Dungeon Crawl Stone Soup - Frequently Asked Questions


Q1. What exactly is the goal of this game?
A: To survive and to win, obviously. For this you need to find the fabled Orb of Zot deep down in the dungeon and bring it back to the surface. To enter the realm of Zot, you'll first need to collect three runes to be found in various branches of the dungeon.

However, if you're new to the game, you really shouldn't worry about this. Just try to delve as deeply as possible and have fun exploring the many side branches in Crawl with various characters of different species, skill sets, and religions.


Q2. I can't find my save files, morgue and character dumps. Where are they?
If you're playing locally (i.e. not on one of the servers), the chardump command will tell you where the morgue file is written, and this information is also displayed below the highscore at the end of a game.

The saves/ directory can be found in the same directory as the morgue/ one.

If you'd like to change either location, modify the morgue_dir and/or save_dir options in the init file.


Q3. What are the biggest differences to other popular roguelike games?
A: First, you might want to read the philosophy section in the manual (?N) to read about general important principles in Stone Soup's game design.

As for specific differences, the most important are probably the following:

Also, our aim is to give Crawl a really smooth interface, so you should really read through the command list (??) some time. The following commands are particularly convenient:


Q4. How can I avoid dying all the time? Can you give me some playing tips?
A: If you've got trouble even reaching the Temple, you might want to try a game or two in hints mode for some general playing hints.

Also, there are easy playing combinations and more challenging ones (marked in dark grey on the selection screen). If you are new to Crawl, sticking to the easier ones is advisable. In general, treat each new monster you meet with utmost caution, try to choose the location where you fight monsters, and keep an eye on your health and magic.

For specific hints dealing with a particular character, you can press # in-game to create a "character dump" in your morgue directory that details your equipment, items, skilling, and available spells. You can share this with other players to get feedback and advice through any of the community discussion resources listed at http://crawl.develz.org/.


Q5. I can't find any downstairs. Am I missing something?
A: They may be in a part of the level that is not reachable from the upstairs you came from. Try going up to the previous level and coming back down from there via a different set of stairs. Note that most levels feature three downstairs as well as three upstairs, not counting any escape hatches.

Alternatively, if you are in one of the branches, you might also have reached its lowest level and have to turn around to explore another one. Check the dungeon overview (Ctrl-O) to see how deep you've delved into a given branch, or the database (?/b) for the number of levels for unseen branches.


Q6. Is there a cheating mode to Crawl where I can play without dying?
A: Press +!
Q7. I've got two cool weapons. How can I tell which one is better?
A: "Better" depends on a number of factors, such as your weapon skills, whether it's one- or two-handed, the randart properties, the weapon brand, and the monsters you're about to face. In general, switching from a weapon type at which you are already highly skilled to another one that you have no skill in is a waste of time. The brands may greatly differ in damage output, but you can get a good idea by bashing a few comparatively harmless monsters with each and comparing the results.

The delay in swinging a weapon can be reduced by the corresponding weapon skill.


Q8. Which gods would you recommend to a beginning player?
A: The most straightforward gods to play are probably Trog or Okawaru (for melee and ranged combat), Vehumet or Sif Muna (for spellcasting), and Yredelemnul (for undead allies). Also, while unreliable, Xom can be a lot of fun.

Whenever you encounter an altar, be sure to read the corresponding god's description (by praying on the altar with >) and take your time in deciding whether to pick this deity or not. As a follower, you can reread your god's description, now more detailed via the ! toggle, on the ^ screen.

You're guaranteed to find altars to almost every god on the first nine levels of the main dungeon.


Q9. I keep getting murdered by my own ghosts. Can I deactivate them?
A: There isn't any such option, and we're not planning to add one, either.

Keep in mind that you don't absolutely have to fight every monster you meet, and with ghosts it's even easier: they are generated in sealed vaults, and it is your choice whether to open each ghost vault.

Alternatively, you could play a couple characters of strong species/background combinations for the sole purpose of busting those ghosts, e.g. Troll Berserkers. Or play online, where you'll mostly be killed by others' ghosts instead!


Q10. I've somehow ended up in a place called "Abyss". How do I get out of here?
A: If you are in the Abyss for the first time, chances of getting out are slim. Still, here are a few general hints:
Q11. What do the terms "randart" and "unrandart" signify?
A: Apart from the standard items you'll find lying around in the dungeon, you might also stumble upon artefacts which come in two varieties:

Neither of these types can be enchanted or branded, either temporarily or permanently.


Q12. Is there a way for me to interact with other players?
A: If you play online you can watch games in progress, other players can watch you while you play, and you can kill other players' ghosts. You can even send and receive messages.

See http://crawl.develz.org/ to find an online server. The website also lists community discussion resources for Discord, Reddit, and IRC.


Q13. When will development reach the "stable" version 1.0?
A: Actually, by now we consider Stone Soup to be reasonably stable for a game of such active development, so please don't get hung up about the 0.X versioning and give it a try.

We've mostly kept the versioning for historic reasons and because it might cause undue confusion. We might decide to change that at some point, but maybe we won't.


Q14. Is there a way for me to play the new version before it is released?
A: There certainly is! You can play "trunk" (what will eventually become the next version) online on any of the online servers; https://crawl.develz.org also hosts Windows and Mac binaries you can download. Note that trunk may be buggy, and that very rarely a bug may invalidate your saved games. If that doesn't bother you, go ahead and play!

Please report bugs on github (https://github.com/crawl/crawl/issues).

When doing so, please mention the version (see ?v) you're currently playing, in case the bug's already been fixed or the feature already implemented.


Q15. The game keeps crashing. / I think I found a bug. What do I do?
A: Please submit a bug report on github (https://github.com/crawl/crawl/issues), and give as much information as you can:

For crashes or monsters/items/levels behaving oddly, we probably need a save file. If you're playing online console, you can create a copy of your save file for the developers to access by selecting the version you are playing and then pressing A for Advanced options. Don't forget to include the server and your username in your bug report!

Sometimes a screenshot can be helpful. If there are error messages, please write them down. Short of a save file, a guide on how to reproduce the crash (or bug) can be useful; you can use wizard mode for this.

Thanks in advance!


Q16. I've got a cool idea! What can I do with it?
A: If you'd like your idea to get in, your surest bet is to put it in a place where a developer can see it. One good place is the official forum, at https://tavern.dcss.io/. If it catches the interest of at least one coder, chances are itll make it into the game.

Note that your idea has a better chance of being accepted if you present the ramifications on gameplay. ("How does [adding/removing X] make the game better?") A suggestion for how to improve the interface may go in without much ado, but other suggestions will probably require to defend & justify them.


Q17. I'd like to help improve the game. What can I do?
A: There are several areas where you can get creative and outside help is much appreciated. These are:

Also, if you'd like to write a patch but don't know how to go about it, read patch_guide.txt in the docs/develop/ directory. Submit it and other new things at our github repository: https://github.com/crawl/crawl/issues

Keep in mind that without previous discussions, we may not be able to use the patch, or it might need heavy modification. It's possible that it won't be accepted, usually for one of three reasons:

Thanks a lot for your support!


Q18. What did you change in the most recent version?
A: The admittedly highly subjective highlights of the most recent major release are listed along with the version information under ?v. For older releases' changes, check out changelog.txt in the docs/ directory.
Q19. The Tiles version is awfully slow! How can I improve that?
A: Crawl renders its graphics using OpenGL and SDL. Because it uses OpenGL, it depends on a little bit of hardware acceleration to not run slowly. If your system is not set up to enable this, then Crawl will run quite poorly.

On Windows, the default driver that ships with Windows is extremely slow. Make sure to update your graphics card driver to the latest one available. On Linux, you should be sure to enable DRI.

In addition to these suggestions, you can also try to see whether tweaking some options will improve performance. See docs/tiles_help.txt for details. If things are still too laggy after all of that, you could try the non-graphical console version, or wait for a future version that does not depend on OpenGL.


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