00:31:34 <02M​onkooky> So rn I'm decently happy with gastronomic expanse in concept, but it's got some QoL issues The spell works as follows: Each action, spread acid ground in a 2 tile square. Damage and corrode all monsters on acid ground, and do additional damage to all adjacent monsters. If there are no adjacent monsters, damage and corrode yourself instead. The two issues I have still are: -The adjacency check (and damage) happens post player action, 00:31:34 pre monster move. If a monster moves adjacent, this can 03:34:37 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 04:11:18 <11O​dds> Heavenly storm gastronomic expanse sounds funny 07:37:25 <09h​ellmonk> Can you do a visual flavor beam for the adjacent damage part? Possibly too visually annoying 07:38:54 <08n​icolae> simply include in the description a mention that the spell sometimes takes a minute to notice there's no monsters around or something 07:40:06 <09h​ellmonk> I think checking adjacency post-action makes the most sense fwiw 23:39:03 <02M​onkooky> did you mean post monster action here? or post player action 23:39:18 <09h​ellmonk> post player action 23:41:52 <02M​onkooky> oh good that's so much less work 23:46:36 Monster database of master branch on crawl.develz.org updated to: 0.35-a0-295-g2878072334