03:34:10 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 10:12:28 <08n​icolae> the other downsides of vault making: discovering that the complicated tiling vault you spent days thinking about works but it makes orc look shitty because it generates huge open areas to compensate 😔 10:13:13 <02D​arby> ouch 10:13:38 <08n​icolae> maybe it'll look nicer if i tweak it for shoals... 10:51:01 <08n​icolae> many years ago i read a piece of screenwriting advice: "no line is worth a scene, no scene is worth a movie", basically meaning "if you really really like something (like a badass line or a cool scene) but it doesn't work for the bigger thing, then you gotta cut it, for the sake of the bigger thing", and it is surprising how often i recall it during crawl vault making 11:51:21 New branch created: pull/5223 (1 commit) 13https://github.com/crawl/crawl/pull/5223 11:51:22 03CrawlOdds02 07https://github.com/crawl/crawl/pull/5223 * 0.35-a0-296-g456d9b1538: Fix alistair's warning/uselessness issues 10(10 minutes ago, 1 file, 17+ 7-) 13https://github.com/crawl/crawl/commit/456d9b153859 11:53:58 <06p​leasingfungus> it's good advice! 12:02:10 03CrawlOdds02 07https://github.com/crawl/crawl/pull/5223 * 0.35-a0-296-g82934780e6: Fix alistair's warning/uselessness issues 10(20 minutes ago, 1 file, 17+ 7-) 13https://github.com/crawl/crawl/commit/82934780e6ba 12:15:02 <02D​arby> it true 12:20:09 <02M​onkooky> is there any place for more undead in crypt or tartarus I'm thinking about actually coding up the revephant into a real monster 14:18:39 <08n​icolae> i guess if the concept is interesting enough it can go in, i don't think anybody is super worried about too much variety in DCSS 14:20:30 ugh I /HATE/ content. I wish this project was just UNMAINTAINED >:( 14:20:35 —hopefully no-one 15:00:45 0.2x community mindset 15:42:25 Unstable branch on underhound.eu updated to: 0.35-a0-295-g2878072334 (34) 18:13:05 <02M​onkooky> How do you tell which folder a tile needs to go in 18:14:55 <09g​ammafunk> the dc-FOO file 18:15:11 <09g​ammafunk> the text files that map the filesystem name to a tile enum 18:15:37 <09g​ammafunk> look for similar tile files to the one you're adding and put them in the same subdir 18:16:04 <02M​onkooky> Ah, I see, the file is partitioned by directory 18:16:15 <09g​ammafunk> yeah, there's a statement to set the working dir 18:16:40 <09g​ammafunk> so monsters in a subdir are grouped so that all files in a subdir get added to the enums sequentially 19:33:17 New branch created: pull/5224 (1 commit) 13https://github.com/crawl/crawl/pull/5224 19:33:19 03Monkooky02 07https://github.com/crawl/crawl/pull/5224 * 0.35-a0-296-g865597c2a1: Updates mon creation docs 10(2 minutes ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/865597c2a1f0 19:34:25 New branch created: pull/5225 (1 commit) 13https://github.com/crawl/crawl/pull/5225 19:34:25 03Monkooky02 07https://github.com/crawl/crawl/pull/5225 * 0.35-a0-296-g12995fce85: Add new undead elephant 10(5 minutes ago, 8 files, 36+ 0-) 13https://github.com/crawl/crawl/commit/12995fce8576 23:46:33 Monster database of master branch on crawl.develz.org updated to: 0.35-a0-295-g2878072334