03:34:24 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 07:16:40 03DracoOmega02 07* 0.35-a0-1062-g37ef85a20b: Attribute some peripheral damage directly to the player 10(29 seconds ago, 3 files, 4+ 6-) 13https://github.com/crawl/crawl/commit/37ef85a20b4f 11:06:28 03SeijiOokami02 {dolorous} 07* 0.35-a0-1063-g93185d61df: Reorder and update Russian descriptions 10(2 days ago, 7 files, 423+ 152-) 13https://github.com/crawl/crawl/commit/93185d61df36 12:04:23 03Rosstin02 07https://github.com/crawl/crawl/pull/5419 * 0.35-a0-1029-gf15cf2e81d: minor edits 10(67 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/f15cf2e81dcf 12:06:32 03Rosstin02 07https://github.com/crawl/crawl/pull/5419 * 0.35-a0-1030-g1eee3d1a41: one more message 10(50 seconds ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/1eee3d1a41e8 12:19:25 <11O​dds> Transporters and travel - from time to time people are put in scary situations by autotravel through a transporter, and get quite surprised. I wonder if we should put a big cost on transporters in pathfinding, so that they are used when needed (e.g. that Zot entrance vault), but otherwise avoided? 12:28:34 <04d​racoomega> ...maybe? 12:28:49 yes? 12:32:08 <02D​arby> feels like the worst case scenario is that the already not-meant-to-be-turn-efficient autoexplore is a little more inefficient in some specific cases with safe transporters and the best case scenario is players don't potentially die to being unexpectedly dropped by autoexplore into a transporter vault 12:32:35 <02D​arby> there could be more to it I'm not thinking of but the best case scenario sounds a lot more good than the worst case scenario sounds bad 12:33:37 <04d​racoomega> I don't disagree there, per se. Was just wondering if there was some better solution. 12:34:13 <04d​racoomega> But unfortunately, even for transporters with known destinations, the destination isn't always in view. (I was pondering something like doing a safety check for the destination.) 12:34:26 <04d​racoomega> But we can't really do that comprehensively 12:39:57 <11O​dds> Yeah, the intuitive thing the player wants here is not to going through transporters if they didn’t clear the vault, but that’s not very detectable 12:55:40 Now I think on it a) sometimes I want to go as fast as possible (eg through a hatch) but b) sometimes I want not to go somewhere with no clear line of retreat so er sorry I am working through stuff you thought already 13:44:09 <08o​____0> Looking at adding ctrl+movement to alternative movement key presets (like dvorak). colemak keys use i to move right but apparently ctrl+i is internally treated as tab 🙃 13:48:10 <04d​racoomega> This is not just 'internally treated', but rather that ctrl+i is tab, as far as terminal stuff is concerned 13:48:25 <04d​racoomega> There's actually quite a few 'mergers' like that 13:48:29 <04d​racoomega> (I hate it) 13:48:43 <04d​racoomega> This isn't Crawl's fault, but rather terminal code's fault 13:48:51 <08o​____0> I see haha 13:49:30 <08o​____0> In anycase may have to be creative about that 13:49:30 <04d​racoomega> (When I was looking around for a place to put the 'Forget invisible creatures' command, I ran into a whole bunch of things that looked free, but turned out to be some other button on the keyboard and thus not free >.>) 13:50:23 <04d​racoomega> It has to do with how this stuff is encoded in ASCII. (Of course, it's trivial for a modern non-terminal interface to tell the difference between tab and ctrl+i, but... >.>) 13:50:25 <08o​____0> Yeah that's how I found it, I was looking at ctrl+letter binds because I knew there had to be conflicts. It's a minefield! 13:50:53 <04d​racoomega> I would love it if this wasn't an issue 13:51:10 <08o​____0> and frankly tab is not something I am willing to rebind, that's just going to be confusing for people lol 13:51:27 <04d​racoomega> (But I'm not certain how possible it is to support while still supporting terminal interfaces. It's definitely outside my knowledge base.) 13:52:33 <08o​____0> But leaving that one key default and letting other colemak ctrl+movement keys work sets up an expectation that ctrl+i would force attack when it autoattacks instead.... So maybe colemak users will just have to use number keys to force attack 😅 13:59:10 <04d​racoomega> Awkward all around 13:59:43 <04d​racoomega> (Though also: this is literally the first time I've heard of that keyboard layout) 14:01:03 <11O​dds> (I'll do this some time soon if no-one objects or has a better idea) 14:09:01 <04d​racoomega> Opinion question while you're here: how much of a buff do you think it would be if oni potion cleave worked on any potion? People have been wanting it to also work on moonshine for ages, which I'd kind of been in favor of but never done anything about. But stalker has a form that centers around using potions (and generating a unique minor one of its own) and it feels like such a shame that the potion species has no interaction with 14:09:01 what the potion form generates, and I don't want to carve out multiple arbitrary exceptions to their rules. (I've pondered making it just also heal you for like... 1 HP, so that it counts, but that feels kind of gamey.) I wouldn't think twice about this if oni weren't already one of the strongest species, who definitely doesn't need a buff. But the thematic synergy... T.T 14:11:13 <04d​racoomega> I'm just not sure how much it would actually move the needle on them 14:11:42 <04d​racoomega> (The original reason it was limited to healing potions was to avoid incentivizing people to drag around junk potions in a way that made inventory management more tedious, but that has long since stopped being a relevant concern.) 14:12:54 <11O​dds> TBH I've so rarely played a melee oni that I'm not sure! 14:13:03 <04d​racoomega> Huh 14:13:10 <04d​racoomega> Well, I mean, I guess it doesn't buff you a lot, then 😛 14:13:31 <11O​dds> They are truly exceptional casters and bonking things with big sticks is a waste for them IMO 14:13:44 <04d​racoomega> I looked at objstat, and the potions that currently qualify are only ~33% of all potions that generate in a run. But of course, nobody's chain-quaff !lig to get a little bit more cleaving, either 14:13:54 <11O​dds> My instinct is it would not be a big deal 14:14:16 <11O​dds> Quaffing non-HP potions is not an amazing action in melee 14:14:18 <04d​racoomega> So like "You can do it 3 times as much as now" sounds like a lot, but it's also only an attack and only if you're in melee. 14:15:22 <11O​dds> I think a turn where you consume a potions and just do a cleaving attack is rarely that exciting, certainly not a worrying buff, and a turn where you use a potion to great effect as well will be kinda rare and feel good 14:17:37 <04d​racoomega> Hmmm... perhaps it's worth trying out, then 14:30:38 <08w​ormsofcan> from what I understand this is quite strong if you have a polearm 14:30:57 <08w​ormsofcan> allegedly you get a lochaber effect 14:31:21 <08w​ormsofcan> also not sure if the damage is scaled like other effects 14:32:39 <09h​ellmonk> do it and nerf their apts if its too strong 14:33:10 <08w​ormsofcan> using it with spears of distortion sounds pretty fun 14:33:13 <09h​ellmonk> -1 maces apt returns 14:33:46 <08o​____0> can't wait to see how many oni's die with vertigo haha 14:35:47 <08w​ormsofcan> oh apparently the lochaber effect requires aqua form 14:36:26 <04d​racoomega> I don't think it should? 14:39:35 <08w​ormsofcan> no, looks like it works even without aqua form 14:39:58 <08w​ormsofcan> currently you get a range 2 cleave if you have a polearm 14:40:23 <08w​ormsofcan> https://cdn.discordapp.com/attachments/747522859361894521/1551709705615835187/image.png?ex=6ab2f5c7&is=6ab1a447&hm=25189a4e8621839cf87541c3833453d0054c10cf6ec2133dca15ee1aeb6da86e& 14:42:01 <08w​ormsofcan> so aqua from just increases that to a range 3 cleave 14:42:29 <08w​ormsofcan> so I think it's a pretty big buff with distortion polearms 14:43:12 <08w​ormsofcan> don't even need to have a monster in melee 14:45:10 Peripatetic (L27 NaIE) Crash caused by signal #6: Aborted (Hell) 14:54:15 <09h​ellmonk> aqua form gsc cleavebot 14:54:22 <09h​ellmonk> the wet oni strikes again 15:05:36 <11O​dds> !crashlog peripatetic 15:05:38 <04C​erebot> 1. Peripatetic, XL27 NaIE, T:114839 (milestone): https://crawl.akrasiac.org/rawdata/Peripatetic/crash-Peripatetic-20260921-214508.txt 15:44:03 Unstable branch on underhound.eu updated to: 0.35-a0-1063-g93185d61df (34) 15:50:34 03hellmonk02 07[crabclaws] * 0.35-a0-1047-g51d76cc593: More adjustments 10(7 minutes ago, 5 files, 20+ 15-) 13https://github.com/crawl/crawl/commit/51d76cc593e9 15:50:34 Branch pull/4350 updated to be equal with crabclaws: 13https://github.com/crawl/crawl/pull/4350 16:26:00 03hellmonk02 07* 0.35-a0-1064-g3dcff2e8e7: Fix some armour ego bugs (pym505) 10(3 minutes ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/3dcff2e8e7c5 17:38:57 03hellmonk02 07* 0.35-a0-1065-g0a2c1f0492: Reduce gnoll magic apts (again) 10(5 minutes ago, 1 file, 12+ 12-) 13https://github.com/crawl/crawl/commit/0a2c1f0492dc 18:13:00 <09h​ellmonk> can I get clarification on whether or not aqua form having blood is intended? https://github.com/crawl/crawl/issues/4782 18:13:49 <09h​ellmonk> I can either close or fix depending on intention (maybe wants a wording change in form description if closing) 18:24:05 03dolorous02 07* 0.35-a0-1066-gd5f7387555: Add another lowly thing to Halloween messages. 10(17 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/d5f7387555dd 18:26:15 03DracoOmega02 07* 0.35-a0-1067-g4c485848c5: Fix vampire form lifesteal ignoring rN (tekkud) 10(30 seconds ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/4c485848c530 18:31:54 <04d​racoomega> I actually had to ponder this myself for a bit. Or rather, the original design was that it was mostly your midsection that turned into water, and I had assume you kept all your organs and things just circulated up and down through the water in it. That's obviously not how the tiles turned out and none of the descriptions really mention this. (You do still keep all your anatomy mutations nonetheless, including various organ 18:31:55 things, so I tended to assume there was still blood in there somewhere. You do still count as living, after all, and I think all our... wait, actually neither scarab nor spider count as having blood either, apparently. Huh.) 18:32:09 <04d​racoomega> I guess because monster insects also don't 18:32:59 <09h​ellmonk> yeah, I don't think there's a "right" answer here necessarily 18:33:35 <09h​ellmonk> but it would be nice to either adjust the description or change it to make it more intuitive 18:33:49 <09h​ellmonk> and also to close this year old issue 18:34:18 <06d​olorous_84348> Unless there's a way for a player in water form to still have blood but call it aqua vitae (going with the term's literal meaning). Or would that be too confusing due to overlap with in-game alchemy references? 18:35:56 <06r​egret-⸸nde※> Since water form is really not meant to providing even partial non-living status in being lower tier than statue form, it'd correlate more with that design intent to preserve as much of the original self as possible, which means to me preserving blood alongside everything else. 18:36:20 <09h​ellmonk> cool, I'll update the talisman description and close the issue 18:37:27 <09h​ellmonk> I guess the form description is the better place... 18:39:03 <09h​ellmonk> probably the status desc should be changed a bit too 18:56:18 03hellmonk02 07* 0.35-a0-1068-g1cec354978: Clarify that aqua form has blood 10(2 minutes ago, 2 files, 6+ 5-) 13https://github.com/crawl/crawl/commit/1cec35497881 19:09:10 New branch created: pull/5443 (2 commits) 13https://github.com/crawl/crawl/pull/5443 19:09:11 03Chestertonian02 {GitHub} 07https://github.com/crawl/crawl/pull/5443 * 0.35-a0-1069-gaee15628ac: Fix typo in arena.txt regarding respawning monsters 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/aee15628acbb 19:09:11 03Chestertonian02 {GitHub} 07https://github.com/crawl/crawl/pull/5443 * 0.35-a0-1070-g6cecb98cc6: Merge pull request #1 from Chestertonian/typo-fix-its-place 10(2 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/6cecb98cc6c2 19:40:16 03Chestertonian02 {dolorous} 07* 0.35-a0-1069-g2e059f6980: Fix typo in arena.txt 10(34 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/2e059f698046 22:30:53 Unstable branch on crawl.develz.org updated to: 0.35-a0-1069-g2e059f6980 (34) 22:42:19 Windows builds of master branch on crawl.develz.org updated to: 0.35-a0-1069-g2e059f6980 23:13:17 Unstable branch on cbro.berotato.org updated to: 0.35-a0-1069-g2e059f6980 (34) 23:45:51 Monster database of master branch on crawl.develz.org updated to: 0.35-a0-1069-g2e059f6980