02:53:13 <12a​sciiphilia> Is this not a permastore bone file? 02:53:19 <12a​sciiphilia> https://cdn.discordapp.com/attachments/747522859361894521/1406214229941555232/viewimage.png?ex=68a1a68e&is=68a0550e&hm=f0fad01a8455b5f5f3f3a8eef775b8407ce5e555bdafb2ee93f50b7d302e64ff& 02:54:14 <12a​sciiphilia> This version is pure trunk. korean character is client side translation result 03:32:51 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 04:41:27 -!- kptjnk1r1 is now known as kptjnk1rk 05:09:21 Unstable branch on crawl.akrasiac.org updated to: 0.34-a0-624-g73f07e0 (34) 06:25:56 <09g​ammafunk> that's not a permastore bones file, it's the normal bones file 06:26:11 <09g​ammafunk> the permastore should be bones.store.Lair-5 06:30:37 -!- adept72 is now known as adept7 09:43:47 03gammafunk02 07* 0.34-a0-625-g8a5a901316: Fix a missing floor tile in a vault (tekkud) 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/8a5a90131694 10:00:48 04Build failed for 08master @ 8a5a9013 06https://github.com/crawl/crawl/actions/runs/17010653424 13:24:42 03dolorous02 07* 0.34-a0-626-g8215933f1f: Add missing check for Yred-worshipping monsters. 10(9 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/8215933f1f5d 13:31:04 03dolorous02 07* 0.34-a0-627-g4aa3bf59b2: Make Y-worshipping players immune to torchlight. 10(5 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/4aa3bf59b268 13:41:12 04Build failed for 08master @ 8215933f 06https://github.com/crawl/crawl/actions/runs/17012550676 13:47:21 04Build failed for 08master @ 4aa3bf59 06https://github.com/crawl/crawl/actions/runs/17012597919 14:16:43 03regret-index02 07* 0.34-a0-628-gb9eed9ed82: Fix Trove armour placement for draconians (DillyGuru) 10(7 seconds ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/b9eed9ed820f 15:42:59 Unstable branch on underhound.eu updated to: 0.34-a0-628-gb9eed9ed82 (34) 18:19:54 -!- jds_ is now known as jds 20:44:56 <07a​crobat> @regret-⸸nde※ https://github.com/crawl/crawl/commit/18b9c4ed99a0e99b4639e53c7d262342d38c6d00 since this change, if players get para/petrified/sleep while taking stairs, that action is canceled. however, currently, ironbound beastmaster's throw bolas(-move) does not cancel taking stairs. I think -move should be the same for consistency. 20:44:56 <07a​crobat> https://cdn.discordapp.com/attachments/747522859361894521/1406483910954848306/1.PNG?ex=68a2a1b7&is=68a15037&hm=766ffadccf4589be713cb0ae8cb588dadadf1ae808d2b0eedbbb4623f5eb6e73& 20:50:07 <07a​crobat> oh wait maybe I'm thinking about this commit wrong? -move is different from para/petrify/sleep in that it doesn't take away the player's turn. 20:57:31 <07a​crobat> the fact that getting -move while taking stairs does not cancel the action is actually the same as the fact that getting vault warden's seal doors while taking stairs does not cancel the action? 20:59:06 <04d​racoomega> I feel there's some arguable ambiguity in how it 'should' be handled, since constriction is fairly similar in many ways and does interrupt taking stairs. On the other hand, constriction can't be done at range, either. 20:59:16 <07a​crobat> (I think that canceling the action of taking stairs in both case will be more fun because it will suppress stair dancing though) 21:00:49 <03i​mplojin> it probably does make sense to issue a movedelay interrupt for -move, but as a general thing we probably don't want to expand those interrupts too much -- they happen at a really low level of the engine after the player has issued an action and can be really disruptive to gameplay. (stairdelay interrupts especially are something that feels really bad for players to be hit with: think about the sequence of actions here -- the player 21:00:50 makes it to a staircase and successfully presses <, then while the invisible-to-the-player delay is happening, the delay gets interrupted and they find themselves stuck in the situation they were trying to get away from.) iirc we really only issue interrupts for things that are really intended to totally prevent the player from continuing a particular type of delay (that commit only added interrupts for actions that are intended to stop the player 21:00:50 from acting at all), e.g. you shouldn't be able to start changing gear while petrifying and then finish equipping something while petrified 21:04:14 <04d​racoomega> I mean, I think there's a very valid argument that getting -move should interrupt staircases if constriction does so. But at the same time, I'm not convinced it's better gameplay if it does so. But there's actually a fair number of things that interrupt staircases specifically, like trample and drag and whatnot. Stair sealing specifically was excluded because of how freely it can be done at range, I think. Like, there's not even a 21:04:14 requirement that the warden be on-screen when you start, technically (and line-of-fire blockers don't count, etc.) 21:04:40 <03i​mplojin> > I think there's a very valid argument that getting -move should interrupt staircases if constriction does so. But at the same time, I'm not convinced it's better gameplay if it does so. yeah, this exactly 21:05:20 <07a​crobat> personally these kind of interrupts don't make me feel bad. rather, makes game more interesting. (stair dancing is bad!!) but you may be totally right. 21:06:51 <03i​mplojin> i think if we were going to stop the player from using stairs when hit with -move that sounds fine, i guess? but i'd rather do it as an up-front thing like "okay you have -move now pressing < does nothing", rather than something that can interrupt a previously-issued stairdelay 21:06:52 <07a​crobat> harpoon shot(swamp worm) cancel taking stairs from ranged! 21:07:27 <04d​racoomega> Can be dodge or blocked by a shield or other monsters (and yes, this is all somewhat arbitrary, I agree) 21:07:45 <03i​mplojin> i think my take is that actions that have already been successfully issued should mostly be treated as sacrosanct unless we have a really good reason for interrupting them 21:07:57 <07a​crobat> bolas also can be dodge or blocked I guess?? 21:08:07 <04d​racoomega> ...probably? 21:08:14 <04d​racoomega> I mean, I assume so 21:08:29 <03i​mplojin> one good example is, uh 21:08:57 <03i​mplojin> stairdelays in tomb coupled with scarabs walking onto dispersal traps while the player's stairdelay is happening 21:09:09 <03i​mplojin> feels really bad when it happens, right? 21:09:59 <07a​crobat> I don't feel bad about that but yeah I saw many people saying that they do 21:10:25 <04d​racoomega> I think the thing is, to some degree, we don't really have a choice but to interrupt stair travel if the player isn't on the stairs 21:10:58 <04d​racoomega> Like, it would just look incredibly illogical if that didn't work 21:11:08 <04d​racoomega> Er, like, if you took the stairs from the other side of the room 21:11:33 <04d​racoomega> So regardless of possible playfeel badness, what are you going to do? But bolas can at least be argued (maybe??) 21:12:01 <04d​racoomega> I am suddenly reminded of when AF_DRAG didn't interrupt delays and Flugkiller got dragged off the stair to the next Zig floor onto the exit from the Zig and just left it automatically 21:12:13 <03i​mplojin> ew ew ew 21:12:14 <04d​racoomega> Because the stair delay ended with them on top of a stair! 21:12:17 <03i​mplojin> ew. 21:12:22 <04d​racoomega> That must be the one they wanted, right? 😛 21:12:48 <04d​racoomega> I mean, a bit unfortunate, but at least it's a funny story, right? >.> 21:12:53 <04d​racoomega> (I fixed it shortly afterward) 21:13:12 <04d​racoomega> The thing is, even without that, it 'automatically' interrupted stair travel since you're not a stair at the end! The game already handles that. 21:13:33 <04d​racoomega> Very rare to start the delay on a stair and end it on a different one 22:35:29 Unstable branch on crawl.develz.org updated to: 0.34-a0-628-gb9eed9ed82 (34) 22:57:52 Windows builds of master branch on crawl.develz.org updated to: 0.34-a0-628-gb9eed9ed82 23:13:44 Unstable branch on cbro.berotato.org updated to: 0.34-a0-628-gb9eed9ed82 (34) 23:55:27 Monster database of master branch on crawl.develz.org updated to: 0.34-a0-628-gb9eed9ed82