00:37:29 03CrawlOdds02 07* 0.35-a0-965-gfa150a177a: Allow setting of base training targets 10(10 hours ago, 9 files, 188+ 81-) 13https://github.com/crawl/crawl/commit/fa150a177a72 00:48:12 03DracoOmega02 07* 0.35-a0-966-ga0b0a3c085: Better-inform the player that ?tele is making the Abyssal rune more distant 10(60 seconds ago, 1 file, 8+ 1-) 13https://github.com/crawl/crawl/commit/a0b0a3c0852b 03:35:29 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 06:18:49 03DracoOmega02 07* 0.35-a0-967-gf50e4ddc7c: Actually remove torment immunity from player plants (dilly) 10(2 minutes ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/f50e4ddc7c9d 08:41:06 <11O​dds> How would people feel about alerting monsters when ranged and spell attacks miss them? I don't think it's very important balancewise, but it just feels a bit silly when I shoot past something's ear and it doesn't notice (These cases used to alert everything in range, which was changed in f96b50d) 08:57:17 <04d​racoomega> For some reason, I thought we already did that 08:57:34 <04d​racoomega> After the last time this was discussed (months ago now) 08:57:49 <11O​dds> Pretty sure we didn't because it just happened to me 🙂 08:58:04 <04d​racoomega> Well, I have no objections to it 08:58:13 <11O​dds> (Happens a lot with Dith for obvious reasons) 08:58:36 <04d​racoomega> (Like, to the point that I really thought it was just already done, for whatever reason >.>) 08:58:54 <11O​dds> Cool, I'll go ahead and do it some time 09:00:23 <11O​dds> (Insofar as it changes the power of anything, I think it's a nerf to Dith, but Dith quietness is so very good) 09:01:29 <08o​____0> It's a buff to throwing a ping stone at enemies and missing haha 09:01:42 <11O​dds> Ha 09:01:59 <04d​racoomega> Like, it's sort of funny that they don't notice, but not really terribly significant overall 09:02:36 <04d​racoomega> (The thing is, one is very unlikely to miss an actual sleeping enemy, so it generally has to be a wandering one, and not one close enough to also hear you) 09:02:41 The reason they don't notice you is because the stone goes past them and they treat it like a hitman thrown coin where obviously the source of the noise is where the stone landed 09:02:47 <04d​racoomega> I guess throwing items don't make noise unless they hit something 09:02:52 <04d​racoomega> So more likely than with spells 09:03:43 <11O​dds> Do monsters go towards noise? 09:04:17 (No what I said is totally nonsense) 09:04:55 <11O​dds> Yeah I realised it was a joke and then I wasn't sure if there was a kernel of truth in it 09:05:36 crawl's handling of noise is moderately weird 09:06:31 <04d​racoomega> Somewhat, actually. (If you're out of LoS, they can move towards the source of a noise, I think) 09:06:48 <04d​racoomega> And may not yet realize you're responsible 09:06:52 <04d​racoomega> (Depends on how far away the noise was) 09:06:52 yeh 09:07:21 <04d​racoomega> It's probabilistic based on distance whether they are fully alerted or just 'disturbed' 09:07:29 oh really? Huh; I thought noise was literally just "wakes up things" 09:08:00 <04d​racoomega> Nope, they are actually, to some degee, seeking out the point a noise originated from (if they can't actually see you) 09:08:20 <04d​racoomega> This is how Projected Noise actually did anything useful, back when it existed 09:38:40 <06d​olorous_84348> Thank you. So not an overwhelming change. 09:50:32 <08o​____0> Oh yeah definitely not a huge change just on the basis of artifact demon weapons being very rare in the first place haha 09:51:52 <08o​____0> You'd probably see it more often in (oka or scroll) acquirement than on teh ground from the looks of things 09:54:14 <06d​olorous_84348> And even then, you'd have to roll getting a demon weapon via acquirement in the first place, right? Which isn't that common. 10:03:29 03yrdzrfxndfvh02 {dolorous} 07* 0.35-a0-968-ge94038e75b: Make demon weapon randart generation more interesting 10(10 months ago, 1 file, 11+ 11-) 13https://github.com/crawl/crawl/commit/e94038e75b58 10:03:29 03dolorous02 07* 0.35-a0-969-g6c44df46c3: Adjust weights of new demon artefact brands. 10(2 days ago, 1 file, 7+ 7-) 13https://github.com/crawl/crawl/commit/6c44df46c364 10:07:56 <06r​egret-⸸nde※> ...I'm not going to be much picky (my own demon weapon unique brand concept is waiting months for the weapon arts efforts), but on a flavour front, D&D-esque demon infighting is the very opposite of current extended plans, with multiple monsters geared towards a retaliatory strike against rebel angels. 10:11:58 <06d​olorous_84348> I remember the hellpan roulette stuff, yes. Although I was thinking if the demons win against the angels, they'd eventually turn on each other, so they'd be prepared for that afterwards. Does the Order of the Stick line ("Why would we want the lich to win?" "Because we're evil?" "And that makes us all one big happy family? Screw that.") fit the flavor here? Definitely looking forward to the unique brand concept and hellpan in 10:11:59 general, though. 11:36:33 03hellmonk02 07[bigbonk] * 0.35-a0-902-gd93e842631: Give the Wrath of Trog super sundering 10(39 minutes ago, 4 files, 28+ 5-) 13https://github.com/crawl/crawl/commit/d93e842631a7 11:36:33 03hellmonk02 07[bigbonk] * 0.35-a0-903-g88efce5990: Change stagehand to +7, boost int by 1 10(35 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/88efce599046 11:36:33 03hellmonk02 07[bigbonk] * 0.35-a0-904-g16481b26f3: Adjust Hana's scimitar descrip (ebonnov) 10(32 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/16481b26f30a 11:36:33 03hellmonk02 07[bigbonk] * 0.35-a0-905-g092711605c: Rename the mangrove bardiche (A. Noyd) 10(8 minutes ago, 7 files, 19+ 18-) 13https://github.com/crawl/crawl/commit/092711605cd1 11:36:33 03hellmonk02 07[bigbonk] * 0.35-a0-906-g1a4601fe75: Adjust some Carina numbers 10(2 minutes ago, 2 files, 4+ 4-) 13https://github.com/crawl/crawl/commit/1a4601fe7544 11:36:34 Branch pull/5398 updated to be equal with bigbonk: 13https://github.com/crawl/crawl/pull/5398 11:36:35 <09h​ellmonk> this pr should be ready to go 13:34:48 -!- ByronJohnson is now known as bairyn 15:44:52 Unstable branch on underhound.eu updated to: 0.35-a0-969-g6c44df46c3 (34) 16:20:52 03CrawlOdds02 07* 0.35-a0-970-ga1a45b0d5d: Fix a bug with autopickup display on reload 10(57 minutes ago, 4 files, 23+ 12-) 13https://github.com/crawl/crawl/commit/a1a45b0d5d10 16:31:14 <04d​racoomega> Well, that got tracked down sooner than I expected from talking about it earlier ^^; 16:32:03 <11O​dds> Yeah once I actually went looking for it it wasn't so bad! 16:35:33 <11O​dds> (And your question was a good one, a level excursion did indeed fix the display) 16:49:07 <06p​leasingfungus> very coolibah 22:37:32 Unstable branch on crawl.develz.org updated to: 0.35-a0-970-ga1a45b0d5d (34) 23:03:29 Windows builds of master branch on crawl.develz.org updated to: 0.35-a0-970-ga1a45b0d5d 23:38:05 <09h​ellmonk> can anyone shed insight into the Talos unrand (why it was created, what the goal was)? The commits were not helpful 23:41:18 Unstable branch on cbro.berotato.org updated to: 0.35-a0-970-ga1a45b0d5d (34) 23:59:25 Monster database of master branch on crawl.develz.org updated to: 0.35-a0-970-ga1a45b0d5d