00:12:35 03CrawlOdds02 07* 0.35-a0-711-g68aa40b427: Don't warn for attacking a known invisible monster 10(38 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/68aa40b42795 03:33:24 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 05:46:10 03CrawlOdds02 07* 0.35-a0-712-gf98f1aa03b: Fix some issues with 0-time actions 10(14 hours ago, 8 files, 54+ 34-) 13https://github.com/crawl/crawl/commit/f98f1aa03b16 05:46:10 03CrawlOdds02 07* 0.35-a0-713-gc8e2e2bb5f: Add wizmode command to set gift timeout 10(14 hours ago, 3 files, 26+ 1-) 13https://github.com/crawl/crawl/commit/c8e2e2bb5f4e 05:46:10 03CrawlOdds02 07* 0.35-a0-714-g0dae88635e: Don't trigger exploration conducts during view update 10(14 hours ago, 7 files, 17+ 2-) 13https://github.com/crawl/crawl/commit/0dae88635e98 06:38:15 <12g​e0ff> re: getting stuck in Nemelex's clouds. It's a bit spoilery that 2 out of 5 escape cards are less effective, or, in the Cloud's case, even harmful when you are surrounded by enemies. The Tomb card can displace items already, so it would be thematically appropriate to have a power-based chance to push monsters away too. 06:38:32 <12g​e0ff> Also, it's kinda weird that the best escape option for a surrounded char is Storm, a destruction card, as it's more reliable than even high-power Exile. 07:53:12 <04d​racoomega> Renaming the Escapes deck (to Trickery) has been on the docket for so long that I wonder if I ought to have done that before some of the other card tweaks that were planned. (I just keep planning to do the whole lot of things at once, and then keep prioritizing other things) 07:57:13 <08n​icolae> there should be a card deck that's just called, like, A Good Time, and you get like confetti and stuff 08:09:05 hey, when you're using the lua api, is there an easy way to tell if a monster is dangerous (like purple or red square)? 08:10:15 <11O​dds> threat() gives you the rating corresponding to grey/yellow/red, not sure about purple... 08:10:37 it didn't seem to give purple when I tested it. 08:10:42 <11O​dds> (Purple is different because it's about a special item) 08:11:55 <11O​dds> Looks like the desc(true) might contain "an unusual item" for purple monsters? 08:16:17 Odds: so I just scan that with a regex? 08:19:58 <11O​dds> Yeah, I think something like if string.find(mons:desc(true), "an unusual item") then ... would do it (not sure if there's an easier way!) 12:56:09 03NormalPerson702 {CrawlOdds} 07* 0.35-a0-715-g0bed8fcdc9: Fix two subtle issues with stats panel weapon colour in WebTiles 10(2 years, 4 months ago, 6 files, 39+ 19-) 13https://github.com/crawl/crawl/commit/0bed8fcdc900 12:56:21 <11O​dds> Just your average 28 month old commit 13:49:51 <12g​e0ff> Nice! These item colour bugs were pretty annoying 13:51:13 <11O​dds> The other one I'm looking at is launchers not looking corroded in the quiver slot 13:55:59 <04d​racoomega> To be honest, I've wondered if there's a point to corrosion making weapons appear to have negative plusses in general. We don't show it for armour, it applies instantly to any new weapon you swap in, it applies even if you have no weapon (and your fists cannot have plusses). The fact that it is listed on the weapon itself feels like mostly a historical holdover at this point, imo. 13:56:19 <04d​racoomega> We already clearly indicate how corroded you are 13:57:48 <11O​dds> Hmmmmm.... it does make it pretty clear what corrosion actually does to a weapon, so I think it's quite nice to have in the stats panel (it's already not in the inventory view) 13:58:27 <11O​dds> We don't show it on armour but we do show it in your AC, which is in some ways the equivalent to the weapon 14:00:23 <04d​racoomega> (I was going to say that we show it in your damage rating, but we apparently do not.) However, we also don't show various temporary slaying bonuses giving plusses to your weapon, and they work the same way. 14:01:20 <11O​dds> I think the damage rating being your permanent damage makes sense (though it does take into account heroism and finesse for delay) 14:01:35 <11O​dds> Very fair on e.g. fugue not showing up 14:01:39 <04d​racoomega> I do think I've seen some beginners mistakenly think corrosion doesn't apply to unarmed, though (since it doesn't display like it does for weapons) 14:02:12 <04d​racoomega> (Admittedly not often, but it's happened) 14:02:47 <04d​racoomega> Like, this isn't something I have Strong Opinions about, but I did ponder this point when looking at the posted issue about launchers not being visibly corroded in webtiles, in past 14:03:25 <11O​dds> (Corrosion does make unarmed go red) 14:03:47 <04d​racoomega> The display, of course, dates back to when your weapon really did lose its plusss forever from corrosion. And new corrosion was just aping it. (Of course, that couldn't corrode launchers at all.) 14:03:48 <11O​dds> The fugue point has me pretty convinced actually. I don't really want to add all the slaying bonuses in and the current thing is inconsistent. 14:04:09 <04d​racoomega> Actually, maybe you could corrode a bow by clumsily bashing a jelly with it?? 14:04:38 <04d​racoomega> Huh. I apparently didn't notice this just now, since I was a dragon at the time, whose unarmed is always red ^^; 14:05:04 <11O​dds> I wouldn't have known if I hadn't just been in this area merging that PR 🙂 14:08:21 <11O​dds> Will hold off on doing either change for a little while in case others have opinions, but otherwise I think I'll remove the corrosion display rather than make the quiver consistent with it (I think we should certainly do one of these) 14:08:40 <04d​racoomega> Yes, I agree with that 14:56:49 New branch created: pull/5342 (1 commit) 13https://github.com/crawl/crawl/pull/5342 14:56:49 03Aliscans02 07https://github.com/crawl/crawl/pull/5342 * 0.35-a0-716-gbd4eab3c44: Fix Mad Mage Mauler align 10(59 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/bd4eab3c44a1 15:42:45 Unstable branch on underhound.eu updated to: 0.35-a0-715-g0bed8fcdc9 (34) 21:42:51 <08n​icolae> monster.txt has a "still boulder" in its vault-defined monsters section but i'm having trouble finding the actual vault that defines in 21:42:54 <08n​icolae> it* 21:43:15 <08n​icolae> i am interested in such a thing to use in orc decor 21:43:24 <04d​racoomega> They may have been entirely replaced by debris piles, after people found them confusing 21:50:12 <08n​icolae> you know, that would explain a lot 21:51:17 <08n​icolae> danke! 22:35:52 Unstable branch on crawl.develz.org updated to: 0.35-a0-715-g0bed8fcdc9 (34) 22:59:39 Windows builds of master branch on crawl.develz.org updated to: 0.35-a0-715-g0bed8fcdc9 23:33:44 Unstable branch on cbro.berotato.org updated to: 0.35-a0-715-g0bed8fcdc9 (34) 23:56:01 Monster database of master branch on crawl.develz.org updated to: 0.35-a0-715-g0bed8fcdc9