02:43:06 <02M​onkooky> how impossible would it be to make desolation wrap 02:43:34 <02M​onkooky> (my feeling is 'completely') 03:33:51 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 05:54:40 New branch created: pull/5242 (1 commit) 13https://github.com/crawl/crawl/pull/5242 05:54:41 03CrawlOdds02 07https://github.com/crawl/crawl/pull/5242 * 0.35-a0-296-g036ebd1eee: Fix some spells aiming at monsters they can't hit 10(11 minutes ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/036ebd1eee52 07:37:56 idk if we get desolation to wrap then that opens the door to other topologies and then soon we can have a cross over with HyperRogue and get a branch that's in hyperbolic space (https://www.roguetemple.com/z/hyper/) 07:51:33 <09h​ellmonk> need a branch with positive curvature so you can't run 09:10:41 New branch created: pull/5243 (1 commit) 13https://github.com/crawl/crawl/pull/5243 09:10:42 03Donát Nagy02 {GitHub} 07https://github.com/crawl/crawl/pull/5243 * 0.35-a0-341-gb946cc75d4: Fix typo in purified mutation catalyst message for death form 10(88 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/b946cc75d46b 09:56:09 <12e​bering> Crawl is already in a hyperbolic space: there are quite a few equilateral triangles at each point 09:56:15 <12e​bering> ??curvature 09:56:16 <04C​erebot> curvature[1/2]: WHY DO YOU KEEP TRYING TO PUT CONES IN CRAWL'S GEOMETRY, THEY DON'T AND CAN'T WORK ON A CHEBYSHEV GRID, AND WHAT ON EARTH IS THE POINT OF THE BLOCKS OF ICE 09:56:27 <12e​bering> ??curvature[2 09:56:28 <04C​erebot> curvature[2/2]: < ebering> your geometric intuition from real life doesn't apply to crawl < ebering> 8 equilateral triangles meet around a point! < ebering> that's too many 12:24:53 ... wait, a Chebyshev distance over a plane is a hyperbolic space?? 12:55:30 <02M​onkooky> I mean, even with euclidean distance you don't have a euclidean plane in crawl- discrete points fuck almost everything up 12:56:53 <09h​ellmonk> continuous distance turn based game... is this the future 12:59:39 <02M​onkooky> But I think even if you make crawl dense in tiles it's not a hyperbolic space? Right angles are inequal so it's not any form of absolute geometry? 13:06:15 ugh I did not pay enough attention in my topology class 13:06:24 can confirm, circle distances in cdda just make it worse 13:16:05 New branch created: combatframe (1 commit) 13https://github.com/crawl/crawl/tree/combatframe 13:16:06 03hellmonk02 07[combatframe] * 0.35-a0-341-g50c45bf2bc: Combat Frames 10(6 minutes ago, 5 files, 16+ 0-) 13https://github.com/crawl/crawl/commit/50c45bf2bc78 13:16:07 New branch created: pull/5244 (1 commit) 13https://github.com/crawl/crawl/pull/5244 13:16:07 Branch pull/5244 updated to be equal with combatframe: 13https://github.com/crawl/crawl/pull/5244 13:20:27 03hellmonk02 07[combatframe] * 0.35-a0-342-g735a20ce10: files tracking 10(76 seconds ago, 2 files, 21+ 0-) 13https://github.com/crawl/crawl/commit/735a20ce1001 13:20:27 Branch pull/5244 updated to be equal with combatframe: 13https://github.com/crawl/crawl/pull/5244 13:43:51 04Build failed for 08combatframe @ 50c45bf2 06https://github.com/crawl/crawl/actions/runs/25341216459 14:17:56 New branch created: cursedembers (1 commit) 13https://github.com/crawl/crawl/tree/cursedembers 14:17:57 03hellmonk02 07[cursedembers] * 0.35-a0-341-g4f41e0cf92: Cursed Embers 10(2 minutes ago, 9 files, 106+ 0-) 13https://github.com/crawl/crawl/commit/4f41e0cf92f1 14:19:02 New branch created: pull/5245 (1 commit) 13https://github.com/crawl/crawl/pull/5245 14:19:02 Branch pull/5245 updated to be equal with cursedembers: 13https://github.com/crawl/crawl/pull/5245 15:42:51 Unstable branch on underhound.eu updated to: 0.35-a0-340-g55cc796d3c (34) 18:16:03 03hellmonk02 07[borgnjorsdoomination] * 0.35-a0-328-ga296a8cac2: Use a combination of doom and drain (DracoOmega) 10(2 minutes ago, 2 files, 4+ 17-) 13https://github.com/crawl/crawl/commit/a296a8cac200 18:16:03 Branch pull/5233 updated to be equal with borgnjorsdoomination: 13https://github.com/crawl/crawl/pull/5233 18:28:51 Crawl goes to E1M1! 18:32:37 d_runnin starts playing... 18:32:50 (yes I KNOW that's Doom II, but D_E1M1 does not have the same ring to it) 18:38:56 I got a trivial patch into prboomX the other month, nice to know people are still working on Doom 18:39:23 I'm still annoyed at the reaction to a PR I had there once 18:39:44 oh wait, I'm thinking of gzdoom 18:39:50 yeah, prboom is great 18:40:32 ah, https://github.com/ZDoom/gzdoom/pull/1154 18:41:59 (I'm not at all faultless for their responses but eh) 18:55:28 (oops thought this was #crawl) 23:46:31 Monster database of master branch on crawl.develz.org updated to: 0.35-a0-340-g55cc796d3c