Dungeon Crawl Stone Soup version 0.29-a0-925-g0a7a3d1 (webtiles) character file. Game seed: 2206257110116307655 1 Sorbius the Chiller (level 1, 0/13 HPs) Began as a Merfolk Ice Elementalist on Aug 16, 2022. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (44 turns). Sorbius the Chiller (Merfolk Ice Elementalist) Turns: 44, Time: 00:00:37 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 20% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons d - a +0 spear Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} Skills: + Level 2.7 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.4 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Hailstorm Conj/Ice 7% 3d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The quokka misses you. You see here an amulet of the acrobat. The jackal closely misses you. The quokka attacks as you move away! The quokka misses you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal closely misses you. The jackal attacks as you move away! The jackal bites you but does no damage. The jackal closely misses you. You see here a +0 leather armour. The jackal attacks as you move away! The jackal closely misses you. x2 Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You freeze the jackal! You kill the jackal! Unknown command. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You freeze the jackal. The jackal is moderately wounded. The jackal closely misses you. Unknown command. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - jackal Aim: a jackal You freeze the jackal. The jackal is severely wounded. The jackal barely misses you. Unknown command. Magic courses through your body. The jackal bites you. You die... ### ..# #.# #.# #.# #.# #.# #.# #@# #.# #####h###.# #...hrh...##### #....r........### #................ #...".........##. #........>....... #.............##. #.............# You could see 2 quokkas and 3 jackals. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sorbius the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 9 | D:1 | You fall into a shaft and drop 1 floor! 44 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_basic D:2: layout_rooms, basic_altar Action || total -------------------------++------- Cast: Freeze || 3 Use: Potion || 1 Armor: Robe || 4 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 43 | 43 | 0 | 0 | 9 | 2 | 21.5 | Dungeon | 43 | 43 | 0 | 0 | 9 | 2 | 21.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 22 daAuts D:2: 20 daAuts