00:59:20 -!- indigaz29 is now known as indigaz2 03:32:39 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 03:44:57 if you want to break the shield meta a step in the right direction would to be softening up the random and inexplicaple -7 accuracy or whatever on big weapons 05:09:13 Unstable branch on crawl.akrasiac.org updated to: 0.34-a0-698-g2f2da9b (34) 05:23:48 03nlavsky02 07* 0.34-a0-699-gdddbb4fcd7: docs: more updates to the vault documentation 10(6 minutes ago, 3 files, 12+ 12-) 13https://github.com/crawl/crawl/commit/dddbb4fcd738 05:23:48 03nlavsky02 07* 0.34-a0-700-g60c5172c02: docs: replace obsolete species and backgrounds in the options guide 10(4 minutes ago, 1 file, 38+ 38-) 13https://github.com/crawl/crawl/commit/60c5172c0267 06:12:07 <08n​icolae> i should use eye fountains more 07:05:08 <08n​icolae> is there a convenient list in the code or changelog somewhere of all the various decorative features, like conduits, strange machines, various genera of metal statues, eyeball fountains, caches of food and drink, etc. i know r-i has been going hard on those but i haven't been maintaining a list or anything 07:52:47 -!- indigaz25 is now known as indigaz2 07:58:02 <08n​icolae> there's probably one in the list of feature tiles, come to think of it 09:48:27 <09g​ammafunk> eye don't get the big fuss over the fountains 15:40:02 Unstable branch on underhound.eu updated to: 0.34-a0-700-g60c5172c02 (34) 19:47:21 Lavandula (L23 ReDe) ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 2451 failed. (Abyss:4) 19:55:39 !crashlog Lavandula xl=23 rede 19:55:40 1. Lavandula, XL23 ReDe, T:31547 (milestone): https://underhound.eu/crawl/morgue/Lavandula/crash-Lavandula-20250826-024720.txt 19:57:34 starspawn tentacle dying (possibly outside of LOS?) as a result of a dispersal trap 19:58:22 <04d​racoomega> Perhaps more specifically, as a result of a dispersal trap that it was just in the process of pulling the player into 19:58:43 <04d​racoomega> So still in tentacle code 20:00:41 right. I'm looking at move_child_tentacles and it looks like it's a tentacle going away if it's next to the head/starspawn and the player isn't adjacent 20:00:44 presumably due to the blink 20:02:06 I don't know why that would make it invalid, unless the die was caused by pulling the player and the blink then scrambled it (wouldn't be the first time I've seen that happen) 20:03:53 right, I bet _purge_connectors removed the tentacle that pulled the player into the trap 20:06:10 or at least tent_it 20:07:01 because not everything is at that point fully updated from the blink, meaning this might need to become a fineff 20:17:30 (damn dispersal traps…) 20:36:25 hm, actually, rather than making this a fineff, can we make dispersal a fineff? This is at least the second time a dispersal trap in the middle of something else has caused a crash 20:37:25 (and debugging it is reminiscent of debugging a multithreaded program with no locking or synchronization) 21:50:56 03dolorous02 07* 0.34-a0-701-g6325da0c74: Tweak Orb Guardians' unseen psychic alarm message. 10(7 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/6325da0c7482 21:53:24 The PS Vita port will soon be complete get ready for a new era of crawl on the go 22:35:11 Unstable branch on crawl.develz.org updated to: 0.34-a0-701-g6325da0c74 (34) 22:58:10 Windows builds of master branch on crawl.develz.org updated to: 0.34-a0-701-g6325da0c74 23:13:37 Unstable branch on cbro.berotato.org updated to: 0.34-a0-701-g6325da0c74 (34) 23:55:01 Monster database of master branch on crawl.develz.org updated to: 0.34-a0-701-g6325da0c74