00:58:58 -!- indigaz20 is now known as indigaz2 03:34:48 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 04:40:38 -!- nabru- is now known as nabru 05:26:06 Unstable branch on crawl.akrasiac.org updated to: 0.34-a0-806-g8ccb4c9 (34) 06:25:08 blenderbat (L2 MiMo) Crash caused by signal #6: Aborted (D:5) 06:47:55 -!- SleeperService is now known as AttitudeAdjuster 06:51:28 -!- daethoven133 is now known as daethoven13 07:11:07 03Implojin02 07* 0.34-a0-807-gef8bedc22d: Make Maurice slightly less greedy (acrobat) 10(28 minutes ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/ef8bedc22d21 07:17:04 -!- rozlav823 is now known as rozlav82 07:36:49 -!- indigaz24 is now known as indigaz2 08:09:20 -!- indigaz22 is now known as indigaz2 08:09:20 -!- daethoven138 is now known as daethoven13 09:33:08 -!- ssm__ is now known as ssm_ 11:51:00 <04d​racoomega> For what it's worth, I always felt the better way to solve that cheese was to make it not take time for him to pick things up. Throwing darts back at you is funny if it's not actually stunlocking him. 11:51:06 <04d​racoomega> (I just hadn't gotten around to it) 11:52:44 <04d​racoomega> (For that matter, there's no particularly compelling reason for monsters to have to spend a turn to pick up out of sight items either. Who cares if it takes a player action to do this, imo) 12:18:45 <03i​mplojin> yeah i considered this but since AF_STEAL literally only exists on Maurice it didn't seem worth special casing time mechanics, re the larger point of 'could we simplify all mons to take no time to pickup', sure, it's basically never relevant either way 12:21:56 <04d​racoomega> Yeah, I didn't mean just for him. 12:22:03 <04d​racoomega> Even though that's the only place one can notice it anyway 12:44:30 <12g​e0ff> re: "do you want to do the penance thing" prompts. There are more such situations: drinking lig under Zin to survive early on, switching to fighting with a distortion weapon while worshipping good gods, casting god-hated spells like Reviv when playing a Gn/Dj worshipping a good god. If these are impossible to use w/o abandoning the god, then it would mean spending 2 turns instead of just 1 to use a penance-producing option. (Although, 12:44:31 it's easy to fix by making abandoning your god instantaneous) 12:55:12 <03i​mplojin> i feel it's significantly worse for us to be infrequently displaying prompts with penance as a consequence for players not reading them (after we've spent lots of time training players to not read things through showing a bunch of text with low signal), than it would be for players to rarely take two turns instead of one to do something their god explicitly hates. like, yes, i see the argument, probably everyone who's added a penance 12:55:13 prompt had the intention of "well maybe this could be useful sometime", but it's just bad UX. (Sure, make an exception for Beogh and whatever else.) 12:57:52 I think one might ask which god-defying Hail Mary moves are good - lig with Zin seems OK, but a Troggie learning a spell to, IDK, cast Blink later? 12:58:07 They don't all have to be possible or all impossible, I guess 13:04:16 <04d​racoomega> In the scheme of things, I'm not really opposed to making excommunication actions like !lig or whatnot just impossible. I'm not convinced adding a turn cost matters in the scheme of Crawl's design (though I don't think it would matter if renouncing religion was instant either; it's an incredibly marginal effect, either way.) However, I'm not entirely sure how one is supposed to prevent unwielding distortion or whatever. Is the 13:04:17 idea that joining a good god will just immediately forcibly remove a distortion weapon from you and prevent you from ever putting one on again? Does that bypass the normal unwield effect? (If not, then it probably needs another prompt for that, etc.). Like, this isn't 'I think it's important to preserve intentionally violating conducts' but more that there feel like there are maybe wrinkles in implementation. 13:06:24 <12g​e0ff> zin already forbids joining if you're in a form, so the same could be done for distortion-wielding chars 13:07:05 <12g​e0ff> "Ely looks at your weapon and says Nope" 13:11:32 <04d​racoomega> I suppose that's fair 13:11:34 <12g​e0ff> what if good gods did something similar to the death form/undead/demonic and holy weapons and just turned off the distortion brand on your weapon? 13:12:02 <12g​e0ff> (probably not a good idea) 13:12:10 <04d​racoomega> I am not sure what I think about using them as a 'get out of disto free' card 13:12:28 <04d​racoomega> It's probably not a big deal, but I hesitate 13:15:47 <08n​icolae> make it so the good gods will unwield your disto weapon but banish you anyway, live by the sword die by the sword mfer 13:35:10 <09h​ellmonk> make good gods turn off your distortion but give you lugonu wrath 13:35:17 <09h​ellmonk> When they do 13:52:44 Webtiles server stopped. 13:53:22 Webtiles server stopped. 13:53:29 Webtiles server started. 14:16:47 <02D​arby> I will note that good gods are, in fact, fine with you wielding and unwielding a weapon of distortion (just not attacking with it) 14:17:11 <02D​arby> Zin is not enthusiastic if you contaminate yourself with it, but as long as you don't enter red contam it wasn't a sin 14:30:51 -!- Arty is now known as Artea 14:53:13 <06d​olorous_84348> Indeed, and even Yred, despite being evil, has no problem with you merely wielding a holy weapon. Also, wielding/unwielding a distortion weapon to deliberately banish yourself might be seen as a good thing by TSO, since you might be going to the Abyss to wipe out evil things there, but that's more a thematic thing than something we should encourage gameplay-wise. 15:02:12 -!- daethoven137 is now known as daethoven13