Dungeon Crawl Stone Soup version 0.25.1-2-g60ff931 (webtiles) character file. Game seed: 2094253763009781243 6 humeral the Firebug (level 1, 0/16 HPs) Began as an Ogre Fire Elementalist on Nov 5, 2020. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:03:09 (423 turns). humeral the Firebug (Ogre Fire Elementalist) Turns: 423, Time: 00:03:10 Health: 0/16 AC: 3 Str: 11 XL: 1 Next: 90% Magic: 0/3 EV: 10 Int: 16 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg + . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn e - ring of positive energy MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles f - 19 bolts Armour a - a +0 robe (worn) Jewellery e - a ring of positive energy (left hand) Scrolls g - a scroll of fog {unknown} h - a scroll of identify {unknown} i - a scroll of enchant armour {unknown} j - a scroll of teleportation {unknown} Potions d - a potion of stabbing {unknown} Comestibles c - 2 rations {@e3} Skills: - Level 1.7 Dodging - Level 1.4 Stealth - Level 2.4 Spellcasting + Level 1.3 Conjurations + Level 2.9 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger A - Foxfire Conj/Fire #... 9% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Conjure Flame Conj/Fire #....... 26% 3 ###.... Inner Flame Hex/Fire #....... 32% 3 ###.... Sticky Flame Conj/Fire #....... 63% 4 #####.. Fireball Conj/Fire #......... 93% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History The foxfire hits the jackal. You kill the jackal! The jackal barely misses you. There is an open door here. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal misses you. The foxfire hits the jackal but does no damage. The jackal is moderately wounded. The foxfire hits the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal barely misses you. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... █·§h█·███ █·Oh'·█ █···███ █████ You could see 2 jackals. Vanquished Creatures 2 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) 5 creatures vanquished. Vanquished Creatures (others) 17 foxfires (D:1) 17 creatures vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | humeral the Ogre Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 58 | D:1 | Reached skill level 1 in Conjurations 409 | D:1 | HP: 3/16 [jackal (2)] 423 | D:1 | HP: 1/16 [jackal (3)] 423 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.3 Dodging | | 1.7 Stealth | | 1.4 Spellcasting | | 2.4 Fire Magic | | 2.9 Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Foxfire || 10 Armor: Robe || 16 Dodge: Dodged || 11 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 41.6 | 19.6 | 423.0 Dungeon | 100.0 | 100.0 | 0.0 | 41.6 | 19.6 | 423.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic