03:34:18 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 04:57:47 03CrawlOdds02 07* 0.35-a0-1078-g90608e92e5: Fix a rare tentacle connect issue 10(4 hours ago, 1 file, 71+ 1-) 13https://github.com/crawl/crawl/commit/90608e92e523 06:28:53 New branch created: pull/5451 (1 commit) 13https://github.com/crawl/crawl/pull/5451 06:28:54 03pocketzot02 07https://github.com/crawl/crawl/pull/5451 * 0.35-a0-1078-g21085579ba: Fix deflecting missiles monstatus not showing 10(10 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/21085579ba4f 10:57:03 03hellmonk02 07* 0.35-a0-1079-ga0251cc2b5: Prompt for removing active toga (projectNoob) 10(3 minutes ago, 1 file, 6+ 0-) 13https://github.com/crawl/crawl/commit/a0251cc2b52e 11:14:12 New branch created: beegeneration (1 commit) 13https://github.com/crawl/crawl/tree/beegeneration 11:14:13 03hellmonk02 07[beegeneration] * 0.35-a0-1080-g8ccdfed300: Apply Justicar regen to rewound bees 10(4 minutes ago, 1 file, 7+ 1-) 13https://github.com/crawl/crawl/commit/8ccdfed30008 11:16:22 New branch created: pull/5452 (1 commit) 13https://github.com/crawl/crawl/pull/5452 11:16:22 Branch pull/5452 updated to be equal with beegeneration: 13https://github.com/crawl/crawl/pull/5452 11:59:21 <11O​dds> @hellmonk - on those bees, I wonder if we should just carry over beegeneration between dormant and active forms? Seems a bit surprising to get a second burst of it 12:01:52 <09h​ellmonk> I assumed there was some reason why they lose all status effects while dormant, idk if thats true 12:50:48 <04d​racoomega> I was going to raise a similar concern (like, to me, getting new regen feels a bit inconsistent when it's the 'same' bee.) (There's not a specific reason they deliberately lose buffs when they go dormant; change_monster_type() in general just removes a lot of status effects and those it doesn't have to be added manually.) 12:51:29 <04d​racoomega> Most of the ones we keep are bookkeeping related, but some are not. For instance: 12:51:30 <04d​racoomega> %git c187417 12:51:31 <04C​erebot> DracoOmega * 0.33-a0-400-gc18741777b: Preserve Tempering status when a clockwork bee unwinds/winds (ragingrage) (1 year, 10 months ago, 1 file, 2+ 0-) https://github.com/crawl/crawl/commit/c18741777b2d 12:52:15 <04d​racoomega> Honestly, I wonder if our policy here should be to preserve more status effects by default and have to manually state when we want to actually cleanse things 12:52:36 <04d​racoomega> We currently save: C++ mon_enchant timer = mons->get_ench(ENCH_SUMMON_TIMER); mon_enchant charm = mons->get_ench(ENCH_CHARM); mon_enchant shifter = mons->get_ench(ENCH_GLOWING_SHAPESHIFTER, ENCH_SHAPESHIFTER); mon_enchant summon = mons->get_ench(ENCH_SUMMON); mon_enchant tp = mons->get_ench(ENCH_TP); mon_enchant forest = 12:52:37 mons->get_ench(ENCH_AWAKEN_FOREST); mon_enchant hexed = mons->get_ench(ENCH_HEXED); mon_enchant insanity = mons->get_ench(ENCH_FRENZIED); mon_enchant vengeance = mons->get_ench(ENCH_VENGEANCE_TARGET); mon_enchant tempered = mons->get_ench(ENCH_TEMPERED); mon_enchant thrall = mons->get_ench(ENCH_VAMPIRE_THRALL); 12:54:29 <11O​dds> Does this apply to shapeshifters as well? 12:54:54 <04d​racoomega> Yes 12:55:58 <11O​dds> I guess a concern for those is that some statuses might not make sense for the new monster 12:56:08 <04d​racoomega> Callers of change_monster_type() include aspiring flesh, awaken flesh, seismosaurus eggs, martyred shades, blazeheart golems falling apart, clockwork bees winding and unwinding, and all forms of polymorph 12:56:46 <04d​racoomega> (Some of those do feel like 'a new monster' in a way others don't, to me, anyway) 12:56:52 <11O​dds> Yeah 12:57:17 <11O​dds> to me, polymorphing preserving most statuses (e.g. confusion, say) would seem more natural 12:57:36 <04d​racoomega> And yes, there's a bunch of enchants that don't really make sense on a new target, but I do wonder about a list of 'normal' things that polymorph can carry over unless told not to 12:58:17 <11O​dds> Bee feels very much like the same monster, even more so than polymorph 12:58:35 <04d​racoomega> (It's not a small job, but this is reminding me of times in past where I wished enchant types had actual data definitions that could hold flags for a number of properties, including this.) 12:59:12 <04d​racoomega> For stuff that should be 'always preserved' and stuff that should be 'never preserved' for instance (and then normally preserve everything inbetween.) 15:10:06 hello, is this the right place to seek support for a "Another game is already in progress using this save!" on a webtiles server issue? (crawl.dcss.io) 15:15:09 @gammafunk ^^ 15:44:27 Unstable branch on underhound.eu updated to: 0.35-a0-1079-ga0251cc2b5 (34) 22:30:36 Unstable branch on crawl.develz.org updated to: 0.35-a0-1079-ga0251cc2b5 (34) 22:41:34 Windows builds of master branch on crawl.develz.org updated to: 0.35-a0-1079-ga0251cc2b5 23:12:36 Unstable branch on cbro.berotato.org updated to: 0.35-a0-1079-ga0251cc2b5 (34) 23:45:22 Monster database of master branch on crawl.develz.org updated to: 0.35-a0-1079-ga0251cc2b5