03:24:36 03CrawlOdds02 07* 0.35-a0-899-g406e06cabf: Remove monster memories when we see them again 10(4 weeks ago, 10 files, 80+ 6-) 13https://github.com/crawl/crawl/commit/406e06cabf46 03:30:25 03DracoOmega02 07* 0.35-a0-900-gf76b1d33ce: Rework a number of vampirism checks (generally in monsters' favour) 10(3 weeks ago, 13 files, 48+ 54-) 13https://github.com/crawl/crawl/commit/f76b1d33cedd 03:30:25 03DracoOmega02 07* 0.35-a0-901-gab597b2319: Remove a superfluous check 10(3 weeks ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/ab597b23192f 03:30:25 03DracoOmega02 07* 0.35-a0-902-gbe9d9cb82f: Make Daze and Vex interrupt Recite and Avatar Song 10(3 weeks ago, 2 files, 3+ 4-) 13https://github.com/crawl/crawl/commit/be9d9cb82fa6 03:30:25 03DracoOmega02 07* 0.35-a0-903-g917c7f381a: Don't give the player nonliving holiness while petrified 10(3 weeks ago, 1 file, 0+ 9-) 13https://github.com/crawl/crawl/commit/917c7f381ab4 03:30:25 03DracoOmega02 07* 0.35-a0-904-g930371f6be: Group many natural/holy/demonic checks into actor::has_soul() 10(3 weeks ago, 9 files, 22+ 16-) 13https://github.com/crawl/crawl/commit/930371f6be1c 03:30:25 03DracoOmega02 07* 0.35-a0-905-g72f0a51ebe: Give player gargoyles / djinni souls 10(3 weeks ago, 2 files, 6+ 0-) 13https://github.com/crawl/crawl/commit/72f0a51ebe97 03:30:25 03DracoOmega02 07* 0.35-a0-906-g26155ac00d: Allow derived undead made from plants 10(3 weeks ago, 13 files, 30+ 3-) 13https://github.com/crawl/crawl/commit/26155ac00dea 03:30:25 03DracoOmega02 07* 0.35-a0-907-g2bbf0e99c8: Make plants torment-vulnerable, buff tree form 10(3 weeks ago, 5 files, 14+ 12-) 13https://github.com/crawl/crawl/commit/2bbf0e99c8bf 03:30:25 03DracoOmega02 07* 0.35-a0-908-g6ba82a5548: Take away 'nonliving' players' fear immunity 10(3 weeks ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/6ba82a5548c8 03:30:25 03DracoOmega02 07* 0.35-a0-909-g0ce50302cd: Fix monster Cause Fear not working on demons and holies 10(3 weeks ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/0ce50302cd40 03:30:25 ... and 41 more commits 03:33:45 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 08:47:45 03DracoOmega02 07* 0.35-a0-951-g5ba9810ca7: Attribute player shadows animated by Dith wrath to Dith 10(3 hours ago, 1 file, 4+ 2-) 13https://github.com/crawl/crawl/commit/5ba9810ca73e 08:47:45 03DracoOmega02 07* 0.35-a0-952-gb4cab52e5c: Make player shadows created by Dith wrath a little scarier 10(3 hours ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/b4cab52e5cd3 08:47:45 03DracoOmega02 07* 0.35-a0-953-gcfa808d434: Allow stokers to open doors (acrobat) 10(3 hours ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/cfa808d434a6 08:47:45 03DracoOmega02 07* 0.35-a0-954-g5bbaa80980: Fix werewolf form's howl affecting monsters through glass (canofworms) 10(3 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/5bbaa8098087 08:47:45 03DracoOmega02 07* 0.35-a0-955-gcb710d6946: Slightly clarify Mask of the Dragon's Dragonpray (confidence interval) 10(3 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/cb710d6946c4 08:47:45 03DracoOmega02 07* 0.35-a0-956-g98b054b803: Don't allow bound enemies to attack things while afraid (knorpule3001) 10(2 hours ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/98b054b8033f 08:47:45 03DracoOmega02 07* 0.35-a0-957-gde544fb2c7: Display monster Shatter damage on xv (Flugkiller) 10(2 hours ago, 3 files, 9+ 0-) 13https://github.com/crawl/crawl/commit/de544fb2c727 08:47:45 03DracoOmega02 07* 0.35-a0-958-ga6972cc5a6: Fix monster Shatter being unaffected by Brilliance and Diminish Magic 10(2 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/a6972cc5a6bc 08:47:45 03DracoOmega02 07* 0.35-a0-959-g2d3fcd0e19: List current banes in chardumps/morgues (Planckenstein) 10(2 hours ago, 3 files, 9+ 6-) 13https://github.com/crawl/crawl/commit/2d3fcd0e1989 08:47:45 03DracoOmega02 07* 0.35-a0-960-gc1f57a4f53: Fix redundant messages for eating invisible monsters in Maw form 10(2 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c1f57a4f534b 08:47:45 ... and 4 more commits 09:31:22 <11O​dds> On setting base skill targets (https://github.com/crawl/crawl/issues/5029): I'm thinking of implementing a system where: * A skill target can be for a modified or base skill * Skill targets can be set on the normal or base skill screens, and only show up on the screen they are set on if base != modified 10:52:50 New branch created: pull/5402 (2 commits) 13https://github.com/crawl/crawl/pull/5402 10:52:51 03Mark Vesterlund02 07https://github.com/crawl/crawl/pull/5402 * 0.35-a0-965-g954fe99c74: spell description: Add showing nondamage effect 10(29 hours ago, 3 files, 19+ 1-) 13https://github.com/crawl/crawl/commit/954fe99c741d 10:52:51 03Mark Vesterlund02 07https://github.com/crawl/crawl/pull/5402 * 0.35-a0-966-g86ec71ae7f: Add Passwall AC bonus to description 10(28 hours ago, 3 files, 8+ 1-) 13https://github.com/crawl/crawl/commit/86ec71ae7f3b 11:11:45 <04d​racoomega> That sounds about as reasonably as I can imagine the UI for such a thing might be. (And I have also had times I wished this was possible, in past) 13:41:56 -!- The topic of #crawl-dev is: Crawl Development | https://github.com/crawl/crawl | Logs: http://s-z.org/crawl-dev/, temporarily http://crawl.akrasiac.org/logs/cheibriados/ | People with +v have commit access, devs on bridged discord as well | General Crawl-related chat to #crawl | Long stuff to a pastebin service, please 14:03:01 03hellmonk02 07[bigbonk] * 0.35-a0-898-gfc97270629: New unrand, the staff of Five Virtues 10(9 minutes ago, 10 files, 86+ 2-) 13https://github.com/crawl/crawl/commit/fc97270629de 14:03:01 Branch pull/5398 updated to be equal with bigbonk: 13https://github.com/crawl/crawl/pull/5398 15:36:58 -!- MakMorn_ is now known as MakMorn 15:44:07 Unstable branch on underhound.eu updated to: 0.35-a0-964-gefe033949b (34) 20:29:29 03hellmonk02 07[bigbonk] * 0.35-a0-899-g166cd35cad: Expand MAX_UNRANDARTS to 255 10(71 minutes ago, 3 files, 8+ 2-) 13https://github.com/crawl/crawl/commit/166cd35cadc8 20:29:29 03hellmonk02 07[bigbonk] * 0.35-a0-900-g2f18734bef: New unrand, the Stagehand's Sword 10(69 minutes ago, 6 files, 42+ 0-) 13https://github.com/crawl/crawl/commit/2f18734bef55 20:29:29 03hellmonk02 07[bigbonk] * 0.35-a0-901-g835677417f: New unrand, Hana's Scimitar 10(3 minutes ago, 8 files, 36+ 0-) 13https://github.com/crawl/crawl/commit/835677417f6c 20:30:33 Branch pull/5398 updated to be equal with bigbonk: 13https://github.com/crawl/crawl/pull/5398 22:37:34 Unstable branch on crawl.develz.org updated to: 0.35-a0-964-gefe033949b (34) 23:00:22 <06d​olorous_84348> Ran objstat some more; the number changes from before that I was worried about seem to be random as expected, after looking at a few more of them. 23:03:37 Windows builds of master branch on crawl.develz.org updated to: 0.35-a0-964-gefe033949b 23:17:02 <08o​____0> It looks like there were 0 demon blade or demon trident artifacts in either test and only 1 artifact demon whip? The 1 demon whip seems to have changed from vamp to disto? The rest of the stats are for non-artifact weapons? 23:24:50 <08o​____0> I am wondering what levels were generated and why both test had exactly 1.00 average artifact demon whips and 0.00 artifact demon blades or demon tridents haha 23:27:00 <08o​____0> I guess the levels had a lot of balrugs because there's ~10x more demon whips in general? 23:41:38 Unstable branch on cbro.berotato.org updated to: 0.35-a0-964-gefe033949b (34) 23:59:39 Monster database of master branch on crawl.develz.org updated to: 0.35-a0-964-gefe033949b