# These are default options that I and others consider sane and # useful. You might not. If you don't, you can change them! # More information available from http://tinyurl.com/yfvr59 lua_file = lua/kills.lua lua_file = lua/runrest.lua # This option makes you not waste turns picking up objects # if there are monsters visible. It is delicious, like candy. safe_autopickup = true # This makes your pets hilighted in reverse. friend_brand = reverse # This makes sleeping monsters appear on blue backgrounds. stab_brand = hi:blue # This makes monsters you can stab even though they aren't sleeping # appear on green backgrounds (I chose this randomly...) may_stab_brand = hi:green # This saves server bandwidth. Please try it for a while and # see if you can tolerate it. Thank you! travel_delay = -1 explore_greedy = true ban_pickup = chunk ban_pickup = potions? of (confusion|degen|poison|strong poison|slowi|paral) ban_pickup = scrolls? of (paper|torment|immol|curse|random use|noise|forget) show_turns = true show_inventory_weights = true mon_glyph = ancient lich : lightmagenta mon_glyph = Frederick : lightmagenta mon_glyph = orc sorcerer : lightmagenta mon_glyph = death yak : lightmagenta mon_glyph = shadow dragon : lightmagenta mon_glyph = Shadow Fiend : lightmagenta mon_glyph = black draconian : lightmagenta mon_glyph = curse skull : lightmagenta mon_glyph = spiny worm : lightmagenta mon_glyph = queen ant : lightmagenta mon_glyph = death ooze : lightmagenta mon_glyph = deep elf high priest : lightmagenta mon_glyph = deep troll : lightmagenta mon_glyph = necromancer : lightmagenta mon_glyph = black snake : lightmagenta mon_glyph = giant bat : lightmagenta mon_glyph = giant mosquito : lightmagenta mon_glyph = shadow imp : lightmagenta mon_glyph = elf : lightmagenta mon_glyph = scorpion : lightmagenta mon_glyph = warg : lightmagenta mon_glyph = giant beetle : lightmagenta mon_glyph = hell hound : lightmagneta mon_glyph = necrophage : lightmagenta mon_glyph = shadow demon : lightmagenta mon_glyph = black bear : lightmagenta mon_glyph = wraith : lightmagenta mon_glyph = greater mummy : lightmagenta mon_glyph = player ghost : lightmagenta mon_glyph = boggart : lightmagenta travel_stop_message=god:.* show_beam = true runrest_ignore_message = You feel.*sick runrest_ignore_poison = 2:30 runrest_ignore_monster = fish:2 runrest_ignore_monster = swamp worm:3 runrest_ignore_monster = butterfly:0 channel.multiturn = mute travel_stop_message= lose your buoyancy note_messages = protects you from harm runrest_ignore_message = puff of smoke