Dungeon Crawl Stone Soup version 0.26.0-7-g794d089 (webtiles) character file. Game seed: 9443944480981215065 3053 mdonais the Destroyer (level 9, -7/60 HPs) Began as an Octopode Delver on Jan 11, 2021. Was a Follower of Vehumet. Shot with an arrow by a centaur warrior (19 damage) ... on level 9 of the Dungeon. The game lasted 00:51:01 (12534 turns). mdonais the Destroyer (Octopode Delver) Turns: 12534, Time: 00:51:02 Health: -7/60 AC: 1 Str: 11 XL: 9 Next: 87% Magic: 9/16 EV: 19 Int: 14 God: Vehumet [*.....] Gold: 731 SH: 5 Dex: 15 Spells: 7/17 levels left rFire . . . SeeInvis . A - +3 short sword rCold . . . Faith . m - +0 buckler rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . o - +4 ring of evasion rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++++...... (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion You were on level 9 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 10 of its levels. You also visited: Sewer. You collected 731 gold pieces. Inventory: Hand Weapons b - a +0 hunting sling (You took it off a goblin on level 2 of the Dungeon) c - a +3 mace of holy wrath (You took it off Blork the orc on level 5 of the Dungeon) A - a +3 short sword (weapon) (You took it off a wight on level 7 of the Dungeon) C - the +3 quarterstaff "Goaphano" {vamp, +Blink rPois Will+} (You found it on level 6 of the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It affects your willpower, your defense against some magical effects. It lets you blink. F - a +3 spear (You took it off a wight on level 7 of the Dungeon) Missiles i - 232 stones n - 71 bolts q - 50 poisoned darts t - 15 boomerangs v - 4 javelins y - 94 arrows z - 23 sling bullets J - 12 atropa-tipped darts K - 2 boomerangs of dispersal Z - a throwing net {=!f} Armour m - a +0 buckler (worn) (You found it on level 3 of the Dungeon) Jewellery o - a +4 ring of evasion (left tentacle) (You found it on level 1 of the Dungeon) H - an uncursed ring of fire (You found it on level 8 of the Dungeon) Wands D - a wand of digging (3) E - a wand of enslavement (7) (You found it on level 8 of the Dungeon) Scrolls d - 5 scrolls of fear g - 2 scrolls of enchant armour k - a scroll of vulnerability l - 3 scrolls of amnesia s - 3 scrolls of fog w - a scroll of immolation G - a scroll of enchant weapon M - 2 scrolls of magic mapping R - 2 scrolls of identify T - 4 scrolls of teleportation W - 6 scrolls of remove curse Potions e - a potion of lignification f - a potion of heal wounds h - 4 potions of magic p - 3 potions of might r - 3 potions of mutation u - a potion of attraction B - a potion of ambrosia I - 2 potions of invisibility Q - 3 potions of curing Skills: - Level 4.8 Fighting - Level 3.4 Long Blades - Level 3.5 Dodging - Level 6.6 Stealth - Level 4.0 Shields + Level 4.8 Spellcasting + Level 8.4 Conjurations - Level 5.0 Hexes You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 100% 1% 1 b - Searing Ray Conj 54% 1% 2 c - Fulminant Prism Conj/Hex 11% 11% 4 d - Dazzling Flash Conj/Hex 44% 3% 3 Your spell library contained the following spells: Spells Type Power Failure Level Sandblast Erth 6% 19% 1 Corona Hex 18% 2% 1 Foxfire Conj/Fire 60% 3% 1 Confusing Touch Hex 17% 7% 3 Tukima's Dance Hex 17% 7% 3 Ensorcelled Hibernation Hex/Ice 20% 10% 2 Conjure Flame Conj/Fire 15% 10% 3 Beastly Appendage Tmut 6% 19% 1 Inner Flame Hex/Fire 10% 19% 3 Wereblood Tmut 3% 26% 2 Iskenderun's Mystic Bla Conj/Tloc 15% 30% 4 Sticky Flame Conj/Fire 15% 30% 4 Spider Form Tmut/Pois 1% 47% 3 Fireball Conj/Fire 7% 65% 5 Ice Form Ice/Tmut 3% 87% 4 Blade Hands Tmut 1% 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:7 Sewer (visited) Lair: D:8-11 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:3 1 runed translucent door, PlasticMonster's ghost, amateur DEFE Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 short sword and wearing a +0 plate armour (21% to evade) The searing ray hits the orc warrior. The orc warrior is lightly wounded. (Press . to maintain the ray.) The orc warrior misses you. You now have 4/15 mp. The searing ray hits the orc warrior but does no damage. The orc warrior is lightly wounded. The orc warrior completely misses you. You now have 3/15 mp. The searing ray hits the orc warrior. The orc warrior is lightly wounded. The orc warrior closely misses you. You now have 2/15 mp. The searing ray hits the orc warrior. The orc warrior is moderately wounded. You finish channeling your searing ray. The orc warrior closely misses you. The orc warrior barely misses you. There is an open door here. There is a stone staircase leading up here. The orc warrior hits you with a +0 short sword! You climb upwards. There is a stone staircase leading down here. You take 10 damage, and have 44/60 hp. The orc warrior hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 12% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 4/15 mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc warrior! The orc warrior is heavily wounded. Casting: Fulminant Prism (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 short sword and wearing a +0 plate armour (heavily wounded, 21% to evade) The searing ray hits the orc warrior! The orc warrior is severely wounded. (Press . to maintain the ray.) The orc warrior misses you. You now have 3/15 mp. The searing ray misses the orc warrior. The orc warrior completely misses you. You now have 2/15 mp. The searing ray hits the orc warrior! You kill the orc warrior! Vehumet accepts your kill. You now have 1/16 mp. You finish channeling your searing ray. You now have 0/16 mp. Things that are here: a +0 short sword; a +0 plate armour; an orc corpse You start resting. HP restored. Health restored: 60 You regained 5 mp, and now have 5/16 mp. You start resting. Magic restored. MP restored: 16 Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:8 @ (x,y), ? - help) Things that are here: a +0 robe; a +0 dagger There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. An orc priest is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest (21% to evade) The searing ray hits the orc priest! The orc priest is almost dead. (Press . to maintain the ray.) You now have 14/16 mp. The searing ray hits the orc priest! You kill the orc priest! Vehumet accepts your kill. You now have 13/16 mp. There is an open door here. Things that are here: a +0 leather armour; a +0 dagger; an orc skeleton A centaur warrior is nearby! There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 11% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 10/16 mp. Casting: Fulminant Prism (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 11% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. You now have 7/16 mp. There is an open door here. There is a stone staircase leading up here. You start resting. Your magical contamination has completely faded away. You start resting. A centaur warrior is nearby! You regained 3 mp, and now have 12/16 mp. You close the door. You start resting. Magic restored. MP restored: 16 You open the door. There is an open door here. There is an open door here. A centaur warrior is nearby! Casting: Fulminant Prism (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 11% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur warrior shoots an arrow. The arrow hits you! You take 7 damage, and have 53/60 hp. You now have 12/16 mp. Casting: Fulminant Prism (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the centaur warrior. The centaur warrior is lightly wounded. (Press . to maintain the ray.) The centaur warrior shoots an arrow. The arrow hits you!! Your fulminant prism crackles loudly. You take 19 damage, and have 34/60 hp. MASSIVE DAMAGE!! You now have 10/16 mp. The searing ray hits the centaur warrior. The centaur warrior is lightly wounded. The centaur warrior shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * The centaur warrior shoots an arrow. The arrow hits you!! You die... #####'#### #.)# #[## ##'####### #........# #### #........# ..... #........# ......#########........# .......@......'........# ....*c#########........# ..... ###'###### .... #<# ... #.# ## #.# #.# #.# #.# You could see a centaur warrior and a friendly fulminant prism. Vanquished Creatures A wyvern (D:9) A sky beast (D:5) 4 orc warriors A black bear (D:5) An ice beast (D:5) 3 centaurs 2 ogres Blork the orc (D:5) A big kobold (D:4) 2 bullfrogs (D:6) 4 wights (D:7) A jelly (D:9) 2 bullfrog zombies 6 hounds 2 bullfrog skeletons 7 orc priests A centaur skeleton (D:7) 12 orc wizards 7 worker ants A hound zombie (D:6) A worker ant zombie (D:6) 6 adders 2 gnolls (D:3) A shadow imp (D:6) 3 white imps 2 ufetubi An adder skeleton (D:6) 2 worms A dart slug (D:2) 6 leopard geckos 45 orcs 6 bats 8 giant cockroaches 7 goblins 12 hobgoblins 17 jackals 5 quokkas 3 ball pythons 8 frilled lizards 9 kobolds A leopard gecko zombie (D:7) A quokka zombie (D:5) 11 rats A bush (D:4) 219 creatures vanquished. Vanquished Creatures (others) A quokka skeleton (D:4) 12 fulminant prisms A fungus (D:9) 13 plants (D:4) 27 creatures vanquished. Grand Total: 246 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | mdonais the Octopode Delver began the quest for the Orb. 0 | D:5 | Reached XP level 1. HP: 16/16 MP: 1/1 8 | D:5 | Noticed a hound 11 | D:5 | Noticed an ogre 45 | D:5 | Noticed a sky beast 157 | D:4 | Found a glowing drain. 161 | D:4 | Reached XP level 2. HP: 19/21 MP: 2/2 221 | Sewer | Entered a sewer 233 | Sewer | Reached XP level 3. HP: 26/26 MP: 3/3 291 | Sewer | Noticed Purgy 1960 | D:4 | Reached XP level 4. HP: 25/33 MP: 4/4 2874 | D:1 | Reached XP level 5. HP: 38/38 MP: 5/5 3490 | D:2 | Reached skill level 1 in Shields 3544 | D:2 | Found a glowing golden altar of the Shining One. 4225 | D:2 | Reached XP level 6. HP: 31/45 MP: 6/6 4497 | D:3 | Found a runed translucent door. 4499 | D:3 | Noticed PlasticMonster's ghost (amateur DEFE) 4548 | D:3 | Learned a level 1 spell: Magic Dart 4551 | D:3 | Learned a level 2 spell: Searing Ray 4936 | D:4 | Reached skill level 1 in Conjurations 5018 | D:4 | Reached skill level 1 in Spellcasting 5468 | D:5 | Reached skill level 2 in Conjurations 5468 | D:5 | Reached XP level 7. HP: 43/49 MP: 8/8 5639 | D:5 | Reached skill level 3 in Conjurations 5945 | D:5 | Reached skill level 4 in Conjurations 6171 | D:5 | Reached XP level 8. HP: 54/54 MP: 11/11 6449 | D:5 | Noticed Blork the orc 6781 | D:6 | Reached skill level 5 in Conjurations 6854 | D:6 | Found a sparkling altar of Nemelex Xobeh. 7025 | D:6 | Reached skill level 6 in Conjurations 7227 | D:6 | Learned a level 4 spell: Fulminant Prism 7231 | D:6 | Learned a level 3 spell: Dazzling Flash 7538 | D:6 | Reached skill level 1 in Hexes 7603 | D:6 | Got a slimy quarterstaff 7621 | D:6 | Identified the cursed +3 quarterstaff "Goaphano" {vamp, | +Blink rPois Will+} (You found it on level 6 of the | Dungeon) 7993 | D:6 | Reached XP level 9. HP: 60/60 MP: 14/14 8225 | D:6 | Reached skill level 7 in Conjurations 8670 | D:5 | Killed Blork the orc 9368 | D:7 | Found a staircase to the Ecumenical Temple. 9377 | Temple | Entered the Ecumenical Temple 9581 | Temple | Became a worshipper of Vehumet 10082 | D:7 | Found an opulent altar of Gozag. 10508 | D:7 | Found a shimmering blue altar of Sif Muna. 10512 | D:7 | Reached skill level 5 in Hexes 10674 | D:7 | Reached * piety under Vehumet 10674 | D:7 | Offered knowledge of Sandblast by Vehumet. 11064 | D:8 | Reached skill level 8 in Conjurations 11964 | D:9 | Noticed a two-headed ogre 11964 | D:9 | Noticed a centaur warrior 12534 | D:9 | Shot with an arrow by a centaur warrior Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_basic D:2: layout_rooms, hangedman_decor_clover_reticule, nicolae_tso_swordbearing_angel D:3: layout_basic, ebering_ghost_reflecting_pool D:4: layout_cave_pools, gup_sewer_entry_pipe, minmay_misc_feat_roman, lexackson_kobold_supper D:5: black_bear_nest_1, layout_rooms, uniq_blork_the_orc D:6: layout_loops_corners, nicolae_overflow_crystal_walls, grunt_ministairs_11, kennysheep_dice D:7: layout_loops_ring, grunt_gozag_breadcrumbs, kennysheep_little_box, minmay_temple_entry_trees D:8: layout_layer_cave, kennysheep_generic_room_4 D:9: layout_roguey, ebering_ghost_funeral_grove Temple: eino_narrow_crystal_temple Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Fighting | 4 | 4.8 Dodging | 3 | 3.5 Long Blades | 3 | 3.4 Shields | 1 2 3 4 | 4.0 Conjurations | 2 4 6 8 | 8.4 Spellcasting | 1 2 3 4 | 4.8 Hexes | 1 5 | 5.0 Stealth | | 6.6 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Falchion | 59 | 251 | 70 || 380 Constrict | 16 | 50 | 30 || 96 Tentacles | 8 | 58 | 27 || 93 Quarterstaff | | | 35 || 35 Fire: Hunting sling | | 40 | 6 || 46 Throw: Stone | 8 | | || 8 Boomerang | | 3 | || 3 Cast: Magic Dart | | | 84 || 84 Searing Ray | | | 55 || 55 Fulminant Prism | | | 13 || 13 Dazzling Flash | | | 2 || 2 Use: Potion | 5 | | || 5 Scroll | 1 | | 14 || 15 Stab: Sleeping | 5 | 13 | 11 || 29 Armor: Skin | 8 | 3 | 7 || 18 Dodge: Dodged | 57 | 89 | 120 || 266 Block: Buckler | | 18 | 11 || 29 Rpst.: Falchion | 11 | 29 | 12 || 52