03:33:26 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 04:38:38 @regert-index Yo I've seen thesis on quantum physics less verbose than your commits. Just say here new item, it does that, the end 04:38:52 sucks out all the possible excitement about something new 04:39:13 no need for 5 pages on sumerian mythology 05:35:04 Unstable branch on crawl.akrasiac.org updated to: 0.35-a0-374-g6948bac (34) 10:19:25 <02M​onkooky> commit messages ain't there to hype up changes they are there to make development easier. being able to read the reasoning behind a change is valuable 10:23:45 and there are lots of big commit messages for new features especially when the background explains some new mechanic 10:25:51 FWIW they (as usual) vanished immediately after coughing up their feedback 10:26:10 thus showing what it was worth 10:26:58 oh right, it's even in my scrollback, just the same color as the disconnects/reconnects (bouncer's a bit unstable for some reason) 10:28:12 I'm starting to think there isn't actually a commit with 5 pages on Sumerian mythology, how sad 10:31:26 got me all excited, too 10:31:48 ah, exaggeration about the fimbilwinter commit 10:31:58 *fimbulwinter 10:32:53 bruh it's only 3 paragraphs 10:33:02 4* 10:33:35 also idk seeing how much thought the dev team put into a /single/ new item definitely hypes me up to use it 10:36:51 <11O​dds> Is "paper doll" in the commit message a typo for "player doll", or a term I'm not familiar with? 10:37:30 synonymous. Paper dolls are a real-world thing that are just like the image of a doll on paper. 11:06:23 <09g​ammafunk> after seeing the drive by troll again I wondered if it'd be better if we at least required registration to join this channel again 11:07:27 <09g​ammafunk> we had that temporarily during the libera bot/hack incident and I don't recall that it caused any major issues 12:18:42 <09h​ellmonk> when are we restoring the old fannar lore 12:47:36 New branch created: pull/5256 (1 commit) 13https://github.com/crawl/crawl/pull/5256 12:47:36 03CrawlOdds02 07https://github.com/crawl/crawl/pull/5256 * 0.35-a0-375-gc781436951: Make fusillade hit wall walkers 10(15 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c78143695198 13:00:27 <06p​leasingfungus> requiring registration seems reasonable 13:00:31 <06p​leasingfungus> at least our trolls would have names 13:00:51 <06p​leasingfungus> complaining about the folly of Guest57 just isn't the same 15:42:53 Unstable branch on underhound.eu updated to: 0.35-a0-374-g6948bac004 (34) 18:22:52 <04d​racoomega> @Odds I think I found the answer to that puzzle you were looking into. As you surmised, Fulsome Fusillade gets a targeter_beam by default because spell_to_zap finds something (which is there so spell damage display works for it). But the reason that it draws a random beam path when you aim it from the quiver now and didn't prior to e713047 is because it still doesn't actually count as 'targeted' as the spell doesn't specify any 18:22:53 targeting flags in spl-data. And without doing that, the targeting interface won't update its aim when you move the cursor. Prior to e713047, automatic target adjustment was only done in most circumstances for things like explosions or cloud spells, but that commit made all spells be able to use it (as part of trying to aim around plants). However, this aim adjustment is done via directly calling hitfunc->set_aim(). And since the spell isn't targeted, 18:22:53 set_aim() is never called again for its actual target, so it gets 'left over' state. So basically, it ends up landing on some point in its iteration of trying to adjust a beam path (ie: the last space tested, for whatever reason) and then simply left there afterward. 19:27:24 03DracoOmega02 07* 0.35-a0-375-gb7d8a7a739: Fix aiming Fulsome Fusilade via quiver showing confusing beam paths (Odds) 10(44 minutes ago, 2 files, 3+ 2-) 13https://github.com/crawl/crawl/commit/b7d8a7a73912 19:27:24 03DracoOmega02 07* 0.35-a0-376-g189c4ae940: Remove some unused targeter code 10(9 minutes ago, 2 files, 0+ 33-) 13https://github.com/crawl/crawl/commit/189c4ae9408b 19:27:24 03DracoOmega02 07* 0.35-a0-377-gb299274998: Fix boulder damage always being attributed to the player (various) 10(9 minutes ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/b2992749981a 19:27:24 03DracoOmega02 07* 0.35-a0-378-g7bcd43b1a1: Don't claim that teleports cancel Polar Vortex (Ver) 10(7 minutes ago, 1 file, 2+ 3-) 13https://github.com/crawl/crawl/commit/7bcd43b1a142 22:36:04 Unstable branch on crawl.develz.org updated to: 0.35-a0-378-g7bcd43b1a1 (34) 22:59:38 Windows builds of master branch on crawl.develz.org updated to: 0.35-a0-378-g7bcd43b1a1 23:22:46 Unstable branch on cbro.berotato.org updated to: 0.35-a0-378-g7bcd43b1a1 (34) 23:56:12 Monster database of master branch on crawl.develz.org updated to: 0.35-a0-378-g7bcd43b1a1 23:58:34 <11O​dds> Thanks! 23:59:20 <11O​dds> Kinda wonder if fusillade whould be given a real targeter, ignition-style