02:58:20 <12g​e0ff> wrt the prism damage display bug: it does happen in local tiles. Also, you can see different values, which happen because of random rounding, in the spell description too. 03:00:37 <12g​e0ff> Also, also, constantly rebuilding spell descriptions during mouse movements instead of waiting for the mouse to stop is a bit non-optimal. Although, maybe it's the best you can have out of the box while using SDL 03:33:41 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 12:17:43 -!- perryprog_ is now known as perryprog 12:50:26 03dolorous02 07* 0.35-a0-896-g18867f046b: Fix comment typo. 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/18867f046b3f 13:38:31 03dolorous02 07* 0.35-a0-897-g489e10b062: Keep artefacts from being destroyed when rerolled 10(54 minutes ago, 3 files, 14+ 8-) 13https://github.com/crawl/crawl/commit/489e10b062fd 13:38:31 03dolorous02 07* 0.35-a0-898-ga8a6fdbb29: Fix typo. 10(49 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/a8a6fdbb29d5 15:44:06 Unstable branch on underhound.eu updated to: 0.35-a0-898-ga8a6fdbb29 (34) 19:50:48 03hellmonk02 07[bigbonk] * 0.35-a0-897-gbbd48e440c: New unrand, the mangrove bardiche 10(7 minutes ago, 6 files, 49+ 0-) 13https://github.com/crawl/crawl/commit/bbd48e440cda 19:50:48 Branch pull/5398 updated to be equal with bigbonk: 13https://github.com/crawl/crawl/pull/5398 22:37:03 Unstable branch on crawl.develz.org updated to: 0.35-a0-898-ga8a6fdbb29 (34) 22:40:32 <06d​olorous_84348> Nothing like making a polearm out of a whole tree! 23:02:57 Windows builds of master branch on crawl.develz.org updated to: 0.35-a0-898-ga8a6fdbb29 23:03:32 <06d​olorous_84348> Incidentally, I've run objstat both with current trunk and with current trunk with the patch from #4902 and my tweaked numbers (with the same seed for both), and the stats don't seem all that different. If I'm reading it correctly, the most significant thing is that artefact demon whips have a bit more distortion and a bit less vampirism over the course of the entire game, which, since the new code makes vampirism more common 23:03:33 than distortion on some artefact demon weapons, makes me think I'm not, unless it's just how the simulated games happened to go. Also, chaos doesn't seem to have changed despite being somewhat more common with the patch, and reaping isn't mentioned at all. I'm attaching the significant bits of the objstats just in case someone can make more sense of them. 23:03:33 <06d​olorous_84348> https://cdn.discordapp.com/attachments/747522859361894521/1543863794974072833/demon-weapons-artefact.txt?ex=6a966ab4&is=6a951934&hm=6e968af5b74988a1b610e14303f548b3ce8da243b4cd78bf09eccd9d5ab9709a& 23:40:11 Unstable branch on cbro.berotato.org updated to: 0.35-a0-898-ga8a6fdbb29 (34) 23:58:26 Monster database of master branch on crawl.develz.org updated to: 0.35-a0-898-ga8a6fdbb29