00:59:32 -!- indigaz24 is now known as indigaz2 03:31:57 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 03:32:46 <06r​egret-⸸nde※> LemurRobot had said he'd be fine credited as pianoman523 back in 1bdf802, making 46761a3 repeat his name twice in the credits. 03:39:00 <03i​mplojin> thank you index, i'd asked them in a dm but hadn't received a response so just did the credit 03:51:21 <03i​mplojin> going to wait to deduplicate until i can hear back if he'd still prefer using the older name 04:39:25 03regret-index02 07* 0.34-a0-757-gdbd17588e6: Fix logo border transparency issues in title_lemurrobot_gozag_vaults 10(53 seconds ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/dbd17588e68d 05:10:45 Unstable branch on crawl.akrasiac.org updated to: 0.34-a0-757-gdbd1758 (34) 08:57:37 <06p​leasingfungus> dev reading: https://www.joewintergreen.com/half-life-2-source-code-a-trawl/ this old (long) post about Half-Life 2's AI has some interesting bits 08:57:51 <06p​leasingfungus> > This is something I use as an example sometimes when talking about not oversimulating: citizens pick up a gun if they see one on the ground that isn’t the same one they have and isn’t a pistol. Whether the new gun is better-suited to the situation than the old gun or not isn’t important; this behaviour just has to look smart, not be wise, and simply not doing it never looks smart. If someone ditches a shotgun for an SMG 08:57:51 we can just infer that the character prefers it! 08:57:52 <06p​leasingfungus> https://cdn.discordapp.com/attachments/747522859361894521/1415728052784336967/CwJXUB7VIAAEC18.png?ex=68c442fe&is=68c2f17e&hm=04380395dc42a3c030ab48abac6cac7d635af06d7d4eb029ad6a2d536a20e0c8& 08:58:19 <06p​leasingfungus> (remembering our extremely complex weapon pickup logic... I think it's still around?) 08:59:19 <06p​leasingfungus> > From HL2’s ai_basenpc class. Instead of just taking a shot and missing, looks for the most interesting miss this is a good bit 08:59:19 <06p​leasingfungus> https://cdn.discordapp.com/attachments/747522859361894521/1415728422021369981/CwIyQF9UsAAT5dW.png?ex=68c44356&is=68c2f1d6&hm=d9241fcc3d9270006abcf1a9f23397efbe479deb45e5434e97030cfaec530965& 09:35:24 <08n​icolae> interesting... 11:15:03 <02D​arby> not even unheard of in traditional roguelikes specifically: cogmind explicitly does this too 11:31:50 <06p​leasingfungus> oh, neat 11:31:56 <06p​leasingfungus> i didn't know that 14:25:41 mervunxd1102 (L23 MfGl) Crash caused by signal #11: Segmentation fault (Orc:1) 14:26:44 !crashlog mervunx1102 mfgl xl=23 place=orc:1 14:26:44 No milestones for mervunx1102 (mfgl xl=23 place=orc:1 crash). 14:27:20 !crashlog mervunxd1102 mfgl xl=23 place=orc:1 14:27:21 1. mervunxd1102, XL23 MfGl, T:61363 (milestone): https://underhound.eu/crawl/morgue/mervunxd1102/crash-mervunxd1102-20250911-212540.txt 14:28:48 no gdb 😞 14:28:58 searching a stash 14:29:19 item_def::defined is crashing which makes me think the item_def is NULL 15:39:31 Unstable branch on underhound.eu updated to: 0.34-a0-757-gdbd17588e6 (34) 16:46:49 https://imgur.com/a/RlJAbDF 16:46:54 new version! 16:47:29 ignore the giant newt that is just a size reference 18:07:57 -!- MakMorn_ is now known as MakMorn 22:35:22 Unstable branch on crawl.develz.org updated to: 0.34-a0-757-gdbd17588e6 (34) 22:57:20 Windows builds of master branch on crawl.develz.org updated to: 0.34-a0-757-gdbd17588e6 23:13:18 Unstable branch on cbro.berotato.org updated to: 0.34-a0-757-gdbd17588e6 (34) 23:55:14 Monster database of master branch on crawl.develz.org updated to: 0.34-a0-757-gdbd17588e6