around you, making a plant wall around you, making plants to Oklob plants and having them murder your enemies.
  3. Fedhas' abilities also tend to be a mixed bag of odd abilites that come in use in a variety of ways. For example, sunlight can be used to make a land bridge or drain water and thus take care of those pesky submerging fish.
  4. Fedhadites also don't have to worry about spores. Not to mention, they have a good crowd control ability to throw out lots of spores and kill enemies.
  5. Besides, what else are you going to use all of those fruits for?
  6. You can get the totally awesome wandering mushrooms in under 2000 turns (1 floor from temple!) without even gourmand or amulet of faith
  7. Maurice stole your cool stuff and then drowned.
  8. The kraken flops around on dry land!
fedhas wrath
  1. Summons oklobs and wandering mushrooms in a circle around you. Also, fire/ice/air/earth miscasts.
  2. The oklobs can fire at you -through- the wandering mushrooms. Enjoy!
  3. !lg * killer=~oklob ikiller=~fedhas 1 -tv
fedhate murderdash
Fedhas' evil alter-ego, only worshipable via an altar found at the Abyssal Stair. Responsible for all the withered and demonic plants you see in the dungeon. Powers: decompose living enemies, causing mushrooms to burst from their still-beating hearts; summon death cob
fehe guide
don't play fehe
felid
  1. A cat race that can't use armour, weapons, wands or rods, and can't throw anything. They gain extra lives as they level up. They have claws, fangs, and fur. They cover ground quickly, see invisible, are carnivorous and have slow metabolism.
  2. Apts: +1 summoning, tmut. +2 dodge, stealth, t&d, enchantment, tloc. +3 stab. -1 cj, fire, ice, air, earth, poison, invo. -2 evo. +0 rest. 140 exp aptitude.
  3. NyaaKitty is no longer allowed to play any race but this. Soon to be imposed (with a Dis-imported paw) on all Team Cat members. The punishment is to play a non-Felid.
  4. < elliptic> FR: walk on keyboard ability
  5. http://buttersafe.com/2011/05/19/even-more-robot-cat/
  6. <MarvinPA> not sure how it manages to cast spells with stones in its mouth <MarvinPA> but hey, that's felids
  7. <Kyrris> I just quaffed experience solely to get an extra life, because I am about to die to poison. <Kyrris> From a needle trap.
felid reasons
  1. Extra life! You're a member of team cat. You have trouble deciding on a weapon type. You like it when most items are irrelevant to you.
  2. You like automating half the game then winning in 1:05.
  3. Cat of Death!
  4. You're insane.
  5. You can melee jellies with reckless abandon.
fellow slime
Your jolly fellow slime friends!
fencers gloves
Unrandart +2 gloves {EV+3 Dex+3 Acc+8}
fepr
<Elynae> Welcome, hyperelynae the Felid Priest. <Elynae> Will you prevail where others failed? Will you get the Orb of Zot? <Elynae> no please
fetichist
Google it - go on, I dare you :P
ffun
"fun and only fun"
fiend
One of three fairly nasty tier 1 demons, all of which can cast torment along with assorted other things. See brimstone fiend, ice fiend, shadow fiend.
fiend lich
Affectionate term for a lich that summons multiple 1's which can lead to a fatal summon storm.
fight
  1. the best(/spammiest) invention since ever. telnet termcast.develz.org (FightClub channel) to watch. "!fight cancel" to end a fight that's stalled, or repeat the same command line with "cancel" at the end, e.g. !fight butterfly v butterfly cancel.
  2. Examples: "!fight 20-headed hydra v 10 kobold ; scimitar ego:flaming", "!fight 99 orc v the royal jelly", "!fight electrical eel v 10 rat". Note the syntax for some monsters -- make sure you aren't pluralizing, and spell monster names correctly.
  3. see fight club
  4. PM varmin your !fight requests to reduce channel spam.
  5. Please do not use test spawners with delay:0, kthx.
  6. http://crawl-ref.svn.sourceforge.net/viewvc/crawl-ref/trunk/crawl-ref/docs/arena.txt for a guide. For the arenas: http://crawl-ref.svn.sourceforge.net/viewvc/crawl-ref/trunk/crawl-ref/source/dat/arena.des
  7. For most epic fight ever try !fight giant spore v giant spore
fighter
  1. Growing up, this fellow spent all his time on the training field, not in the magic library. Generally starts with: light weapon, scale mail, shield, bonus hp and str.
  2. Optional conduct: you must play while working out in Real Life. GreyKnight's findings: concentration becomes hard, switching hands is hard (do not drop dumbbell on laptop; it won't help)
fighting
The Fighting skill gives you a bonus to accuracy and damage in melee, and improves your hit points by ((1+racial_factor/10) * Fighting * XL) / 8 (see hp).
fighting bonus
Fighting skill bonus to damage is (40 + 1d(fighting + 1))/40 for unarmed combat, or 2.5% per point, and (30 + 1d(fighting +1))/30 for armed, or 3.33% per point.
fine
a randart prefix
finisher
a blackened scythe. The +3,+5 scythe "Finisher" {speed, Str+3}. Sigmund's favourite toy.
finrod
Expert in getting mangled by things with horribly powerful weapons.
fire bat
  1. Need a light?
  2. I'm looking to buy propane accessories.
fire brand
This spell sets a weapon held by the caster ablaze. It will not affect weapons otherwise subject to special enchantments. Using this on a slicing weapon lets it chop off hydra heads instead of making more grow. If you are fighting something cold-blooded, you want freezing aura instead.
fire crab
  1. A red t that breathes flame clouds everywhere. Likes to burn all your scrolls.
  2. < Wensley> the other kind of fire crab is just donald trump
fire dragon armour
A magical armour, made from the scales of a fire-breathing dragon. It provides great protection from the effects of fire, but renders its wearer more susceptible to the effects of cold. (AC 8, EV -3, rF++, -cold, 35 aum). All races but felids, draconians, and octopodes can wear this.
fire drake
One of the most dangerous creatures in Lair. Has fiery breath, deals a lot of damage, and retreats when wounded. One of the few fire creatures in Lair, along with the lindwurm and lava snake/fish/worm.
fire elemental
Fast elemental that trails fire. Doesn't hit very hard, but can destroy your scrolls. Often indicates the presence of Azrael.
fire elementalist
A spellcaster that starts out with some conjurations and fire magic skill and a Book of Flames.
fire elementalist reasons
Sticky flame.
fire giant
  1. Will try to roast you from a distance, which can be very nasty if you don't have fire resistance. Always carries a red-hot great sword.
  2. Confusing it into lava doesn't work. Go figure.
fire magic
  1. Spell school for blowing things up, *with fire*. Overall, this is the best sort of blowing things up, but fire magic is notably short on non-conjurations, although there are a few they generally either support your fire conjurations (ring of flames) or don't benefit from high fire magic (evaporate).
  2. Mostly blows things up directly, but see conjure flame and sticky flame. In the late game, many things are fire immune, and earth conjurations are better, so although more fire magic is always nice, it's generally a good idea to turn it off in the late game.
fire miscast
1: smoke cloud / burn scrolls (2-14 dmg if *vulnerable*); 2: 5-33 fire damage / 3d14 fireball; 3: 9-41 fire dmg / 3d20 fireball / stickyflame
fire storm
  1. The most powerful fire conjuration, dealing 55% resistible fire damage in a large radius and leaving behind fire clouds and fire vortices. Like its frigid counterpart, it makes a godawful racket when cast. Unlike ice storm, is smite-targeted. Don't be tricked -- it CAN reach you 3 squares away!
  2. Be aware - no "OMG you'll kill yourself with it!" warning. For viable example !lg hayenne char=DEFE place=Pan 1 -tv
  3. Player fire storm has a limited range, but monsters can target fire storm on anything they can see. Standing at the edge of LOS will not make you safe from Cerebov.
  4. For a demonstration of how to use fire storm optimally, view this: !lm nfogravity br.end=dis 3 -tv:<-4.5:>6.2
  5. see hilarious_deaths[89]
fire summon
Fiends, hellions, and stuff that doesn't matter.
fire vortex
A byproduct of casting Fire Storm.
fireball
Level 5 Fire/Conjuration spell. Cannot be evaded. Makes noise. Hits a 3x3 area.
firecrab
FIRECRAB's ghost laughs crazily.
firefox
Summons flying webpages, will only be hostile if you don't bother with NoScript and Adblock Plus.
first world problems
<AtT_> oh fuck <AtT_> i just opened a package of the wrong type of crackers <AtT_> that i don't want to eat
fish
  1. FISH!
  2. "The big fish bites you. Ouch! That really hurt! You die..." This is karma.
fizzle
You just cast a spell with no valid target.
flail
Damage 9, Acc +2, delay 15. Not very good.
flame card
{damaging card}: 50% fireball, else {throw flame, sticky flame, bolt of fire} by power.
flame tongue
Spell which throws a low-power, low-accuracy puff of flame two to five spaces. Note that the max range is spell power-dependent - don't expect your fledgeling DEFE to fry anything significantly beyond melee. 1d14 at max power.
flaming
Increases damage by (on average) 25% against non-fire-resistant monsters, 50% on rF-, still 12.5% on rF+, 0 on rF+++. Slicing/chopping flaming weapons will cauterize hydra necks, preventing the heads from regrowing.
flaming corpse
  1. Applies sticky flame on melee hit. Fun!
  2. Confusing one into water puts out its flames and turns it invisible
flayed ghost
The most dangerous non-pghost "p", but by the time you meet it not much of a threat. A staple of Gehenna.
flight
Level 3 Charms/Air. Grants levitation and controlled flight for its duration.
flight card
Card power 0: if you currently can, makes you transform into either spider form or bat form. 1&2: gives you flight and swiftness. 2: if on a shaft-appropriate level, generates a shaft beneath you (which you can then voluntarily dive down with >). May also make you invisible, 1 chance in (4 - card power).
fling icicle
  1. What the hell were they thinking with that name?
  2. see throw_icicle
fliptable
(╯°□°)╯︵ ┻━┻
floating monster
Very annoying bug that chases hayenne each time he plays CDO stable. It appears when monster is generated in empty space between walls.
floor
That obstacle which most directly prevents you from reaching the lowest level of the Dungeon.
floor god
  1. The god of the floor and what lies upon it.
  2. Like Xom except nicer. Except when Nessos gets a draining weapon.
  3. This god likes it when you wield- or wear-id picked up weapons. This god dislikes it when you pay no attention to unided artefacts.
floor mimic
kinda like a trapdoor spider that appears in pan and makes you press x a lot
floosh
Floosh!
fluffymormegil
Regards "mormegil" as his canonical netname and uses the fluffy modifier for hysterical raisins.
fly
Indicates you're flying. If it's blue (or dark blue for low duration), means you're a tengu that is <70% encumbrance and thus is receiving a 1 point speed boost. If it's pink (or purple), means you're not. See also flight.
flying skull
  1. Fast, swarming, and utterly harmless undead. Often not worth killing. Annoying when it wakes up the Tomb by shrieking, though.
  2. ...so possibly worth killing.
focus
  1. IT DOES NOT INCREASE YOUR TOTAL XP
  2. Have you considered just turning off all your skills except the one you want the most?
  3. You can make this easier by adding "skill_focus = false" to your config file.
  4. <SaintGutFree> Focus is the default skill I use when I want some just training in the background
focus card
This card reduces your lowest stat by 1 and increases your highest stat by 1.
font
http://www.yohng.com/software/terminalvector.html 9 pt
foo
  1. A metamagical syntactificator.
  2. someone to pity
foo trap
a trap for trapping foos
food
  1. Goes in mouth/beak. Without carnivore or herbivore: Royal jelly weighs 5.5, is 5000 nutrition. Meat weighs 8, is 5000 nutrition. Bread weighs 8, is 4400 nutrition. Honeycomb weighs 4, is 2000 nutrition. A chunk weighs 10, is 1000 nutrition. Takes 4 turns to eat rations, 3 for chunks, 2 turns for all other food.
  2. Sultana is 70. Grape is 100. Strawberry is 200. Lychee/choko/rambutan is 600. Apricot/pear/apple is 700. Banana/lemon/orange is 1000. Cheese/sausage is 1200. Beef jerky/pizza/snozzcumber is 1500. Porridge is 6040. Potion of water is 40.
  3. http://corexii.com/crawl/permafood/
  4. Do not eat a ration right before teleporting, or this will happen to you. !lg jeremie opee zot:5 1 -tv:<0.5
food acquirement
  1. If you worship Fedhas, you get fruit! Ghouls get some chunks, vampires get potions of blood, everyone else gets rations or honeycombs or royal jellies.
  2. Do not underestimate it. See effo[1] for a feasible example.
food clock
a clock made out of food
food reform
<ebarrett> it's basically dual wielding except with bread
football
!fight 11 raven v 11 titan
footv
  1. telnet termcast.develz.org (and then select the letter for FooTV). Do not use SSH. Shows games requested using !tv. Request games by adding -tv to !lg, !lm or !hs, cancel games by adding -tv:cancel to the same command-line, clear playlist with !lg * -tv:nuke
  2. Use -tv:<N to start playback approx Nx before the default start (-tv:<3 to start 3x before normal start), and for milestones, -tv:>N to end playback Nx after normal end, -tv:>$ to end playback at end of ttyrec. You can combine both seek options as -tv:<2:>3
  3. For good fooTV, ??embarrassing deaths , ??hilarious deaths, ??amazing games, ??great near misses
  4. If playback looks weird to you in PuTTY, then try setting the translation to UTF-8 under Window->Translation->Received data assumed to be in which character set
  5. <Kyrris> It's how good players laugh at bad ones. <Kyrris> It masquerades as a learning tool for going in the other direction.
for science
<Red_Bucket> 99 exploding firebats can kill antaeus
forbidden combos
DgAK DgBe DgCK DgDK DgHe DgPr DsHe DsPr FeAM FeAr FeAs FeGl FeHu GhHe GhPr GhTm MuHe MuPr MuTm VpHe VpPr
forescry
  1. see phase shift
  2. Level 5 divinations spell, temporary +8 EV. Found in the Book of Divinations and Xom's random spell list. Duration can be extended via recasting to a maximum of 30 turns.
forest
  1. Currently D:19-26 whole level vault mock up of the forest branch. Lots of trees and spriggans. Ruled by the Enchantress. Watch out for druids, berserkers, defenders, and her (the first can use awaken forest, the last two have silly EV and get distortion weapons a lot).
  2. Set the trees on fire to win.
forest fire
When you set fire to trees, it becomes a forest fire! Isn't that nice?
forgiveness
  1. <Henzell> I don't have a page labeled forgiveness in my learndb.
  2. see fair[3]
forgotten
"You seem to have forgotten something": No, you didn't; just a harmless message.
forum
  1. https://crawl.develz.org/tavern/
  2. <nyaakitty> It's worse than the wiki because it's actually active.
forumrobin
Current plan: dive to elf:5 for a quarterstaff, preferably using one of 0.8's new quite powerful Mummies.
foul stench
Tier 2 Demonspawn facet. Level 1: Saprovore 1. Level 2: rRot, sicken monsters and sometimes emit miasma when damaged in melee. Level 3: emit miasma more often.
fountain
  1. Clear blue fountains are decoration. Sparkling fountains, however, sometimes act like random potions. In ancient versions, you got some nutrition (0100qy).
  2. Risk-takers, please note that sparkling fountains can make you rot, and with great regularity. (And mutate, and a bunch of inconsequential things). Also, fountains of blood. Seem to be just like the potion.
  3. Aquatic life can survive in these. Cute, isn't it... that electric eel splashing around in the water. Drink the water, yes.
fountain mimic
One of the main dangers faced on the orb run.
fountain of blood
It's like a fountain of water, but with blood instead.
fountain quaffing
  1. don't
  2. see fountain[2]
  3. see fountain[3]
fov
Field of view. In simplest terms, what's blocking your sight.
fox
  1. A collection of round-robin style accounts. Totally unofficial!
  2. DiamondFox, RubyFox, EmeraldFox, GoldFox, SilverFox, BronzeFox
foxfire card
  1. Summons flying things, will only be hostile if card power is 0 and you roll a 25% chance.
  2. Possible summons are insubstantial wisps, vapours, bumblebees, butterflies, yellow wasps, and red wasps. Do not underestimate red wasps; the ready availability of poison resistance prevents many players from seeing their true power. Won't summon friendly vapours if you can't see invis.
fr
  1. Crawl-speak for Feature Request, a reference to the development page for Dungeon Crawl Stone Soup where players can add input as to what they want to see in the game. http://crawl.develz.org/wiki/ but please check the archives first, as there are a few ideas that have been posted and rejected many many times.
  2. Feature requests and feedback go on the dev wiki, which is set up for discussions. Mantis, the replacement for SourceForge, is for bug reports and patches.
  3. Commonly contains ideas of such well-thought-out nature as two-headed ogre PC races, cooking, and Natasha to go with Boris.
  4. Feature requests on ##crawl are usually pithy one-liners that are not meant to be taken seriously.
frances
  1. The plural form of France, bearing a deep facial scar. She has the same spells as orc high priests, which are pain, summon demon, smite, animate dead, and healing. Dances with Francis.
  2. mid-game eustachio
francis
Removed from the game as of 0.8, formerly had pain, summon demon, smite, animate dead, abjuration, healing.
frederick
  1. A svelte fighter-mage, wearing a gold-rimmed monocle. SPELLS INCLUDE: mystic blast, bolt of cold, invis, animate dead, iron shot. Formerly known as Adolf.
  2. <ktgrey> that was anticlimatic mr. casts spells at the same strength as cerebov
freeze
  1. A level 1 spell found in a book of Frost that never misses its target, but only has a range of one. It ignores the target's AC, bypassing damage reduction. It also can slow cold-blooded enemies, making it useful all the way through Lair. There's some sort of semi-stun that paralyses for a fraction of a turn depending on power. 1d13 at max power.
  2. see badwiki[2]
freezing
Increases damage by (on average) 25% against non-cold-resistant monsters, or 50% on vulnerable monsters. Also slows {cold-blooded} monsters. Still increases damage by 12.5% against monsters with rC+, the same as vorpal does.
freezing aura
Bestows a temporary (freeze) brand on a weapon. Works on the same weapons that fire brand does, and slows cold-blooded enemies like the freeze spell. If you are fighting a hydra with a chopping or slashing weapon, you want fire brand instead. Books: Ice, War Chants
freezing cloud
  1. Fills 8-10 squares (by flood fill from the target point -- this can be manipulated, as it won't fill a square that already has a cloud) with clouds doing cold damage. (Conjurations/Ice/Air 6). You will NOT get a dialog telling you if the cloud will hit you, so be careful where you place it.
  2. it kills things dead, but lasts for a long time after everything dies, so prepare to have a picnic waiting for it to clear
freezing corona
monky is an alcoholic
freezing wraith
Hits you. Freezes you. Doesn't drain you. Slow.
frost card
{damaging card}: {throw frost, ice bolt, bolt of cold} by power.
frost covered statue
A statue that throws frost at you. Guards certain out-of-Temple Vehumet altars.
frost giant
A giant that seems to emit a blue aura of winter frost. Channels frost into bolts and throws them at you, and is armed with a battleaxe with a similar blue glow.
fruity bat
what
fsim
A fight simulator in wizmode, accessible with &f.
fsvo
for some value of
fuck eels
seriously
fuck it
fuck it
fuk da sac
  1. _i - 2 scrolls labeled FUK DA SAC
  2. Welcome to Fag Cum's Jewellery Boutique! What would you like to do?
  3. 216675 | Pan | Noticed Not Gay the pandemonium lord 216680 | Pan | Defeated Not Gay the pandemonium lord
  4. _l - a scroll labeled DIK LIQEOD
  5. B _ Suck the boulder beetle
  6. x - a scroll labeled VEREIL FUCK
  7. p - +3 buckler "Stripesass" {rF++ rN+}
  8. Your ring "Adick" {Regen MR AC+5} glows black for a moment.
  9. D - the -5,-1 mace "Shit" {flame, MUT+ +Rage rF+ rN+ AC+4}
  10. s - a scroll labeled PEENYS OSAHIBREGEE
  11. Found 9 gold pieces and a scroll labeled DICKOMIXTIO.
  12. Found a scroll labeled MNOSOI SHIT.
  13. There is an entrance to Twat's Magic Scroll Shop here.
  14. There is an entrance to Famoutits' Antique Armor Boutique here.
  15. F - a scroll labeled TIT STROIPE
  16. <N78291> r - the ring of Cunt {Str+1 Acc+2}
  17. w - a scroll labeled GUYL EFAILASS
  18. <Lawman> z - the ring "Wang" (right hand) {+Blink +Inv rF+ MR}
  19. <Pacra> L - the +2 wizard hat "Damn" (worn) {rN+ SInv}
  20. 160574 | Pan | Noticed Gaypod the pandemonium lord
  21. the amulet of Fuck {+Rage rF- rN+ Str+2 SInv}
  22. 364801 | Pan | Noticed Shitef the pandemonium lord
  23. 120666 | Zot:4 | Noticed Xenuol Titz the pandemonium lord
  24. < minqmay> There is an entrance to Smutt's Book Boutique here.
  25. _V - the ring "Dabutt" {+Rage +Lev rElec rN+ SInv}
  26. As you read the scroll labeled UXA GUD FUUKK, it crumbles to dust. This is a scroll of acquirement!
  27. "As you read the scroll labeled MUH PA CLIT, it crumbles to dust. Nothing appears to happen"
  28. <Luterac> f - a scroll labeled DARREA FRAG - is this some form of explosive diarrhea grenade?
  29. _j - a scroll labeled RAEPIE BLEBEV
  30. c - the ring of Fac Keu {Wiz Dex+3 Int+3}
  31. 422768 | Zig:23 | Noticed Ucum the pandemonium lord
  32. the cursed -4 leather armor of Shituwn (worn) {+Lev Dex-5}
  33. L - the cursed ring of Clitz {Dex+2 Acc+3 Dam+5 SInv}
  34. <magistern> Y - the ring "Cock" {MUT rN+ Str+1}
  35. 64400 | D:1 | Noticed Twat
  36. the ring of Ofuck {+Inv Dex-3 Stlth--}
  37. Zin Efag's Book Shop
  38. g - a scroll labeled GAYLOCK QYAXT
  39. z - a scroll labeled DIXOON EMEMAO
  40. p - a scroll labeled BLIULU FAPLING
  41. i - a scroll labeled SEXAGYGOTE
  42. v - 2 scrolls labeled OFUQ IT OBUNG
  43. _p - a scroll labeled VAGGOU FURIO
  44. Found a scroll labeled CUNTIN NEL SETS.
  45. K - a scroll labeled KISOASS ECKOCK
  46. K - the +1 cloak of Khum (worn) {rF+ rC+ Dex+2}
  47. <Ashannar> _m - the cursed ring "Poopn" {SustAb Dex+1 Dam+5}
fullsome distilation
It's spelled fulsome_distillation.
fulsome distillation
  1. L1 tmut/nec in book of Changes. Turns a corpse into a potion. Contaminated -> confusion; poison -> poison; clean -> water; mutagenic -> mutation; rot -> decay. Enemies with strong poison attacks turn into strong poison, and ogres and giants turn into degeneration. Enemies with paralysis attacks (red/yellow wasps) give paralysis.
  2. Called 'Fulsome' because quaffing potions of water gives you 60 nutrition, and thus only full some. The others give you 40 if you can handle the effects.
  3. Might be useful for Nemelex worshippers wishing to weight his gifts toward decks of wonders, but only with mutation potions; others are irrelevant.
  4. <N78291> looks like degeneration comes from a contaminated corpse that weighs at least 90 aum
fumigation
What Kyrris does to the channel by entering it.
fun
  1. You finish putting on the -5 leather armour of Fun MR.
  2. see death
  3. see death[3]
  4. <+elliptic> mumra: not really interesting unless it kills you immediately (or the turn after you enter the level)
  5. language = dwarven
fun with your own corpse
  1. 1. qwqw the Grave Robber (L4 FeNe), slain by a felid zombie (animated by the player character) on D:1 on 2010-10-17, with 99 points after 3994 turns and 0:08:48.
  2. You finish ripping the felid corpse of turnerjer into pieces. You enjoyed that. u - a chunk of felid flesh
  3. see corpse slap
fungee
  1. Good at farming decks, bad at playing cards.
  2. щ(_ _)щ
  3. <fungee> octopodes in trunk?!!? <MarvinPA> octopodes <MarvinPA> in trunk <Henzell> Fungee the Summoner (L14 OPSu), worshipper of Nemelex Xobeh, quit the game on Lair:6, with 47902 points after 42277 turns and 3:16:12. <MarvinPA> haha i did just say they're not playable online yet <MarvinPA> that might have been a little premature :P
  4. ლ(ಠ益ಠლ
  5. Attacks Titanic Slime Creatures in melee.
fungus
A non-interactive plant in the dungeon. Nothing special about it, except that it can block an oklob plant's LOF.
funny messages
  1. You have gained Spellcasting skill! You're starting to get the hang of this magic thing. The kobold looks frightened! _The kobold blubbers, "Mommeee!"
  2. I'm sorry, level 27 is as high as you can go. With the way you've been playing, I'm surprised you got this far.
  3. You dice the ogre like an onion!!!
  4. You spit the hog like the proverbial pig!!!
  5. Something frightening happens. Nothing appears to happen.
  6. The exploding dart explodes!
  7. You freeze the imp. The imp is frozen!
  8. An unseen horror comes into view.
  9. anything donald says
  10. < Nomi> Your burning bush burns!
  11. f _ wandering mushroom (wandering)
  12. Some lava, spattered with blood.
  13. Your ice beast shivers with cold.
  14. <minqmay> _Death has come for you... <minqmay> _The reaper shouts, "I have come for you, minmay!"
  15. The komodo dragon bites the fungus! The fungus looks sick.
  16. You miscast Ozocubu's Armour. Frost covers your body.
  17. The vault guard hits you but does no damage. You writhe in agony.
  18. An electric eel bursts forth from the water. - electric eel (sleeping)
  19. The orc priest calls down the wrath of Beogh upon the orc warrior. The orc warrior is healed somewhat.
fur
+1/+2/+3 AC, 0/0/+1 rC. Beware of furry conventions, though. Fortunately, tail is not included.
future of crawl
<MarvinPA> mmmm titanic acid blobs should be a thing
gamblers fallacy
Given a long string of independent events, having lots of positive events in a row does not increase the chance that the next event(s) will be negative, and vice versa.
game design
< _Jeff> dpeg: This is why you have to run everything past the powergamers and let them break it first :P
gamefreak264
  1. <gamefreak264> I can get really icky if no one is watching
  2. IS AFRAID.
  3. Is popular!
  4. Is rivals with both monky and casmith789. At the same time!
gameknut
look, I'm making my own entry!
garaithi
As the brain inside gets smarter, the jelly body gets better at flying around and killing shi'nit
gargoyle
A monster that does 10,6,6 damage and has 12-32 health.
gas trap
Cloud traps given specific names (though are still vault-defined); remember the results can be huge but is usually short-lived, and the traps can be disarmed. Varieties, leaning further down the list by depth: mephitic, poisonous, calcifying, flame, freezing, chaos, and miasma.
gastronok
  1. A greedy elephant slug who ate a wizard for lunch and now casts spells! Casts airstrike, spammals, swiftness, slow, and 'slugform'-flavoured cantrip. You feel sluggish! He's even smart enough to open doors!
  2. Gastronok has been unjustly deprived of his 150 damage. Please multiply any damage you take from his melee attacks by 3.75.
  3. HD 20 means he has a 95% chance of just ignoring your mephitic clouds.
  4. < SeashellSalesman> holy shit < SeashellSalesman> i just got killed in one hit by a spell casting slug D:
  5. Will happily stand in flame clouds until red health.
  6. see guru_wisdom[3]
  7. http://i.imgur.com/Vxi0h.png
gauntlets
  1. Pairs of gloves have a 50% chance of being described as pairs of gauntlets.
  2. Jules: how am I able to put on a pair of gauntlets while wielding a cursed weapon?
gauntlets of war
A nice unrandart +3 AC, +5 Acc, +5 Dam gloves. "Thick gauntlets."
gazebo
  1. You can't shoot at gazebos.
  2. You must face the gazebo alone.
gd1
Type this to win after you pick up the orb.
gda
  1. see gold dragon armour
  2. Guideline Daily Amount. Time: 7200 s (25.5%) Fascination: 205 (110.5%) Entertainment 343g (60.0%) Addictiveness 14g (92.6%) Frustration 53g (5.1%)
  3. <nht> stands for goddamn awful now
gdr
Guaranteed damage reduction versus melee attacks, conferred by body armor. Formula is 14 * sqrt(base AC-2)%. This percentage applies to the maximum potential damage for an attack, not the actual damage rolled. However, GDR will prevent at most AC/2 damage.
geck
  1. Garden of Eden Creation Kit. If you see one of these in your game, you are probably not playing Crawl.
  2. Also Grey Elf Chaos Knight.
gecko
A lizard which is just that little bit stronger to make itself a thorn in the side of weak mages. Otherwise rather trivial.
gehenna
  1. The branch of hellfire. Home of Asmodeus and the obsidian rune. Lots of lava to cross, and enough sticky flame and hellfire that you probably shouldnt bother with scrolls. Highest concentration of Fiends in any branch; High HP is recommended here.
  2. Gehenna 7 is a fortress with a moat of lava. Entrance through moat on other side of where you enter the level. Lots of molten gargoyles, lava denizens, and Fiends. Asmodeus hangs out in the fortress, guarding the Obsidian Rune of Zot.
  3. If you can fly and destroy stone, there is translucent stone past the lava lake on either side of the moat providing a possible alternative entry in at least one layout of Geh:7
gelatinous body
  1. It's like scales but not actually scales. Gives +AC.
  2. Strawberry flavour.
gender
  1. Roka, Xtahua, Nikola, and Mara are all guys.
  2. see lugonu[2]
  3. <SpaceT> lugonu can't be female, abyss is so untidy
genie card
50% of the time, acts like a scroll of acquirement. The other 50% of the time acts like either a potion of decay or degeneration.
genus
Monsters are arranged into genera (plural of genus). Monsters in the same genus are represented by the same letter. The main game significance of this is that different monsters in the same genus won't be distinguished by Detect Monsters.
geodew
Almost won his first game ever.
german
http://www.crossmyt.com/hc/linghebr/awfgrmlg.html
germanyeurope
Where CDO is.
geryon
The guardian of hell, holding the key to enter the four hells. Note that Geryon's musical skills are hindered by silence.
gflex
  1. <G-Flex> Wensley: someone who complains as much as me can't be that resistant to change!
  2. Argues with himself.
  3. <G-Flex> I'm a transhuman so I dont have gender
  4. <G-Flex> Starting an FE can be a little annoying because all you can do is hurt things with fire.
gh guide
Don't wield a weapon.
ghfe
<Elynae> good I died
ghost
  1. Ghosts get damage, hitpoints, resistances, speed, and spells very closely based on the former adventurer. They can be very dangerous in every regard; e.g. fighter ghosts can do 40+ damage in a hit and have more hitpoints than hydras, well-equipped ghosts can resist nearly anything, and well-learned ghosts can summon butterflies or even mutate you.
  2. All player ghosts, much like other undead, resist poison, asphyxiation, torment, and negative energy. Unlike player undead, they do not (automatically) resist cold -- the use of "player undead" referring to ghouls, vampires, and mummies.
  3. Ghosts don't follow you down/upstairs. They are doomed to forever haunt the level. Ghosts don't appear on D:1, D:2, or the Temple.
  4. ghost titles: 1-3 weakling, 4-6 average, 7-10 experienced, 11-15 powerful, 16-21 mighty, 22-25 great, 26 awesomely powerful, 27 legendary
  5. Like all monsters, you don't have to kill them in order to descend.
  6. If you feel you have left an extremely powerful ghost behind, the first enemy it will meet will be some necromancer who will dispel it to death. Always.
  7. !log banei DrNe D:9 1
ghost damage
  1. Take the weapon *base* damage, call it D. Add 4 * weapon skill * D / 100, call it D'. Add D' * fighting / 30, call it D''. Final Damage: figure is D'' + str/4, with a maximum of 50. Note that enchantment is IGNORED.
  2. For unarmed combat, D' is Unarmed skill + 4 + (XL only with claws). For nonweapon, D' = 4.
ghost faced bat
A spectral bat with a different name. Friends with ol' dirty bat.
ghost moth
  1. Fast, invisible, poison-resistant moth which gazes at you to drain mana and attacks you to drain stats and inflict poison. Found in Zot and in spider zig levels. They can also appear in the spider nest (0.10 portal or 0.11 branch).
  2. Does not see invisible, so you can turn invisible to avoid the MP drain.
  3. "My mission is to annoy" - Lemuel
  4. You feel you are being watched by something.
ghostrobin
Griefer account originally created by cbus to persecute the dungeon with powerful ghosts.
ghoul
  1. Player ghouls have claws (see unarmed combat), rN+++, rC+, rPois, and torment immunity. They also rot over time. Eating chunks can cure rot and/or restore HP; these effects occur independently, and are more likely when eating rotten or contaminated chunks. Monster ghouls do quite a lot of damage, have a ton of HP, and rot you.
  2. You can wear gloves as a ghoul now, at the cost of your unarmed bonus.
  3. Spells player ghouls can't use: revivification, death's door, stoneskin, any form-changing spell (including blade hands and necromutation), and spells that would have no useful effect such as cure poison.
  4. You smell decay. Yum-yum.
  5. Please note that enemy ghouls in 0.8 are now rot-machines.
ghoul reasons
  1. Strong unarmed melee, high HP, and undead resists. Also good at eating!
  2. Weapons are for cowards. Real men use their hands.
  3. You can eat shadow dragons!
  4. RIP AND TEAR
giant amoeba
  1. A midgame monster which leaves a poisonous corpse. Not very hard for when you meet it and no special abilities. Notable for being (if you're poison resistant) one of the few things to eat in the Slime Pits.
  2. sorear prefers Polymorph Other. slime creature -> ice dragon is common and produces lots of clean chunks. Also, this way you don't have to fight pan lords.
giant blowfly
A big, fast nuisance. Unlike mosquitos, doesn't cause sickness with its attacks. Swat it.
giant centipede
A pathetic insect that has the potential to poison you and ruin your day with just low enough odds to be YASD.
giant club
A giant lump of wood. (two-handed mace; Dmg 20 Acc -6 Delay 17)
giant cockroach
It's large, it's disgusting, it moves fast, it doesn't hurt much. A good stomp should kill it. And it shields you from trog wrath.
giant eyeball
  1. While these never have and never will kill any adventurers by themselves, their presence increases the danger of the other monsters enormously due to paralysing anyone they stare at. Great players who have been felled by giant eyeballs include Stabwound, Iaido, and Julius Caesar.
  2. Its gaze doesn't need line of effect, just like smiting. Confusion doesn't stop it from gazing at you! Even magic resistance will not save you! If you're really at risk because one of these has showed up, and you can't escape, you could try something with generous targeting, like airstrike or bolts.
  3. !lg Siveran char=KoAr killer=acid blob 1 -tv
giant firefly
  1. <chewymouse> why are there no entries for giant fireflies
  2. Just giant flies, really.
giant flail
A gigantic flail.
giant fly
Just giant fireflies, really.
giant frog
generic melee guy that moves faster than you
giant gecko
  1. Faster than average and can twoshot a level one mage without troubles. An underappreciated threat, especially when low or out of mana.
  2. Surprisingly strong in 4.1 - I'm not joking.
giant goldfish
This fish is what your Goldie looks like after overfeeding. It hurts, and hurts even more if you are in shallow water.
giant leech
A swamp monster with a vampiric attack. Can rot you slightly upon a vampiric hit.
giant lizard
Don't underestimate overly much if potentially fragile. They hit harder then giant iguanas with twice the HP. Mostly in the lair. Now amphibious and known as crocodiles.
giant mite
  1. A creature that's almost dangerous but not quite. Can poison you, though, and hey, 10+ exp!
  2. Mite be dangerous if you're careless.
  3. This creature won't kill you in one turn, but a hill Giant Mite.
giant mosquito
Can make you sick with its attack, only a threat if you're trying to wait out poison.
giant newt
  1. The weakest monster in the game. If you're sufficiently challenged by its presence to consult the bot, you're doing it wrong.
  2. Beware! It swims!
giant orange brain
Summons (shadow creatures), eats your brain, blinks, uses confusion, and teleports itself if wounded. Avoid them like the plague. Also uses Cause Fear occasionally, which scares away you and its own summons.
giant spiked club
  1. It looks *really* painful. Damage rating: 22 Accuracy rating: -7 Base attack delay: 180, (pierce) damage, never generated with an enchantment. Can only be wielded by trolls, giants, and ogres. The best twohander in the game.
  2. You crush Tiamat like a grape!!!
giant spore
  1. Explodes when killed or next to you to do 3d15 damage, confuse you, and destroy your food. Fortunately it has no AC and only 1 HP, but average EV - throw a rock at it if you lack conjurations or wands. The bane of Zin-worshippers and spriggans (except you can outrun them)! Use a polymorph wand on it if you like oklob plants.
  2. Giant spore explosions may cause ballistomycetes to grow.
  3. sorear the Marksminotaur (L13 MiGl), worshipper of Yredelemnul, killed by an exploding giant spore (created by an active ballistomycete (created by a giant spore (created by an active ballistomycete (created by a giant spore)))) on D:11 on 2009-11-23, with 37349 points after 19708 turns and 2:06:31.
gift timeout
Measured in piety. Nemelex 5-14, Zin feeding 30-40, Okawaru 30-49 (weap) 60-94 (armour) 4-12 (msl), Sif 40-59, Vehumet 50-59. These are probably slightly off.
giga bat
As big as 1024 megabats
gila monster
It's a crocodile with a poisonous corpse. Now replaced with basilisk.
giomancer
Proved beyond any reasonable doubt that he is oooold: Did the Pawlowian trigger of "push turtle" --> "Mario!"
git
  1. Readonly: git clone git://gitorious.org/crawl/crawl.git Read/Write: git@gitorious.org:crawl/crawl.git Web interface: http://gitorious.org/crawl/crawl
  2. https://crawl.develz.org/wiki/doku.php?id=dcss:help:git
gladiator
Mundane class. Generally starts with: light weapon, leather, buckler, helmet, nets.
glaive
Two Handed Polearm. Damage: 15, Accuracy: -3, Speed: 170%
glaive of prune
  1. +4,+12 purple vorpal glaive. Unfortunately will *not* turn you into a prune, even if you are a scummy.
  2. Zin still hates the weapon, though.
glaive of the guard
+5,+8 polished glaive of the guard {elec +5AC SInv +Rage}
glamour
An ability grey elves recieved in old versions of crawl at xl 5, it tried to confuse, paralyze, charm, scare nearby humanoids. Sucked.
glasses
  1. chalk the Slicer (L10 KoBe), worshipper of Trog, forgot to breathe caused by an orange crystal statue on D:8, with 3097 points after 11144 turns and 0:34:15. <chalk> Without my glasses on I mistook it for an orc
  2. <minmay> man I need to get some glasses, I'm playing tiles and I just mistook a blue potion for a naga barding
  3. <bmh> shit. That was a crocodile and not a newt.
gloom
A cloud type that limits LOS to 2 squares.
gloorx vloq
Guardian of the Dark Rune. Arguably the most dangerous pan lord, since he is speed 20 and has a nasty spellset including torment, miasma, and dispel undead. His level also contains lots of executioners, which doesn't help matters.
gloves
Armour for your hands. +1 AC. You can't wear gloves if you have large claws or are too tiny due to being a spriggan. If your gloves are cursed you can't put on or take off rings. Ghouls can wear gloves, but their bonus claw damage is taken away while wearing them. Fun for fighting hydras!
gloves of strength
Gloves of strength add +3 to your strength. Good for you. There's not much else to know about them.
glow
  1. Powerful enchantments have cumulative side effects on the body, represented by a magic contamination stat. When it reaches 6, you start glowing, and you can get mutations. But it decays, 1:40 per turn randomised - unless you are hasted or invisible. The mutations are 1/5 random, otherwise bad with a 50% chance of overriding mutation resistance.
  2. The following effects cause magical contamination: haste, invisibility, extending haste, invis, or might, potion of resistance (1 point), controlled blinking and teleporting, mutagenic artifacts, miscasting spells, some miscast effects (Enchantments, Translocations and Transmutations).
  3. A blue glow means something (such as an enchanter ghost or yourself) has cast corona on you and has no relation to your magical contamination. A grey glow means an insignificant amount of contamination.
glowing shapeshifter
Like a shapeshifter, only even worse - it changes much more often.
glowrobin
Glow as much as possible all the time. pw: robin
glui
unemployed unperson
glyph
https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:interface:glyphs#glyph_list
glyph mode
Press F10 if you want to know what's going on in a webtiles game.
gmork
< Gmork> sandblast won't get me through 3 rune and zot?
gnoll
  1. Present in packs, and predominantly packs punishing polearms of pugnacity. Possess prudence! Possibly provides pnets.
  2. A common cause of death for low-level adventurers, owing to said polearms.
gnoll sergeant
  1. Stronger version of a gnoll. Comes with a "good" spear, armour and shield or buckler.
  2. <Qwertycoatl> Heh. "pulsating lump sergeant"
gnoll shaman
A gnoll that can haste others and heal. Also has petrify in 0.9.
gnome
Woohoo, earth aptitude of 60, but spellcasting of 156. Least played and won race as of 0.4.5. They were cut and replaced by Deep Dwarves.
go ely
Because only mean people go Kiku.
go kiku
go casmith789
go sif
go minmay
goad
An ankus, but without an elephant.
goblin
  1. One of the three main causes of early-game mage death, though melee PCs will practically laugh them to death. Generated very, very occasionally with wands, which make for nasty surprises.
  2. Sometimes goblins get slings, and sometimes they can be surprisingly dangerous with them. Don't laugh at early goblins til you've survived them.
god of doors
Slated to appear in 0.Ω.
god ratios
excluding xl<8, quitters, leavers (GOD:WON%,#GAMES): Lugonu:10.23%,665 The Shining One:6.84%,2018 Beogh:5.69%,738 Elyvilon:5.29%,964 Okawaru:5.22%,9012 Zin:5.13%,663 Makhleb:5.09%,2927 Vehumet:4.01%,3538 Yredelemnul:3.98%,1004 Nemelex Xobeh:3.94%,1725 Trog:3.77%,5143 Sif Muna:3.18%,6506 Xom:2.52%,2337 Kikubaaqudgha:1.87%,1392 No God:1.66%,3737
godlyplayers
Win with every god (including no god)
gods
  1. '?' '/' 'G' for a complete list (in game). Type "??<full god name> reasons" (in IRC) to get a list of reasons which might motivate you to worship that particular god.
  2. Here's a list anyway: Ashenzari, Beogh, Cheibriados, Elyvilon, Fedhas, Jiyva, Kikubaaqudgha, Lugonu, Makhleb, Nemelex Xobeh, Okawaru, Sif Muna, Trog, Vehumet, Xom, Yredelemnul, Zin, the Shining One.
gold
Was meant as a tool to fight inflation, but failed. Money-gold connection removed in 1976.
gold acquirement
  1. Gives 10*(20+1d20+1d8*1d8*1d8) gold. (Min=220, Max=5520, Mean=1218, Median=880, Std=911)
  2. (3:08:51 AM) m0ng: scroll of retirement
  3. <TGWi> I bought a scroll of acquirement for 364 gold <TGWi> and acquired 350 gold
gold dragon armour
  1. 12 ac -9 ev rF+ rC+ rPois 110 aum. Along with CPA, one of the heaviest heavy armours around.
  2. The chance of any particular randomly generated armour on D:1 being GDA is about 0.00873%.
gold dragon hide
  1. 4 AC, EV -5 rF+, rC+, rPois. Can theoretically drop when you chop up a golden dragon, but you will inevitably accidentally sacrifice the corpse instead. Try enchanting it.
  2. see gold dragon armour
golden bow
the +8,+8 bow of Krishna "Sharnga" {speed, Dex+3 SInv}
golden chain mail
Once upon a time it was always Lear's chain mail. Now just a standard randart.
golden dragon
A dragon that breathes bolts of fire and cold, and big clouds of poison. Less HP than a shadow dragon! Also see gold dragon armour.
golden eye
Come in packs! Confuse(checks MR)! Tiny! Fast! Also, they blink (getit).
golden helmet
New in 0.5. The old "jewelled helmet". "Golden" is cosmetic.
golem
A magically animated servant. Often outlives its master, and can end up in the bottom of the sea, waiting for the proper time to finish its mission. During that time, ship anchors falling through the water are good entertainment and provide excitement.
goliath beetle
A very slow, yet reasonably dangerous creature. Do not stand and fight if you are not prepared for melee. You may want to instead take advantage of its slow speed by stepping back when it moves and striking when it cannot, or take advantage of its low MR with a confusion or paralysis wand.
golms
<golms> I love escalators. But people should realize it's not so you can be lazy, it's so you can get there faster. You can still walk on them people. You don't need to stand still.
goochar
**Pr[Jiyva]
good
70-80% success - not actually good at all.
good air magic spells
All of them.
good charms
charms
good gods
  1. Elyvilon, the Shining One, Zin. Switching between them caps your piety at 45.
  2. They're false gods, as proven by the fact that those who went to the afterlife (ghosts) dump these three but not any other god.
good hexes
confusing touch
good ideas
  1. see bad ideas
  2. I don't have a page labeled good ideas in my learndb.
  3. worshipping Cerebov
good joke entries
there aren't any
good names
  1. the +3 helmet "Brick" {Dex+3}
  2. 134438 | D:8 | Noticed Fear the pandemonium lord
  3. Ponce the Spear-Bearer (L16 DGCr) entered The Chambers of Gutaxe the Cloud Mage on turn 50708. (Vault:6)
  4. <TGWi> - a scroll labeled MUUTATATOTOTS
  5. 166524 | Zig:25 | Noticed Ogremaet the pandemonium lord
  6. <nht> q - 2 scrolls labeled MOMMYXOMUHU
  7. <MarvinPA> & _ Chunky Nibue (sleeping) <MarvinPA> something about tentacles and it hungering for my soul
  8. Gimp's Weapon Shoppe
  9. the -5 cloak "Crawdadno" {god gift, Str+2 Dex+2}
  10. You see here: Kill the pandemonium lord
  11. <minqmay> t - a scroll labeled UMUTO QUACK
  12. Hero shouts, "Quit, thou corroded moldwarp corpse eater!
  13. Found Riot's General Store. b - a cursed +0,-3 giant spiked club 1 gold c - a book of Control 1235 gold d - 6 +0 darts of dispersal 34 gold
  14. Sif Muna's Arcane Secrets of Secret Knowledge god gift
  15. <instar> _You see here a scroll labeled THE GIAGGOSTUONO.
  16. the ring of Bling {SustAb rF++ MR Dam-4}
  17. Chef moans, "I shall feast on thy spirit!"
  18. t - Smell's Incunabulum of Excruciating Fire
good skill distribution
  1. For 3-runer: Fighting: 14.3, Weapon skill: min. delay Dodging: 13.7 Armour: 9.4 Traps: 5.1 Spellcasting:16.6 One/Two major spell schools: 18.7
  2. Do under no condtions stray from the specified amount of skill level.
goodchar
  1. do not question goodchar
  2. <Henzell> The RNG chooses: OgTh.
  3. <Lawman> !rng @goodchar <Henzell> The RNG chooses: DEEn. <Lawman> !rng @goodchar <Henzell> The RNG chooses: MDSk. <Lawman> !rng @goodchar <Henzell> The RNG chooses: LOSt.
  4. <Henzell> The RNG chooses: TeCr.
goodcrawl
  1. Autoexplore.
  2. Autotravel.
  3. Non-instant teleport.
goodplayers
  1. 10 wins. Add yourself to the list with !nick goodplayers yourname. Don't be a monqy and delete the list.
  2. The number of wins required to be a goodplayer increases over time. It is defined to be one more win than monqy currently has, except when it gets fixed at nice numbers like 10 or 27 for a while.
  3. Use '/msg sequell !lg goodplayers s=name' to see the full list.
goodwiki
The dev wiki (to discuss changes and additions): https://crawl.develz.org/wiki/doku.php?id=start
goon
A member of the Something Awful forums. See sa.
gourmand
  1. Amulet of the gourmand lets you eat chunks at any satiation level. However, it takes average 400 turns after wearing to fully kick in. As it charges, the nutrition from chunks when not hungry scales from 1/21 to 100% and the contamination resistance scales from 0% to 100%. Saprovores use gourmand to pretend chunks are rotten similarly.
  2. If you see 'tastes great' when eating a chunk, your amulet of the gourmand is fully charged. If you see 'is not very appetising', you only just put it on.
  3. 'I - 7 chunks of griffon flesh' 'This raw flesh tastes like chicken!'
grand grimoire
Demonic Horde, Mass Abjuration, Haunt, Summon Greater Demon, Malign Gateway, Summon Horrible Things. Requires 10 summoning and 6 spellcasting or Vehumet worship to read, and causes summoning miscasts on failed memorisation.
granite statue
Indicates the existence of a vault, so beware. By themselves they are harmless.
grape
Smallest snack besides sultanas. Eat in 2 turns to avoid starving in the middle of combat. 100 nutrition. Drop the stack for easy eating. Linley Henzell knows how to crush these.
grate ideas
YOU DROP YOUR RING DOWN THE GRATE
gravestone
It is as big as a statue.
great
  1. 90-95% success on spells - good but try and raise it to excellent.
  2. Also describes a experience level 22-25 player ghost.
great far misses
!lm tartakower abyss.enter place=zig:27 1 -tv
great ideas
STOP PLAYING CRAWL
great mace
Largest weapon in the maces & flails category that most races can wield. 18 damage, -4 accuracy, 170% delay (two handed)
great near misses
  1. These idiots should have died.
  2. !lm ocedius rune=magical 2 -tv:<1:>2.5
  3. !lm casmith789 place=zig:13 char=HEWz -tv
  4. !lm elynae ddfi br.end=tomb 1 -tv:<0:>$
  5. !lm ragdoll mube type=orb 1 -tv:<4:>-6
  6. !lm ragdoll id=2369685 place=zig:8 -tv:<2:>2
  7. !lm jeanjacques zig:27 2 -tv:<2
  8. !lm minmay br.end=elf 75 -tv:<-6:>11
  9. !lm hangedman seee rune=golden -tv:<4:>6
  10. !lm tasonir char=nafi br.end=tar 2 -tv:<-1.5:>6
great orb of eyes
  1. Spell casting monster that leaves mutagenic corpses. Will paralyze, confuse, disintegrate, slow, bite, and possibly even teleport you. Is also immune to enchantments.
  2. Don't be this MDGl: !tv ionfrigate splat mdgl 2
great sword
  1. A sword with a very long, heavy blade and a long handle. (two-handed Long Blade; Dam 16 Acc -3 Delay 16)
  2. the sword world continues to overlook in my opinion the efficiency and power and i even say majesty of this great sword
greater healing
At max power, heal by 48 - 148 hp. Single most expensive invocation food wise at 600-1199 sustenance points; the difference between Near Starving and Dead is 1000. (2nd place is Lugonus Corruption at 500-999)
greater mummy
  1. Like a mummy priest, but a lot worse. Has ridiculously large HP.
  2. To give you a general idea of their HP, it can take around six casts (at max power) of Dispel Undead to kill them.
greater naga
  1. These are the guys that are guarding the serpentine rune. They're not to be taken lightly, they can seriously poison you despite your poison resistance, blast you with orbs of energy and in melee they deal very significant damage. And they can haste themselves.
  2. They also resist any resistable spell (magic immune), so don't bother trying to disintegrate them. All elemental attacks work OK, though.
greater servant
Summons a temporary executioner, green death, blizzard demon, balrug, or cacodemon. Hostility chance is reduced (but never to 0) by invocations skill. Hostile if 1d(20 + Invocations * 3) <= 4 (e.g. 1/5 at 0 skill, 1/11 at 8 skill, 1/17 at 16 skill).
greater vault
A type of vault characterized by being filled with extremely out-of-depth random monsters instead of themed ones. Most of them look like they came from Angband; most (except for the secret doors vault) are very big. Many contain loot. Vault:8 is a full level greater vault.
greaterdemons
  1. Players who have won every currently available to play demonspawn. Lifetime membership once you get in!
  2. To see your unwon demonspawn, !lg * won crace=ds class!=Th class!=Re class!=Cr class!=Pa class!=Pr class!=He s=class / @yourname ?:N=0
greaterestplayers
Players who have won every currently available to play combo as well as at least one combo that hasn't yet existed in a stable release.
greatermummies
  1. Players who have won every currently available to play mummy. Lifetime membership once you get in!
  2. To see your unwon mummies, !lg * won crace=mummy class!=Th class!=Re class!=Cr class!=Pa class!=Pr class!=He class!=Tm s=class / @yourname ?:N=0
greaternagas
Players who have won one of every currently available to play naga. Lifetime membership once you get in!
greaterplayers
  1. Players who have won every currently available to play race and class. Lifetime membership once you get in!
  2. !lg * won class!=Th class!=Re class!=Cr class!=Pa s=class / @yourname ?:N=0 (Plus greatplayers)
greatesterplayers
Players who have done all the combos in a streak.
greatestplayers
Players who have won every currently available to play combo. Lifetime membership once you get in!
greatplayers
  1. Players who have won every currently available to play race. Lifetime membership once you get in!
  2. To see your unfinished races, check !lg * won race!=OM race!=GE race!=El race!=Gn race!=HD race!=MD race!=LO race!=Ke s=crace / @yourname ?:N=0
  3. It should be noted that all greatplayers play online.
green crystal wall
Reflects cold and flame the way ordinary walls reflect lightning. Immune to digging, disintegration, and Lugonu's corrupt ability, but even easier to destroy with Lees Rapid Deconstruction than rock walls. Does not appear naturally (except rarely in the deeper Vaults - it is a very bad day if this happens on level 8), so signifies a vault.
green death
  1. Shows up as a 2. A bloated form covered in oozing sores and exhaling clouds of lethal poison. They can cast poison arrow, venom bolt, and poisonous cloud.
  2. < mikee_> it looked like a green death < monqy> meganewt
green draconian
Breathes mephitic clouds at XL 7 and mutates poison stinger at XL 14. +2 Poison Magic apt.
green rat
A significantly tougher inedible rat that appears in bands (poisonous corpse). Does not have a poison attack.
greensnark
  1. Doesn't wear pants.
  2. One of the few people who can spell those unpronounceable demons without a crib sheet.
  3. Thinks ogaz thinks slaying should be nerfed.
  4. Slapper of trouts.
  5. loves giant squid appreciation. and nethack. especially Elbereth, he's a big fan of Elbereth.
greensnark maneuver
A nigh-suicidal berserker-charge into the middle of a dangerous area of the game. Frequently ends badly: see !deathsin Tomb.
gretell
  1. The counterpart to Henzell, for crawl.develz.org. Only accepts @whereis, @?, and @?? from IRC. The evil twin of Henzell. Now accepts inquiries on PM.
  2. Code available at http://git.develz.org/?p=gretell.git or git://git.develz.org/gretell.git
grey draconian
A form of draconian which doesn't breathe (they can swim and are unaffected by mephitic clouds, curare). Also has good stealth and stabbing apts.
grey elf
A race of elves very like deep elves with very good air magic. Removed far back in the mists of time.
grey rat
  1. A much more formidable foe than the plain rats, grey rats can kill in the midgame. If they get lucky.
  2. Q: IS GREY RAT SCARY
  3. A: yes
grey snake
Pre-0.6 name for anacondas.
greyknight
Splatter of minotaur berserkers and centaur paladins. Is becoming quite good at it (the splatting, that is).
griff bloodax
Everyone's favorite undead chaos dwarven berserker.
griffon
Hippogriff's big brother. Lots of attacks and fair HP. Mostly notable for giving 1k experience without being nearly as hard as a hill giant or hydra.
grimm
!lm grimm place=zig:22 2 -tv
grinder
  1. A unique shadow imp who likes to paralyze you and spam pain. Can appear between D:3 and D:6. Has a friendly rivalry going on with Sigmund to see who can get more kills.
  2. More dangerous than Sigmund.
  3. <jeanjacques> grinder is like a potion of exp that randomly kills you
grinding noise
  1. Usually made by a Boring Beetle, which destroys walls of the level. If it's happening rapidly and inexplicably, it's in a vault designed solely to annoy you. Can also come from Cacodemons, and from an eye of devastation's energy bolt. Can also come from the disintegration wand of course.
  2. add the line "runrest_ignore_message = grinding noise" to your rc file if this is interrupting your resting or your running.
grinner
[turn=23342] Grinner the Covert (L12 OpGl) escaped from the Abyss! [turn=23342] Grinner the Covert (L12 OpGl) is cast into the Abyss! (ogre mage) (Orc:4)
grizzly bear
  1. If you have to look at tips to fight a grizzly bear, I'm amazed you've made it this far.
  2. You could try hitting it.
grue
  1. SquashMonster's crazy idea for a new race. Great at melee due to having claws/talons/horns to start, but those also reduce potential armor. Has a shroud of darkness, which reduces vision range to half, but also reduces the range at which monsters can see it. But don't expect to use that to be stealthy, as they have nasty innate shoutitis.
  2. Aptitudes: 80 fighting, 180 short blades, 150 long blades, 160 axes, 160 maces and flails, 150 polearms, 130 staves, 100 unarmed, 150 stabbing, 60 slings, 60 bows, 60 crossbows, 60 darts, 60 throwing, 80 armor, 90 dodging, 90 stealth, 130 shields, 60 traps and doors,
  3. 100 spellcasting, 80 conjurations, 110 enchantments, 160 summonings, 120 transmutations, 180 divinations, 80 fire magic, 80 ice magic, 80 air magic, 80 earth magic, 80 poison magic. Invocations and evocations are normal. Experience rate is 130. Strength or Intelligence (randomly) every 4th level.
  4. Patch is available on sourceforge at http://sourceforge.net/tracker/?func=detail&aid=2807004&group_id=143991&atid=757515
grum
Unique gnoll. Breeds war dogs. Will eat you! So will dogs! Wears the skin of a deceased war dog. Aw!
gsplat
!lg * ((tiles || !@hugeterm)) cv~~0.1. ntv=0 ckiller=player ghost max=xl -tv
guacamole
Not to be confused with {mole people}, this is a delicious dish made from avocados that goes great with tortilla chips. Unfortunately, avocados were removed from Crawl in 0.9.
guardian mummy
A mummy, like normal ones but bigger, beefier, and with necromancy miscasts for death curses. No spells! If you see one of these in Crypt, Khufu or the Tomb entry is probably onlevel.
guardian serpent
  1. A big snake, usually found in Snake:5 or guarding a vault of treasure (or mimics). Venom bolt, lesser healing, slow, teleport other. Leaves mutalicious corpses. Dangerous if they teleport you in Snake:5 because you might wind up on the wrong end of the greater naga vault. Unlike real nagas, they have no hands. Also, they're twice as fast.
  2. They were called guardian nagas in old versions.
guardian spirit
While wearing this amulet, damage you take is divided proportionately between MP and HP. Reduces magic to 0 on wearing. Note that a Deep Dwarf wearing this does not regain mana naturally.
guide guide
To write a guide for a specific combo, follow these simple steps: 1) Win a game with that combo. 2) Write anything you want.
gungan
Patron deity of mysteriously including offensive, rascist stereotypes as failed comic relief. Periodically sends ridiculous caracatures to kill you, which is annoying, but gives you XP.
guru wisdom
  1. < Rend> crawl is hard
  2. <monky> imo hell is a bad place
  3. <monky> gastronok is like a titan but with less speed and lightning and more spammals
  4. <kats> anyone know what this means? "You hear a thunk." <TGW> kats: it sounds like your character heard something that makes a "thunk" noise
  5. (10:20:46 PM) N78291: having no hp is kind of annoying
  6. monqy: 2751 is a lot of runes
  7. <tensorpudding> sheep lose against tornadoes
  8. <casmith789> bread rations are a lot easier to avoid than executioners
  9. <casmith789> imo don't icestorm yourself
  10. <ktgrey> what happens if you drop the orb <mikee_> it goes on the floor
  11. <monqy> ideally you wouldn't be slowed at 19 hp
  12. <chalk> Note to self: Roxanne is not a goliath beetle.
  13. <minmay> generally speaking, sif muna is better than xom
  14. (4:27:28 PM) OG17: one isn't bigger than twenty
  15. < minmay> you can't spell ogre without ogre
  16. < absolutego> great, i enter a volcano and everything is in flames
  17. < G-Flex> N78291: yeah but things without armor take more damage, don't they?
  18. < [Hanged_Man]> what is this vault guard doing in d:11? < MarvinPA> guarding a vault
  19. <ZRN> what's the best way to take advantage of DS hellfire? <Xiberia> use it on enemies
  20. <djanatyn> wtf is a two headed ogre <G-Flex> an ogre <G-Flex> with two heads
  21. <Ragdoll> plants dont evade much, so it seems
  22. <monqy> ZChris13: if you want to cast, don't use maxwells
  23. <ens> drinking from the fountain in hell is a bad idea
  24. <crate_> banish doesnt heal you
  25. <Poncheis> how can octopodes shout? <BlastHardcheese> not very well
  26. <Chapayev> 1995 is the year when david bowie peaked
gvdm
<gvdm> i must mutate too often <gvdm> for a moment i wondered why i wasn't teleporting around
h
hell hound > war dog > warg > wolf > hound > jackal
haha sigmund
  1. An experimental collaborative Crawl webcomic currently at http://greyfire.no-ip.org/~sigmund -- please contribute your own strips!
  2. Now actually has controls for moving between strips (and more than one strip!) High-tech!
hair stats
extremely bad hair <10, awful hair <30, poor hair <60, choko hair <90, normal hair <120, quite good hair<160, very nice hair<220, extreme hair<300, extraordinary hair <400, incredible hair <520, uncanny hair >=520
hairy devil
  1. Thoroughly unremarkable. So unremarkable, in fact, they were removed from the game in 0.11.
  2. http://i.imgur.com/gkn6S.jpg
halberd
  1. Two Handed Polearm. Damage: 13, Accuracy: -3, Speed: 150%
  2. When you're low level, you do not want to screw with monsters wielding these.
halbred
A polearm with a loaf of bread at the end of it.
halfling
Aptitudes like a kobold (sort of). Halflings have slow metabolism 1, hungering one third slower. Has the HP of a sludge elf since 0.6. Allegedly overpowered!
halfling reasons
Ask slyshy. (They get about 70 total ac/ev/sh by xl10)
hall of blades
  1. Accessed from the Vaults somewhere between levels 4 and 6. Filled with animated weapons which can make your life rough. All of the ones initially spawned have random brands which can include draining or distortion, so be prepared for the Abyss. Airstrike and mystic blast work wonders here.
  2. The following base types are found: battleaxe, broad axe, flail, glaive, great mace, halberd, hand axe, long sword, morningstar, scimitar, short sword, spiked flail, trident, war axe. Brands are as appropriate for the weapon.
  3. In 0.8 there's also a single rare weapon (quick blade/double sword/exec axe/eveningstar/bardiche/lajatang) with a brand (vorpal/flaming/freezing/elec/vamp/drain/venom).
  4. !lm Meow DEPa type=abyss.enter 1 -tv:<0.3:>0.1
  5. everything in here gives between 800 and 1400 experience, making it an Exp hotspot. Of course, everything also hits hard enough to be worth those Exp. Come prepared for a fight.
  6. <rwbarton> the real experience you gain is "don't do blade"
hall of fame
Fastest Win: hyperbolic, 13435 turns. Fastest All-Rune Win: hyperbolic, 35317 turns. Fastest Win (real time): 78291, 1h 11m. Fastest All-Rune Win (real time): Elynae, 3h 3m. Longest Streak: mikee, 22 games. Most wins: 78291, 367 and counting. Least Friends: xyblor, ?.
hall of shame
  1. !lg * killer=death cob s=name
  2. !lg * killer=toenail golem s=name
halo
TSO lights up you and your surroundings like the Olympic Stadium, in a piety-based radius, centered on you. Within the halo's radius, every creature (excluding you) is easier to hit in melee, invisible creatures are revealed, and your stealth is ruined. Evil summons immediately turn hostile with TSO, but this is true of all good gods, not the halo.
hammer
  1. Hammer, Damage Rating: 7, Accuracy Rating: +3, Base Attack Delay: 130%
  2. This mace isn't a warhammer. This is a carpenter's hammer, and isn't much good for doing more than smashing someone's thumb in.
hammer card
Damaging card; by card power 0: stone arrow; 1: iron shot; 2: crystal spear
hammerrobin
Login, smash fingers with hammer, logout. Playing crawl purely optional.
hand axe
A small axe designed for either hand combat or throwing. (one-handed axe; Dmg 7 Acc +3 Delay 130%)
hangedman
  1. ...
  2. manic depressive terrible reactionary bastard who is about as altogether serious as a wet shoestring and hates everything from upon his throne of hubris within the fortress of regrets built out of the ruins of the citadel of omniscient hindsight
  3. crawl (and zig) checklist: abuse fog, haste in all even remotely dangerous situations, ddoor, rod abjuration, not leaving behind distortion, not forgetting death curses exist, not being a build that can't autofight, not trying to killdudes at 10% of own hp, always quitting when ahead, stairdancing forever, not being a fucking moron
  4. his vaultmaking process: shove in out of depths/place/stupid gimmick into awkward los-tricking layout, talk in ##crawl about wips, edit/test/cut it in half, ask five people for feedback, revamp it over several days, delay submitting it, edit it twice after it gets in
  5. ac7c803 | Michael Gagno | 2012-03-22 00:13:50 -0700 || Aerie drop vault. (HangedMan) || Yes, let's combine Lemuel's two most ridiculous ideas into one. What could possibly go wrong?
  6. <REDACTED> hangedman can be a bit too creative
  7. see great_near_misses[9]
happy
Xom, when you die.
hard book
"This book is beyond your current level of understanding." Annihilations, Grand Grimoire, Necronomicon. All force miscast effects on people who fail to memorize spells, all require Spellcasting 6, <School> 10 to read (or worshipping the god who gifts them), all are very hard to Acquire.
harold
A human bounty hunter. Spells: bolt of fire, blink. Uses throwing nets. Pretty unimpressive otherwise.
harpies
<heteroy> The dev who came up with harpies can go eat a bag of shit
harpy
  1. Very quick monster with no spells; hits hard and comes in packs. They can steal and destroy your food with melee hits. Does the bat AI thing, but slightly slower.
  2. Speed 25, hits for ~17, twice. Comes in packs of up to 8. Basically 3.5 killer bees duct-taped together, and they will wreck your shit.
haste
  1. Reduces delay of all actions by a third, and causes glow over time. Yes, it stacks with Swiftness, boots of running, weapons of speed, etc. Level 6 Charms spell, wand of hasting, or the effect of a potion of speed. Also one effect of berserk. Considered by many to be the best spell in the game.
  2. Was double speed in .7
  3. With haste you become deadly to your enemies.
haste other
Hastes someone else. Have fun with that ogre mage hasting all his ogre chums then paralysing you!
haste reasons
  1. gotta go fast
  2. You didn't go Cheibriados.
hastur
  1. Who-must-not-be-named. Worshippers accrue insanity (piety) by praying (confuses you) over corpses but only with tension high, or by reading scrolls and books (which gives random effects of various kinds.) In exchange, periodically hurls baleful enchantments at enemies, or sends summons.
  2. Not yet implemented.
  3. worshiped by eronarn irl
hat
  1. < TGWi> hatters gonna hat
  2. (9:46:40 PM) OG17: hatters gonna hat get it
hat of pondering
+3 wizard hat with the ponderous brand, 30 MR, +5 int and +10 MP. Sometimes Gastronok is wearing it! Appears unidentified as slimy wizard hat (which is also a randart appearance).
hat of the alchemist
  1. +2 unrandart cap with rF+ rC+ rElec and 30 MR.
  2. <mikee_> don't wear it <mikee_> it's dirty
hat of the bear spirit
Appears as a fur hat before ID. +2 hat with {Spirit +Rage rN+ MR}.
hate
  1. Don't hate. Degenerate.
  2. see swamp
haunt
(L7 summ/necr): Summons 2-6 wraiths and undead "ghost" type monsters around the target. Smite-targetted, but only castable on a monster. Considered to be very powerful. Causes sickness when cast unless you worship Kikubaaqudgha.
hayenne
  1. Likes !mut potions and chunks!
  2. < daftfad> Hi N
hcrawl
  1. the whole point of stone soup is to work together and resolve our differences in opinion you jerks
  2. planned unfeatures: unfeatures
hd
  1. Hitdice. Affects monster's magic resistance, spellpower, experience value, etc. Is essentially the monster's experience level. Affects what a monster polymorphs into, and whether it will be affected by things like mephitic cloud and confusing touch.
  2. Monster melee to hit is 18+HD*(1.5 or 2.5). The former for non-fighters, the latter for fighters. Beam to hit is 12*HD.
  3. Hill dwarves no longer exist. They were a playable race similar to mountain dwarves (which also no longer exist) in earlier versions.
headbutt
  1. An auxiliary unarmed attack you can get if you have horns or unarmed skill. Damage is 5 + (horns mutation level * 3). Add +2 for a hard helmet, or +5 for a spiked or horned helmet.
  2. fun fact: naga headbutt more than any other race, because they headbutt when they would roll a kick
  3. Felids only headbutt if they like you. =^_^=
heal wounds
  1. Restores a moderate amount of HP. Will not cure rotting (but will reverse it), sickness, poisoning, or confusion. Compare with potion of curing.
  2. Heals 10+(3d28/3) hp.
healer
This class starts with some healing potions and a decent standing with Elyvilon. Demonspawn and undead races are prohibited from playing as this class, as they cannot worship a good god.
healer guide
<crate> pacify all the dudes until lair and then do whatever
healing
  1. Heals a low amount of HP, but is still better than no healing at all. Effects that are significantly better than nothing include curing sickness, poison, rotting, and confusion.
  2. see pacification
health
see {hp}
heavy armour
Refers to body armour with a base evasion penalty of at least 2 or at least 4, depending on context. Such armour typically provides high AC and gdr, but reduces your EV and carries spellcasting and melee penalties based on aevp.
hehfiel
Bot for the finnish server rl.heh.fi
helix card
  1. Card power 0 adds random mutation, removes random mutation, or both. Card power 1 adds either a random or good mutation on a coinflip. Card power 2 removes either a bad or a random mutation on a coinflip, and then either deletes a bad mutation and adds a random one, or deletes a random mutation and adds a good one.
  2. Expected values: Card power 0, [no net change]. Card power 1, [(0.5) good mutations]. Card power 2, [(-0.75) bad mutations, (0.5) good mutations]. In other words, they will tend to remove bad mutations and give you good ones, but no guarantees -- you could still get teleportitis and lose regeneration from a power 2 helix card.
hell
  1. A branch with four subbranches; see vestibule and hells.
  2. <monqy> hell isn't very funny <monqy> just kidding it's the funniest
hell beast
  1. Stats are random. Speed: 10-17. AC: 2-6. EV: 7-11. HD: 4-7. Tramples.
  2. An abominable crossbreed of beast and man that makes horrible barking noises. Bark bark bark bark bark.
hell effects
Every ~40 turns in Hell proper, something scary happens. 1-5 random monsters are created. 15/27 chance of a random miscast effect (like Zot traps); else 4/27 chance of an appropriate greater demon.
hell hog
Like twice a hell hound that breathes sticky flame.
hell hound
woof woof, bark! Oh, and fire breath also, swoosh! If you see them in the midgame, it's probably a sign of Azrael.
hell knight
Often signifies the presence of Margery. Tends to be outrageously well equipped (often has a demon weapon). When it's not hitting you with a ridiculous weapon, is either casting a) pain and haste, or b) bolt of fire and (in emergencies) blink.
hell layouts
http://crawl-ref.git.sourceforge.net/git/gitweb.cgi?p=crawl-ref/crawl-ref;a=blob_plain;f=crawl-ref/source/dat/des/branches/hells.des;hb=HEAD
hell lord
There are four: Ereshkigal, Antaeus, Asmodeus, and Dispater, inhabiting the lowest levels of Tartarus, Cocytus, Gehenna and Dis respectively
hell sentinel
Replacement for pit fiends. Lots of AC, omniresistant, speed 10 to pit fiend's speed 8, spiny, casts hellfire and iron shot (but not torment).
hellbinder
  1. Custom wizard in the demon wizlab. Calls demons, throws around flames and hellfire, blinks. Has a randomly generated name.
  2. Has a nicely decorated lab and stock of ?torment
hellephant
  1. A pachyderm born in the fires of Hell; it blinks, breathes fire, and hits really, really hard.
  2. Xtahua with blink, mostly.
  3. < N78291> 78291's illusion evaporates and reforms as a hellephant!
hellfire
  1. Attack used by certain high level demons and priests. Much like smiting, but does about thrice as much damage and destroys your scrolls. Also hurts adjacent monsters. Not affected by rF. No longer affected by AC.
  2. Comes in two flavors. Hellions, deep elf high priests, and draconian zealots use hellfire bursts, which can explode anywhere in LOS and do 3d15 damage. Deep elf sorcerers, (pit) fiends, and draconian scorchers use vanilla hellfire, which is 3d20 but requires a clear path.
  3. Also an unrandart +6, +9 crossbow (flame, rF++, rC-, MR)
  4. Player (demonspawn) hellfire does up to 6d28 damage, depending on level, and costs a quarter of your max health to use. Ignores rF and AC just like monster hellfire. Monsters with rHellfire are completely immune.
hellfire burst
<monqy> hellfire burst is smitey hellfire <raskol> those are two words you don't want to hear describe the same ability
hellfire resistance
Are you a monster? No? Then you don't have this.
hellfrost
Doesn't exist.
hellion
A very dangerous greater demon. Hellfire, hellfire, and more hellfire, and moves enough faster than you that it often double hellfires.
hellion island
  1. A very dangerous pan vault, but it always contains a demonic rune. And hellions.
  2. 1970s television show featuring Ricardo Montalban.
hellmouth
A family of three vaults, typically found between D:11 and D:20. Each has a moat of lava, lots of non-flying demons, a good item, and a gate to Hell. Some have hellions.
hells
Four analogous branches, gehenna, cocytus, dis, and tartarus. 7 levels each. Each branch contains appropriate major demons (see fiend); resting is risky due to hell effects (think zot trap); going up any stair takes you to the Vestibule; a demon prince, loot, and a Rune at the end.
hellwing
  1. A type 4 demon; it teleports self, teleports other, animates dead, and doesn't even pose a melee threat except to pre-weakened characters. Used to be a 3 before 0.6.
  2. But note that teleport other can be dangerous in a few places, such as Elf:7.
helm card
Power 0 gives either phase shift or stoneskin, 1 adds the possibility of a magical shield (works like condensation shield, but its blocking ability is based on evocations) in addition to removing the mutual exclusivity constraint, 2 adds the possibility of receiving a random number of resists (poison/electricity/fire/cold).
helmet
+1 AC. Descriptions like golden, horned, visored, and winged are all purely cosmetic.
help
!help (I need somebody) !help (not just anybody)
helsinki
http://www.cs.helsinki.fi/u/kielosto/crawl_spoilers/ss/
henzell
  1. Linley Henzell is the original creator of Crawl. "Henzell" is also the ##crawl bot. If you want the source for *this bot*, go here: http://github.com/greensnark/dcss_henzell
  2. Queries to Henzell using "??" are queries to the learndb.
  3. I am full of lies.
henzell commands
type !cmdinfo
herbivore
You get less nutrition from meat food and chunks, but more from veggie food -- including cheese. At the third level you can't eat meat at all -- if you've played a Spriggan, you're already familiar with how this works. Mutually exclusive with carnivore and generally regarded as less useful, since it makes eating chunks more difficult.
herd card
  1. Temporarily summons between 2 and 8 animals (sometimes varied, sometimes all the same), the number and chance of hostility based on power. Animals are: bumblebee, war dog, sheep, yak, hog, soldier ant, wolf, grizzly bear, polar bear, black bear, giant snail, boring beetle, gila monster, komodo dragon, spiny frog, hound.
  2. Needs a whole lot more Hellephant, because a boatload of better-than-Xtahua-at-being-Xtahua allies is just what every intrepid adventurer needs.
heroic deaths
  1. N78291 the Necromancer (L17 DEDK), worshipper of Sif Muna, slain by a shiny mottled dragon hide on D:17 on 2009-12-26, with 179242 points after 48690 turns and 3:12:57.
  2. autorobin the Gouger (L13 FeBe), worshipper of Trog, slain by autorobin the felid zombie (animated by an orc high priest) on Orc:4 (st orc pillars) on 2011-03-31, with 46034 points after 29477 turns and 0:14:57.
  3. subochre the Stinger (L1 FeVM), slain by a helpless rat on D:1 on 2010-12-03, with 22 points after 481 turns and 0:01:07.
  4. Lexicon the Thaumaturge (L9 SpWz), worshipper of Vehumet, fell down a flight of stairs on Orc:1 on 2011-04-30, with 2666 points after 13475 turns and 1:16:23.
herself
  1. Not a female.
  2. Broken dump handling for tournament games on CDO solution: http://crawl.develz.org/morgues/0.7/herself/herself.txt Obviously you should replace herself with your nick.
heteroy
  1. The cause of greensnarks complaints about the scoreboard.
  2. see stone of earth elementals
hexcrawl
A variant of Crawl on a hexagonal grid, dreamed up by a deranged mind known only as 'zugz'.
hexes
Probably don't need to train this. At all. Unless you're an En. Not even then. Unless you want to stab stuff.
hide
Chance of a monster to leave a corpse is 1/2. Chance of a corpse to leave a hide is 2/3.
high elf
  1. Tolkien elves. That is, they are better than you are. For apts, "!apt HE". Relative to humans, gets 2 less hp per 3lvls, gains 1 more mp per 2lvls. Gets an int or dex increase every third level.
  2. <Elynae> my password is a fair lady from tolkien's legendarium <Wensley> username: elynae password: legolas
high elf reasons
You want to have all of the good characteristics in the game; good casting apts; good fighting apts; the best hybrid class.
high scores
  1. Up-to-the-minute, cutting-edge Crawl high scores are kept here: http://www.elushae.org/~cislyn/misc/crawl/hof.html
  2. http://crawl.akrasiac.org/scoring/overview.html
hilarious bot deaths
  1. !tv phybot ckaux=~arrow trap 1
  2. !lg phybot killer=~eldritch 1 -tv
  3. !tv autorobin place=snake:5 1
hilarious deaths
  1. For funny deaths that don't belong in embarrassing_deaths. Xom thinks this is hilarious! <greensnark> Also, anyone adding bigterm games to hilarious_deaths should be shot
  2. !tv * place=D:7 killer=lich 1
  3. !tv mafalda 290
  4. !lg by char=ddbe kaux=set off by themselves -tv
  5. !tv jeff place=elf:7 char=HOBe
  6. !tv daftfad char=trbe 1
  7. !lg Shaijin SENe D:7 1 -tv:<0.3
  8. !tv jovan place=hell 1
  9. !lg mong char=mfgl place=zot:5 1 -tv
  10. !tv mong 325
  11. !lg pointless killer=~minotaur place=lair:2 -tv
  12. !lg sorear dggl xl=27 1 -tv
  13. !lg daindwarf char=mdfi place=zot:5 1 -tv
  14. !lg tcircuits DGWz Swamp:5 1 -tv
  15. !lg Lemuel DGHu killer=orc wizard 4 -tv
  16. !lg joosa place=hive -tv
  17. !lg Stabwound killer=~scroll 1 -tv
  18. !lg syban 11322 -tv
  19. !tv ronf 863
  20. !lg boxx id=743672 -tv
  21. !lg izverg id=408619 -tv
  22. !lg dtsund char=dewz xl=27 turn=167301 -tv
  23. !lg sly hoas turn=45221 1 -tv:<0.5
  24. !lg * ikiller=kraken simulacrum 1 -tv
  25. !lg nht killer=angel 2 -tv
  26. !tv qui killer=~aizul 1
  27. !lg birdoprey killer=death cob 1 -tv:<0.5
  28. !tv * ktyp=falling down stairs dam=50 1
  29. !tv predelnik place=elf:7 2
  30. !lg zeddicus killer=merfolk place=Shoals:5 1 -tv
  31. !lg sealer place=pan 1 -tv
  32. !tv tartakower killer=angel char=mube
  33. !tv monqy mube ckiller=killer bee 1
  34. !lg arafel char=hane place=coc:7 1 -tv:<0.5
  35. !lg puddinbane char=vpcr killer=prince ribbit -tv:<0.5
  36. !lg Surr vpen xl=26 1 -tv
  37. !tv ponce killer=hellion 3
  38. !tv Butch killer=orc priest min=turns
  39. !tv crawlie killer=duvessa, the rock worm
  40. !tv ragdoll char=hopr 57
  41. !lg ophanim killer=zot trap 1 -tv
  42. !tv lawman0 dsbe xl=27 1
  43. !tv ishanyx map=~lemuel 1
  44. !lg Elynae sprint ktyp=stupidity -tv
  45. !tv jordan7hm shoals:5 1
  46. !tv qui 365
  47. !lg lemuel ktyp=starvation place=dis:7 1 -tv
  48. !lg adamzap hofi xl=21 1 -tv
  49. !lg n78291 drae place=d:15 1 -tv
  50. !tv johnasti tmsg=~annihilations 1
  51. !tv * killer=Neromav
  52. !tv eronarn xl=27 god=sif muna place=lair:2 1
  53. !tv kaibigan mu ikiller=boggart 1
  54. !lg moocowpong1 598 -tv
  55. !lg lawman0 killer=eustachio the fire crab 1 -tv
  56. !tv Mong place=bailey 2
  57. !lg Ragdoll killer=~ball 1 -tv
  58. !lg kantan place=zot:5 1 -tv
  59. !lg turnerjer place=slime:1 1 -tv
  60. !lg kumiokru place=d:19 1 -tv
  61. !lg elynae d:1 killer=pit fiend -tv
  62. !tv soul muar xl=23 1
  63. !tv rkd muck 11
  64. !tv casmith789 killer=shadow dragon 3
  65. !tv minmay muee 1
  66. !tv kumiokru place=bailey 1
  67. !lg naltkor mdfi place=d:9 1 -tv:<2
  68. !lg sky place=pan 3 -tv
  69. !tv ruthinator deae 4
  70. !tv tenaya ktyp=starvation 5
  71. !tv crawlie koen 12
  72. !lg antiskillrobin trmo 1 -tv:<0.3
  73. !lg leafsnail drtm 20 -tv
  74. !tv magistern mist splat 1
  75. !lg * killer=~garbold 2 -tv
  76. !lg elynae trwn xl=26 place=d:6 -tv:<2.5
  77. !tv topbillin place=hell 2
  78. !tv * na place=geh:5 1
  79. !tv * mifi god=jiyva place=dis:7 1
  80. !tv anubisbafoobis splat 1
  81. !tv Brittlesworth splat 10
  82. !tv demonblade ddak 1
  83. !lg sosloow haar place=bailey xl=27 -tv
  84. !tv dustman mifi 2
  85. !lg zebulonius mifi xl>18 1 -tv
  86. !lg laxity defe xl=19 1 -tv
  87. !lg dartonias dewz xl=18 1 -tv
  88. !lg theprince dsmo 3 -tv
  89. !lg araganzar defe place=tomb 1 -tv
  90. !lg nomi splat decj 1 -tv
  91. !lm mikee_ type=death 6 -tv
  92. !tv sgrunt 107
  93. !tv kilobyte place=d:1 killer=shark 1
hill dwarf
An extinct race of dwarves, much lamented by Cyrus.
hill giant
  1. Big orange C with big orange clubs that hit for big orange damage and can be big orange trouble in big orange melee. Sometimes carries a big orange throwing net.
  2. Twice the HP of an ogre, 13 more damage, but worth five times the EXP. Worth killing if you can manage. Just be wary of lucky 50 damage hits.
  3. Big brother to the oompa loompa.
hill orc
  1. Like a mountain dwarf but exists, and has slightly different apts, try "!apt HO". Also, can worship beogh. And they're saprovorous, which is nice.
  2. The Keanu Reeves of orcs
  3. Orcs are good at all professions.
  4. make really good earth and fire elementalists
hill orc reasons
  1. Very good apts for being heavy armor melee fighters. Only race that can worship Beogh. Saprovore Pride!!
  2. You want to complete some arcane challenge involving worshipping every god.
  3. You want to base your character around the invocations skill and you hate deep dwarves and demonspawn.
hillbilly sting
The former practice of throwing poisoned needles at things.
hints mode
##crawl
hippogriff
Delightfully pluralized by the game as "hippogrives" prior to 0.6; no longer, alas. :(
hippyrobin
No kills. No shoes.
history of crawl
  1. http://crawl.develz.org/wordpress/the-dawn-of-stone-soup
  2. see hive[1]
hit
  1. You've got mail!
  2. Frustrating, innit?
hitler
  1. see circlelos
  2. see frederick
  3. lawman
hive
  1. <polystyrus> well, Hive was dull
  2. In 0.9-, accessed from the main dungeon somewhere between levels 11 and 16. Two levels deep. Tons of honeycombs and royal jellies can be found in the bee hive on the bottom level. The bottom level has several possible layouts, but each contains a small amount of treasure (in addition to random floor objects), usually in some form of hidden vault.
  3. !lm VicViper char=hupa place=hive:1 turn=30836 -tv:>1000
  4. Removed in 0.10.
  5. Pronounced "Hivvy"
hives
What you get from a bee sting in hive. See a doctor.
hjklyubn
The one true movement system, allowing much comfier keyboard use. Frequently referred to as "vi-keys", whether or not this is correct, as well as "Rogue" keys. If unfamiliar, start up a game and press ?? to see a diagram of how they correspond to directions. These keys facilitate crawl play even without a numeric keypad, or via a faulty terminal.
hobgoblin
Murderous, club-wielding, ruffianly, blackguardly, raffish, and in all other respects untrustworthy killer. Most lethal enemy in the game (other than the legendary quitmonster).
hog
  1. Yeeehaw! This tasty pork roast got lost in the dungeon lookin for them dang Duke Boys. No special attacks to speak of, but it's a pretty rare beast, so be careful that it's not a shapeshifter. Often a sign that kirke may be in the vicinity.
  2. You spit the hog like a pig!!
holiness
Every Crawl monster has a holiness stat, from (holy, plant, natural, undead, nonliving, demonic). This stat reflects the monster's general nature, and many effects only occur to some types; polymorph only affects natural creatures and demons, and torment holy/natural, DU undead, etc.
holy
  1. see holy wrath
  2. Killing celestial creatures is likely to make you get blasted by TSO for 2d(5+ your xl*7/12) hp, *1.5 if you're undead or demonic. At xl 27 that's a max of 58hp damage. In 0.6-, the damage was several times bigger, often one-shotting maxxed characters.
holy armour of zin
Unrand "glowing golden" +6 plate mail. +3 str, ++life, +50 MR.
holy crap
the quarterstaff "Crapp" {holy, rF+ rC+}
holy swine
The holy swine salutes you.
holy wrath
Increases damage by 75% on average against undead and demons. These folks also cannot wield it. Does not hate evil creatures which are not undead or demons. This means that holy wrath is ineffective against hell knights, and some worshippers of evil gods can wield it.
homorobin
All hill orc monks, all the time. Well, unless some guy fancies a MfBe.
honeycomb
2000 nutrition, light (4 aum), quick to eat (2 turns). Can be eaten by everyone, pure carnivores and herbivores included.
hoody
  1. <hoody> i liked the look of the fleshy hole
  2. <hoody> but I always get humped
hoover
  1. Apprentice of Nemelex Xobeh
  2. Also, Apprentices of Jiyva
hooves
  1. Horse feet. Having them allows you to kick in melee, at the cost of footwear. Slot loss happens at hooves 3.
  2. see unarmed_effects
hope
  1. There's none here.
  2. <Kyrris> Hope is toxic, in the dungeon of Zot.
hopr
For people who'd vaguely rather be playing an RTS.
hopr reasons
  1. You like pretending to be Jesus.
  2. You like pretending to be Hitler
  3. you like losing your orcs to an electric golem
horn
see {horn of geryon}
horn of geryon
  1. Evoke it if you want to enter hells. Worthless afterward. You can still evoke it to summon a (hostile) beast, though!
  2. Make absolutely sure you don't kill Geryon while he's hovering over deep water or lava. Geryon no longer flies in 0.10 trunk. He can walk into deep water though!
  3. No longer worth any points (neither are any other items, just runes, gold, and time). Even when it was worth points, it wasn't worth very many.
horns
Could you headbutt before? No. But now you can. Lv 1 allows hats only, Lv 3 blocks all headgear. Also makes your headbutts hurt more. Bigger horns, bigger pain.
hound
  1. A somewhat nasty critter that's surprisingly fast, even if the damage isn't massive. An upgraded jackal that comes alone. Generally an easy 50 exp unless you are a non-casting light user in which case you curse at them.
  2. Gets released.
how
  1. By hitting it a lot.
  2. bladders
  3. <temp_n> how would you go about getting a spriggan nude and still long enough to draw a picture?
how many
27
how much armour skill
  1. 45
  2. see aevp
how not to die
  1. Don't play.
  2. see winning
how to kill hydra
wands
how to lose
  1. Find Sigmund.
  2. Find Grinder.
  3. find Mennas
how to play nemelex xobeh
  1. Have you ever used a vacuum cleaner?
  2. Q: With Nemelex, (some stuff about decks or sacrifices or if the sacrifices go away when you get a new deck or what the symbol means or what happens if you sacrifice a potion of confusion or how can you make sure you get decks of wonder)?? A: NOBODY KNOWS.
  3. Seriously though, sacrifice every corpse you get and then use the summoning decks you get against tough things.
how to win
  1. Learn when to run away, and make a habit of actually using your expendables when you need them.
  2. see advice[2]
hownottousethelearndb
!learn add bad ideas 40+ AC will cause instant death?
hp
  1. Your max hp is (5.5*XL + Fighting*XL/8 + class base HP) * (1 + racial HP modifier/10), where the racial HP modifier is between -4 and +3 (see [2] for values) and class base HP is between 8 and 15.
  2. 3: Og Tr | 2: DD Na | 1: Ce Dg Dr Gh HO Mi | 0: Ds Hu Mf Mu Vp | -1: Ha HE Op SE | -2: DE Ko Te | -3: Sp | -4: Fe
hu
Human or hunter.
hubris
  1. No games for * (killer=hubris).
  2. Is, however, the hobgoblin of little minds
  3. <Wensley> did hyperddne die <Elynae> Yes :( it was horrible, kill xtahua, kill mennas, think an alligator snapping turtle skeleton won't do 42 damage
huckleberryfinn
  1. 1) make the missisippi river from D:1 to D:27 with fedhas
  2. fedhas zig
  3. the most pointless account ever
hugeterm
  1. Any terminal size greater than 80x24 makes your games harder to watch for people using the standard size, which also means that all future viewings of your recorded games will be harder to watch. With ttyrecs specifically, larger terms mean both a scrambled view and a shorter playback time.
  2. Don't be that guy.
  3. <mikee_> crushed to death by gigantic terminal
  4. In order to watch hugeterm ttyrecs, maximize your own TDO terminal. It'll usually fix itself the first time the screen is totally redrawn
human
The average race. Their strength, dexterity and intelligence bases are all 6. Their natural magic resistance is three times their character level, which is the default. They start out with no racial "mutations". To learn their natural aptitudes, type !apt Hu in this channel. HP gain is normal, gains +1 random stat per five levels.
human reasons
  1. You're boring and like boring things.
  2. <evilmike> human reasons: you haven't won one yet
  3. Awesome slots, apts, and can choose any style of play.
humanoid
All egmnoqutACEKLMORTV12345&8@, draconians, p other than centaur ghosts, naga ghosts, felid ghosts, octopode ghosts, and W other than spectral things
hungary ghost
A ghost hailing from Budapest.
hunger
  1. Obviously, you can't go on without food for too long. In most cases, eating fixes this. Dead: 100. Starving: 101-1000. Near starving: 1001-1533. Very hungry: 1534-2066. Hungry: 2067-2600. Satiated (blank): 2601-7000. Full: 7001-9000. Very full: 9001-11000. Engorged: 11001-12000.
  2. See also: hunger rate and spell hunger
hunger rate
  1. Base hunger rate is 3, always at least 1. Fast metabolism increases hunger by 1 per level of the mutation, slow metabolism 1 or 2 decreases by 1, slow metabolism 3 decreases by 2. Trolls have hunger rate increased by 3 in addition for a base hunger of 9.
  2. Other effects: haste +5, invisibility +5, regen spell +4, regen ring +3, hunger ring +4, sustenance ring -2, troll leather armour +1 or +2 randomly, Cheibriados -1, Hunger+ on an artefact +1.
  3. As of 0.6, regeneration effects and items only increase hunger rate while you are injured.
hungry
You can eat raw meat, and probably should. You're not in immediate danger, but no reason not to - and meat spoils, so hurry up! See hunger.
hungry ghost
A ghost whose primary attack is to decrease your satiation level, by a quarter of your current satiation - it will rapidly reduce you to very hungry or near starving if its attacks connect. If you don't have ranged attacks and can't hit hard and fast, beware. Also eats corpses on the ground.
hungry kobold
It is a kobold in a vault.
hunter
A class whose starting gear and skills focus upon a missile weapon of your choice! Their ammunition is +1. You also get a short sword.
hybrid
  1. You bash things AND cast spells! Wow!
  2. http://crawl.akrasiac.org/rawdata/Hybrid/morgue-Hybrid-20101230-055333.txt
  3. see battlemage
  4. (9:00:48 PM) casmith789: which is why hybrids are so good (9:01:04 PM) Eronarn: casmith789 is environmentally conscious :) (9:01:20 PM) casmith789: I try to do my bit
hydra
  1. < flamot> no < flamot> it got bigger
  2. Regenerating monster that attacks once for every head. Slashing attacks will cut off a head, causing two to grow in its place and healing the hydra for 7+d8 HP. Strong characters can ignore this, as they'll outdamage the healing and can tank the attacks. Weak characters can die. Head count doesn't affect experience gained.
  3. Flaming slashing weapons still remove heads but cauterize the wound so the hydra doesn't regrow heads or heal. A headless hydra dies instantly.
  4. If you can butcher with something, it's a slashing weapon. Exceptions are daggers, quick blades, and ice form, none of which remove heads. Claws remove heads if you're not wearing gloves.
  5. Being amphibious, they're faster than you in water even if you're levitating. Hydras are spriggan speed in water.
  6. Undead hydra(e?) will not regenerate their heads when cut, so slice away. You cannot chop off the heads of spectral hydras, however. Note that hydra simulacra have horrifying damage output if you're lacking rC.
  7. The maximum number of heads is 20. Chopping a 20-headed hydra's head off will reduce it to 19 heads, but it'll grow back to 20 again after you chop another off.
  8. Polymorphing one of these will result in a griffon, giant snail, very ugly thing, giant amoeba or something if you're lucky. If you're unlucky it'll transform into a dragon and you'll probably end up running unless you have the appropriate resistance. If the RNG has it out for you it'll transform into a quicksilver dragon.
hydrae
Yes, this is the correct plural form. see hydra
hydrataur
One of four possible unique guardians at lvl 3 of the abyssal stair. Each of his nine necks ends in a javelin throwing humanoid torso, and he also buffs, heals and sprays hellfire. Carries the madness rune.
hydrochloric acid
a.k.a. CE_HCL. The deeper meaning behind the name has been lost to history, but the effect is like a potion of decay. And no nutrition. Saprovorism does not help, but Ghouls can eat it.
hyper
Prepended to the names of accounts which are only allowed to play combos chosen at random, and which must play the first random combo given each time.
hyperactive ballistomycete
What you get when you upgrade a ballistomycete with Fedhas evolution. It explodes.
hyperbole
<someonebyte> hrm, the makefile of 0.4 has 469874698376 hard-coded paths
hyperbolic
  1. My 0.10 SpEn guide: SKILLS: Approximate goals are as follows: 1) 8 Stabbing. 2) Invisibility at 6% fail and 10 Dodging/Stealth. 3) 12 Stabbing, 15 Dodging/Stealth, 6 Fighting, and enough Short Blades for min delay. 4) 27 Stealth, 10 Fighting, and whatever spell skills you want.
  2. STATS: Raise Str to 8, then raise Int. SPELLS: From the starting book: EH, Confuse, Invisibility (and Sure Blade to train Charms or if you want better melee). When you find them: other generally good spells like Haste, Repel Missiles, Regeneration, Dispel Undead, Apportation, Blink, Control Teleport, Phase Shift, Controlled Blink, etc.
  3. GODS: Ash, Jiyva, Kiku, Lugonu, Makhleb, and Nemelex are all great choices. WEAPONS: Any short blade will work for stabbing, but switch to a dagger when possible. For regular melee, early on look for elec and venom weapons. Later look for a quick blade and/or pain brand a weapon with Kiku. Distortion is nice also. Oh, and get a buckler.
hyperelynae
<mikee_> is your strategy just get the character killed off until you roll ddne or spen or something =P
hypothetically
<minqmay> Wensley: if you were a spriggan and some guy was drawing a nude picture of you would you be thrilled about it <minqmay> I would!
i stephen
##crawl's very own blind guy! some day he'll probably be better at crawl than you, too.
iaido
  1. The art of drawing a sword out of its scabbard, as fast and clean as possible, with evident naturalness and fluidity, being the main objective to cut the enemy long before he is able to draw his own sword or use any other type of weapon. The sword is then presumably used as a farm implement.
  2. Is confessedly stubborn as several mules.
  3. Okay, so I lied about the mules.
iankeith
< Ian-Keith> daftfad the Necromancer (L14 MuDK) killed Santa Claus on turn 1225. (NPole)
iba
  1. Ice beast armour, a MuIE's best friend.
  2. Not as good as KZA.
ibm
  1. http://www.yohng.com/software/terminalvector.html fixes IBM breakage on servers
  2. http://telecom.tbi.net/asc-ibm.html
ice beast
They claw you, and they freeze you when they do. Can be dangerous to low-level characters, and can also destroy your potions.
ice cave
  1. a kind of portal vault, a la ossuaries and labyrinth. Expect lots of Ice statues, and ice-related loot (rings of ice, manuals of ice magic etc.) Possible depths for easy ice caves are D:11-14, Lair:1-8, Orc:1-4 and Elf:1-2. Hard ice caves are in D:14-19, Elf:3-4 and Vault:1-7.
  2. 13:36 < Daekdroom> ooo I found the entrance to the Ice Caves 13:36 < Daekdroom> Is it timed? 13:36 < Gretell> Daek the Gelid (L12 DEIE), worshipper of Sif Muna, blasted by an ice dragon (blast of cold) on Lair:7, with 25122 points after 19857 turns and 1:21:25.
  3. Known to contain loot impossible elsewhere, like cloaks of resistance (rF+, rC+).
ice devil
Like a sun demon, except for cold instead of fire. And it's slower. And it does less damage. One of the weakest 2s.
ice dragon
like a dragon, except with fire and ice switched!
ice dragon armour
A magical armour, made from the scales of a cold-breathing dragon. It provides great protection from the effects of cold, but renders its wearer more susceptible to the effects of fire and heat. (heavy armour; AC 9, EV -3, ++cold, -fire, 35 aum)
ice dragon hide
Use an enchant armor scroll on it to turn it into the 9AC rC++ rF- Ice dragon armor.
ice elementalist
A spellcaster that starts out with some Ice Magic skill and a Book of Frost.
ice elementalist reasons
You want to do what reavers claim to do, except without being terrible.
ice fiend
  1. A member of the lovable and suave family of Fiends, Ice Fiends share with their winsome relatives the ability to cast torment. They can also sling bolts of cold.
  2. Ice fiend melee attack does up to 108 bonus cold damage which ignores AC. But you don't care because you're an evasion character, right?
  3. <elliptic> in extended endgame in general the main threats are torment, hellfire, and ice fiend
ice form
+20% HP, rF-, rC+++, rPois. Melds all armour except cloaks, but gives 5-12 AC (and has synergy with {ozocubu's armour}). 12+UC base damage with freezing brand. Players in ice form can float through water, but get no aquatic bonuses and can't reach submerged items. Found in Book of Changes, L4 ice/tmut.
ice magic
  1. Elemental spell school. Mainly, kills things by freezing them, but has more support spells than fire. The main limitation of ice magic is that it seldom harms undead, which are common early on.
  2. Obviously, high ice magic is nice for doing more ice damage with ice spells. Also boosts the AC from ozocubus armour, and lets you cast the highest level ice spells. Late game monsters are often immune to elemental damage, though, so you may want to turn it off in the mid game.
ice miscast
Severity 1: nothing / freeze potions (damage if and only if vuln); 2: 5-16 ice dmg / 3d11 cold ball; 3: 9-31 ice dmg / large freezing cloud
ice statue
A frigid statue that isn't vulnerable to disintegrate, but fire. It has a nasty spell set but is easily neutralised with rC. (But mind your potions!)
ice storm
  1. The most powerful ice conjuration, dealing 40%-resistible cold damage in a large radius and leaving behind freezing clouds. Like its incendiary counterpart, it makes a godawful racket when cast.
  2. !lg @78291 killer=Ghib -tv (Hint, Ghib is a random panlord)
  3. Not completely equivalent to fire storm because of no smite targeting and no vortices, but does tend to do more damage than fire storm in extended endgame since demons tend to have a lot of rF.
  4. Be careful not to catch yourself in the blast! If you are (4,0) or (3,2) squares away from the center, then you are safe.
icy envelope
One of the possible 3rd level mutations for the Demonspawn ice facet. You get +10 AC, but it goes away when you are hit by fire or cast fire magic, and then gradually regenerates. Also makes you immune to freezing vapour, even when dissipated.
identifying weapons
When you wield a weapon you'll identify whether it's cursed or not, what brand it has (if any) and if the weapon is an artifact you'll be able to determine its properties. Each hit, you have a skill/100 chance to identify a weapon's pluses.
idopoll
A web poll on "the most popular roguelike", staged by Ido Yehieli during September 2009. Unsurprisingly, Crawl crushed the opposition. See the final results at http://ido-yehieli.blogspot.com/2009/10/most-played-roguelike-poll-results.html
ignacio
  1. Unique executioner found in Pandemonium in 0.9. Comes with executioner's axe of pain, casts agony (basically torment that checks MR). Pandemonium Prince Ribbit.
  2. If you don't kill him, he might show up again in a later Pan level.
ignite blood
Causes all blood spilled in your LOS to burst into flames (and have a flame cloud placed on top of it), makes more blood get spilled in the first place, and also provides immunity to flame clouds. Alternative to Hellfire as the third level of the Demonspawn fire facet, making it tier 2 rather than tier 3.
ignite poison
  1. Damages all (excluding you) in LOS that leave poisonous corpses or are poisoned (+cures it). Turns poison/str.poison/degen potions and poisoned ammo (excluding your inventory) to flame clouds. Ignites poison/noxious clouds. Makes a temporary poison weapon brand into temporary fire brand.
  2. Very effective with poisonous cloud. You can fill up the entire screen with flames to do major damage to most enemies. Poor man's firestorm.
  3. Has no effect on Staff of Poison or Staff of Olgreb.
  4. before 0.8, would ignite you and poisonous potions in your inventory too
iguana
Just because it's an early game 'l' does not mean you shouldn't take it seriously. Hits harder than a worm but is as fast as average.
ijyb
  1. Unique goblin. Level is his! All his! He chop your head off! Especially if he spawns with a wand - he's the only unique with less than 5 HD, and the only unique on D:2, who is allowed to spawn with a high-tier wand (fire, cold, draining, lightning, paralysis).
  2. see 12_club
  3. Level is mine! All mine!
ill
http://www.prohiphop.com/images/graf2/beastie-boys-ill-communication.jpg
ilsuiw
  1. A cunning merfolk water-witch in 0.6+. Summons water elementals. Guaranteed to appear somewhere between Shoals:3-5, but only rarely above Shoals:5.
  2. possible pronunciations: "ILL-soo-yew", "ill-SOOY-ew"
im starving
Eat something NOW! Don't forget your potions of porridge! If your hands are cursed and you can't butcher, try the animate skeleton spell on a corpse or a wand of disintegration on a meaty enemy. If all else fails, hope you were worshiping Zin or Jiyva.
imba
Imbalanced.
immolation
  1. Scroll which creates a 3d10 fireball centered on you and extending two spaces. Not generated shallower than D:5. Does not destroy scrolls.
  2. So you thought you were going to dive an XL 1 character, did you?
  3. Has uses in the Orcish mines, in some sewers, and against early packs of killer bees.
imp
  1. see crimson_imp
  2. <ebarrett> should add some secret entry to imp[2] complaining about the change
imp parking
  1. Get an imp next to you while standing on up-stairs, go up the stairs, wait for the imp to blink away, go back down the stairs, leaving the imp on the level above you. Good for early-game necromancers and other who have trouble with early imps.
  2. Works with phantoms too!
  3. And Sonja!
implemented bad ideas
  1. When you hit an ogre with a long blade, instead of opening it like a pillowcase, you dice the ogre like an onion!!!
  2. A cat race that gets nine lives!
  3. A graphical tile interface, so players don't need to read to play Crawl!
  4. Multiplayer crawl. Adventuring parties! [if multirobin counts] {it doesn't} !what are these weird braces for anyway! |it does count if you're a hopr though|
  5. LCS of returning [the unrandart]
  6. You open the door like a pillowcase!!!
  7. Some uniques are friends with each other and will berserk if you've killed their buddy (or lover).
  8. portal/shop/kitchen sink mimics
  9. Octopodes.
  10. Silly hats.
  11. Scroll of Silence.
  12. gigabats
  13. A +MUT mutation!!!
important choices
http://29.media.tumblr.com/tumblr_m2s7z9pCRm1rsromyo1_1280.jpg
imprison
Puts a tomb of silver walls around a targeted creature. Requires all adjacent squares to be free of monsters and features, and expires quite quickly.
impscumming
1. Get corpses. 2. Call imps and kill them until you get a solitary shadow imp. 3. Make solitary shadow imp hostile, have it animate hostile dead. 4. Get experience from hostile undead raised by a hostile summon. 5. Die of boredom.
in touch with death
Necromancy enhancer, like the staff of death. If you are a vampire or mummy below XL 13 and see this on %, you don't actually have it.
inacc
You probably want {bolt of inaccuarcy}, but maybe amulet of inaccuracy.
inaccuracy
You might be looking for amulet of inaccuracy or bolt of inaccuracy, refine your search!
incursion
Interesting young roguelike that has D&D-style character feats. http://www.incursion-roguelike.net/
inept mimic
Replaces normal mimics from floors 1-6 and occasionally from floors 7-12. Weaker attack, doesn't poison, doesn't resist as much.
init
  1. >+>+++>>+>++>+>+++>>+>++>>>+>+>+>++>+>>>>+++>+>>++>+>+++>>++>++>>+>>+
  2. It's a computer program written in the Brainfuck esoteric programming language. See http://wikipedia.org/wiki/Brainfuck
inner flame
  1. Turns monsters into explosions. Level 3 Fire/Hex. If it's not resisted, the target explodes upon death dealing 3d20 fire damage and leaving flame clouds behind. Tiny monsters deal less damage, giant and huge monsters deal more damage and have a radius 2 explosion. The explosion is as noisy as a mephitic cloud or fireball.
  2. The sheep bleats in terror. The sheep explodes!
  3. Damage depends only on monster size: >= giant-sized 3d25 (radius 2), >= spriggan-sized 3d20, tiny 3d15.
inner flame reasons
skeleton bombs
innuendo
  1. <PsiRedEye22> thats a hell of a shaft
  2. <tensorpudding> how big is too big?
  3. <sky_> i suck at dds <sky_> but use your stones on hard guys
  4. < Pigvomit> st_ lemme see that club of yours
  5. see itsmu[4]
  6. <Ragdoll> i jellied him up <Ragdoll> the results were anything but satisfying
  7. <Tehcarp> there's no real way to get deep extraordinarily fast
  8. k - Grex's Reference Book on Aerial Self-Knowledge
  9. <syraine> Take an Ogre Hunter <syraine> that way you have large rocks
  10. Terence asks, "Do you want it fast or slow?"
  11. see snow[3]
  12. A giant spiked club falls through the shaft.
  13. <k2grey> last night i met saint roka <k2grey> i made him die for my sins
  14. <minqmay> i could write a book about my adventures with duvessa
  15. Something touches your fire vortex!
  16. <mikee_> i hear doing it diagonally takes 1.4 times as long
  17. <brace_> you just have to unload on some dude
  18. <dchimera> Ashenzari's Volume of Rapid Deboning
  19. Maud screams, "I want it!"
  20. <heteroy> You see here a long smoking rod. :p
  21. Agnes barely misses herself.
  22. You squeeze it.
  23. <Nomi> he stopped being helpful at some point <Nomi> then this got hard
  24. <Gilihad> I've done a few draconians <elliptic> draconians are pretty easy
  25. <ebarrett> well I can still beat it sort of comfortably, I guess
  26. You pound Duvessa like an anvil!!!
  27. <Blade-> agnes just spat four acid blobs out of me
inscription
  1. !w to prompt before 'w'ielding/unwielding. Same format for 'a'ttacking, 'd'ropping, 'e'ating, 'q'uaffing, 'r'eading, 'f'iring, 'W'earing/'T'aking off armor, 'P'utting on/'R'emoving jewellery, e'v'oking, 'Q'uivering, 'D'estroying, '*'all.
  2. !p / =p prompts before sacrificing stack / item. =g enables autopickup. =k ignores item on ground. =s creates stack. =f removes item from quiver cycling; \+f includes it.
  3. Shortcut inscriptions look like @w1, with a letter for the command type as in inscription[1] and a number 1-9.
  4. try ?6 ingame.
inspector071
  1. wishes octopodes were in 0.9 so he didn't have to worry with the silly food system and silly traps and other silliness in trunk
  2. is in fact hungry enough to eat another honeycomb
  3. thinks dragon armour should be dragon armour, imps should be imps, fiends should be fiends, and crawl should be crawl without silliness
insubstantial wisp
  1. Not so damn insubstantial. Bloody maddening monster that is nearly immune to everything except physical damage (and they're unpleasantly resistant to that, too!). Comes in packs and is common in swamp. Casters can use Magic Dart, Mystic Blast, Airstrike, Poison Arrow, or damaging Earth spells. Ice users should use Throw Icicle.
  2. <greensnark>Insubstantial wisps are like a screaming monkey on your windshield, It's unlikely to kill you directly But all you can see is the monkey
  3. Not an immediate danger to anything but an ogre.
  4. Whoever created these deserves a swift kick in the face.
insulation
  1. Reduces electrical damage to 1/3rd. It's very hard to win without insulation due to the presence of powerful lightning-shooting monsters late game. Available in spell form (level 4 Charms/Air), from staff of air, storm dragon armour and artefacts. Caps at rElec (although monsters can get up to rElec+++).
  2. Not actually essential to have in object or spell form, since a few potions of resistance will work fine for the electric golems on Zot:5.
int
  1. Affects your spell casting success, your spell power, your spell hunger and how well you can use one or two fixedarts or so. When it reaches 0, you cannot cast spells or read scrolls, and will eventually die -- by far the most common reason to read stat drain.
  2. If you are casting spells *at all* int is almost always more important than either dex or str.
invincible
<N78291> this gas trap prompts me to walk over it and nothing happens when I do <Gretell> 78291 (L20 DsTm) is cast into the Abyss! (a Zot trap) (Crypt:5)
invisibility
  1. If you are invisible, monsters won't shoot ranged attacks at you unless they can see you, or can guess where you are. Monsters with sense invisible still have to guess your location, but will only fire if they guess right; others get a random fuzz to their aiming point, which might be inaccurate in the first place.
  2. Monsters can guess your position when you are invisible if they knew your position before and you are still within two spaces, if you are in water, or if they are adjacent to you and make a roll based on their intelligence (usually 1 chance in 3; slightly higher if they are smarter.)
  3. Beams shot at you by monsters who can't see you (even if they can sense you) have their hit chance cut in half. Monsters trying to melee you without see invisible and who have correctly guessed your location have their hit chance reduced by 35%.
  4. If you are invisible, and don't have see invisible, you receive -5 to hit (same as amulet of inaccuracy). If you are attacking a monster you cannot see, you receive -6 to hit. (These stack, of course.)
  5. Fleeing monsters always know which way is away from you whether they can sense you or not.
invocations
Used by TSO, Beogh, Cheibriados, Elyvilon, Fedhas, Lugonu, Makhleb, Okawaru, Sif Muna, Yredelemnul, Zin. Not used by Nemelex Xobeh, Trog, Vehumet, Xom, Ashenzari, Kikubaaqudgha. Trog and Ashenzari base invoked powers on your piety, Kikubaaqudgha on your Necromancy, Nemelex on your evocations (which they train).
ion
<ion> Is Snorg Irish?
ionfrigate
  1. Poor ionfrigate doesn't have a ?? entry :(
  2. is a pretty cool dude who deserves his own entry
  3. Can play DDBe for about a half hour before suiciding out of disgust.
ipbt
A great ttyrec player.
irc
  1. the c stands for class
  2. the i and r stand for infrared
iridescent scales
Level 1: +4 ac; Level 2: +6 ac; Level 3: +8 ac.
iron devil
Lots of resistances, but slow and doesn't hit as hard as you would expect. Almost completely ignorable 4. Not even worth killing in the Hells, but be careful if it shows up on D:7 or something (and isn't across lava).
iron dragon
Multi-resistant metallic monster that likes to perforate your abdomen. Does massive damage. Avoid it if you can.
iron dragon armour
Essentially ponderous CPM. Added in 0.13.
iron golem
  1. Omni-immune but slow melee monster.
  2. You can't spell boring golem without iron golem.
iron grate
  1. It slams shut! Blocks travel, fire, but not line of sight. Can blink and smite-target through it.
  2. Can be removed with dig or disintegration.
iron imp
A twisted little minor demon. Lots of resists, and slow. Named manes before 0.7.
iron shot
A level 6 conj-earth single target attack spell, formerly known as Bolt of Iron. Has poor accuracy and range, but does a decent amount of irresistable damage; unlike its big brother LCS, Iron Shot is found in a common book (book of Power). It's also found in the book of the Earth. 9d18 at full power.
iron troll
Like a super rock troll with bonus resistances and AC. Not resistant to poison, but don't be fooled; it will still take a couple poison arrows to bring down. Moves slowly.
ironman
  1. In the Ironman challenge you must take downstairs as soon as possible until you reach D:27, and then leave the dungeon alive.
  2. Here is one set of rules: http://ln-s.net/1m:y
  3. The account IronRobin is for ironman games (password IronRobin)
  4. Jeff holds the current record: D21 on the *ascent*. http://crawl.akrasiac.org/rawdata/IronRobin/morgue-IronRobin-20080404-084316.txt (OUT OF DATE)
  5. The ironman challenge was apparently completed by nexos: http://crawl.akrasiac.org/rawdata/IronRobin/morgue-IronRobin-20090308-224908.txt
  6. Completed by mikee in 0.8: !log tartakower char=febe place=d:$ 1
ironwasp
jarpiains preferred handle for games where he controls characters on both cao and cdo with one set of keystrokes for both.
irony
  1. <TGWi> we shouldn't have an irony entry
  2. Ijyb screams, "Level is mine! All mine!" Ijyb falls through a shaft! The shaft crumbles and collapses.
irssi
http://randart.scienceontheweb.net/crawl/index.html#irssi
iskenderun
The first swimming cat in Britain (http://en.wikipedia.org/wiki/Turkish_Van). Claimed to be the inventor of Mystic Blast and Orb of Destruction.
it
  1. Fall off the wall.
  2. A nearby it withers and dies.
  3. < Henzell> snow the Brawler (L17 TrBe) is cast into the Abyss! (it) (D:20)
  4. Napkin the Spry (L19 SpFi), worshipper of Makhleb, slain by an Executioner (summoned by the player character (woven by it)) on Vault:6 on 2011-01-20, with 210498 points after 86779 turns and 13:51:43.
  5. murphyslaw the Protected (L12 MDFi), succumbed to its poison gas in Abyss, with 14674 points after 18550 turns and 1:26:51.
  6. It vanishes!
  7. The portal to somewhere protects it from harm.
  8. Monster it failed to pathfind!
  9. Ashenzari warns you: It is.
  10. Hit by a dart thrown by it (4 damage) ...summoned by Xom
  11. 30938 | Snake:4 | Paralysed by it for 6 turns
  12. <Gretell> ZChris13 the Earth Mage (L9 SEEE), worshipper of Sif Muna, succumbed to its dark miasma in D (Sprint), with 3282 points after 1053 turns and 0:04:59.
  13. An aura of fear fills the air! You are terrified of it!
  14. The queen bee calls on it to defend her!
  15. The ball python releases its hold on the plant. It constricts you.
  16. It constricts it!
  17. 1. heteroy the Skirmisher (L5 OpCK), worshipper of Xom, killed by an exploding it (buggy) set off by their pet on D:5 on 2011-09-12, with 467 points after 4092 turns and 0:09:29.
  18. It loses its grip on you. You lose your grip on it.
  19. It is struck by it (buggy) spines.
  20. The yaktaur, it and the yaktaur captain shudder.
it creaks loudly
see {creak}
it wiggles slightly
Something just wielded a weapon of returning.
item enchantment
Adds 1 to an items plus if <4 or <1d9. Comes in four flavours: EW I for +hit, EW II for +dam, EW III for both (d2 times each, also makes temporary brands permanent), and EA for armour.
itsmu
  1. You tickle the shadow dragon! You relax the shadow dragon!! You caress the shadow dragon like a lover!!!
  2. "[Mu is] the Grand Moff of Zot Defense." - greensnark
  3. <+Mu_> making fleshy orifices squelch loudly when you shut them during berserk, however, is appropriate behaviour and shouldn't be looked down upon
  4. (3:29:00 PM) Mu_: what's wrong with my coc (3:29:07 PM) elliptic: it is too large :P
  5. Malign gateway was his idea
  6. <Mu_> i wish i were gloorx vloq irl
ivan
  1. Features detachable body parts - you can beat monsters to death with your severed arm!
  2. There's now an experimental curses port by jarpiain at http://orthanc.fixme.fi/ivan/. ssh ivan@orthanc.fixme.fi to play (password "ivan").
jackal
Leading cause of early magedeath, as it is too fast to flee from and tends to swarm. Think of this as an excuse to learn travel exclusions, if you see it sleeping. The average fighter will have few problems surviving to a choke point, after which they are trivial.
jade ring
While this *may* be the blink-frog-colored, +8 EV jade ring of Shaolin, it is far more likely to be the regular-frog-colored, generic-jade-non-artifact-jewellery ring of whatever.
jarpiain
  1. see wasp
  2. !lm wasp spwr rune=fiery 2 -tv:>$
javelin
After a kinetic force is applied, a brief period occurs during which the javelin travels aerodynamically towards its target coordinates, after which the pointy end goes into the other man. Base damage is 10. Weight is 8 aum.
jeanjacques
  1. <jeanjacques> i always train slings as much as I can with an amulet of faith
  2. A +13/+14 purple glaive. It missiles the wielder.
  3. a - +7,+9 demon blade (chaos) - Xom swap ruined my VpFi.
jeff
  1. <Jeff> If I ever start talking about playing an ogre, I want someone to intervene.
  2. Jeff's suggested play order: Dungeon->Pan->Call me after you get here.
jelly
  1. This monster has laid many an adventurer to an early rest with its ability to corrode weapons and armor. The beginner uses darts, the experienced use resistant weapons, the wise use stones, and the cornered use wands. They are slightly slower than normal characters, use this to your advantage.
  2. If you hear a distant slurping noise, an item you could have gotten has just been digested; if a squelching noise, a new jelly has been born into the world, all the worse for you.
  3. If you hear a bunch of slurping and squelching and then it stops, there's probably a hidden Jiyva altar vault on the level.
  4. Jellies can also eat doors and nets you try to hold them with. Also, they heal when they eat things. They can't eat artifacts or stones.
jelly vault
  1. Run, Forrest, run! Has been known to appear in D, Elf, Lair, Snake, Cocytus (except for the last one in trunk, r.i.p. jellyhell).
  2. Brown ooze, Acid blobs, Death ooze, Azure Jelly, Jelly, and Ooze are known to spawn here.
jellyfish
  1. wobble... wobble... sting, wobble... You die...
  2. Hits for 1 damage. Actually quite dangerous if your AC is 0.
  3. see killstealing
jenius
Likes to do Tomb naked.
jeremie
<rwbarton> so you are saying that 100% of your extended game splats so far are OpEE <jeremie> yes
jessica
Early unique human wizard who is very easy to kill, but between haste, slow, pain, blink, and possibly a wand you might not get a chance. Either a pushover or worse than Sigmund, depending on the will of the RNG.
jewelery
Crawl spells it with two "l"s, if you want to do a ctrl-f search
jewellery acquirement
  1. Grabs a jewellery base type, this has a 1 in 3 chance of being a amulet and a 2 in 3 chance of being a ring. If you've already identified that base type it will try again. It will continue this until it hits a type you have not yet identified or until it has tried 10 times.
  2. Rings of hunger and amulets of inaccuracy have a 92.09% chance of being randarts. Other jewellery has a 28.85% chance of being a randart. This is independent from the base type calculation, otherwise.
jivya
jiyva not jivya!
jiyva
  1. Jiyva's altar appears in the center of Slime:6 and in jelly vaults. Jiyva will give you mutations, jelly and slime allies, and the ability to pare down your bad mutations. Piety is gained by letting jellies eat all that useless loot lying around the dungeon.
  2. *: request jelly invocation; **: gain nutrition on slurps; ***: prayer effect that paralyses slimes in LOS for 5 piety per slime, mutation gifts; ****: slimify, mp on slurps; *****: cure bad mutation invocation, hp on slurps; ******: possible friendly temporary slime if hit for > 25% maxhp, slime:6 walls removed
  3. Other powers: Piety / 200 chance of conservation or resist corrosion per item check, slime walls do not damage unless in penance, J and G turn neutral on sight, stats are rearranged based on your armour, burden carried, and skills.
  4. Insane in zigsprint. Full healing/magic/nutrition and 20 mutation changes every 1-2 turns, while jellies eat through the stacks of 1000 +5 ammunition.
jiyva reasons
  1. You want a non-Nemelex solution to all that dungeon clutter.
  2. You don't like items or XP.
  3. A lot of good mutations, although they will come and go as Jiyva pleases. Worshiping Jiyva will also allow you to "clear" the Slime Pits without having to fight anything and get the loot. Good if you don't want to fight the Royal Jelly.
  4. You want to test the stat death code.
  5. You want to OHKO Tiamat.
jiyva wrath
  1. ABANDONMENT: 30 penance, all slimes abandon you RETRIBUTION: 1/7 1-3 bad mutations, 3/7 slimify a hostile monster in view if possible, 2/7 glow with 50% chance of uncancelable bat, spider or statue form, 1/7 create 1 + xl / 10 + random2(3) J or G
  2. If you abandon Jiyva and kill the royal jelly, all of Jiyva's altars will vanish once your penance is over.
jmr
  1. Does everyone need their own damn learndb entry?! GOD
  2. Kids these days!
  3. Walked uphill to school through the snow. Both ways.
  4. Appears to be from Yorkshire.
johan
Terrible.
joke
  1. How many Ogre-Mages does it take to change a light bulb?
  2. None, there are no more ogre mages as of 0.5.
  3. Three--one to cast Haste, one to cast Apportation on the old light bulb, and one to nghrun urhguhn rguhgrugn please stop forcing my face and head into the toilet bowl
  4. thanks i'll be here all week, try the chunk of young calf flesh
  5. [Mu_] Q: What is a centaur's favourite version? A: Stable.
  6. Q: Why do the developers prefer Fedhas? A: He helps them control their branches.
  7. A yak and a giant frog come into view. A yak, a giant cockroach and a hill giant come into view. 3 yaks and an orc warrior come into view. An orc and a big fish come into view. An orc and a big fish come into view.
  8. <casmith789> why was six scared of seven? <mikee_> because seven ate 291
  9. <evilmike> new learndb rule: from now on entries have to make the learndb better rather than worse
  10. <Blade-> um...I just saw a mimic on top of another mimic <mikee_> were they door mimics? <mikee_> they could have been engaging in doorplay
  11. < Cerebov> THIS ONE TIME LOM LOBON CASTED ALISTAIR'S INTOXICATION AT APARTY AND GLOORX GOT SO CONFUSED HE DROPPED HIS RUNE IN SHALLOW WATER
  12. < Cerebov> IT'S THE DARK RUNE SO NOBODY COULD SEE IT SO WE HAD TO LOOK FOR IT BY THE LIGHT OF LOM'S CELL PHONE
  13. see spriggan baker joke
jokeserver
  1. lair, hive, swamp/snake/shoals/orc, vault 1-7, blade, crypt, elf1-4, vestibule, dis, geh/tar/coc, pan, abyss.
  2. You die...Xom finds this hilarious!
  3. You blow up the rat! ... Q - a chunk of rat flesh
jory
Unique vampire who comes in two big vaults and has brain feed. And mesmerise. And crystal spear. And his main big vault has silent spectres so he never gets to use any of them, while his other vault is silly
joseph
Looks like a mercenary. Amusing when found with Josephine. Since 0.7, he is generated with a quarterstaff and a sling.
josephine
A *really* ugly necromancer. Spells: Bolt of Draining, Bolt of Cold, Animate Dead, Teleport Self
joshrl
Likes to stalk Taco_Princess all over Freenode
jozef
A tall bounty hunter. Spells: teleport other, heal, venom bolt and slow. Wants to collect the bounty on Joseph. Also uses nets, that deal 1d12 damage. Watch out!
jpeg
Image format or crawl developer? You be the judge.
jumping spider
A spider found in the spider's nest portal that can blink! A bit slower than normal spiders.
junk food
Fruit, when it's taking up eight inventory slots.
jutes
  1. <Jutes> "you have picked up a scroll labeled FUCK DA SAC"
  2. JutesThere is an entrance to Phucs' Book Emporium here.
  3. Jutes: There is an entrance to Faoghout's Jewellery Shoppe here.
kaduria
  1. A game being developed by a gentleman named Krice (aka Paul Pekkarinen) on r.g.r.d. According to Krice, it is written in C++, the only language a sane man would use, is way better than NetHack and all the other roguelikes in existence, and will be personally advertised by the Riders of the Apocalypse.
  2. However, all other roguelikes have one critical advantage over Kaduria: They are available.
  3. Krice/Pinkbeast OTP!! http://groups.google.com/group/rec.games.roguelike.development/msg/cc9d2972d920bde1
kalir
"I cast Decapitate!" "That's not a spell, you just cut his head off with an axe!"
katana
  1. A single-edged sword with a curved blade of ~70-90cm length. It is a very dangerous weapon usually known to be utilized by the samurai. Doesn't exist. (hand-and-a-half Long Blade; Dam 14 Acc +3 Delay 12)
  2. see autumn katana
  3. http://tvtropes.org/pmwiki/pmwiki.php/Main/KatanasAreJustBetter
kats
  1. Plural of kat.
  2. Bowdlerkats
  3. < ksta> One does not simply autoexplore for 90 minutes into Mordor.
  4. Disapproves of defining oneself.
  5. Plays offline, plays poorly, also plays kazoo
kawakimi
  1. ZONGULDROK CALLS YOU BACK
  2. Zonguldrok does not kill. It unlives.
kayohs
OH GOD BLADE HANDS FAP FAP
kcrawl
  1. no labs, queen bees do not cause killer bees to berserk, nerfed shadow creatures, nerfed fireball, no enemy sticky flame; removal of fire crabs, monsters do not zap poly other wand; tengu renamed to kenku; no submerged creatures
  2. antaeus valid target for enslave soul
kenku
  1. see tengu
  2. Very low hitpoints on level up. Notoriously fragile. Gets 20% less HP than a human.
  3. < tensorpudding> they're like hipster deep elves
  4. http://www.youtube.com/watch?v=9Fu-Xmq0DHE
kenku reasons
  1. You can't count higher than 100 and want to be able to keep track of your HP.
  2. Awesome fighting and weapon apts. You might be able to get a weapon to level 8 before you get one-shotted by a worm.
keraal
Xabrados the Thaumaturge (level 15, -1/111 HPs). Began as a Demonspawn Assassin on May 21, 2010. Was the Champion of Nemelex Xobeh. Killed by nerve-wracking pain ... invoked by an Executioner ... created by the power of Zot ... on Level 14 of the Dungeon on May 23, 2010.
keskitalo
  1. see eino
  2. <+Keskitalo> Enchanted rods recharge at a really fast pace..
  3. Doubled GDR from body armour.
kevm
streakbreaker combo
khufu
  1. A terrifying, mummified Emperor. Summons demons, undead, smites, torments, and when low on HP, blinks away and casts tomb of doroklohe. When healed, removes the tomb and comes after you.
  2. Use silence, it works wonders.
  3. That's a nasty cough you have there.
  4. <O91> Who's this "Khufu" person and where did half my HP go?
kick
  1. An auxiliary unarmed attack you can get if you have hooves, talons, or unarmed skill. Naga cannot kick. Damage is 5. Add +3 for talons or +5 for hooves.
  2. You can't sit, kick, or engrave. You'll have to piss off your god some other way, sorry.
kickbutt
Each # represents one kickbutt of power.
kicks
they just keep getting harder to find
kikiorie
May one day become great. Doubling is their first goal!
kiku ratio
Your kiku:other gods win ratio. The higher this is, the more casmith789 likes you. Only counts people with >5 wins to stop outliers.
kiku reasons
  1. Gifts the first book earlier than any other god, which is good if you want to take up casting. Pain-brands your weapon, which is awesome but especially so for fast weapons. Gives corpses on demand, which is good for sublimation and eating and many other things. Makes Tomb easy by giving rTorment and curse protection.
  2. You can torment Mennas (and anyone else you want to torment, but especially Mennas).
  3. see casmith789[3]
kikubaaqudgha
  1. God of necromantic awesomeness. Grants books of Necromancy/Death/Unlife at 1/3/4 stars, and at 6 stars, will either pain-brand a weapon or grant you the Necronomicon (only one) at his altar.
  2. At 1*, grants an ability that gives you corpses of level-appropriate monsters -- freshness, power, number of corpses depending on necromancy skill. Gives 1-4 branch-appropriate corpses.
  3. From 2*, protects from necromancy miscasts and mummy death curses. This helps in Tomb and the branches of Hell. From 4*, grants torment resistance that blocks 60% of torment damage, on average at 200 piety. At 5*, can invoke torment by sacrificing a corpse for 8-12 piety.
  4. not really for necromancers
  5. Also known as the god of copy/paste.
kikubaaqudgha acquirement
acquires kikubaaqudgha
kikubaaqudgha reasons
  1. see kiku reasons
  2. < Blade-> ooh < Blade-> champion < Blade-> I can have pain now < Blade-> ... < Blade-> maybe I should train necro
kikubaaqudgha wrath
  1. Abandonment: 30 penance. Penance: random2(your xl) > 4 summons corpses with 50% of corpse rot and 50% chance of necro miscast with 20% of another or 10% of torment or 3 necro miscasts if you are undead. no matter what happened, animate dead is cast. 1/20 chance of a necro miscast if you cast a necromancy spell under penance.
  2. <N78291> oh no, he summoned a killer bee larva zombie and a quokka zombie
kikubaaqugha
So close.
kikubaaquudgha
Try again.
kikubah
Bah.
kikubaqudgha
Nope.
kill
Something to do to dudes.
kill everything
Don't do this. Eventually you will find something that will make your life miserable and not worth the price (loss of consumables, hunger, xp, your life).
killdudes
  1. the lost art of "killing" the "dudes" in a vault to get at the loot (e.g. the orb or a rune)
  2. <mikee_> you kill all the dudes and leave a mighty hero
  3. <snow_> i have to kill everything tho
  4. <GameKnut> killdudes is the zot strategy where you kill dudes
killedby
your future
killer bee
  1. If you have poison resistance and decent AC, a nuisance. If only poison resistance, a real bugger once they start swarming you. If neither, leave the level as soon as you spot one, or else you will die.
  2. <myuzinn> in roguelikes, they actively hunt for adventurer flesh and can sting infinitely
  3. BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES
  4. https://crawl.develz.org/mantis/view.php?id=3931 BEES
killer bee larva
Slower than you and posesses no special attack, though it leaves a poisonous corpse. If you see these larva, expect to see killer bees nearby.
killer klown
  1. Not a truly unique monster, but emotes like a unique and is very powerful. Causes rotting, is very resistant to magic, and is as fast as a centaur. Fortunately, it has no elemental resistances.
  2. Also has one of the highest HP pools in the game, alongside tentacled monstrosities and elephant slugs.
  3. http://en.wikipedia.org/wiki/Killer_Klowns_from_Outer_Space
  4. http://rmagick.rubyforge.org/framed_clown.jpg
  5. Can do 148 damage in a hit if you have rC-. Otherwise, not all that dangerous. See: !lg doy DDBe place=zot:5 1 -tv, !lg Tenaya DDBe place=zot:5 1 -tv, !lg coyo7e HuWz place=zot:4 1 -tv
killstealing
  1. !lg shiori kevm 1 -tv:<0.5
  2. !lg nexos killer=michael 1 -tv
  3. !lg * ckiller=bumblebee skeleton 1 -tv
  4. !lg Mong killer=sheep 1 -tv
  5. !tv hyperelynae mdfi killer=giant newt 1
kilobyte
  1. <KiloByte> death to useless lines!
  2. Plays tile Crawl running on his phone using X forwarding.
kirke
  1. A unique who can make you pink and rooting for truffles. Comes with a pack of hogs and can summon (very) ugly things.
  2. < Chapayev`> captain kirke like to make you an entry in her captain's hog
  3. see porkalator
kite
  1. fire, run, fire, run, fire, run until they die
  2. !lm trucutru uniq=Cerebov 3 -tv
kiting
The act of hitting a slower monster during free turns with spells or melee and never taking damage.
kittenfindsrobot
Nothing to see here, move along
kitty
A cute PuTTY fork. http://kitty.9bis.com/
kjoery
  1. Chuck Norris's crawl nickname. Tests the way unknown items work on ice fiends.Made an impressive debut on CAO, winning an all-runer DGTm by killing almost everything in dragon form, thus getting the demigod high score, then getting the gnome high score on the next game.
  2. Also doesn't wear pants. You may be starting to notice a theme.
  3. < Kjoery5> Elyvilon is actually a pretty cool god
klandenstein
< Klandenstein> +11, +10 battleaxe of Ambiguity {speed, rPois, +4 AC}
klelaut
He just wanted a hug.
klown
Special damage type used by Killer Klowns. Per attack randomly: nasty poison (spiny frog), rot (necrophage), drain (wraith), fire (lava fish), cold (ice beast), blink (phantom). Has antimagic (lorocyproca) in 0.10.
knife
A one-handed short blade. Damage 3, Accuracy +5, Delay 100%
knife of accuracy
  1. +27,-1 thin dagger. Yes, it's a dagger not a knife - stab away. Note that weapon to-hit enchantments don't affect stabbing.
  2. Possibly useful if you have +0,+30 slaying.
  3. Note that everything is useful if you have +0,+30 slaying.
knoll
Very dangerous early monster that wields halberds, throws nets, and is covered in grass.
kobald
murphy_slaw> kobalds are less hairy than their kobold brethren
kobe
  1. Acceptable names for Kobold Berserkers: Bryant, Tai, Beef, and... Masahiko
  2. Hybrid's guide is terrible. Everyone knows to ditch Trog on turn 1 and take Zin!
kobe guide
No, this isn't a guide to becoming the next Lakers star. The one on the wiki is terrible. Do this: Get a short blade. Get short blades to 1. Turn off Short Blades. Win the game. That easy, I swear!
kobold
  1. Another one of the three main causes of early-game mage death, thanks to spawning fairly often with either darts, stones, or a blowgun+poisoned needles. Melee characters should not need to worry too much unless the kobold is using curare-tipped needles.
  2. Agents of the Distortion, Venom, Draining, Electrocution, Holy Wrath, and Curare Delivery Service.
  3. Also a player race, noted for their piddly health, carnivorous tendencies and general excellence.
  4. #1 killer of players.
  5. They eat everyone.
  6. Will kill you from the edge of LOS in one hit: !lg * killer=kobold dam=37 -tv:<0.1 !lg * killer=kobold dam=32 -tv:<0.1
  7. https://crawl.develz.org/tavern/download/file.php?id=524
kobold demonologist
A kobold (haha) that - wait for this, summons demons! HAHAHA! (His only non-cantrip spells are to summon common demons [3, 4] and to call imps. If he gets lucky, he could get a sixfirhy or sun demon.)
kobold disco
A disco for kobolds. Has an altar to Lugonu or Xom in the back room.
kobold reasons
  1. Just Do It!
  2. Bark like an Egyptian.
koborobin
Kobold! Can it get any better?
komodo dragon
Can be a nasty first-time surprise for a melee character, as their bite will result in you being instantly diseased, which in combination with bites that hurt make your health drop fast. Blowguns are recommended, though not strictly necessary.
komodo dragon armour
Now you're just being silly.
kozaczu
Banished The Royal Jelly, as a felid, with Jiyva, out of LOS, with a Zot trap.
kraken
  1. A powerful sea monster found in the Shoals. It keeps its main body out of reach and uses powerful tentacles (represented as seperate monsters with special AI) to attack you. The tentacles will advance when you are inside the main body's LoS, and retreat when you are outside it. Killing its tentacles hurts the kraken.
  2. <+evilmike> the kraken acts like a multi-tile monster
  3. If you have a wall to hide behind it's not too bad. If you get caught out in the open water you are in serious trouble. A scroll of fog or another source of clouds can break the kraken's LoS. Both the kraken and the tentacles are cold-blooded, so they can be slowed by a freezing weapon.
  4. So amazingly awesome it isn't *funny*.
ktgrey
  1. <ktgrey> incest is best <ktgrey> put your sister to the test
  2. died to drowning as a lv24 kenku
  3. <ktgrey> saving the world through adolescent sex
  4. < ktgrey> i wonder if there is satyr porn
kumelbut
<Henzell> (1/1) nht said (16s ago): /msg Henzell ??foo <Kumelbut> ??foo
kyrris
  1. 23:14 < Kyrris> OHMYGODDRUNK || 23:18 < Kyrris> something's wrong with my shift key. 23:19 < Kyrris> Why can't I aim shock?
  2. Aims shock with shift key as of 0.6.
  3. Accidentally turned the +3,+11 quarterstaff of Jeunonim {crush, rC+ Dex+4} into a snake on D:7.
  4. 19:50 < Kyrris> "Kyrris: Cheers, Kyrris,"
  5. Suggested play order: Lair 1-6 > get bored and clear Orc 1-4 > D to Vaults > Vaults until Roka shows up > Shoals 1-5 > Snake 1-3 > get Abyssed in the least likely way possible > Pan > Abyss for the rune > Hive > accidental suicide, preferably in Crypt
  6. Cleared Tomb with ORefrig and Icicle.
  7. Doesn't like humor
  8. Kyrris (L1 MiFE) became a worshipper of Cheibriados.
  9. Kyrris the Grave Robber (L2 SpNe), starved to death on D:2, with 119 points after 18315 turns and 0:28:57
  10. Has killed Louise thrice and Frances, Francis, and Rupert twice in the same game. Later abyssed by a deck of escape. Escaped... into Pan. Escaped Pan. Killed by a rat.
  11. <Kyrris> This has been a GREAT discussion to read while stoned.
  12. Note to self: Rewatch Arachne.
kza
!lm hjklyubn deas type=orb 1 -tv
laboratory rat
  1. Have taken the Orange Rat's crown as the toughest rat in game. Still not very tough. Spawn with a random set of special abilities.
  2. They're laboratory mice / Their genes have been spliced.
labyrinth
  1. Look for a cyan \ (or arch depending on your character set) on a level where you hear an "ancient clock" or "distant snort". (1-in-15 chance per level, once per game). Hurry, it times out after a while (you get urgent-sounding messages). Note that magic mapping is likely to show where the lab entrance is; however, it may appear to be a shop.
  2. "You enter a dark and foreboding labyrinth." You are now in a maze of twisty little passages, all alike. The labyrinth shifts and deforms out of sight. From rock, head for stone, and then metal to find the exit vault (a minotaur, loot, and escape hatch). The labyrinth is mapped, but rots at a swift rate.
  3. No monster generation (you might find a few hungry ghosts, though); the major dangers are starvation (expect to use a ration or two) and the minotaur (hits for 35+20, so have awesome AC|offense or a powerful ranged attack). If you have a decent amount of food, and don't have teleportitis it's usually safe to explore.
  4. There can be multiple metal-walled areas in a labyrinth, so if you find one that's not the exit, keep looking elsewhere.
  5. http://oglaf.com/skein/
lag
  1. see cdo[3]
  2. Yes, Henzell lags sometimes. Just wait a little
lagus
  1. Actually a person, no matter what Henzell tries to tell you. He loves deep elves. In leather armour. With elven whips. And high boots. We're not sure if these elves are male or female. Doesn't ever joke. Nevermind. Will have a 350-character learndb entry soon.
  2. Is only killing the wussy ones.
lair
  1. Accessed from the main dungeon somewhere between levels 8 and 13. Eight levels deep. The lair is full of "natural" critters such as rats, snakes, and yaks. Two of the Swamp, Shoals and Snake Pit appear there, as well as Slime, and there is a relatively hard vault on Lair:8. The petting zoo of Crawl, if petting zoos had hydras.
  2. <sorear> you don't need resists in lair, people. it's just 8 levels of xp and items. and hydras
  3. Go to Orc second. Seriously.
lajatang
Big brother to the quarterstaff. 16 damage, -3 accuracy, 140 speed, double handed. Slashing. Double-handed means halved base damage for using with shields!
lajatang reasons
You found a lajatang of speed.
lamp
Evoke to summon fire elementals. Use lava (or, much more availably: conjured flame) as a source. Will be friendly if you pass a (fire magic skill - 3*number already summoned) in 10 check and also a 96% check.
language
  1. Feel free to swear, yell, and generally curse out the game in this channel. However, there are limits. The game isn't 'gay'. Sigmund isn't a 'faggot'. Your character didn't get 'raped'. Language like that is not okay, not even if you are referring to a character rather than a person.
  2. While occasional frustrated outburst of swearing is ok, language rot 3 is not.
lantern of shadows
While wielded, periodically summons friendly shadows (which counts as necromancy to the good gods), reduces LOS by 2, makes everything appear dark, and acts as negative two spell enhancers ("extremely numb sensation" if unenhanced). Possibly useful for abyss escape, and attacking from out of LOS. Sets stealth to 0.
large abomination
Pretty basic melee monster. Hits relatively hard, but doesn't have much HP or resists except the demonic ones. It has terrible defenses.
large race
  1. If you're large, that means several things, from dodging penalties to stealth penalties to tons of other stuff.
  2. Shields. Large races can't use bucklers, but have a much easier time negating the various weapon/casting penalties. That is, they would if they had the aptitudes for it. A large race can completely eliminate shield penalty at 10 skill (instead of 16 human), a large shield at 16 skill.
large rock
  1. The deadliest projectile available in Crawl. Ogre and troll hunters start with them, and some giants throw them. Low mulch rate, but also very rare. You may have been looking for rock wall.
  2. Base damage is 20. Weight is 60 aum.
  3. Ranged broad axe.
large shield
Like a shield, but bigger. SH 13, EV -5. Takes a long time to take off, beware!
large slime creature
When two slime_creatures love each other very much...
lastplaneout
http://crawl.develz.org/morgues/0.9/lastplaneout/morgue-lastplaneout-20110901-215140.txt
late game
<ebarrett> late game is when you should be sleeping but you're playing crawl instead
launcher damage
  1. Average damage = (B/2 + L/8 + A/16 + min((str - 10)*(2B+A)*C, (L+1)/4))*(1+skill/D)*(brand multiplier) + slaying/4 + A/2 + {L/2 if using xbow}. Here A is the ammo enchantment, L is the launcher enchantment, and B, C, and D are constants depending on what type of launcher you are using (see [2]).
  2. B = 4 for sling+stone, 6 for sling+bullet, 6.5 for bow+arrow, 9.5 for longbow+arrow or xbow+bolt. C = 1/72 for slings, 1/32 for bows, and 0 for xbows. D = 28 for slings, 34 for bows, and 44 for xbows.
launcher delay
Base delay is reduced by (weapon skill) * (weighted combination of str and dex) / 62.5. Strength weights are sling: 1, bow: 2, longbow: 3, xbow: 8.
lava
Fall in it and you'll become a well-done marshmellow. You will also get many guffaws from the audience (if you don't scramble free, that is).
lava fish
A fish that lives in lava.
lava orc
  1. Similar to orc warriors, but they tend to have flaming weapons. Watch out for their throw flame attack! See also lava orc test.
  2. "Apparently they already exist, so maybe they should appear."
  3. LAVA ORC http://i51.tinypic.com/348k9hv.png
  4. see casmith789[6]
  5. <Eronarn> but i want them to be better than MD
  6. < rwbarton> LO is basically HO with better geometry apt
lava orc names
  1. Ignatius
  2. Grant
  3. Cliff
  4. Flint
  5. Rock
  6. Jasper
lava orc test
  1. Lava orc testing is no longer live on CAO. See https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:lava_orc#testing for the todo list, or to provide feedback on lava orcs. See lava_orc_test[4] to play or lava_orc_test[5] to spectate.
  2. Note that the server doesn't run DGL, so the only thing preventing someone from playing your game is you being logged in to it. Bother Eronarn if the build is annoyingly out of date.
  3. All races other than lava orcs are disabled on the server. Octopodes may be added if there's public demand. Other experimental patches will be considered.
  4. Key setup on Linux: wget http://eronarn.info/multirobin_key ; ssh -i multirobin_key lavaorc@eronarn.info (you may need to change the key's permissions). For PuTTY, see the wiki link in lava_orc_test[1].
  5. Lava orc games are automatically streamed to termcast.org under the username 'lavaorc'. Look at them until you find the one you want.
lava snake
A snake that lives in lava and breathes gobs of lava at you. Bolts of cold will usually miss them, so go for a wand of para or something.
lava worm
Like normal worms, but in lava. About as threatening, too.
lawful gods
Zin. And bless his heart.
lawman
  1. TABSPAM
  2. <lawman> how babby are formed :(
  3. MOAR TABSPAM
  4. !tv lawman0 dsbe xl=27 1
  5. oh I killed a ghost lol
  6. < Lawman> I have a boner < Lawman> a crawl boner
  7. <Lawman> punch snakes in the face everyday
  8. pasta eating apt +5
  9. drunk[2/2]: crawl something lawman likes to do
layout
For some beautiful islands, see http://www.nolithius.com/images/dod-worldgen.png
layouts
  1. There are several different patterns for crawl levels, from the standard room and corridor layout to a single pair of wide corridors forming a cross.
  2. See dat/des/builder/layout.des and check the comments + the "DEPTH: <list of branches>" fields.
lazydudes
When you are too lazy to kill all the dudes.
lcrawl
planned features: trog rewards tabspam, doom monsters and doomguy + cyberdemon uniques, being awesome
lcs
  1. AKA: Lehudib's Crystal Spear or just crystal spear. Level 8 Conjurations/Earth spell, found only in Book of Annihilations and randart Sif gifts. 10d22 at max power, theoretically, and unresistable. The strongest single target conjuration, but its range is one square less than that of Iron Shot.
  2. Also an unrandart +6 spear of returning that gives +3 int.
learndb
  1. A html page of learndb entries is at http://crawl.akrasiac.org/learndb.html. You can also access the learndb at http://crawl.develz.org/wordpress/bots.
  2. The five main commands for the learndb are add, query, edit, swap, and delete. See [3] for add, [4] and [5] for edit, [6] for query, [7] for swap. You can read entries in private queries to Henzell. You cannot change it in private, however.
  3. "!learn add article_name article text" adds an article to the learndb.
  4. "!learn edit name[index] s/REGEX/REPLACE/opts" allows you to edit entries in the learndb. Regex refers to the portion of text you are editing, and replace refers to the text you are replacing the edited material with. Continued in learndb[5].
  5. Special characters such as /, (, [ must be escaped in the regex, as in the form "s/text\)/text]", otherwise the utility will add a character. If you need to use edit to insert the / character, you'll have to use an alternate pattern delimiter, e.g. !learn edit math[1] s_divided by_/_ And ^ is the start of an entry, $ is the end.
  6. "!learn query term" is equivalent to ??term.
  7. There's also !learn swap entry1 entry2 for swapping two entries' order numbers.
  8. <OG17> the entire learndb should be like ring of charms[2]
  9. <Mu_> the learndb is so full of shit
  10. Crawl meets Wikipedia meets Twitter.
leather armour
+3 AC, -1 EV, 15 AUM
leda
see {leda's liquefaction}
ledas liquefaction
  1. Level 4 earth/tmut spell, found in the book of the Earth. Generates a halo of "liquefied" ground around the caster. Moving on liquefied ground has a -3 player movement malus (slightly more than one item of ponderousness). Applies slow effect to monsters. Doesn't affect flying, clinging, insubstantials; cannot be cast by these.
  2. You will see a lot of "Your unstable footing causes you to fumble your attack."
  3. <elliptic> it's really a very similar spell to haste, except that it messes up your melee and doesn't speed up your movement
leech
+13,+4 "runed demon blade" (Vampiric). Grants rN+ and -1 to AC, EV, Str, Int, and Dex. Also recurses itself 25% of the time on wield.
legendary
Either the highest card rarity (see legendary deck for more), or the description of an experience level 27 player ghost.
legendary deck
  1. A deck that can get cards of any power level. See card power for more details.
  2. 19:32:06 < Kyrris> What sort of world has legends about decks of cards? 19:32:18 < TGWi> have you ever watched yu-gi-oh
  3. XL27 Deep Elf Chaos Knight
legonu
Caretaker of lost lego blocks. No, you'll never find them again.
lehudibs crystal spear
  1. see lcs
  2. see lcs[2]
leissi
the one who's always a bit odd
lemon
When crawl gives you lemons...
lemuel
  1. Lemuel Vaults, Inc, supplying your evil vault needs for over 200 years. When it's time for you to stop playing and go to bed, Lemuel Vaults, Inc. is there to end your game "The Lemuel Way"(TM).
  2. Inventor of the greedy-explore concept.
  3. "My mission is to annoy."
  4. Agrees that Iron Trolls don't belong in the Troll Bridge vault.
lemure
  1. Not the weakest of the 5s. Faster than the average player and cannot fly.
  2. It moans.
lernaean hydra
  1. A nasty unique in the official release since 0.6.0, but hidden in the source long before that. Rumours say it's a yellow D with 27 heads. Appears in one of the Swamp endings. Thanks, due. First person to kill Lernaean hydra, moq! Congratulations!
  2. Simulacra do four thousand damage with rC-.
  3. If you don't have very high AC/HP, don't use autoexplore around its Swamp:5 vault. !tv minmay killer=~lernaean 1
lernean hydra
Lernaean, since it's a hydra from Lerna
lesser demon
A '5'. Ta-da!
lesser servant
  1. Summons a temporary orange demon, ynoxinul, neqoxec, hellwing, or smoke demon. Hostility chance is reduced (but never to 0) by invocations skill. Do be warned a neqoxec will cast polymorph, so they can make a dangerous situation a lot worse..
  2. The check for hostility looks like this: 1d(20+(your_invocations*3)) > 4. If this is false, the demon will be hostile. The same check applies to greater servant.
lethal infusion
Places the "of draining" brand on a weapon temporarily. (Necromancy/Enchantment 2)
level annotation
  1. press ! to leave a note you can view later with ctrl-o. Also, if you leave a ! in the annotation, it will prompt you when entering that floor.
  2. If you press ! while standing on a staircase, you will be prompted to annotate the level on the other end.
levitation
  1. Comes in ring/randart (1mp, food) and potion forms. You float, and are unable to reach items or down-stairs, but cross water/lava and mechanical traps. Will wear off after a while, with a short warning. Available on boots or bardings of levitation, which lasts until stopped or removed. See also controlled flight.
  2. While levitating, you also gain a bonus to stealth and carrying capacity.
  3. Keep in mind: if you received the warning and don't feel like you'll be able to get to land - you still have enough time to teleport!
liar
You are lying about the spelling of the word lair.
library of many secrets
A vault found at D11 and below. Houses many powerful spellcasters (vampire mages, naga mages, orc sorcerers, etc) and magical loot.
lice form
Delousing is now instant death; also, ew!
licence
http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/licence.txt
lich
A powerful late game undead magic user that commonly summons very powerful demons. While a lich may be dangerous, an ancient lich is much more so.
lich spells
One set from: (cold, paralyse, greater demon, animate dead, iron, [emergency] teleport self) (fire, confuse, haste, draining, greater demon, [emergency] banishment) (draining, animate dead, summon undead, throw frost, crystal spear) (mystic blast, cold, invis, animate dead, iood, iron). Both liches use these sets. Boris uses the last one.
liches behind glass
It's a trap!
lies
  1. Eustachio says, "Summoning is fun!"
  2. <ktgrey> a rod of striking isnt made out of shit
  3. < monqy> item destruction is fun and it makes crawl a better game
  4. <smeej[droid]> tiles rule
  5. <Pacra> it's fun! which is what crawl is supposed to be
  6. <MarvinPA> killdudesing: not the answer
  7. (1:52:52 AM) jeremie: stepdowns make sense
  8. (9:35:38 PM) minqmay: it's more like i've stopped wearing condoms (9:35:45 PM) minqmay: actually, no, there has to be a better analogy than that
life
  1. Your past!
  2. The original roguelike.
  3. rwbarton> welcome to crawl where living is not the opposite of nonliving
life protection
Resistance to draining attacks, shown on artifact inscriptions as rN+. Three levels makes you completely immune. As in, it turns shadow dragons into mostly harmless kittens. Also gives partial resistance to torment (5% per level, so at life+++, torment will make you lose 35% hp, instead of 50%).
life saving
The good and priestly gods will occasionally negate any single occurance of HP loss that would otherwise be fatal. In extremely old (<= 0.2) versions, Xom would also. Odds are pretty good, but without healing they don't matter much.
lightning bolt
Level 5 conjurations/air spell, found in Book of the Sky. Very loud, but follows the same bolt bouncing rules as Shock.
lightning scales
A +3 naga barding of running (or speedy slithering) with rElec. Appears as a metallic naga barding.
lightning spire
!lg xnavy mimo 5 -tv:<0.5
lilli
<Henzell> Lilli the Gusty (L4 KeAE) killed Grinder on turn 3108. (D:3) <Henzell> Lilli the Gusty (L6 KeAE), killed themselves with a bounced bolt of lightning on D:3, with 404 points after 3108 turns and 0:07:39.
lindwurm
Nasty little wurm that breathes fire for 3d18 damage. Avoid if you can (and don't have fire resistance)
linley
Linley Henzell is the original creator of Crawl and numerous shoot 'em ups, most recently http://tinyurl.com/afll4h
linley henzell
  1. see linley
  2. Only won his version of the game 3 times, once on a grossly imbalanced non-public debug build.
list of mutations
Spoiler of possible mutations here - http://chaosforge.org/crawl/index.php?title=List_of_mutations
listgame
  1. !lg command displays info about past games. The manual is available here: http://github.com/greensnark/dcss_henzell/raw/master/docs/listgame.txt
  2. For commonly used listgame commands see listgame commands.
  3. Cheatsheet: http://www.chaosforge.org/crawl/index.php?title=Lg Operators: =, !=, <, >, <=, >=, =~, !~. E.g. !lg ktyp=winning, !lg * start>=20080801, !lg * kaux=~reaching. Use x=<field> to show the value of the named field: !lg * max=dam x=dam
  4. * lists all players. usually !lg uses the first argument as a player name or the nick requesting it as the name, if there is no player name as the first. Can sort with max=<field> or min=<field> (eg: max=sc). Can summarise with s=<field> (ex: s=name)
  5. listgame will expand some common searches: !lg place=XX => !lg place=~XX:* (apart from branches with depth 1), killer=uniq => killer!= killer!~~^an_?|^the_ killer!~ghost (kills by uniques), race=Ke => race=Kenku, cls=Gl => cls=Gladiator, killer=hobgoblin => killer=a hobgoblin. These fudges apply to all commands that use listgame selectors.
  6. Fields: src (cao/cdo), v (game version), sc, name, race, cls, char, xl, sk (skill), sklev, title, ktyp, killer, kaux, place, br, lvl (br depth), ltyp (D, Abyss, ...), hp, mhp, mmhp, dam, str, int, dex, god, piety, pen (penance), start, end, dur (game time), turn, urune, nrune, tmsg, vmsg, alpha, splat. See listgame examples.
listgame commands
Sort games by version, in order: !lg * s=cv x=max(cv) o=-max(cv)
listgame examples
  1. Your last completed game: "!lg". foo's last complete game: "!lg foo". Most recent game by anyone: "!lg *". Your second-last game: "!lg -2". First game on server: "!lg * 1". Game with highest score: "!lg * max=sc". Fastest turncount win: "!lg * ktyp=winning min=turn". Your last Xom game: "!lg god=Xom". Last game with strength > 40: "!lg * str>40".
  2. Last death on Lair:5: "!lg * place=Lair:5". Last death in 2007 on Tomb:3: "!lg * place=Tomb:3 end<2008". Fastest kenku win: "!lg * race=Ke min=turn". Summarise places of death for 78291: "!lg !78291 s=place". Summarise causes of death for all: "!lg * s=ckiller" (or use !deathsby). Summarise gods of players who died in Zot: "!lg * place=Zot s=god".
  3. If you use no sort (max or min), the last game will be shown (default is "max=end"). You can use indices with any sort (third fastest win: "!lg * ktyp=winning min=turn -3"). The default index is -1. With the default index, the number to the left is the number of matching games (!lg * => "209949. foo the bar ..." => 209949 games).
  4. !lg normally shows games from both cao and cdo, but you can restrict the search to one server as "!lg * src=cdo". Note that Henzell only sees cdo games at 5-minute intervals, so if Gretell has just reported a death, Henzell may not know about it until 5 minutes have elapsed.
  5. Whose ghosts did I kill? "!lm s=ghost" Whose ghosts killed me? "!lg ckiller=player_ghost s=killer" Who killed my ghosts? "!lm * ghost=yourname s=name" Who did my ghosts kill? "!gkills" or "!lg * killer=~yourname'*ghost s=name"
  6. a measure of successfulness per race/class might be found in a query like the following (replace xl>10 with your general sense of what lvl you start to not win so often): !lg xl>1 s=char / xl>10 o=N,% ?: N>0
literally
  1. (7:12:27 PM) Wensley: guys we have literally filled three fifths of my irc log with bacon
  2. <rwbarton> that has been around literally forever
  3. <Lawman> i'm literally zeus
  4. <ontoclasm> bumblebees are literally just two killer bees taped together
  5. <Ripplez> yak herds literally kill me
  6. the "nigh unstoppable spriggan with a rod of destruction" bit puzzled me for over a year. it's literally burned somewhere in my brain.
loakrobin
robin account for lava-kiting abyss. see who can last the longest without leaving abyss!
lof
Line Of Fire. Means something is within Line Of Sight, with no monsters in the way. If you could throw a spear and hit it, it's within LOF.
log
  1. A section of a tree trunk. Good for clubbing enemies with.
  2. trunk commit log: http://git.develz.org/?p=crawl-ref.git;a=log
logicninja
  1. !lg logicninja slime 1 -tv !lg logicninja slime 2 -tv
  2. Want more? !lg logicninja opfe xl=27 1 -tv
loguno
Drunk of godeness. You're probably looking for Lugonu.
lom lobon
Guards the magical pandemonium rune. Has some dangerous spells: ice storm, conjure ball lightning, major healing, blink, teleport. But is not particularly robust, and is rather easy to steal from.
long blades
acc,dam,delay[hands]: falchion 2,8,13; long sword 1,10,14; scimitar -2,12,14; demon blade -1,13,13; double sword -1,15,15[1.5]; great sword -3,16,16[2]; triple sword -4,19,19[2]
long sword
One-handed long blade (Dam: 10, Acc: +1, Delay: 14)
longbow
A long, strong bow made of yew. Dam 6, Acc 0, Delay 12. You get it from centaur warriors (1/3 chance), non-specialist elves (5%), master archers (100%), Nessos (100%, flame).
longest randart
  1. L - the hammer "Trouvu" (weapon) {crush, Noisy +Blink +Rage +Inv +Lev rPois rC+ rN+ Dex+2}
  2. F - the ring of Serendipity (on tentacle) {Hunger +Blink +Rage +Lev rElec rF+ rC+ Str+2 Dex-2 Stlth++}
lord of darkness
Win without entering Lair.
lordsloth
  1. 10,000th person to die to Sigmund!
  2. Thinks elves taste like chicken!
  3. Climbs ogres.
  4. <nrook> LordSloth: in fairness, you are easily the best player who loses all the time I've ever seen
  5. Devwiki Petrification stabbing jellies, disint jellies
  6. Saprovores with rotten chunks and contaminated non-rotten chunks prefer to eat the rotten chunks first, even with prefer safe chunks = true
lorimer
  1. That SporkHack guy, incarnate
  2. The Prince of Pants
lorimer card
Summons the player's ghost 'lorimer', who will follow you around the dungeon and mock you.
lorocyproca
  1. Congratulations on typing that. It's invisible. That's basically the only interesting thing about it. Has antimagic-branded melee in 0.10.
  2. rgould likes them! <3
los
Line of Sight, five to eight steps, depending on direction. Levels 2 and 3 of nightstalker demonspawn mutation reduce this.
losing
Losing is fun!
louise
  1. She banishes regularly, stings, blinks, stone arrows, lightning bolts and heals herself. She comes equipped with heavy armour and usually a shield.
  2. <Henzell> Sky the Eclecticist (L16 SpWz) is cast into the Abyss! (Louise) (Snake:3) <Sky> MOTHER FUCKER
love
  1. You miss Sonja. You feel sick. You die...
  2. !lg Elynae sprint ktyp=stupidity 2 -tv
lrc
Large rock cannon. Better known under the name Lee's rapid deconstruction, or lrD
lrd
  1. Lee's Rapid Deconstruction: Turns walls into explosions. Useful for removing inconvenient stone or green crystal walls, though one needs fairly high power to pierce stone, and even higher to pierce metal (see lrd[4]). Causes lots of undodgeable damage to anything foolish enough to be near the wall (but AC is applied thrice).
  2. LRD also works on enemies with varying effectiveness. Regular enemies are barely hurt, but statues, most golems, and anything petrified or made of metal, rock, or ice will be damaged and spray fragments of varying range/damage. Skeletal enemies are particularly damaged and have a good, power-based chance to instantly die (including bone dragons!)
  3. Furthermore, it can be used to explode mechanical traps, works (without destroying) on stone arches, and can majorly piss Beogh off when used on an orcish idol. It does nothing when the floor is targeted (unless a mechanical trap was hidden there). Works on doors (open or closed), making it one of the more effective ways to open one from afar.
  4. You need the following amount of spell power to have a shot at destroying a wall: rock: 40, stone: 60, metal: 80. Green crystal has a 50% chance to be shattered regardless of spell power.
lst
When a character dump (#, !dump) or a !log is generated, it has an accompanying lst file that contains all known info about items and shops you've seen. Change the txt in the address to lst to view it. When you die, the lst file is fully identified, revealing e.g. the slimy gold dragon armor you couldn't afford, or the potions you left in temple.
lua
Best scripting language evar!
luck
Does not exist in Crawl. I repeat, does not exist.
lugonu
  1. Lugonu grants the ability to leave the abyss, bend space, banish monsters to the abyss, invoke corruption, and teleport freely within the abyss. You can banish yourself instantly at a permanent maxhp cost, and permanently distortion-brand a weapon once at an altar of Lugonu, which can be easily made by using corruption in the Temple.
  2. Lugonu was originally named Lucy, so it is traditional to consider this god female. The gods intentionally have no gender mentioned in-game though, and it would be considered a bug if they were to.
lugonu reasons
The ability to save yourself by immediately exiting the abyss and the ability to save yourself by immediately entering the abyss. Permanent distortion brand. Corruption greatly disrupts (adding or removing walls) pre-defined levels like branch ends. On-demand banishment for troublesome monsters.
lugonu wrath
  1. ABANDONMENT: 50 penance. RETRIBUTION: 50% tloc miscast (and keep going), else 16% teleport, 8% blink. Even if a preceding effect occurred, continue to: (4/5)*((XL-7)/XL) chance of (green death, blizzard demon, balrug); else 1+XL/7 demons from hellwing, neqoxec, orange demon, smoke demon, ynoxinul.
  2. Will also take the house, kids, cars, etc.
  3. (9:42pm) timecircuits: I have a feeling I'm going to be in the abyss a lot this game (9:42pm) Henzell: tcircuits the Alchemist (L13 MfTm) is cast into the Abyss! (Lugonu's touch) (Orc:2)
luncheon
  1. thy head
  2. thy sanity
  3. inner light
luterac
learndb vandalizer
luxury items
i - the +6,+6 katana of the Eternal Void {vamp, Int+1} 16398 gold
lychee
The lychee (Litchi chinensis, and commonly called litchi, laichi, lichu) is the sole member of the genus Litchi in the soapberry family, Sapindaceae. It is a tropical and subtropical fruit tree native to China, and now cultivated in many parts of the world.
m0ng
  1. see mong
  2. <m0ng> i don't remember anything that happened last night. i came back to my character this morning and i'd switched from trog to jiyva, and had a qblade of distortion
  3. m0ng
macbeth
http://crawl.akrasiac.org/rawdata/whog/morgue-whog-20100813-185722.txt
mace
A long handle with a heavy lump on the end. (one-handed mace; Dmg 8 Acc +3 Delay 14)
mace of brilliance
the +5,+5 mace of Brilliance {holy, rN+ AC+5 Int+5 SInv Stlth-}. Free halo on equip!
mace of variability
  1. A great mace with the chaos brand. While wielded, each of its pluses independently has a 40% chance per turn to shift either +1 or -1. If this would make the plus go under -4 or over +16, it's ignored (causing it to often linger near the extremes). Also, uncurses itself every turn!
  2. <Fin> I just found what appears to be a gay shovel. <Fin> Oh. A shimmering mace. Tiles is funny
maces and flails
  1. Things which thump or lash. They don't cut hydra heads off.
  2. acc,dam,delay[hands]: whip 2,6,11; club 3,5,13; hammer 3,7,13; mace 3,8,14; flail 2,9,15; ankus 2,9,14; morningstar -1,10,15; demon whip 1,12,11; holy scourge 0,13,11; s. flail -2,12,16; eveningstar -1,14,15; dire flail -3,13,13[2]; g. mace -4,18,17[2]; g. club -6,20,17[2.5]; g. s. club -7,22,18[2.5]
maces and flails reasons
You are an ogre.
macos
Install iTerm, do not use Terminal.app. If you like X, any sane X terminal emulator will work (xterm, urxvt).
macro
  1. http://git.develz.org/?p=crawl.git;a=blob_plain;f=crawl-ref/docs/macros_guide.txt;hb=HEAD
  2. <Ragdoll> anyway i used macros on the F keys <Ragdoll> instead of summoning more dragons it made me walk into hellion island
mad acolyte of lugonu
A renamed wizard with a guaranteed distortion weapon. Shows up in an Abyss rune vault.
magic dart
Level 1 conjuration spell that always hits if successfully cast. Does 1d8 damage at max power.
magic mapping
Reveals the dungeon map layout around you (but not items or enemies). Doesn't reveal areas on the other side of secret doors, but does reveal the doors.
magic number
  1. It's always 3^n. No exceptions.
  2. Except when it's n^3.
magic resistance
  1. Magic resistance is your or a monster's ability to ignore hostile enchantments or some other magic. Player MR comes from XL, Trog's Hand, and items. The most important hostile monster enchantments are confuse, slow, deep elf sorcerer|ogre mage|Erolcha|Louise banishment, lich|orc sorcerer|great orb of eyes|sphinx paralysis.
  2. Chances of anything resisting a spell are calculated like this: (magic resistance + 100 - the spells power) is compared to ( random2(100) + random2(101) ) and if the random numbers are less the spell is negated.
  3. Monster MR is a fixed property of the monster, ask Gretell (@? deep elf mage). Player MR is XL * racial-multiplier + randart MR + 30 for armor _of_ MR + 40 per ring _of_ MR + 3*(max {Charms skill, Hexes skill} + 3) for staff of ench + 30 * level of MR mutation + 50 if lichform.
  4. Racial factor is 7 for spriggans, 6 for purple dracs, felids and deep dwarves, 5 for nagas and mummies, 4 for elves, demigods, vampires and ogres, and 3 for everyone else.
  5. @ values for 0.6 are: not < 10, slightly < 30, somewhat < 60, quite < 90, very < 120, extremely < 150, extraordinarily < 190, incredibly < 240, uncannily < 300, almost entirely >= 300
  6. <ionfrigate> blue deaths have tele other? <ionfrigate> things you learn when you do pan with shit magic resistance
  7. <minqmay> what "hostile enchantments" really means is "effects that can be resisted by "resistance to hostile enchantments""
magical trap
A purple ^ which does nasty non-damage things. Cannot be disarmed. You cannot bypass them by levitating/flying over them; they will still go off. Sorry. Comes in zot trap, teleportation trap, and alarm trap varieties.
mahkleb
it's makhleb
major destruction
  1. Power is based on invocations. Randomly fires one of: bolt of fire|lightning|draining|iron, fireball, ranged sticky flame, or an orb of electricity that wil explode with radius 2 and make you wish you hadn't fired at something so close to you.
  2. Costs 0-1 piety, with power equal to [ (Invo * 3) + 2d(1 + Invo) ], or more simply put, between 3x and 5x your Invocation skill, tending toward 4x.
  3. be very careful how you use it !tv cykosys killer=hill giant 1
make altar
Makes a random altar.
make grenades
An ability in Zot Defense, awarded when you reach level 6. Creates friendly giant spores to explode on your enemies. Costs 2 zot points.
make ponderous
  1. Gives a piece of body armour (including robes) the ponderousness brand. It slows you down -- that's bad, but it greatly increases the rate of gaining Cheibriados' piety.
  2. Turns your equipment into artefact gear in the same way that it is immune to corrosion and you can't further enchant it. So use those enchant armour scrolls before making ponderous! Also keep in mind that you can't use make ponderous on artefacts!
makhleb
  1. Makhleb wants kills and sacrifices, and provides hp-for-kills, two conjuration invocations, and two summoning invocations. Note that Minor Destruction has no piety cost, so you can use it freely (though it is hungering); servants are not 100% friendly; and greater demons are effective against essentially everything.
  2. See minor destruction, lesser servant, major destruction, or greater servant for details on the invocations.
  3. A hostile executioner is the #1 killer of Makhleb worshippers who have reached orc:4, so be very careful about how you use greater servant!
  4. In 0.10 mp-for-kills is gone. The hp gain is HD - 1 + 1d(HD) and the chance of being healed is (piety-30)/piety.
  5. BLOOD AND SOULS
makhleb reasons
  1. Reasons to worship Makhleb: healing-for-kills is fantastic in general but especially for races that have healing problems, e.g. vampires, ghouls, and deep dwarves.
  2. You're a heavy armor melee fighter (so spellcasting isn't feasible) but you want decent ranged attacks and summons.
  3. Blood and souls for Makhleb!
  4. BLOOD AND SOULS FOR MAKHLEB!
  5. Resting is for the weak, you want to killdudes in every turn!
makhleb wrath
25 penance. RETRIBUTION: (4/5) * ((XL-7)/XL) chance of a greater servant (hostile, no abjuration timeout); otherwise 1 + XL/7 lesser servants.
malarious mermaid
Renamed mermaid with less health.
malign gateway
  1. Summons a portal through which an eldritch tentacle emerges. Depending on spell power, it will be friendly for a number of turns, before turning hostile, or the portal closes and it is severed, whichever happens first (either way, it will turn hostile). Level 7 Summ/Tloc found in the Grand Grimoire. 1/3 chance of draining a point of int.
  2. Entering the malign gateway portal hurts you a bit and blinks you.
  3. !lg minmay char=muwn turn=236662 1 -tv
mangled
You had less than -5 hp when you died.
manjusri
totally playing oggls of oka from now on though
manticore
  1. Throws spikes at you for a not insignificant amount of damage. Note that it has finite ammo, at most 16 volleys. Also moves pretty slowly, which combined with it stopping to flick at you means that you can probably outrun it easily. Won't stop firing spikes at melee range, for what it's worth.
  2. <minmay> it occurs to me that manticores are basically just low-level iron dragons
mantis
The replacement for our sourceforge issue trackers, mantis can be found at http://crawl.develz.org/mantis
manual
  1. Manuals let you train a skill more efficiently. Read a manual to activate it. While you carry it you gain twice as many skill points as normal until the manual is used up. Dropping the manual or reading it again deactivates it. The amount of skill points you gain is fixed; you can not waste a manual's benefits.
  2. Manuals are generated with 2000-3000 charges, which correspond to skill points that the manual puts into the skill.
  3. For 0.8 and older versions: Uses all your free experience to train the relevant skill. It will crumble to dust after 2 + 1d15 reads determined at creation (older versions had a flat 10% chance).
  4. To view the DCSS manual online: http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/docs/crawl_manual.reST
manual training
default_manual_training=true
map card
Magic mapping! If the map was blank, the mapping didn't do anything for whatever reason.
maprot
A term for the behaviour of Labyrinths and the Abyss where you forget bits of the map as they go out of LOS. Used to be a mutation, divination miscast effect, and trap effect.
mara
  1. Lord of Illusions! Mara creates two identical (stats, spells, weapon, armour) clones of himself, summons a hostile illusion (based on you), casts bolt of fire, blinks, and casts Mislead.
  2. _Mara seems to draw the phantom out of itself!
  3. Remember to forget big spells, sticky flame, airstrike, AND ABOVE ALL, SPUTTERFLIES, before engaging.
  4. Your illusion can follow you up stairs, unlike ghosts, so keep that in mind as well whenever fighting Mara
margery
A lithe spellcaster escorted by hell knights. Spells: bolt of fire, fireball.
mark deck
  1. Marks four cards, then shuffles them back into the deck. Next time a marked card is on top, you will know what it is. May cause one or more cards to disappear from the deck.
  2. In 0.4.5, if you Draw Three from a marked deck, you may get a bug which can cause unexpected results... so don't do it.
mark four
no-one uses this
marsupial
A member of a family distinguished from rodents by its snobbishness.
marvinpa
  1. Isn't marvin from NetHack. Also not from Pennsylvania.
  2. Dungeon (27/27) Temple (0/1) D:5 Orc (0/4) D:11 Lair (0/8) D:9 Hive (0/2) D:11 Vault (0/8) D:18 Zot (5/5) D:27
  3. On his way to an all-ruin win of Crawl. (The thing he is ruining is fun).
  4. On his way to an all-ruin win of ##crawl. (The thing he is ruining is the learndb).
marvinpa rc
http://crawl.develz.org/configs/trunk/MarvinPA.rc
marvinpaws
Ask NyaaKitty.
mask of the dragon
+0 cap with SInv MR(40) Acc+3 Dam+3, looks like "blue mask" when unIDed.
mass abjuration
Attempts to abjure everything in LOS (like pre-0.10 Abjuration). Level 6, found in the Grand Grimoire.
mass confusion
Tries to confuse all monsters in LOS. Unlike Alistairs, it works on the undead, poison resistant, and pretty much everyone else - but checks MR.
master elementalist
A wizard type creature that commonly spawns with some form of elemental-resistant robe. Spells: iron shot, summon air elemental, sticky flame, summon water elemental, haste, blink.
math
  1. fuck it
  2. Your Head Asplode
  3. <Blade-> there are not 300 hours in a week <kats> there are 240, you're splitting hairs <Blade-> there are 160
matrix challenge
If your crawl character dies, you must kill yourself in real life.
mattydub
  1. (7:20:40 PM) MattyDub: I'm so glad that's my first entry in the learndb :/
  2. < MattyDub> I see, I;m just blind
maud
  1. No spells. The two most notable things about Maud are that she looks inexplicably like a rodent and that she (like hell knights, frederick, and margery) has a chance of coming with a kick-ass weapon. Associated with forgetfulness in NetHack, reference from Alfred Tennyson's poem, Maud.
  2. see entarex
maurice
  1. A unique thief! He's that green @ that just stole something out of your inventory, and then teleported away. Has a cloak.
  2. Don't mess around with him too much. He'll eventually steal a wand, turn invisible, then zap you a lot, or quaff all your precious potions.
  3. Some people call him maurice.
  4. See mauricescumming
mauricescumming
  1. maurice´s cumming
  2. http://crawl.develz.org/morgues/0.9/xomscumming/morgue-xomscumming-20110905-165025.txt
  3. 3 Maurice comes into view.
  4. Maurice blinks!
  5. some people call it mauricescumming
  6. <Ragdoll> pretty much every maurice is worth 395055 points
  7. worst part: acquiring all that gold.
  8. <mikee_> it's like being john malkovich but with maurice
maurog
  1. A diligent CrawlWiki contributor.
  2. Punched Sigmund to death at XL:1
maxrunes
78291 the Farming Infernalist (L27 NaFE), worshipper of Zin, escaped with the Orb and 267 runes on 2010-05-18, with 6222453 points after 841428 turns and 79:07:56.
maxwells patent armour
+15 plate armour with -TELE, -CAST, MR, and preservation. No longer called Edison's. Before 0.8, it was +10 and had no MR or preservation.
maxwells silver hammer
  1. Temporarily vorpalizes a crushing weapon. Crushing weapons are quarterstaves, clubs, hammers, maces, flails, great maces, and giant clubs. Also a Beatles song. About as lethal.
  2. You could be casting Blade Hands instead of reading this entry. Get to it.
  3. Except not any more because maxwell's silver hammer was removed!
mcrawl
  1. planned unfeatures: randomized energy, ranged AI, monster fleeing, water, aquatic creatures, lava, lava creatures, sickness, piles of throwing weapons for orcs, traps, secret doors, t&d skill, nightstalker, mephitic cloud, evaporate, ID mini-game, butterflies, mimics, ignacio, vorpal weapon brand, butchering
  2. planned unfeatures: teleport other, labyrinths, noisy attribute, MUT attribute, slay dragon, slay orc, steam, sultanas, memorization failure, vault monsters, stat drain
  3. planned features: squarelos, dooroklohe, game ends upon picking up the orb, ALLY BANK, xom overhaul, venom cocktail, quasi-militaristic band leader speech, slime knights, interruptible rests, autojuggle
  4. <Wensley> magistern MakMorn marcmagus medgno Melum_ Miron moerkoe Moredrea1 MPR| mumblerit myp: first person to come up with a slogan, any slogan at all, for this m-themed branch of crawl will receive fervent accolades <medgno> m-themed?
mcrawl changelog
https://gitorious.org/~rwbarton/crawl/mcrawl/blobs/mcrawl/crawl-ref/docs/changelog.txt
mdae
<minmay> I am casting static discharge at terrible specifically to kill stuff with the explosions
mdcrawl
Planned features: mountain dwarves. Planned unfeatures: all other races, especially Tengu.
meatstabbing
!lm elynae kown uniq=frederick 1 -tv
mechanical trap
  1. A cyan ^ which causes serious pain when you step on it. Don't walk around injured, especially with low Traps & Doors. Can be disarmed, but if you fail you can take as much damage disarming as you would just walking through. Disarming them provides +0 ammo and can protect your pets.
  2. List of mechanical traps - dart, arrow, bolt, needle, axe, blade, spear
megabat
  1. It is as big as a bat.
  2. It is smaller than a microbat (sometimes).
  3. The leader of the baticons.
  4. It is as big as one trillion microbats (sometimes).
  5. http://twitter.com/flappitybat
  6. Not quite a macrobat.
  7. a +11 club sometimes used by ijyb or jessica
  8. <TGWi> everyone knows megabats are twice as bat <TGWi> bad*
  9. We can't stop here. ... You know damn well why.
meld
Caused by Changing forms. Melded equipment temporarily goes away and you lose the bonuses from it, but it will still be equipped once the transformation ends.
melee
not a very good spell
melee damage
  1. Too complicated to realistically explain. Try it and see for yourself how well it works.
  2. see weapon_damage
memphitic cloud
  1. see mephitic cloud
  2. Confuses monsters and causes them to fall into the Mississippi River
menkaure
  1. A unique, early mummy, also found in Ossuary. Knows pain, torment, and haste. Orc-wizard magenta! Gives normal mummy death curses.
  2. Don't leave him for the endgame: !lm ionfrigate hofi uniq=menkaure 1 -tv
mennas
  1. A unique angel who casts silence, new in 0.8 and Sprint III. Has a holy long blade (sometimes a eudemon blade), hits really hard, is fast, has huge EV and a large shield, and killing him can trigger The Shining One's wrath. Have fun!
  2. The size of his field of silence is not particularly large, but he's fast enough to keep you in it if you don't have a movement bonus on top of being hasted!
  3. [Wherever he spawns] Sigmund.
  4. 8-2 vs. Gloorx Vloq, 7-3 vs Mnoleg, 10-0 vs. Lom Lobon
  5. <m0ng> so the secret to killing him is to reduce his health
  6. Here: Mennas, wielding a glowing eudemon blade and wearing a dull large shield
mennas strategy
  1. !lm xomscumming uniq=mennas 1 -tv:<3
  2. !lm snow de place=vault:6 uniq=mennas 1 -tv:<2
meow
  1. Legendary startscummer. Has been known to quit 24 int deep elf wizards without making a move.
  2. One of only two people who is BANNED FROM C-SPLAT.
meowfelid
Is most assuredly not related to nyaakitty in any capacity.
meph reasons
  1. "no"
  2. You want to "trivialize" your opponents.
  3. You like it when confusion "procs".
  4. You need a good "bread and butter" spell.
  5. You want to send early orc wizards "to oblivion".
  6. It's a "no brainer".
  7. You're a "caster".
  8. You need more to-hit for your "nuke".
  9. You want to be a "gatling gun" later on.
  10. You want a form of "crowd control".
  11. You want to turn extremely dangerous monsters into "popcorn".
  12. You are having trouble dealing with "mobs".
  13. You can't "tank" for very long.
  14. You lack a good "panic button".
  15. You need a good spell for "nasties".
  16. You are going to "pump" Air Magic anyway.
  17. It's "king".
  18. HELPs you "into" the game.
  19. It's "imba".
  20. You want to "gank" monsters.
mephitic cloud
  1. Fills the target square and some of the adjacent squares with clouds of noxious fumes. Any creature breathing these fumes may become confused unless resistant to poison and/or confusion. Conjurations/Poison/Air 3. Loud.
  2. Will not expand diagonally if the vertical and horizontal are blocked by walls.
  3. You will only be confused on a given turn if a random number from 1 to 27 is greater than or equal to your experience level.
  4. As loud as Fireball, which means loud enough to wake up off-screen monsters.
  5. "augh so mephitic"
  6. The formula for determining whether a monster will resist the effect of a mephitic cloud is HD/22, with a flat 98% chance to resist at or above HD 22.
  7. IT REACTS WITH THE AMBIENT RADIATION FROM THE ORB OF ZOT TO CREATE A UNEARTHLY CACOPHONY RESULTING IN NAUSEA AND HALLUCINATIONS.
mercenary card
  1. Summons a mercenary who demands money (roughly the same amount of gold as its XP value). If you pay, you get a permanent friendly ally. If you don't or can't, you get a permanent enemy (and no XP or items from it). Found in decks of changes, war and defence.
  2. Possible mercenaries are: big kobold, merfolk, tengu, deep dwarf scion, orc knight, centaur warrior, spriggan rider, ogre mage, minotaur, random coloured (classless) draconian, deep elf blademaster. Higher card power level makes more of them available, and starts you higher up the list.
  3. !lg mindlar drfe ikiller=~player char 1 -tv:<4
merfolk
  1. Player merfolk in water get spriggan speed, +50 stealth, a 25% EV bonus (guaranteed +2, capped at +9), a tailslap attack, and (cursed) boots are melded. NPC merfolk are boring; nothing to see here.
  2. Player merfolk get a better chance of producing friendly water elementals using summon elemental (ice_skill/5 as opposed to ice_skill/15). I'm sure you'll find this information to be very useful.
merfolk aquamancer
sorear named these. Water mage in 0.6 shoals.
merfolk reasons
  1. Excellent melee/caster hybrids: amazing polearms and dodging, good at enchantments and ice. Alternatively, good transmuters. Swimming makes Swamp and Coc:7 less painful!
  2. Make the best light-armoured crusaders in the game.
mermaid
  1. Inhabits the shoals and sewers. Sings a song that can mesmerise you.
  2. see mesmerise
merry
Bow mastery title.
mesmerise
  1. Being mesmerised means you can't move away from the mermaid\/siren and cannot go berserk. You can still cast spells. Mesmerisation can be broken by breaking LOS with the mermaid\/siren; killing or confusing it; reading a scroll of noise, silence, or vulnerability; or zapping a wand of lightning. Clarity doesn't prevent it.
  2. When mesmerised, you cannot blink away from the mermaid/siren - you can only make uncontrolled teleports away it (if you have cTele, try selecting an area with walls or deep water).
  3. Some ways to break LOS: moving behind a corner, closing a door, wielding a lantern of shadows, creating a cloud of fog or steam with a scroll of fog (unreliable), evaporation or shooting fire or flame over water.
  4. If you are mesmerised by the obsidian axe, you can go berserk but cannot cure it with noise.
mesmerised
See {mesmerise}
mesmerized
see {mesmerised}
message
Press 'm' to send a message to a player you're watching. To reply to a player watching you, press ':'.
metabolic englaciation
Level 6 Ice/Hex. Attempts to slow all non-rC+ monsters in sight. The duration of the slowing is based on power and reduced by monster HD (and unaffected by MR). Cold-blooded monsters are slowed for twice as long.
metabolism
Normal characters consume 3 units of food per turn (for comparison, a chunk of meat is worth 1000 units of food). This metabolic rate can be modified by the fast metabolism and slow metabolism mutations, or by being under the effect of certain spells such as regeneration.
metal wall
A wall of metal, presumably conductive, and immune to most magical effects. It absorbs lightning (including Shock), and is extremely hard to destroy with Lee's Rapid Deconstruction.
metamorphosis card
Transforms you based on card power. Power 0 gives spider form, ice form, or bat form. Power 1 gives statue form or blade hands. Power 2 gives lichform or dragon form. Note that lichform from this source will not anger the good gods, but you must still watch out for the unarmed brands of spider (poison) and lich (draining).
metarobin
Metarobin can't be played unless another robin account is being played. Metarobin must follow the rules of all active robin accounts.
metroids
  1. Like jellyfish, but they fly through the air and have life draining attacks which also magically contaminate you. Really, more like vampire mosquitos only with tons of hit points. Endemic in the abyssal stair, otherwise found only in a few Lugonu themed vaults.
  2. Vulnerable to cold, and have a special vulnerability to explosions (missiles with the brand, being next to an LRD, and so forth.)
mf guide
Pick up a polearm, hit things with it.
mfcr
  1. what's that
  2. <Sealer> you're a mfcr that's like cheating
mfie
  1. Better than MfSk.
  2. Not as good as SpEn.
mfsk
Not as good as MfIE.
miasma
Miasma now checks rotting resistance, rather than negative energy resistance. Sucks to be a TSO worshipper! Poisons, slows and gives a 50% chance of rotting per turn.
mibe
Press aa to win.
microbat
  1. Bigger than a nanobat
  2. Not to be confused with an acrobat.
midgame
suckls
midgame sigmund
  1. A whole bunch of Uniques. If you see any of them, run away!
  2. For a guideline on who to avoid: !lg * cv>=0.6 killer=uniq xl>10 s=killer
  3. Nessos and Roka and Aizul and Rupert. Boris and Frederick and Agnes and Mennas. Margery sans your resist fire rings. These are a few of your least favorite things.
midge
Parrot man master race!
mifi challenge
Streak every MiFi. See "!streak elynae mifi" for the current champion.
might
+1d10 to damage and also +5 strength.
mighty
Describes a experience level 17-21 player ghost.
mikee
  1. Used to be a good player, nerfed in 0.6. Now is a greatplayer!
  2. is a hideously deformed monstrosity, adept at licking elbows with the tongue on the end of its other elbow
  3. pretty diesel
  4. everyone has to do the same as him, sorry guys
  5. (1:48:00 AM) mikee_: You finish putting on the +3 shield "Struimostri" {rElec rF+ rC+} (1:48:02 AM) mikee_: sigh
  6. he will play your account in exchange for playing any of vaults:1-7 on his own
  7. <mikee_> i like to think of myself as a fist of iron inside a velvet glove
  8. is a meanie
  9. Is officially awesome. (mikee the Conjurer (L16 MuVM) killed Xtahua on turn 104484. (Snake:4) without rF or haste)
  10. <casmith789> I hate mikee
  11. <mikee_> i want to turn the whole world black and green.
  12. lair -> orc -> hive (not anymore) -> lair branches: 1-4 -> elf -> get bored and stop playing
  13. <mikee_> it is hard to have nicknames in irc
  14. <mikee_> spiders have lots of time
  15. slayer of quokkas
mikee reasons
You enjoy being amazing at everything (and very slow) ((better take chei))
mikee guide
  1. It's 1996 and you drop your magic cards deck while trying to ollie off the railing next to the football field, scuffing your vans and dropping your discman and scratching your copy of "Portrait of an American Family."
  2. Your friend Tyler comes up to you and helps you dust the dirt off your NOFX hoodie. "Hey we're doing a MI tonight." An MI ("Mission Impossible") is when you and Tyler shoplift wine from the grocery store by putting bottles of it in the deep side pockets of your trench coats. "You want to come?"
  3. "Yeah I got a bag," you whine, fishing a film canister out of your hoodie pocket and showing Tyler the crumbs of pot stowed inside it. "Alright!!" Tyler exclaims, already digging around in the junk at the bottom of his Jansport for an apple or an empty soda can to make a makeshift pipe with.
mikee reasons
Finds enough slaying to one-shot greater mummies.
mikeereasons
who needs reasons, when you have mikee_.
milestone
  1. Milestone fields: v, cv, name, race, cls, char, xl, sk, sklev, title, place, br, lvl, ltyp, hp, mhp, mmhp, str, int, dex, god, dur, turn, nrune, urune, time, type, noun, milestone, game_id. game_id points at the game owning the milestone, to see the corresponding game use !lg * id=<1245>. game_id may be null.
  2. type = type of milestone (see !lm * s=type for all types), noun = the thing that the milestone refers to. noun may be Sigmund if type=uniq, for instance.
  3. As an alternative to saying !lm type=X noun=Y, you can use !lm X=Y, for instance !lm uniq=Sigmund. As an alternative to !lm type=X s=noun, you can say !lm s=X, for instance !lm s=ghost.
  4. Examples: !lm * (most recent milestone of any player), !lm s=ghost (summarise ghosts killed by you), !lm * s=uniq (summarise uniques killed by anybody), !lm s=abyss.enter (summarise causes of banishment).
mimic
  1. They imitate items and features, and chase you when you come within a square of them. Their bites are poisonous. Now they can have constriction too! Enjoy!
  2. <effo> who could have guessed that this distressingly furry ice dragon armour was a mimic
  3. <pointless_> oh good a blade trap killed the door
  4. <Stoats> mimics are the worst monster because they hit you for emotional damage :(
min delay
Min delay for a melee weapon is min(7, floor(base delay / 2)), or 5 for a sabre. To achieve min delay, you need your weapon skill to be at least max(base delay, 2*base delay - 14), plus 1 if odd, or 14 skill for a sabre.
minced
!lm m1nced type=zig.exit -tv
mindless
A tag on slimes, some undead, and some bugs that causes them to step into various clouds when they cannot step around them, without regard for their HP. They also cannot be pacified with Elyvilon, and they cannot use stairs.
minecraft
  1. see dwarf fortress
  2. Because legos are not nerdy enough
  3. like dwarf fortress but playable but without dwarves or fortresses but with fortresses
minefield card
Makes lots of traps near you. Radius is based on card power. Makes deep water/lava instead in the Abyss.
minitomb
  1. see ossuary
  2. see ossuary[2]
minmay
  1. <minmay> MuIE seems better than SpEn
  2. see oklob temple
  3. <TGWi> why the fuck is there an eye of devastation in lair
  4. !lm minmay uniq=boris 98 -tv
  5. <minmay> I had cock worms a few weeks ago
  6. <minmay> i wonder why vaginas are so popular lately
  7. <evilmike> minmay just says things like that because he wants his learndb entry to be even longer
  8. [Mu_] i do not actually possess a ring of farts, minmay.
  9. <inspector071> who is this minmay person and why are his sadistic creations in this game!?
  10. (7:18:23 PM) minqmay: there's already a wang in there and this isn't wangy enough to justify more wangs
  11. (6:44:12 PM) minqmay: !learn del minmay[18] (6:44:13 PM) Henzell: Deleted minmay[18/18]: Deletes his own entries
  12. <minqmay> i like to lick elves
  13. would you like to hear about a dream
  14. <minqmay> irl i always wanted to replace my hands and feet with beehives
minmay reasons
you want to have sexy elf dreams
minmay river
a river of minmays
minor destruction
  1. Power is based on invocations. Randomly fires one of: puff of flame, pain, stone arrow, shock (zap), acid. There is no piety cost, so it's an excellent way to train invocations. Costs 1mp and hunger of between 4 and 31, somewhere between 'Minor' and 'Moderate' hunger on the spell hunger scale.
  2. Very useful for softening up enemies or finishing them off when they're fleeing.
minor healing
A monster-only spell, usally used as a 'last resort' or 'escape' spell. Orc priests have this spell, which makes them all the more infuriating. Unrelated to Ely's ability, though possibly using the same code.
minotaur
  1. Horns, axe, all that sort of thing. Nasty things that gore you, and are chosen to be guardians for Labyrinths. If you see one not in a labyrinth, it's probably a shapeshifter.
  2. Also a bashy player race.
  3. http://www.gunnerkrigg.com//comics/00000030.jpg
minotaur reasons
You want to hit things.
misc acquirement
Equal chance of: elemental items, disc of storms, crystal balls, bottled efreet, box of beasts, lantern of shadows and the various decks (except for punishment).
miscast
Failure to cast spells causes various generally nasty things to occur, becoming nastier with spell level and spell failure. Miscasts come in severity 0,1,2,3; 0 is always harmless. See {<school> miscast}.
misinformation
  1. Monsters never spawn in Vestibule. (Spawning actually never stops there, though it is slow.)
  2. Base damage is king. (Early game it is basically the same as weapon enchantment, and it only becomes twice as good as weapon enchantment with maxed skills.)
  3. Ely piety from weapons stops at **. (It actually stops at ***.)
  4. Hive is/will be a portal vault. (It might at some point, but that's far from certain.)
mislead
  1. While affected by this status, monsters will appear to be other monsters in glyph, name and tile. It is temporary and purely cosmetic. It is blocked by clarity, removed by rain and potions of curing.
  2. <Patashu> sphinx golden dragon ice devil deep elf conjurer <Patashu> THEY WERE JUST BUTTERFLIES
misled
  1. see mislead
  2. The pulsating lump chants a haunting song. You are mesmerised by the pulsating lump!
misnomer
Magic resistance: though this sounds as if it means to resist any damage caused by magic (such as bolts of fire or magic darts), all it means is your ability to resist hostile magical nonsense such as paralysis, confusion, teleportation, banishment, etc. Conjurations, as in spells that hit you in the face, are resisted physically and elementally.
mission
  1. Enter Lair.
  2. Do Lair.
  3. Do Orc and find the V entrance.
  4. Get a Lair rune.
  5. Do early V + Crypt. (Missions 5, 6, and 7 can be done in any order.)
  6. Get another Lair rune. (Missions 5, 6, and 7 can be done in any order.)
  7. Finish D. (Missions 5, 6, and 7 can be done in any order.)
  8. Get the silver or golden rune.
  9. Win (worth 5 extra points). (You can do any of the later missions first for more points.)
  10. Get the third Lair rune. (Missions 10-15 are optional and can be done in any order.)
  11. Get the golden (or silver if golden was done earlier) rune. (Missions 10-15 are optional and can be done in any order.)
  12. Get three Pan runes. (Missions 10-15 are optional and can be done in any order.)
  13. Get two more Pan runes and then exit Pan. (Missions 10-15 are optional and can be done in any order.)
  14. Get two Hell runes. (Missions 10-15 are optional and can be done in any order.)
  15. Get two more Hell runes. (Missions 10-15 are optional and can be done in any order.)
mkaibigan
  1. <M-Kaibigan> Cast sticky flame on yourself.
  2. you could make this spell blow the balls wherever.
  3. Now you can Golubria the balls wherever!
  4. I FUCKING LOVE AIR ELEMENTALISTS
  5. !lm vicht rstart=20100709110637S uniq=~royal -tv
  6. Nikola says, "Vicht, I like you."
  7. !lm Vicht rstart=20100728220719S uniq=~royal jelly -tv:<3
  8. (Arguably) Most crazily creative player.
  9. !lm vicht turn=265790 -tv:<5
  10. Perma-dragon, raised from birth: !lm Vicht vptm place=shoals rstart=20100731235236S type=br.enter -tv
  11. < M-Kaibigan> I like sphinxes
mnoleg
  1. Guardian of the Glowing Rune. Comes with hordes of neqoxecs. If you die to him in hive, you get a prize!
  2. Sort of telefragged by syllogism once! See !lm syllogism place=pan type=br.enter 3 -tv
mnolegrobin
  1. Multi-purpose robin! Play as mnoleg and die to everything, or dive to and kill mnoleg as early as possible! Dying to mnoleg accepted and encouraged! Name: Mnoleg; Pass: robin
  2. Mnoleg the Imperceptible (L14 SpEn), worshipper of Ashenzari, slain by Mnoleg in Pandemonium (mnoleg), with 89421 points after 16802 turns and 1:14:26.
  3. Mnoleg the Jinx (L13 SpEn), worshipper of Zin, mangled by Mnoleg in Pandemonium, with 52535 points after 17560 turns and 1:31:07.
mob
Mobile OBject: A term used to refer to Creatures and NPCs, stems from the MUD days of yore.
modified stealth
/2 when encumbered, /5 when overloaded, /3 when confused; +20 elven cloak, +20 elven boots, +50 boots of stealth, +80 shadow card effect, +-artifact modifiers, -6*EVP^2 for armour with an EVP, +10 when in air, +50 if you swim, /2 if you can't, -10 hooves, -50 silence.
mollify
Said god is not angry with you anymore. Stop using firestorm on Elyvilon :)
molten gargoyle
Flying monster whose bite engulfs you in flames (and can destroy your scrolls).
momentarily disoriented
  1. see magic_mapping
  2. You just used a scroll of magic mapping on a level you already explored. Great work!
mong
  1. <mong> I've always wanted my own learndb entry, but it seems vainglorious to make one for myself.
  2. !lg * id=405169
  3. m0ng
  4. <minmay> do deep dwarf ghosts get damage shaving? <m0ng> only if they nick themselves with the razor, minmay
  5. <mong> I am preparing for a marathon crawling session this evening, to include bagel bites and box wine.
monk
  1. A badass melee fighter who couldn't afford weapons or armour. Starts with a robe, unarmed combat skill, stealth and dodging. Also gets ** piety upon first following a god in 0.10+. For a martial artist type with powers, try a Transmuter.
  2. Sabaki: well im playing a monk, so all my offense is punch-related at the moment
monk reasons
When you're satisfied with punching your enemies in the face until they die
monkey
  1. Shakespeare, given time.
  2. elephants are everywhere
monky
  1. see monqy
  2. Resembles Gary Oak!
monqy
  1. killed good players, is a horrible person
  2. this space for rent
  3. <monqy> abuse every bug/major design flaw, don't scum, don't cast meph
  4. killed goodplayers. locked the general god mechanics page then unlocked it. rather likes white butterfly
  5. the artist formally know as squarelos
  6. <monqy> Your giant spiked club {WASHINGTON} is devoured by a tear in reality.
  7. sucks
  8. see salamander[2]
  9. what
  10. squarelos, orb run hells, buff mnoleg
  11. Note to self: outrun wolf spiders
  12. Note to monqy: You are a cool dude.
  13. <monqy> roguelikes suck
  14. <monqy> volcanoes <monqy> take a peek
monqy clouds
cset = cloud:xa4
monqyscrawl
  1. work in progress
  2. work in progress
  3. monqy scrawl
  4. http://gitorious.org/~monqy/crawl/monqys-crawl
  5. <Nomi> thanks a lot <Nomi> it was awesome
monster damage
  1. 1d(monster damage rating) + [random2(weapon base damage) + random2(weapon damage ench) - 1d3]. Multiply by 3/2 for might and 5/2 for stab.
  2. Damage reduction is max(random2(AC), gdr_percent*[monster damage + weapon base damage]). For example, a player with 50% gdr always gets at least 15 damage reduction against an anaconda and 22 against a stone giant.
  3. weapon brands work the same as for the player. Elemental attacks are different, however. See af_cold, af_elec.
monster flight
Is not displayed by @?monster_name. Instead, consult http://chaosforge.org/crawl/index.php?title=Monster
monster generation
  1. Every 5 full turns there is a 5 in rate chance of something spawning. Rate starts at 240 in each dungeon level and 50 in pan. From 3K until 15K turns on a level, it lineally increases to 6 times its value. All generation stops after 15K turns.
  2. In the abyss, generation happens every 5 turns. In hell, the rate starts at 240 and goes up (less spawning) after 500 turns. If you're running home with the orb, the rate is set to always be 8.
monster hunter
One of the best simulators of hitting things until they die, without getting hit yourself.
monster speed
  1. A number from 3 (boulder beetle) to 30 (unseen horror, giant bat) representing the movement and attack rate of a monster. speed = 100/delay.
  2. If your delay is X, and the monster has speed Y, then in 10 moves of yours the monster will make floor(X * Y / 10) moves.
monster stats
@??creature name
monsters
  1. Type @?monstername in this channel (or in a PM to Gretell), or @?? instead for stats of the monster in trunk.
  2. Dirty cheaters.
  3. <minqmay> in general 50% of crawl monsters are designed to be annoying
monstrous
  1. Pseudo-predefined mutation set guaranteeing 3 body slot facets and 3 other regular ds mutations ; 1 / 10 chance; gives "You feel monstrous as your demonic heritage exerts itself." message when you gain your first body slot facet.
  2. see ds mutation rules[4]
moon
A low gravity portal vault! Expect to have 1/5 the hp and twice the EV. Contains moon trolls, lunar crabs, eidolons, and a vault with a large amount of cheese.
moon troll
  1. Invisible troll with the tornado effect (like a twister). Very nasty! Currently found only in the moon portal vault in trunk.
  2. !tv predelnik place=elf:7 char=spen for a hilarious moon troll death!
  3. moon troll (T) | Speed: 7 | HD: 16 | Health: 68-116 | AC/EV: 20/4 | Damage: 35, 25, 25 | Flags: regen, !sil | Res: magic(106), fire, cold | Chunks: clean/none/unknown | XP: 1314 | Sp: airstrike (0-42), invisibility, tornado.
morality
<LordSloth> Don't be afraid to abuse heroism <LordSloth> it's much more important than a gift
morg
Many years ago it was the property of a powerful mage called Boris. He got lost in the Dungeon while seeking the Orb. {-1,+4 dagger; Pain Brand; Magic Resistance; +5 Intelligence}
moriasc
  1. Oh wow, I haven't looked at those little guys in a long time. How powerfully can they shoot that stuff?
  2. Behold, greatest spectacle in all the land, it's Morri the teleporting headless freak! part 1: [!lg Morri char=NaSt place=Zot:5 -tv] part 2: [!lm Morri char=DEFE place=Wizlab -tv:<-2:>7]
mormegil
  1. a nonexistent trueart that adds rSleep
  2. Sindarin for Blacksword
morningstar
A mace-group weapon. Not nearly as good as its big sister, the eveningstar. Damage: 10. Accuracy: -1. Delay: 150%.
mossforestblossombat
  1. http://en.wikipedia.org/wiki/List_of_bats
  2. must... 5... streak...
most won
SpEn, MDFi, MfCr, DDNe, MiBe, HOPr, DEFE, DSBe, HEWz, TrBe, SETm, KoBe, GhFE, HaTm, MuNe, NaWz, DrMo, HuPa, CeFi, OgFE, KeFE, FeBe, DGCj, VpNe (for each race). Note that HaTm, GhFE and OgFE were nemelex choices in 2009 or 2010. See also combo ratios.
moth of suppression
Think silent spectre, but with an aura of suppression rather than silence.
moth of wrath
Monster which has a surgically implanted larynx to scare off adventurers. Terminate with extreme prejudice post-haste; they send other monsters (and you!) berserk. Seen only in Zot, Ziggurats and in a trog altar vault, so if you see it anywhere else it's a shapeshifter.
mottled draconian
A form of draconians that can spit sticky flame (range 1, can splash onto adjacent monsters). Player character gets +1 aptitude in Fire Magic. Also has sticky flame resistance at xl 7, but this doesn't stop the impact of sticky flame from doing scroll damage.
mottled dragon
A dragon that breathes sticky flame, but is otherwise unremarkable. Kill it fast if you value your scrolls. Its hide, when enchanted into armour (6AC, -1EV), provides immunity to all sources of sticky flame.
mottled dragon armour
A magical armour made from the scales of a mottled dragon. Although unlike the armour made from the scales of some larger dragons it does not provide its wearer with much in the way of special magical protection, it is as light and relatively uncumbersome as leather armour. (light armour; AC 6, EV -1, napalm immunity)
mountain bat
http://i.imgur.com/b23R8.jpg
mountain dwarf
Removed in 0.10. Try playing a hill orc instead.
mountain dwarf reasons
Ridiculously good as heavy armor melee fighters. Best apts for melee combat in the game, also gets a lot of HP. Robust enough to allow you to experiment with weird god choices, etc.
mouse
The most powerful control scheme for Dungeon Crawl: Stone Soup.
move delay
  1. 10 by default. Boots of running lower this by 2. The quickness mutations lower this; level 1 by 2, level 2 by 3, and level 3 by 4. Centaurs start with the second level, Spriggans with the third, Felids start with the first. The minimum is 6. delay = 100/speed.
  2. 8 delay (such as with swiftness or boots of running) moves at 12.5 (between an ant and a snake). 7 delay (such as a player centaur) moves around 14.3 (between a jackal and an actual centaur). 6 delay (such as a spriggan) moves at 16 and 2/3 (just less than a war dog).
mp
Cast spells with this. Max of 50mp without bonuses; any bonuses over 50 are halved (staff of power, ring of magical power).
mpr
<MPR|> efreet in a bottle <MPR|> do I open it? <Elynae> probably not [...] <MPR|> hmm I shouldn't've opened it
mprcrawl
Perpetual lab with wizlabs that are also normal labs. The anti-kcrawl.
msh
see {maxwell's silver hammer}
mtputty
A wrapper for PuTTY/KiTTY that allows you create connections in tabs rather than separate windows. http://www.ttyplus.com/multi-tabbed-putty/
muak
The best r/c. Banish things! Never hunger.
muak guide
orb run tomb
muck
Win this (without abandoning Xom) and you can win any argument before it starts.
muck guide
  1. 1. Find a sabre of speed (preferably the black cutlass). 2. Find a book with sticky flame and bolt of fire. 3. Avoid dying to Xom confusion. 4. Win!
  2. This guide has a 100% success rate.
muckrobin
  1. Pass: robin. You must not leave D:1 until you have been banished at least once. No restrictions after that!
  2. !tv muckrobin 2
muen guide
  1. <N78291> go upstairs -> hit 5 until they fall asleep -> stab
  2. < heteroy> did you know that MuEn is not a very good combo?
muhe
If you win this, you can win any argument.
muie
Better than MuSk.
muie guide
Freeze is amazing. Get Ozocubu's Armour when you can, and use it against heavy threats. Train conjurations for Throw Icicle, and use it to take out difficult enemies from afar; worship Sif Muna for free MP, and hope for Ozocubu's Refrigeration.
mulching
  1. The base chance of breakage is 1/X. X is: 3 for curare, darts. 4 for sling bullets, stones, arrows, bolts. 6 for non-curare needles. 10 for javelins. 25 for large rocks. Throwing nets only take damage when struggled against and are destroyed at -8. Other thrown things such as hand axes aren't technically missiles, and won't break.
  2. Enchanted projectiles get an extra shot at avoiding destruction: ench / (3+ench) chance of survival. Flame- or frost-branded missiles (not from the launcher!) have twice the chance of breakage.
  3. German for "destruction of missiles on use".
multi kill
https://crawl.develz.org/mantis/view.php?id=4091
multirobin
  1. Like other *robin accounts, you share it with other players. Unlike other *robin accounts, they're logged in at the same time you are. In fact, all keypresses are shared! See multirobin[2] for setup/login details. See multirobin[3] for something awesome.
  2. On Linux: wget http://eronarn.info/multirobin_key ; ssh -i multirobin_key multirobin@eronarn.info (you may need to change the key's permissions). There's a shared account at multirobin/2ghouls1zot, but you could use your own, too.
  3. Holy shit, you can play multirobin in your browser! http://eronarn.info/multirobin/ ha ha ha just kidding you can't
  4. If you get display errors, try hitting ctrl+r to force redraw the screen. If you get latency issues, not much that can be done about that. Sorry!
multizap
  1. Hitting a single foe several times with the rebound of a lightning spell, like Shock or Lightning Bolt
  2. In modern versions you can only hit a given monster twice with a single lightning bolt.
  3. see trizap
  4. see quadzap
  5. quintizap: !lg ionfrigate killer=deep elf annihilator 2 -tv
mummy
  1. When destroyed, all mummies cast a death curse. For normal mummies (i.e. 'a mummy'), this could curse items. For other mummies (e.g. 'guardian mummy'), it will be a random necromancy miscast effect. Mummies are vulnerable to fire damage.
  2. Try a wand of enslavement or summons to handle the regular sort. It'll let you avoid the death curse.
  3. Mummy PCs do not need to eat food to survive. They also resist necromantic and cold attacks, are immune to poison, but vulnerable to fire. Also, they get permanent necro magic enhancers at xl13 and 26. Lastly, they cannot drink potions, change form or go berserk. According to syrion, PC mummies use bladders for blowing.
  4. Spells player mummies can't use: regeneration, revivification, symbol of torment, death's door, stoneskin, alistair's intoxication, any form-changing spell (including blade hands and necromutation), and spells that would have no useful effect such as cure poison.
  5. Take your gear off, drop it all, including your weapon, and challenge a mummy to a good old fashioned round of fisticuffs. Not only does this avoid the death curse, it is also extremely gentlemanly.
  6. Zetwiuwo moans, "Get thee gone, thou cockered inflammable dustbag!"
mummy challenge
Win a mummy who stays at rF- all game. Alternatively, streak every mummy. Bonus points for combining the two challenges!
mummy priest
Like a curse skull on legs. And it smites. And it curses you with necro miscasts when it dies. And it melees.
mummy reasons
  1. The Mummy's Bargain: You have terrible skills, stats, HP, MP, rF-, can't drink potions.
  2. You hate hungering, like me.
  3. You want to die quickly. Or, slowly and in a way that you can't prevent.
  4. Trying to set the record for "most damage taken by {monster with fire attack}."
  5. You find labyrinths too hard.
  6. You draw a card... It is Famine. You feel rather smug.
  7. You love golden eyes and want to hang around them a lot.
  8. Harpies.
  9. Grinder is much less dangerous.
  10. This trove needs 20 potions of curing to function. Give it the items?
  11. Herpes.
mummy warrior
A guardian mummy that wears armour
mummyrobin
In this robin challenge you have to wait for monster generation to stop (takes 20k turns) on every level before you can move on to the next. Backtracking to earlier levels is only allowed if you have stopped monster generation in the entire branch. If you are shafted, use your conscience as a guide for what to do. Password: robin
mumo
Because you never thought you'd wish you were playing MuBe
mune
sume ma sa, is the ruut uf all evil tuda
murderers
!lm * noun=~helpless s=name
murphy slaw
  1. figured out how to kill 30 ice beasts on d:1
  2. thesaurus trickster
  3. synonym sleuth
  4. thesaurus technician
  5. < murphy_slaw> you see here a +3 condom of penetration
murphys law
https://crawl.develz.org/mantis/view.php?id=4783
murphyslaw
<effo> like cole slaw's brother
murray
  1. a mighty demonic skull rolling along the dungeon floor. Summons undead and torments. Only found in 1 in 8 Vestibules.
  2. See the curse of Monkey Island for more info.
  3. How appropriate. You fight like a CAO.
  4. hell eustachio
  5. worth less xp than a curse skull!
mushroom circle
spawns a ring of fungus around the target square for 10ZP
musical chairs
<ontoclasm> play music, when the music stops, everyone fights until someone dies <ontoclasm> music starts again
musk
<Sequell> * (char=musk) has won once in 1 games (100.00%): 1xMuSk
musu
Most exciting race/class combination ever! Wait 300k turns, go to next Dlvl, repeat. If you have a boring beetle zombie pet, you should name it "MuSu".
musu guide
Worship Sif. Train only three skills: spellcasting, summoning, and invocations. Spam summons. Anything will die if you toss enough dragons at it.
mutagenic
Attempts to give a single random mutation. Gives no nutrition.
mutagenic fog
Shimmering purple, deliciously mutagenic! Will polymorph monsters and give you bad mutations! Remember to wear your resmut amulet.
mutagenic fog abyss
Blame evilmike.
mutarobin
Quaff all mutation potions, eat all mutagenic corpses, throw all cure mutation potions and amulets of resist mutation into lava. Worshipping Xom or Jiyva is encouraged. Password is robin.
mutation
  1. A semi-permanent change in your body. You can cure it with potion of cure mutation though; can be good or bad. Check list of mutations for spoiler.
  2. When being mutated (not by a god), you have a (current mutations)/15 chance of: (2/3 of the time): cancel the mutation, (1/3 of the time): remove a random mutation.
  3. (8:26:52 PM) eternaljwh: Can you get your pre-existing conditions mutated or are mutagens like bad health insurance?
mutation resistance
For adding a mutation: 1 or 2 = 66%, 3 = 100%; Deleting a mutation: 2 = 50%, 3 = 100%. Amulet = 90%. Zin: (piety/200)%
mute
If you want to make summoning more tolerable you can edit your config (init.txt) to include these lines (without quotes): "message_colour = mute:misses your" "message_colour = mute:[yY]our.*but (do no|doesn't do any) damage" "message_colour = mute:Your.*disappears in a puff of smoke" "message_colour = mute:Your.*miss(es)? (the|it)"
myothehedgefox
  1. A flooder somewhere from Russia. Loves stalking Webtiles games and asking weird questions.
  2. Is occasionally useful, might provide a bonus to Attention. When evoked, might give a hint. Don't use him with any demon weapon
  3. Plays as Hedgefox in Webtiles.
  4. <MyO> How does one make a "hard redirect"
mystic blast
  1. The big brother of magic dart, for spellcasters ready to deal some half-serious damage. The effect is described as an "orb of energy". Okay damage, very high accuracy, simply irresistible. Level 4 conjuration spell found in the Book of Power. Deals 2d28 at max power.
  2. In 0.11, does a maximum of 2d22 damage but explodes with a 3/(2 + 2*distance) chance; also has range 7 instead of 5.
naga
  1. The player race has see invis, poison res, and a poisonous spit attack. They also have a delightful level of natural stealth, with amazing aptitude for the skill. In return, they have a penalty to movement speed, get reduced effectiveness from normal body armour, and cannot wear boots (although a naga barding is 4 AC and can be enchanted to +4).
  2. The monsters vary in threat. If you have poison resistance then nagas and naga warriors pose no special threat, but naga mages and greater nagas can still potentially do terrifying amounts of damage.
  3. < tensorpudding> this is less fun than felid and centaur put together
naga mage
They cast venom bolt, mystic blast, haste, poison arrow, and teleport (both you and themselves). Take them out before warriors and regular nagas.
naga reasons
  1. Poison resistance, spitting venom, automatic AC gain through leveling up, decent weapon skills, nifty message for kneeling at altars
  2. You get lots of tail.
  3. You don't like having the ability to run from things.
  4. http://www.elfwood.com/~dreamstone/Naga-on-Tree.2696286.html
naga warrior
A tough naga who spent a lot of free time at the gym. Usually comes armored and armed.
nailbunny
Love of my life
naked monks
not as bad an idea as you'd think
nanobat
Smaller than a microbat
nao
nethack.alt.org, go and visit #nethack
napping turtle
Don't wake them up.
natural trap
A brown ^ indicating a trap that has managed to manifest via completely natural means! Types: shaft.
nausea
  1. New status effect in 0.10, replaces sickness from contaminated chunks (but not sickness from other sources). While it is active, you can't eat unless you are starving or near starving (and you only get half nutrition then).
  2. <minqmay> iirc, sartre suggested it was a feeling that something is and isn't there at the same time <minqmay> but it turns out this was a symptom of existential angst, the need to define a meaning for one's own life
nda
Non-disclosed dragon armour: We can't tell you if it exists or not. We're not allowed.
necklace of bloodlust
Cursed amulet of rage. +2 str, -2 int, +5 dam, 30 MR, -20 stealth, makes you angry, and recurses 1 in 3 times when worn.
necro challenge
Win a pure necromancer with no allies: pain, corpse rot, sublimation of blood, vampiric draining, dispel undead, agony, borgnjor's revivification, no other spells, and no damaging or affecting any monsters with anything else.
necromancer
1. Class starting with a Book of Necromancy. 2. Brightwhite human @ that casts Bolt of Draining (also cold, animate dead). Notable as one of very few edibles in Crypt.
necromancer reasons
  1. You want to do what skalds claim to do, except without being terrible.
  2. You hate Kikubaaqudgha.
  3. Zombie Bears
necromancy
  1. Branch of Crawl magic concerned with undeath, unlife, and unholy modification of life.
  2. Also a book with the following spells: Pain, Animate Skeleton, Vampiric Draining, Dispel Undead, Animate Dead
  3. Governs spells that make undead things, or suck life force out of your enemies. Casting them pisses "good" gods off. Has a number of excellent combo spells. Many necromantic spells require corpses, which are not available in all parts of the dungeon.
  4. Really high necromancy lets you cast necromutation, and also raises the power of a few great spells like dispel undead. It also increases damage dealt by the pain brand.
necromancy miscast
By severity: 1: Slowing, (living) 5-19 dmg, rotting. 2: 1-3 shadows, (living) draining, 15-37 damage. 3: Reaper, soul eater, 1-7 statloss, draining, (living) severe rot, or torment.
necromutation
Level 8. Induces lichform for 18 + 2d(power) turns,+3 str, small unarmed bonus (drain) and AC, MR, +cold, +pois, death enhancer, and undead for all game purposes (no food/potion use, negative energy immunity, mutation immunity, torment immunity, prevents transformations, dispel undead vulnerability, no berserk).
necronomicon
One of the three specially difficult books; requires spellcasting 6, necro 10 to read, or Kikubaaqudgha worship (he gifts it). Spells: Borgnjor's Revivification, Haunt, Death's Door, Necromutation. Failing to memorize from this book causes necromantic miscast effects.
necrophage
This undead can cause sickness and rotting and may eat corpses it walks across. Will also pick up stuff and throw it. And you can't animate its remains.
necrophilia
  1. Psyche says, "Once you're dead we can play together!"
  2. Followers [of Makhleb] are expected to cleanse others by inflicting suffering and death on them in Makhleb's name, and can gain further favour by ravaging the freshly dead.
necrotelicomnicon
And the people said: "That looks like my uncle Osbert."
necrusader
  1. Boost charms and necro, get a weapon of pain, and before you know it you'll be xl27 and on Zot:5
  2. The best thing.
needle of frenzy
Causes berserk and neutrality.
needle of paralysis
  1. You can paralyse anything with this given enough throwing skill and blowgun enchantment, even an orb of fire.
  2. see blowgun[2]
needle of sickness
Like poisoned needles except they are useless.
needle trap
No damage, but seriously poisonous. Works out to around 40 damage.
needles
  1. Needles come in a variety of flavours, each with an individual status effect. They do not cause direct damage (except for curare).
  2. Needle brands are: poison, curare, paralysis, sleep, confusion, slow, sickness and frenzy. Currently only poison and curare do not use the checks described at blowgun[2].
needlestab
  1. Step 1) Worship Trog. Step 2) Get 27 Throwing. Step 3) Needles of Paralysis/Sleeping/Confusion, in order of preference. Step 4) Fire at Cerebov. Step 5) Kill anything (including Orbs of Fire, Ancient Liches, and the aformentioned Cerebov with impunity!). Step 6) Get it nerfed.
  2. Step 6 has been accomplished! (needles no longer work on non-living and undead)
negaspells
Antifire Storm and Uncorona
negative energy
Name for the bolts fired by wands of draining, the Bolt of Draining spell, and certain extremely pesky monsters. Can arise from wands of random effects. Also used to mean draining generally, as in tartarus[1].
nellie
  1. http://crawl.develz.org/info/tile.php?q=nellie
  2. The Birdo of Crawl.
  3. http://www.youtube.com/watch?v=eti21PVHXrg
  4. Shatter trivializes her
nemelex
  1. The gambling god. By sacrificing anything and everything, he gives you decks of cards, as well as abilities that let you manipulate the decks in your favor.
  2. Abilities: Draw lets you draw a card without wielding the deck. Peek at two shows you two cards and identifies the deck. Triple draw draws three cards and gives you the choice of which to take. Mark four marks four cards and tells you when they're next. Stack Deck chooses 5 cards for you to reorder, discarding the rest.
  3. Information for most cards can be found in Henzell, under ??<card name> card. A fairly complete but very out-of-date spoiler for 0.3 Nemelex can be obtained from cbus[1]
  4. see divine gift[2]
  5. (0.5) Corpses,chunks,blood count for half as much weight as other items. Also, their value is proportional to mass. Whenever you receive a deck, your sacrifice weights that went towards that deck type decrease by 20%.
  6. Deck weighting is based on the gold value of sacrifices, or the mass for chunks/corpses. So using fulsome distillation and sacrificing potions of confusion won't help you get decks of wonder, however mutation potions do have some value.
  7. "A symbol of foo" usually means that your leading deck sacrifice category just changed. It can also show up with 2% chance after any sacrifice.
nemelex choice
The Nemelex' Choice banner was first introduced to the tournament in 2009. Here's the complete list of choices made from 2009 through to 2010: GhFE HaNe HaTm KeCK MDEn MfTh NaPr OgFE SEAs TrIE.
nemelex reasons
  1. see nemelex xobeh reasons
  2. see nemelex xobeh reasons[2]
  3. see nemelex xobeh reasons[3]
  4. You like summoning multiple hostile wasps
  5. You draw a card... It is Wild Magic. Something terrible reaches out for your soul!" "You draw a card... It is Damnation. The soul eater is devoured by a tear in reality. The Blue Death screams as it is devoured by a tear in reality."
  6. <Red_Bucket> Minefield is kinda good for deploying a tele trap to make a stash
nemelex secret tech
< rwbarton> Soyweiser: press ^! and then look at the screen very carefully
nemelex xobeh reasons
  1. Reasons to worship Nemelex: Nemelex is very useful for all characters; a collection of decks of summoning, good Evo skill, and Nemelex's abilities are enough to win the game with.
  2. (Decks of summoning are probably the most life-saving deck for a Nemelexite, but summoned creatures aren't always stealthy, so stealth-based characters may find Nemelex less useful.)
  3. An old dream, successfully realized by syllogism in 0.3.3, is to play a Troll, let its strength grow to a huge number (as Trolls' strength does), and then draw a Shuffle card to get huge Int, so you can (later, after training Necromancy) cast Necromutation. (This isn't easy.)
  4. Your body glows slightly and disappears.
nemelex xobeh wrath
Two stages. You are forced to draw from the deck of punishment; and any cards which you have stacked are randomly shuffled. Drawing from decks at any point could also mean you have to draw from the deck of punishment. Marked cards are 3 times more likely to be swapped for punishment cards.
neqoxec
  1. Probably the third most dangerous of the common demons, neqoxecs summon imps, mutate you, drain Int, and generally make your life miserable. These mutations are overwhelmingly bad and cannot be resisted with Magic Resistance (teleportitis anyone?), and that INT smashing (max 1, bring your sust abil!) does not require LOF.
  2. rMut helps, but even with resist mutation try to kill them as soon as possible.
  3. The name "neqoxec" was created using a highly advanced, finely tuned cryptonomenclaturic Demon Name Generator involving the use of physical force applied to a keyboard.
  4. < lampshayde> FUCK NEQOXECS x2
  5. < jeanjacques> The neqoxec gestures at you. You feel robust.
nerf
Increase in squishyness
nergalle
Summons spectral orcs (like haunt but with orcs), then casts haste other on them and bolts of draining through them. Also has Death's Door.
nessos
  1. A unique centaur, generated with a longbow of flame, poisoned arrows, a centaur barding, haste and animate dead. Also blinks away from you. Fires bolts of poison flame. No, you can't. His magic resistance is considerably low, so he's susceptible to slowness, paralyzing, etc.
  2. Nessos, the merfolk. Nessos shouts, "I'm half man! Half horse! And all stone-cold KILLER!"
net split
Not something Henzell can tell you about when he's not on the same side of it you are.
net trap
  1. Does no damage, but holds you immobile for a few turns. You can still cast spells, but no melee or movement.
  2. Be warned! While it sounds harmless, getting stuck in one of these while atttempting to run away from an enemy (take your pick from: Sigmund, an Ogre, a gnoll pack, or perhaps a jelly) will most likely kill you very quickly.
  3. see hilarious_deaths[41]
nethack
  1. That other game.
  2. Used as a semi-epithet by some ##crawl members, as in "that sounds nethackish", since said Crawl players got tired of Nethack before trying and liking Crawl.
  3. Design principle 1: If in doubt, do it unlike Nethack and D&D.
nethack4
Self-claimed successor to NetHack. Shares channel with AceHack, #acehack
nethack did it first
KILL YOURSELF.
nethack mode
If you're using putty and having trouble getting the numpad to work with modifier keys, go to Options > Terminal > Keyboard and set 'Initial State of Numeric Keypad' to NetHack. See also ?? putty
nethack reasons
29-win streaks
nethackism
That is a potion bottle, not a Klein bottle!
netsplit
  1. Half of the Freenode network lost connection to the other half. To each person in each half, each person in the other half will quit with reason "*.net *.split". This usually fixes itself soon enough.
  2. < pigvomit> this whole place blown up themself
nettiles
  1. NetTiles is outdated. Use webtiles instead.
  2. http://www.mediafire.com/?zmyzge3o2wd
  3. http://sourceforge.net/mailarchive/forum.php?thread_name=q2rff13bc9a1005080027n8ce47dfdw1b532430464ccbfe@mail.gmail.com&forum_name=crawl-ref-discuss
  4. see webtiles
new abyss
Features: 1) Abyss is now an infinite plane 2) Abyss shifts around every few steps, changing its layout 3) When banished, the abyss takes on the shape of your LOS when banished. ssh into crawl@ch4n.org, password crawl.
new skill system
<ZChris13> I just gained 3 levels in fighting with a single casting of Bolt of cold
new xp system
Most awesome addition to crawl since hellephants.
newbie
You are one!
nexos
seems to have completed the ironman challenge.
next branch
What branch do you do next? See {tetha}.
nht
  1. leaves terrifying speedrun ghosts everywhere. watch out or it might apport you!
  2. Negative MP DD with ash
nice fiend
Sp: b. rainbows (3d27), torment symbol, puppy pile.
nick
!nick <ircname> <crawlname> to add; remember to include !nick <ircname> <ircname> as this isn't included by default! !nick <ircname> -rm to remove all nick mappings. !nick <ircname> -rm <name> to remove <name> from the <ircname> nick mapping.
niftytesting
Nifty mostly-UI features on CDO: Level browsing (X? for help), disintegration bloodspatter effects,
nightstalker
+40/80/120 stealth -1/-2/-3 LOS. Remember, LOS is reciprocal, so when your LOS is reduced, so is the LOS of everything else in the dungeon.
nikola
  1. Midgame Sigmund! If you don't have rElec, go away. If you do have rElec, go away. In either case, just use curare. Kill him for his cloak and gloves and sabre of elec!
  2. Nikola yells, "Danger! Danger! High voltage!"
  3. Spamming butterflies is an easy way to (mostly) nullify his chain lightning, if you can use them.
  4. see famous_last_words[5]
nimbler
Increases EV
ninja
  1. The act of grabbing a rune or orb without killing its guardian or guardians. Most common in Zot, Hell and Pandemonium.
  2. <danharaj> I remember your last one it looked like you were walking into your house and picking up your car keys.
ninja reasons
  1. You find clearing Zot:5 stressful and want to get the orb in under a minute and leave.
  2. You don't feel like learning shadow creatures.
nisse
  1. A heavily armoured K that casts invis and carries porridge. A controversial monster, tentatively in trunk from blue_anna's Dwarf Hall patch set, but disliked by most devs. Comes from Norwegian folk tales generally unknown in the rest of world.
  2. see {pajama_gnome}
nitrohack
Nethack variant with an improved interface and other good stuff. http://nitrohack.org/
no
  1. it doesn't
  2. you don't
noisy
  1. This weapon makes noises.
  2. It's an ego weapon... with personality!
nomi
  1. Nomi the Sorcerer (L12 FeBe)
  2. <Henzell> Nomi the Grappler (L15 TrBe), worshipper of Trog, demolished by an anaconda skeleton (animated by a shadow imp (summoned by a neqoxec (summoned by a deep elf summoner))) on D:1 (zotvault4), with 79863 points after 8176 turns and 2:55:37.
  3. http://pastebin.com/1NSSZXUf
  4. http://pastebin.com/RnGX6NsA
  5. Thinks bolt of inaccuracy is the best spell in the game
  6. <[Hanged_Man]> 0.9 statue form gsc of holy wrath > dragon form > troll uc > op uc > enhancer staff > uc > quickblade of pain > everything else
  7. See !lm Nomi place=v:7 uniq=Jessica -tv for an out of depth Jessica
  8. !fight 3 stone giant;large rock ego:steel, 3 stone giant;large rock ego:returning, 3 stone giant;large rock ego:chaos, 3 stone giant;large rock ego:exploding, 3 stone giant;large rock ego:penetration v 2 chuck, 2 chuck;large rock ego:penetration, 3 the iron giant;large rock ego:steel spells:cantrip
  9. K - tha +16 plate armour "Cauwn" {+Inv Dam+4}
  10. <Nomi> i almost never cast charms
non weapon
Attacking with a non-weapon does no damage unless you have slaying, might, or berserk. To-hit is determined by fighting skill. Damaging something with a non-weapon trains fighting. The attack delay seems to be very low (3).
nonspriggan races
they're like spriggans that are slower and bad at things
noobrobin
A roundrobin for anyone who's pretty sure they'll screw up and die in the next 10 turns. noobrobin gets as far as he does, and no one cares when he dies, so have at it. MiBe is recommended, but not required. Login: noobrobin Password: robin
nooodl
Probably above D:10.
norbert
Removed in 0.8, Norbert was a skilled warrior with no spells and not much skill.
norris
  1. A tan, fit and thoroughly evil ex-surfer. Feeds on your intelligence, smites, paralyzes, confuses, turns invisible, heals himself, and smokes Cuban cigars.
  2. < petato> I see Norris lost his board. poor guy :( <+sorear> anachro police got it < petato> timecops go home
not desperate enough
  1. <valrus_> how am I supposed to train charms with brands when I have three different elec weapons
  2. [21:20] <Ragdoll> darn wand of healing #5
  3. <mikee_> damn, i'm having trouble training melee skills <mikee_> because i kill everything in 1-2 hits
  4. <minqmay> identifying weapon enchantment is such a pain when you one-shot all the plants
  5. <scummos> hmm, Lair:8 is difficult if you firestorm everything <scummos> because it's loud
not gay
!lm ebarrett defe place=pan 6 -tv:<2:>-1
not innuendo
<minqmay> "stone giant" is a good euphemism for penis
not that difficult
No more than 7.0234375% chance of failure.
nothing appears to happen
You didn't see anything. I was never here. You will not speak of this to anyone.
notthepope
  1. Likes to streak wins on AcidRobin.
  2. Likes to vandalise the learndb.
  3. <notthepope> when i grow up i'm going to be a fireman <notthepope> on the space shuttle
ntraff
<NTRAFF_> That's crazy Ragdoll and I respect that.
nuderobin
  1. Wear nothing but your socks. Dance. Fight. Die.
  2. (ingame.)
  3. Dying is optional.
numbers
  1. The enemy.
  2. Your friends.
  3. The thing that taught you how to strap a sock to your tush.
  4. <Chapayev> elliott: look if you're going to talk about numbers not divisible by 3 then take it to ##crawl-offtopic
numlock
An abomination. Can be worked around with lots of keydefs (like http://angband.pl/crawl/keycodes.txt) but that's only a bandaid solution. Not an issue in SS 0.5 anymore.
numpad reasons
There are no letter keys on your keyboard.
nyaakitty
  1. Likes cats. A lot. Preferably the Dis versions.
  2. Holder of the Book of Nekomancy. Create Hairball (L1), Summon Dead Rodent (L2), Cat Missile (L4), Meow Kapow (L6), Catastrophe (L9). Me-OW!
  3. Shamelessly will play your games for you to desired points like a cat walking over your keyboard. Discreet with passwords and has a splat rate of 0% with other people's accounts right now!
  4. zotwaltzes and doesn't afraid of anything
  5. Pre-nyaakitty greatplayers win percentage: 5.58%. Post-nyaakitty greatplayers win percentage: 4.75%. Effective April 24th, Sunday, 2011.
  6. knows what is what
  7. <meowfelid>N-Nemelex-chan, don't leave me like it's some cheap eroge, stay with me forever like it's an expensive eroge that I want to have dirty sex with pleasseesee
o
  1. This is the second-best button in Crawl. See tab for the best one.
  2. Saint Roka is the best o in Crawl.
oblivion
The fifth branch of hell, where all of your abilities are as overpowered as they have been in any version of Crawl.
oblivionrobin
only uses features that are in oblivion (a place where nerfed things go)
obsidian axe
  1. A +12, +15 broad axe of chopping that mesmerises you whenever a monster is in sight. +3 Str, SInv, +Lev, always recurses, sometimes summons a friendly demon (2, 3 or 4) when you kill stuff. Also cures confusion when you're mesmerised.
  2. Visions of slaying the oklob plant flood into your mind. You cannot move away from the oklob plant!
ocs
  1. see orange_crystal_statue
  2. see orange_crystal_statue[2]
octagon level
Has orthogonal and diagonal sides, a ring of pillars or stone arches around the center, and probably a bunch of stairs grouped together. It's designed to make you die.
october
Month named after octopodes. Try to win 8 of them during it.
octoplayers
  1. Players who have done a streak of 8 or more octopodes.
  2. see october
octopode
  1. New race in 0.10. 8 ring slots, amulet, and a hat (but no helmets). Wields items normally, but also has tentacle attacks. Further information available at: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:octopus
  2. Ho, the octopode!
  3. Octopodes can wear a hat, like so: http://29.media.tumblr.com/tumblr_lh0375wSwU1qdby1ho1_500.jpg
  4. This is how they get around on land: http://25.media.tumblr.com/tumblr_ljpws7SGf21qbnemgo1_500.gif
  5. How octopodes use shields: http://www.youtube.com/watch?hl=en&v=1DoWdHOtlrk&gl=US
  6. Octopus on land: http://26.media.tumblr.com/tumblr_lr35mlO6gd1qiamsto1_500.jpg
  7. http://nsfw-comix.com/nsfw353.htm
  8. Yes, they eat fruit. http://www.etsy.com/listing/73961114/tentacles-and-fruit-pear
octopode reasons
  1. You like being killed by bats.
  2. <mikee_> like mummy but better
  3. You *love* tentacles.
octopus king
+10,+4 trident of the Octopus King {venom, rElec rPois MR}
oddtwang
Recently discovered his first ever rune was a complete fluke :(
offhand punch
Does 5 + (unarmed skill / 3) damage. Gets +5 bonus for blade hands. Gets a +1d3 bonus for claws (if you're not using bladehands).
offline
  1. Doesn't count.
  2. savescumming
offline reasons
uhm
og17
  1. HERE LIES ARDUOS THE GUSTY OF LOROSIA, THE SECOND LEVEL DRACONIAN. DEATH BY QUOKKA.
  2. lacks fantasy
  3. Is terrible, doesn't charm shit.
  4. can't spell extroidinare
ogam reasons
Oldwon. Or Nemelex choice
ogaz
  1. <Henzell>Unemployed Ogre
  2. Master of dumping ghouls into lava while hunting for the Abyssal rune.
  3. If you don't ask a question, his answer is always "go kiku".
  4. Also known as 'Captain Obvious'
  5. Said to be personally responsible for the death of rupert.
  6. Thinks greensnark thinks ogaz thinks slaying should be nerfed.
  7. ogaz: also what is disarmer a title for
ogbe
Wait for Trog to gift you a giant spiked club of speed; win
ogen
club stabbing!!!
ogen guide
don't do it
ogre
  1. Ogres have low accuracy and health, but can deal a lot of damage when they hit. It is a good idea to pick them off from a distance, using poisoned projectiles. Are notable for their slow attacks with giant (spiked) clubs. If you step away after it swings, you might create a gap.
  2. Also a player race. Excellent HP, and great aptitudes in levelling (110) fighting (+3), maces (+3), and spellcasting (+2), pretty bad aptitudes at everything else. Unfitting armour like Spriggans and Trolls, fast metabolism 1, saprovore 1, tough skin 1 (AC+1).
  3. <ogaz> in shocking news ogres are bad at things
  4. <MarvinPA> that is not a very good apt
  5. Welcome to the dungeon. The ogre shouts!
ogre challenge
  1. Streak every ogre. clouded is the current leader with a streak of four (OgCj, OgPr, OgMo, OgVM).
  2. Streak one ogre.
ogre guide
Don't. You'll regret it, you can't handle the unbridled awesomeness
ogre mage
  1. Like Erolcha, but with more HD, haste other, random generation, a band, and a delicious magenta flavour. All the same warnings apply. See erolcha spells.
  2. Playable race in Crawl versions before 0.5, removed due to being extremely overpowered.
  3. (for very small values of "overpowered")
  4. <minqmay> ogre magi are terrifying <minqmay> they're like wizards except they actually appear
ogre reasons
  1. Ogres in spider form are murder on eight legs.
  2. You want to play a troll, but don't like regeneration or good unarmed damage.
  3. You don't like winning.
  4. When Hill Orcs just aren't WAAAAAAGH enough.
  5. <mikee> my ogre has 11/15 with ring of shaolin on :(
  6. <daftfad> ogfe - the Glass Pistol
  7. <mikee_> think of them as big hungry mummies
  8. <ebarrett> ogre is p. much the best race these days
  9. You like +3 to both fighting and M&F, and the ability to wield giant clubs/giant spiked clubs.
  10. <N78291> ogen has deceptively high hp that might make you think it can melee an unarmed gnoll
ogrerobin
Another roundrobin, the goal is to play an...you guessed it - an Ogre. Ogaz the OgAs is the key to victory.
ohloh
Code/contribution metrics gleaned from the git history: https://www.ohloh.net/p/stonesoup
oka
A common nickname for the god Okawaru. See also Chokowaru.
okawaru
  1. Heroism (*) temporarily gives +5 to all non-magic skills except Invocations and Evocations, although Fighting skill from it gives no extra HP. Finesse (*****) halves attack delay but does not stack with haste or berserk and is blocked by stasis. Also gifts weapons, ammo, and armour; see divine_gift[3].
  2. Be aware - stasis blocks finesse
  3. <G-Flex> I picture oka as this old guy going through his attic and just discarding old junk as gifts
  4. < valrus> I AM OKAWARU, GOD OF COMBAT AND FIVE DOLLARS FOR THE OSCILLATING FAN IS MY FINAL OFFER
  5. Likes bears.
  6. You finish putting on the -5 robe of Misfortune {god gift, -Cast Contam+ *Tele EV-4 Str-2 Dex-2 Int-2 Stlth-- Curse}.
okawaru acquirement
You finish putting on your -2 helmet god gift.
okawaru reasons
  1. Reasons to worship Okawaru: armour and weapon gifts, especially if you are a centaur or naga so you need specialized armour or have very limited armour slots, or you want a specialized weapon such as a quick blade; heroism and finesse are somewhat useful.
  2. You enjoy being gifted +0 animal skins.
okawaru wrath
ABANDONMENT: 25 penance. RETRIBUTION: 1+XL/5 punishers, chosen from (orc warrior, orc knight, naga warrior, centaur warrior, stone giant, fire giant, frost giant, cyclops, hill giant, titan). Abjurable summons in 0.7, permanent summons in 0.8 (no xp or items).
okie
A common nickname for the god Okawaru
oklob plan
Run.
oklob plant
  1. Will wreck all your armour and maybe even kill you. Fortunately, it does not move. Probably a good time to learn how to use travel exclusions. If you become invisible before approaching, it won't spit acid at you. If you become invisible in sight of one, it will spit hilariously near you but miss, mostly.
  2. Invariably polymorphs into a wandering mushroom when Polymorph Other is used.
  3. Jellies resist acid. Gaining a friendly jelly such that it is in line of sight when acquired near an oklob plant will cause it to attack the plant. In addition, oklob plants are difficult to wake, and are vulnerable to enchantments, much more so than monsters of a similar HD.
oklob sapling
Created by the level 2 ability in zotdef for 60 xp. A weaker version of an oklob plant with lower HD, health and MR.
oklob sapling temple
blame marvinpa
oklob temple
Blame minmay.
old dk
<wreck> so what's playing a DK like..I have no idea <N78291> walk along, miscast your 1 pain spell, die to a hobgoblin
old score
[your gold + ((your experience * 7) / 10) + value of inventory, only if you won + (number of different runes^2 * 1000, only if you won)] or 99,999,999, whatever is less (THIS ONLY APPLIES <= 0.3.4)
oldwon
  1. CeAr CeAs CeIE CeSt CeTm(Pac) CeWn CeWr DDCj DDMo DDTm DEAK DEAr DEEn(magistern) DEPr DgEn DgSu FeDK FeFi FeNe(mikee) FePr FeWr GhAK GhVM GhWr HaAM HaSu HESt HuAs KoCK KoEn KoFi KoWz MfAE(hyperpivotal) MfAM MfPr MfSu MiSu(coolrobin) SEAM(coolrobin) SEFi SEPr SpAE SpGl VpAs VpEE VpFE VpTm
  2. Currently oldwons are defined as combos not won in v>=0.9. To get a list of recently won oldwons, use the query "!lg * won ((cv>=0.9 || cv~~0.1.)) s=char / end>=20110901 ?:%=1" (with 20110901 replaced by the appropriate date).
olgrebs toxic radiance
Poisons everything in sight (including you). Does not work on things that are resistant to poison or are invisible (including you), or enemies that are submerged. Inflicts stronger poison half of the time (not including you). Level 4 Poison spell, not very good. Stacks now! Still not very good!
oncewon
CeSk DDSk DEAK DESk FeDK FeEn FeFi FeNe FePr FeWn GhAK GhSk MiAK MiSk OgSk OpAK OpAM OpAs OpCK OpDK OpEn OpFi OpHe OpHu OpMo OpNe OpPr OpSu OpWr SEAK SEAM SESk TeAK TeAM TeAr TeAs TeBe TeCj TeCK TeDK TeFi TeGl TeHe TeHu TeIE TeMo TeNe TePr TeSk TeSt TeTm TeWn TeWr TeWz VpSk
one
won (won) has won once in 1 games (100.00%): 1xMDFi
one and a half handed
  1. 1.5-handed gets significant penalties if you have a shield (and if you don't, why don't you use 2-handed?) and insufficient shield skill. The penalty with 0 shield skill is 1..1/3/5 to to-hit, damage and speed for bucklers/normal/large shields, respectively.
  2. 1.5 handed penalty to accuracy, damage and speed is based on -EV_penalty - (shield_skill / (5 + size_factor)). Source is player.cc line 2285; and fight.cc lines 3763, 3799, 4043, 6292.
  3. crawl-speak for "one-handed but we like to confuse people"
one handed
One handed weapons behave how you'd expect a weapon to behave. No penalty for using these with a shield. If you use a one handed weapon without a shield you get an off hand punch.
one true language
  1. language=dwarven
  2. language=jager
  3. language=jerry
onia
not a square
onion
Linley Henzell knows how to dice these.
oniyuri
Sounds Japanese.
ood
  1. Crawl sometimes generates unusally hard monsters to keep you on your toes. The maximum possible is a 9 level difference, or 5 on D:1; add 12 as a special farmer penalty which only triggers after ~1k turns and is quite rare even then. Other times when something seems overly powerful, it's just a vault -- e.g. death yak guarding the lair.
  2. see orb of destruction
  3. Sealer the Chiller (L2 MuIE), slain by a centaur on D:1, with 34 points after 971 turns and 0:02:00.
ood interesting
This option is set to 8 by default. This makes Crawl automatically note monsters which are eight or more levels out-of-depth which you meet in the Dungeon branch. To check if the game noted of the monster you're fighting as ood_interesting, press the '?' key then the ':' key to see your game's notes.
oots
The Order of the Stick, an outstanding D&D webcomic: http://www.giantitp.com/comics/oots0001.html
ooze
  1. The slow, dull, and ultimately wimpier cousin of the jelly. It doesn't dissolve anything, but it can beat you to death if you're dumb enough to stand next to it and don't like, run away or something. Note that oozes are still faster than nagas.
  2. You ooze, you lose.
op
  1. Overpowered, or the abbreviation for octopodes.
  2. <Alexor> I don't think that octopodes will ever really be successful in crawl. I don't think that ASCII and tile graphics can ever really capture the true essence of having a giant octopus, covered in bling, latched onto your head and beating you to death with its tentacles, like some sort of maelevolent dreadlock wig.
ophan
  1. Casts bolt of fire and creates holy flame clouds around you (but not under you).
  2. http://en.wikipedia.org/wiki/Ophan
ophanim
01!lm ophanim uniq=duvessa gid=750475 -tv
ophe
http://paranatural.net/comics/2012-04-22-chapter-2-page-28.png
optimal
what do you even mean, turn optimal? time optimal? resource optimal? safety optimal? you probably shouldn't bring this up
optimal crawl playing age
27
optimism
  1. <Wensley> elynae: eventually they will run out of arrows
  2. <nht> ideally one would just go xom, drop on 3 pan runes and get rotated to an exit <nht> then fall down shafts to zot:5 and get rotated to the < stairs on the way up
options
http://git.develz.org/?p=crawl.git;a=blob_plain;f=crawl-ref/docs/options_guide.txt;hb=HEAD
orange crystal statue
  1. Most monsters in this game attempt to kill you by slowly draining your hitpoints. The orange crystal statue attacks your intelligence score instead. Getting to 0 intelligence won't kill you instantly, but if you can't restore it you'll die soon after. Also confuses and drains mana, but can be instakilled with a wand of disintegration.
  2. OCS attacks are actually just divination miscasts--in fact they are implemented in the source code by calling the code for a divinations miscast.
orange demon
Orange, poisonous, fairly hard hitting. Unlike most demons, not resistant to poison.
orange rat
  1. Best known as the most powerful thing that vampire summon can summon, it drains, it bites, it's fast, and it will kill you quick from up close. Unless you meet a vampire, or find a rat vault, though, they usually only show up when you're plenty buff enough to take them. Roars on awakening and moves faster than normal.
  2. http://www.dapper.com.au/whatrat.htm#argente
orb
  1. see orb of zot
  2. http://tvtropes.org/pmwiki/pmwiki.php/Main/MacGuffin
orb card
  1. Power 0: IMB, power 1: IOOD, power 2: multiple IOODs in a burst around you. Found in decks of destruction in 0.9 trunk.
  2. !lm crate hoar bazaar 1 -tv
orb destroy
Don't do it.
orb glow
Causes -cTele, hurts stealth and slows down dissipation of magical contamination. Does not block invis, change to-hit/EV or cause contamination on its own. You can drop the orb and walk a few steps if you need cTele to run away.
orb guardian
Beasts that guard the Orb, only found in the Zot:5 vault. Hits like a stone giant, moves faster than you, and no longer flees when wounded. Not generally a threat, unless it gets berserked by one of the moths of wrath that invariably spawns in the vault.
orb of destruction
  1. Iskenderun's Orb of Destruction - level 7 pure conjuration homing missile spell in 0.6+. Moves at speed 30 with inertia - if something casts this at you, sidestep, but watch out behind you! It does less damage at short range; at melee range it only does about half damage.
  2. Unfortunately, any monster with a shield may be able to block the orb (and take zero damage). Monsters such as these (Daevas in particular) should be blasted a different way. Another thing to watch out for is an orb hitting another orb. In short, they'll explode with a small radius (so don't cast them very close to each other).
  3. Does 9d(pow / 4) damage, but power gets an extra stepdown and will never exceed 87. Power is further reduced by 50/30/10 percent if the orb has only traveled 1/2/3 spaces.
  4. Can be retargeted with ta, just like proper allies! Or atleast until it was fixed in 0.9, because the devs ruin everything.
  5. <bza> i removed chunks from autpickup solely because of ood
orb of electrocution
Epic electrical storm. Was Annihilations-exclusive in pre-SS versions of Crawl; now Makhleb and Nemelex exclusive. Very deadly to anyone within 3 squares; 150+ damage has occured.
orb of fire
  1. Lots of health, immune to elemental (except for cold, which it only resists) and necromantic attacks, lots of damage and a mutating attack. Never underestimate their power, lest you snatch defeat from the jaws of victory. Silence no longer works on them.
  2. The orb of fire glows yellow. Strange energies course through your body. A pair of horns grows on your head! _The +2 helmet of Saih {+Rage rF++} falls away!
orb of zot
Goal of the game; get it and return to the surface. Found on level 5 of the Realm of Zot. Picking it up seals portal entrances dungeon-wide, bestows the -cTele status in a radius of 2, and causes all monster generation to become extremely rapid and to consist solely of abyss- and pan-type nasties, including pandemonium lords. Weighs 60 aum.
orb spider
Moderately uncommon spider mostly in the Spider's Nest that tries to maintain its range and shoot orbs of destruction to try and make you side-step into webs, continues the fine tradition of new monsters being puns as an orb-weaving orb weaver spider.
orc
  1. By itself, a pushover; but usually accompanied by lots of friends. Has 1d6 + 4 hp.
  2. see orcish mines[1]
orc high priest
  1. It's a priestly orc. Spells: pain, 2x summon common demon (234), smite, animate dead, healing.
  2. Sees invisible!
orc kitten
What orc knights become when they are drunk and sleepy (according to Suga_H).
orc knight
  1. The second most powerful melee orc you can find in the Orcish Mines. Confusion is a good plan, but you can kill them without it... it will just hurt more. If you see one of these plus a few warriors, or more than one of them, running might not be a bad idea.
  2. Their warcries will wake and strengthen nearby orcs, so if at all convenient, kill knights first.
orc of electricity
An orc who ensures there is always enough light in dungeon.
orc priest
  1. Generally the nastiest of the orc family in the early game, and a delightful green colour. Can smite with Beogh's power, and also melees. Regularly comes in a pack of normal orcs, generally with a orc wizard, and maybe even a orc warrior.
  2. Luckily, orc priests do not always try to cast a spell, and smite is watered down with cantrips, so even if they do, it might not be a smite. Also, if they are in melee range, they are rather more likely to swing then cast (which STILL might not be smite). Most dangerous when far away and closing/behind orcs.
  3. You are probably more likely to die from smite trying to run away without any nearby LOS breaks then trying to run up and just kill it, unless you only have a crappy dagger, or there's more then one/also a wizard.
orc slaying
Increases damage by 75% against orcs. It can only be found on artifacts. If a Beoghite, orcs will have a lowered chance of converting to friendly if you are wielding a weapon with this brand.
orc sorcerer
  1. Probably the greatest purely magical threat in the Orcish Mines, they are fire resistant, can drain your life, paralyze you, and summon a lot of demons (which will also fight you, drain your stats and mutate you.) You'll probably want to kill them fast, or failing this possibility get out of their sight as fast as you can.
  2. see hilarious_deaths[38]
orc warlord
  1. If you meet this guy, you're in trouble. Most likely the greatest threat of all monsters that spawn in the Orcish Mines, and certainly the greatest threat in melee combat. Very strong, very tough. Can have a crossbow.
  2. Note that they will pick up random thrown weapons like hand axes and clubs and throw them at you for 35+ damage.
orc warrior
  1. Very much more of a melee threat than a regular orc, especially when first encountered. Tends to spawn with a good weapon and good armor and a good ability to use both, potentially beyond one's own when first met. However, junk wands like paralyze and especially enslave work fine.
  2. <Tally> Jesus! That orc warrior cleaved down more than half my health in one swipe. x_x
orc wizard
  1. Annoying by their lonesome as they will happily destroy your scrolls and pots in the early game, though very susceptible to poison and melee damage. Group it with a bunch of orc meatshields and an orc priest and you may well have a recipe for trouble.
  2. Spells: { 2x magic dart, 2x blink, slow, haste } OR { magic dart, throw flame, invisibility, 2x confuse } OR { magic dart, throw frost, throw flame, invisibility, haste, cantrip }.
  3. If slow has the potential to kill you, step carefully around these guys until you're very resistant to magic.
orcish fort
Mid game vault you can find from dungeon 7 and higher. It's a fort with 4 towers surrounded by water. Contains lots of orcs, wargs, orcish warriors and sometimes Orc Knights and Orc Warlords. There may be some loot inside, but nothing spectacular. Due to orc knights and warlords it might be dangerous for low level characters.
orcish idol
Silly statue that indicates presence of orcs usually. Use disintegrate on it for fun!
orcish items
  1. If you are an orc, orcish armour impedes spellcasting less than other armours and improves your effective Armour skill. Orcs do slightly more damage with orcish weapons. The Armour and damage bonuses are larger if you are also a follower of Beogh, growing with piety.
  2. A randomly generated orcish weapon will be -1 to hit, on a coinflip, and +1 to damage, on another coinflip.
orcish mines
  1. Found in the main dungeon, between D:6 and D:11. Four levels deep.
  2. The only loot you will find (besides the occasional shop or three) is a substantial amount of gold and a huge amount of orcish equipment. You will need to be able to handle multiple orc warrior packs simultaneously; watch out for knights, warlords, sorcerers, high priests, Saint Roka, and elves.
  3. The stairs in the bottom level are guaranteed to be connected, so the risk of being stuck in a pocket is low.
  4. Go to Lair first. Seriously.
  5. Still can't find the Orcish Mines? Look for a funnel-shaped vault with a metal wall.
orcish rune
  1. You can see these on robes and short swords that orcs are using.
  2. Donald says, "I asked for directions to the rune, but they belched at me."
  3. Donald says, "These orcs are so stupid, they must've eaten the rune."
order
Suggestions for the order in which you may want to play Crawl's branches: elliptic
ornate deck
A Deck with power level 1 or 0 cards. See card power for more details.
orthorobin
  1. No diagonal movement! Password robin.
  2. Except when autoexploring. Because CTS is for other roguelikes.
ortoslon
  1. plays Windows Tiles trunk. maintains a selection of bad_ideas at https://sites.google.com/site/cherrypickedbadideas/
  2. ortoslon's suggested play order: Rogue > DoomRL > Crawl > Spelunky
ossuary
  1. An early game portal to a miniature tomb, stuffed with mummies and zombies and traps and things. The portal is timed and will eventually close on its own.
  2. If you get the vault with guardian mummy, just run around in circles and get out of Mummys LOS. Then you can get into the vault for all the loot.
ouch
  1. Ouch! That Really Hurt! This message means something just blasted you for half (or more) of your hit points.
  2. This means Run.
overconfidence
Avoid, or meet your future.
overflow
An altar bumped out of the temple. Each temple god not in the temple proper is guaranteed between D:2-9.
overloaded
worse than encumbered. cannot move up stairs. +3 movement delay and hunger. 1/3 stealth.
oxymoron
monqy: that was such a good ogen too
ozocubu
  1. Probably some ice mage who came up with some badass spells.
  2. A magical serial murderer infamous for stuffing the corpses into his fridge.
ozocubus armour
  1. Extra 4 + ice/3 (5 + ice*7/12 if in ice form) AC lasting for 18 + 2d(power) turns. Incompatible with Stoneskin and armour with EVP >= 2, but DOES work on the undead and bodily transformed.
  2. Partially melts if you cast, are hit by, or think about anything warmer than room temperature.
ozocubus refrigeration
  1. A fun and powerful L6 Ice spell that hits everything in LOS (including invisible/submerged things. and YOU, so have cold res) with AC-bypassing cold damage. 50% chance to slow cold-blooded monsters. This can shatter your potions if damage is >0, so drop them or at least wear conservation. Works nicely in many places, e.g. Slime, Snake, Elf, Zig.
  2. Taking damage from this spell does not wake sleeping monsters.
  3. You kill the orc! x3 You kill the orc priest! You kill the orc! You kill the orc! You kill the orc! You kill the orc! x11
  4. Does not pass through trees.
ozymandias
  1. The guy who died to a death cob.
  2. The guy who control-teleported into a closed box without anything to get out. Got stomped by crystal golems.
pacification
  1. Followers of Elyvilon can pacify monsters with healing abilities and wands of healing. Success rate depends on invocations skill and the strength of the healing ability in comparison to the monster's maxhp, modified mostly by holiness. Piety is not involved. Pacifying a monster gives half the normal xp and has a chance of raising piety.
  2. Strength of the god-given healing abilities depends on invocations skill. Strength of the wand of healing depends on evocations skill (for pacification calculations only). At high evocations, the wand is stronger than high-invo greater healing.
  3. Monster's maxhp is multiplied by 1 (animals), 1.5 (your species), 2 (holy), 3 (other), 4 (undead), 5 (demonic) for the check. The check is whether 1d((invo+1)*healed) > modified_maxhp. Healed is strength of healing (average 5+invo/3 for lesser, 19+2*invo/3 for greater, 22+5*evo/6 for wand).
  4. (not lesser) the god power has about 25% chance of pacifying a hydra with 5 invo. With 10 invo, 69%. See http://www.niestu.com/caracal/pacify.html for a table of approximate probabilities.
pacify immunes
  1. Pacification immunity is confirmed to be due to I_PLANT intelligence. List of confirmed immunes on [2].
  2. List of confirmed immunes so far: All J*, all G*, Swamp and Spiny Worms,(* denotes an exception explained in [3])
  3. Notable creatures not immune to pacification: Dissolution, Giant Orange Brain, Great Orb of Eyes, all tier 1-5 demons
  4. Pacification always fails if the monster is of I_PLANT intelligence or less, of type MH_NONLIVING or MH_PLANT, asleep, or stationary.
pacifydudes
The strategy where you pacify everything. Except when you are hungry.
packrat
  1. If you're getting encumbered or running out of slots, drop your excess stuff! Use d#. Start a dedicated stash, or just drop it wherever on levels you've cleared. Identify your stuff! Use show_inventory_weights. Don't carry valuable enchants/cure mutation. Ctrl-f is great for finding things you dropped, so you don't need to carry it with you.
  2. You don't need to carry every weapon you find. One of each wand you're *going to use* is fine. When was the last time you needed to eat 10 rations at once? If you actually need more than like 2-5 of any given scroll or potion all at once, you're doing something very wrong. Go back and get that spellbook in 5 levels when you'll actually use it.
  3. I will give you 5 dollars if you actually ever wear that amulet of clarity. If you're never going to drink the potions of invisibility, why carry them? I bet you really need all those detect curses too, as well as the 5 you'll find on the next level. You're not going to swap armors for resistances, don't even pretend you are.
  4. Note: the above is the opinion of slinkies/Mayhem, and his opinions do not reflect those of the channel as a whole.
packs
  1. Various creatures come in groups of 4 or more: gnolls, orcs (several orcs plus a priest, wizard, and sometimes an orc warrior), ugly things, slime creatures, yaks, death yaks, sheep, jackals, war dogs, wolves, bees, boggarts, deep trolls, insubstantial wisps, yaktaurs (lower levels, with a captain), centaurs (lower levels, with a centaur warrior).
  2. Also, kobolds (with a single big kobold, large amounts of either is a kobold room), ogres (lower levels, plain and two-headed, wiht a mage), blink frogs, green and grey rats, skeletal warriors, giant mosquitoes.
pacra
  1. Likes his ogre wanderers.
  2. Mnoleg the Jinx (L13 SpEn), worshipper of Zin, mangled by Mnoleg in Pandemonium, with 52535 points after 17560 turns and 1:31:07.
pain
  1. L1 necro spell, exclusive to the Book of Necromancy. Inflicts 1hp non-fatal damage on the caster. Does 1d(4 + pow/5) damage, with a limit of 25 power, and bypasses AC - but checks MR and only affects those without life protection.
  2. see pain brand
  3. Linley Henzell knows how to cause great amounts of this.
pain brand
  1. Brand which inflicts 1d(necromancy skill) extra damage on necro+1 out of 8 successful hits. Does not affect those with rneg (demons, undead, unliving, shadow dragons, death drakes, holies). (For the record, a monster's necromancy skill is HD/2, HD if undead or demonic).
  2. Available as a temp brand (Excruciating Wounds - L5 charms/necro; Unlife), only affixable via a one-time gift from Kiku.
pain card
A so-called {damaging card}; by card power, 0: pain 1: bolt of draining 2: torment symbol
painbow
all the different flavours of PAIN.
paladin
  1. A holy warrior, starting with a long blade and a place with TSO. Unfortunately he doesn't have any combat tricks usable in the early game. Removed in 0.8.
  2. No stabbing or other sneakiness, so Stealth doesn't help much except to escape or avoid, and if you keep TSO then the halo will make even that much useless. http://www.giantitp.com/comics/oots0214.html
pale draconian
A form of draconians that is able to breathe steam. Player character gets +1 aptitude in Air and Fire magic, +1 aptitude in evocations, and steam resistance (at xl 6, oddly).
palyth
hugeterm alert
pan
  1. An infinite dungeon branch, Pandemonium consists of an infinite number of equally nasty dungeon-type levels. Pan levels are populated with demons instead of dungeon monsters.
  2. Almost all Pan levels contain a vault, containing a demon lord (&), maybe some loot, and maybe a Rune. There are four unique demon lords; other demon lords are randomly generated based on a variant of the player-ghost code.
  3. Unique demon lords are: Mnoleg (glowing rune; yellow floor; dark red walls), Lom Lobon (magical; grey floor; white walls), Cerebov (fiery; dark red floor; dark red walls) and Gloorx Vloq (dark; dark grey floor; dark grey walls). Only Cerebov has loot. If you worship TSO your halo can hide the floor color except at the edges of LOS.
  4. Random lords have random wall colors and demonic runes, if they have a rune at all. The Cerebov vaults require controlled teleport. Random demon lord vaults with Runes are sometimes sealed, bring a dig wand.
  5. Checklist: mutation resistance, rElec (if you plan on fighting Lom), cold resistance (for ice fiends), teleport control (to get the loot on Cerebov's level), and a character that's generally powerful enough to win with
  6. Beware, if you leave a level (including getting banished (including by the wizards in lom lobon's vault (including high MR in your pan checklist is a good idea))), it won't be generated again -- making you miss the rune.
  7. Pandemonium is probably the least inhabited of all the Outer Planes. It is arguably the least hospitable, even though there are hotter planes, colder ones, and planes with crueler denizens. But no plane is more mindnumbingly exhausting.
  8. <evilmike> minqmay: pan is like when you go on a long road trip, you always forget something
pan disco hall
One-occurrence-only vault in pan containing color-changing walls and floor and three distortion weapons (demon blade, demon trident, lajatang). No pan lord or rune on this level!
pan lord
  1. There are four fixed ones, see pan[3]. Others are random: HD 12-30, hp 103-250, speed 10-19, random resistances, random melee brand (possibly distortion), random spells (including hellfire).
  2. Possible spells include fire storm (at HD 30 with 1.5x damage of Cerebov's!), ice storm, summon eyes, torment, greater demon, haste, and most others.
  3. see fuk_da_sac[3]
pandamonium
A frightening dungeon branch filled with bamboo forests and adorably vicious members of the family Ursidae.
pants
You're not wearing any, and neither is your character. Try to only get hit above the waist.
paralyse
A monster spell, wand effect, and needle brand that deprives the victim of action for a few turns. Performed by wizard, giant eyeball, great orb of eyes, sphinx, lich, ancient lich, ogre-mage, vampire knight, deep elf mage, orc sorcerer, Rupert, Ereshkigal, Norris, Erolcha, and anyone who picks up the wand.
paralysis
  1. Death (maybe).
  2. see wand of paralysis
  3. Needles of Paralysis with 27 Throwing allow you to kill just about anything in a few stabs - including Cerebov! Don't listen to curare [2].
  4. <daftfad> I died to a paralyzing zot trap once (invoked by a monster) - made me want to burn crawl to disc so I could throw it into an IRL volcano
  5. gg
pariah
<Pariah> pizza counts as a mace, right? :p
parking
  1. Specifically with imps: have one follow you up the stairs, wait until it blinks away, and then go back down the stairs.
  2. "I've never sat in a parked car with an imp before..."
passage of golubria
  1. A spell in 0.8 that lets you set up controlled teleport traps on the floor. Acts like the portal gun in Portal, but without the fancy physics. Something walks in one end and appears out the other, player and monsters included. Level 4 Tloc, in books of Warp and Burglary.
  2. There is no limit on how many passages may be open at one time (but if more than two are open, a random exit will be chosen for you). After 40-50 turns, the passage will disappear (with an expiry message) so be careful if you were relying on it for escape.
  3. Note: the entrance closes behind you, but the exit remains open. Placement is not precise. You can't cast it on -cTele levels.
  4. Before 0.10 only allowed two passages at a time.
passive freeze
One of the possible 3rd level mutations for the Demonspawn ice facet. You freeze things that attack you, with the same effects as the spell (slowing cold-blooded creatures). Works even if the attack is blocked/misses.
passwall
  1. Allows passing through diggable wall/statues with a free turn (useful for guaranteed stabbing) on the other side. Delay before passing is 2+distance turns and is not stopped if attacked. Range is 1-13 based on earth/spell power; guaranteed minimum is 1+earth/8 tiles (max of 4, at skill 24).
  2. You begin to meditate on the wall. You continue meditating on the rock. (x3) You finish merging with the rock. You fall into the water! You drown... Your meditation is interrupted.
  3. In 0.8 or later passwall fails if you would end up in lava or deep water (unless you can survive in these enviroments).
  4. see wensley[10]
patashu
  1. ******* 7 orbs of fire (!lm patashu abyss.enter id=3417885 -tv:<0.5:>0.2)
  2. Doesn't know how to deal with silent spectres (!lg patashu id=1548052 -tv)
paw claws
Claws level 1, +2 damage
paws
Fluffy Death.
paxed
  1. Hacks NetHack, hosts a site that includes "bilious" in its name, is the Emperor of Peru, and operates solely on electricity. Pick any two.
  2. Also demonstrates some of the behavioural anomalies of electric golems.
  3. Is awesome. <3
pbaoe
Point Blank Area of Effect, describes spells that affect entities in more than one square but focus around the user (like scroll of immolation).
pcrawl
  1. <Poncheis> there should be a pcrawl too
  2. unfeatures: existing
  3. <Poncheis> what about poison storm?
pcre
Perl-compatible regular expressions: http://www.pcre.org/pcre.txt
pear dragon
http://en.wikipedia.org/wiki/Pitaya
pearl dragon
  1. A holy monster! It breathes holy flames (3d36) that cause extra damage for evil beings. Its claws are holy-wrath branded.
  2. Up to 162 per breath plus 48 per turn in clouds. Cerebov's firestorm is up to 136 (76 with rF+++) + resistable clouds. "Caution advised" is an understatement.
pearl dragon armour
  1. Magical armour made from the scales of a pearl dragon. (AC 10, EV -3, rN+, 40aum). All races but felids, draconians, and octopodes can wear this. In 0.9 it resisted curses.
  2. Everyone will find this but you.
pearl dragon hide
Enchant it to get pearl dragon armour.
pedantry
<phyphor> surely whipping flame clouds is the antithesis of "cool"
pedjt
  1. http://www.youtube.com/view_play_list?p=9163D30ECE5BA2F9 http://www.youtube.com/view_play_list?p=09913DB36548A7D6
  2. https://crawl.develz.org/wiki/doku.php?id=user:pedjt
  3. Loves: Crusaders, draconians, TSO, and ice cream. Hates: Cats, the abyss, cats, felids, cats, mummy aptitudes, and cats.
  4. DG Ce HO Ke Na Og Mi
  5. <Pedjt> You finish putting on the -1 large shield of Limited Liability {rElec Dex+2}. <Pedjt> _You feel more at ease with your business ventures.
peek at two
Discards a card from your deck, draws two other cards and shows you their names. Deck is re-shuffled with two shown cards and inscribed for future reference.
peering into the shadows
The monster can see or sense invisible, but is running from you or does not have a target.
peltast
http://en.wikipedia.org/wiki/Peltast
penance
  1. With every god (not just yours), you have a penance number, which can be increased for long-term punishment. Every 20 turns, you have a 1/100 chance of taking retribution from a random god for which you are in penance; you then lose 1d3 points of penance for that god.
  2. Except for Elyvilon, there is a chance you will be confused or slowed when this happens. ??<full god name> wrath for a description of other effects.
  3. Penance also denies the use of most (active or passive) abilities.
penetration
Missiles fired from a launcher of penetration act like bolt spells and can hit several targets. Not unique to crossbows anymore, as javelins may have this brand as well.
penguin
  1. see b0rsuk[6]
  2. < Omnijim> The +7 +5 executioner's axe of the Penguin (Speed, +Inv, rElec, MR)
  3. <st_> G - the -2,+0 executioner's axe of the Penguin (weapon) {speed, Str+3}
penis
Penis the Stickfighter (L15 HOMo) reached level 5 of the Snake Pit on turn 38147.
pentagram card
Summons a demon, greater common or lesser by power rank. Always friendly. Found in decks of summoning (and indirectly, war)
people
Always wrong.
percolator
Kirke wakes up grumpy, grunting and squealing. You hear a grinding noise. You smell coffee!
permafood
Unlike chunks, permafood does not rot away. Types of permafood include bread and meat rations, royal jellies, fruit, etc. The only rotting food are chunks and blood potions.
perryman
<Sequell> Perryman has 13 consecutive wins (DEFE, DEFE, DEFE, DEFE, DEFE, DEFE, DEFE, DEFE, DEFE, DEFE, DEFE, DEFE, DEFE).
petard
an explosive device formerly used in warfare to blow in a door or gate, form a breach in a wall, etc. If you are not careful when using your petard you may find yourself hoisted on it
petato
Big fan of reading the changelog and Surfing Norris. Last seen on irc December 2009. :(
petrify
  1. Level 4 transmutation/earth spell found in the book of hinderance and stalking. Useful for annoying monsters with low MR. Works nicely with LRD and stabbing.
  2. Petrification works in two stages. First the monster is slowed down in all of its actions and cannot move away (petrifying), and when that times out it remains properly petrified (no movement or actions). The second part is similar to paralysis, except that insubstantial monsters can't be affected and that all damage is reduced by a third.
pfehhh
The sound of extreme disapproval.
phantasmal warrior
phantasmal warriors don't bear mentioning
phantom
  1. A ghost that is the same sort of bastard blinker as an imp. Has more AC and hits harder, but doesn't regen like an imp and can't use weapons or armour.
  2. Their regeneration rate is quite low so its possible to damage them, get away, rest and they won't have full hp (while you hopefully will)
phase bat
  1. see spam
  2. Travels through all of the dimensions. All of them.
phase shift
Level 5 translocation spell, temporary +8 EV. Found in the Book of the Warp, the Book of Dreams, and Xom's random spell list. Duration can be extended via recasting to a maximum of 30 turns. Replaced forescry (div 5) in 0.6.
philosophy
  1. http://people.msoe.edu/~brayshaj/files/irdc/irdc.2008.David.Ploog.v2.pdf
  2. video of the talk: http://people.msoe.edu/~brayshaj/files/irdc/irdc.2008.David.Ploog.ogv
phoenix
  1. Holy flier. Revives, unless you destroy the corpse.
  2. !lg mpa place=zig:12 1 -tv
physics
<instar> how can swamp have shafts. all the water would drain out
piercer
+2 +10 longbow of velocity, -2 EV
piercing whistle
You are wearing amulet of stasis and drinking potion of slow/speed
piety
  1. With your current god, you have a piety number nominally from 1-200. If your piety reaches 0, you are excommunicated. piety[2] describes piety and penance. piety[3] describes piety growth in general. piety[4] describes piety growth for each god. piety[5] describes uses of piety. piety[6] tells you how you can determine your piety.
  2. When you gain piety, first try to deduct as many points of penance. Failing that, deduct that many points from the gift timeout. Failing that, or 1/4 chance if gift timeout was reduced, you either get a divine gift or piety, depending on randomness, your god, and your current piety.
  3. Piety growth slows at high levels; 0% at 200, 44% at >=151, 66% at >=101. Sif Muna's taper is slower - 0% at 200, 80% at >=151.
  4. Piety for most gods decays over time: 1/14 turns for Trog, Oka; 1/16 for Makhleb, Lugonu, Beogh; 1/17 for Yred, Kiku, Vehumet, Zin; 1/20 for Jiyva; 1/25 for Ash; 1/35 for Nemelex, The Shining One; 1/50 for Elyvilon; 1/100 for Sif. Xom has his own system. Chei and Fedhas piety does not decay.
  5. Piety controls what abilities you can use, chance of miraculous salvation by good gods, and ability power with Trog; gaining it is the way to get divine gifts.
  6. Piety display: 0-5 Sinner, displeased; 6-20 Believer, noncommittal; 21-29 Believer, pleased; 30-40 *, pleased; 41-49 *, most; 50-70 **, most; 71-74 **, greatly; 75-99 ***, greatly; 100 ****, greatly; 101-119 ****, extremely; 120-130 *****, extremely; 131-160 *****, exalted; 161-200 ******, exalted
pig
Linley Henzell knows how to spit these.
pikel
A (big) kobold slaver, on his way to the Orcish Mines to sell his wares. Comes with a band of 4 humans, which will be pacified when you kill Pikel. Has a whip of either flaming or electrocution.
pilcrow
a pilcrow is the 'backwards p' editing mark, used to indicate a paragraph
pillar dancing
  1. Common tactic for regenerating health while running from an enemy. Find a pillar and keep making circles.
  2. Kills Gastronok.
pillar of salt
<Gretell> pillar of salt shaped pillar of salt (8) ...
pillowcase
Linley Henzell doesn't know how to open these.
pillowcases
Apparently, easily opened, though not in my experience.
pingas
<Pingas> I will not stab your penis
pirahna
Don't fall in! See giant goldfish!
pistachio
Delicious when salted 'n roasted! Not to be confused with Eustachio.
pit fiend
has hellfire, torment, and is resistant to hellfire, cold, poison, and electricity. It's also slower than a normal speed player. Replaced with hell sentinels in 0.11.
pivotal
faze
pizza
If it tastes good, it's not New York style.
pizza slapping
Pizza-slapping is what you do when you need to kill hydras, you have a ring of slaying, and your best blunt weapon is a slice of pizza. sorear said it works surprisingly well!
plain deck
a deck with only power level 0 cards. See card power for more details.
plans
  1. If you are interested in some potential plans for further development (or interested in patch ideas), !tell dpeg your email address and the topics you are interested in. See plans[2] for a list of available texts.
  2. Player gods. Sif Muna and artefact books. Okawaru. Demonspawn. Ranged attacks god. Slime god. Thief god. Miscellaneous items. Deep Dwarves (no innate healing).
plant
  1. The punching bags of Crawl. Useful for training your melee skills to level 1, but note that getting beyond level 1 requires active participation by your opponent. Also useful in identifying the enchantment of weapons that you're skilled in. How do they get the light to grow in the dungeon? It is a mystery.
  2. Kobolds love sneaking up on people killing plants.
plate armour
+10 ac -6 ev. Weighs 65.0 aum.
player only spells
passage of golubria, shroud of golubria, portal projectile, dispersal, see invisible, repel missiles, metabolic englaciation, inner flame, darkness, leda's liquefaction, shatter, tornado, conjure flame, delayed fireball, ozocubu's refrigeration, olgreb's toxic radiance, recall, death channel, borg's, all brands, all forms
player status
http://crawl.develz.org/wordpress/player-status
playing while tired
  1. Great way to die!
  2. 4DONT
  3. !lg WYA turn=70345 killer=rupert -tv
  4. !tv myuzinn xl=27 place=abyss ktyp=lava
  5. !tv IonFrigate place = D:19 killer = smoke demon (note the +6 mace in inventory)
  6. Summoner of Okawaru
playtesting
  1. You can help DCSS by playing the most recent version: telnet crawl.develz.org 345. Windows builds available at http://crawl.develz.org/trunk/. See the next page for today's hot topics.
  2. bugs
plinker
Cryptic <3s it.
plog
  1. When Crawl's name generator generates a name too short, it returns "Plog" instead of rerolling. That's why this name appears relatively often.
  2. No relation to Trog, apparently.
  3. Misspelling of ploog.
ploog
  1. Misspelling of plog.
  2. Also the last name of several developers.
plutonium sword
  1. A triple sword made out of plutonium. Yes, this is as awesome as it sounds, if you don't mind growing another head out of your butt. The +12,+16 plutonium sword {Contam+ Stlth- Curse} Was a long sword before 0.8. Still probably not worth using. Found in a shop for 6916 gold.
  2. However, Nemelex doesn't know that it's awful, and will love you for saccing it.
poetry
  1. <Danei> My character's skills run the gamut / but not Traps and Doors; I just spam it / Now on hive level 4 / I shall search for the door / search, search, search, search, search, search, search, splash, damn it.
  2. <punpun> what is grum? baby don't hurt me.
  3. An elf corpse falls through the shaft / Damn centaur drowns with all his arrows / ITEM: nothing, nothing, nothing
  4. GDA! / DAMN! / mimic
  5. < CatEater> is this the nature of crawl? a pack of yaktaurs, about to kill a player, forever?
  6. Ignite it and kite it. Sticky flame for the fame.
  7. see trizap
  8. Grum is engulfed in a mutagenic fog! Grum evaporates and reforms as a warg!
  9. <[Hanged_Man]> this dgsk's ghost tile has a spear and a knife <[Hanged_Man]> for some reason I don't think that was what he had in life
  10. <mong> five oklobs stand guard / over the entrance to slime / one ice storm is cast
  11. <kats> People try to put us down (javelins of penetration) Just cause we're too heavy to carry around (javelins of penetration) Without throwing skill I'm badly missed (javelins of penetration) Hope I die before I get abyssed (javelins of penetration)
pointless
  1. Why would you read a pointless learndb entry?
  2. The player with the most necromancer wins (including Og and Mi). Also died to the most damaging death blow (Tiamat with holy wrath), and the most damaging mummy death curse.
poison
  1. A condition that reduces HP every few rounds. Comes in a few different flavors corresponding to severity and duration of the poisoning. Yellow is minor to moderate, whereas red is severe.
  2. Monster's level of poisonedness = P. [If 50% chance: dam = 1d(P+1)]. [If P>=4: dam += 1]. [If vuln poison: dam += 2dP -1]. So on average: Dam = (P+1)/4. If vuln: (P+1)/4 + P-1.
  3. Monsters with ordinary poison attacks have a 1/4 (1/20 if you took no damage) chance of inflicting 1 level of poisoning; medium poison, 1/3 (1/15 with no damage) chance of 1d3 levels; nasty poison, 100% chance of 2 levels; strong poison, 1/3 (1/5 with no damage) chance of 2d5+1 levels, or the effects of medium poison if you are poison-resistant.
poison arrow
Level 6, range 7 conj/poison spell (Annihilations exclusive), inflicts incredible damage, deals 30% irresistable damage and poisons poison-resistant natural creatures, the undead cannot be poisoned but still take some damage. Used by naga casters and draconian/deep elf annihilators, as well as Green Deaths and Gloorx Vloq.
poison bolt
You probably meant one of venom bolt and poison arrow but we can't tell which one.
poison magic
  1. Let me blow your mind: this skill lets you cast spells which poison people. Poison is absolutely fabulous against anything which isn't immune to poison, since it confuses things and kills them while you wander off and do more important things. Unfortunately, the scariest baddies are immune to poison.
  2. There are a lot of great poison spells, but few of them are high level. High poison magic isn't useless, but you can almost always get away with just turning poison magic off. There are poison-vulnerable enemies everywhere except Pan - they can be dispatched with the 3rd level spell meph. cloud with poison magic 0.
  3. The primary gem of the poison school is poison arrow, which is arguably the best single-target damage spell - even against poison-immune enemies - in the game.
poison miscast
1: 2-4 poison / meph cloud self 2: 3-11 poison / large meph cloud / 1 stat loss if not PR 3: 10-28 poison / poisonous cloud / 1-5 statloss
poison needles
These handy items come in two major flavors: poisoned needles and curare-tipped needles. The latter are far more potent than the former due to their ability to slow down enemies as well as inflict damage over time. Both require a blowgun for best effect.
poison resistance
  1. Makes you immune to normal poison (this includes chunks!), damage from normal poison attacks, and confusion from mephitic clouds. Halves damage and poison from Poison Arrow. Recommended for Swamp and Snake, of rather little use elsewhere. Only 90% effective against poisonous attacks in 0.10.
  2. Warning, many poison spells still have impact damage even if you can't be poisoned.
poison weapon
This spell will temporarily bestow the venom brand.
poisonous cloud
  1. Level 6 poison/air/conjurations. Very strong if you get it castable early. Smite targetted. Destroys Elf and other places. Use in conjunction with ignite poison to create lingering clouds of flame.
  2. <odiv> Why do they keep walking into it? <Grisamentum> well cmon it's a shiny green cloud! looks like fun!
polar bear
Resistant to cold, as you would expect. As, er, you may or may not expect, they are amphibious as well. In 0.6, bears go berserk when afraid (due to Fear or low HP).
polearms
[hands](Dam,Acc,Delay): Spear[1.5] (6,4,11); Trident[1.5] (9,3,13); Demon trident[1.5] (12,1,13); Trishula[1.5] (13,0,13); Halberd[2] (13,-3,15); Scythe[2] (14,-4,20); Glaive[2] (15,-3,17); Bardiche[2] (18,-6,20)
polearms reasons
  1. You are a merfolk.
  2. You are not a merfolk.
  3. You found penguin[1].
polite monsters
some monsters inquire first whether you can survive indeep water before trampling you into it
politician
Title you get for mastering stabbing.
poll
  1. 1.Age 2.Country 3.Local/server/both? 4.Tiles/ASCII/both? 5.OS(es) at home? 6.Roguelikes played before? (Nethack, ADOM etc.) 7.Learned about Crawl where? 8.And when? 9.How many Crawl wins? 10.Heard about tournament where? 11.Ever recommended Crawl? 12.Which computer game played most in the last month?
  2. Read about the poll results at http://crawl.akrasiac.org/poll_results.txt. Feel free to contact us about the evaluation or ideas for the next poll (think 2011) at crawlpoll@gmail.com.
polymorph other
  1. Changes monsters into other monsters, likely to be harder, but without equipment. When used on players by monsters, it causes bad mutations 9 times out of 10, or otherwise a random mutation, which can still be bad. You can't use it on yourself.
  2. Monsters turn into monsters of the same holiness and with similar HD, but undead and nonliving monsters cannot be polymorphed.
  3. Good targets for polymorph wand: killer bees, jellies, boggarts, harpies, electric eels, wasps, brown ugly things, and well-equipped monsters (e.g. orc knights).
  4. See !lg MadDasher place=D:2 ckiller=Dragon -tv for what can go wrong.
  5. 6733 | D:5 | Grinder changed into Grinder the hellephant
polyphemus
  1. A cyclops. Throws large rocks. Comes with death yaks and the like. About as strong as your average Death Yak and slower to boot.
  2. Really boring.
  3. Polyphemus says, "@Foe_genus@ for dinner? Sounds delicious!"
ponderous
Adds 2 to your move delay per item with ponderous. Not a good thing.
ponderousness
  1. Armour brand that adds +2 to movement delay. Usually accompanied by a high armour ac bonus.
  2. <phyphor> +8 platemail! <phyphor> of ... <phyphor> oh, suck
poop
  1. A player shrouded in mystery who does not have the goal of placing a player ghost on every possible level of the dungeon, even though it may appear that way. A hero to all.
  2. Tremble, mortals, and despair - poop has come to this world!
  3. <Pooooop> When I play priests of Beogh, all the orcs are like "Beogh is great, and so is poop!" It confused me at first.
poor
so bad it doesn't even get an entry
popcorn
rats, grey rats, bats, goblins, kobolds, quokkas,
popularity
Statistics on the popularity of certain things. So far there's combo_popularity, spell_popularity, starting_god_popularity, and armour_popularity. For more stats, see ratios.
porcupine
Polearms 27 title. Also a new monster in 0.8.
porkalator
  1. A unique spell of Kirke that transforms you (or anything else she sees) into a hog. You get faster movement (unless you're already moving quickly), but no equipment. Just run away and wait it out.
  2. <minmay> (pig form is basically paralysis except you can move)
  3. Was the reason demon polymorphing was added. No, really.
portal
L7 Tloc; book of the warp. Takes you from your current level; places you on up-stairs at the level of your choosing, up to 9 levels up or down. Enemies don't follow or attack, but those at your destination get a turn. Works in the main dungeon only, and not when on stairs, altars, traps, shops, etc. Skipped levels are not generated. Gone in 0.8.
portal card
  1. Teleports you. power_level/2 chance each of being controlled and of randomly blinking you.
  2. The teleport control lasts for several turns, not just the teleport from this card.
portal distance
Portal distance by adjective: a long way away, >30; distant, >15; nearby, >7.
portal mimic
It is as big as a portal.
portal projectile
  1. Teleports a fired (wield launcher) or thrown missile directly to its target, greatly increasing its accuracy (but not damage). Has many interesting tactical uses, e.g. hitting the orc priest hanging out behind the pack. Does not pass (transparent) walls. It is the rough opposite of apportation, in that it can also fire whatever wherever whyever.
  2. Projectiles of returning do not return when Portal'd.
portal to somewhere
Beware eldritch tentacles, may be summoned by a zot trap.
portal vault
  1. A vault on its own separate map/maps, entered through a portal (same symbol as e.g. the Hell entrance). Portal vaults include labyrinths, bazaars, treasure troves, ziggurats, sewers, ossuaries, baileys, ice caves, volcanoes, spider's nests, and wizlabs.
  2. see portal_distance[1]
positive energy
Armour brand that gives resistance to draining.
potion acquirement
BEER RUN!
potion card
Gives the effect of a random potion from agility (2/11), brilliance (2/11), might (2/11), curing (2/11), confusion (1/11), slowing (1/11), paralysis (1/11). 50% chance of replacing it with with magic/invisibility at power 1, or speed/resistance with another coinflip at power 2.
potion of blood
  1. Vampire food. Decays, but quicker to eat than sucking a corpse. And weighs less. Other species get only a very small amount of nutrition, and often get sick if they do not have gourmand or carnivore. Can also be wielded for sublimation of blood.
  2. Blood decays 10 time slower in the bottle than in the body, so extract them fast if you want them to last.
  3. <Pariah> WHY COULDN'T IT HAVE BEEN BLOOD?
potion of coagulated blood
A potion of blood that is about to completely rot away soon.
potion of cure mutation
  1. Removes 1 to 7 randomly chosen mutations. Don't forget that a potion of gain $STAT works by causing a precisely defined mutation.
  2. When you've got crippling mutations, the Random Number God will make sure you won't find one for 20 levels. Enjoy your crippling mutations.
potion of curing
Common potion that restores a small amount of health and cures sickness, poison, confusion, and rotting. Compare with potion of heal wounds.
potion of decay
Gives you rot.
potion of experience
Gives you a bunch of experience. The amount of XP you get is enough to take you the same proportion of the way between the next two levels as you currently are between your level and the next one. You gain 750 * (your new XL) experience to spend on skills.
potion of gain dexterity
  1. Causes you to gain a mutation that increases your Dex by 1.
  2. Can be undone (accidentally or by purpose) with a potion of cure mutation.
potion of gain intelligence
  1. You permanently gain a point of intelligence. Bypasses amulet of rMut, but not the mutation.
  2. Can be undone (accidentally or by purpose) with a potion of cure mutation.
potion of gain strength
  1. Gives you a good mutation - You are strong (Str+1). Go into baileys for a chance to get about 9 of these!
  2. Can be undone (on purpose or by accident) by a potion of cure mutation.
potion of magic
Is just like a potion of heal wounds except for MP.
potion of mutation
Attempts to give you three random mutations. Also, outputs the message "you feel extremely strange" whether it succeeds or not -- if you're looking here to see what that message means, you probably quaffed this while resistant to mutations.
potion of poison
One of the more useful potions to evaporate, it creates a 3x3 squares poisonous cloud. Also, don't drink the potion, it's not good for you.
potion of porridge
  1. A special treat for Oliver Twist! 6040 nutrition. Gluggy white or gluggy brown potion.
  2. Unless you are at 12000 nutrition, you can drink this even if you are engorged, if for some reason you want to. Note that gluttony is a sin.
potion of resistance
Gives temporary resistance to fire, cold, electricity, and poison, and 1 point of magic contamination. Duration is between 10 and 29 turns (randomly; per resistance). Nice against Nikola and on Zot:5.
potion of water
60 nutrition when quaffed (and nothing else), or a cloud of steam that blocks LOS and does minor damage when evaporated. Appears as "a clear potion" until identified.
potions
  1. agility, berserk rage, blood, brilliance, coagulated blood, confusion, cure mutation, decay, degeneration, experience, gain dexterity, gain intelligence, gain strength, healing, heal wounds, invisibility, levitation, magic, might, mutation, paralysis, poison, porridge, resistance, restore abilities, slowing, speed, strong poison, water
  2. Certain potions have fixed unidentified appearance descriptions, or are limited to a few; porridge can only be gluggy brown or gluggy white, blood is always red, coagulated blood is always sedimented red, and water is always clear.
  3. See quaff_id for advice on when to identify potions by quaffing them (as opposed to using scroll of identify).
powered by death
  1. For each corpse in mutation_level * 3 radius when you kill an enemy (and get the Regen+ status), your regeneration rate is boosted by 100 (max of 700). Duration of the status is mutation_level * 8 + 2d8 (maximum of 40 turns).
  2. For each corpse affected by PBD, the corpse rots faster, chance of rotting is a factor of duration left on PBD. Additional decay is fairly insignificant.
powered by pain
  1. Taking damage sometimes restores MP. Tier 2 DS mutation.
  2. If d(damage) > 2 + 3*mutlevel (or dam >= hp/2), you regain 3d(2 + 3*mutlevel) MP. Likely to be tweaked in the future, feedback appreciated.
powerful
Describes a experience level 11-15 player ghost.
powergamer
  1. POWERGAMER
  2. see dpeg
  3. <N78291> will anything bad happen if I run out of bazaar maps
  4. <Heteroy> i starved a kobold of nemelex. i had some decks of dungeons stored and i kept getting bazaars but none of them had any food
pr
Crawl-speak for Poison Resistance; part of your daily balanced breakfast. But call it rPois instead as the autoinscriptions do.
praise
  1. Cloud wizlab is cool :)
  2. thanks for the message on entering labs with teleportitis
  3. <3 new uniques except menkaure
  4. Through all the complaining, we're still here. <3
  5. <sluggo> Hey everyone.. I just wanna say profs off to all the devs.. I am really digging v7+ . I just had my first good game and had a blast.
  6. greensnark is awesome, see listgame[1]
  7. Thanks for improving sequell to count sprint trunk! <3
  8. tornado looks amazing in shoals
  9. Praise be to dpeg!
  10. zonguldrok is awesome
  11. You are under the weather. You are standing in the rain.
  12. whoever added the description for normal spiders: I like it
  13. Crawl inspires great passions in its players. Forgive us.
pray
This means that you are currently praying (because you pressed p). View the ^ screen to see what this means for your god.
preservation
  1. see cloak_of_preservation
  2. It's rCorr that (partially) protects equipment from acid damage, not Preserve; so an amulet of resist corrosion is at least as good as a cloak of preservation in Slime.
pressure plate
A mystery trap whose function is defined in lua
priest
A class that starts out with a quarterstaff, a robe, some Invocations skill, and piety with a god. Priests of most non-evil races start with Zin (they get some healing potions), and Hill Orcs start with Beogh (they get a hand axe instead of a quarterstaff).
primal wave
A merfolk aquamancer spell that does a lot of damage, creates water, and knocks you back. No longer able to hurl the PC into deep water. :(
prince ribbit
  1. Blink frog unique. Found in the main dungeon. Nearly the same as a regular blink frog, except that he's light blue, has a human (contaminated) corpse, talks, doesn't come with 3 more blink frogs, and knows teleport self for when in trouble. Found as early as D:4.
  2. He's a prince who got turned into a frog, in case your parents never read you fairy tales when you were a kid.
  3. No, you can't polymorph him into a human.
pristine statue
A silver archer statue, armed with a crossbow and silver bolts. Watch out, as their damage is relatively high. Found only in Sprint III.
private messages
If you need to read all of a topic, use these (/msg henzell ?? foo) instead, so you don't choke up discussion on the whole channel. Henzell will respond in private. Henzell will also respond to some ! (foo) commands in private, Gretell will respond to @ commands in private, and Sequell will respond to !lg, !lm, and even !tv.
proc
When the thingy does its thingy thing.
procodile
<mikee_> i just wanted to play a dsmo with a dumb name
profane servitor
A terrible undead angel, with both vampiric and draining attacks, and sometimes a demon whip. Resistant to holy attacks because of its blasphemous nature! Surrounded by an unholy umbra, which cancels out halos and causes accuracy penalties (but undead/demons/**+ Yred worshipers are immune)
projected noise
  1. Wakes up monsters in some part of the level. The monsters start to travel towards the noise.
  2. If you are under the mesmerised status, casting this spell is loud enough to break you out of the effect. When cast at a wall, you'll hear a dull thud. This can be useful for figuring out where unexplored areas remain.
  3. <elliptic> then you cast projected noise on each level until you hear dissolution eating walls <elliptic> rwbarton deserves the credit
  4. see protip
  5. It trivializes zigs. And Tomb:3 also!
  6. In trunk, is a level 2 hex found in the Book of Party Tricks.
protection
Bonus AC. On rings, anywhere from -6 to +6. On weapons, +5 AC. On shields, +3 AC. You could also have learned any of this by viewing the in-game item description.
protip
  1. <elliptic> it seems like projected noise could be potentially useful on late zig levels
  2. (5:57:02 PM) casmith789: I attack orbs of fire with sbl all the time
  3. <elliptic> should have worn the gloves <elliptic> unless you did, in which case you shouldn't have
  4. <elliptic> hatm is nearly as good as spen
  5. <BirdoPrey> lkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkiu <BirdoPrey> switch from crawl window to irc window before cat steps on keyboard
  6. For the record, Sure Blade is far from useless both early and late in the game. If anything, the spell is closer to being overpowered than underpowered. --rwbarton
  7. <fazisi> all weapons are crap <fasizi> be a troll, use your claws
  8. <N78291> 3d30 really means "tickles a bit" if you have any AC at all
  9. <rwbarton> yeah, attacking with exec axe is a good way to rest faster
  10. (12:15:52 PM) casmith789: at the moment meph is probably underpowered
  11. < TGWi> ice cave strategy: teleport to the end, put on all the rC gear, then clear it backwards
  12. <neongrey> cast shatter to clear up some space so you can cast tornado better
  13. <ebarrett> just don't land in sight of hellion island but with it out of tornado range with your back to a wall and forget to dig
  14. Your two-headed ogre shouts, "Beware of monsters!"
  15. <rwbarton> xom is possibly more useful than TSO for much of the game
  16. <minqmay> paralysis is not very harmful in the early game
  17. <monqy> HangedMan: keep a moth around so it will zerk the priests/sorcs so they won't summon neqoxecs
  18. <N78291> Did you know you can cancel olgreb's from venom card if you have allies that lack rPois?
  19. <Blade-> the cool thing about spiders is that they can't open doors
  20. <monqy> elliott: you might want to find a better position
prussian
<prussian> im a ddne irl
pseudonut
  1. Plays a lotta unwons.
  2. Favorite achievement: Pseudonut the Merry Mummy (L27 MuBe), worshipper of Trog, escaped with the Orb and 3 runes
psyche
  1. A purple unique magess that is generally unremarkable in both dungeon spawn location and ability, but can still be quite dangerous when she hastes herself and unloads a wand or chaos dagger on you. Or in the 25% of the time that her dagger is distortion.
  2. YOU ARE VIOLATING AREA SECURITY!!!
psymar
  1. Is still not sure how the hell he killed Gastronok.
  2. Trolls ##crawl more than actually playing crawl.
  3. responsible for much of the cruft in the learndb.
  4. KILL _ALL_ THE THINGS!!!
puberty
"Strange energies run through your body." This message, by itself, is meaningless.
pulsating lump
Has a mutating melee attack, but if you let it catch up to you then you deserve it.
punch
An auxiliary unarmed attack you can get if you have claws or unarmed skill and you're not using a shield or two-handed weapon. Damage is 5 + (unarmed skill / 5). Add +1d3 with claws (any level), or +6 with blade hands.
punk
A +9, +12 sling of frost. Gives rC+. Shows up as "a blue sling."
puns
  1. <Henzell> I don't know about !learn add puns.
  2. <larasium> menkaure is a pain
  3. <Raycaster> what if power ranger was a character class <Xiberia> ??arcane marksman
  4. see slouch[4]
  5. <ontoclasm> is the lungs-and-circle setup for the orb room set in stone
pure caster
!tv elynae killer=eidolon 1
purgy
  1. An unusually thin and nervous troll. Sad, really. :(
  2. True professionals that play trolls will religiously kill and wear Purgy to prove they are the mightiest troll bully of them all. What a bunch of trolls. :(
  3. Do it. Be the troll troll.
purification
Removes negative conditions (Rot, Poison, Slow, Sick, ...)
purple draconian
  1. A form of draconians that has an affinity for spellcasting. Player character gets +2 aptitude in Spellcasting, +1 in Charms/Hexes/Evocations, and higher magic resistance than other draconians. Breath weapon is a bolt that dispels buffs.
  2. <rwbarton> they lose the ability to quit at xl 7
purple draconian monk
Fear them.
purple glaive
  1. see glaive_of_prune
  2. see glaive_of_prune[2]
purple smoke
Blinking will leave behind a single cloud of purple smoke at the place the blinker blinked from.
putty
  1. Can be found at: http://www.chiark.greenend.org.uk/~sgtatham/putty/download.html There is also a newer improved version of PuTTY called PuTTY tray that can be found at http://haanstra.eu/putty/
  2. If you need help connecting with PuTTY, check this link out: http://groups.google.com/group/rec.games.roguelike.misc/msg/895edd287e71faa2
  3. Before SS 0.5, numpad doesn't seem to work on connections from Windows users using both teraterm and PuTTY. As a workaround in PuTTY, you can go to Settings->Terminal->Keyboard and set your numpad type to NetHack (there's a little radio button for this). This changes so that instead of outputing arrow movements from the numpad it outputs vi-keys.
  4. If even these settings are insufficient for your preferred numeric-keypadding ways, under Terminal -> Features, try checking the box for "Disable application keypad mode". This will cause +-/*enter on the keypad to behave as expected, and possibly other things. Der slinkmeister knows no fix for making shift-keypad5 do a long rest as per local mode.
  5. Control+Numpad does not work in 0.58 release, upgrading to 0.60 fixes this, and keeps all your old config.
  6. If you are tired of right-clicks entering everything in your clipboard as input, you can disable this feature in Window->Selection->Control uses of mouse. Set action of mouse buttons to Windows. You can also Ctrl-right-click to bring up the normal context menu if you don't want to disable this feature.
  7. see char_set
  8. If you don't like having Putty clutter your taskbar when not playing (for there are *no* other reasons imaginable for wanting minimize-to-tray), you might appreciate PuTTYtray: http://haanstra.eu/putty/
  9. see terminal_size
  10. You may also want to use KiTTY. KiTTY is only designed for the Microsoft Windows platform.
pvp
Nonexistent.
pwn
The deep elf annihilator casts a spell. Your buckler of reflection reflects the crystal spear. The deep elf annihilator dies!
pwnies
Like ponies, but more awesome.
pwnmonkey
what's a mennas
qcrawl
  1. this space for rent
  2. misspelling of qrawl
qiglaf
  1. see wiglaf
  2. <Qiglaf> hey hydra buddy what chu doin baby
quad damage
  1. QUAD DAMAGE! (as in proper Quakes, ie, any but Q3 and QLive)
  2. !lm syllogism sprint uniq=antaeus turn=30902 -tv
  3. THE RAT TWITCHES ITS WHISKERS.
  4. Due to reckless vandalism by last year's graduating class, the quad will remain closed until further notice.
  5. < Chapayev> quad damage (lowercase) divides your damage by 4 instead of multiplying it by 4
quadruple sword
Pull your head out of your ass. That's never happening.
quadzap
!lg * id=826169 -tv
quaff id
  1. don't
  2. Okay, well, only if you're going to die otherwise.
  3. do you like random mutations? wasting your first speed/heal wounds/resistance/cure mutation potion? dying to early strong poison? seriously, it's a fine use for identify.
quaffid
  1. see quaff id
  2. a shy creature related to the triffid
quarterstaff
A fast and accurate stick that you hit things with. Damage: 10. Accuracy: 3. Delay: 130. Double handed. If you use a quarterstaff with a shield, the base damage is halved. Though anyone with a hand-and-a-half weapon, no shield, and unarmed skill can still punch, quarterstaves allow it even if you're a spriggan (for whom QS are two-handed).
quasit
  1. A weakish demon which moves very quickly, has high evasion, and resists all elements except lightning. Drains dexterity in melee, but does little damage and can be killed easily enough despite the resists. Also rather low MR.
  2. They don't fly
queen
We will rock you!
queen ant
Queen of the ants.
queen bee
  1. Alias for rapper Lil' Kim.
  2. Worker bees can leave. Even drones can fly away. The Queen is their slave.
  3. Will berserk killer bees!
quelles
  1. This is elliptic's Sequell clone. He usually only runs it when Sequell is down. It currently doesn't have most older games in its database, but it should be up to date with newer games. Currently it doesn't do FooTV, sorry. It also doesn't know about existing !nicks.
  2. The name was suggested by valrus.
quick blade
  1. The only weapon that can never get a speed brand. Damage: 5. Accuracy: 6. Delay: 70%, with the minimum delay being 30%(20% with haste). Doesn't chop off hydra heads, if you were wondering. Is classified as a short blade, longer than a dagger, but shorter than a short sword.
  2. Because of insanely fast attack speed, you may add pain and electrocution brands to your wishlist.
  3. It can't get a speed brand because it wouldn't actually do anything, it's too fast already.
quicksilver dragon
  1. Extremely dangerous monster that moves 50% faster than you and breathes irresistible 3d20 status-dispelling energy bolts. Fortunately it is very rare, so rare that if you find one (outside Vault:8) it's probably a shapeshifter.
  2. If you find a real one, good ideas include meeting it around a corner while at full health, berserking while adjacent to it and at full health, haste, mephitic cloud and deflect missiles.
  3. Or max out your stealth and stab it.
  4. Or, if you're a Cheibriados worshipper... well, by now you should know what to do.
  5. This is a good target for that curare you've been forgetting to use.
  6. This is a good time to die and then look silly because you had a ton of curare in your inventory.
quicksilver dragon armour
No such thing, unfortunately!
quiet
Targeted silence in {4.1}.
quintuple sword
We can extrapolate that its stats are 27, -10, 27. It's not anywhere near as good as the giant spiked demon blade.
quit
  1. Quitters never win or escape or die.
  2. , thou bumbling whey-faced bounder!
quite difficult
Somewhat hard, at least 51.875% chance of failure and at most 83.34375% chance of failure.
quite powerful
  1. 0.8 mummy
  2. <evilmike> net stabbing is theoretically quite powerful
  3. < minmay> this spear of reaching is actually quite powerful
  4. Stashing items under bushes
  5. Using maurice as a stash
  6. < evilmike> the | command is quite powerful
  7. <[Hanged_Man]> throwing skill is quite powerful in 0.10 with the javelin gifting
  8. https://crawl.develz.org/tavern/viewtopic.php?f=8&t=2543
quitrobin
Incorrect example: http://crawl.akrasiac.org/rawdata/QuitRobin/morgue-QuitRobin-20080514-063933.txt
quokka
  1. Some Australian cat or something?
  2. http://i179.photobucket.com/albums/w316/smary1965/animals/Quokka.jpg
  3. http://quokkagirl.files.wordpress.com/2010/02/beach-quokka1.jpg
  4. BLOOD AND SOULS FOR QUOKKA
  5. Your quokka bites the death yak. The death yak dies! Your quokka looks stronger.
  6. http://i.imgur.com/UvFTC.jpg http://i.imgur.com/NJDsz.jpg
quuuuuuux
The tenth metasyntactic variable.
qwarf
< Pseudonut> because they drink a lot
qwin
see {cang}
race list
0.10 races: Ce DD DE Dg Dr Ds Fe Gh Ha HE HO Hu Ko Mf Mi Mu Na Og Op SE Sp Te Tr Vp
racial items
Racial items can be elven, dwarven, or orcish. Additionally, if you are a demonspawn, you get racial-weapon-style bonuses for using demon weapons (note that demon weapons are distinct base items, whereas elven/dwarven/orcish are modifiers to a base item).
racism
  1. <tensorpudding> god, i hate wights
  2. < mikee_> the orc jeers, as orcs often do
  3. The Shining One does not accept worship from those such as you!
  4. <Stathol> The grey draconian zealot mumbles some strange prayers to its god against the black draconian.
  5. You cannot memorise any of the available spells because you are a mummy.
  6. <HangedMan> if only I could get white
  7. <eeviac> dealing 110 damage is not white
  8. <eeviac> humans are the worst race
  9. <Patushu> she's a kobold <Patushu> she's not allowed to be notable
  10. <eeviac_> there's a handful of races that I wonder if anyone actually likes
ragdoll
  1. You feel energised by your suffering.
  2. !lm Ragdoll vpbe rune=golden -tv:<23:>3
ragdoll reasons
You want to make hundreds of maurice to steal any high score you want.
rage
Are you interested in the amulet of rage, the berserker rage spell, or just being berserk in general? +Rage is evocable. *Rage activates randomly on attack.
rain cloud
makes water
rakshasa
  1. This spellcaster likes to make clones of itself and then turn invisible. The clones only have 1hp, but can be maddeningly difficult to kill due to their Evasion. The clones can, however, be Abjured quite effectively. Turning invisible allows you to easily distinguish the clones as well. Magic dart kills the clones!
  2. Their clones deal no damage by having 0 damage attacks: this means that if you let a rakshasa pick up certain branded weapons (antimagic, distortion [!!!], elec, etc.) or wands, or if some bastard of a vault-maker gives them it, all of the clones can matter beyond regular obfuscation.
rambutan
The rambutan, Nephelium lappaceum) is a medium-sized tropical tree in the family Sapindaceae, and the fruit of this tree.
randart
  1. A randomly generated artefact; its appearance and name have no special significance. Keep in mind that artefact status by itself does not dictate worthiness. A +8 randart hand axe (with +3 str) is still not a broad axe, and a +5 ring mail (with +rage) is still not a plate mail. Anything with mutagenic radiation is worthless except as a swap.
  2. Randarts can be generated as early as D:3 but are not generated on D:1 or D:2 except possibly in vaults.
randgod
  1. !rng trog makh oka tso sif veh lucy kiku nemelex хom yred ash ely beogh chei zin fedhas jiyva none
  2. xom
random2
1dN - 1
random2avg
"random2avg() returns same mean value as random2() but with a lower variance" [decreasing with increasing second argument].
randomwords
<randomwords> Elf 7 really doesn't seem so hard <randomwords> This situation got really bad, really quickly
ranged combat
  1. Nobody understands ranged combat.
  2. see launcher damage
  3. (Acc,Dam,Delay,StrWeight)[Hands]: Blowgun[1.5H] (2,0,10,0), Sling (2,0,11,1), Crossbow[2H] (4,5,15,8), Bow[2H] (1,3,11,2), Longbow[2H] (0,6,12,3). Where base dmg is used for bonus str dam
rare rings
Rings of invisibility, regeneration, teleport control, and slaying are about 1/3 as likely to be generated as any other non-artifact ring types.
rat
  1. The same speed as you, almost no magic resistance, killable in one hit, but high EV.
  2. These also come in green rat, grey rat and orange rat flavors. The first does three times the damage of a normal rat, the second is 20% faster and does 40% more damage, and the third does 20 damage, drains you and has several times the HP.
rat vault
RAT VAULT. Contains CHEESE
rather difficult
A bit hard, at least 25.171875% and at most 50.0%.
ratios
For win/lose ratios for characters sorted by combo, species, class, god, or skill, see combo_ratios, species_ratios, class_ratios, god_ratios, or skill_ratios. For more stats, see popularity.
ratskin cloak
A funny-looking unrandart cloak, that shows up as a "motley cloak" and has rPois rN+ Dex-1 Int-1.
raven
"Never more."
ravenous mimic
In 0.11, the name for a dangerously high-level mimic.
rax
  1. Barracks, cmon, do I have to tell you guys everything?
  2. LOL.
raxohol
  1. Intoxicated ponies!
  2. all the cat sluts in the club lappin' up raxohol
raxvulpine
  1. Hosts CAO!
  2. Is as awesome today as the day they were born!
  3. Ponies!
  4. is the recognized expert on doing Zot with teleportitis.
raycaster
??pimp
rc
  1. rC means "resist cold", with rC+ and rC- representing positive and negative levels. Can also refer to crawl.rc, the configuration file. ?rc means "scroll of remove curse".
  2. Accessible via www: CAO: http://crawl.akrasiac.org/rcfiles/crawl-{0.7|0.8|0.9|0.10|git|lorcs}/$name.rc CDO: http://crawl.develz.org/configs/{ancient|0.6|0.7|0.8|0.9|0.10|trunk}/$name.rc
rcrawl
  1. <Red_Bucket> Maybe I should have one of those entries
  2. Boggarts riding ghost moths; ogres riding elephants
rcrobin
Paste your rcfile into it and see if it works. If your game is in limbo, but you can't stop improving your rcfile, this account is for you.
reaching
  1. Weapons of reaching can be e(v)oked to attack something up to two squares away. The attack will pass monsters 50% of the time and the other 50% of the time hit the monster in the way (if hostile) instead of the target.
  2. See http://crawl.pastebin.com/f7eb52a9 for some ugly diagrams. Note that "You could not reach far enough!" is the message when a monster blocks the way and you fail a random dice roll. "Your weapon cannot reach that far!" means there's no way to do it.
  3. Weapons of reaching have another unique property that you may have overlooked: if you set a macro to send "v." this becomes your "hit a nearby monster" key, something no other weapon can do, meaning you no longer have to think about which direction to attack next if your foe is close enough.
  4. Like Freeze and vampiric draining, can be used to kill submerged fish in deep water and lava. It can also be used to target monsters easily while you are confused.
  5. Reaching does not train Evocations.
  6. Reaching does not suck.
  7. Major reaching cheese: merfolk/octopode+water, kenku+water/lava, spriggan/centaur/swiftness (tiresome), sputterflies.
  8. In 0.10, all polearms have reaching, but not as a brand, so a spear of venom is a spear "of reaching" of venom. Yes, that includes those gnolls.
read id
do
real men
  1. Play deep elves without training fighting. HP counts over 100 are for wimps.
  2. Play mummy berserkers.
  3. Even realer men play MuMo.
realism of crawl
  1. whacking KILLER FUCKING BEES with a halberd and throwing javelins at them
  2. Bananas and strawberries that last forever.
  3. There are no ninjas or pirates.
  4. Death by lack of intelligence.
  5. You can't bleed to death.
  6. Resting to recover from a venomous snakebite.
  7. circular los
  8. can't fire arrows over a rat at an elephant
  9. <dchimera> a snapping turtle just invoked a zot trap against me
reaper
  1. A type 2 demon with no spells, but has high damage and HP and comes with a branded scythe. If the RNG hates you this will be distortion.
  2. !lg Iaido killer=reaper -tv
reaping
A weapon brand that turns everything you kill into friendly zombies if a corpse is generated. Can appear on launchers, scythes, and unrandarts. Considered evil by the good gods.
reasons reasons
  1. You like bad advice but are too lazy to look at the wiki.
  2. You like bad jokes but are too lazy to...oh, wait.
reasons reasons reasons
You think there are too many reasons entries.
reaver
  1. Reavers are warriors who learn the magics of destruction in order to complement their deadliness in melee combat. Starts like a conjurer, plus a choice of weapons and skill in melee fighting, but it has less MP and Int. Removed, but not from our hearts, in 0.8.
  2. You can play a new reaver in crawl light! (with improved spellbook)
reaver petition
Add your nick to the !nick wewantreavers to bring back reavers!
reaver reasons
You want to be a bad conjurer with a (bad) starting weapon.
recall
Warps all friendly creatures on the current level next to you, very powerful. Level 3 summoning/translocations spell in the books of summonings, unlife, and the warp, and the rod of summoning. Yred and Beogh grant recall ability for the followers they grant.
recharging
  1. see scroll of recharging
  2. see scroll of recharging[2]
recipes
Allow a chunk of flesh to marinate in a potion of curing for two to three thousand turns in order to craft beef jerky
recite
  1. Causes various effects to chaotic, unclean, evil or heretical creatures in view. Multi-turn action, with strength depending on piety and invocations. Effects scale from things like confusion and fear on humanoids, to smiting and instakilling chaotic creatures, to permanently blinding or paralysing heretic priests.
  2. Abominations (chaotic, differently insane): damage, Ablutions (impure): damage, Apostates (intelligent): fear/confusion, god worshippers: blind/anti-caster, Anathema (unholy): fear/confusion/damage
  3. 0.7 demonstration: !lm xyblor kopr vault:8 1 -tv This is impossible in 0.7 current versions, and is using a bugged version of the game where it was much easier to convert than now. Do not expect the same results!
  4. < WasJordan> ha, eat Abominations 20:64, Crazy Yuif ... WasJordan the Apologist (L2 SEPr), worshipper of Zin, slain by Crazy Yiuf (a +4,+3 quarterstaff of chaos) on D:2, with 106 points after 724 turns and 0:05:56.
  5. !lg goetter killer=vault guard god=zin 1 -tv
  6. Most orcs worship Beogh so they get hurt extra.
  7. < N78291> I am beginning to think reciting to tormentors isn't a good idea
  8. "The law of Zin demands thee..." _Cerebov stumbles about in disarray.
recuperating
This is what you are doing when you simultaneously have the Sick and Regen statuses. Your HP won't regenerate, but the disease goes away more quickly.
recurse
Property on some artifacts. The item will sometimes (1 chance in 3) recurse itself upon equipping.
red bucket
  1. The replacement for bad_ideas.
  2. WE ARE A MANAGEMENT CONSULTANCY FIRM WITH GLOBAL CLIENTS. WE HELP OUR CLIENTS WIN BIG WHEN IT MATTERS MOST.
  3. "Our mission: [...] restore their trust in humankind"
red devil
Polearm toting demons that tend to reside in gehenna and pan. A good source of demon tridents.
red draconian
A form of draconians with a fiery breath that leaves a flame cloud. Player character gets +2! aptitude in Fire magic, and -2 in Ice magic. Resists fire at xl 7. In dragon form they get rF++, rC-.
red jelly
  1. Best fought with an enhancer staff.
  2. Slouch is the next best way.
red sonja
Sprint I.
red wasp
Hits like a freight train, and if you don't have PR paralyzes. One of the few ways left to die in one move, and certainly easier than getting double bolted by an ancient lich or mauled by a hydra.
redback
The main feature of this deep arachnid is its ability to take an otherwise healthy player to dark red poison in one hit. In 0.11, the poisoning is only reduced, not prevented, by rPois.
reddit run
  1. A weekly Crawl contest on the /roguelikes/ group at the news aggregator Reddit. See http://www.reddit.com/r/roguelikes/.
  2. a way a lone a last a loved a long the / redditrun, past Eve and Adam's, from swerve of shore to bend of bay, brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
redundancy
ring of hunger on a Ce[Zin]
redundant
  1. see redundancy
  2. see redundancy
reflection
  1. A shield brand. The shield will reflect blocked things back the way they came from. Decent against spellcasters with LCS, poison arrow, iron shot, or other nasty spells that can be blocked. A shield of any resistance or protection is better.
  2. The deep elf annihilator casts a spell. Your buckler of reflection reflects the crystal spear. The deep elf annihilator dies!
  3. Donald reflects the poison arrow off his shield of reflection! Your +2 dwarven buckler of reflection reflects the poison arrow! Donald reflects the poison arrow off his shield of reflection! Your +2 dwarven buckler of reflection reflects the poison arrow! Donald reflects the poison arrow off his shield of reflection! The poison arrow misses you.
  4. Your +0 orcish shield of reflection reflects the poison arrow! The poison arrow hits Aizul. Aizul partially resists. Aizul is poisoned. You feel very guilty. "You will pay for your transgression, mortal!"
  5. <Nomi> Your +1 buckler of reflection reflects the large rock!
refridgeration
see {ozocubu's refrigeration}
regeneration
  1. Increases the rate at which you regain HP per turn, at the expense of more nutrition. Different sources stack and vary in effectiveness. The default hunger rate for most races is 3 nutrition per turn. A ring of regeneration takes that to 6 per turn. Regeneration doesn't work when you're sick; instead it makes Sickness disappear faster.
  2. The base regeneration rate is your maximum hitpoints / 3. If this number is over 20, then divide the result by two and add ten. For example, 100 max health results in a regen rate of 26. RR accumulates every turn and for every 100 RR you gain, you regenerate 1 hp. For 1 hp per turn, 540 health is needed. For 1 hp per 2 turns, 240.
  3. A ring adds 40 to your rr, troll leather armour 30, player mutation 20 per level, and the status effect (spell) 100. What this means is that a single ring of regen or piece of troll leather armour effectively doubles your healing rate (or better) for most characters.
  4. The regeneration mutations conflict with slow metabolism, but do not otherwise affect your nutrition.
  5. If a character cannot regenerate passively (this means DD or bloodless Vp or any character with slow healing 3), items or spells that increase regeneration rate won't help. Trog's Hand will though!
  6. Only increases hunger if you have HP to regenerate; you don't need to switch out the ring when not regenerating.
regret
<ophanim> I shouldn't have started drinking
religion
Religion is a condition that causes the 'p' key to actually do something. Watch out for that key!
remorse
<minqmay> i wish i could live my dreams
renounce religion
Voluntarily cease your worship of a god, usually resulting in horrible things. See wrath. If you don't know what you're doing, don't try this unless you are a follower of Xom or a "good" god like Elyvilon or The Shining One.
repel missile
A level 2 Charm/Air spell that repels enemy ranged attack (by reducing its to-hit roll *to* a random amount between: 50% and 100% for penetrating beam, 0% and 100% for single-target missile).
repel missiles
A level 2 Charms/Air spell that repels enemy ranged attacks (by reducing their to-hit roll *to* a random amount between: 50% and 100% for penetrating beams, 0% and 100% for single-target missiles).
repel stairs
Xom effect. Good chance of moving stairs around when you really need to use them. Lasts for a while.
reproduction
  1. Bow chicka bow wow
  2. Creates giant spores anywhere there's a corpse and no monster. Hilarious if you can kill one monster in a pack and use that corpse as a bomb. Gives full XP!
  3. Fedhas protects your food from exploding spores, but not you! Fancy that.
repulsed
  1. You just tried to enslave a monster, but your god disapproved (e.g. you're trog and you tried to enslave an orc wizard)
  2. All ways to get 'is repulsed': 1) good god, monster is unholy/evil 2) fedhas, monster is corporal undead 3) evil god, monster is holy 4) zin, monster is unclean or chaotic 5) trog, monster is a spellcaster
repulsion field
Gives some (2/3/5) extra EV. Gives rMsl at level 3. Permanently.
repulsiveness card
summons ugly things or very ugly things, dependent on power
resist corrosion
  1. Provides a 90% save against equipment damage from acid, and halves damage (rA+). Available as an amulet or in cloaks of preservation. This is not enough to save your equipment in Slime, but you'll want it anyway for your HP. To protect your HP, a cloak helps a lot, even if it sucks.
  2. Yellow draconians(rA++) and others mutated with yellow scales >1 (-/rA+/rA++) also resist acid *HP* damage: 50% at rA+, 34% at rA++, 27% at rA+++.
resist mutation
Comes in amulet form, mutation itself (3 levels) and Zin. Provides at most 90% protection from mutations except Zin, who provides mutation immunity at max piety.
resist poison
  1. Level 4 poison/enchantment, formerly found in the book of Envenomations. Grants poison resistance for a few turns, then expires without warning. No longer exists.
  2. schuay the Frost Mage (L10 MfIE), worshipper of Sif Muna, succumbed to miscasting Resist Poison's residual poison on D:9, with 4346 points after 7920 turns and 1:15:37.
resist slowing
  1. This doesn't exist, unless you think stasis is a substitute.
  2. A guaranteed rslow amulet can be found in the lava orc vault.
resistable
Is spelled "resistible." No kidding.
resistance
  1. Fire and cold deal 50%, 33%, 20% with positive resistance or 150% at any level of negative resistance. Negative energy deals 66%, 33%, 0% with positive resistance. Acid deals 50% with rCorr.
  2. Monster resistances. Fire and cold: negative: 1.5x melee, 2.0x ranged; +: 1/2x; ++: 1/5x; +++ or hellfire: 0x. Elec and poison: +: 1/3x, ++: 1/6x, +++: 0x.
resists
<elliptic> you don't need more than one + in anything except rF <elliptic> and that's only for zot:5 <elliptic> resists after the first + are generally overvalued
reskilling
Ashenzari's 5* ability. Pick a source and destination skill and exp will move from one to the other as you earn exp, at the cost of lots of piety and 10% of the exp being transferred.
restoration
Fully restores your Strength, Dexterity and Intelligence, and heals a large amount of rotted hit points.
restore abilities
Does what it says on the tin! Restores abilities to their correct state: drained stats (INT, DEX, and STR) which show yellow are restored. Also removes breath timer!
retaliation
In 0.10, minotaurs get a chance at a free headbutt whenever an enemy misses them in melee.
return alive
A pretty interesting wordless, numberless puzzle roguelike made in a month, heavily inspired by Cave Noire. http://l.j-factor.com/gmhtml5/Return_Alive/
returning
  1. A brand that makes the weapon return to its owner's hand when thrown. It is not guaranteed to work, and requires some Throwing skill to work at all; 3 levels gives a failure chance of 14%, while 27 gives 3%. When thrown by an enemy, fails to return something like 1 time in (HD+3). Based on some quick testing, Portaled Projectiles will not return.
  2. Please refrain from throwing your weapons of returning at enemies in deep water or lava. You'll regret it.
rfarmrobin
round robin for rupert_farming
rgould
s/armor/armour/
rgrm
rec.games.roguelike.misc, Usenet newsgroup with occasional mention of how much Crawl sucks. Can be viewed using Goo Groups at http://groups.google.com/group/rec.games.roguelike.misc
rhf
Used to be a Finnish server. Now dead. ssh rl@rl.heh.fi.
ring
  1. see rings
  2. A piece of jewellery. A powerful demon, Ring has a sickeningly deformed body with fleshy wings. It moves with an unearthly grace.
ring hunger
Doesn't exist, except for ring_of_hunger and regeneration.
ring mail
+5 ac -2 ev.
ring of charms
  1. Made things with your race friendly. Decent things to charm included vampire knights, mummy priests, merfolk javelineers, deep elf demonologists, deep elf sorcerers, and ogre mages.
  2. Was terrible, didn't charm shit.
ring of evasion
A ring that affects your EV by a nonzero amount between -6 and 6. Negative value rings are usually cursed.
ring of fire
  1. A ring of fire (jewellery) amplifies fire magic, dampens ice magic, and gives fire resistance and cold vulnerability. Not to be confused with ring of flames, a spell.
  2. Hi, I'm Johnny Cash. If you have a burning ring of fire, try Preparation H.
ring of flames
  1. Level 7 charms/fire. A third ring of fire, because two rings of fire aren't enough for some people. Surrounds each square around you with a cloud of flame and leaves clouds of flame in your wake. Confers rF++ and rC--, and makes you immune to clouds of flame.
  2. You make more flames if you're hasted or moving quickly!
  3. Burns scrolls on the ground(!)
  4. Does not protect you from clouds materializing on your current square.
ring of ice
  1. fire vuln, +1 cold res, +50% to pre-stepdown ice magic spell power
  2. Wear one and pain mirror against Orbs of Fire!
ring of invisibility
  1. Evoking this (or any other Evoke Invisibility) is one of the biggest single-turn sources of magic contamination available, although not enough to be a threat by itself. Note that if you wear a ring of invisibility you can "turn visible" regardless of the source, which can be helpful if, say, you're glowing.
  2. Need about 10 Evocations to activate it reliably. Failure costs nothing though, so just stand round a corner and evoke it until it works, regardless of skill.
ring of magical power
+9 max mp. Remember that mana regen is proportional to max mp, so if your max mana is 3, this ring quadruples the gains! If you would end up with over 50 mp, you get diminishing returns.
ring of regeneration
Regenerate 0.4 HP per turn at the cost of 3 hunger. Stacks with other forms of regeneration, and doesn't cause hunger when your HP is full.
ring of robustness
Fixedart "steel ring"; +8 AC.
ring of see invisible
Adds 10,000 HP. No, really.
ring of shadows
Unrandart black ring of invisibility with +4 ev, -3 acc, rN+, sInv, stealth++
ring of teleportation
  1. Evocable teleport and teleportitis.
  2. A speedrunner's best friend.
  3. A non-speedrunner's best friend.
ring of the mage
A nice little unrandart, it gives wizardry, 50 MR and +3 int.
ring of the octopus king
Crawl's first set item. Each ring gives +1 to AC, EV, Str, Int, and Dex. There are eight of them - and eight can spawn per game - with each providing an additional power unique to that ring (one property out of Regen, rF+, rC+, SustAb, Hunger-, Wizardry, MP+, rN+).
ring of vitality
A ring of regeneration that gives +15 hp. Appears as an amethyst ring with an ankh.
rings
  1. dexterity, evasion, fire, hunger, ice, intelligence, invisibility, levitation, life protection, magical power, poison resistance, protection, protection from cold, protection from fire, protection from magic, regeneration, see invisible, slaying, strength, sustain abilities, sustenance, teleport control, teleportation, wizardry, 24 in total.
  2. Rings of invisibility, regeneration, teleport control, and slaying are rarer than the others; approximately 2/3 of them are replaced by one of the other ring types.
  3. Alternately, ?/i=
rip and tear
trog likes this
rip henzell
It's monqy's fault.
river lethe
Big predefined level, with water, 2 orange crystal statues "placed for maximum pain", Maud, and probably a lich in the back. As usual, blame Lemuel.
rkd
Also takamura and rickah and probably something more on CAO. slickrick, slickrkd and rickah on CDO and again probably something more :D
rlhehfi
See rhf.
rn reasons
rng
  1. The RNG giveth, and the RNG taketh away. Most of the time, it just taketh.
  2. Xom is an avatar of the RNG. !rng dont choose xom you stupid rng dice rolling machine -> The RNG chooses: xom.
  3. More properly a *pseudo*-random number generator. Unlike true random numbers, pseudo-random numbers are generated out of spite, in order to make you cry.
  4. The RNG has it out for you. Really.
  5. Technically speaking, it's the Mersenne Twister God.
  6. <Schwern> The RNG giveth, the RNG chokes you with it.
  7. !rng @badchar -> The RNG chooses: MfIE
  8. No, it doesn't stand for "really nice guy".
  9. As Monster Hunter veterans will tell you, all RNGs have a desire sensor that explicitly lowers the drop rate of anything you'd actually want or need, and the only way to improve one's chances is to not actually want or need it. No, reverse psychology won't help.
  10. For a period of almost nine months, Sif Muna and Ashenzari were very rarely found in Temple. Really.
rng wrath
Punishment for hubris. Usually fatal.
rob
A player who got the high score on CAO by a large margin by escaping with all 15 runes in 43k turns. Also has the win with the lowest turncount since Atomjack.
robe
+2 ac 0 ev light armour
robe of augmentation
+4 silk robe that gives +4 to all stats. Whoopee.
robe of boo resistance
Provides one level of boo_resistance.
robe of clouds
  1. A +3 robe with +Lev and rElec. It trails fog behind you as you walk. This may leave puddles. They may deepen.
  2. underrated. try one on a merfolk!
robe of folly
-1 unrandart robe that prevents spellcasting, gives -5 int, and recurses itself. Has a random appearance.
robe of misfortune
  1. Don't wear it.
  2. Just kidding, wear it.
  3. Misfortune is an anagram of "it's more fun." So wear it!
  4. A fabulously ornate robe. the cursed -5 robe of Misfortune {-CAST MUT+ *TELE EV-4 Str-2 Dex-2 Int-2 Stlth-- Curse}
robe of night
the +4 robe of Night {+Inv MR SInv Stlth++} 30 MR and 50 stealth. Appears as a black robe.
robe of resistance
AC: 2, EV: +0, rF+, rC+. Arguably the best non-artefact light armour around. Abbreviated RoR or [oResistance.
robe of the archmagi
Acts as one enhancer for all spells.
robin
Account for round-robin games (one player plays the character, then another, etc.). Login: roundrobin, demorobin, ghostrobin, quitrobin, noobrobin, zigrobin, bashrobin, ironrobin, mutarobin, elfrobin, slimerobin, hippyrobin, acidrobin, drugrobin, blindrobin, discorobin, blinkrobin, mummyrobin; Password: robin
robot2600
  1. <Robot2600> whats the safe way to rest up HP? <Robot2600> other than holding down s
  2. <Robot2600> yea im just going to play mummies until the end of time
robotfindskitten
  1. For when Crawl has got you down.
  2. After abyss scumming, the second most popular source of useless ttyrecs.
  3. <myuzinn> robotfindskitten is a tale of love, tragedy, and the question of human existance
robust
10% more max HP per level of this mutation. (Tier3 DS Mutation)
robustness
Unrand ring of +8 AC, counterpart to the ring of Shaolin.
rock bottom
<crate> i might actually learn bolt of draining
rock golem
<varkarrus> KILLS you by ROCKING OUT. Bring EARPLUGS
rock staircase
Very old name for escape hatches. What on earth are you playing?
rock stairs
These staircases may send you to a random flight of stairs on the level above or below. These were replaced by escape hatch.
rock troll
A tough, slow-moving troll, usually easy to avoid. Try not to get squinched between it and something else in a corridor.
rock wall
The basic fabric of ordinary dungeon levels and functionally equivalent to the walls of pandemonium. Unlike other kinds of wall, it can be removed by wand of digging, wand of disintegration, Lee's Rapid Deconstruction, Shatter, Corruption, Summon Elemental, stone of earth elementals, boring beetles, Dissolution, IOOD and eyes of devastation.
rock worm
  1. A worm that burrows into walls (does not dig, just enters them), and is there protected from harm. Suggestions: fight far away from walls, blast as they run off. Disintegration (only when in rock), freeze, vampiric draining, smiting, torment/agony, and shatter are the only ways to hurt them when in walls.
  2. The undead variant of this monster can move into walls as well.
rod
  1. Contains a few spells. Wield and Evoke to cast them. Uses an internal mana pool which recharges gradually over time, even if not wielded. A scroll of recharging increases a rod's limit and enchantment by 1d2 (up to a max of 17 and +9 respectively), and (always) recharges its mp to full. See rods for a list of types.
  2. Evoking rods causes hunger in the same way casting spells does; see spell hunger for specific numbers.
  3. Evocations skill and rod enchantment increases its recharge rate. A +0 rod with no skill gets 1 mana per 25 typical turns. Taking that same rod to +4 will double the recharge rate, 8 triple. Having 7 evocations skill will double the recharge rate. Having 14 evocations will triple the recharge rate.
  4. So, to sum up, just increasing the rod enchant to +9 can cut the time from 25 turns to 7.69. Increasing your skill from 0 to 27 can cut the time to 6.25 turns. Having the rod and skill at max pretty guarantee a small bit over one point of magic every two turns.
rod of demonology
A rod with Abjuration, Call Imp, and Summon Demon. (Good gods don't mind if you use abjuration from this rod, even though the rod is purple in your inventory.)
rod of destruction
Comes in 4 varieties. [fire] contains throw flame, bolt of fire, fireball. [ice] contains throw frost, throw icicle, freezing cloud. [iron,fireball,lightning] and [inacc,magma,cold] are self-explanatory.
rod of smiting
A rod which allows you to smite. Any questions?
rod of striking
  1. Shoots 1d8 force bolts. Misses.
  2. mikee: you know it does more damage to throw it at stuff than to evoke it
rod of summoning
Contains Recall (L3), Call Canine Familiar (L3), Summon Swarm (L5).
rod of venom
Spells: Cure Poison, Venom Bolt, Poison Arrow, Poisonous Cloud.
rod of warding
Spells: Abjuration, condensation shield, cause fear, deflect missiles. Hint: v
rod power
5 + 3 * Evocations
rodney
That other game's IRC bot.
rods
striking, smiting, destruction (4 types), summoning, demonology, warding, venom
roguelike
Utter rubbish, and a waste of time.
roguelikes
Fighting letters to collect punctuation.
roque
  1. <Roque> !learn add lyingtoyourchildrentopreserveyourmarriagerobin
  2. <Roque> now this is just childabandonmentrobin
rot
  1. A temporary condition much like poison but attacking max HP instead of current HP. The condition can be cured with a potion of curing. The damage, once done, can be fixed (very expensively) with curing or heal wounds at full health, or with Ely's restoration.
  2. Sources of rot: necrophage and ghoul melee attack; necromancy miscasts, which may come from Zot traps, {Hell effect}s, or mummy curses; miasma, including death drake breath, unless you have rotting resistance. Player ghouls rot gradually over time.
  3. Ghouls can restore hit points by eating chunks. Mummies have to rely on wands of healing or their Self-Restoration ability (gained at level 13, costs 1 permanent MP).
  4. Wands of random effect can occasionally act as wands of healing, so they can be used to heal rot. Just make sure you can survive the harmful effect and no monster can take advantage of a temporary paralysis or confusion. Drop your potions and scrolls, too. And have rN+++, ideally.
rotten
Chunks and corpses with this descriptor either sat out too long or come from undead corpses and cannot be eaten unless your race has saprovore - for sap1: 1/3 chance of sickness, sap2: 1/5. Ghouls with sap3 can eat rotten meat with impunity.
rotting devil
Found mostly in Tartarus and Pan. Has a rotting attack and trails miasma efreet-style.
rotting hulk
  1. The only n that doesn't rot you. It just makes you sick instead. Still hits surprisingly hard, though.
  2. WHAT'RE YA GONNA DO WHEN HULKAMANIA RUNS WILD ON YOU, BROTHER?
rotting resistance
Protects you from miasma; for the most part only undead, demons, and non-living creatures have this. Zin provides it with increasing chances at high piety.
rough black scales
Level 1: +4 ac, -1 dex; Level 2: +7 ac, -2 dex; Level 3: +10 ac, -3 dex
roulette of golubria
  1. New 0.11 wizlab. Abyss-themed, contains a nasty teleporter roulette, lots of mean monster decision/placement, tloc-themed/abyss-escape loot, and pretty good cloaks (shrouds). Give feedback to HangedMan if you get the map!
  2. The teleporters work out so that if you want to go through every section you should exclude each teleporter after using it. Also, invis is a pretty good way to deal with the nasty statue/tentacle room, and LRD devastates it.
round robin
Akrasiacs account for round-robin games (one player plays the character, then another, tc.). Login: roundrobin, squarerobi, diamondrob, ghostrobin, aoeurobin, robinround; Password: robin. Login: IronRobin Password: IronRobin for Ironman games.
roundlos
  1. satan
  2. see circlelos
roxanne
  1. A unique earth mage who was fortunately turned into an immobile statue. Knows powerful earth conjurations and can blink you closer to her so that she can use them.
  2. Roxanne isn't especially affected by a wand of disintegration. She is, however, affected by silence. She also cannot see invisible! Like all statues, she also doesn't regenerate.
  3. You don't have to put on the red light.
royal jelly
A 5000 nutrition food that also restores abilities. For the boss of the Slime Pits, see the royal jelly.
rtfm
  1. Read the f-f-fine manual! http://crawl.akrasiac.org/docs/crawl_manual.txt
  2. read the fabulous messages!
rtfs
read the fscking source
rugged brown scales
+2 AC, +3%/5%/7% HP. Possible demonspawn mutation.
rules
  1. Remove a monster for every monster you add.
  2. If it's not dead for 300 years at least, we cannot add it. Sorry.
  3. Remove two gods for every god you add.
  4. Switch out a branch for every branch you add.
  5. When in doubt, nerf tornado.
  6. RULE # 182: TEMPERATURE & HUMIDITY & LENGTH OF THE NIB & NIB SIZE CAN AFFECT WRITING WIDTH OF THE INKED LETTERS.
  7. <Wensley> (fuck rules)
rune
  1. Mystic keys (and status symbols) - you need at least three to enter Zot. They can be found at the end of some (but not all) dungeon branches, randomly lying around in the Abyss, or in certain levels in Pandemonium. Runes are permanent, weightless, and tracked outside of inventory.
  2. Dungeon: Snake (serpentine), Slime (slimy), Swamp (decaying), Shoals (barnacled), Vaults (silver), Tomb (golden). Abyss: (abyssal). Hells: Gehenna (obsidian), Cocytus (icy), Dis (iron), Tartarus (bone). Pandemonium, by guardian: Cerebov (fiery), Mnoleg (glowing), Lom Lobon (magical), Gloorx Vloq (dark), or randomly (demonic).
  3. The generic demonic runes can be found occasionally on non-unique Pan levels. Once you pick one up, you won't get any more. See also: abyssal rune for tips/info, pan[3] for how to recognize each unique Pandemonium guardian's level, and pan[6] for a quite serious warning. The entries on each area (or guardian) have more info.
  4. http://tvtropes.org/pmwiki/pmwiki.php/Main/MacGuffin
rune lock
  1. an idea to lock d:14 unless you have a rune
  2. Don't worry, the devs tested this out a little and found out the interest of getting an early rune is made worse by an even more boring mid-game, so branches are being shortened/revamped/whatevered first instead
runed
  1. Congratulations, you've found a magic item!
  2. That does not mean it has positive bonuses or an ego; however, items with an ego will always be glowing, runed, shiny, dyed, or embroidered.
rupert
  1. An evil crusader. Will "look more energetic" 2 turns after his berserk wears off (and promptly zerk again). Spells: paralyse, confuse, berserker rage. Is generated with a good two-handed weapon. For laughs, watch: "!lg * mfre killer=rupert 1 -tv:<0.5" or "!lg * kewn killer=rupert 1 -tv:<0.5".
  2. Lair Grinder.
  3. Watch out, demonspawn, mummies, vampires, and ghouls - he has an uncomfortable trend to spawn with weapons of holy wrath.
rupert farming
  1. The practice of turning a single powerful unique into a friendly army.
  2. Turn Rupert into a jelly, feed him items until he splits a bunch, polymorph the jellies into animals, use tame beasts on them, and then polymorph them into cool things. Ruined by devs; rest in peace.
  3. Instead of polymorphing to animals and taming beasts, try a high-powered crusade card.
  4. Drag uniques into abyss and out again; they will be cloned, with a clone coming with you, and a clone staying in the abyss. Also ruined.
  5. Foolproof!
  6. < slyshy> Rupert farming, oh god, this is straight out of nethack
  7. < BirdoPrey> rupert farming is the awesomest thing ive heardof
  8. <rwbarton> imagine a paralyzing, berserking golden dragon, and then imagine you have a dozen of them
ruski
<Ruski> nice bootz faze... NOW GIVE ME SEX
s
  1. Eww, a bug!
  2. Eww, a snake!
sa
  1. 0.8 Thread "Mennas II Society" http://forums.somethingawful.com/showthread.php?threadid=3407877
  2. http://www.somethingawful.com/
  3. 0.3 Thread:http://forums.somethingawful.com/showthread.php?threadid=2671349
  4. Would you like some cheese with your Whine, monsieur?
  5. 0.5 Thread: http://forums.somethingawful.com/showthread.php?threadid=3155652&pagenumber=1#lastpost
  6. 0.6 thread "Slouching towards the Abyss" http://forums.somethingawful.com/showthread.php?threadid=3285755
  7. 0.7 thread "The Dying Game" http://forums.somethingawful.com/showthread.php?threadid=3332877
sabre
  1. Base damage:7, To-hit:+4, attack delay:120% short blade. Best common short blade in the game, though daggers are better for stabbing. Quick blades deal damage faster, their relative effectiveness increasing with slaying and decreasing with AC.
  2. It's special-cased to have minimal delay of 50%, instead of 60% as in the normal formula.
sacred scourge
A demon whip blessed by TSO. 0,12,11.
sacrifice
  1. Pray on a square with items to attempt to sacrifice them to your god. To avoid sacrificing items you might want to keep they can be inscribed with !p or !*. One inscribed item will protect all the items on that square.
  2. Trog's burn books is invoked as an 'a'bility.
sad
your playstyle
sadism
  1. Two very quiet zot traps located at choke points on D:11. See also Sigmund with a wand of draining and crawl .3
  2. <Wensley> "Don't morph the abyssal rune nor the exit." <--- WHATDFLJSDAFSHSJHDISSATISFACTION <Wensley> the rune I can understand <Wensley> but the exits <Wensley> must morph
safezerk
  1. The art of luring an enemy to an already explored area to berserk and beat the crap out of them. Works best with enemies that don't have ranged attacks, like Ogres. Most effectively utilized by combinations that have very few hunger issues, i.e Kobold Berserker.
  2. The idea is to make the risk of an enemy appearing in the middle or at the end of your berserk minimal.
sage card
  1. Gives you the "Sage" status, which lasts randomly 200-2000 turns, and causes 50% of all incoming XP to be multiplied a bit (1 + .5*card power) and put towards one skill (same the whole time). The skill is selected randomly, weighted towards those you know better (the weight is based on card power, and at 0 is completely random).
  2. Drawing an Experience card while Sage is in effect will *not* send that exp towards the Sage skill.
  3. Combine with the swine card for a delicious meal.
  4. Note that drawing a second Sage card will overwrite any existing Sage effect you have active.
  5. http://pastebin.com/qSQXdmhd
saint roka
  1. Unique orc who comes with a pack of more orcs, often including knights and sorcerers. Has the spell set of a Daeva (smite, smite, smite). Sometimes has a crossbow.
  2. While not guaranteed, Saint Roka often comes with heavily enchanted plate mail that has a useful ego. Worth checking out if you use heavy armour!
sakuyaizayoi
  1. see sakuyaizayoi[2]
  2. <Danei>A perfect and elegant maid. <SakuyaIzayoi> ...Yes.
salamander
  1. Strong fire creature. Can be rarely found in lava lakes anywhere. Generated with a flaming weapon or bow. Hits for 50 or so damage in melee. Very dangerous for people without ranged attacks. Due to its fire attack property and flaming weapon, you get burned twice.
  2. Don't go near them if you are worshipping Xom and wielding a weapon you care about, unless you want this to happen: A salamander, wielding the +1,+11 sabre "Centaur's Doom" {pain, +Lev rElec rC+ Str+1} (lava).
salamander hide armour
A +3 leather armour, rf++, evocable berserk. Red leather armour.
sanctuary
Creates a divine refuge (5 square radius; full size for inv/2 turns, then gradually shrinks over next 7 until gone). Enemies within range retreat and can't attack, blood and harmful clouds are erased, a holy word is recited, your pets rush to your side, and all traps are revealed. The sanctuary ends (and Zin gets mad) if you attack. Looks AWESOME.
sandblast
Wield stones to do more damage and increase range from 2 to 3 with this spell. Sandblast with stones maxes out at 2d20 damage, which is really good for a level 1 spell, although damage reduction from enemy AC is applied three times instead of once. Ogres and Trolls can use large rocks, with damage maxing out at 3d20.
saprovore
Reduces chance of sickness from bad meat. Level 0 (most races) has a 1/3 chance of becoming sick from eating contaminated (brown text) meat, and can't eat rotten meat. Level 1 has a 1/15 chance from contam meat and a 1/5 chance from rotten meat. Level 2 has a 1/45 chance from contam meat and a 1/15 chance from rotten meat. Level 3 is a ghoul.
sarcasm detector
What a useful invention.
sartak
Better known as Eidolos, or the Mouth of Sauron.
sausage
An elongated lump of low-grade gristle, entrails and cereal products encased in an intestine. Yum!
save
do not ruin great footv by doing this
savecompatrobin
You are only allowed to advance 3XL per public crawl release.
sawtooth
The ghost in the machine.
scale mail
6 AC, -3 EV.
scale male
An unfortunate stricken with an odd genetic mutation as a child, causing it to grow scales. Reportedly looks like the Mosnter of the Black Lagoon.
scales
Different colors have different levels of AC, but they also have different effects. For example, fur gives rC+ with three levels of scales; thick black scales are more AC, but are -Dex.
sceptre of asmodeus
+7,+7 ruby quarterstaff. E(v)oke for 200 hunger; randomly nothing, summon hostile Fiend/common demon, bolt of fire, bolt of lightning, bolt of draining, hellfire
sceptre of torment
+7,+6 (jewelled golden) mace which invokes the Symbol of Torment on 50% of attacks and 1/200 on just being wielded for a given turn. Useful if you have torment immunity. Counts as necromancy for the good gods, but if you worship a good god, you are susceptible to torment, so this is going to cause you far worse problems than penance.
schadenfreud
When Sigmund kills that guy whose skill you envy.
schadenfreude
  1. see greensnark
  2. http://www.youtube.com/watch?v=t9B-ZoS0wvU
  3. see rng[5]
scimitar
A long sword with a curved blade. One-handed Long Blade; Dam 12 Acc -2 Delay 140.
scimitar of flaming death
unrandart smoking scimitar: the +7,+5 scimitar of Flaming Death {flame, rPois rF++ rC- MR}
scintillating colors
If an enemy's weapon has just been surounded with scintillating colors, that means that xom just enchanted it with the chaos brand. Run away fast!
scooby doo
A touching love story about a man and his talking Great Dane.
scorch marked granite statue
  1. It's a robotic flamethrower in disguise. Stay away.
  2. Except it might be the Temple entry vault.
scorchmarked statue
An otherwise-normal statue which warns of a dangerous vault. Watch out for flaming clouds and so on.
score
  1. [modified xp + 250000 (winners only) + 1000*(different runes + 2)^2 (winners only) + 6,250,000,000*(different runes^2)/turns (winners only)]
  2. Modified xp = 0.7 * xp up to 250,000 + 0.4 * xp between 250,000 and 1M + 0.2 * xp between 1M and 3M + 0.1 * xp above 3M. For an XL27 character, this works out to roughly 0.5M + XP/10. Note that there is an XP cap of 9M.
  3. As of 0.9, inventory value no longer contributes towards your score.
scoreboard
{cf. http://crawl.akrasiac.org/scoring/overview.html}
scoring
  1. http://crawl-ref.svn.sourceforge.net/viewvc/crawl-ref/trunk/crawl-ref/source/hiscores.cc?view=markup#l_954
  2. See the CAO scoring code at http://crawl.akrasiac.org/scoring/code or git clone http://crawl.akrasiac.org/scoring/code/.git cao-scoring
scorpion
Pain by poison. Lots of both.
scorpion teleport
  1. Teleport behind someone and punch them! https://www.youtube.com/watch?v=YhK0mEQWEqI Also, a spell (not in crawl)
  2. http://nrook.com/scorpion%20teleport.tar.gz
  3. http://screencast.com/t/S54OlUWcZAOR
scorpion vault
Early dungeon vault containing a lot of scorpions, some giant mites and a few random critters. You can often find an executioner's axe or eveningstar there. Don't ask why. If you do, it will have negative enchantment to start with (but can be enchanted up as usual).
scorpions
  1. Here I am! Dunt dunt dunt dunt dunt, rock you like a hurricane!
  2. Still lovin' yooooouuuuuuuuu! *BITE* *STING*
scramble
  1. Upon falling into deep water, if not in statue form, you will scramble free if you're adjacent to land or shallow water and you're carrying less than a random amount of your capacity between 50% and 100%. The same goes for lava, but you need at least rF+, and you will take massive hp damage (10+(2d50) / rF), not to mention your poor scrolls!
  2. Note that this means that as long as you are carrying less than 50% of your maximum capacity, it is impossible to drown by falling into water that is adjacent to land. Need to cross a one-tile-wide channel? Lighten your load, confuse yourself, and scramble across.
  3. Bonus points for doing that with lava.
scrawl
Not actually a crawl variant, but a good word for scrabble
screaming
Tourette's syndrome, in mutation form. Not that bad, maybe a bit annoying for an assassin (but stealth is unreliable to begin with)
scroll of amnesia
Added in 0.8 along with the removal of the selective amnesia spell. Same rarity as enchant armour so expect around a dozen at zot.
scroll of blinking
Gives you a controlled blink. It doesn't qualify as high-powered (unlike the spell), and so degrades to completely random instead of semi-controlled in areas that prevent cTele.
scroll of detect curse
<crate> it detects curses <crate> does that really need an entry?
scroll of fear
  1. Scares monsters away from your current position, with a chance to save based on MR. Only affects living, non-berserk monsters. Also a level 4 hexes spell "Cause Fear" with similar effect (but based on spell power).
  2. Enemies with reaching weapons will take a stab at you while running away. Take note when using this on orcs/gnolls/etc!
scroll of fog
  1. For the "oh shit there's an oklob plant/pack of yaktaurs/etc and the nearest cover is 5 squares away" moments. Creates 8-15 tiles of fog centered on you - may be black smoke (25%) which spreads further on successive turns. 2 tiles of fog will block LOS mutually. This is a very valuable emergency-prevention scroll!
  2. Any beam will have its to-hit reduced by 2 if it targets something in a cloud.
  3. Don't forget that an invisible creature becomes a "disturbance" when in a smoke cloud. Could be handy against unseen horrors.
scroll of holy word
  1. Deals damage to all demons/undead in LOS and stuns them for 2 turns. If you are undead or demonspawn, it halves your current hp as well.
  2. Rare. By the time you get one you have better things with which to kill undead.
scroll of identify
Tells you everything about one object. Most useful for jewelry and potions, as all other objects can be easily IDed with use. Some jewelry, though, can be IDed through use of other items (e.g. eating chunks when not hungry will ID gourmand). IDs one item, but 1 in 5 times will ID 2 or 3 items (equal chance).
scroll of noise
Makes a lot of noise. There is generally little use for these, but they are louder than a shout, and they can break the hold that a mermaid has on you.
scroll of old paper
When scrolls of paper were removed, these were added to avoid breaking saves.
scroll of paper
  1. An innocent-looking scroll that had no writing inside. Utterly useless.
  2. There are no magic markers. You will have to take quills from ink harpies to write on them.
scroll of random uselessness
  1. This entry reassembles itself in your head!
  2. This scroll actually can be quite useful for learning how scrolls work.
  3. Grants a random artefact when thrown on D:26.
scroll of recharging
  1. When used on a wand, refills a varying number of charges. When used on a rod, will increase the rod's enchantment by 1d2, restore the rod's power, and add 1d2 magic points to its limit, up to 17.
  2. Wand limits: invis, heal, haste, fireball, tele: 9; lightning, drain: 12; fire, cold: 15; other: 24. Note that these limits apply to recharging only, not starting values. One scroll will add to # of charges between 1 and two less than the maximum number of charges, weighted to the middle of the distribution.
scroll of silence
A scroll. It casts silence.
scroll of summoning
Creates a permanent friendly small abomination. If you are worshipping a good god, it will be hostile instead.
scroll of vorpalise weapon
Converts a single wielded weapon (which must be non-artifact, non-ego, and not a blowgun) into an equivalent weapon with a vorpal brand (+12.5% damage). Will make temporary freezing, flaming, electrocution, draining, or venom brands permanent. Sometimes makes temporary chaos brand permanent.
scroll of vulnerability
  1. Halves the MR of everything in LOS, including you. Also removes _all_ enchantments, whether helpful or harmful. Use it on tough enemies with high MR, that can't cast any status effect magics themselves - don't use on sphinxes! Also removes 1 to 5 points of magic contamination.
  2. Will remove post-berserk slow (but not in 0.8). Worth noting that it will not remove the Tele status.
  3. Cerebov screams as he is devoured by a tear in reality.
  4. Also removes a large chunk of glow. Neat!
scrolls
  1. To read-ID nearly any scroll: wield an uncursed enchantable weapon, an uncursed armor, and at least one cursed item. Stand near some unexplored area, and have an undead (living, if you're undead) enemy nearby. Don't be silenced. If it asks for a target, an unIDed enchantable armor provides 2/3 chance.
  2. acquirement, amnesia, blinking, curse armour, curse jewelry, curse weapon, detect curse, enchant armour, enchant weapon I, enchant weapon II, enchant weapon III, fear, fog, holy word, identify, immolation, magic mapping, noise, random uselessness, recharging, remove curse, silence, summoning, teleportation, torment, vorpalise weapon, vulnerability.
scrying
Lets you see through walls.
scumming
  1. The strategy of collecting easy rewards in unchallenging areas, e.g. when a high-level character visits levels suitable for low-level characters. Has a number of derived terms, eg. stair scumming, save scumming.
  2. see impscumming
  3. see mauricescumming
scummy
Term used to describe Sif Munite mummies abusing channel energy and conjuration as well as those who abused cards and ToD before the former were changed and before the latter was removed from all books.
scwizard
  1. When you see a giant eyeball and monsters that can kill you fast in the same room you have two options, blink/teleport and killing the eye in one hit.
  2. The shrieking winds of pandemonium may cause insanity.
scythe
  1. polearm, 14 damage, -4 accuracy, 200% delay, 91% junk.
  2. It's Sigmund's favorite crappy weapon. It's not worth picking up.
  3. Edmund says, "A flail is better than a scythe, any day of the week!"
scythe of curses
  1. +13,+13 scythe of draining which curses your equipment and inflicts necromancy miscasts on living targets it hits. Appears as a warped scythe when unidentified, but warped scythes could also be randarts.
  2. Death has come for the toadstool...
sda
  1. see storm dragon armour
  2. See either steam dragon armour, storm dragon armour, or swamp dragon armour.
sea snake
A snake, commonly found in the Shoals, that is quick and carries a -hefty- poisonous bite that in 0.11 works (at reduced severity) through poison resistance. Carry a way to counteract poisoning, or your game might end in a pyrrhic victory.
sealer
  1. bully
  2. clubbed baby seal skin fixedart
  3. Managed to die to a draconian on Zot:3 at xlvl 27, after completing Slime and Dis
  4. <Sealer> !lg * splat=sealer
sealer excuses
  1. <Sealer> that was a badass goblin
  2. ****cking ghost just won't die
sebi
  1. Legendary start scummer who has dethroned Meow in terms of quitting|leaving. Personally responsible for over half of all games ended by leaving the dungeon.
  2. Responsible for 7.33% of all online Crawl games.
  3. Responsible for 48.56% of all wanderers played online.
secret doors
If you're looking for secret doors, the best place to search is at the dead end of narrow corridors. You may also want to check the walls of any large rectangular rooms. If an area has any walls that are of an unusual shape or composition, there could be a secret door. They can be anywhere! With practice, you can almost "feel" where they'll be.
secret entries
  1. see nothing appears to happen
  2. Entries that aren't seen outside of prior knowledge or trawling the source/full dump, because the first entry is a re-direct.
secret tech
  1. ogee
  2. potion of slowing
  3. see slowimp
  4. exec axe melee on plants
  5. hitting plants while berserk
secrets
https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:vault:secrets
see invisible
  1. Self-explanatory. No combat penalties, can aim at invisible things correctly, etc. -- everything in invisibility. Contrast with the creature flag sense invisible. The ability for PCs comes in ring, spell, helmet or cap ego, and mutation form.
  2. <N78291> Memorise See Invisible? It hits you but doesn't do any damage. Your memorisation is interrupted.
  3. N78291: here is a quick reference guide on monster see invisible: yes
selective amnesia
  1. This coveted scroll/invocation allows the caster to dememorise one spell of his choosing; contrast unselective amnesia, which can be obtained from divination miscasts, now only from orange crystal statues, the staff of wucad mu, and zot traps. See also spell levels. Spell is removed since 0.8. Sif ability is 5 MP, 8-~13 piety.
  2. When you forget a spell, your MP is also restored by the level of the forgotten spell (reduced by the cost of casting/invoking SA). Let's say you desperately wish you had 7 MP to cast controlled blink... but all you have is 4 MP, a turn to spare, and Fire Storm. You could forget Fire Storm, and your current MP will jump to 9.
  3. see scroll_of_amnesia
semi controlled blink
When you blink under the effect of cTele. It moves you in a direction you choose but not to the square you choose. Less reliable than a controlled blink, but good for getting out of tight spots.
send
<mumra> wow there better not be any more uniques around here ! <Wensley> !send mumra uniques <mumra> oh, hello mara
sense invisible
  1. Monsters which "sense invisible" can see invisible opponents if they are distance 4 or less away, and have bonuses to perception in other cases.
  2. Since circlelos is awful and 3*sqrt(2) > 4, a monster with sense invisible can't see you if you are 3 squares away diagonally and invisible.
sequell
  1. A bot for game statistics. Operated by greensnark. See http://github.com/greensnark/dcss_henzell/raw/master/docs/listgame.txt
  2. <Sequell> Malformed argument: herpes
sequell spam
monqy craves it
seraph
You are in holy pan. The other monsters here are more dangerous.
serpent of hell
  1. A proper unique in 0.8. It will randomly appear in one of the branches of hell and have suitable abilities to match. Hellfire and flame breath in Geh, freezing cloud and cold breath in Coc, miasma and bolt of draining in Tar and metal splinters and quicksilver breath in Dis.
  2. Use soh_flavour: along with @?? to get the appropriate stats for each version. Example: @??serpent of hell soh_flavour:geh
servitor
<mong>:profane butler
set off by their pet
  1. crate the Ruffian (L7 TrNe), worshipper of Xom, blasted by quasit (set off by their pet) on D:5 on 2012-04-15, with 855 points after 4089 turns and 0:12:20.
  2. SilentWolf the Vandal (L8 KoAM), worshipper of Ashenzari, killed by set off by their pet on D:6 on 2012-04-17, with 1070 points after 6104 turns and 2:42:42.
  3. heteroy the Skirmisher (L5 OpCK), worshipper of Xom, killed by an exploding it (buggy) set off by their pet on D:5 on 2011-09-12, with 467 points after 4092 turns and 0:09:29.
setm guide
<mikee_> punch stuff; cast tm spells; don't go sif or kiku
sewer
  1. The Sewers, initially conceived by Eino Keskitalo, who apparently had some to spare. They are timed and will disappear eventually if you do not enter them. Contains fish and rats, at the least. "Rats" includes up to orange, and some vaults have giant frogs.
  2. < LordSlothN> Why ist here an altar to zin in the sewers? < pointless> Zin purifies the waste that flows through the sewers
  3. <ogaz> is an altar to a good god guaranteed in sewers? <FreekillB> ogaz: no, sometimes you get zin (zing)
sex
<TGWi> sex = stealth<TGWi> for me
sexism
Dowan "seems overcome with grief" but Duvessa "weeps"
sexyelfdreams
324435 | Pan | evilmike: because you have sexy elf dreams
sf
Dungeon Crawl Stone Soups Sourceforge page is http://sourceforge.net/projects/crawl-ref/.
sfogarty
  1. The command is @?kobold. "!wtf" is just for character combos. WD and MT are not races.
  2. MDFi|HOBe|??Pa DEFE|HEAE|??NE [Sp|Se][Ar|En|Tm] [Gh|Tr|DS|DD][CK|DK]
  3. Master of avoidable deaths. Or just quitting accidentally if things are going too well. See !hs sfogarty ktyp=quitting
  4. "vorp it if it isn't egoed"
sh
  1. see shield
  2. Taking escape hatches to the orb since 2010. !lm sh 970 -tv
shadow
A relatively unremarkable undead creature, but it drains STR, so watch out if you have little.
shadow card
Turns you invisible. If card power >=1, increases your stealth (by 80, so quite significant) for a duration based on the power level.
shadow creatures
  1. L5 summoning, Book of Summonings and Dreams. When you cast it, summons one always-friendly level appropriate monster (some will come with an appropriate pack). When monsters cast it, summons up to 8. Good to use in places where normal monsters are nasty, like Zot.
  2. Brokenly good in Zot, even if you barely can cast it, you can get multiple orbs of fire or golden dragons.
shadow demon
  1. <MarvinPA> did i just kill an invisible frog in the abyss
  2. lost invisibility in 0.10, became a speed 11 shadow creatures and summon demon spamming jerk
shadow dragon
  1. A dark dragon, emitting an unholy aura, and it sees YOU as its next snack. Breathes bolts of draining, so prepare for it. While it has rN, it is not undead, so you can still torment it!
  2. Does leave a corpse (tastes like necrophage!), but doesn't leave a hide. There is no shadow dragon armour. Sorry.
  3. http://pounced.org/personals/viewad.php?hpad=24157&hcenc=1
shadow dragon armour
It doesn't exist. Begone!
shadow fiend
  1. Type 1 demon that uses torment, bolt of draining, bolt of cold and dispel undead.
  2. If you want to avoid dispel undead (and you should - it'll kill you), keep the fiend beyond 6 squares and blast from afar.
shadow imp
A small and shadowy minor demon. Enjoys reanimating your lunch. Also casts pain.
shadow wraith
Invisible. Otherwise unremarkable.
shaft
  1. A trap that drops you one, two, or three levels. Is currently the only trap of the natural variety (as opposed to mechanical or magical). A cool escape route if you're desperate. Try not to fall down one and land directly in a jelly pit. Disappears when used.
  2. What's the annoying trap / that's a frustration to all the @s? / ... / you're damn right
  3. What is the trap / that would take your @ to another lvl / ... / Can ya dig it?
  4. What's the trap that won't drop out / when there's danger all about / ... / right on!
  5. One bad mofo.
  6. Be thankful you're not playing Moraff's world.
  7. see Mace Windu
shallow water
  1. Waist-deep pools of water. Moving through this stuff is gonna be really slow! Non-Ogre, Troll, Merfolk, or Octopode players in shallow water will fumble their attack 4-out-of-DEX times, and 20% of the time regardless as well. Monsters will fumble 1 in 4 times.
  2. Moving through shallow water is randomly between 30% and 100% slower. That means hydras are faster than hasted players.
shandreya
<Shandreya> Chei is pretty overpowered in general as a god
shaolin
Unrand ring of +8 EV, counterpart to the ring of Robustness.
shapeshifter
  1. Nasty creature which tends to turn in to whatever creature you are least equipped to handle. Kill quickly, or drain to death, as polymorphing heals. If you see a missile-loving monster that doesn't shoot you, it's probably a shapeshifter.
  2. There are always a few in Vault:8. Specifically, next to loot. And, given time they WILL turn into azure jellies and eat your precious loot.
  3. If you use a wand of poly or cast the poly other spell on a shapeshifter, it will eventually lose its ability and turn into a harmless glowing shapeshifter!
  4. Beware bear-shaped shifters preserving berserk statuses as they shift into a dire elephant to squish you
shark
It is as fast as a shark.
sharp teeth
  1. Grants an auxiliary unarmed biting attack, increasing in damage with the level of the mutation. If you have 3 levels of sharp teeth (and aren't a vampire), you can butcher with your mouth. Vampires start with 3 levels of sharp teeth. Bite attacks are blocked by visored helmets in 0.5.1.
  2. see bite
shatter
  1. Level 9 earth spell. Extremely powerful attack which does damage comparable to LCS to all non-flying non-amorphous monsters near you, ignoring walls in the way. Also breaks walls and potions (on the ground). Doesn't ignore walls in 0.10.
  2. Still damages flying or amorphous monsters, just a lot less. Note that it doesn't damage insubstantial monsters at all! Radius is 3 + Earth/5.
shatterstorm
You smash the ogre like a melon! You see here a chunk of ogre flesh, a rat corpse and *a banana*.
shedu
  1. http://en.wikipedia.org/wiki/Lamassu
  2. <FaMott> The shedu screeches! <FaMott> The shedu salutes you. <FaMott> _The shedu beseeches The Shining One to heal its mate! <FaMott> _The shedu kicks the shedu! x2
  3. <FaMott> I think they're mating
sheep
  1. Not even sorear has died to this one yet. These crafty beasts have managed to outwit lemuel 2 times!
  2. The sheep is almost dead. It is moving slowly, bewildered and confused, poisoned and covered in liquid flames.
  3. Flammable! Try sticky flame on a pack of them
shield
  1. You need 5/15/25 skill to eliminate evasion, melee speed, damage, and casting penalties for bucklers/shields/large shields for normal races, 7/21/- for kobolds and halflings, 9/-/- for spriggans, 3/9/15 for nagas and centaurs, -/9/15 for trolls and ogres.
  2. In crawl, shields don't affect your ac, they impair your ev by a bit and give you blocking. Blocking allows you to block all damage from some attacks, including some spells, arrows, and melee. Shields also prevent you from using your off hand for auxiliary unarmed attacks and slow your attack speed without enough skill (see shield[1]).
  3. Shields can be enchanted to +3. Each enchantment increases the shielding by 1. Bucklers (5 SH, -1 EV); Shields (8 SH, -3 EV); Large Shield (13 SH, -5 EV). Every level of shield skill increases the shielding by 1/20 of the base shield value. You also get an effective SH bonus based on your str, str/dex avg, or dex (for large, regular, buckler).
  4. You will block a missile if a random number up to 130% of the missile to-hit is less than a random number (on 2 dice) up to 2/3 of your SH; a melee instead uses a random number up to 15 + to-hit / 2. Both to-pass-shield values are inflated by 5 * (previous blocks this turn)^2.
  5. see shield_formulas
shield formulas
  1. Adjusted shield evasion penalty = base penalty - (shield skill / (5 + size factor))
  2. Extra one and a half handed delay = 1d(adjusted shield evasion penalty)
  3. Extra one handed delay = min(1d(adjusted shield evasion penalty), 1d(adjusted shield evasion penalty))
shield of ignorance
It's a +8 dull large shield with: AC+2, EV+2, Int-6, rN+, may recurse itself (one chance in 3). Note that those who will find this most useful are the ones most likely to suffer a stat death. Otherwise, nice stuff.
shield of resistance
Either the unrandart +5 shield that gives rF+, rC+ and MR (seen as a bronze shield) or an ordinary shield (or buckler or large shield) with the resistance (rF+ rC+) brand.
shield of the gong
  1. +6 shield {Spirit, rElec rN+ MR} This shield surely will be heard!
  2. <inspector071> HI GUYS IM HERE, just wanted to let you know im here with a gong!
shield penalty
(1/3/5 for bucklers/shields/large shields) minus shield skill divided by 3/5/7/9 (ogres/humans/kobolds/spriggans).
shields
  1. see shield
  2. see shield[2]
  3. see shield[3]
  4. see shield[4]
  5. see shield[5]
  6. see {shield[6]}
shining
  1. If it's armour, see runed. If not, see randart.
  2. Warning: Knights in shining armour are rarely there to save you from dragons.
shining eye
will mutate you. Joyfully. Don't have an amulet of resist mutation? How about some nice butterflies? In any case, hit it with something (horrible AC/EV), and/or get out of its line of fire.
shiny
If on an Armour made of metal, or in jewellery, similar to glowing/runed: possibly branded/ego, but no guarantees. Can be a randart too, though (also indicated by a fancy color), and on a robe or other things made of cloth, or on a weapon, it definitely is. On a dragon Armour, it might be the Armour of the Dragon King, and on wands means nothing.
shiren
  1. The roguelike PMD was based on, except unlike PMD actually challenging. You'll want this patch if you can't read japanese: http://agtp.romhack.net/project.php?id=shiren
  2. Don't play the psp/wii ones. Even as non-console quasi-roguelikes, they're *really* good; very compressed, like Brogue.
shit
  1. see fuk_da_sac[9]
  2. see learndb[9]
shitplayers
Pedjt, effo
shoals
  1. Lair branch that can replace Swamp or Snake (in 0.11 it can replace Swamp). It has tides, merfolk (including javelineers and aquamancers), kraken, sharks, snapping turtles, sea snakes, cyclopses, and harpies :(. It is 5 levels deep and has the barnacled rune at the end. Generally considered harder than Spider, Snake, or Swamp.
  2. The water level in the Shoals rises and falls over time. This can make fully exploring this branch take a while if you don't have levitation! On the other hand, you can use it to your advantage by waiting to go by a kraken or other dangerous water monster until low tide. You cannot drown just by standing near deep water.
  3. Almost nothing in here sees invisible, so have fun if you are a stabber with invis and levitation/flight.
  4. Gear checklist: levitation/flight.
  5. <Rewans> The only thing I like about Shoals is that it is not Swamp
shock
  1. Level 1 conjuration/air spell which fires a weak bolt of lightning. It's still lightning though - prepare for bolt bouncing (and exploit it, if possible)
  2. Like whipping a monster with perfumed shoestrings.
shockwave
  1. see stalker
  2. Don't clear the area around the vault, even if Eith says so.
  3. Hydras. Put away your stupid sword you half-wit. yours sincerely, "1179089".
  4. Don't do branch endings. See 1180193.
  5. Have a means of escape before summoning greater servants of makhleb. ((1349113))
  6. Actually be able to kill the minotaur before going in the lab. 1343444.
  7. Don't read un-id scrolls (immolation) around greater servants. 1350455.
shop
A vending machine. Insert coins, receive item. Does not restock. Does not buy items -- if you're wondering why not, read section N of the manual (?N in-game).
shop generation
No shops: 76.8%, One shop: 19.2%, Multiple Shops: 4%. Cannot appear before D:3. Can appear in D, Orcish Mines, Elven Halls, Shoals, Snake Pits, and Vaults.
shop mimic
Yes...it moves.
shopping list
thing that tells you when you have money to buy a thing. Press $ to review yours. In a shop, select items and then press $ to add them to your list.
short blades
  1. Crosstrains with Long Blades (good for HE fighters etc). Highly specialised for stabbing, does poor damage in normal combat. Easy to find good ones very early, due to monsters. Sabre is best common.
  2. (Dam,Acc,Delay/Min): Knife (3,5,10/5); Dagger (4,6,10/5); Quick blade (5,6,7/3); Short sword (6,4,11/5); Sabre (7,4,12/5)
short sword
A sword with a short, slashing blade. (Short Blade; Dam 6 Acc +4 Delay 11)
should i do lair
yes
shout
  1. Shouting is a simple attention-grabber. It wakes up sleeping monsters and tells distracted monsters where you are. Nobody seems to know the range, but it is a little bigger than LOS. Certain monsters may also shout when they see you. The effects are probably similar.
  2. If you have the shouting mutation, you will sometimes shout. The more intense the mutation, the more often you shout. Some smartalecks call this Tourette's.
  3. http://www.youtube.com/watch?v=54IN3URGuM8
shovelmint
Ce, Hu - Wr,Wn, St, Pa, Mo, He, DK, Cr, Ar, AM, AK, AE
show gold turns
Add "show_gold_turns = true" to your config, and get a neat little section in your info area like "Gold: 7673 Turn: 102387".
show inventory weights
In your config, "show_inventory_weights = true". This will make it show the weights of everything when you're viewing your inventory, which is very, very useful. If you play without it, you're nuts.
shrek
  1. You dice the ogre like an onion!!!
  2. Or, alternatively, Ogres can be fried like onions with a suitable range of fire based spells.
shroud of golubria
  1. L2 Charms/Tloc spell, added in 0.9. Found in War Chants and Spatial Translocations. While in effect, the shroud protects you from some melee attacks, but the shroud is fragile and might fall apart. More damaging melee attacks have a higher chance of breaking the shroud.
  2. It has a 2/3rds chance of attempting to block melee damage. That attempt has a dmg/(dmg+10) chance of breaking the shroud, otherwise the attack is negated. This is after AC damage reduction is applied.
shuffle card
Permutes your (naked) stats (str, int, dex) randomly. Ignores power level. Found in Changes and Wonders. Can be a blessing, an annoyance, a game-breaker, or a radically game-altering moment. It can help your Trolls with spellcasting.
shuffle troll
A troll that uses the Shuffle card to swap its insane strength stat with its meager intelligence stat, creating a caster with the second-highest amount of HP, an insanely high amount of Int that's normally unseen outside of Deep Elves and Chei worshippers, and inherent gourmand. And crappy MP, EV, AC, and aptitudes.
sick
When you are sick, your hit points do not regenerate, and you may occasionally suffer one-point stat drains. The stat drains can be avoided with a ring of sustain abilities, and the sickness can be removed most commonly with time or with a potion of curing. When food makes you sick, it gives you no nutrition. Sickness heals slower if hungry.
sickly siren
Basically a Siren, but with less health. Can be seen in the sewers.
sif muna
Provides very powerful channeling, starting at **** provides a chance (piety+1-in-150; 100% a little below ******) of negating side effects of a miscast (including magic contamination), and offers a selective amnesia invocation at a high piety cost. Gifts book acquirement at high piety, eventually giving you every spell in the game.
sif muna reasons
  1. You are looking to use multiple branches of magic, but want a more reliable way of finding spells than floor-generated books or acquirement. Especially popular among the races with good aptitudes in more than one magic school, such as Deep Elves.
  2. You are a saprovore, mummy, or have gourmand and you want awesome mp generation with little to no drawback.
  3. You want a specific rare spell like Ozocubu's refrigeration that is not gifted by either Vehumet or Kiku.
  4. Her selective amnesia invocation allows casters to forget spells as they please.
  5. <tensorpudding> man, decj runs out of gas really quickly <Wensley> decj of sif is like a solar-powered car
sif muna wrath
ABANDONMENT: 50 penance. RETRIBUTION: -1 extra penance. 20% INT drain, 30% confusion, 20% divination miscast, 20% mana drain (100 points), 10% cancellation of all temporary magic (including levitation!) OTHER: While in penance, all spell casts have a 5% chance of terrible failure (guaranteed miscast, increased severity).
sif wrath
  1. see sif muna wrath
  2. see {sif_muna_wrath[2]}
sigil
If you have sigils on your chest or body, you have been marked by your god and a good god will never accept you as a worshiper. This feature has not yet been implemented.
sigmund
  1. A yellow @ with a shiny scythe, a magic wand, and a necklace of player skulls. A notoriously lethal early-game unique human wizard. Typically generated with a wand of lightning, draining, or paralysis when you get a really good character started. Spells: throw flame, confuse, invisibility, magic dart.
  2. sigmund haters: whoever buffed grinder
  3. You never know where you can meet him... !lm * id=1794297 -tv
  4. It's not a good idea to polymorph Sigmund: http://forums.somethingawful.com/showthread.php?noseen=0&threadid=3285755&pagenumber=18#post375152116
  5. Sigmund fan club: ##crawl
  6. Proof that Crawl hates you and wants you to die.
signy
Sigmund's sister.
sigurd
Posthumous son of Sigmund.
silence
  1. Kills all sound in an area up to 6 spaces, mostly this means no spellcasting and invocations. All Gw*8&12345R are unaffected, as are spit and breath spells. In the books of Enchantments and Sky. The radius gradually decreases and for the last few turns only you will be silenced!
  2. Coincidentally, a wielded bone lantern reduces line of sight to 6 spaces.
  3. Hurts your stealth (it is suspicious for monsters when they cannot hear their own breathing (even the sleeping ones and those with extremely loud breath like the undead!)).
silence scummer
ie, you, the player.
silent spectre
  1. A weak ghost added in 0.8 that spawns in Crypt. It radiates silence over a huge area (bigger than LOS). Will happily follow you around and trivialise all spellcasting enemies, if you're a fighter.
  2. Happy fun times over - they nerfed it already :<
  3. <minmay> I love hauling silent spectres into that lich vault <minmay> wait, shit
silver
+5% damage per mutation (up to *1.75), 1.75x vs chaotic things (marked as such in their description). This means shapechangers, mutaters, ugly things, abominations, Tiamat, Killer Klowns, chaos spawns.
silver horn
see {horn of geryon}
silver star
Orb of Zin.
silver statue
  1. Summons the weaker demons (5, 4, and 3). Can be destroyed in a hit by a wand of disintegration, otherwise it is very hard to kill. Note that it can't see invisible.
  2. Enjoy your sixfirhies.
simulacrum
  1. Powerful but easy-to-kill temporary ice copies of monsters. These can inflict massive amounts of damage if the player lacks cold resistance. They also leave a cloud of freezing vapor when killed.
  2. It's also a level 6 ice/necromancy spell. Take a lump of a creature for instant simulacrum: just add magic!
  3. If you kill one with a cloud of flame they won't have any place to leave their cloud of freezing vapor in their death throes.
  4. !lg N78291 xl=17 ckiller=golden dragon simulacrum -tv for why to not underestimate them.
  5. < Sequell> 3742. [dam=56] NyaaKitty the Aerator (L16 HEAE), worshipper of Vehumet, mangled by a golden dragon simulacrum in IceCv (ice cave tombish) on 2010-11-07, with 125289 points after 43024 turns
singing
It's just like talking, except louder, and longer, and you move your voice up and down.
singing sword
unbranded +7 golden long sword that makes noises. In 0.9 makes more noise and becomes "screaming sword" at high tension, dealing "sonic" (irresistable) damage to everything in los.
sinvis
See {See Invisible]
siren
  1. Kind of like a mermaid but can bring you closer to itself. Can't drown you, but can bring you into shallow water that you'll flounder in.
  2. see mesmerise
siveran
Crawl tries to compile. You resist!
sixfirhy
  1. An extremely fast 4-class demon with an elec melee attack and lots of EV. They move in an uneven way, falling behind then catching up. Don't underestimate them.
  2. Unlike neqoxecs, Ilsuiw, ynoxinuls and Kikubaaqudgha which are merely suspected of being named by a cat (http://icanhascheezburger.com/2009/06/06/funny-pictures-was-really-invented/), this one is known to be.
  3. 01:27 < timecircuits> sxFR:?)hyyyyyyyy-\-
  4. Occurs halfway between 6:00 and 7:00
sixfirhy players
elynae
size factor
For evasion purposes: spider form and bat form are tiny (factor 6), spriggans are little (factor 4), halflings and kobolds are small (factor 2), trolls ogres centaurs and nagas are large (factor -2), and dragonform is huge (factor -8).
skald
  1. New class in 0.9, replacing crusader. Starts with a Book of War Chants and a selected weapon.
  2. Was actually judged a better name than the alternatives. Think of some more alternatives, please. Bring back the reaver!
  3. for those doubting the warriorness of skalds: http://www.gutenberg.org/ebooks/265
skeletal warrior
  1. Lots of MR and AC, generated with good weapons, hit very hard, and animate dead against you. Fun all round. And they come in value packs of several at a time.
  2. Experience piñatas if you have Dispel Undead.
  3. Crypt elephants.
skeleton
A zombie who misplaced his flesh. Not robust enough to pose a threat under normal circumstances. There are, however, abnormal circumstances such as anaconda skeletons in the Abyss.
skill bonus
Weapon skill bonus to damage is (24 + 1d(skill + 1))/25, Fighting skill bonus is (29 + 1d(skill + 1))/30.
skill points
no one but galehar should know or care what these are
skill ratios
  1. skill_ratios[2] and [3] give the win/lose ratio for characters with the given skill as their highest skill, excluding xl<8, quitters and dungeon leavers. The format is SKILL:WIN%,NUMBER_OF_GAMES. Stats are from Henzell on 2009-08-28.
  2. Div:16.67%,6 Evo:9.95%,201 Staves:8.72%,688 Shields:8.66%,485 Traps:7.69%,13 Long:7.30%,2122 Fighting:7.05%,1857 Stabbing:6.40%,422 Polearms:5.80%,2017 Armour:5.47%,128 Axes:5.21%,5990 Tloc:5.88%,119 Earth:5.11%,470 Spell:4.52%,1481 Stealth:4.40%,545 Dodging:3.92%,3007 Unarmed:3.89%,4576 Enchant:3.39%,973 Summon:3.38%,533 Conj:3.05%,4720
  3. Throwing:3.03%,66 Ice:2.94%,884 Maces:2.88%,2429 Fire:2.76%,434 Necro:2.23%,2469 Bows:2.19%,456 Air:2.16%,603 Inv:1.97%,913 Short:1.91%,2098 Slings:1.85%,108 Tmut:1.75%,399 Crossbows:1.61%,124 Poison:0.89%,673 Darts:0.38%,261
skillrobin
Originally was a challenge game stolen (by mikee) from Eris Discordia. Maximum range of highest and lowest skill must be 5. This challenge was largely abandoned after the 0.9 skill changes, however.
skin of zhor
+4 unrandart animal skin with {rC++} . Appears as a smelly skin.
skullcrusher
A +0, +5 giant club with speed and +5 Str. Appears as a brutal giant club.
sky
  1. see snow
  2. <Henzell> I last saw sky______ at Mon Oct 10 17:00:50 2011 UTC
sky beast
  1. Similar to an ice beast, only it flies, is made of clouds and tortured flesh, leaves a mutagenic corpse and fades in and out of visibility at random. Appears at the same depths as ice beasts, but has less AC and is not immune to poison.
  2. http://www.creaturespot.com/main/2010/11/12/cephalophant-monster.html
slang guide
a guide to slang
slapstick
  1. An eight-headed hydra comes into view. The eight-headed hydra falls through a shaft! _The shaft crumbles and collapses.
  2. <Wensley> !lg won <Sequell> 367. won the Slasher (L4 HEGl), mangled by an ogre (a +0,+0 giant club) on D:3 on 2011-10-15, with 248 points after 2659 turns and 0:09:32. <Wensley> fff
slashem
Nethack variant with class feats, gypsies, and lightsabers, among other additions. http://slashem.sourceforge.net/
slave
A few will be accompanying Pikel, a dark blue big kobold unique. They are humans. Gives no experience and becomes neutral on Pikel's death.
slaying
  1. A slaying bonus is stated in the same format as weapon enchantments: bonus to accuracy, then bonus to damage. Only affects melee and ranged combat; magic will not become more powerful nor more accurate from any kind of slaying bonus. Now works like weapon enchantment.
  2. A ring of slaying cannot boost accuracy more than +7, and it cannot boost damage more than +7 unless the accuracy boost is +0. Thus the best possible rings of slaying are (+0, +9) and (+7,+7).
sleep
  1. Aizul and the Enchantress use it. Berserk makes you immune. Taking damage wakes you up, and melee attacks against you do 2.5x damage.
  2. You need more sleep. No exceptions.
sleepwalking
  1. What confused sleeping monsters do. Not a bug.
  2. Awesome!
  3. Here: A ball lightning (bewildered and confused, sleepwalking, mindless)
slime
  1. See Slime Pits
  2. see slime_pits[2]
slime creature
  1. An annoying resource drain; they hit hard enough that light-armour users have to worry about them, have reasonably high HP, never leave corpses, come in packs, regenerate, and flee at the slightest provocation.
  2. Can merge together in 0.6 to form bigger slime creatures. Try not to let them merge more than once, because the damage only keeps increasing, from 44 for two slimes up to 110 for five slimes. Will split again if you keep them in the open.
  3. !lm birdoprey rune=demonic 1 -tv:<8:>-3
  4. worth (slightly) more experience to kill separately
slime pets
Not just for Christmas. Possibly you meant slime pits.
slime pits
  1. Accessed from the Lair somewhere between levels 6 and 8. Six levels deep, with a rune in the loot vault at the bottom. Killing the royal jelly turns the walls around the loot transparent, makes them diggable, and allows teleport control.
  2. Gear checklist: Amulets of resist corrosion and (for shining eyes) resist mutation, resist cold. Magic mapping is highly recommended. Digging or controlled teleport to get at the loot. If you have any slots bare, acid damage hurts more (50% chance if wearing a cloak), so cover up!
slime wall
The damage is cumulative, so standing next to more than one wall will quickly ruin your day.
slimerobin
  1. A new roundrobin due to Kyrris. You can't pick up any items except stones, large rocks, artefacts, and the orb. Eating from the ground is fine.
  2. Apparently it's the same as playing Jiyva.
slimify
Jiyva ability that coats your wielded weapon or fists with slime. Hitting a living or undead monster will turn it into a neutral slime of similar HD with no resistance checks.
slimy green scales
Poison resistance at level 3.
sling
  1. Damage rating: 0 Accuracy rating: +2 Base attack delay: 110%. Better than throwing rocks at a jelly, but only until you wield a cursed one. Can launch stones and sling bullets. The only one-handed ranged weapon - useful with shields.
  2. To be, or not to be: That is the question: | Whether 'tis nobler in the mind to suffer | The slings and arrows of outrageous fortune, | Or to take arms against a sea of troubles, | And by opposing end them?
sling bullets
  1. More effective than stones when launched from a sling. Roughly +5 accuracy over using a stone.
  2. Can be eaten by jellies, unlike stones.
slinkies
  1. Anything he says or does is implicitly, if not even explicity, accompanied by a disclaimer that he has no idea what he is talking about and takes no responsibility if you believe him and/or die.
  2. Since it is apparently important to note this in one's learndb entry: is capable of spelling everything except lorocyproca. Also: has a major assertiveness problem; holds the record for the fastest real-time death to a monster (less than a second); only person to ever die to Wayne!
  3. Maintains a .crawlrc file full of fun and useful scripts and tweaks, such as: add lines temporarily to your config during gameplay, prevent "ee"/"ey" from consuming permanent food, no autoexplore when starving, list the possible traps and their potential damage for your current depth.
  4. see adjectives
  5. <+SamB> slinkies would only appear on upstairs < bmh> ... <+SamB> bmh: you know, they would come down the stairs
slouch
  1. Does damage to everything in sight that's faster than you. More damage with higher speed difference. Insanely good against everything really fast, executioners get blown into separate molecules.
  2. It's been nerfed and now does (speed difference)*4 d3 /2 damage. Naga versus hasted Executioner gets 132 damage on average.
  3. Does not wake up/attract monsters to you, just like refrigeration. Doesn't damage sleeping enemies, though.
  4. Like ozocubu's refrigeration, but resistances don't apply and it doesn't hurt you. However, it isn't quite as cool.
slouch reasons
You are facing enemies in combat (0.6)
slow
  1. A status effect that makes you take 50% (100% prior to 0.8) more time to take any action.
  2. L2 hex in Book of Minor Magic and Book of Hinderance. Causes target to slow down. Same effect as potion of slowing, wand of slowing, and curare-tipped needles.
  3. Being slow does not affect your standing with Chei whatsoever.
slow healing
Each level reduces natural regeneration by one third. Applied after everything except {Trog's Hand}.
slow metabolism
A mutation which reduces food use. Level 1/2 have the same effect, 3 is better. -1/-1/-2.
slowimp
1: Summon an imp. 2: Slow the imp. 3: Clear zig with the imp.
slowrun
The art of taking the longest time to win. Current realtime record, Cuckatoo: 224:36:31. Current gametime record, Stabwound: 92568259 turns.
sludge elf
Apparently, elves that live in the jungle. With Kung Fu. "!apt SE" and see for yourself. Relative to humans, sludge elves gain 2 fewer hp per 3 levels and 1 extra mp per 3 levels. Sludge elves gain a random int or dex every four levels. Good at fighting, unarmed combat and all elements (+1), spellcasting (+2), and great transmutation (+3).
sludge elf reasons
  1. Best apts for being a transmuter.
  2. probably the best all around earth elementalists in the game. except DD exists.
slug
  1. Stuff that kills cbus.
  2. Aquatic for some reason. Don't ask.
slugnado
!fight elephant slug hp:10000 perm_ench:tornado v elephant slug hp:10000 perm_ench:tornado delay:0
slyshy
  1. Is really a Crawl HaBe who plays Crawl HaBe
  2. Plan... SEAs, SpEn, DDNe, MfIE, HaBe, HEFE, KoCr, DSVM, MuSu
  3. !lm slyshy id=1178559 -tv
  4. Plays under two accounts. Sly normally, Shy for tournament play.
  5. Retarded easy Snake:5 grab: !lm jaeger rune=serpentine game_id=784653 -tv
  6. Remaining: , Gh,
smeagolrobin
Play a halfling with mutarobin conduct, dive into lava with the Orb of Zot. Scrambling free of the lava is cheating.
smeej
<smeej> I'm just glad to be in an entry.
smiles
Cousins from the slime family of monsters. Have you ever played Dragon Quest and saw those slimes? Yup, it's them.
smilodon
Sabre-toothed cats, now extinct. Sorry, the card didn't do anything.
smite
  1. Enemy priests do this to you, including those irritating early orc priests. Base damage is minor (7-17 points), but nearly impossible to avoid, as the attack ignores statues, friendly (to the priest) monsters, all player resistances, EV, and AC.
  2. Player-usable smiting becomes more powerful with invocations if using Beogh. Approximately 40 max damage with 27 invocations.
  3. List of smiters. ';' groups same spellbook, smiting is 1 of 6 slots unless noted: orc priest; orc high priest, Francis, Frances; smoke demon; Balrug; deep elf priest; deep elf high priest, draconian zealot; Daeva, Saint Roka (3 slots); sphinx; greater mummy, mummy priest; Norris; Mnoleg.
  4. For player spells that are smite targeted see smite targeting
smite targeting
Spells that can be placed anywhere in your line of sight. Player spells that have smite targeting include: fire storm, airstrike, haunt, poisonous cloud and freezing cloud. Of course there's also the smite ability (see beogh) and rod of smiting.
smiterobin
  1. Find an orc priest, then pillar dance until you die. Smites from other monsters are, of course, welcome.
  2. SmiteRobin is therapy for players sad about dying to orc priests. By making them a goal, I hope to reduce the sudden fear when they show up for real. Leading a priest away from the group and dancing with it lets you become familiar with their behavior. You may discover that they don't smite as often as you think.
  3. Smiterobin or: How I Learned to Stop Worrying and Love Divine Providence
smoke
  1. Two tiles of smoke on the same line will block LOS mutually (like trees). Certain kinds of smoke (like black smoke) spread to adjacent tiles, others just stay put.
  2. Ways to get lots of smoke: Abjure a lot of summons at once (lasts one turn only), shoot a fire ammo/spell/breath weapon over water (or get it shot at you), read a scroll of fog, hang out in the abyss/swamp, get a smoke demon/steam dragon? to breathe at you, banish a monster, evaporate water...
smoke demon
The most dangerous common 3 because of smite. Do not underestimate them. "Napalm demon" would be a more accurate description; they cast sticky flame and smite.
smoking
It's bad for you, but it's also a randart prefix. Which can be good for you.
snailplayers
If your sum(dur) / sum(turn), a.k.a. your seconds per turn, is 0.5 or higher.
snake
  1. A fast, poisonous creature that might even appear on D:1. Only a spriggan can outrun one. Very dangerous for the first level or two, but a nice chunk of experience after that. Snake meat is clean. For the dungeon branch, see snake pit. Called adder in 0.10.
  2. Power: grey (anaconda) > black (mamba) > yellow (viper) > brown (water mocassin) > snake > small snake. Use ranged attacks to soften up an approaching snake and help prevent an annoying early death to poison.
snake 5
Teleport control is allowed and encouraged, as it will stop guardian/greater nagas from teleporting you into a death trap. If you have the version with the bubble in the back of the wide open circle separated by a door, be prepared to fight a larger number of greater nagas than usual.
snake pit
  1. Accessed from the Lair somewhere between levels 3 and 6. Five levels deep. A serpentine rune lies at the bottom, and the greater nagas are renowned for their charm and hospitality.
  2. In crawl, there are 3 sets of stone stairs per level. If you descend stone stairs into Snake: 5 and end up in the circular vault, look around: there will be 2 other stairs. If 1 or 0 are stone, that means that there is at least 1 stone staircase somewhere else not in the vault. If you take the other stone stairs back up, finding the third is easy.
  3. sorear longs for the good old days when all three stairs went into the vault, virtually every time.
snakebite
This is an unrandart +5, +10 whip of venom with poison resistance. Not bad for poisoning. Not good otherwise.
snapping turtle
  1. Frequently found in any level of the Shoals, snapping turtles hit hard, and their bite has reaching characteristics - it can hit you two squares away. Your summons won't shield you from this!
  2. They snap hard - just because it looks like a crocodile, doesn't mean it's as easy to kill. If they're sitting in water (or you) then you really *really* need to get the hell away.
sniper
  1. the +10,+0 crossbow "Sniper" {venom, SInv}
  2. <elliptic> basically it is a bit better than a blowgun <elliptic> that can't use curare
snorg
  1. A hairy troll. He hits hard in melee, but by the time you run into him, he will probably feel more like Sno- (author probably had 0.3.4 expectations, and was eaten alive during one of Snorg's berserk fits). For the record, his berserk will outlast yours by far, so if you plan to run, you'll want to haste.
  2. (v.) 1. To cuddle as a Troll Berserker. 2. The act of assault cuddling.
snow
  1. <snow__> omg this game i haven't victory danced fighting OR cast stone arrow
  2. Has been seen using Lehudib's Crystal Spear on toadstools
  3. <Sky_> fuck deep dwarves <Sky_> they're the hardest thing ever
  4. <sky__> i usually do just hold down tab all game >_>
  5. http://www.youtube.com/watch?v=HzhFTAWcIgk VMMMmmmmmmmmmmmmmmmmmmmmmm
  6. <Blade-> The eye of devastation gazes at you. The bolt of energy hits you! The bolt of energy hits the toadstool. The toadstool is blown up! <minqmay> snow got polymorphed into an eye of devastation
  7. !lg sky hewz ckiller=boris 1 -tv:<5
snozzcumber
  1. The Snozzcumber resembles a cucumber but differs in various respects. The snozzcumber varies from nine to twelve feet long. It is striped lengthwise black and white, with wart-like growths all over its surface. It has a repulsive flavor.
  2. A reference to the novel "The BFG" by Roald Dahl.
soadreqm
  1. 12:28 < Soadreqm> Enough demons works on anything.
  2. abandoned Xom. (D:1)
sob
  1. Sublimation of Blood! A great spell!
  2. Also the sound you make when you splat to a rat.
  3. no one actually calls it that
soft click
The sound of a trap which has run out of ammunition being triggered.
sojiko
Just can't stay away from the abyss. Give Louise a hug.
soldier ant
The nightmare monster from nethack is nowhere near as deadly in crawl. Generally a pushover by the time they start appearing, though you might get poisoned a bit.
solitas
  1. Lurks like an unseen horror, minus the killing people bit. Is one of only three unnatural phenomena that can spell "ynoxinul".
  2. aka the Jolly Rotter. Ask him about the time he drank potions of decay for nutrition.
  3. Jolly Rotter: !log solitas min=mhp race=merfolk urune>1
  4. Is rumoured to own a bear suit.
  5. Might even be a druid.
  6. Or some kind of steam-powered robot.
  7. d - the +3,+10 executioner's axe of Desertification (weapon) {god gift, speed, rElec, Dex+4}
solvent
<codrus>solvent is having a tough night <MrPeeps>he's close to a solution though
something
More dangerous than lava.
somewhat difficult
A joke. At least 7.75% chance of failure and at most 23.625% chance of failure.
sonja
  1. Curarier, drainier, dodgier, venomier and more distortious kobold. Guaranteed to be electrocution-free as the DuraCell rabbit got tapped out. Also, knows the spells blink and teleport self. Curare is now guaranteed, and distortion is more likely.
  2. She likes to eat wands, so feel free to give her some tasty paralyze when you see her.
  3. see love[1]
soon
  1. Thats when.
  2. Before the apocalypse
  3. So stop asking
  4. Soon Kim, the founder of the Sapphire Guard.
  5. When the sheep come home.
sorchado
Jan 04 14:50:05 <caracal> i fell prey to the common newbie wizard mistake: burn two slots learning call imp, cast it, get one crimson imp who blinks around and laughs as i get killed, think pffff, this spell *sucks*! but no, some here in the channel, and more extensive experience, have convinced me otherwise
sorear
  1. Compulsive abbreviator
  2. Has been known to attempt to kill liches with a butchering tool
  3. Used to not be one, but after years of pretending to be, even dpeg is now fooled and "accidentally" gave him a commit bit.
  4. Is apparently a god, judging from the existance of sorear_wrath
  5. Mortally afraid of killer bees
  6. Do the closest level that you can handle. Use your brain.
  7. Considers himself the last person alive to properly value to-hit.
sorear reasons
  1. sorear doesn't need a reason
  2. But in a pinch, schadenfreude and misanthropy get most things done.
sorear wrath
ABANDONMENT: doesn't care. MISREADING SOMETHING: 500 penance. RETRIBUTION: (severity/2)% chance of cruel, derisive mockery.
soul eater
It's a strong, but melee-only demon. It drains. Can be summoned by high-level necromancy miscasts.
sound
  1. http://www.youtube.com/watch?v=2Jkorg2xnYI
  2. http://myweb.cableone.net/rayblack/
  3. http://raydarken.blogspot.com/
  4. You can do it yourself, with your own effects! Read the options guide provided with your copy of the game!
  5. Why god, why?!
source
  1. Browse the Git repository at http://gitorious.org/crawl/crawl
  2. For bleeding edge, it's on the "master" branch in git. For the stable branch, check out "stone_soup-0.8"
  3. Finally, if you want the source for *this bot*, go here: http://github.com/greensnark/dcss_henzell or git clone git://github.com/greensnark/dcss_henzell.git
  4. Read this _before_ editing spoilers
  5. For Ashenzari the bug-reporting bot, http://github.com/doy/crawlbot
sourceforge
Dungeon Crawl Stone Soups Sourceforge page is http://sourceforge.net/projects/crawl-ref/.
soyweiser
< Soyweiser> I'm feeding the lava god today!
space warps around you
Flavour summoning or translocation miscast.
spacet
  1. Spacet the Cudgeler (L4 KoBe), worshipper of Trog, fell down a flight of stairs on D:3, with 203 points after 2318 turns and 0:11:46.
  2. *giggle*
  3. needs to design and submit a sewer vault with snapping turtles and pizzas
  4. <SpaceT> i can't drink potions right <SpaceT> buuut <SpaceT> what about an enema
  5. < SpaceT> my uncle used confusing touch once
spade card
Casts Dig.
spam
  1. see private messages
  2. Spriggan Arcane Marksman
spark card
  1. By card power, 0: shock 1: lightning bolt 2: orb of electrocution
  2. !lg heteroy place=orc max=dam -tv
sparkling fountain
  1. Pretty freaking kickass spoiler at http://web.archive.org/web/20080123071740/http://www.eleves.ens.fr/home/grasland/crawl/spoilers/crawl_fountains_010.txt -- to summarize, grants one of many potion effects randomly each time you drink (see [2] for the odds), with a chance of it drying up.
  2. Possible effects (with weights): water (467), decay (48), mutation, healing, heal wounds, speed, might (all 40), degen (32), levitate, poison, slow, paralyse, confuse, invis (27), magic, restore abil, resistance, strong pois, berserk (20), gain str/int/dex (4 each)
spatial vortex
The fabric of the space-time continuum has folded upon itself and is flailing around wildly! Can be caused by Xom, and miscast effects. They also have a distortion effect on attack.
spck
<tensorpudding> don't even spck of it
spear
Hand and a half polearm; can be thrown. Dam 6 Acc +4 Delay 11
spear of the botono
The +2,+10 spear of the Botono {reap, Noisy rPois rN+ HP-3}. In 0.10, appears as an ebony spear; in earlier versions, had vampiric and Stlth-- rather than reaping and HP-3.
spear trap
1d(10 + depth) damage.
special room
  1. A rectangular room full of monsters and/or items. Unlike vaults they can appear in almost every branch, even the Hells and Zot.
  2. The possible special rooms are kobold room, orc room, killer bee room, jelly room, guardian naga room (the version with real items -- the other is actually a vault), and morgue (all sorts of undead).
  3. Often referred to as pits, especially by people with Angband backgrounds. Distinguished from vaults by having variable sizes and being mostly homogenous.
specialcharediting
To edit special characters out of an entry, you will have to escape them first. For example, to edit ( out of an entry you would type "s/\(//", and to edit the ) out of an entry you would probably type "s/text\)/text/".
species difficulty
Type !lg * won s=race to see!
species ratios
  1. race=WON%,#GAMES DD=3.19%,1287 HO=1.28%,10479 Ce=1.23%,3832 MD=1.16%,21189 Mf=1.00%,10808 Na=1.00%,5914 Mi=0.87%,12236 Tr=0.70%,7711 DG=0.69%,6836 Dr=0.61%,9757 HE=0.60%,11873 Gh=0.56%,7374 Ha=0.56%,4986 Ko=0.56%,8799 Sp=0.55%,19929 Og=0.54%,5909 DS=0.51%,28151 Hu=0.48%,12794 Ke=0.48%,8349 SE=0.47%,11765 Vp=0.34%,7426 DE=0.31%,26830 Mu=0.23%,12134
  2. species_ratios[1] reflects henzell stats as of 2009-08-28 and does not include quitters or dungeon leavers. For more statistics, see popularity.
  3. minus goodplayers:DD=1.31%,1143 MD=0.56%,19242 HO=0.42%,8766 Mf=0.33%,9579 Mi=0.30%,11119 Sp=0.24%,16358 Na=0.20%,4986 DS=0.19%,23999 SE=0.19%,9960 DG=0.19%,5820 HE=0.15%,10384 Ko=0.13%,7550 Gh=0.13%,6159 Ce=0.13%,3036 Hu=0.12%,11645 Tr=0.12%,6434 Ha=0.12%,4283 Og=0.11%,4566 DE=0.10%,24285 Ke=0.09%,6697 Mu=0.07%,10683 Vp=0.06%,6638 Dr=0.05%,7868
  4. only goodplayers:DD=12.60%,254 MD=6.53%,2206 Mf=6.27%,1292 Mi=6.04%,1242 Ce=5.81%,757 HO=5.55%,1765 Na=5.14%,953 Tr=4.34%,1082 Hu=3.72%,1262 HE=3.36%,1666 DG=3.30%,1122 Ha=3.26%,736 Ko=3.25%,1229 Dr=2.93%,1943 Gh=2.88%,1182 Vp=2.49%,885 Sp=2.36%,3099 DS=2.34%,4238 DE=2.04%,2749 Ke=1.97%,1774 Og=1.96%,1430 SE=1.88%,1972 Mu=1.40%,1504
  5. For more statistics, see ratios and popularity.
species reasons
Please fill in <species/background/god> reasons entries for the benefit of Crawl players who cannot play the game themselves to figure out what's fun!
spectral hydra
  1. It mutated to drain with each head but lost ability to regenerate heads.
  2. This isn't really a problem for it though, seeing as it can't lose them.
speed
  1. A prized (except on short blades where it's crap) brand for weapons that causes users to be able to hit enemies twice where they would otherwise only hit once, but reduces pre-AC damage by 10%. Yes, it stacks with haste/berserk/etc; see attack speed.
  2. Weapons that can have speed brand: short blades (other than quick blade), quarterstaff, lajatang, artefacts.
  3. see you cover ground quickly
  4. As of 0.8, reduces pre-AC damage by 10%.
  5. see what speed
speed 11
The easiest solution to kiting. Also the worst solution to kiting.
speed demon
!lm * br.end=D dur<1620 s=char
speedrobin
  1. Go go go! Speedrobin is for playing for shortest realtime. Preferably to victory. Pass is the same as almost all other robins: "robin".
  2. Is it related to http://alt.org/nethack/player-all.php?player=WowDeath ?
speedrun
  1. In most games: a game finished in exceptionally little clock time. In roguelikes typically: a game finished in exceptionally few turns. The average win takes about 144k turns in 15h26min. (3-rune wins average 121k turns in 12h).
  2. Current record is 13435 turns (DDBe, hyperbolic, AKA elliptic). The best turncount in 0.1 was 21070 (Atomjack, DESu); 0.3 was 66283; the best for 0.4 is 26284 rob (MDFi).
speedrun reasons
<ncampion> gotta love a game where you invest 4.5 hours, make it to D:20 (previous best being D:12 or so) and get gibbed in one round. I love it. <Elynae> solution: play faster, die after 1 hour instead
spell accuracy
Determined by spell power, just like damage. Not affected by randarts with Acc+N or Acc-N, but affected by amulet of inaccuracy.
spell damage
  1. Ask eith.
  2. ? + ?d(?*pow + ?)
spell hunger
  1. Casting a spell lowers your nutrition by an amount varying with the spell's level: (1) 50, (2) 95, (3) 160, (4) 250, (5) 350, (6) 550, (7) 700, (8) 860, (9) 1000. This amount is lowered by the product of your Intelligence and Spellcasting. (For rods, your Evocation skill * 10, with a minimum of 5.)
  2. Display messages: Sultana is >= 1. Strawberry is >= 15, Choko is >= 41, Honeycomb is >= 121, Ration is >= 401.
  3. In trunk: n hashes means that a spell costs more than 10*n*(n-1) nutrition to cast.
spell levels
  1. You get one spell level for each experience level (except the first), and two spell levels for each level of Spellcasting skill. You need spare spell levels to memorize a new spell. Losing experience levels from draining won't cause you to forget spells or anything like that.
  2. You cannot memorize spells with a level higher than your experience level, so even if you have spare spell levels, you can't memorize Throw Flame at experience level 1.
  3. The maximum number of simultaneously known spells is 21. If you somehow know 21 but still have 4 spell levels remaining, you may still also learn selective amnesia (before 0.8, when it was removed), but bear in mind that you are insane.
spell popularity
  1. Spells memorised by 0.7 winners (674 games total): http://pastebin.com/GeGU9jFf ; spells memorised by 0.8 winners (371 games total): http://pastebin.com/3mHEbgby. These statistics are as of June 11th 2011.
  2. For a list of spell popularity among winners, see http://crawl.chaosforge.org/index.php?title=Table_of_spell_popularity_among_winners . Statistics compiled by xyblor. See also popularity and ratios.
spell power
  1. (Spellcasting/2 + 2*avg school skill) * INT/10 * (1.5 ^ enhancer count). Now halve the part over 50, halve the part over 100, halve the part over 150, and plain cap at 200. Negative enhancers use 0.5, not 0.66.
  2. ...and the significance of this? It's linearly related to conjuration damage and self-enchantment duration, and controls the probability of a resistable spell succeeding in a less-simple fashion. And other appropriate things, like getting two summons from spammals.
  3. Note that the power of some spells is capped, most notably conjurations. This is indicated by having a short bar on the second I screen. (the # represent power, btw)
  4. Got bars (#)? You have at least 0, 5, 10, 15, 25, 35, 50, 75, 100, 150 power.
  5. A ruby script for calculating spellpower: http://pastebin.com/f114699d1 Another for calculating enchantment success vs monster MR: http://pastebin.com/f70a79d8e
spellbooks
  1. Air, Alchemy, Annihilations, Beasts, Burglary, Callings, Cantrips, Changes, Clouds, Conjurations, Control, Death, Dreams, Enchantments, Envenomations, Fire, Flames, Frost, Geomancy, Grand Grimoire, Hinderance, Ice, Maledictions, ...
  2. Minor Magic, Morphology, Necromancy, Necronomicon, Party Tricks, Power, Spatial Translocations, Stalking, Summonings, Transfigurations, Unlife, War Chants, Wizardry, the Dragon, the Earth, the Sky, the Tempests, the Warp, Young Poisoner's
spellcasting
Gives you an extra 2 spell slots per level in spellcasting. Raising your spellcasting also gives you more MP, lowers spell hunger, and slightly boosts spell success and spell power for all spells.
spellf ailure
You failed at spelling.
spells that do not exist
  1. air walk, portal, maxwell's silver hammer, eringya's surprising bouquet, twist, symbol of torment, all divinations spells, banishment, teleport self, bolt of iron, ice shard, fling icicle, tomb of doroklohe, levitation, extension, bone shards, berserk, resist poison, tame beasts, alter self, orb of electrocution, tukima's vorpal blade, create noise
  2. http://gitorious.org/crawl/crawl/blobs/master/crawl-ref/docs/obsolete/cut_spells.txt
spelunky
http://www.spelunkyworld.com/
spen guide
See hyperbolic for hyperbolic's opinion, or http://crawl.chaosforge.org/index.php?title=Spriggan_Enchanter_guide&oldid=17301 for casmith's opinion.
sphinx
Sphinx spells: confuse, paralysis, heal, smite, slow. If you have low magic resistance (and *especially* so if you have no AC), you should plan your moves very carefully if a sphinx has you in its sights. One turn is all it needs to kill you.
spider form
No weapons or armour, but you get swiftness, a venomous bite, and a huge EV bonus (better than sprigganness!). You hit somewhat harder too, but the real draw is you don't get hit back. You also gain five dexterity, which is nice. Spider form has 2 AC.
spider nest
  1. New branch in 0.11 that will alternate with Snake Pit (but is temporarily guaranteed, for testing purposes). Five levels deep. Formerly a portal in 0.10. Spiders of many sorts. Expect them to hit hard and move much faster than you; running is not an option if you're normal speed.
  2. Gear checklist: most importantly: rPois and or potions of curing; clarity is a big help against tarantellas; some ranged attack is a big help against orb spiders; escape items of course; with rPois there are plenty of corpses to eat, else bring food.
  3. What happens if you go in without rPois or curing (note this is from when spider was a portal): !lg BirdoPrey trpr place=~spider -tv
  4. Expect a small number of ghost moths and moths of wrath on level 5. Both can also appear earlier in vaults.
  5. https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:branch:spider
spie
SPAH 'ROUND HERE
spiked flail
12, -2, 160%. The best common 1-handed mace, but still rather worse than a broad axe.
spiny
Mutation, has a chance of doing (xd6 (where x is mutation level) - enemy AC - player EVP) damage to enemies in melee combat when their attack is not blocked by the player. Subject to monster EV.
spiny frog
  1. The far nastier brother of the blink frog, it rightfully earns its title as one of the toughest enemies in the Lair by having hard-hitting poisonous attacks and by being fairly tough itself. Kill or weaken it from afar if possible.
  2. They succumb to hibernation very well, use it freely.
spiny worm
  1. A giant worm, hard to kill, with bites that do considerable damage while at the same time strongly poisoning you and corroding your armour. Good times.
  2. Fortunately, like almost any worm, you can run away from it (unless you're a naga).
  3. Be careful, as it can poison you so badly that you may not be able to recover at all.
spit
Yes, it is spit. Not split. You spit a pig. Stop claiming it is a typo.
spit poison
You spit poison from your mouth, does extra damage when done by a naga, scales with XL and mutation level. Relatively short breath cooldown vs breathe flames. Does 1d(4 + (XL + mutlevel * 5 [+10 if Naga]) / 2) damage [ 1d7 minimum ; 1d30 maximum]
splat
  1. An interesting death. These ttyrecs are broadcast continuously on {C-Splat} (telnet termcast.develz.org to watch), and you can search Henzell for splats using "!lg * splat=y". A splat usually involves high experience level, a branch end or other interesting place, or being killed by a player ghost or certain uniques.
  2. Henzell defines splat as follows (see _interesting_game): http://crawl.akrasiac.org/henzell/src/csplatco/CSplat/Select.pm
  3. The sound of broken dreams and failure. Also, the sound you make when you try to fight a pack of orcs with a warrior, two wizards, and a priest while you're only XL3.
  4. Also 78291's other account.
splateaued
Splateaued (root plateau) the point which all your characters of die.
splatguard
  1. pronounced "splaggard"
  2. DChimera, BirdoPrey, TGWi, Kyrris, monky, Cryp71c
splattv
  1. Plays ttyrecs of players who died (in)gloriously in NetHack's endgame.
  2. see csplat
splint mail
+8 ac -5 ev.
splitting stacks
If you want to drop 2 of item e, just press d2e.
spoilers
  1. no spoilers 4 j00
  2. http://www.cs.helsinki.fi/u/kielosto/crawl_spoilers/ss/
spooky statue
Casts haunt. Despite the name, doesn't have boo. Unaffected by disintegration.
spoondrift
  1. Spoondrift did the patch enabling all combos and implementing restrictions. If you must know who he is.
  2. And you must know who he is.
  3. But you *can't* know who he really is. It's beyond your tragically limited capacities. This is why you are a failure.
sporediving
[n.] The process of descending Dungeon levels to search for giant spores, thence to destroy active ballistomycetes for 500 (!!!) EXP/colony.
sporkhack
http://sporkhack.com/design_concept.html
spotty levels
The version of the level generator used in Orc and Slime, and (to a lesser extent) D and Lair. You'd have to see one to understand, I'm afraid.
spriggan
  1. Spriggans move two-thirds faster than most and have seven magic resistance per level (not three), but can't wear most armour and have the second-lowest natural HP of any race. They have bad aptitudes for melee skills (except short blades), but have enormous EV and are good at stealth, stabbing and related magics.
  2. They cannot eat meat in any form (thus, no chunks), but they have a very slow metabolism. Their extreme herbivorousness helps in that it boosts the food value they get from their veggies. They also do not benefit from gourmand effects, and only from a ring of sustenance if their metabolism has been increased, such as by a source of regeneration.
  3. All hand-and-a-half and most single handed weapons are two-handed for spriggans, except: short blades, whips, club, hammer, mace, flail, hand axe, falchion, rods.
  4. would have wings if they could stop fucking badgers for like one minute
spriggan baker
one who bakes spriggans
spriggan baker joke
  1. three spriggan bakers walk under a bar
  2. (spriggans are short)
spriggan challenge
Like the ogre challenge but possible. And involving spriggans.
spriggan defender
<mikee_> they're more like spriggan offenders am i right
spriggan druid
Blasts you with sunrays (3d19, more for vampires), summons a bunch of bears, and uses awaken_forest. Also has great EV and speed. Do not stand next to trees with a spriggan druid in LOS.
spriggan reasons
  1. You can run away from almost anything... better not get hit though!
  2. You want to be a little fairy.
  3. Lame power gamer who hates fun.
  4. Spriggan of Death. Removed. Now even betterer.
  5. The kings of pillar dancing
  6. Highest MR of any species.
spriggan rider
  1. Uses blowguns, but has mediocre melee. On "death," will turn into either a spriggan or a giant firefly.
  2. Spriggans ride giant fireflies because said fireflies are an extra half-hand, allowing them to somehow use spears with bucklers or longbows when player spriggans can't.
  3. One who rides spriggans
sprint ideas
  1. Make Portal spell into an uncontrolled teleport.
  2. Keep teleportation and shaft traps from ever generating.
  3. Prevent scrolls of magic mapping and scrolls of noise and scrolls of teleportation from generating.
  4. Set initial piety of a new Lugonu convert manually rather than running it through the piety multiplier.
  5. Underused monsters that deserve a spot in Sprint: red wasps, redbacks, wolf spiders, necrophages, hairy devils, sun demons, orange crystal statues, silver statues, quicksilver dragons, spriggans
  6. Disable ALL teleports, but leave teleport control enabled.
  7. Make the abyss no-xp and no-items, and mention this in the Sprint help screen.
  8. Use restricted_doors to control monster flow.
  9. Disable all long range player teleportation.
  10. You start in a room with 27 potions of experience and the orb of zot. Run.
sprint iii
  1. <rwbarton> it's like a headlong sprint into a wall
  2. You hear a distant "Zot"!
spvm
  1. better than mfcr
  2. better than mfsk
square los
On cdo for testing. Feedback welcome at https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:square_los
squarelos
  1. Branch of crawl where LOS is square rather than circular. This is more realistic.
  2. Robin account for people who mourn the absence of square LOS.
  3. (2:01:23 AM) OG17: long live errors
  4. < rwbarton> squarelos fixes a lot of gameplay oddities caused by the fact that circles are not squares
squelching noise
A jelly has spawned another jelly. Hope you brought a lot of toast!
ssh
  1. Modern protocol, which through the magic of compression uses less bandwidth and with typical internet:cpu ratios winds up faster overall. Supported by CAO and CDO.
  2. Are you on *NIX and tired of entering passwords for the main SSH login? Copy sorear's $HOME/.ssh/config http://angband.pl/crawl/config The ssh_key that might be needed is available at http://crawl.akrasiac.org/cao_key
  3. see terminal_size
ssh guide
http://crawl-ref.svn.sourceforge.net/viewvc/*checkout*/crawl-ref/trunk/crawl-ref/docs/ssh_guide.txt
st
  1. after r and before u
  2. see stalker
stab
  1. see stabbing
  2. see vorpal
stab bonus
(lower is better): sleeping/paralysed = 1, netted/webbed/petrifying/petrified = 2, invisible/confused/fleeing/ally = 4, distracted = 6
stabbing
  1. A successful stab with a short blade increases your damage from dam to (dam+bonus)*mult, where bonus depends on your dex and stab skill and is capped at 30, and mult depends on your stab skill and the type of stab (sleep/paralysis is best). Non-short blades don't get a bonus and have lower mult. Daggers get bonus doubled, so use one of those.
  2. If you are using short blades, stab damage bonus is (DEX * (stabbing skill + 1)) / 5, halved if you are not wielding a dagger, and then put through a stepdown function (halve the part over 10, then halve the part over 20, then cap at 30).
  3. For short and long blades, stab damage gets a bonus multiplier of (10 + (stabbing skill) / (stab bonus + (2 if using a short blade, 0 else))) / 10
  4. Finally, stab damage gets an additional bonus multiplier of (12 + (stabbing skill) / (stab bonus)) / 12 for all weapons, including short and long blades.
stabworth
Apparently not stabwound.
stabwound
Frequent streaker. Regarded by many as the best crawl player, with over a hundred wins, the second longest winning streak (19 games), a great win ratio (15%), and a staggering ratio since v0.4 (67%).
stack five
Shows you the first five cards of the selected deck and lets you re-order them. The rest of the deck is discarded.
staff
  1. A piece of wood with a random appearance. There are five kinds - energy (eliminates spell hunger while wielded), wizardry (reduces spell failure chances), power (grants 13 extra MP), channeling (Evoke to convert food into mana), and enhancer (makes a specific school of magic more powerful, often granting thematic melee powers and resistances)
  2. Also usable as a melee weapon. A one-handed +0 quarterstaff with a special thematic attack bonus based on the elemental and evocations skill. Since it is not subject to enchantment, it cannot be corroded by acids. See staff damage.
  3. A new type of weapon in 0.10: 5/5/120. These stats are also used for base melee with enhancer staves.
staff acquirement
  1. You'll get either a rod, the enhancer staff corresponding to your best magic skill, or wizardry/energy/channeling/power.
  2. Trog worshippers always get a random rod. Warning: this includes rod of striking.
staff damage
  1. Enhancer staves (fire, cold, air, earth, death) have (2*evoc + magic skill)/30 chance of getting random2(1.25*(magic skill + evoc/2)) extra damage that ignores AC (except earth), but checks the appropriate resistance. Air also needs to pass a (damage dealt + air + 1)/20 chance, and death a (necro + 1)/8 chance.
  2. see staff of poison
staff monk
  1. see gladiator
  2. h - a scroll labeled STOUFFMUONK
staff monk reasons
  1. You don't want to risk the chance of never finding a quarterstaff and you hate Zin.
  2. This is of course, completely unrealistic. Everyone loves Zin.
  3. see tavern
staff of conjuration
Increases your Conjurations power by 50% (before the stepdown function is applied) when wielded.
staff of death
Enhances necromancy, and provides rN+ (in 0.8). See staff damage for details on the extra melee damage it can inflict.
staff of dispater
  1. +4,+4 golden quarterstaff. E(v)oke for 100 hunger, -23 hp, -6 mp, Hellfire (power = 8 * Evo)
  2. Anagram of Steadfast Ripoff
staff of enchantment
Acts as an enhancer for charms and hexes, and gives 9 + 3*max(charms, hexes) additional magic resistance.
staff of energy
Eliminates half the additional hunger from spellcasting when wielded. Quite useful!
staff of olgreb
Evokes for 4mp and 50 hunger, toxic radiance, *and* an evoc+1 in 10 chance of venom bolt. Succeeds evoc+1 in 6 times. Confers poison resistance and enhances poison magic, like a staff of poison. A quarterstaff (and Trog will gift it!); both to-hit and to-dam are your poison magic skill/3. Poisons in melee just like a weapon of venom.
staff of poison
Grants rPois; boosts poison magic; in melee, if you pass a (Evoc*2+Poison Magic)/30 check, it inflicts poison on a coinflip or (poison skill / 8) times, and bypasses poison resistance like poison arrow (poison skill / 16) times.
staff of power
+13 MP. The staff has its own supply of MP, which depletes rapidly when not wielded. So you can switch weapons for butchering without losing MP, but leave it in your backpack too long, and you'll find it empty again.
staff of summoning
Enhances Summoning spells. Also provides a level of warding and can abjure on-hit with evocation skill in 0.8. Same evocations check as other staves (death, fire, cold etc). Abjures with spellpower based on evoc+summoning skill.
staff of wucad mu
  1. see wucad_mu
  2. see {wucad mu[2]}
stair dancing
The process of dragging enemies up stairs so as to kill them in smaller groups.
stair mimic
A stair mimic comes down the stairs.
stairs
  1. Monsters can spawn from the stairs, even when you're standing there. Watch out!
  2. After you manage to escape danger using the stairs, those dangerous monsters will instantly surround the stairs if you go back there and get 1.3-1.4 free turns to attack you.
  3. http://www.mspaintadventures.com/sweetbroandhellajeff/?cid=001.jpg
stalker
An assassin who got tired of misplacing his blowgun, so decided to replace it with transmutations. Starts with a dagger, a cloak and a book of Stalking.
stalker guide
Go Trog, find a ring of invisibility, stab everything.
stang
  1. Like sting but misspelled.
  2. http://en.wikipedia.org/wiki/Ivan_Stang
staplegun
<staplegun> well i guess i'm giving up on this crypt rune on account of not being able to find the damn thing :[
start scumming
Back in the days when Str/Int/Dex were randomly assigned, people would start games and quit them on turn 1 until they found the ideal mixture. Now this tactic is less prevalent, but still kept alive by Sebi and his disgustingly high count of Wanderers.
starting a character
Disable the majority of the skills that are colored dark grey with plus signs in the skills screen (lowercase 'm'), and enable your weapon or spell school. Pick up stones or darts. Keep these until D:4, unless you are ranged, in which case keep them until you have your damage spell at max power. If you find an amazing artefact, change it.
starting god popularity
Number of games per starting god from cv 0.3 to 0.6, excluding quitters and dungeon leavers. 24536x Trog, 12928x Makhleb, 12419x Paladin, 8987x Xom, 7477x Lugonu, 5405x Beogh, 4832x Yredelemnul (DK), 4002x Healer, 2182x Yredelemnul (Pr), 1809x Zin
starting hp and mp
AK13,1 | AM 12,1 | As 12,0 | Be 15,0 | CK 13,1 | Cr 13,1 | DK 13,1 | Fi 15,0 | Gl 14,0 | He 13,2 | Hu 13,0 | Mo 13,0 | Pr 12,1 | St 12,1 | Tm 12,1 | Wr 12,1 | Wz 8,5 | Cj, En, FE, IE, AE, EE, Su, VM, Ne 10,3
starting stats
  1. A character's starting stats are equal to 2 + species contribution + job contribution. See starting stats[2] for the species contributions and starting stats[3] for the job contributions.
  2. Ce 8,5,2 | DD 9,6,6 | DE 3,10,8 | Dg 9,10,9 | Dr 8,6,4 | Ds 6,7,6 | Fe 2,7,9 | Gh 9,1,2 | Ha 3,6,9 | HE 5,9,8 | HO 9,3,4 | Hu 6,6,6 | Ko 5,4,8 | Mf 6,5,7 | Mi 10,3,3 | Mu 9,5,5 | Na 8,6,4 | Og 10,5,3 | Op 5,8,5 | SE 6,7,7 | Sp 2,7,9 | Te 6,6,7 | Tr 13,2,3 | Vp 5,8,7
  3. AK 4,4,4 | Ar 3,4,5 | As 3,3,6 | Be 9,-1,4 | CK 4,4,4 | DK 5,3,4 | Fi 8,0,4 | Gl 7,0,5 | He 5,5,2 | Hu 4,3,5 | Mo 3,2,7 | Pr 5,4,3 | Sk 4,4,4 | St 2,4,6 | Tm 2,5,5 | Wn random | Wr 3,5,4 | Wz -1,10,3 | AE,Cj,EE,En,FE,IE,Ne,Su,VM 0,7,5
startscumming
!lg sebi s=ktyp
starving
A condition where you can't cast, get a -3 to hit and -(0 to 5) to dam modifier for melee, and have a chance to faint. If you remain starving for too long, it will kill you directly even if you don't ever faint (from starvation, of course). Cure: Eat something! Quickly! See hunger.
stash
  1. Good locations are Temple, Lair:2, and Lair:1. Another popular location is just on the floor wherever. In order to keep track of stashes, set waypoints at each with ^w. You can now travel here via ^g.
  2. The logic is, you don't want monsters using your items or jellies eating them. Particularly bad locations for stashes include the Abyss, Pan, and Slime.
  3. Reports of OOD (sometimes in-depth) monsters stealing items at the usual stash locations are rising! The Goblin picks up the scroll of acquirement! Something appears at the Goblin's feet! The Goblin picks up the banana.
  4. There's no partictular reason why you can't just put all your loot in a single tile. That's boring, though. Spread it out and show off all your cool unrands and god gifts that you've gotten!
  5. Bonus points for going back to previous levels just for the sake of picking up cool-yet-useless shit that you dropped earlier: Your Museum of Magickal Ringes will be incomplete without that fine specimen of Hunger you found earlier.
  6. Merfolk, octopodes and grey draconians could just make their stash in some deep water somewhere temporarily in a pinch.
stat drain
  1. Maximum drain from one source: 7 (necromancy miscasts, including mummy death curses, Zot traps, and Hell effects), 6 (divination miscasts, including OCS and Sif Muna wrath), 6 (cursed rings and randarts), 4 (degeneration)
  2. If a stat reaches 0 and you do not fix the problem within 90 turns, you die.
stat gain
  1. Each third level always gives you your choice of stats. In addition, stats increase at a rate depending on your race. See stat gain[2] for a list sorted by race (id/4 means one intellect or dexterity per four levels, randomly).
  2. Ce sd/4 | DD si/4 | DE i/4 | Dg sid/2 | Dr sid/4 | Ds sid/4 | Fe id/5 | Gh s/5 | Ha d/5 | HE id/3 | HO s/5 | Hu sid/4 | Ko sd/5 | Mf sid/5 | Mi sd/4 | Mu none | Na sid/4 | Og s/3 | Op sid/5 | SE id/4 | Sp id/5 | Te sid/4 | Tr s/3 | Vp none
statdeath
  1. see stat drain
  2. Statdeath is no longer instant, but that doesn't mean getting a 0 stat is a happy thing (and it will kill you in ~100 turns).
stathol
e - a scroll labeled DIK LIQEOD
static discharge
Hits between 1 and 8 adjacent enemies, based on power; if an enemy is rElec or flying, skip them. For each target hit, if power remains, recursively arc out to another adjacent target (includes you, but for low damage), reducing power to 1/2 or 1/3. Halved damage to you if flying, and checks rElec.
statrot
Deterioration, a mutation that causes you to actively lose stats; colloquially known as "statrot". Generally not a big deal unless you get level 2 or 3 of it, or you're a Deep Dwarf. Neutralized by a ring of sustain abilities.
statue
  1. Dangerous statues are archer statue, orange crystal statue, ice statue, and silver statue. There are also some dangerous vault-defined statues. Others are just decoration, but generally indicate something of mild or more interest. Reperesented by an 8, as golems are, except statues don't move.
  2. If a statue is just called "statue" then it probably (definitely?) has IOOD.
statue form
  1. Grants great AC (17 + earth/2), a 30% HP boost, and +2 Str, but makes the base cost of an action 15 instead of 10, similar to the slow spell. Available slots: weapon, cloak, helmet, shield. Provides rPois, rElec, rN+. 3+str/3 bonus unarmed damage, and 50% damage bonus to all melee. In statue form, stoneskin adds more AC than normal.
  2. Gives 40% GDR, halves damage from torment and gives rotting resistance.
  3. The nine-headed hydra bites you but does no damage. x16 The nine-headed hydra misses you. The nine headed hydra bites you but does no damage.
statue of wucad mu
A big, strong orange crystal statue, found in the Wucad Mu wizlab.
staves
  1. Okay damage, good accuracy; quarterstaves are the best early weapons. But they are early weapons - if you want to win, you'll need to find a lajatang, and they are quite rare. For magical staves, see staff. Non-magic staves have base damage halved with shields.
  2. [hands] (Dam,Acc,Delay): Staff[Dbl] (5,5,12) Quarterstaff[Dbl] (10,3,13); Lajatang[Dbl] (16,-3,14)
stealth
  1. Your character's ability to sneak around undetected. Base stealth is 3*dex + spf*SK_STEALTH, then modified as in modified_stealth. spf is based on the species, ranging from 9 to 21. See [2] to determine stealth values; [3] for the @ adverbs; and [4] for what the numbers mean.
  2. Base stealth is 3*dex + stealth*spf. spf is: Troll, Ogre, Centaur: 9; Minotaur: 12; Halfling, Kobold, Spriggan, Felid, Grey Draconian, Naga: 18; Vampire: 18-21; All others: 15.
  3. @ values are: Extremely unstealthy <10, Very unstealthy <30, unstealthy <60, fairly <90, normal <120, quite <160, very <220, extremely <300, extraordinarily <400, incredibly <520, uncannily >=520
  4. Expectation of available time (in your actions, so no penalty for naganess) is stealth / perc, where perc = 22 + HD ... +4 for smart, -4/-8/-12 for animal/insect/plant, +5 for sense invis, +50 for Glow, +10 for unnatural sleeping, -75 if you are invisible and the monster can't see you.
  5. see modified stealth
stealth god
http://sourceforge.net/tracker/?func=detail&aid=2792538&group_id=143991&atid=757516 and http://sourceforge.net/tracker/?func=detail&aid=2796410&group_id=143991&atid=757516
steam
Does 3-16 damage and (more importantly) obscures LOS. Used by smoke demons, steam dragons and pale draconians, and can be created by evaporating water. Damage is completely negated by rF++, steam dragon armours, or being a pale draconian.
steam dragon
  1. The first (and weakest) dragon with a breath weapon. While not strong, steam dragons still do 3-30 damage with their steam breath. If you're lucky and don't wish to fight it, the steam cloud might obscure LOS, aiding escape.
  2. see badforum[11]
steam dragon armour
A magical armour, made from the scales of a steam-breathing dragon. Although unlike the armour made from the scales of some larger dragons it does not provide its wearer with much in the way of special magical protection, it is extremely light and as supple as cloth. (light armour; AC 5, EV -0, steam immunity)
steaming
A method of cooking, involving boiling water to produce steam, and then using this steam to cook your desired foodstuff. In crawl, when an item is being cooked in such a manner, this indicates that it is a randomly-generated artifact.
steel
Ammo brand that does 30% more damage, is destroyed at one tenth the normal rate upon impact, and weighs three times as much as normal. Sorry, no steel arrows.
steel ring
Either a random non-artefact ring, or the ring of robustness.
stelpa
  1. @??death yak name:stelpa
  2. Stelpa is a unique Death Yak, ridden by Sigmund.
  3. Likes quokkas.
step from time
The big get-out-of-jail card. Moves you to nowhere and lets time pass. During that time, monsters wander away and (with high Invo) can even go to sleep. It needs a lot of Invocations to be reliable, 10 or so should be enough.
stepdown
  1. Like a logarithm with extra pain. A piecewise linear mapping from input to output, where the slope of the steps decreases by half, and most but not all steps are evenly spaced. Crawl uses it all over the place. Extra pain removed in 0.11.
  2. Sucks.
  3. At least it's not NetHack's rnz().
sticking
Sticking the Cruncher (L15 NaSt), worshipper of Sif Muna, succumbed to poison on Snake:5 on 2009-01-27, with 82147 points after 36293 turns and 4:30:51.
sticks to snakes
  1. Turns wielded arrows (multiple snakes) and other wooden weapons (one snake) into various snakes. Higher spell power gives nastier snakes: arrows give up to water moccasins, poisoned ones have better odds; with sufficient power, other weapons can go up to anacondas. Cursed weapons yield hostile snakes.
  2. The following weapons are sticks: All clubs, all bows, ankuses, quarterstaves, all polearms except bardiche and trident (until 0.10), blowgun, arrows.
  3. Makes you look like Moses.
  4. Ammo can get you Water Moccasins, adders, and ball pythons based on power/poison brand. High transmutation skill can allow you to summon 9 snakes from 8 sticks. Weapons can produce adders, water moccasin, black mambas, or anacondas. Really big sticks get a free upgrade to water moccasins, no power check required. One max.
sticky flame
  1. Causes constant fire damage (2d4 - 1 per turn) to an adjacent target. Can also burn carried scrolls. When your character is covered in sticky flame, it shows as "Fire" on your HUD. Takes a number of turns to extinguish, during which your scrolls are in peril.
  2. Hitting something with sticky flame again when it's still burning does trivial damage and restarts the duration. Mottled dragons, shadows, shadow wraiths, smoke demons, and all 'p' except phantoms and flayed ghosts, aren't adsorbent enough for sticky flame to take hold.
  3. Hitting an invisible enemy with sticky flame will make it visible.
  4. Note that stepping into shallow (or deep, if you're a Merfolk, Grey Draconian, or Octopode) water will extinguish the "Fire" effect, protecting your valuable scrolls. This applies to enemies, too.
  5. Sheep have a 50% chance to spread sticky flame to other sheep with duration dur/2 + 1d(dur). Xom finds this hilarious.
sting
Poisons things (tip: try running away when this happens). Also damages them. 1 mp!
stinger
  1. A mutation exclusive to draconians and nagas. Gives an extra, poisonous auxiliary unarmed attack on top of tailslaps.
  2. TSO nulls the extra attack, since your character voluntarily refuses to do poison attacks.
stone
  1. A tiny bit of mineral which can annoy monsters without seriously injuring them. Expect to throw many dozens if you want something dead. Does double damage with a sling, but still not enough. See also rock.
  2. Their base damage is 4, but they are hardcoded to do half base damage on average.
stone arrow
A level 3 earth/conjuration spell. Found in the book of Geomancy, starting book for EEs. Does 3d11 dmg at max power. Does massive damage from ghosts for some reason.
stone giant
  1. Like a cyclops, but considerably tougher.
  2. Like a cyclops if it's WIELDING a cyclops, maybe. A cyclops with a giant spiked club.
stone golem
omni resistant and has a decent chunk of hp
stone of earth elementals
  1. Evoke to summon earth elementals from nearby rock walls. This also doubles as a (slow) method of digging. (Evocations out of 30) chance of success. Earth magic 5 or better gives the best chance of friendlies (96%).
  2. Any extant friendly elemental decreases your effective Earth skill by 5 for the purposes of summoning new ones.
stone soup
  1. It's a story about a community being brought together. See Wikipedia.
  2. Fairly deliciously stony soup. A favorite of trolls!
stone wall
Tougher than rock wall. Lee's Rapid Deconstruction, Corruption, and Shatter can destroy it; or just teleport around.
stonemail
Like stoneskin, but removed.
stoneskin
8+2d(power) (more) turns of +2 + earth/5 AC. Incompatible with Ozos, all transforms except Statue Form and Blade Hands, and being undead. Sorry, Crawl doesn't want you to have much AC. However, unlike Ozocubu's Armour, Stoneskin will work with heavy armour. In statue form, stoneskin also adds 1 + earth/4 AC.
storm bow
  1. +8,+8 longbow of electrocution, a new unrandart in 0.6.
  2. This bow has the color of dark rain clouds, and the smell of wet ozone.
  3. Generates rainclouds occasionally, when wielded
storm dragon
A faster than normal dragon that breathes lightning. Typically one of the most dangerous opponents in a 3 rune game.
storm dragon armour
A magical armour made from the scales of a lightning-breathing dragon. It is heavier than most dragon scale armours, but gives its wearer great resistance to electrical discharges. (heavy armour; AC 10, EV -5, insulation, 60.0 aum.)
str
  1. High strength effectively boosts the weapon *base* damage by 100*(str-11)/78 % (when str >= 11). Thus, each point of strength boosts damage by ~1.28%. For example, giant club (damage 20) has effective base damage 30 for a character with 50 str.
  2. The strength stat used here is actually somewhere between str and (str+dex)/2, depending on the weapon's strength weighting.
  3. Strength also boosts your carrying capacity.
  4. If you are casting spells *at all* int is usually more important than either dex or str.
  5. Has some sort of effect on launcher damage
str weight
Weapons are controlled by a weighted average of STR and STR+DEX for damage and STR+DEX and DEX for accuracy. The effect is pretty small though, you're better off chosing based on STR (to wear that gold dragon armor), DEX (to have good EV), or INT (to cast Haste), not weapon.
strange disturbance
  1. There is an underwater monster nearby that hasn't surfaced.
  2. They make autoexploring in swamp tedious as hell
strange machine
Found in Tukima's Studio. Some of them cast blink on you.
strangely unrewarding
  1. You just killed an ally (likely a zombie, using a scroll of immolation). Congratulations!
  2. Or you just killed the offspring of the Royal Jelly. Either way, no XP for you.
strategy
  1. see how[1]
  2. see killdudes
streak
Winning multiple games in succession. Not what you thought it meant, perv. Don't play Mu xor CK.
strong poison
  1. Red poison. Heal with a potion of curing, the spell cure poison, etc., or die a very annoying death.
  2. This can be protected against with a source of poison resistance, unlike the added poison on poison arrow.
stubborn
<Nomi> !learn add bad_ideas shattering sprint III's crypt <Nomi> this looks like i'm screwed <Nomi> or i could shatter again
stupid
<minqmay> maybe i'm weird but if i could have either all the money in the world or all the cheese in the world, i'd take the cheese <minqmay> even if i could use the money to buy the cheese
stupid death
  1. <Henzell> LordSloth the Executioner (L26 HOBe), worshipper of Trog, forgot to breathe caused by using a ball of seeing on Vault:8, with 394734 points after 124848 turns and 21:49:57. || Don't let this happen to you
  2. http://crawl.akrasiac.org/rawdata/Voiks/morgue-Voiks-20090417-162817.txt <== This is the perfect example of "The RNG giveth, and the RNG taketh away"
  3. nil the Executioner (L21 MDBe), worshipper of Trog, forgot to breathe caused by wearing the shield of Ignorance on Vault:8, with 285561 points after 71561 turns and 11:19:06.
subgenius
The belief that some cosmic grinning salesman can make you happy if you symbolically smoke his pipe and give him \$30, so he can spend the night with a cheap floozie.
sublimation of blood
Converts HP, wielded chunks, or wielded potions of blood into MP. Each chunk or potion of blood is worth 6+1d7 MP. When used with HP, it restores pow/6 mean (exp. distributed) MP, each MP point costing up to 4 (avg. 1 + 18/pow) HP. Never directly fatal.
subtractor
An attack flavour, specific to {subtractor snakes}, that is randomly one of: nasty poison, rot, drain xp, antimagic, drain stat, and poison stat.
subtractor snake
Zot-exclusive snake that resembles a speed 18 lower-hp klown without blinking. An endangered species.
success rate
  1. Spell success rates are colored according to miscast severity. Red means pretty bad things will probably happen to you!
  2. These entries describe the required skills to get a spell's success rate up to 55%. Try ??success_rate_N to get information on success rate of level N spells. Skill_rate is 3*Spellcasting + 2*Intelligence + 12*(Average of skills in spell schools used by that spell).
  3. All success_rate_N entries assume: no worn armor with EV penalty, no elven or orcish body armor worn, not wearing a shield, not in bat form, spider form, or with blade hands.
  4. Note that Intelligence stat affects spell success 1/6 as much as average spell skill, and Spellcasting skill affects spell success 1/4 as much as average spell skill.
  5. Older versions used a different way of showing spell success. Success rate adjectives: useless 0%, terrible 0-5%, very poor 5-30%, poor 30-50%, fair 50-70%, good 70-80%, very good 80-90%, great 90-95%, excellent 95-99%, perfect 100%.
success rate 3
Without wizardry bonus: skills_rate = 35. With ring of wizardry: skills_rate = 20. With staff of wizardry: skills_rate = 17. With ring and staff of wiz: skills_rate = 14.
success rate 4
Without wizardry bonus: skills_rate = 70. With ring of wizardry: skills_rate = 55. With staff of wizardry: skills_rate = 52. With ring and staff of wiz: skills_rate = 49.
success rate 5
Without wizardry bonus: skills_rate = 100. With ring of wizardry: skills_rate = 85. With staff of wizardry: skills_rate = 82. With ring and staff of wiz: skills_rate = 79.
success rate 6
Without wizardry bonus: skills_rate = 150. With ring of wizardry: skills_rate = 135. With staff of wizardry: skills_rate = 132. With ring and staff of wiz: skills_rate = 129.
success rate 7
Without wizardry bonus: skills_rate = 200. With ring of wizardry: skills_rate = 185. With staff of wizardry: skills_rate = 182. With ring and staff of wiz: skills_rate = 179.
success rate 8
Without wizardry bonus: skills_rate = 260. With ring of wizardry: skills_rate = 245. With staff of wizardry: skills_rate = 242. With ring and staff of wiz: skills_rate = 239.
success rate 9
Without wizardry bonus: skills_rate = 330. With ring of wizardry: skills_rate = 315. With staff of wizardry: skills_rate = 312. With ring and staff of wiz: skills_rate = 309.
suck
She's gone from Suck to Blow!
sugah
<Suga_H> i ship felid/octopode
suicide
tab+o
summon butterflies
  1. Summons 3+1d3+1d(POW/10) (max 15) butterfly meatshields. Very useful. As with any summons, they will only appear in visible squares no more than 2 away from you and not blocked by a (translucent) wall. If your god is Okawaru, forget about this spell. To be known as sputterflies.
  2. Has endless uses, such as: Blocking centaurs from shooting you, stalling melee bruisers, pinning down the location of unseen horrors, giving you a cloud of meatshields to retreat into from a tough fight.
  3. Found in the Books of Party Tricks and Beasts.
  4. 12Ƹ̵̡Ӝ̵̨̄Ʒ 9Ƹ̵̡Ӝ̵̨̄Ʒ 4Ƹ̵̡Ӝ̵̨̄Ʒ 8Ƹ̵̡Ӝ̵̨̄Ʒ 11Ƹ̵̡Ӝ̵̨̄Ʒ7 Ƹ̵̡Ӝ̵̨̄Ʒ 6Ƹ̵̡Ӝ̵̨̄Ʒ6 10Ƹ̵̡Ӝ̵̨̄Ʒ
  5. Especially hilarious when ghosts get to use it; see !lm SGrunt 260 -tv:<9.5:>1.0
summon corner
  1. L5 Summ/Tmut spell that changes the dungeon around you to create a corner in the direction you specify. Only works on rock walls, and requires at least one adjacent wall.
  2. There's a 1 in Summoning chance that the corner will be hostile. Be warned that corners can be incredibly dangerous, so use this spell with caution.
  3. Seriously, "summon corner" just means ducking around a corner to break LoS and then waiting for the monster(s) to come around the corner.
summon demon
Summons one common demon, which may or may not be friendly. The monster spell usually produces several, the player spell always makes exactly one. L5, found in the Book of Summonings.
summon demonic popcorn
A deadly spell used by the revered Ice Fiend. Best enjoyed on a couch, with a Q. Tarantino movie.
summon dragon
  1. A level 9 summoning spell. Summons: fire, ice, storm, shadow, iron, quicksilver and golden dragons. Found in the book of the dragon. Can summon two fire/ice dragons at high power. The dragons are always friendly.
  2. Is really good.
  3. If summon horrible things is the Crystal Spear of summonings, and haunt is the poison arrow of summonings, then Summon Dragon is the tornado of summonings.
summon elemental
  1. An elemental's friendliness depends on the elemental magic skill pertinent to its type, with water elementals using ice magic. Very dangerous at low levels if hostile. Friendliness rate is skill level in fire:10, ice:15 (5 for merfolk), air:15, earth:5. Earth: rock wall. Fire: lava, flame cloud. Water: water or fountain. Air: cloudless floor.
  2. Will get you killed.
summon greater demon
  1. Summons a 1 or 2, the mightiest classes of demonry. Chance of summoning a hostile demon is slightly higher than for summon demon, and decreases with higher spell power. Even if originally friendly, a 1 summoned by this spell will turn hostile shortly before timing out. Level 7.
  2. They will turn hostile after a while but are easily abjured. Sometimes they will hurt you with area attacks, even when friendly. Maybe you shouldn't haste them.
  3. In 0.10, it summons a 1 or a 2 (both of which are categorised as greater demons). Only the 1s will eventually go hostile.
summon horrible things
  1. Level 8 summoning spell, produces large abominations and tentacled monstrosities and (1/3) drains INT (like being sick would). Regarded by one of the few people who has the patience to play summoners as the crystal spear of summonings. Affectionately known as XXX.
  2. Even now that they are not permanent.
  3. Described by the fluffy as the Hentai Horde.
summon hydra
Summons a hydra. Level 7 in the book of Beasts. Duration 1 (very short), 4-12 heads, dependent on power.
summon ice beast
  1. L4 summon/ice spell, summons a single ice beast with quite high duration.
  2. <TGWi> A chill wind blows around you. <TGWi> this wind is pretty chill <Mu_> it fuckin blows
  3. see famous last words[18]
summon scorpions
  1. Summons some number of scorpions. Can summon a half dozen easily with some investment. Will stack up enough poison to kill a Death Yak in only one or two casts. Chance to come hostile, but if mixed with small animals, not a deterrent. Superior to sticks to snakes for raw poison stacking.
  2. With enough power, you can even mob a hydra to death.
summon small mammals
  1. Summons one (two at max power) rats, giant bats, quokkas or grey rats. Monsters that cast this spell can additionally summon green and orange rats.
  2. Several Species of Small Furry Animals Gathered Together in a Cave and Grooving with a Pict
summon swarm
Level 5 rod spell. Summons all sorts of wild beasts ranging from butterflies and goliath beetles to wolf spiders and yellow wasps. Always friendly (before 0.8 they were often hostile).
summon ugly thing
Long lasting summons, at max power you get a very ugly thing 1/3rd of the time.
summon undead
Monster spell that summons undead. Lots of undead.
summoner
  1. A background that starts with a book of callings and some summoning skill.
  2. Tired of message spam? Add this line to your options: "message_colour = mute:Your.*(bites|misses|hits|stings)". For more information see the bottom of http://crawl.chaosforge.org/index.php?title=Configuration
  3. AKA: Reverse killdudes.
summoner reasons
  1. You hate gaining full XP for kills. You love sickness, int drain and hostile demons.
  2. You can't stand the sight of blood so you want to kill everything off-screen.
summoning card
Summons one completely random monster, but it can't be a unique. At card powers 1 and 2, gives you the highest HD monster it gets from a number of attempts (4 and 18, respectively). Will only be hostile if card power is 0 and you roll a 25% chance. Due to its "any monster" nature, will give rock worms if the random position selected is a wall.
summoning miscast
1: 5-13 dmg / sp. vortex / imp 2: 2-4 sp. vorts / common demon / 2-3 lesser 3: abomination / greater demon / 2-3 common / banish / hostile malign gateway
sun demon
  1. Made of suns. Hits very hard with fire damage, vulnerable to cold, speed 13!
  2. So called because it is more than 4 billion meters in circumference.
sunlight
Like Corona, but hits a cross-shaped area and is unresistable. Can be used to evaporate water, additionally. May create a plant in its effect area at a very low chance.
sunray
A spell of spriggan druids, 3d19 damage at their unmodified HD. Vampires take *1.5 damage, invisibility makes you immune. Neither RMsl nor DMsl helps.
superking
<Superking> The two-headed ogre hits you! You die... "That's my toy, go get your own one!" Xom revives you! The two-headed ogre hits you. You die...
supernaturally acute eyesight
Mutation granting see invisible, with the message "Your vision sharpens."
suppression
  1. While under this effect, all of your magical items are reduced to their mundane counterparts. Magical staves act as nonmagical lengths of wood; magical swords act as nonmagical (but sharp!) hunks of metal; magical armors act as nonmagical strips of leather and hide.
  2. Suppression blocks all worn and wielded magical item properties (resists, brands, etc.), as well as the evocation of magical items. The base properties of weapons and armor (dam, AC, etc.) are unaffected. Effects that occur when items are equipped/unequipped (vampirism, distortion) happen as usual.
  3. TODO: suppress\/defer equip messages; handle fixedarts; needs to affect monsters too; whether or not enchant pluses are affected; art-func.h
  4. Done: OLGREB, TROG, DEMON_AXE
  5. Not done: mace of var, scythe of curses, sing sword, sword of power, zonguldruk, wyrmbane, brilliance, robe of clouds, lantern of shadows
sure blade
  1. Level 2 Hexes/Charms spell that gives much higher to-hit but only works with short blades. Very useful, provided you're using short blades.
  2. +5 to accuracy, and then an additional bonus of +dur/2 or something close to +5 again, depending. Pretty close to +10 usually. Note, if you ever get it to light blue (long duration), then it is _more_ powerful.
  3. see protip[6]
surr
the ring "Surr" {Wiz +Blink MR Str+1 Dam+5}
survey
http://crawl.develz.org/wordpress/survey
sustain abilities
Cuts all statloss (from sources other than Xom draining) in half, rounding down. Cumulative effect for wearing two rings. Note that most sources are 1-point, so it completely negates e.g. sickness and deterioration.
sustenance
Reduces hunger by 2 points per turn to a minimum of 1 (default is 3 for most races). No effect on spriggans, unless they're extra hungry for some reason. Works for vampires.
sv dvorak
http://lundqvist.dyndns.org/sv_dvorak/sv_dvorak.gif
svn
For up-to-date source, you want git instead
swamp
  1. Accessed from the Lair somewhere between levels 2 and 5. Five levels deep. Expect watery terrain and hydras throughout. A decaying rune lies at the bottom, usually guarded by swamp dragons and hydras. As swamp drakes emit mephitic clouds, be sure to have poison resistance or enhanced mental clarity, unless you like embarassing drowning deaths.
  2. 2 out of 3 of Swamp, Shoals and Snake are generated, meaning Swamp is not guaranteed.
  3. Almost nothing in here sees invisible, so have fun if you are a stabber with invis and levitation/flight.
swamp dragon
Fires large blasts of poisonous clouds. Can be dissected for a hide that grants rP when enchanted into swamp dragon armour.
swamp dragon armour
A magical armour made from the scales of a swamp dragon. It confers resistance to poison on its wearer. (AC 7, EV -2, rPois, 20 aum)
swamp dragon hide
Enchants into swamp dragon armour
swamp drake
Breathes mephitic clouds. If you have poison resistance or clarity, they're no great threat.
swamp worm
  1. A brown aquatic w found mainly in the swamp (elsewhere only in vaults). Can do up to 26 damage per bite, but incapable of crossing land, and thus easy to get away from.
  2. They are not rPois, so weapons of venom work surprisingly well against them!
swap card
Swap positions with a random nearby monster.
swap slot
Press = (equals key), and use it to re-letter two of your weapons to "a" and "b". Then press ' (apostrophe key) to swap between them! This is excellent for secondary things like missile weapons, magical staves, rods, and hydra weapons. If slot b is a non-wield item, the toggle will be between slot 'a' and unarmed.
swearing
In moderation, swearing is ok on ##crawl and ##crawl-offtopic, unlike most of Freenode.
swiftness
  1. Level 2 Charms/Air. Swiftness reduces your movement delay by 2. Stacks with boots of running, haste. Spriggans are unaffected by swiftness unless not at their base speed for whatever reason. Centaurs only benefit from 1 of the 2 point boost. There was a bonus for swift+fly, but it was removed in 0.10.
  2. Also halves your stealth and makes you much more likely to stumble into traps.
  3. Note that if you are standing in shallow water, casting Swiftness is wasted - it will make the water foam, but not grant you any beneficial status.
swine card
If you're undead other than a full vampire, no effect. Otherwise, you get turned into a pig for d(card power) turns. The pig can't cast, can read scrolls, runs very fast and fights using unarmed skill.
sword in stone
That one vault guarded by nasty humanoids, possibly with some uniques. It has a strong sword inside transparent wall. Oh, and be warned that said sword is on a teleport trap, so if you want to get it you need either LRD or shatter to break the walls and an amulet of stasis or apportation or cTele to get it. Have fun!
sword of cerebov
cursed +6,+6 flaming great serpentine sword. Fire resistance is reduced by 1 point for damage calculation with this blade.
sword of jihad
  1. +12,+10 eudemon blade of holy wrath, berserkitis, rN+, MR, EV+3, and stealth-. Before being identified, it will appear as a crystal sword.
  2. Seen in a shop for 40202 gold.
sword of power
  1. This chunky great sword's plusses depend on your current hitpoints. Starting at -4,-4 it gets +1,+1 for every five HP up to +4,+4 at 40 HP, then +1,+1 for every ten HP up to +20,+20 at 200 HP.
  2. Notorious for losing all its enchantment in a torment storm.
sword of the doom knight
Unholy gods. +13,+13 great sword. Pain, -CAST, MR. Perfect switch for a Necromancer. Ayep.
sword of zonguldrok
+9,+9 double sword of reaping (kills with the sword reanimate as friendly undead). All corpses not killed by this sword will immediately reanimate as hostile undead that do not provide XP. Hope you have some permafood (or IOOD or disintegrate)! Even wielding this is bad if you worship one of the good gods.
swords
Pommel, hilt and blade. They're supposed to be sharp so as to use them as weapons would be useful. See short blades or long blades for a more accurate description.
syllogism
  1. Leads two lives. In one, he is syllogism, masochistic Okawaru farmer extraordinaire. In the other, he is meneril, legendary Okawaru farmer, worshipper of pain. On the rare occasions that he manages to tear himself away from Okawaru agriculture, he usually dairy-farms Nemelex.
  2. Favours mummy paladins. syllogism the Farming Worldly Agent (L20 MuPa), worshipper of The Shining One, forgot to exist on Tar:2, with 334260 points after 918861 turns and 5:58:16.
  3. Tomb Raider.
  4. Only known sentient thing to have won 4.1.2.
  5. Spells his name "syllogism-". Notorious for getting two-shotted by an ancient lich that moved into sight and iron-bolted him twice before he got to move.
symmetry
<Henzell> That's easy, symmetry doesn't even exist!
syraine
  1. Plays as Xenene on CAO.
  2. Gives the most reliable advice.
  3. Engorged Slime Pig
  4. <syraine> Del_, I am a furry octopus at the moment
  5. <Karahaut_> There is a cloud of flame here. Do I man up and walk into it? <syraine> Yes. <Henzell> Karahaut the Shield-Bearer (L2 HuFi), engulfed by a cloud of flame on D:1 (lemuel_flame_loot_1), with 36 points after 912 turns and 0:08:22.
  6. cat: cast dig 10 times ionfrigate: it's not going to mutate me? cat: nop. 21865 | Lair:2 | Gained mutation: Your magical capacity is low (-10% MP).
  7. did a bailey, killing ten orc warriors and an orc knight using only recite and a wand of invisibility {charges:1}
  8. <minqmay> syraine is like wensley except she puts up a fight
  9. <[Hanged_Man]> what kind of insane madman are you <xenene> A very effective one.
  10. managed to convince someone to quaff-id a potion of Decay in Cerebov's castle
  11. <Syraine> I am a troll
  12. <Syraine> I'm easily as good a player as Elliptic
  13. regularly abysses for !restore abilities
  14. <syraine> Therefore I am incapable of constructing guides for any combo
  15. <jeanjacques> i have learned a lot from syraine
  16. <syraine> I actually killed myself so as to restore my Int
syraine guide
Syraine can be extremely frustrating due to its extremely high speed. In order to hit one extremely effectively, you have two options. Either lure it into a 2x2 room with a door and close it, or step back one space, such that when it hits you, it has an extremely lower chance of withdrawing, as its movement is extremely random after it hits.
syraine reasons
You're an Octopode Wizard and you don't feel that being an octopus with a wizard hat is weird or disturbing.
syraines tepr guide
  1. You're a Tengu. It's like a Kenku. It's like a Kenku, but different. You're a tengu.
  2. You're a priest. You've got a robe and a staff. Put on that robe. Put it on.
  3. Hold that staff. Hold it in your hand. Will you hit something with it? Maybe. Sure. Yes.
  4. Look around. Look for monsters. Look for a newt. A big newt, a giant newt. See one?
  5. Looks like a newt. Hit the newt. Hit it with the staff. Hit it. Hit it again. Hit the newt.
  6. Is the newt dead? Keep hitting it. Use the staff, hit the newt with it. Is the newt dead?
  7. Sure, the newt's dead. Look at it. It's dead. Look at that dead newt. Cut it up.
  8. Eat the body. Cut it into pieces and eat its muscles. Don't eat the bones. Leave the bones.
  9. Leave the bones and the skin and the other crap. Just leave it there on the floor.
  10. Just eat the muscles. Is it good? Does it taste good? Sure, it tastes okay.
  11. It doesn't taste good but you don't care. You're tough. You're in a dungeon.
  12. You went in the dungeon on purpose. You're tough. You'll eat a dead newt. You won't mind.
  13. You're a Tengu Priest. You're a Tengu Priest. That newt feels good in your belly. Tengu Priest.
system shock
  1. In my talons I shape clay, making life forms as I please.
  2. Look at you, hacker. A pathetic creature of meat and bone..
szanth
<Szanth> Your dagger of Impatience swears loudly.
t splat
!lg * tiles 0.10 ntv=0 ktyp!=quitting|leaving|winning killer!=tentacled monstrosity|greater naga|naga warrior max=xl -tv
tab
  1. This is the second-best button in Crawl. See o for the best one.
  2. http://images.wikia.com/mspaintadventures/images/9/99/00710.gif
tabrobin
kill cerebov by holding down tab. you may use buffs but you may only press tab once you enter iron shot range.
tactical boots
the best
tactics
  1. <Elynae> i think learning about bismarck will help me with crawl tactics
  2. <rwbarton> how are people so bad at tactics
taeb
The Tactical Amulet Extraction Bot, a NetHack bot written by an unholy cabal of demons and cephalopods.
tail slap
An auxiliary unarmed attack you can get if you are a draconian or a merfolk in water. Damage is 6 + (stinger mutation level * 3). Add +6 for being a grey draconian.
tally
  1. < Tally> Hence why I think one of the best ways of disposing of orc priests is to give them a hug. <3
  2. I want to give you a hug. <3
  3. <Tally>Siiigh <Tally>Why does the game ALWAYS give me the fucking goat when I play a rogue?
talons
Sort of like claws, but for your feet. Gives you an auxiliary unarmed kick attack that does 6/7/8 (depending on mutation level) damage. Tengu start with these. Talons 1-2 does not prevent wearing boots, but wearing boots prevents the kick attack. You cannot wear boots with talons 3.
tame beasts
  1. L5 ench which undead can't use, in book of control and monster manual. Hits every visible "domesticated" [2] enemy; 50% power boost on hounds, war dogs, and if orcish on wargs; checks MR for each, and charms it if it passes -- temporarily ("thrall") unless you pass a d100 < d(power/10), in which case it's permanent ("friendly"). Gone in 0.8.
  2. Things it works on: Giant bat, hound, jackal, rat, yak, wyvern, hippogriff, griffon, death yak, war dog, grey rat, green rat, orange rat, sheep, hog, giant frog, giant toad, spiny frog, blink frog, wolf, warg, bear, grizzly/polar/black bear. If something doesn't seem to be working, maybe your god doesn't like it.
tap ambient fields
Straight from the tap.
tarantella
  1. A nasty spider with a nasty venom. Confuses you when it bites you, which isn't resisted by rPois.
  2. Not to be confused with a movie director.
  3. Also not to be confused with the song whose tune is used for the Animaniacs song about "The Senses".
targetable scrolls
identify, enchant armour, recharging
tartakower
  1. My 0.8 mdfi guide: SKILLS: 1) Turn off everything except fighting, axes, and armour. For the whole game. Drop your starting shield.
  2. STATS: Raise Int to 8, then raise Str. SPELLS: Don't cast these.
  3. GODS: Okawaru is best (in that order). WEAPONS: Stick with a hand axe until around 10 skill, depending on how comfortable you are with slow attacks. Upgrade to a broad or war axe, then a battleaxe, then an exec axe, as soon as your delay is about 12 or better.
tartar sauce
goes nicely with fish. not to be confused with Tartarus.
tartarus
  1. The "negative energy" branch of hell. Home of Shadow Fiends, Ereshkigal, and the bone Rune. Hell effects here are mostly necromancy, so be extra paranoid about stat death. Be very careful about stat death in all hells anyway, though.
  2. If you're undead, be very wary of shadow fiends. The effects of hell can regularly spawn them next to you where you'll immediately suffer a dispel storm... and probably almost get destroyed (you're already dead).
tasonir
  1. Plays almost only nagas of chei. Loves chei. Hates haste.
  2. more of a direct formula than a spreadsheet kind of guy
  3. see great_near_misses[10]
tautology
<Henzell> That's easy, thing_that_does_not_exist doesn't even exist!
tc
  1. see teleport control
  2. see teleport_control[2]
tcrawl
  1. planned unfeatures: kobold, halfling, naga, felid, wights, shafts, slaying, nemelex, ogres, ijyb, lajatangs, vamp, pain, speed, elec, disto weapons, non-sour grapes, ghoul, trampling, haunt, amazing weapons
  2. Planned unfeatures: Winning in less than 100k turns
team battlemage
  1. Account names: SOOTHSLAYER HEXECUTIONER TRANSMUTILATOR TRAUMATURGE. Turn order is Blade -> ebarrett -> elliptic -> minqmay -> Blade -> ...
  2. SOOTHSLAYER (HuNe) waiting for ebarrett to do leg 2; HEXECUTIONER (GhWr) waiting for elliptic to do leg 2; TRANSMUTILATOR (DrTm) waiting for minqmay to do leg 2; TRAUMATURGE (OgVM) waiting for minqmay to do leg 1
team cat
  1. A mighty team of heroes including NyaaKitty, ellipticat, MarvinPAWS, catsmith789, nyaa (conscripted unwillingly), Verily (NyaaKitty's feline SO), and N78291cat (because we couldn't think of anything special for him). Soft-banned from tournaments due to being too much awesome (and too much cat) on one team.
  2. Now contains even more members for even more cat-lovin' goodness, including ct (monky), hayenne (no cat name as of now), meownced (m1nced), deafcat (leetdood), felidae (rkd), NyaaFelid (NyaaKitty loves cats so much that she/he/it had to join twice), and Supreme Cat Which Knows All (yes, we forcibly recruited Henzell).
  3. Because there's actually no such thing as too much awesome (or too much cat), the Team Cat family has extended a paw to many a player by now, such as kittyroy (heteroy), Raven (undercover agent lampshayde performing recon on the bird population), mongcat (m0ng), and Alarawr (Aladar, Director of Offline Public Relations).
  4. As though a litter of cats simply tumbled out of the sky, the ranks of team cat grow and do nothing, much like a great deal of modern day society! See? We're up to date with nht (stolen), Pseudonut (creatively borrowed), Miaoriasc (swayed over a cup of tea and two chewy mice), and Splorsh (buh). Still soft-banned (and awesome).
team centaur
  1. 2011 DCSS Tourney #?! Go Centaur!
  2. A team that, surprisingly, only contains a few wins that were actually centaurs.
team centaur of kiku
Even better than team centaur, of course.
team firstname
jeff (captain), grivan, heteroy, maddasher, mikee, rob
team kiku
2010 DCSS Tourney #1! Go Kiku!
team killdudes
  1. A team that, surprisingly, only contains a few people that actually kill dudes.
  2. Currently: mikee, xyblor, Jaeger, reid, ebarrett, and minmay.
team mnoleg
  1. Accounts: NEQOXEC, TENTMONS, GIANTEYEBALL, ELDRITCHTENTACLE. Ask faze_ for the password. Character info goes in [2], chars. Team order is crate->faze->pacra->nfogravity->crate. Games should be played on cao trunk.
  2. HaWr started by faze on ELDRITCHTENTACLE; DsWn saved on lair 1 on GIANTEYEBALL (waiting for faze); OpPr saved on lair 1 on TENTMONS (waiting for nfogravity); HOAs unstarted on NEQOXEC (waiting for nfogravity).
team ogre
  1. Need to play at least a few ogres seriously to join, needn't play only ogres. Try and ascend one ogre during the tournament! Only one 0.5.0 win so far for the race. Note: this applies to the 2009 tournament.
  2. List of members: pointless, LordSloth, ZaurenTour, eternal, CatEater, trucutru
  3. My RC has been set up, all you need to do now is put the teamcaptain line in your options file # TEAMCAPTAIN LordSlothline in\/line in the first line of your options file, hash mark included (see !rc LordSloth for an example)
team oldmen
Accounts: TUMS, CENTRUM, ENSURE, DEPEND.
team wanted
Sealer, myuzinn, KiT
teambuilding
no trolling in ##crawl, please
teams
http://crawl.akrasiac.org/tourney10/teams.html
teamwork
the whole point of stone soup is to work together and resolve our differences in opinion you jerks
tear
<Sequell> * (char=tear) has won once in 1 games (100.00%): 1xTeAr
tear in reality
Effect of a weapon of chaos or distortion, which banishes the enemy you just hit to the Abyss. You get partial XP for banishing.
teddy bear
One of the rewards you can choose in the annihilator quest.
tedk
<Sequell> * (tedk) has won once in 1 games (100.00%): 1xTeDK
tele
* is teleportitis (and evocable if it is a randart ring of teleportation), - is no teleport (handy occasionally), and cTele is control teleport.
telekinesis
  1. see apportation
  2. Raises hell for dying to a dragon. Because Crawl cheated. Really, it did!
telenado
The zot strategy of randomly teleporting into the vault and then casting tornado. Demonstration: !lm hyperbolic dehe type=orb 1 -tv
teleport
The best strategy.
teleport control
  1. "You may choose your destination (press . or delete to select). Expect minor deviation." You get to PICK where teleports go, within a small random fudge. You can also choose to cancel the teleport, leaving you where you are.
  2. Disallowed in Abyss and Lab; All three levels of Tomb and proper Hell endings unless you have the appropriate Rune; Slime 6 with the Royal Jelly alive; Elf 5; Zot 5 ; some zig levels. Allowed everywhere else. Except some baileys for some reason! Also, the 0.9+ orb run.
  3. Note that if your teleport happens to run into a wall or reach outside of the bounds of the current map, your teleport will be changed to random instead. Aim a tile or two away from walls to avoid this. If the teleport does end up random, you don't recieve any magic contamination.
teleport other
With a delay, teleports a single entity other than yourself. Checks MR. Level 3 translocation, found in book of Spatial Translocations and book of Power.
teleport self
Teleports yourself. Level 5 tloc. Gone in 0.9
teleport trap
  1. A {magic trap} that teleports you. No save. Due to the malice of the Crawl RNG, teleport traps almost invariably deposit you in the middle of a horde of monsters you probably could not handle individually in melee. The only way of instantaneously teleporting other than the portal card and the (very rare) tele-at-will 3 mutation.
  2. The only magical trap that affects monsters in the same way it affects players. {zot traps} and {alarm traps} can be triggered by monsters as well, but they work against the player, not the monster. "$foo appears out of thin air!" Vault designers have been known to exploit this.
  3. Can be bypassed via having teleportation prevented, such as by an artifact like cekugob.
  4. Your surroundings suddenly seem different. The jelly quivers. The jelly hits you. You are splashed with acid! The acid burns! Ouch! That really hurt! You die...
  5. Can appear in labyrinths, in case you wanted a reason to hate them.
teleportation
  1. Teleport effects in Crawl put you a random location on the level (not over water/lava, nor coincident with a wall or monster). Most of them are delayed by a couple turns and can be cancelled by re-issuing. teleport control allows some choice of destination.
  2. In order to teleport this guy, we have to put him in a chamber and induce high voltage into him. Inducing high voltage into him can raise his frequency up! Not high amperage but only high voltage. High voltage is safe, and high amperage is deadly. High voltage alone is a form of a high frequency.
teleporter
Rare vault feature defined in lua, most prominent over in zigsprint. Instantly teleports the player over to a pre-defined square when stepped on, usually to move to purposefully isolated spots.
teleportitis
A colloquial term borrowed from NetHack for a mutation that occasionally teleports you to a random location on the level. Could also be used to refer to the (always cursed) ring which does the same thing, as in "ring of teleportitis".
teleroulette
Repeatedly doing random teleports on Zot:5 in the hopes of landing near the Orb. Surprisingly effective!
telezerk
  1. teleport near the orb, then zerk to kill dudes. DISCLAIMER: Not as good as just teleporting. Or killdudesing. Or zotwaltzing. Or telenadoing. Or casting sticky flame on yourself.
  2. thanks wiki
temoid
  1. <Temoid> where's my entry as having played a gazillion games and having nothing to show for it
  2. i found a secret xom altar in lair and 8 and i drew a puppy in crawl with my wand of digging with xom altar as its nose
tempmfcr
  1. < Henzell> TempMfCr the Impaler (L20 MfCr) entered The Hall of Woapnodd the Hellbinder on turn 64726. (Vault:7) < TempMfCr> the hall of who? < TempMfCr> Oh fuck, this isn't a bazaar!
  2. <Henzell> TempMfCr the Impaler (L19 MfCr) entered Cigotuvi's Fleshworks on turn 64011. (Vault:2) __ <TempMfCr> Aw for fuck's sake this isn't a bazaar __ <mikee_> it's better than a bazaar __ <mikee_> it's bizarre
  3. orc -> lair -> Shoals -> Swamp -> Snake (skip snake until later if no rPois) -> Hive -> Elf -> Vaults -> ???
  4. <TempMfCr> !learn add orc_sorceror Linley doesn't know how to spell 'sorceror'. Try orc_sorcerer
  5. Likes to vandalise the learndb.
  6. butts
  7. <TempMfCr> ARE YOU A BAD ENOUGH DUDE TO TELEPORT AWAY FROM THE PRESIDENT
temporal distortion
3* Cheibriados ability added in 0.10. Acts like a very low-duration (3-5 turns) instant step from time, the result of which is that monsters will approach you while you're safe from their ranged attacks.
tenaya
Likes doing weird things. Plays a lot. Likes speedrunning.
tenebrys
<Tenebrys> I dreamed that I summoned an executioner. <Tenebrys> And then it killed my dog.
tengu
  1. Basically humanoid with bird-like heads and clawed feet, the Tengu can wear all types of armour except helmets and boots. Gets temporary flight (with refractory period) at XL5, perm flight at XL15. While flying from any source, has +20% evasion (caps at +9 ev); additional -1 to move cost if < 70% encumberance.
  2. Formerly Kenku, renamed to Tengu in 0.10.
  3. http://yonasu.com/wp-content/uploads/P1030528-5.jpg
tengu reasons
  1. http://en.wikipedia.org/wiki/File:KunitsunaTengu.jpg
  2. http://en.wikipedia.org/wiki/File:YoshitoshiTakatokiTengu.jpg
  3. http://en.wikipedia.org/wiki/File:KyosaiTenguBonze.jpg
tension
  1. dangerousness of everything in LOS, checks # of monsters, monster experience value, monster hp (almost-dead monsters are of little threat), monster enchantments (confusion, haste, berserk, might, etc.), player current hp, whether you're in the abyss (*3/2 tension)
  2. also checks player enchantments, including slow, confusion, paralyze, nets, and haste. total tension cannot be < 0 (individual monster tension can be negative if it's friendly).
tensorpudding
  1. temple -> ice fiend -> lair
  2. <tensorpudding> oh damn <tensorpudding> i was wielding a bardiche?
  3. <tensorpudding> ugh <tensorpudding> found slaying
  4. see racism
  5. <tensorpudding> ie is bad <tensorpudding> freeze isn't as good at magic dart
  6. <tensorpudding> now that dwhip was nerfed, i always do longblades <tensorpudding> or polearms
  7. <tensorpudding> why is ice magic so devoid of good spells
tentacle
Congratulations, you've spotted the long appendage of a kraken. Not to be confused with eldritch tentacle.
tentacled monstrosity
  1. Resistant to basically everything and lots of HP. Also now as fast as an unhasted human, and has constriction! Can be summoned from Summon Horrible Things and is one of few summons that can see invisible. This monster is demonic, so adjust your tactics accordingly. Don't let it constrict you.
  2. So, elliptic, you show your true form.
terence
A blue, lightly armoured unique human fighter generally regarded as a pushover, though occasionally spawns with a wand in which case he can be fairly dangerous.
term
TEXT
termcast
  1. telnet termcast.develz.org -- do not SSH. Public termcast server: telnet termcast.org. The software needed to stream to the termcast server can be installed by "cpan -i App::Termcast"
  2. script -f >( cat ~/.ratry_login - | nc -q5 noway.ratry.ru 31337 > /dev/null ) "$@" # if you have reasonably modern versions of script, netcat, and bash, this shell 1-liner will start a program and stream output to termcast. The 300-line C program which does the same thing while consuming system resources forever is unforgivable bloatware.
  3. .ratry_login is one line, hello name password
  4. If you want a more polished tool, try cpan -i App::Termcast # This one is from doy, the hackish 1-liner is from sorear
terminal size
The standard terminal size is 80 columns and 24 rows. Using a different terminal size will make it difficult for others to watch your game online and will incur the wrath of greensnark. For puTTY, just set the terminal size option. For xterm, use 'xterm -geometry 80x24'. To reset the size of an existing terminal, use 'stty cols 80 rows 24'.
test
  1. my new info
  2. <b>did you guys <script></script> do this right?</b>
  3. see {nowhere}
  4. see {test [29]}
  5. like this!
  6. like A-b c
  7. Its difficult to make an editing entry if I cant type / whichcan be represented by \\\/ the dollar sign represents the end. You can just use \@ instead.
test2
  1. see {test[40]}
  2. see test[1]
  3. see {test[38]}
test spawner
  1. After greensnark implemented !fight, dolorous saw the potential for use in stress-testing the AI. So he made an unkillable monster with 1M hp, 127 ac/ev, and immunity to everything, which casts shadow creatures constantly.
  2. "Unkillable" is relative. sorear killed one once with 99 Daevas - surrounded to radius 2 it can't summon, and smite ignores def stats.
tgw
  1. (3:22:37 AM) Aladar: he's doing it out of spite (3:22:38 AM) Aladar: basically (3:23:07 AM) Aladar: i think that might be all tgw ever does.
  2. < TGW> ero: they're too big to effectively use sbl < TGW> spriggans are even smaller < TGW> and they can't effectively use sbl
  3. (12:02:40 AM) G-Flex: this is the best spam
  4. (4:23:44 PM) elliptic: tgwi is the king of nice
  5. Henzell: (1/1) due said (12h 38m 2s ago): diaf.
  6. Sixth-worst winner!
  7. <minmay> these are awful entries> <TGWq> minmay: so are your entry vaults
  8. (10:59:22 AM) Stelpa: TGWi: your options... they are amazing ♥ (10:59:35 AM) Stelpa: they make crawl hawt
tgw reasons
You want to play an ogre, but they win too often for you.
tgwiglaf
  1. My HaCr guide: SKILLS: 1) 27 invocations
  2. STATS: int SPELLS: freezing aura on an orc scimitar until you can make it permanent
  3. GODS: atheist WEAPONS: the aforementioned orc scimitar
that finnish spoiler page
http://www.cs.helsinki.fi/u/kielosto/crawl_spoilers/ss/
that other game
  1. Nethack, you doof.
  2. ADOM, you chowderhead.
  3. Spelunky, you unenlightened.
  4. Sorear -- another roguelike, like NetHack but better, like Crawl but deader. You infidel.
  5. Incursion, you nimrod.
  6. Dwarf Fortress, you tool.
  7. Cave Noire, you dilettante.
  8. IVAN, you imbecile.
thc
Never play SS without it. NEVER.
the bible
<ktgrey> when did moses fire lasers <Croases> kt, when he ascended to heaven
the enchantress
A unique spriggan witch who will put you to sleep and kill/banish you. Found in some forest vault and in sprint 4. Comes with a demon whip and faerie dragon armour. Has about as much EV as HP, so use clouds, explosions, etc.
the floor vibrates beneath you
Signifies that areas out of LOS in the Labyrinth have changed!
the giaggostuono
http://www.cowmuffins.net/stuff/THEGIAGGOSTUONO.png
the iron giant
A unique stone giant, only made of iron. Summons a posse of iron elementals, hits hard and shoots iron shot.
the last mountain dwarf
!lg nomi mdfi cv=~0.11
the past
  1. Everything was better then
  2. Now get off my lawn!
the problem
<crate> the problem is i am with chei
the royal jelly
  1. Boss of the Slime Pits. Does not regenerate. Damage causes the creation of high-level Js such as acid blobs and azure jellies, which will never be on the other side of a wall. When killed, the level allows teleport control, and the loot chamber walls become transparent and diggable.
  2. Use of a narrow corridor will be very helpful for a melee player. Spellcasters may prefer using Haste and ranged attacks; as the royal jelly is fastest, the spawns can be left behind by running.
  3. Archers should note that His Majesty will slurp up your arrows, thus healing Himself.
  4. One of few monsters not being trivially trounced by Cerebov on the arena; even if it still loses on a good margin.
  5. // Treat whatever the Royal Jelly polymorphed into as if it were still the Royal Jelly (but if a player chooses the character name "shaped Royal Jelly" don't unlock the vaults when the player's ghost is killed).
  6. Don't banish it, as you will have to hunt it down in the abyss to get the loot and the rune normally. Well, of course, you could just learn LRD instead.
  7. Tip: Ammunitions of disperse and explode works effectively against him!
the saddest thing
  1. Killer bee larvae
  2. archer statues that have run out of ammo
  3. pan lords with only sting
  4. The shark flops around on dry land!
  5. electric eel zombies
  6. The jackal gazes forward, looking utterly alone.
  7. t _ snapping turtle (withdrawn)
  8. Rock worms on levels that are entirely metal
  9. Purgy
the scent of sulphur
An eruption is about to occur, which will spawn fire clouds in map-dependent locations, usually near lava.
the shindig one
Likes a knees-up.
the shining one
  1. One of three 'good gods'. Provides a number of passive favors as well as active abilities later. Enjoys killing of evil creatures, and forbids use of poison, evil magic, attacking fleeing or sleeping intelligent creatures, or cannibalism.
  2. Passive abilities include occasionally intervening to save your life, gradual increase of natural rN+, and healing and MP recovery sometimes on kills of evil, demonic, or undead beings. You will also gain a "halo" within which all other beings are easier to hit (and rendered uninvisible); it gradually increases in range with your piety.
  3. Active abilities include strengthening your shield, blasting the surrounding area with cleansing flame, and summoning friendly Angels or Daevas to fight with you. All these abilities cost piety, however, and the better ones depend heavily on your Invocations skill to work properly.
  4. The final ability TSO gives (at ****** piety) is the opportunity to have a single weapon blessed. Blessing a weapon replaces its brand with holy wrath, and enchant weapon iiis it. If the weapon is a long blade, a demon trident, or a demon whip, its base stats will be enhanced as well: see blessed blade, trishula, sacred scourge.
the shining one reasons
  1. Reasons to worship TSO: you aren't undead or demonspawn and you want to go for all 15 runes. Eleven of the runes are in undead- or demon-heavy branches, where TSO's rN+++, healing and piety on undead/demon kills, Cleansing Flame, Summon Daeva, and holy wrath brand all are extremely, extremely useful.
  2. You enjoy having your god bitch at you for random things.
the shining one wrath
ABANDONMENT: 50 penance. RETRIBUTION: None, unless you are worshipping an evil god. Otherwise, 3/7 d(XL/5) + d3 - 1 permanent daevas and angels, 2/7 a blast of cleansing flame, 1/7 noise, 1/7 silence.
the spriggans knife
This knife was made by Spriggans, or for Spriggans, or possibly from Spriggans. Anyway, it's in some way associated with those fey folk. +4EV, +4Dex, It increases your resistance to enchantments. It makes you much more stealthy.
the storm bow
+8,+8 elec longbow that generates occasional rain clouds
theoverlord
  1. Thinks an IRC-built learndb is cool.
  2. Is a HUGE liar.
  3. HUGE being somewhere between cbus and slinkies on the epic untruthiness scale.
there
there[1/1]: are 631 race/class combinations in v0.7, and
there there
there[1/1]: there[1/1]: are 631 race/class combinations in v0.7, and
these items seem quite similar
An unid stack of items was added to an identified stack.
theta
tetha, like tetherball, not like the greek letter
thief
  1. An assassin who accidentally left his blowgun at home, but at least was smart enough to bring a hand crossbow.(except not anymore because hand crossbows were removed!)
  2. Except not anymore because thieves were removed!
thin skeletal structure
Dex +2/4/6 Str -1/2/3 Stealth + 25/50/75
things that do not exist
  1. demons
  2. fire storm and ice storm
  3. rods
things that exist
  1. hobgoblins
  2. cang
this rock feels extremely deep
You can't pass this wall with your current power no matter how well you roll, but there _is_ something on the other side (possibly stone/metal, though).
throw flame
Level 2 fire/conjuration spell, identical (with only difference being range) to throw frost. Does 2d9 damage at max power.
throw frost
Level 2 ice/conjuration spell, identical to throw flame, only cold. Does 2d9 damage at max power. In the Book of Frost.
throw icicle
A 4th level Ice/Conjuration spell. Throw Icicle casts a single-target projectile of high-velocity ice, doing mixed cold and physical damage.  40% of the damage can be mitigated by cold resistance. 3d20 at max power. In the Book of Frost.
throwing
Javelins and large rocks are good. Darts and stones are useless past the early game, except for darts of dispersal; don't train the skill just for those. See blowgun[2] for the skill's effect on needles.
throwing net
  1. The single most deadly weapon in existence. Yes, it's even more deadly than a sceptre of torment as a ghoul fighter. One hit could kill a well to do character. Ask Nexos. In addition to the utter annihilation of its target, it may (depending on a few factors) also cause them to become immobilized for a little while.
  2. Warning, nets will not trap monsters who are "big" or larger, flying, or insubstantial. This includes ghosts and all types of giants, so don't count on nets to save you from them.
  3. Throwing nets can't be used by "small" player races: halflings, kobolds, and spriggans.
  4. !lg * kaux=~throwing net max=dam x=dam
  5. TSO won't be mad if you use them, but if you hit a monster immobilized he'll get very upset.
  6. <minmay> "the giant spore struggles against the net"
tiamat
A unique draconian, found in Zot. Tread carefully. Always has a dragonskin cloak, which you should note will grant her various resistances. Enjoys randomly changing her color (and her breath weapon to match). Comes with a band of draconian pals, and can be tricky to spot among them.
tickle
  1. Try killing an Angel or Daeva if you want one.
  2. see protip[10]
tilecrawl
  1. Crawl with graphical tiles.
  2. If you can read this you should probably play online instead.
tiles
  1. Blasphemy! Tiles do not exist!
  2. see glasses[2]
  3. http://questionablecontent.net/view.php?comic=1895
  4. it had a [+] thing
  5. <N78291> the monster list is everyone playing on it
  6. loves: shields of reflection, chei, food, hand axes, mifi, necromutation, rN, random blinking, finesse followed by berserk, maces, capitalized names, carrying scrolls of acquirement; hates: haste, flight, regeneration, and the r, q, V, W and P commands
  7. <wanka> i clicked on it <wanka> it became blue <wanka> wtf
  8. <rwbarton> so tiles ghosts cast haste at least
tiles reasons
  1. see glasses
  2. http://crawl.develz.org/info/tile.php?q=margery
  3. You want to equip your Kenku with a gobbler.
  4. You have a mouse
  5. <minqmay> tiles reasons: when tiles change it is generally for the better
tiles unreasons
  1. <greatzebu> the bone rune tile looks uncomfortably close to a dildo, imo
  2. http://crawl.develz.org/info/tile.php?q=orb+guardian
  3. <Leafsnail> Ugh misclick
time
Not on your side.
timecircuits
  1. Hey, that worked.
  2. The branches are listed in {tetha}.
  3. the +6 leather armour "Buckiaji" (worn) {rF++ rC++ Curse}
  4. the amulet "Romiok" (around neck) {Gourm +Blink +Rage MR EV+6 Dam+1}
  5. 2 torment scrolls MiFi in elf:7: !hs mifi -tv:<11
timed portal
  1. Timed portal vaults: bailey, bazaar, ice_cave, labyrinth, ossuary, sewer, spider, volcano, wizlab. Do what they say on the tin. Basically, a single-level branch (can be large or small) which you can only enter once, and which will eventually disappear. See relevant page for each portal.
  2. see portal_distance
timpakay
Managed to die to a lich pack on d:6 in trunk.
titan
  1. Big purple C. Spellcasters that can heal, with their primary form of attack being lightning bolts. Like a stone giant with laser vision, infinite ammo, and better fashion sense.
  2. Has Airstrike, which means that you'll want to be out of its line of sight while fighting other monsters!
titanic slime creature
  1. Easily capable of cruising across deep water, but try an Ice Bolt.
  2. Deal up to 110 damage a swing in melee. You will die.
title
  1. In the phrase "Yourname the (something)" at the top right of the Crawl screen, "(something)" is your title
  2. see titles
titles
  1. For always up-to-date master branch titles: http://gitorious.org/crawl/crawl/blobs/master/crawl-ref/source/skills2.cc#line58
  2. Religious titles: http://gitorious.org/crawl/crawl/blobs/master/crawl-ref/source/describe.cc#line4034
tmyk
http://i56.tinypic.com/8wgls4.jpg
to hit
For monster to hit see: http://chaosforge.org/crawl/index.php?title=Evasion#Monster_to-hit_.28melee.29
toadstool
  1. A toadstool grows from a nearby corpse.
  2. A nearby toadstool withers and dies.
toastyp
< ToastyP> Apparently healing items are completely superfluous < ToastyP> who knew?
todo monsters
  1. sloths, cassowaries, moas, hoatzin, octopus, locusts, paper wasps, bullet ants, mantis shrimp
  2. anglerfish chameleons pistol shrimp anomalacaris trilobytes skunk coconut crab drop bears guard llamas
  3. decorator crabs, velvet worms, osedax worms (bone-worms), tardigrades, shrikes, bladderworts, sundews, rocket hawks, aerial jellyfish
  4. giant isopods, lampreys, hagfish, psychic dolphins
  5. parasitic wasps
  6. zombies that throw parts of themselves, or other zombies, or maybe parts of other zombies
  7. chameleons, assassin bugs, transdimensional hellspiders, hypnotoads, time flies, helllions
  8. hippos
  9. gharials
  10. vampire squid
  11. sponges
todo moths
carousel, vuln, miscast, recall, golubria, gypsy, amnesia, night terror
todo roguelikes
  1. see return alive
  2. see brogue
  3. see doomrl
toenail golem
You know all those nailclippings you lose when you're cutting your nails? Now you know where they go. Watch out.
tomb
  1. Accessed from the Crypt on either the second or third level. Three levels deep, with a golden rune at the bottom. A grand place to die, lots of good company (including Jovan's ghosts), and so very appropriate. Screw not with the sphinxes, for they will SLAY you.
  2. Finding the staircase can be tricky. Magic mapping is recommended. On rare occasions it might not be possible to finish the tomb without any means of preventing teleportation. One of the chokepoints that lead to the stairs down might be blocked by a teleport trap. Patience and a means of blinking can help here.
  3. Using the Lugonu ability Corruption on the north-east or north-west corner of Tomb 1 may break down the walls, allowing you to bypass most of Tomb 2.
  4. <jericho89> It's a cake-walk. But the cake is evil, and the filling is hydrochloric acid. And whoever blows out the candles WILL DIE IN SEVEN DAYS.
  5. Need to go up to go down. You can avoid this by random teleporting around on Tomb:2 until you land in the correct region.
  6. http://www.youtube.com/watch?v=8yiqGtZXCmQ
  7. RotRotRotRotTormentTormentRotTormentTormentSmiteTormentSmiteSmite You die...
  8. Croases: admittedly i should've done swamp first
tomb3 guide
  1. !lm hyperbolic br.end=tomb 41 -tv:<0:>$
  2. see projected noise
tomb checklist
Kiku.
tomb of doroklohe
Creates rock walls in one or more adjacent squares, destroying traps and displacing items (but not monsters) in the process; now only seen as the effect of the Tomb card and may be cast by Khufu.
tombrobin
Dive to Tomb and clear it. Nobody cares what you do after that. Pass: robin.
tome of destruction
Casts random conjurations when read. Power depends on evocation skill. Also explodes on occasion. You might also (un)luckily get a random freezing/poisonous cloud, or a hostile small abomination. The page's writing has no bearing on the spell produced. No one uses it outside of Sprint.
tomenet
The most popular MMO roguelike in existence. Its nothing too special.
too close for your liking
Interface feature. The <foo> that is now too close for your liking is potentially dangerous.
topazshot
Ceiling Topazshot is watching you play.
torment
  1. Effectively halves the current hit points of all living creatures in sight of the caster. Most undead have torment immunity (player vampires might not have it). Demonspawns might get torment resistance as a mutation when levelling up.
  2. List of tormentors. ';' groups same spellbook, Symbol of Torment is 1 of 6 slots unless noted: Fiend; Pit Fiend; Ice Fiend; Shadow Fiend; tormentor; curse skull, Murray; greater mummy, mummy priest; curse toe (2 slots); Ereshkigal; Gloorx Vloq.
  3. Also known as Swamp.
  4. Negative energy resistance reduces the damage percentage by 5% per level, so at rNeg+++ torment only takes 35% of your health.
torment card
Casts symbol of torment!
torment immunity
  1. Mummies, ghouls, bloodless vampires, lichformers, and petrified players have this. Other people have to settle for torment resistance.
  2. Death's Door
  3. 1 HP.
  4. 2 HP.
  5. 3 HP.
  6. DD with 5 HP.
  7. DD with rN+++ and 8 HP.
  8. Statue form DD with rN+++ and 14 HP.
torment resistance
Each level of rN reduces torment's damage by 10%, so at rN+++ you'll only lose 35% of your HP. In addition, demonspawn can get a torment resistance mutation (60% chance of 0 damage), Kiku gives torment resistance (average protection 60%) at high piety, and Statue Form reduces torment damage by half.
tormenter
It's tormentor.
tormentor
  1. Dangerous demon who is faster than you are unhasted and likes to torment you. Kill as quickly as possible if you don't have torment immunity!
  2. The tormentor says, "I know a thousand and one ways to kill you."
tornado
  1. 0.10: Level 9 Air spell. Creates a tornado which follows your movement and lifts you and monsters into the air (flight). Its radius starts at 1 and increases by 1 every turn until it reaches 6, at which point the tornado stops. Almost nothing resists it (just air elementals and the like), but it decreases in power in enclosed spaces.
  2. Moves monsters counterclockwise around you, sometimes through walls.
tortoise
  1. Tortoises live in the sewers. Four of them are generated, and there's also a rat, and a mutagenic randart.
  2. They drop a turt.. tortoise shell, which is useful as a crushing throwing weapon. Also enchantable to a shield with ?ea.
  3. You can also ride around on tortoise shells, especially over deep water!
totalg33k
a.k.a. gslarmour. usually plays SpEn. dies, a lot.
touch
You either casted confusing touch, or Xom casted it on you.
touchay
to touch Ay
touche
to acknowlege a blow
tournament
  1. The 0.10 tournament was Feb 25-Mar 12: http://seleniac.org/crawl/tourney/12a/
  2. http://crawl.akrasiac.org/tourney11/index.html
  3. Tourney scoring scripts: http://github.com/elliptic/dcss_tourney .
tournament 08
  1. http://crawl.akrasiac.org/tournament-scoring.txt Looks like this will be August barring serious problems. More information will appear when it is available. We pray for 0.4, but will go with whatever is out.
  2. If you are interested in working on the tournament scripts, see http://crawl.akrasiac.org/tourney.py and talk to Rachel.
  3. Announcement at http://groups.google.com/group/rec.games.roguelike.misc/browse_thread/thread/5f0735989669871e
tourney code
http://crawl.akrasiac.org/tourney09/code/
tr guide
Don't wield a weapon.
tracer
A dry-run of a monster spell, used by the monster AI to figure out whether the spell causes more collateral damage than damage to the monster's target.
training dummy
A weak statue which gives advices and throws stones at you
training pet
  1. A training pet is a creature you let live when you come to it on the level. Gather XP in the Exp pool as you clear the level, then go back to the creature to train.
  2. As soon as you can readily kill them, monsters that always take more than one hit to kill and are slow are good to keep as training pets.
trample
  1. it's knockback, and the monster gets a step to fill the gap
  2. You cannot be trampled into deep water or lava unless you can swim in them. You can be trampled into traps.
  3. Your fire vortex stumbles backwards!
  4. things that trample: (dire) elephants, large dragons (normal/ice/iron/quicksilver/golden/bone/storm), hell beasts
  5. You can get trampled while trying to climb stairs, and you'll get pushed away from the stairs.
transcendent
Helix tried to remove a bad mutation, and you don't have any.
transdimensional hellspider
Some sort of unique for the Spider's Nest, not beyond idea-planning stage. Developers agree on multiple fights where it gains resistances to what you hit it with; developers argue for days on how it effects branch exploration/descent.
transifex
https://www.transifex.net/projects/p/dcss/
translocation
  1. Spell school governing teleportations, that is, moving yourself (or sometimes other things) a distance in 1 turn. Combines with Enchantment, sometimes Summoning. Notable spells include blink and control teleport.
  2. Low and medium level translocations are very powerful, but the high level spells tend to be risky, of limited use, or to substitute for commonly available items, so high levels of translocation are generally not desirable. See also translocation miscast.
translocation miscast
By severity: 1: 4-12dmg / 4-10&blink / spatial vortex 2: 9-31 / 5-13&confuse&(blink or teleport) / 2-4 sp. vorts / banish 3: 15-43 / 9-25&tele&conf / banish / hostile malign gateway / 0-18 glow
translocations
The art of moving things without physically doing so.
translucent
  1. Translucent walls are exactly like walls of their base type, except you can see through them. In other words, you can dig translucent rock and can't dig translucent stone.
  2. As an item descriptor, indicates a randart.
  3. Also see translucent skin mutation.
translucent rock wall
Exactly what it says on the tin - a translucent, rock wall.
translucent skin
Level 1: cosmetic; Level 2: +20 stealth; Level 3: +40 stealth, monster melee to-hit is reduced by 5
transmutations
Ostensibly includes spells that manipulate the material world. In-game, is a catch-all with many different spells in it. Notably gives you spells to change shape (any spell ending in "form") so pairs well with unarmed combat. Other notable spells include alistairs intoxication and evaporate.
transmutations miscast
By severity: 1: 1-11 damage or random uselessness. 2: 3-25 damage, 0-18 contam, petrification, or confusion. 3: 3-20 dmg AND 0-34 contam, 5-27 dmg AND delete mutation, 5-27 dmg AND 1-2 bad mutations.
transmuter
Transmuters can cause strange changes in themselves, others, and things. Starts with the Book of Changes and some skill in unarmed combat and transmutations.
transmuter gods
  1. ones that aren't chei
  2. Honestly? Makhleb and Nemelex.
transmuter reasons
When you're not only satisfied with punching your enemies in the face until they die, but want to poison, confuse and drown them as well.
transparent
  1. The same as nontransparent walls of the same type, except they're see-through.
  2. see randart
trap
Hidden thing that causes great aggravation. Train Traps & Doors to get an (increasingly more likely) warning, or don't, but expect embarrasing deaths either way. See mechanical trap, magical trap, natural trap, disarming, {trap generation}, {<foo> trap}.
trap depths
Arrow:3, Amnesia:1, Blade:13, Bolt:9, Axe:7, Dart:1, Needle:3, Net:1, Spear:5, Teleport:1, Zot:16. All bets are off with vaults, and this is absolute depth.
trap mimic
Axe trap mimics.
trapdoor spider
  1. Identical in stat to a wolf spider, except runs away and somehow "hides under the floor" (disappears into the floor to recover HP). Cannot be damaged with melee attacks while under floor. Currently, your zombie allies can kill it while it is under the floor. This is possibly a bug.
  2. You can kill it while it hides under the floor if you cast with Z and target your spell using . onto the square in which it is hiding. You can do the same with weapons of reaching.
  3. Don't try to put them to sleep; they immediately hide underground.
  4. see {conjure flame [4]}
traps and doors
  1. Will try to automatically detect traps and secret doors during actions or while deliberately searching (you can spot them up to 5 squares away at ~10(?) skill). Definitely beats blundering into a Zot trap.
  2. Your chance of being warned about an unknown trap you're about to step onto is 1 - 7/(4 + T&D + (levels of acute eyesight) - 2*(levels of blurry vision)).
  3. Helps reduces the chance of a door creaking. See {creak}.
travel exclusion
Use 'e' on the level map to mark dangerous areas. Autoexplore and travel won't enter the marked squares. 'e' again changes the radius of the marked area.
travel stoppers
If you get an error about a missing file named travel_stoppers edit your RC and change the line 'include = travel_stoppers.txt' to 'include = runrest_messages.txt'. cf. this commit http://git.develz.org/?p=crawl-ref.git;a=commitdiff;h=29fc31328c662ed220622b8d742162115dfb8b6d
travel stops
  1. Add expressions that auto travel should stop for here:
  2. god:.* (all god effects)
  3. Your icy armour evaporates (Ozocubus Armour expired)
  4. Your repel missiles spell is about to expire (Rmsl about to expire)
  5. Oh no! (Zot trap)
  6. Wait a moment (Alerted of trap (maybe not shown))
  7. flesh start (rotting)
  8. You feel less protected from missiles (Rmsl/Dmsl expires)
  9. falls from the air (tukimas dance expired)
  10. found a trap (You found a trap)
  11. You feel conductive. (Insultation expired)
trbe
macro otab to , - ,,,,,,,,,,,,,,,,
trcj guide
  1. Your doctor told you you have fat deposits on your pancreas. You shoot up insulin six times daily. If you keep eating like this you'll lose a foot, maybe both feet.
  2. Still you keep at it. You swallow a hard-boiled egg whole, then another, then you nail your 40 of Olde English, you nail it hard. You've been double-fisting Olde English and instant coffee since 6 AM.
  3. It doesn't matter. Wearily you flip through the pages of your spellbook. Learn magic dart again? You forgot it years ago to learn all your medications but you don't take them anyway.
  4. You throw away a box of heart pills and memorize magic dart instead. Your slur your words as you cast the spell. The magic dart misses Winslem, your malnourished pet quokka, and slams into the wall, breaking a hole in the drywall.
  5. Your landlord already thinks you're a deadbeat and now you're blasting holes in the walls. You shout in anger and frustration and hurl your spellbook into the kitchen sink in a fit of adolescent rage, then you dump your coffee over its pages.
treasure torve
A torve of terasuer on the terasuer ilsand.
treasure trove
  1. For a price, you get some loot! Usually you get 16 items, some of which will be created using the acquirement code.
  2. If the trove asks for a +4,+4 demon whip, it will accept the +5,+6 demon whip of Fun {drain, rF- Str+3}.
  3. a - [D:9] the +12,+10 sword of Jihad {holy, *Rage rN+ MR EV+3 Stlth--} (30630 gold) Trove: D:27 (give sword of Jihad)
trees
  1. A new type of feature, represented by a 7. A single tree does not block LOS, though two do. Conjure flame, fireballs, and bolts of magma/fire/lightning all will set them ablaze, causing flame clouds that wander a bit. Don't get too close! Disintegration also works.
  2. Fireball cast at a tree will center on it, unlike when cast at a wall, and will hit enemies on the other side. Use to your advantage!
  3. troll earth elementalists
trident
A shafted weapon with three points at one end. (Hand-and-a-half medium Polearm; Dam 9 Acc +3 Delay 13)
tried
  1. Auto-inscribed on rings, amulets, and wands when they are worn but not auto-identified.
  2. Scrolls that don't have obvious effects because of improper use or lack of appropriate items. Possible candidates include: enchant weapon/armour, curse weapon/armour, recharging, fear, detect curse, remove curse, vorpalise, holy word
tried on item
Enchant armour, identify, or recharging
trig
Lighthearted and fun-loving god of mathematicians. Is the Aleph-null and the Omega.
triple draw
Nemelex's third granted power, which allows you to draw the top three cards from a deck in your inventory, discard two and use the third. Costs 2 MP, food, and piety. Very useful for avoiding Shuffle and Wild Magic from decks of wonder.
triple sword
  1. A magical weapon with three great razor-sharp blades. (two-handed Long Blade; Dam 19, Acc -4, Delay 190%) Great for shaving!
  2. http://www.youtube.com/watch?v=-OU96za6czU
trishula
A blessed demon trident! Acc +0, Dam 13, Delay 13, Hands 1.5. A trishula is a stylized Indian trident, prominent in Hindu mythology.
trisk
< Trisk> Oh wow! +2 Banded Mail
trivia
  1. Ball lightnings have the lightning bolt spell, but start out confused, so unless their confusion duration runs out before their summon duration (rare), they won't actually cast it.
  2. see blink frog[2]
  3. see faq[3]
  4. since monsters that live in liquids don't actually care about which liquid, just that they have rDrown to survive deep water or rF+++ to survive lava, it's possible to make enemy merfolk stand around in lava if they can get rF+++
  5. see merfolk[2]
  6. From (pre-Stone-Soup) version 2.10 to version 2.83, the dungeon (D) was 36 levels deep.
  7. Before (pre-SS) version 3.40, there was a Great Swords skill separate from Long Blades. Also "amulet of resist slowing" was called "amulet of maintain speed".
  8. 14:06:37 <Eronarn> ...heh, ravens eat corpses
  9. The documentation on the KPROP no_rtele_into lists an example vault to avoid not-randomly-teleporting-into as lemuel's hellion isle, and of course said vault doesn't have it.
trizap
  1. <nixor> aye, you gotta bounce those bolts, trizap the fool, or you end up dead like a dolt, with your blood in a pool
  2. see {multizap}
  3. Except not anymore because trizap was removed!
trog
  1. God of war and bloodlust. Expects followers to kill constantly in his name; hates magic and all who practice it.
  2. Is very easy to please, if you don't plan on spellcasting. Grants weapons constantly, with a strong -hit/+dam bias, some of which will even be ones you can use. See weapon acquirement. Loves antimagic.
  3. Gives abilities to go berserk, gain temporary regeneration and mr, turn books on the floor into flame clouds, and summon berserk allies.
  4. http://i.imgur.com/PmRSz.png
trog challenge
Win a berserker after abandoning Trog on turn 0 and without rejoining (done by: elliptic and nago)
trog reasons
  1. Reasons to worship Trog: weapon gifts, especially if you are looking for a rare weapon such as a katana, double sword, eveningstar, quick blade, etc., Trog is more likely to gift it than Oka; berserk and regen are both life-savers and you get them very early with Trog.
  2. Trog's summoning ability can be very useful; like any summons they can kill things you don't want to: curse skulls, oklob plants, jelly rooms -- probably a waste of piety on mummies though. Also can be useful if you're expecting to get paralyzed or teleported away soon. Due to their huge damage and speed, are a big damage boost in normal fights.
  3. Trog's Brothers in Arms always start out berserk, and one or two of them can take out an eight-headed hydra. They're usually something like an ogre with a giant club or a troll that chops off hydra heads, but sometimes Trog gives you a berserk bear! Also, they stop berserking shortly before disappearing, so you get a nice warning.
trog wrath
  1. ABANDONMENT: 50 penance RETRIBUTION: 50% summoning abjurable, but berserking hostiles from (iron troll, deep troll, rock troll, troll, black bear, grizzly bear, stone giant, hill giant, ogre, two-headed ogre); 33% weakening effect (decay, STR loss, paralysis, slowing); 16% fire miscast.
  2. !hs LordSloth char=HOBe place=Crypt:1 -tv
  3. Not to be confused with the Wrath of Trog, which is a fixedart battleaxe.
  4. "Trog retribution" is an anagram of "bring torture to I."
troglodyte
One who worships Trog
trogonometry
The science and mathematics behind how many times it is required to hit any given thing to turn it into a plane.
trogs hand
Trog power which grants regeneration at the same rate as the spell as well as 70 mr, for a duration heavily dependent on piety. Works even on deep dwarves, mummies, and bloodless vampires.
trogs vigour
  1. You just ceased your berserk rage, and Trog filled your veins with Vigour, thus making sure you don't faint.
  2. Note: if you have hardened arteries or a problem with cholesterol, berserk rage may cause you to have a heart attack. Please do not berserk if you have one of these conditions, or are pregnant.
troll
  1. Abysmally stupid, constantly hungry, and incredibly strong, this player race is best suited to melee combat. Learns Unarmed Combat at the fastest rate out of all skills a troll can learn, and is well suited to it thanks to having a +6 bonus to unarmed combat base damage.
  2. Much like the player race, these enemies will beat the crap out of you (and if you have any, your friends) in melee. If you're going to kill one, don't divert your attention or else it just might regen the lost HP while you're busy killing something else. Can provide a hide if dissected, and very occasionally spawns in the Orc Mines.
  3. Sometimes inhabits ##crawl and advises people on the most efficient way to splat.
troll caster
  1. ionfrigate: troll caster is fine as long as you don't plan on casting that much
  2. go ash, nemelex, (see shuffle) or chei (don't), use statue form, grab usual buffs/useful low-level spells, use large rocks and you're a awesome hybrid with penalties in nearly everything, just don't try blasting much
  3. Actually, Vehumet is fine too.
troll guide
Claw. Win.
troll hide
The skin of a troll, even more repugnantly smelly than most hides. Putting it on you just makes you smell like a troll. If only it were magical... (then it would be troll leather armour).
troll leather amour
Mmmm, I just adore that leathery troll smell on you
troll leather armour
  1. Speeds your regeneration (by 0.3 HP per turn), but also makes you hungry while doing so. All races but felids and octopodes can wear this. 4AC, -1EV. Does not work on trolls or deep dwarves.
  2. Stacks with other sources of regeneration. Increases hunger rate by 1.5 while you are injured.
troll reasons
  1. Regen and big bonus to unarmed combat means an easy early game. Best unarmed fighters in the game. Best Xom worshippers in the game.
  2. You want to play an ogre, but like regeneration and good unarmed damage.
trollkonor
"Troll-wives", spellcasting humans with a troll nearby. Spawn in the Dwarven Hall, although they may not make it as they are questioned by some.
trolls
Please do not feed.
trollzerker
A common name for Troll Berserkers. Well known for their strength, regeneration, and unarmed combat prowess. Also well known for their stupidity and weakness to pretty much everything, including magic. Make sure your gear is good if you take this character.
trombone
BWAAA BWAAAA BWAAAAAAAAAAAAAAA
trowel card
  1. Fails if you're standing on an important dungeon feature. Power 0: Make a random altar (even Lugonu, Beogh, Jiyva, sometimes no altar) under your feet. 1: Make a random statue near you - could be harmless, but if it's the hostile variety you also get a temporary friendly golem to fight it. 2: Make a portal to a portal vault (e.g. a bazaar).
  2. Won't create portals if you're in pan, the abyss, or another portal vault such as a ziggurat, labyrinth, bazaar, bailey, wizlab, ice cave, volcano, spider's nest or sewer.
trucutru
(12:26:17 AM) TGW: why is this granite statue smoking? (12:26:36 AM) Trucutru: cigarretes are addictive
trumpeting
  1. ELEPHANTS WOOHOO.
  2. see elephant shaped statue
trunk
  1. The latest (unreleased) development code of Stone Soup is often referred to as trunk.
  2. Trunk tile+command-line windows binaries are available from http://crawl.develz.org/trunk/
  3. Your stomach is not as upset anymore. x96
  4. <NyaaKitty> Also, why does it seem people like me more now that I play trunk? :(
  5. learndb jargon for "that version that's trunk when I wrote this two years ago, naturally you automatically know which one that is. Duh."
  6. <CIA-90> 03elliptic * rbfa6a02d32fe 10/crawl-ref/source/main.cc: Fix all characters being forced to worship Xom every turn.
trunk reasons
Guaranteed ambrosia!
trvm
  1. Troll with meph. It works really well. Because it is a troll. A great choice for anyone who hates fun.
  2. what more could you want
tryi
Hugs were not given.
ttybin
A pastebin for ttyrec[1]-format casts! http://ttybin.ldlework.com
ttyrec
  1. Specialized format used to record Crawl (among other) games. Google to find a player for your favorite platform. CAO ttyrecs all games in http://crawl.akrasiac.org/rawdata/<user>/.
  2. Since it's been asked before: a usable Windows tty player is termplay: http://angband.pl/termrec.html
  3. Use !ttyrec to list ttyrecs for specific games.
  4. ipbt is a nice viewer for Unix (http://www.chiark.greenend.org.uk/~sgtatham/ipbt/)
tukimas dance
  1. A level 3 hex that turns your wielded (non-fixedart melee) weapon into a pet temporarily. It will be hostile if cursed (and will remain cursed). The weapon can be recovered after the spell ends. Is essentially a [@?dancing weapon] wielding the chosen weapon. Does not bypass distortion unwield effects.
  2. Note that Okawaru doesn't mind friendly dancing weapon dying, although he does not give you piety for their kills.
tumbleweed
cdo account, password robin. Die at opportune times during ##crawl conversations
turnerjer
  1. A lesson we should all appreciate: don't drop your runes in Zot, and then leave without them.
  2. <turnerjer> i may have just metaphorically locked my keys in my car.
  3. Apparently this can no longer happen. turnerjer likes to think that his stupidity contributed in some small way to making crawl a better game.
  4. Banished dpeg to the abyss by casting Ignorant Oversimplification
  5. Once had a dream about how awesome apportation is.
  6. http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/464e7a1557668b51/ccc7d389eaf1285?hl=en&q=rec.games.roguelike.nethack+jeremy+turner#0ccc7d389eaf1285
  7. once killed by 49 electrical explosions
twanging sound
An invisible archer is shooting at something. Probably you.
twinge
Number fiddling expert.
twist
This offensive Translocation spell is no longer part of Crawl.
twisted resurrection
  1. Converts all piles of corpses in LOS into crawling corpses or macabre masses, very weak attackless creatures that can merge to form abominations. Creates 1HD worth of creatures per 60 to 20 aum, depending on spell power (and with half efficiency past 15 HD). Small aboms require 6HD and two corpses, large 11HD and three corpses.
  2. Crawling corpses/macabre masses can upgrade small abominations to large (making them undead if they weren't already); large abominations cannot be upgraded. Cast by deep elf priests, high priests, and death mages, as well as draconian zealots.
  3. In versions up to 0.9, converts a pile of corpses at your feet into a friendly permanent abomination. You need 1+d2 corpses and 40+2d50 aum to succeed; 50+3d100 aum gives X. HP and AC based on amount of flesh and rottedness. Corpse Stacking - The Game
  4. Small undead abominations have 6-15 HD; large ones have 11-30 HD. AC is 2/3 of HD; EV and speed are random. Unlike normal abominations, they are undead, not demonic, and either pink (11+ HD for small, 21+ for large) or red (fewer HD).
twister
Free-flying tornado, fortunately confused and low power. Has 10000 HP, but you'll only ever encounter summoned twisters so you can just abjure it or run away and wait for it to time out.
two handed
Two handed weapons are like one handed weapons except you can't use them with a shield and you get no off hand punch. They're really powerful though.
two headed ogre
  1. not dangerous by the time you meet them
  2. http://i.somethingawful.com/u/garbageday/2012/comedy_goldmine/strangest_fanart_part3/Mywhatacleanturtle_01.jpg
two headed ogre zombie
It's the zombie of a two-headed ogre.
uber naga
  1. Naga Elementalists which were played around the start of May 2010. N78291 (NaFE), elliptic (NaIE), casmith789 (NaAE) and nht (NaEE) aimed to beat stabwound's earlier record of 111 runes, made possible by strength changes in 0.6. elliptic has since won with 114 runes and 12 ziggurats, and every skill at 27.
  2. casmith789 died to a tomb level followed by an angel level in a ziggurat, after clearing 4 zigs, maxing 14 skills and gathering 59 runes, including 45 demonic runes.
  3. nht reached level 27 in earth and unarmed, grabbed 10 demonic runes and the rest, and got out while the going was good.
  4. On May 18, 2010, the incomparable 78291 scored a victory for the people of ##crawl by savagely beating the game for a 267 rune win. All skills were maxed, 15 ziggurats finished, your best run shamed.
  5. A latecomer to the uber naga party, MarvinPA won with 42 demonic runes (+ the rest) after clearing 16 ziggurats to show they should be buffed. They were!
uber randarts
  1. <nmf> O - the +3 naga barding of Wafau {rF++ rC++ Acc+1 Dam+3} <nmf> (p.s. i am a merfolk)
  2. see penguin
  3. see solitas[7]
  4. the +0 shield of Townfolk {EV+7 rElec rPois rC+ rN+ MR +Map}
  5. j - the amulet "Udwauro" {Clar rF+ rC++ AC+6 Str+2}
  6. <mikee> W - the amulet of Joy {rSlow +Rage +Inv +Lev rElec Int+2}
  7. i - the ring of Qaet {+Rage +Lev rElec AC+6 EV+6 Int+1 MP+9} 1274 gold
  8. [itsmu] h - the ring of Caosm {rElec rPois rF++ rC+ AC+3 Int+2} 1328 gold
  9. henryci: M - the +2 pair of boots "Bot Utza" (worn) {rF++ rC++ Dam+3}
  10. TGW: d - the ring "Molon" {Wiz rElec rF+ rC+ MR AC+7} 1543 gold
  11. < Xiberia> P - the cursed ring "Xeil" {rF+ rN+ EV+7 Acc+4 Dam+4 Stlth}
  12. Lactose's OgHu: G - the +1 cloak "Prynuc" (worn) {rF+ rC+ MR Dam+4}
  13. K - the amulet "Cref" {rMut +Blink rC+ AC+5 Acc+4 Dam+3}
  14. k - the +3 troll leather armour of Limited Liability (worn) {rElec rF++ rC++}
  15. n - the +6,+11 triple sword "Ogreslayer" (weapon) {speed, rElec rPois}
  16. j - the ring "Grah Equu" {rF++ rC++ rN+ Dam+4}
  17. the ring "Mnapnas" (right hand) {Hunger- rElec rF++ rC++ EV+3}
  18. n - the ring of Eternity {rElec rPois rF++ rC+ rN+ Dam+3}
  19. the +3 wizard hat "Roediume" {rElec rF+ rC+ Dam+4}
  20. the ring of Tiwkynui {AC+7 EV+4 Dam+7}
  21. the +2,+5 quick blade "Igeaklie" (weapon) {elec, AC+7 Str+4}
  22. the +0,+7 quick blade "Weitemou" (weapon) {god gift, elec, +Blink rF++ rC+ rN+ AC+3}
  23. < dingir> the +1 shield of the Moon {rF++ rC++ MR Int+3 Dam+3} (bought in a shop on D:11 for 266 $)
  24. The ring of the Shining Light {SustAb rPois rF++ rC++ AC+5}
  25. airman -> the cursed +2 helmet of the Garden (worn) {rElec rF++ rC++}
  26. <Chapayev> b - the ring "Teujets" {cTele rF+ AC+2 EV+5 Acc+4 Dam+4 SInv} (900 gold)
  27. o - the ring "Pniog" {Wiz +Blink rF++ rC++ rN+ MR Dex-1}
  28. < beuhler> T - the ring "Klux" (left hand) {rElec rF++ rC+ rN+ Acc+3 Dam+3 SInv}
  29. the +4 cap of Ittakh {god gift, rF++ rC++ Int+4}
  30. e - the +4 pair of gloves of the Dragon (worn) {rF++ rC++}
  31. the amulet of Pestreng {rMut +Inv +Map rElec rPois rC++ Dam+2}
  32. <kilobyte> the +2,+11 katana of Abomination {speed, rC+ MR}
  33. f - the +0 large shield of Claustrophobia (worn) {rElec rPois rF+ rC+ rN+ Dam+4}
  34. the ring of Eternal Harmony (left hand) {+Inv rPois rF++ Str+4 Dam+8}
  35. the ring of Shuoxeh {SustAb rF++ rC++ Acc+2 Dam+2} 1064 gold
  36. e - the +18 crystal plate mail "Schuept" (worn) {+Blink +Rage rElec rC- Int+2 Dam+2}
  37. <elliptic> G - the +16 gold dragon armour of Joipt (worn) {+Blink +Rage rElec rPois rF+ rC+ rN+ MR}
  38. l - the cursed +1 wizard hat "Pemaerr" (worn) {+Lev rElec rPois rF++ rC++ Dam+2}
  39. see bailey[3]
  40. <Surr> {Faith rElec rF++ rC++ MR} <Surr> amulet, too bad I've got veh with max piety already
  41. the +22 crystal plate armour of Sionem {rElec rPois rN+ Curse}
uberogre
The masochists' ubernaga, they actually get good around the 6th zig. Example !log nht OgTm won 1
ubuntu
  1. Ubuntu 10.04 has an outdated copy of Crawl (v 0.5.2); play online instead. Older versions don't have crawl at all. Maverick currently ships with version 0.6.0, however.
  2. "Cross this game with Wesnoth and you'ld have a world-beater."
ufetubus
  1. An unremarkable minor demon. Hits harder than an imp, but doesn't regenerate as quickly and doesn't blink, so much less annoying. Getting mobbed by these can cause a fatal lack of mobility if there are smiters nearby, but otherwise harmless.
  2. Vulnerable to fire, but so weak it hardly matters.
  3. Your best friends in the Abyss
ugly thing
  1. Ugly things are found in a variety of colours. Their colour indicates what kind of damage they do, and resist; red is fire, white is cold, brown is acid, green is poison, cyan is electricity, and purple is sickness. They can change their colour by being in proximity of their siblings or a glowing PC.
  2. Polymorph other changes their colour, so it can be useful to get rid of brown ones.
uglylos
  1. see circlelos[1]
  2. see roundlos
uh
  1. see unseen horror
  2. see unseen horror[2]
umber hulk
  1. Don't worry! the brown U is just a bear
  2. see bear
umbra
An unholy aura which, opposite to Halo, causes accuracy penalties while also cancels haloes. Undead/Demons/**+ Yredelemnul worshippers are immune.
umrain
  1. holds the record for fastest game of crawl completed while playing entirely on a phone
  2. uses a hugeterm on his phone
unannounced uniques
Jessica Ijyb Blork Terence Edmund Psyche Joseph Josephine Harold Jozef Maud Grum Gastronok Dowan Duvessa Pikel Menkaure Purgy Maurice Yiuf Urug Snorg Eustachio Ribbit Nergalle. Deaths are not announced in ##crawl. This doesn't mean they are harmless, just that we don't want to be spammed by everyone killing them.
unapropos panlords
<minqmay> & _ Gray <rwbarton> is it gray <minqmay> it's green
unapropos randarts
  1. Randarts with contradictory flavour.
  2. the amulet of Pantheism (around neck) {Faith rPois rF+ SInv}
  3. the hand axe "Hydraslayer" (weapon) {chop, +Inv rElec rF- Dex+3}
  4. P - the +0 scale mail of Submission {+Rage}
  5. n - the +2 leather armour of Hide-and-Seek {Acc+1 Dam+3 Stlth--}
  6. slyshy: k - the +3 cap of Brilliance {rElec rC+ Int-5 Sinv}
  7. the cursed -5 cloak of the Armoured One {+Inv}
  8. the +0,+0 halberd "Hydra's Nightmare" {chop, rF+ EV-3 Str-2 Int+1}
  9. <N78291> the +2 robe of Least Resistance {+Blink rPois rF+ rC+}
  10. You finish putting on the +1 robe "Wiek" {Str+4 Int+3}
  11. the +4 cap of Imperfection {+Inv rPois rC+ Dam+4}
  12. the +5 leather armour of Surprise {Stlth--}
  13. _L - the giant club of Peace (weapon) {god gift, vamp, *Rage Dex+2}
  14. d - the +3 leather armour of Dyspraxia (worn) {Dex+4}
  15. the cursed +5 chain mail of Sorcery {Int-3}
  16. <Kyrris>You are wielding the +0,+4 dagger of Integrity {stab, rPois}.
  17. You finish putting on the +0 leather armour of Mental Paralysis {Int+3}.
  18. the +0 ring mail of Inaction (worn) {+Blink +Inv}
  19. the +1,+4 morningstar "Dragonslayer" {slay orc, rC+}
  20. the +1,+0 long sword of Cocytus {speed, rF++ Dex+2}
  21. the +2 pearl dragon armour of the Devil
  22. <SirVaulterScoff> the short sword "Dragonbane" (weapon) {slay orc, rF+}
  23. The cursed -5 leather armour of Death Resistance {Str+1 Dex+1} 120 gold
  24. y - the cursed -5 animal skin of the Lobster {Dex+5}
  25. the cursed -2 pair of gloves of Impermeability {Str+1 Dam+3}
  26. the amulet of Happiness {Inacc rF-}
  27. the +4,+10 spear of Pain {freeze, -CAST AC+3 Int-1 Dex+3}
  28. J - the amulet of Stasis (around neck) {rMut +Tele Int+1 Acc+3}
  29. Found the cursed -4 leather armour of Supple Strength {Str-2 Stlth--}.
  30. e - the +2 helmet of Liberty {Str-5 Curse}
  31. W - the -1 blowgun of Hacking and Slashing {speed, +Blink +Inv rPois rN+}
  32. _d - the great sword of Order {god gift, chaos, -TELE rElec MR SInv}
  33. r + the -3,-5 scimitar of Offence (weapon) {freeze, rPois}
  34. a - the mace of the Inferno {freeze, rN+ Int+3}
  35. I - the ring of the Sun {Ice Str+5}
  36. the -6 pair of boots of the Elephant {Dex+3 Dam+3 Stlth++}
  37. l - the amulet of Ashenzari's Wrath {+Rage Dex+2}
unarmed combat
  1. Fighting without a weapon. 3+UC base damage (+2 per claws level (so +6 Tr, +2 Gh), +X for forms); delay 10 - UC/5.4; +2 to hit (+4 Tr/Gh). If you have an EV penalty (such as by wearing a shield, or armour (reduced somewhat by armour skill)), attack delay is slowed to max(10, 1d10+2dAEVP) - UC/5.4.
  2. base for forms: Normal 3, Spider 5 (venom), Bat 1, Vampire bat 2, Ice beast 12 (ice), Blade hands 12 + str/4 + dex/4, Statue 6 + str/3 and multiplies by 1.5, Dragon 12 + str*2/3, Lich 5 (drain) Form base damage scales with skill, just like normal punches. This means forms (except bats) always deal more than regular attacks.
  3. see auxiliary unarmed
unarmed effects
Unarmed attacks have additional effects, if conditions are met: Headbutt - Ministun ; Claw - Bleed effect ; Hooves - Ignore AC on kicks ; More to come in the future
unarmed stabbing
  1. sucks.
  2. <m0ng> it's good for waking monsters up
  3. It isn't that bad on Vp, though, since it means more healing from the bite.
  4. still sucks on vp, technically
unarmed to hit
When unarmed your to hit is equal to 13 + (dex/2) + (unarmed ranks/2) + (fighting ranks/5)
unborn deep dwarf
A nasty monster in 0.8 who likes to spam haunt and sneak injury mirror on when you aren't watching.
uncool
  1. Winning.
  2. A termsize other than 80x24.
  3. Stable versions.
  4. Tiles.
  5. Not using IRC.
  6. Needlessly spreading information across multiple learndb entries when it could easily fit in a single entry, which would save everyone a lot of querying and in many cases reduce channel spam.
  7. Excessively long learndb entries.
  8. Caring about your win rate.
  9. "succumbed to poop's ghost's sting"
  10. Reading all these entries in ##crawl rather than PM.
  11. Flushing channel with Henzell queries.
  12. A lack of redundancy.
  13. see lava
  14. shop mimics
  15. (Hit _)
  16. The "uncool" LearnDB entry.
  17. see tgw
  18. Local crawl.
  19. A character set other than ASCII.
  20. adding your own entries
  21. creating new accounts to improve your winrate
uncursed
The object is not cursed! Yay!
undead
  1. There are undead player races and undead monsters. The undead player races are Ghoul, Vampire, and Mummy. Monsters with the undead flag are vulnerable to holy wrath weapons, recite, and the Dispel Undead spell. They resist poison, negative energy, rotting, torment, and (monsters only) drowning.
  2. Undead cannot go berserk, except for player vampires when Full or more. They also cannot worship good gods or Fedhas.
undead swamp
All the hydras and dragons and drakes are zombies, skeletons, or spectral. Be careful of the miasma generator(s)! And the Death drake! and the oklob plant!
undeadhunter
A +7, +7 "great steel mace" (base type great mace) with rN+. Has its own effect similar to the old disruption brand instead of holy wrath: a 2/3 chance of up to quadruple damage, with an average of 2.5x damage, but only against undead.
undermind
  1. Wins at a ridiculous win percentage very slowly. Doesn't use autoexplore.
  2. Nobody knows anything about undermind.
underscore
Precedes message spam for actions that take time.
unemployed unperson
WTF was that? Unthing!
unfitting armour
This means you're a troll, ogre, or spriggan. You can't wear gloves, boots, or helmets, but caps and wizard hats are fine. Maybe you were thinking of deformed body instead.
unholy energy
Part of various messages generated when spells are cast [on you], see unholy energy fills the air and cantrip.
unholy energy fills the air
An invisible monster just cast vampiric draining.
unicode
http://www.ssec.wisc.edu/~tomw/java/unicode.html
unicode6 0
A boatload of glyphs for you to abuse. A font with all symbol blocks: http://users.teilar.gr/~g1951d/Symbola600.zip Test: 💩
unique
An important monster, with a name and a different colour. They often have good equipment, powerful spells, unusual abilities, or so on. See uniques for a list of them.
uniques
  1. List of uniques = Agnes, Aizul, Antaeus, Asmodeus, Azrael, Blork the orc, Boris, Cerebov, Crazy Yiuf, Dispater, Dissolution, Donald, Dowan, Duvessa, Edmund, the Enchantress, Ereshkigal, Erica, Erolcha, Eustachio, Frances, Frederick, Gastronok, Geryon, Gloorx Vloq, Grinder, Grum, Harold, Ignacio, Ijyb, Ilsuiw, Jessica, Jory, Joseph...
  2. Josephine, Jozef, Khufu, Kirke, the Lernaean hydra, Lom Lobon, Louise, Mara, Margery, Maud, Maurice, Menkaure, Mennas, Mnoleg, Murray, Nergalle, Nessos, Nikola, Norris, Pikel, Polyphemus, Prince Ribbit, Psyche, Purgy, Roxanne, the royal jelly, Rupert, Saint Roka, the Serpent of Hell, Sigmund, Snorg, Sonja, Terence, Tiamat, Urug, Wiglaf, Xtahua
uniques tourney
http://nethack.eu/dcss.uniques.tourney.round.2.html
unnethack
  1. dpeg: "If you're curious how a Nethack with some thoughts spent on balance could look like, give it a try: http://sourceforge.net/apps/trac/unnethack/"
  2. Developed by bhaak. See bhaak.
unpopular combo
GhPa
unrandart
An artifact of fixed appearance and properties - sometimes unique ones that are unavailable anywhere else. Spoiler at: http://gitorious.org/crawl/crawl/blobs/master/crawl-ref/source/art-data.txt
unseen horror
  1. "These creatures are usually unseen by the eyes of most, and those few who have seen them would rather not have." Moves like a bat, invisible, and flees when wounded. A purple x if you can see invisible. The bane of mages and EV fighters everywhere.
  2. Good strategies include mephitic cloud, hallways, and teleporting. Bad strategies include running (unless a hasted spriggan) and fighting in the open. Poison and sticky flame can be useful if you can hit it at least once. Refrigeration works, toxic radiance doesn't. Corona works, too, if you have it. Also try Summon Butterflies.
  3. Taking them through clouds will let you see where they are.
  4. It hits you. Helpless, you fail to dodge its attack! It hits you.
unseen surprise
A vault so harrowing, so peerlessly distressing, that to enter sight of it is to have any sense of hope or optimism utterly obliterated. Players in its vicinity have been known to simply drop to their knees and wait for death, or otherwise bring to an end their own pathetically futile lives.
unusually strong
This monster is under the might effect and does 50% more damage.
unwon
  1. There are 629 race/class combinations in v0.8, and they have all been won (in some version) on CAO, CDO, or RHF. To see which 0.11 combos haven't won since v0.9 or earlier, see oldwon. For sprint, see unwon sprint.
  2. Please be aware that unwon lists are updated via regular expressions; not everybody is equally careful while doing so. If you really want to try something unwon (or oldwon) doublecheck first! e.g. !won * MuFi ((cv~~0.1. || cv>=0.6))
unwon sprint
  1. All races have been won in sprint. UNWON CLASSES IN SPRINT: AM,Ne,Wn.
  2. Unwon races in Sprint I: Ce,Dr,Mi,Vp. Unwon classes in Sprint I: AE,AM,Ar,Gl,He,Ne,Re,Su,Wn,Wr,Wz.
  3. Unwon races in Sprint II: DG,DS,Gh,Ha,HE,HO,Hu,Ko,MD,Mu,Na,Vp. Unwon classes in Sprint II: AE,AM,Ar,Cj,EE,Fi,Gl,Ne,Pa,Pr,Su,VM,Wn,Wr,Wz.
  4. Unwon races in Sprint III: Ce,Dg, Dr,Gh,Ha,HO,Hu,Ke,Ko,MD,Mi,Mu,Na,Og,SE. Unwon classes in Sprint III: AE,AM,Ar,As,Cj,CK,EE,Gl,He,Mo,Ne,Pa,Pr,Re,VM,Wn,Wr.
unworthy
Really walk into a travel-excluded area? There is a radiant altar of Vehumet here.You kneel at the altar of Vehumet. Vehumet welcomes you! You are engulfed in roaring flames. Ouch! That really hurt! You die...
upgrade
Yes, the server will be upgraded soon. No, asking me wont make it faster. :)
upsy
(2:40:45 PM) gutt: i don't know what is 'small more', but i would like 'no more' fo sure (2:41:57 PM) upsy: never --more--
uru
  1. Owns much farmland. In Pandemonium.
  2. Has many aliases. Confirmed: Dingir, Ivo.
urug
  1. A unique orc fighter. Throws javelins.
  2. That was a unique?
usht 54
  1. I made an entry for myself just because.
  2. A lonely, lonely soul.
valrus
  1. d:3=
  2. <valrus> I don't want a rune of Zot, I want a barding
  3. his terminal is unwatchable because he is a communist
  4. An altogether decent and helpful cove.
  5. !lg valrus Pan 1 -tv
  6. Wants dracoliches in Crawl.
  7. <valrus> how about a script that adds anything I say to bad_ideas
  8. The worst greaterplayer.
  9. <valrus> _Found Catan's Magical Wand Shop. <valrus> looks like catan finally settled down
  10. http://crawl.develz.org/wiki/doku.php?id=user:valrus
vampire
Annoying undead that turns invisible and mobs you with drain-happy orange rats. Weaker than knight and mage versions. For the player race, see vp
vampire bat
  1. Basically a wimpy vampire mosquito.
  2. see bat_form
vampire knight
  1. A dangerous undead - hastes, paralyses, and hits hard. Sort of like an undead Rupert.
  2. Also a shoujo manga. Think of it as the Twilight of Japan.
vampire mage
Spells: bolt of draining, summon undead, invis, animate dead, teleport.
vampire mosquito
  1. undead, evil, fly
  2. Vampire mosquitoes suck.
vampire reasons
  1. Stealth, stabbing, necromancy. Stay alive for excellent regen in early game, go bloodless for excellent resists in late game.
  2. Because you've always wanted to roleplay a flywheel.
vampire summon
Summon small mammals that doesn't worry about being overpowered.
vampires tooth
More vampiric than any other weapon, it heals you for the full damage. Good for stabbing. A fixed artifact; it will always be an "ivory dagger". Like all vampiric weapons, it takes you from full to hungry when you wield it. +3, +4.
vampiric
  1. You must be full to wield a vampiric weapon unless you are undead, and doing so will reduce your satiation. On 4 of 5 hits against a drainable target, you heal a random amount between 1 and the damage dealt. Good gods don't like it.
  2. good
vampiric draining
L3 necro melee spell; does 2 + 2d9/2 + (d(pow)-1) / 7 damage. Will not deal more damage than the hp you're missing. Heals you for half dealt damage. It never misses. Cannot be cast on monsters with rN, unless they're invisible to you, in which case casting on them will do nothing (nonliving) or do a bunch of damage to YOU (undead/demonic).
vandal
<Vandal> is Xom good for extended?
vandalism
wensley craves it
vapour
  1. Invisible cloud of roiling death. And lightning. They wander around randomly, but eventually you will be on the business end of a thunderbolt. Top Tip: avoid.
  2. <ThaGuy> Well, they just demolished most of the vault and then fucked off somewhere, I'll take that as a victory
variants
  1. Hexcrawl http://mbays.freeshell.org/hexcrawl
  2. Sourceforge patch page: http://sourceforge.net/tracker/?group_id=143991&atid=757515
varkarrus
Craziest Hamster
varmin
  1. Varmin is the bot that reads !fight commands from the irc channel, see {!fight}
  2. Ownership: Unknown
vault
  1. A small pre-designed section of the dungeon. Most of the evil ones can be blamed on dpeg or Lemuel or minmay or evilmike or a demonic alliance of some subset of the four. The guards around branch entrances and special branch ends are examples. See also the Vaults. See special room for the rectangular rooms with orcs, bees, etc.
  2. How to identify vault designers: oklobs=dpeg, fleshy orifices=Mu, elephants=due, things with too many tentacles=Lemuel, glass=everyone, excessive lua black magic=due
  3. [Mu_] the most crucial part of making a large map is ensuring that no section of it either looks like a swastika or a smiley face
vault 8
  1. You start off surrounded by a ring of many vault guards (think orc knights or so) a couple of spaces away. Also scattered throughout the level (and often, the entrance too) are many of the game's tougher enemies (be prepared for all sorts of nasty D, C, and c). Teleport control is allowed and very useful.
  2. If you're unfamiliar, and opposed to magic mapping: in the cardinal directions are hallways that lead to the level's square perimeter; diagonally from the start, there are 4 vaults of varying (per character build and play styles) difficulty, one of which contains the silver rune, and all of which contain nasty bad guys and probably-decent loot.
  3. A great place to spot creatures of crawl myth, such as iron/quicksilver dragons, titans. Expect to fight a multitude of shadow dragons, stone giants and glowing shapeshifters
vault guard
They're not generated with wands. They usually hang out in Vault:8, but if you see one somewhere else, they're probably guarding the stairs leading into the Vaults branch itself or a treasure trove. As an opponent, not incredibly different from an orc knight.
vaults
  1. Accessed from the main dungeon somewhere between levels 14 and 19. Eight levels deep. A large group of guards await on the bottom floor (see vault 8), where you can find several item vaults and a silver rune. There are also ordinary vaults.
  2. see famous_last_words[6]
vehumet
  1. The god of conjurers and summoners, and the most reliable way to get their higher books. Gifts divine gift[7] at high piety. Provides mana on kills after * piety (including collateral kills), wizardry bonus for destructive spells and summonings spells, and extra range and reduced MP cost for destructive spells.
  2. Vehumet's wrath can be mildly nasty, scaling up to greater demon summons and banishment. This is presumably to stop people from leaving after the Book of Annihilations|Grand Grimoire.
  3. Vehumet's wizardry effect kicks in at piety 50. Reduces spell failure chance by 1/3 for the following spells: any Conjuration, any Summoning, Airstrike, Ignite Poison, Ozocubu's Refrigeration, Sandblast, LRD, and Shatter. Also Tornado and Freeze in 0.8.
  4. see unworthy
vehumet reasons
  1. You plan to cast a lot of Conjuration and/or Summonings spells. You want mana back on kills. You want to get on the fast track to receiving and being able to use the book of Annihilations or the Grand Grimoire. You want wiz bonus because your aptitudes suck or you're a heavy armour user. You want a caster god and hate Sif Muna for some reason.
  2. You want increased range on your conjurations, poison arrow and lcs especially.
  3. You like waiting for 84k turns before getting your first gift.
vehumet spells
Vehumet favors Shatter, Lee's Rapid Deconstruction, Sandblast, and all Conjuration and Summoning spells.
vehumet wrath
ABANDONMENT: 25 penance. RETRIBUTION: conj/summ miscast. (Note that summoning miscasts include summon 1, summon several 3s, banishment)
vehumpet
The dromedary god. Will spit spellbooks at you.
velocity card
By power: Swift, Swift&Fly, Haste.
venom
This brand will poison monsters 50% of the time on a successful hit. While poisoned, monsters will take a few (2-ish, for only one level) points of damage every turn until they recover; multiple levels of poison will increase this linearly.
venom bolt
  1. A level 5 conjuration/poison spell - it is a penetrating punch of pure poisonous power. Please perceive that pests partially protected from poison (as opposed to extremely resistant; includes most living, undead and demonic creatures) will still take piddling punishment.
  2. Piss-poor, prefer Poison Arrow.
venom botl
You skweez your snayk into the botl and DO NOT DRNK.
venom card
{damaging card}: 50% Olgrebs Toxic Radiance, else {sting, venom bolt, poison arrow} by power.
venom cocktail
  1. L7 poison spell in brainstorming stage. Gives a green halo and severe, incurable poison in exchange for all monsters in LOS losing 1 level of rpois (so vuln poison for a regular monster)
  2. <ZChris13> It's like olgreb's but worse
  3. <MarvinPA> it's sort of like ring of flames if ring of flames immolated you every turn instead of making you rF++
venom mage
  1. A stalker who got frustrated over always forgetting things, and went straight for poison magic. Starts with a {Young Poisoner's Handbook}.
  2. Except not any more because new stalker is a weird stabbing transmuter!
venom mage reasons
Sting and *especially* Mephitic Cloud will be of great help against most monsters in the early game.
version
Henzell is eternal.
very difficult
Hard, at least 84.5625% fail and at most 98.21875% fail.
very good
80-90% success - not actually very good.
very large slime creature
When three slime_creatures love each other very much...
very ugly thing
mid-game monster that comes in groups, often reigning over ugly things. Produces mutagenic corpses.
vestibule
  1. The entry of Hell. A single open level filled with monsters from the various hells (no fiends), and the unique demon prince Geryon. Geryon is a wimp (sorear's L13 spvm killed him easily). Contains portals to the hells, opened by blowing Geryon's horn.
  2. The monster set contains 2s, 3s, 4s, hell knights, the rare hellephant, necromancers, hell hogs, hell hounds, and other monsters from each of the hells.
vibrate strangely
A portal vault just timed out. Don't worry, you'd die there anyway.
victory
  1. Become Xom's teddy bear to win the game.
  2. Just kidding, you really need to get a bunch of runes, the orb of zot then go upstairs on D:1.
  3. Make sure you collect your complimentary photo on your way out!
victory dance
  1. In 0.8 and earlier, "senselessly" repeating an action when your XP pool has XP in it, in order to spend XP on the skill associated with that action.
  2. For example, casting magic dart at the wall, evoking blink off an artifact, hitting a plant (up to skill level 1), dodging shadow dragon breath with rN+++, letting a mimic hit you, or invoking god abilities. Use 0 to repeat an action.
  3. http://www.youtube.com/watch?v=7movKfyTBII
  4. <mikee_> i died with tornado once because i held down . while letting a hobgoblin hit me <mikee_> to train shields
vikeys
  1. see hjklyubn
  2. <Stelpa> shit... i have been using Vi-keys for 5 minutes now and i can already say it's much more comfortable 0_0
vimpulse
  1. hi all. i just found my second bazaar (aptitude 70) on dungeon level 15 (skill 3).
  2. see vimpulse_explanation
  3. < vimpulse> hi all. I'm a L3 sludge elf monk playing Crawl 0.4.4. Should I use the uncursed glowing dagger of protection I found (aptitude 110) or go unarmed (aptitude 80)?
  4. <vimpulse> hi all. Is it OK for my Hill Orc Healer to wear heavy armour (armour apt 90%) instead of light (dodging 140% stealth 150%)?
  5. < vimpulse> hi all. I'm running 0.8.0-a0-4718-gb44c10a (downloaded a few hours ago), Windows console version, on Wine on Linux.
  6. killed cang
vimpulse explanation
  1. vimpulse is actually slinkies' parody of vimpulse's writing. http://crawl.pastebin.com/DVmN728f/
  2. Here's what vimpulse's writing actually looks like:
  3. <vimpulse> hi all. I'm a level 4 mountain dwarf chaos knight. I have a +0,+2 dagger of speed (short blades aptitude 80) and a runed quarterstaff of protection (staves aptitude 120). Which do you recommend I use?
violet keep of menkaure
Sprint II.
viper
A bigger problem than the water moccasin, though still not a big deal if you have PR. If you have no PR the encounter may require a curing potion, but these are quite rare outside of the Snake Pits. Generates poisonous chunks much like the weaker water moccasin. Known as yellow snake before 0.6.
virus
  1. Another option for editing your rc. While in it, ":%d" can delete your entire file. ":wq" writes and quits. ":q!" quits without saving.
  2. It is based on the linux editor "vi". You can google "using vi" for various guides.
  3. If you don't want to learn how to use virus, just use it for wiping your file. It can do more complicated things, but there is a learning curve. The other option will work for editing.
  4. <MarvinPA> it infects your computer "with virus" obviously
vitalisation
Protects you from sickness, nausea, poison, confusion, petrification, rot and stat drain while active, and boosts your stats (up to +9 each, depending on Invoc skill). Gives a small amount of nutrition, but won't go past Full.
vitrification card
Turns the dungeon walls transparent. Range is either random and relatively small, or the entire level at card power 2.
vitriol card
1/3 Cigotuvi's Degeneration, 2/3 acid breath.
vmsg
A field in !lg queries that reflects hitpoints at death. 0 to -5: slain, -6 to -13: mangled, -14 to -21: demolished, -22 or less: annihilated. e.g. !lg * vmsg=~annihilated
vnapkin
  1. hosts CDO
  2. Is responsible for 99% of the berserker ghosts on cdo.
  3. The "V" presumably stands for "vorpal".
  4. The napking!
  5. Is a sysadmin, not a necromancer.
voiks
That's fantastically redundant. I just fought a skeletal dragon, followed up by a dragon skeleton.
volcano
  1. A timed portal vault ("a dark tunnel") that shows up in early mid-game (Lair, Orc and Hive). Contains fire-themed monsters, fire-themed loot, and a great big whopping Volcano that explodes in flame clouds every now and then. Enjoy your stay, don't forget your cremation urn!
  2. < Henzell> 1. TGW the Destroyer (L13 HECj), worshipper of Vehumet, engulfed by a cloud of freezing vapour in Volcano on 2009-12-28, with 50092 points after 33400 turns and 2:08:21.
  3. !lm minmay char=tree br.enter=volcano 1 -tv:<0.3:>0.04
  4. There are red things included; but you needn't stand on ceremony...
  5. There are variations that swap the fire spewing volcano with collapsing tunnels or flooding lava. QUICK GRAB ALL THE LOOT
volteccerjack
< VolteccerJack> wtf is this "cloud of raging winds" thing?
vorpal
  1. A relatively weak melee brand, increases melee weapon damage by 12.5% on average. Strong on launchers though (20% extra damage). Can be placed on any weapon but you probably should affix freezing or flaming to a melee weapon instead if you can.
  2. Vorpal brands are: stabbing (knives, daggers, quick blades), slicing (swords, lajatangs, scythes), chopping (axes, other bladed polearms), crushing (quarterstaves, maces, flails), slashing (whips), piercing (spears, tridents), velocity (missile launchers)
  3. <FaMott> WHY IS EVERYTHING VORPAL.<rwbarton> you're vorpal <FaMott> I'm going to cut all of you :(
vorpalise
Game spells it this way, players don't. See vorpal
vp
  1. Vampires can't starve to death (or eat!), they gradually change, depending on blood level: see vp[2]. They can turn into vampire bats after xl3, bottle blood from normal/contaminated corpses after xl6, meld cursed equipment for batform at xl10. Vp start with SInv and sharp teeth 3, so they can randomly drink blood from living foes in melee.
  2. Alive: fast metabolism, fast regeneration, able to berserk/transform(except vampire bat form). Bloodless: no metabolism, no regeneration, Stlth++, no spell hunger, rPois, rCold++, rN+++, rTorm, halved potion effects, unable to berserk/transform(except vampire bat form), no non-physical mutation effects, no new mutations - rot hp instead.
  3. !oBlood no longer heal in 0.5, but draining corpses still does. Elven blood restores mp. See 'A!' in game for details of blood-related state.
  4. When a Thirsty vampire drinks from a poisonous corpse, they do not get poisoned. They drink right up until the point where it tastes bad and then stop. The next turn they're back to thirsty.
  5. Vampires cannot cast Borgnjor's Revivification, Death's Door, or Necromutation. Some other spells have restrictions based on satiation level.
  6. Try adding 'autoinscribe = blood:@*1' to your config file for quick and easy quaffing (or wielding, for sublimation of blood).
  7. Vampires suck.
  8. <Xiberia> well, vampires are rarely blamed for being overly fun
vpbe
so fun it defies the laws of physics
vpee
<M-Kaibigan> Why do VPEE's die much
wall
  1. The things in the dungeon that you can't walk through, unless you are using passwall.
  2. The wall is your most reliable friend in the Dungeon. Keep as much Wall around you as possible.
  3. If it should prove necessary to bypass a wall, rock walls can be removed with wands of digging, the Dig spell, or (1 square at a time) wands of disintegration. Green crystal, stone, metal require Lee's Rapid Deconstruction in that order of increasing skill. Permanent rock walls are permanent. All walls can be teleported past.
waltz
  1. Listening music for tombwaltzing or zotwaltzing: http://www.youtube.com/watch?v=R4XUye-F_Rg
  2. <crate> well when you waltz you don't usually kill your partner <crate> unless you're really bad
wand acquirement
  1. Gives you a wand. Certain wands have much higher weights, including heal wounds and hasting. Wands you haven't seen yet have double weight.
  2. Chance of getting healing with all others identified is 30%. (Same for hasting.)
wand identification
  1. Flame, frost, magic darts, fire, cold, fireball, lightning, draining: ID on zap. Healing, hasting, invis: ID on enemy/you. Digging/disintegration: ID on wall. Slowing, paralysis, confusion, teleportation (self-zap, guaranteed), disintegration, and enslavement: ID on enemy/you, if not resisted. Random effects IDs per type. Polymorph IDs on enemy.
  2. The most common strategy to identify wands is to zap a weak, low-MR natural monster with a wall behind it. If it resists, try again.
wand of cold
Shoots a bolt of cold, which serves all of the same purposes, such as killing metroids.
wand of confusion
Too many men_/_There's too many people_/_Making too many problems_/_And not much love to go round_/_Can't you see_/_This is a wand of confusion
wand of fire
Shoots a bolt of fire, which serves all of the same purposes, such as killing enemies and melting wax.
wand of fireball
Shoots fireballs. Don't use point blank.
wand of flame
Like wand of frost, except throw flame instead of throw frost. Not to be confused with the wand of fire, which is much more powerful.
wand of frost
Like wand of flame, except throw frost instead of throw flame. Not to be confused with the wand of cold, which is much more powerful.
wand of heal wounds
Exactly like a potion of heal wounds, except you can recharge it, it's lightweight and it won't be destroyed by cold attacks. Its healing is not based at all on evocation skill. Deep Dwarves start with one that has five charges. It's cool!
wand of inivisibility
s/.*/see invisibility
wand of lightning
Be careful, it bounces. And can one-shot a hydra if aimed just right. See bolt bouncing.
wand of magic darts
A wand that shoots magic darts. Never misses. Good for killing giant spores.
wand of paralysis
A wand that paralyses the target. Makes early monsters much more dangerous; less of a threat later on, because your MR increases. Paralysed monsters can be stabbed like they're asleep.
wand of random effects
An unreliable wand which acts like a random wand. You might cook Sigmund, or haste him. Doesn't include disintegration. Does include draining -- the good gods won't like it if that happens. Includes fire, so can be zapped at wax walls in hive (stand so fireballs and lightning won't hit you). Also good for digging.
wand of wishing
You wish.
wand power
15 + 2.5 * Evocations
wanderer
Random skills, equipment, and items to start.
wanderer reasons
You're really into roleplay
wandering mushroom
  1. Every time it hits, it loses 1 HD (and dies when it loses all 8). Hard-hitting, its attacks release venomous spores to confuse breathing enemies, which destroy food.
  2. If you walk away from one, once it's out of your line of sight it will follow you. It will never step into your line of sight, but it will do its best to remain just outside of it, stalking you. Thus, if you turn back in the direction where you know one is or was, expect it there. If you need to turn a blind corner in that direction, watch out!
  3. This monster invariably polymorphs into the much more horrifying oklob plant when Polymorph Other is used. Don't be that ghost.
wands
  1. Yay for wands. Wands use evocations. Higher evocation skill allows you to identify remaining charges and increases wand power. See also wand_identification. Can be recharged with scrolls of recharging.
  2. Wand list: cold, confusion, digging, disintegration, draining, enslavement, fire, fireball, flame, frost, hasting, healing, invisibility, lightning, magic darts, paralysis, polymorph other, random effects, slowing, teleportation (20 in all).
war axe
A one-handed axe. Acc: 0, Damage: 11, Delay: 150%.
war dog
  1. The toughest of the natural canines, which isn't saying much if you are prepared for melee but will be a problem if you are soft or if there's friends nearby to swarm. They are pack monsters and their natural habitats are open spaces, so that's a likely possibility. If you can dig a tunnel, you can fight them one by one.
  2. Crying havoc lets these slip.
warding
Confers protection from some fraction of melee attacks (depends on MR, so most useful against orange rats and similar) by summoned creatures. Will not prevent them from spellcasting or using torment or hellfire. Can be obtained by wielding a staff of summoning or wearing the eponymous amulet. The amulet also provides rN+.
warg
  1. Like to mephitic cloud your (h)ound type monsters? Too bad, this sucker has rPois to keep wizards like you from confusing all of the orcish mines.
  2. Also, "warg" is the sound that you emit whilst being mangled by a warg.
warhammer
Sorry, you'll have to wait for the grim darkness of the far future.
warp ammunition
Brands wielded ammo with the dispersal[2] brand.
warp card
Blink - uncontrolled, semi-controlled, or controlled by power.
warp weapon
This level 5 Charms/Translocation spell applies a temporary distortion brand to a wielded weapon. Presumably this is one way to safely wield the distortion brand.
warped
An adjective. Could be anything. If it's a scythe, say so.
warper
A hybrid class focused around translocations. Starts with a choice of weapons, some darts (darts of dispersal in 0.7), skill in fighting, a scroll of blinking, and a book of Spatial Translocations.
warper reasons
Scroll of blinking, darts of dispersal, good starting book
warpwright card
Makes a teleport trap next to you. 1+ power will pre-detect it. Does not work in Abyss.
wasp
  1. see jarpiain
  2. see jarpiain[2]
water
dihydrogen monoxide. This is delicious H2O, you must drink it. See deep water, shallow water or potion of water.
water card
  1. Places a lot of water around you. At card power 0, radius is 4 and is always shallow. At card power 1 or 2, radius is 6 or LOS respectively, and makes deep water 50% of the time. Won't affect trapped squares unless card power is 2.
  2. Be careful of any monsters and items you don't want to drown. Be careful using it near stashes, you will lose them.
  3. The water comes factory-equipped with eels and fish at no additional cost to you, the consumer.
  4. !lm clouded uniq=the royal jelly 74 -tv
water elemental
The boring elemental. Hits somewhat hard, but is vulnerable to fire and normal speed on land.
water moccasin
More troublesome than the normal snake, though not by much. Usually, if you avoid the Snake Pit, this will be the worst you get; though black mambas *may* be seen in the Lair. Generates poisonous chunks, unlike its weaker cousin. Used to be named "brown snake".
wax
Immune to digging (but not disintegration!). Melt it with a bolt of fire, bolt of magma, fireball, or hellfire. Also, despite the misleading message, puffs of flame and sticky flame will never melt it. If you are on Hive:2, be advised that the side vault has a secret door and you don't need to use any charges (unless you don't want to drown).
waypoint
Make these on your stash(es) with ^W.
wcrawl
  1. Planned features: awesome slots for all races; nomes; mega-zig; contra-rot; nega-spells; luck feature; permabuffs; elms; bookstorm; QUAD-MANA; all classes start in the abyss; all classes start with controlled blink castable; omni-trample; playable someonePA; book elementals; no solid floor tiles, all liquids 24/7; uberwights; anti-starvation
  2. willpower clock; permanent rock wall mimics; every class starts the game with two potions of experience; crafting; ash dragons (with curse breath); all classes start with fire storm castable; mega-shafts; hypercubes of fire; triple-worship; catoblepas -> catlobe; !crackpipe bot command; minitorment; not dooroklohe
  3. permanent, universal detect monsters; insubstantial kraken; buffstorm; all classes start with berserk; berserk kills you gradually as you use it; ultimate rotting; deep lavapodes; kudzucubi; curse heart (perm invis, perm bleeding); mana form; flaming corpse simulacra; reverse-zigs; miscast moth; killer bee priests
  4. s/$/; the royal blessed vampire giant unborn iron ogre centaur hydra sergeant berserker-mage fiends of fire; felidracopodes; consumables explode in your inventory if you don't use them within 2,000 turns of finding them; anti-banners; wand of secret doors; mana fiend; aformulae; secret door mimics; lumpy terence; segfault mimics; chapyev
  5. magenta orb guardian yolk; god names are five letters long, max; executioner form; basic blobs; summon door mimic; gardening; nothing that minqmay likes; procs; permaberserk
  6. PLAYER TESTIMONIALS: <G-Flex> wcrawl sounds distressing / <elliptic> wcrawl has many exciting and innovative features, for sure
  7. Level 4 summ/tloc spell: Summon Hostile Centaur With Arrows Of Dispersal (replacement for the blink spell)
  8. The diametric opposite to every aspect of mcrawl
weakling
Describes an experience level 1-3 player ghost.
weapon acquirement
For each weapon skill (out of SBl, LBl, Axs, M&F, Pla, Stv, Slg, Bws, Crb), chance to get a weapon of that skill: approximately (1 + that weapon skill level) divided by (9 + sum of all weapon skill levels). Chance to get an artefact weapon: approximately 21%.
weapon bonuses
the first number is accuracy, the second number is damage.
weapon brands
  1. See any of vorpal, flaming, freezing, holy_wrath, draining, electrocution, pain, distortion, vampiric, orc_slaying, dragon_slaying, speed, venom, antimagic, chaos
  2. Vorpal, flaming, freezing, holy wrath, orc slaying, and dragon slaying affect damage by multiplying the base damage. Draining does too, along with a flat amount of experience. This means that your randart +9, +6 hammer with a holy wrath brand is still awful, even against demons.
  3. Clubs and knives are too pathetic to be generated with a brand, stones are also never branded.
weapon damage
  1. Approximately: 1d(base*strength_bonus)*skill_bonus + 1d(to_dam + slaying) + various bonuses. Weapon brand is applied after monster AC reduction.
  2. Strength bonus is usually < 1.5 (see str), skill bonus (both from weapon and Fighting skills) is randomized, averaging about 2.0 at max skill
  3. Damage bonuses include +1d10 for might, -1dasp for 1.5-handed weapons with shield, -1d5 when Starving, and racial weapon bonus ( +1d3-1 for dwarves and demonspawn, +1 for orcs (more with Beogh)).
weapon list
See the crawl wiki: http://www.chaosforge.org/crawl/index.php?title=Weapon
weapon skill
  1. Affects attack delay, {weapon accuracy}, and weapon damage. It is rarely worth it to train weapon skill beyond what is needed to maximize your attack speed.
  2. see cross training
weapon swap trick
The Weapon Swap Trick a.k.a OMGWTF there's an ogre next to me! The (un)wielding of weapons is the fastest action possible. When faced by an enemy with a big, slow weapon, you can swap weapons until just after it swings at you, then pull away while it's recovering.
weapon swapping
Put your weapons to slots a and b with the =i command. Then use ' to swap between them.
weapons
  1. Pointy side outwards.
  2. Ego weapons are identified on equip. For every attack you make with an unidentified weapon, you have a weapon skill over 100 chance of identifying its enchantment levels.
  3. Weapons can have brands. These are autoidentified on wielding. Many branding spells exist, but you will need a scroll of vorpalise weapon to affix the brand permanently.
web immune
Spiders, jellies, demonic crawlers, insubstantial creatures, and Arachne are all immune to webs.
web sense
Creatures with this flag (most spiders and Arachne) are alerted when something is caught in a web within 10 squares.
webtiles
  1. Play with tiles on cdo: http://tiles.crawl.develz.org. Use Chrome 6+, Firefox 6+ or Safari 5 for easiest access. Also works in Firefox 4/5 and Opera 11, but you have to change the browser's settings.
  2. Firefox: http://techdows.com/2010/12/turn-on-websockets-in-firefox-4.html Opera: http://techdows.com/2010/12/enable-websockets-in-opera-11.html
  3. <casmith789> I went on webtiles once and 20 people were watching a spriggan do hive
weed
  1. < kats> !rng if there's no weed at the bar then why should i bring money? < Henzell> The RNG chooses: weed.
  2. see high elf
  3. see purple smoke
  4. < ktgrey> when does zin smite anyone < temoid> when you do marijuana he smites you
weird colours
you sacrificed a valuable item, and earned a lot of piety.
weird ideas
mcrawl
weirdly glowing ball
It's time to make PARTY!!
weirdterm
Messages on top?
welcome
  1. see ogre[5]
  2. Welcome to the Lair of Beasts! A crocodile, a hydra, 4 blink frogs, a player ghost and a bat come into view.
  3. welcome the Necromancer (L14 DDNe) abandoned Makhleb on turn 27405. (Temple) welcome the Necromancer (L14 DDNe) became a worshipper of Kikubaaqudgha on turn 27405. (Temple)
  4. <Patashu> You climb downwards. Welcome to the Crypt! Marking area around the curse skull as unsafe for travelling.
  5. see evilmike[6]
wensley
  1. Thoroughly approves of Mu's Crypt finales.
  2. "... I played around with them last night and they make me very excited" "I'm just saying, I couldn't have done it without you :P"
  3. <mikee_> wensley has the best bad ideas
  4. Responsible for catoblepae. Will give you a dollar to let him watch you fight them. Two dollars if you die hilariously.
  5. <Gmork> thanks wensley <Gmork> you always have the best advice
  6. <Wensley> every move is meticulously planned <Wensley> I have flowcharts <Wensley> risk analyses <Wensley> I have hired an actuary to sit behind me and watch
  7. <minqmay> huak is so bad it makes me want to huak
  8. see bleeding[3]
  9. HangedMan said (6d 20h 48m 24s ago): have you touched that thing I gave you yet?
  10. !lm wensley id=2933514 -tv:<-12:>$
  11. <mikee_> because wensley is the worst dev <mikee_> even worse than eronarn
  12. make moths mesmerized if the player is glowing
  13. <scummos> wtf Wensley
wensley reasons
You like adding learndb entries.
wet wool
If you smell this, nothing happened.
what
monqy's absolute favorite word.
what books is this spell in
?/s
what char
??cheating[!rng 1 2 3]
what is that can i kill it
No.
what is that will it kill me
Yes.
what speed
Movement delays are: naga 14, swiftnaga 11, human 10, flying tengu 9, swift or spider or felid or running 8, centaur or flying swifttengu 7, swiftrunning or swiftspider or swiftfelid or spriggan or swiftcentaur or bat 6. Chei ******: add 10 to non-naga, 14 to naga. Slow or Statue Form: multiply by 3/2. Haste or Berserk: multiply by 2/3.
what stat
learn grammar, dude
when
  1. the correct time to do that ziggurat is now
  2. trunk
when do i stop raising str
When it reaches 3 times the evasion penalty of the heaviest armour you'll ever wear.
where is my exit
Look for a secret door.
where is my loot
Look for a secret door.
where is my starting vault
  1. see where is my loot
  2. see victory dance
where is the iwin button
&
whereis lordsloth
LordSloth is but an illusion.
which background
IE
which branch
lair
which combo
opck
which element
  1. ice
  2. earth
  3. air
  4. fire
which god
  1. go okatrogmakhsifkikunemashveh
  2. Following said god choice pleases xom.
  3. see advice[3]
  4. (8:42:26 PM) minqmay: Broctopus: makhleb, kiku, sif, maybe okawaru. NOT CHEI, this is very important
which stat
int
which weapon
You can download the "Weapon Lab" weapon-comparison spreadsheet at http://crawl.develz.org/tavern/viewtopic.php?f=5&t=359 .
whip
Dam:6, Acc:+2, Delay:11
white draconian
A form of draconians with a frost breath that ignores AC and knocks back the target. Player character gets +2! aptitude in Ice magic, and -2 in Fire magic. Resists cold at xl 7. In dragon form they get rC++, rF-.
white imp
A nasty little type 5 demon from Heck. Resists cold, throws frost at you so keep those potions under a blanket!
white ugly thing
An ugly thing with cold resistance that can freeze you on attack.
who is that
some guy on tavern
why
  1. Because Crawl hates you, that's why.
  2. <Nomi> because the devs love you
why is sequell not working
Because he hates you.
wide open level
Some levels don't have those choke points we love so very much. If the level you're on is one of those levels ask yourself the following: Can I defeat every monster in this level at once? If the answer is no, then lure enemies up the stairs one by one if you can, or pack by pack if you can't.
wight
  1. Early monster with a draining attack. Generated in packs in 0.8. Often gets a cursed weapon.
  2. Two wongs do not combine to make this monster.
  3. But three wefts did!
wiglaf
  1. http://crawl.develz.org/info/tile.php?q=wiglaf
  2. A fat, evil qwarf in a stupid looking hat. The number one killer of players who have completed lair in 0.7 so be careful! Reflavored as a priest of Okawaru (with a good weapon, and might/haste invocations) in 0.7 and capable of dishing out some major damage, comparable to a very large slime creature with haste.
  3. sombrero priest
  4. < murphy_slaw> he's the rootenest tootenest priest of okawaru weeeeest of the Pecos
wiki
  1. The development wiki (which is open to non-developers!) is located at https://crawl.develz.org/wiki/doku.php?id=DCSS:start . For more information about the "other" wiki, on Chaosforge, see badwiki
  2. <NyaaKitty> The wiki sucks.
  3. STOP USING THE FUCKING WIKI.
  4. <Guy_Incognito> i also enjoy how it (crawl) actually tells you things instead of every other roguelike's "welp hope you got a wiki bookmarked" <monky> crawl is more like "don't bookmark the wiki it will kill you :("
  5. Wiki pro/con list: Gives easy access to tons of useful, relevant information and advice / None of that advice is even remotely accurate.
wikipedia
[citation needed]
wikirobin
  1. You have to follow badwiki's advice.
  2. Current goal: Fencing enemies in with Azrael.
  3. all things of natural holiness are susceptible to enchantments and poison
  4. quicksilver dragons have -7 MR
wild magic
see wild magic card or wild magic mutation
wild magic card
Causes a miscast effect, higher power will yield nastier miscasts.
wild magic mutation
Reduces spell success by 10% per level (7% in 0.11) but increases spell power by 50% per level (pre-stepdown, stacks with enhancer staves).
will i win today
lol no
wimpyranger
  1. Your +1 shield of reflection reflects the puff of frost! The puff of frost hits the ancient lich. The ancient lich resists. You kill the ancient lich!
  2. http://crawl.develz.org/morgues/0.9/WimpyRanger/morgue-WimpyRanger-20110927-195744.txt
win rate
Win rate per version, in descending order, excluding quitters and leavers: 0.8-a [0.87%], 0.3 [0.81%], 0.4 [0.67%], 0.4-a [0.63%], 0.5 [0.62%], 0.7 [0.56%], 0.6-a [0.53%], 0.7-a [0.46%], 0.2 [0.43%], 0.6 [0.41%], 0.1 [0.38%], 0.5-a [0.36%]
windows telnet
doesn't work
wings
Tengu don't have them. Draconians do.
winning
  1. The 27th leading killer.
  2. Official Crawl theme song: http://www.youtube.com/watch?v=9QS0q3mGPGg
witches
  1. see witch
  2. The Dutch word for 'witch' is 'heks'.
  3. see {tornado[3]}
withered plant
A plant that's had a hard time in life sitting next to that Yredelemnul altar. Poor thing :(
wizard
  1. Purple @ (red if it's crazed) with the same spells as Erolcha, ie banishment, LCS, fun stuff like that. If you see one before D:15 or so, there is probably a roomful of abominations nearby. See erolcha spells.
  2. Class of nonspecialist magic users. Starts with the book of Minor Magic. Known for summoning hordes of imps and then mephing them.
  3. <Ruski> i just think wizards are bad ass to ice mofos like that <Ruski> they shoot like 10 magic darts
wizard hat
  1. A fairly common piece of headgear; wizard class starts with one. +0 AC unless enchanted. Comes in regular, magic resistance, and +3 intelligence ego.
  2. See http://bash.org/?104383 for more details about its uses.
wizard statue
Throws crystal spears, mystic blasts, and freezing clouds at you. Unaffected by disintegration.
wizardry
Makes spellcasting less likely to fail. Comes in staff and ring form. Stacks, but not very well. Vehumet grants a similar boost to destructive spells, which stacks well with regular wizardry.
wizards without wizlabs
  1. Spell namesakes: Lehudib, Leda, Lee, Alistair, Ozocubu, Borgnjor, Maxwell, Olgreb. Artifact smiths: Ukta, Doom Knight, Octopus King, The Captain, The Alchemist, Zhor, Cekugob, Botono.
  2. see vampire mosquito
wizlab
Timed, unannounced portal vault in 0.6+, with enemies and loot themed after a named wizard (Tukima, Wucad Mu etc.) Vault:2-7, Crypt, D:22-27, Elf:3-5.
wizmode
  1. Press & to enter wizmode (if your compile supports it). Once you're in wizmode press & to enter a wizmode command or &? for the documentation.
  2. Debug binaries always start in wizmode
wolf
  1. A lightning-fast wolf, ready to rip and tear your organs with multiple attacks. You can't run and you can't hide.
  2. Weak, but very fast pure melee monster. Senses invisible.
  3. They're... they're coming. The pack, hunting. Your pulse beats a tribal rhythm as you attempt to flee, but they set upon you and devour you whole. Om nom nom.
  4. Like 9 rats duct-taped together that got a new icon.
  5. Why the fangs envelop the tongue
  6. Midgame Sigmund without a scythe or spells or a robe and faster.
  7. Has more kills than Cerebov! Beware!
wolf spider
A rather fast, poisonous, hard-hitting arachnid found in the dungeon. Hisses on sight.
won
won (won) has won once in 1 games (100.00%): 1xMDFi
wonderscumming
  1. 1) get wonders decks 2) draw them out for experience cards and hope you don't die. 100% success guaranteed!
  2. wonder´s cumming. The best experience.
wood golem
Like a scarecrow it's made of wood. Like a scarecrow it won't hit you hard. Unlike a scarecrow it can move at the same speed as you. Burns like a scarecrow.
wordpress
http://crawl.develz.org/wordpress/
words
  1. dear deck demo desk dram fear fest gear gene gest ghee gnar hack haen hare hast hath hear heck hehe here hest heth hewn hoar hock homo hone host Hoth husk keen Kobe Mick mien mine mire mist muck musk must Ogam ogre Omar omen open seam sear seas seen sere Seth sewn spam spar spas teak team tear teas teen test tram tree
  2. From all of the German spellchecker dictionaries sorear could find: deck demo elbe elfe gebe geck gehe gene haar habe haie hast hebe heck hefe hofe hohe hufe hure keck kost mick mine mist nahe omas omen seen sehe spam spie
  3. Rarer words that are in at least one online dictionary: cest dree drie feck haak haar hask huck keas ogee seak seck spae trie
worker ant
Like a snake but slightly worse. A tad slower but still faster than average. They have less EV and arrive after a few levels of HP are under one's belt, but light armor wearers like assassins and casters shouldn't underestimate them.
worm
  1. A slow-moving monster easy to avoid and outrun. Being killed by it is the definition of ignominy.
  2. Worms have high HP and hit hard, but (besides their slowness) they dodge poorly and their AC is not too high either.
  3. Don't underestimate them just because you're faster. They will hurt you early on.
  4. Made a good training pet.
worst ideas
  1. 0.7 Acid walls, buffing MR, feature mimics, silent spectres in crypt
  2. circular los, maprot
  3. ghost moths in spider's nests, hell effect banishment
wounded
100% not (green); 99-76 lightly (green); 75-34 moderately (brown); 33-26 heavily (magenta); 25-16 severely (red); 16-1 almost dead (red).
wraith
Wight's big sister.
wraith card
Card from deck of Punishment. Hits you with a typical draining effect, and then on top of that (even if you already lost one level, or are undead or otherwise immune to draining) makes you lose an experience level.
wrath
  1. Angry gods have ways of punishing you. Actions which are not appreciated may cause piety loss or penance; every god also has a specific action taken on abandonment (Renounce Religion or converting), and on penance retribution. ??<full god name> wrath to see your gods torture of choice.
  2. Very roughly: Elyvilon wrath < Okawaru wrath < Makhleb wrath < Trog wrath
wrath card
Selects a random god and causes you to feel their wrath, not based on card power. Note that this behaves identically (or close) to as if you had abandoned the random god chosen, and as such if the random god chosen is good-aligned, nothing will happen unless you currently worship evil (or chaos in the case of Zin).
wrath of trog
fixedart +3, +11 battleaxe, makes you rage (50% of the time!) when you attack. Not to be confused with trog wrath, a far more terrifying phenomenon. Shows up as a red "bloodstained battleaxe", but bloodstained battleaxes can also be randarts. Possibly even red ones. Also, Trog won't ever gift it. Antimagic in 0.8.
wucad mu
Unrandart ephemeral staff which has large INT-sensitive plusses and restores lots of mana on evocation, but often gives div miscasts when doing so. Think of it as a much better crystal ball of energy that you have to wield. See channeling and divinations miscast for the details of its evocation effects.
wucad mus monastery
Hell-effect-like spawning of rock troll monks, iron troll monks and human monks frequently, and a OCS called Wucad Mu in the middle. Loot: Staff of Wucad Mu, manuals.
wussy players
Players who get killed in two turns by wussy uniques. See !lg wreck killer=psyche 1 -tv.
wwtg
What Would Trog Do?
wya
  1. 13cool guy extraordinare
  2. 0,0Wants spoilers you need a spoiler to find.
  3. !lg wya killer=rupert -tv
  4. Likes to enter ziggurats.
  5. Likes to brag about his cloak of Truth.
  6. didn't add wya[1]
  7. totally did
wymyn
More terrifying than wyvern, especially when... berserk.
wyrmbane
A scale-covered lance +9,+6 Wyrmbane {slay drac, +Rage rPois rF+ AC+5}. Base type is lance (8 dam, +4 acc, 11 delay). Gains +1,+1 enchantment every time it lands the finishing blow against a dragon (up to the lower of +18 or the dragon's HD).
wyvern
Moves pretty fast, but is commonly underwhelming by the time you reach it. Flees. Is annoying. Zombie flavor comes with twice as many kills.
wyvern zombie
The most dangerous zombie in the early game. Faster than you, can appear around D:4 and wrecks your hp. The worst part is that it's a lowercase z so if you're not paying attention you'll be locked in a fatal melee with one before you realize your mistake.
wz reasons
cool hat
x
  1. Lowercase x is an unseen horror or a small abomination. Uppercase X is tentacled monstrosity or large abomination.
  2. o - the longbow "X" (weapon) {flame, rF+}
  3. v - the spear "X" (weapon) {speed, rF+}
x or chei
x
xchat
If you use the xchat IRC client, and want to mute the automatic bot messages (print them in dark grey) load this plugin: http://www.niestu.com/software/colorize_bots.py The xchat FAQ page at http://xchat.org/faq/ has info about doing this, especially #16 and #18
xcrawl
  1. Chapayev's new Crawl variant project. Until the first release, finished stuff will go in this learndb entry.
  2. Some of the new monsters implemented so far: giant spore demonologist, greater giant eyeball, orb of ice, unique deep elf master archer, unique ball lightning, unique titan, orb of distortion, Ozocubu, unique hairy demon, warp moth, radioactive moth, moth of starvation, hydrataur
  3. Finished branches: D with new generation routines, Ruins, Titan branch, Tower, Lake Lerna, Insect Colonies, Hall of Doors, Mines
xdy
Common shorthand for rolling x y-sided dice and adding up the values.
xenene
  1. Worships Xom.
  2. Is the embodiment, manifestation, representative, and main player of insanedecisionsrobin
xl
Affects hp, mp, mr, stats, spell levels, and the highest level of spells you can cast. And chance to resist various effects such as mephitic cloud confusion.
xom
  1. thinks this is hilarious!
  2. Xom cannot be prayed to, has no conducts, and accepts no sacrifices. He is not so much worshipped as he is experienced.
  3. Xom does not use piety or gift timeouts like other gods. Instead, Xom has an attitude and an interest level. See http://chaosforge.org/crawl/index.php?title=Xom and please proofread it.
  4. When Xom is in a bad mood he gives you random mutations and when he's in a good mood he gives you good mutations. As a result Xom worshippers will typically have good mutation sets or be dead.
  5. Yes, his mutations override an amulet of resist mutation (but not the mutation resistance *mutation* or Zin). Sometimes his potion effect will give you a potion of mutation, and you can resist THAT, but you won't resist the direct hand of Xom changing you. (Except by being undead.)
  6. 0.5: You hear Xom's avuncular chuckle. Erolcha evaporates and reforms as a giant lizard!
  7. see rec.games.roguelike.misc usenet post: http://groups.google.com/group/rec.games.roguelike.misc/browse_thread/thread/da06166064699cf0
  8. Q: What's the difference between Xom and teleportitis? A: Teleportitis doesn't make your weapon attack you.
  9. <Ragdoll> why am i death channeling
  10. * orb of fire (inner flame)
xom acquirement
Small chance of being a regular acquirement of a random type, else a item chosen for maximum annoyance. Unlike Okawaru and Trog, Xom has no qualms about causing statdeath.
xom acts
  1. Every 20 turns, Xom has a 5% chance of doing something bad or good; this can also happen with other causes each with their own way of choosing severity and badness.
  2. For timed actions, Bad if 20% OR (50% AND (negative attitude OR zero interest)); severity = abs(attitude).
  3. Good things: Random beneficial potion; cast a random spell; demonic pets; long-lived demonic pet; polymorph nearby monster; xom acquirement; 1d4 good mutations; high level demon; lightning (you may or may not get divine resistance!)
  4. Bad things: level 0 miscast; level 0-1 miscast; d3 stat loss; level 0-2 miscast; d4 bad mutations (but not carni, herbi, fastmeta, teleitis); polymoprh nearby monster; drain/agony; Tukimas Dance; hostile demon (not hellion, those are just too nasty); 0-3 miscast; banishment.
xom attitude
  1. Xoms attitude toward you is a number between -100 and +100 (stored +100, for sourcefolk). Every 20 turns, your piety gets absolutely bigger (51.1%), else smaller; smaller than 0 is -1.
  2. Attitude sign is randomised each time Xom acts. You can't control attitude.
  3. Displays in ^: toy:+ plaything:- 0: no adj 16: special 31: very special 46: favourite 61: beloved
xom card
  1. Causes Xom to do something Xom-like.
  2. <N78291> xom and nemelex gave me a gift on the same turn
xom gifts altar
  1. They're all mimics.
  2. heteroy the Magician (L8 OpWn), worshipper of Nemelex Xobeh, slain by a pile of gold mimic on D:4 (xom_gifts_altar), with 1056 points after 7734 turns and 0:27:23.
xom guide
  1. Play normally, enjoy the items Xom sends you, die when he abysses you or surrounds you with demons.
  2. If xom gets bored just zap yourself with enslavement. Good as new!
xom ideas
  1. xom randomly does random random to your random
  2. …and then you die.
xom interest
  1. When you do an X-interesting thing, roll a number between 0 and X-1; this becomes Xom's interest level, if and only if it is greater than the old value. Xom interest decays at avg 0.5 / 20 turns.
  2. Extreme(255): exploding Tomes, summoning from Tomes, random effects in dangerous combat, unknown items in combat, random tele into bad place, banishment (to abyss or pan), being hit by a vuln element (200), losing a level
  3. High(128): !strong poison, !paralysis, cursed jewelry, mutagenic food (100), bad mutagenic food (0-200), cursed armour, mutating (depends on mutation; also undead rotting)
  4. Medium(64): !slowing, !confusion, !degeneration, !decay, !berserk rage, freezing/poison from a Tome, cursed weapon, sparkling fountain use, dungeon level creation (49), rotten/contaminated/rotgenic food (0-100), poison food (0-128), brain eating (50), object damage
  5. Low(16): smoke from a Tome, reading a manual (14), successful box of beasts (14), enchanting objects, gaining levels, anyone in sight fumbling in shallow water (14), fighting without weapon skill, object destruction, being drained (20)
  6. Small: miscasts (the level), becoming confused (duration), serious injury (varies)
xom reasons
  1. Reasons to worship Xom: you are an unarmed fighter (when Xom gives you horns/hooves/teeth/claws, they will be very useful to you; and when Xom tries to turn your weapon into a hostile dancing blade, it won't do anything to you, making Xom much safer to worship)
  2. Who needs reasons when you've got Xom?
  3. After following xom for a while you'll tend to collect a variety of mutations and they will lean towards beneficial. While still random, you can often get several nice effects over time.
  4. Zin pushed you down on the playground.
  5. "Time to have some fun!" Mennas' eudemon blade of holy wrath dances into the air!
  6. !lg * ckiller=butterfly -tv 1
xom wrath
Abandonment: 50 penance, Xom acts. Retribution: Xom acts. (On average, this is worse than just worshipping Xom; but the worst case is the same, so if you are prepared to deal with Happy Xom you should be fine with Mad Xom)
xomja
!lm splat rune=serpentine 49 -tv:<0.5
xomrobin
pass: robin. Start as a CK. Hold 5.
xomscumming
  1. xom's cumming
  2. getting lots and lots of gifts from xom by being a dirty cheater
  3. no pain lots of gain
  4. a quad damage god gift
  5. XomRobin for those wimps who don't want to smudge their winrate with this
  6. the best idea
xp
  1. You get this by killing monsters. It adds to your score and helps you train skills. See manual section E (?E ingame).
  2. Experience gain is halved for things killed by your allies (summons, slaves, and charmed monsters).
xtahua
  1. A powerful unique dragon, usually found in the midgame. Breathes painful (3d38) fire, but vulnerable to cold. His melee damage potential is nothing to sneeze at, either. At some point during his years as an ancient and mighty dragon, he learned how to open doors.
  2. Likes to lurk near ice caves and do 151 damage in one breath.
  3. A hellephant without blink, mostly.
  4. TALKS LIKE THIS!
  5. As long as he doesn't figure out how to open doors, weEEEAAARRRRRGGH
xtahua hide
Congratulations! You can now wear Xtahua! You'll look wonderful. (PS: It's just a normal dragon hide.)
xuaxua
  1. Beogh is a GAAAAHHHHD.
  2. can't tell the difference between an alligator and an alligator snapping turtle
xv
"x-v", it means to examine a monster. Use it to see how quickly a ghost is going to kill you.
xw
d->lair->lair:8->d:20->orc->vaults
xyblor
  1. A jerk who wins too much. Has a hobby of compiling statistics about various crawl things: see ratios, popularity, speedrun and hall of fame.
  2. xyblor: why must people treat learndb like a garbage pile?!
  3. Has an unhealthy fetish for UC + Shields, culminating in therapy for attempting to rut against the inside of a Large Shield. Troll logic (literally)!
yak
  1. These creatures also love centaurs. See yaktaur
  2. The rarest playable character race. Try !lg * race=yak
yakbox
1) find a nice box with only one entrance 2) place yourself inside the box 3) cover the box with a yak
yaktaur
  1. Like a centaur, but half yak. Hits hard and appears in groups, but isn't faster than you. Mostly found in the Vaults, lower D, and Hell.
  2. Not as fast as you'd expect, unless you would expect speed 10.
yaktaur captain
  1. The bigger brother of the yaktaur and fairly common in the Vaults and later levels of the dungeon. They like to pick up powerful weapons from the floor they're on and deal significant damage with their crossbows no matter what.
  2. Squishier characters beware! Seeing a yaktaur is often a sign that a yaktaur captain and the rest of the pack are around.
yaoi
< danharaj> is there any snorg x purgy shipping fanfic
yasd
  1. Yet another stupid death.
  2. !lg * max=xl killer=megabat
ycrawl
Planned un-features, partial list: ench split; AM removal; felids; tornado; ash (partly); silent spectres in crypt; berserk when hungry; vampire mosquitoes; feature mimics; clinging; noise changes; speed nerf; corner nerf; unicode by default; gloom.
yellow draconian
A form of draconians that can spit acid (which corrodes armour or causes bleeding). Player character gets no unique aptitudes. Resists acid HP damage at xl 7 -- to a greater degree than (but stacking with!) resist corrosion. Gets an acidic bite at XL 14.
yellow draconian shifter
Blink Oklob.
yellow scales
Acid resistance.
yellow wasp
Terrifying monster that poisons, slows, and paralyzes you. Rendered mostly impotent by poison resistance, otherwise quite deadly. A good target for wands of polymorph, if you lack rPois.
yes
<N78291> should I recite to antaeus
ynoxinul
  1. Probably the third most dangerous of the common demons; casts painful iron bolts, and if you try to run away summons ufetubi (which move faster than you and are hard to kill - rapid immobilization)
  2. The reason why the devteam are no longer allowed to name monsters by mashing their fists into the keyboard. otoh, sixfirhy
  3. The new approved way to name demons is to open the monster definitions file and lure a cat over the keyboard. Sixfirhies were named this way.
you
die...
you can breathe power
  1. You're a purple draconian, and can breathe magic at your enemies. If only you could breathe damage ...
  2. Now removes buffs from the targets!
you cant drink
This is one of the best lines on CSplat.
you die
  1. Game over, Would you like to have your possessions identified?
  2. This is not a drill.
  3. Save macros?
you escape
  1. Congrats!
  2. Now go back and get the orb.
you feel gritty
Harmless message (severity 0 earth miscast)
you feel guilty
You just lost some piety for doing something that your god dislikes.
you feel healthy
No vile poisons shall contaminate your body. (rPois+)
you feel jittery for a moment
You blinked to where you already are.
you feel nature experimenting
evolution_mutation
you feel negative
rN+ mutation
you feel nervous for a moment
You just apparently killed a mummy, and were targeted by their curse.
you feel odd for a moment
Something/someone tried to mutate you, but you're resistant to mutations for whatever reason.
you feel refreshed
Congrats, you just quaffed restore abilities!
you feel strangely frustrated
You wasted a scroll of vorpalise weapon on a branded weapon.
you feel strangely unstable
You are about to teleport. You can cancel it with another teleport if you're quick enough. You'll feel stable.
you feel terrible
  1. You resisted rotting.
  2. You killed a kitten.
you feel uncertain
Your temporary teleport control just timed out.
you feel weakened for a moment
Your sickness would have make you lose abilities, but that was prevented by a ring of sustain abilities
you feel you are being watched
It's a ghost moth
you focus
You just gained a little MP from powered by pain.
you have a vision of a gate
Ashenzari detected a portal for you and marked it on the map.
you hear a crashing sound
Somewhere on your floor, a tree was just murdered by the Lernaean hydra.
young poisoners handbook
Spells: Sting, Cure Poison, Mephitic Cloud, Poison Weapon, Venom Bolt. Olgreb's Toxic Radiance replaces Poison Weapon in 0.10 trunk.
your future
Death!
your mom
does not make things automatically funny.
your throat feels hot
You can now breathe fire
yredelemnul
  1. God of the death knights and Necromancy counterpart to Makhleb. Grants the following invocations: reanimate monsters as zombies (single and multi-target versions), recall friendly undead, area of effect vampiric draining, and enslave soul (see next entry). Yred will reflect damage you take while praying at the cost of piety. Also gifts undead pets.
  2. Use enslave soul on a natural, zombifiable monster with intelligence >= I_NORMAL and with no less than 3/4 of its HP remaining and you have SK_INVOCATIONS * 3/4 +2 turns to kill it. Doing so will yield a spectral, stair- and spell-using version of the monster. You may only have 1 enslaved soul at a time.
  3. Injury mirror (active during prayer) causes monsters to suffer the damage they deal to you. Piety cost is the square root of damage done per hit.
  4. Will put you under penance if you use a holy wrath branded weapon or read a scroll of holy word; or excommunicate you if you cast Statue Form.
yredelemnul reasons
  1. Zauren's #1 reason: Level 10 bone dragon gifts. Get enough bone dragons, and you can clear all 4 dungeon runes!
  2. Strong early game potential with decent undead gifts and zombie armies for soaking up the damage
  3. Drain Life damages everything on screen and gives their HP to you. Pain Mirror damages things when they hurt you. Guess which god gives you both?
  4. ghouls with crossbows!
  5. You enjoy boredom.
yredelemnul wrath
  1. ABANDONMENT: 30 penance, necro miscast. Any current zombie allies you have will forsake you. RETRIBUTION: (XL-4)/XL chance of hostile undead servants, else necro miscast.
  2. The summoned "hostile undead servants" are created monsters and not summons, so they will give xp when killed and can't be abjured. This is probably a bug.
  3. A bat zombie comes into view. Yredelemnul sends a servant to punish you.
yredemnul
It's Yredelemnul.
zaba
  1. Plays with his master, locally.
  2. Plays with his ascii, locally.
  3. No relation to a frog.
  4. Is much given to single word IRC messages such as "hmm", "damn", etc.
zammy
  1. Abandons okawaru for chei as a mifi because his str wasn't above 50
  2. AC: 55 Str: 55 EV: 15 Int: 16 SH: 76 Dex: 26
  3. (was/is/still is wearing a ring of +4 str)
  4. Hits like a ton of bricks!
  5. does not use autoexplore, walks everywhere (and gets mutated three times in a row)
zannick
Edits his own learndb entry.
zap id
  1. do
  2. For best results, aim at a weak, living, damaged monster with a wall behind it.
zapm
a SF roguelike in the vein of nethack, horribly unbalanced, with humor sometimes bordering on awfulness, but rather fun and not more than an hour of playtime. http://zapm.org/
zauren
  1. <Zauren> I love trying to imagine this shining platemail clad warrior with a battleaxe cleaving a yak mostly in twain then in a frantic manner digs out stones and starts hurling them at the fleeing monster as if this was a natural thing to do
  2. Zauren's most hated snake, by far, is the black snake.
  3. <Zauren> and I found a fun mermaid tactic... I went into shallow water, lured an orc warrior there, and raped it lol
  4. A proud pantsless player.
  5. Found the first banana in the 2009 Tournament!
  6. Note to self: Do not try to stab two eels with 40 hp in a square room
zchris13
  1. a real pain in the rear. Should probably go die. Often does.
  2. BY THE ORC JESUS!
  3. I'm Hitler, so no worries
  4. <valrus> ooh ZChris13 is doing science
zcrawl
  1. planned features: no dire flails, no labyrinths, retargetable IOOD, hopr[zin], hellfire checks ac, player moon trolls, refrigeration works through glass, GDR applies to ranged attacks, no item destruction, all mummy death curses are slowing and torment, ghouls can't cast regeneration, being able to train any skill no matter what
  2. planned features, continued: enchantment is like base damage instead of slaying being like enchantment, exact value of to-hit is disclosed, no monster consumable usage, no monster invisibility, constriction is ranged, monster invisibility replaced with phase shift
zebub
  1. Late botfly infected ghoul unique in 0.13. Has debilitation and infection brand attacks, is speed 9, inflicts sickness when in LOS, and casts Swiftness, Cause Fear, and a specially buffed Shroud of Botflies. Comes with a band of botflies and explodes on death with a large burst of infection and botflies.
  2. Debilitation brand is klown brand, but randomly inflicts/acts like confuse, slow, all stats drain, mp drain, vampire, deep red sickness/poison, or draining brand. Infection stops all sickness recovery, and intermittently inflicts damage and spawns a botfly. Botflies are fast and also have debilitation and infection brands attacks.
  3. Naturally, experience is only given when the colony is destroyed. Melee Mennas, or vampire mosquitos times a million.
zeddicus
Is secretly Elbereth.
zen of crawl
  1. see it[9]
  2. <ionfrigate> 5 oklob plants guarding the entrance to slime <ionfrigate> one ice storm
  3. <HangedMan> there is no enlightenment acquirement
zerkwaltz
Inspired by the zotwaltz and telezerk, the latest in Orb retrieval strategies. Demonstration: !lm nht orb MiBe 1 -tv
zero
<Nomi> it's not 1, but at least it's not negative
zerome
  1. <zerome> Whats the command to put text to your name?
  2. <aabb> you might be the only char that has used "hide behind the pan lord" as a defense strategy though
zig
  1. see ziggurat
  2. take off every zig
zig protip
<N78291> zig tip: if you cast control undead after some monster reanimates half the level, the weak ones die and makhleb gives you healing
ziggurat
  1. A one-entry-only portal vault in which the player must pay admission of around 4500 gold for the privilege of battling their way through a series of (up to 27; leave any time) rooms for loot. The size of each room, difficulty of the randomly-selected monster set, and size of the loot pile increases with each level.
  2. They also appear in Pan. Entering Pan to try out this new "ziggurat" thing is not recommended and will lead to tears and gnashing of teeth. Also, don't expect to finish a ziggurat. You might encounter Pan lords or get firestormed three times in a row as early as Zig:2. Don't get overconfident, see !lm casmith789 char=HEWz place=zig:13 -tv
  3. The entry fee for ziggurats ranges from 2100 to 14000 gold, while the average (mean) is around 4668.75
  4. All races and gods have beaten a zig. Classes yet to beat a zig: Gl AM Pr.
  5. Zig raiders: !lm * type=zig.exit place=zig:27 s=name
  6. Banishment from distortion unwield is a good way to escape a Zig if you reach a level that's too hard to escape via stairs; use an amulet of stasis to avoid the random teleport + confusion effect you might get from the unwield.
zigrobin
A roundrobin who tries to complete zigs.
zigsprint
An entire ziggurat in one sprint map.
zin
  1. Zin gives mutation resistance (growing to immunity at maximum piety), feeding if you pray when starving, recite (enchantment-type effects on humanoids), vitalization ('healing' of all sorts / stat boosts), imprison (tomb other), sanctuary (creates a temporary attack-free zone), and ("sometimes watches over you") life saving.
  2. Zin protects from sickness, rotting, mutation and hell effects with chance based on piety, and at max piety grants the ability to cure all of your mutations at once (but only once).
  3. Switch to Zin if: (a) you come from another 'good' god and ran out of piety; (b) you have plenty of money and want to get Sanctuary or feeding quickly.
  4. < DrPraetor> Catholicism has been cool with shapechanging since Vatican II.
  5. <Perryman> i forget what god it was but i read scripture to a bunch of goblins and got my face ripped off
zin reasons
  1. You want to cure all your mutations. You want a source of mutation resistance that surpasses the amulet, or you want a life-saving sanctuary invocation that protects against almost all sources of damage (provided you stay in it and don't attack). Challenge game.
  2. You're playing Sprint 1.
zin wrath
Recite (either sleep, confusion or paralysis), removes a good mutation, makes you hungry or makes noise.
zinja
  1. A portmanteau of "Zin" and "ninja". To Zinja is to get the orb by rushing at it or teleporting randomly until within reach or nearly dead, and then using sanctuary for complete safety while apporting/escaping.
  2. http://crawl11.dyndns.org/clans/casmith789.html
zinrobin
A public round robin account for priests of zin who must recite to every sentient monster as soon as they have enough mana. Races that haven't won with Zin: DD,Na,Ko,Ke,DE. password: robin
zombie
  1. There are two kinds of zombies, small and large. All zombies are created from a base monster type. Zombies are slightly slower, slightly clumsier, have no special attacks, and take damage to maxHP instead of HP. It is very important to note that the zombie form of a normal speed monster is *slower* than normal speed!
  2. All derived undead are -2 speed (min 3). Zombies are AC/EV -2/-5, d5+5 hit die; skeletons -6/-7, d4+4; simulacra -2/-5, d4, AF_COLD; spectral things +2/-5, d4+3, AF_DRAIN.
zombie fish
Revenge of sushi. An altar to one of the necromantic gods, not worth the effort.
zombomb
Animate dead, inner flame, thundercatsho!
zonguldroks shrine
Boring zombies and skeletons slowly replace all of the gravestones over time: once they're all gone, pass through the new door and a few skeletal warriors to find Zonguldrok's tombstone, which then is replaced with an ancient lich when you go for the loot.
zorsploink
The only good thing that ever came from the forums.
zot
  1. The final area of the game, although not necessarily the very last realm any player ever goes to. Filled with draconians, dragons, and all sorts of nasty types out to obliterate you. Found on level 27, and you can only unlock it with with 3 runes (found in dungeon branches). Five levels deep.
  2. Mind the gaps in your resistances while you are down here, especially fire and electricity- electric golems and orbs of fire in particular are infamously strong. Use potions of resistance, seriously.
  3. http://www.funtrivia.com/askft/Question43380.html
  4. Before DCSS 0.1.3, the main enemies in Zot were deep elves instead of draconians.
  5. You could see an orb of fire, a Killer Klown, a green draconian knight, a shadow dragon, a Pit Fiend, 4 ancient liches, a storm dragon, 2 draconians, a grey draconian, an Ice Fiend, an Orb Guardian, a balrug and a blizzard demon. http://crawl.akrasiac.org/rawdata/Poncheis/morgue-Poncheis-20111204-235439.txt
zot defense
  1. http://sites.google.com/site/crawlvariations/ Turns Crawl into a tower defense game; coded by Chapayev. Play at akrasiac and have fun! Now play at develz instead for an updated version!
  2. 78291 (L25 DDSu) killed Cerebov. (D:1 (ZotDef)) 78291 (L26 DDSu) killed Grinder. (D:1 (ZotDef))
zot points
  1. Currency in the latest versions of zot defense. Spent with your zot abilities, gained as you level up, to build traps and perform other useful tasks in order to defend the orb. You gain it along with experience points when you or your allies or traps make kills.
  2. Previously, these abilities drained your XP pool. The latest versions of Crawl no longer have an experience pool, so there is no longer any tension between building traps and skilling up in Zot Defense.
  3. There was an intermediate version of Zot Defense that had both an experience point pool, AND a Zot point pool.
zot trap
  1. Traps that can curse inventory, cause severe poisoning, banishment, rot, mutations, and summon powerful demons...you get the picture. When a monster steps on a zot trap, you will hear a distant zot if the trap is in the distance, or a loud zot if the trap is very very close...
  2. Monsters can invoke the powers of these traps against you by stepping on them. Beware the Zot Dance!
  3. <Pujal> zot trap turned one of my orc knights into a slug
  4. <Nomi> Oh no! You have blundered into a Zot trap! The vortex of raging winds lifts you up. You gently float away from the floor. A huge vortex of air appears! You are engulfed in raging winds. You float gracefully downwards. Oh no! You have blundered into a Zot trap!
zotscumming
The act of quitting a game repeatedly until the desired Zot:5 vault is generated.
zotwaltz
  1. The only strategy more likely to get you killed than killdudes.
  2. see amazing games[3]
  3. !lm nyaakitty kobe type=orb 2 -tv:<0.5:>0.5
  4. Tombwaltz: !lm jeanjacques ddhu rune=golden 1 -tv
zrn
not epic enough for a condescending learndb entry
zugz
The twisted mind responsible for HexCrawl.
zzz
  1. Zot's Zones of Zaniness. They make you sleep...a lot.
  2. Not to be confused with Xom's Xantrum Xylophones.