Dungeon Crawl Stone Soup version 0.29-a0-677-g5c1d49f (webtiles) character file. Game seed: 6138650611123750446 0 Rhaal the Vexing (level 1, 0/10 HPs) Began as a Vampire Enchanter on June 25, 2022. Constricted to death by a ball python (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (92 turns). Rhaal the Vexing (Vampire Enchanter) Turns: 92, Time: 00:00:26 Health: 0/10 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold + + . Faith . (no shield) rNeg + + + Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++++..... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: bloodless, inhibited regen, constricted A: bloodless, fangs 3, see invisible, vampiric 1 a: Revivify You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - 2 potions of invisibility Skills: * Level 1.1 Short Blades + Level 2.1 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting * Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History Welcome, Rhaal the Vampire Enchanter. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found 3 stones. Found a leather armour. You begin bloodletting. You continue bloodletting. x5 HP restored. You become bloodless. Found 2 stones. A ball python comes into view. 10/10 (+10) The ball python hisses angrily. The ball python bites you. The ball python grabs you. The ball python constricts you. 8/10 (-2) You completely miss the ball python. The ball python bites you. The ball python constricts you. 5/10 (-3) You are too injured to fight recklessly! You barely miss the ball python. The ball python barely misses you. The ball python constricts you. You closely miss the ball python. The ball python barely misses you. The ball python constricts you. 4/10 (-1) You hit the ball python but do no damage. The ball python misses you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * 3/10 (-1) You barely miss the ball python. The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * 2/10 (-1) You closely miss the ball python. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You die... ............# ............# ............# # ............# # ............# #. ..........#.# ... ............##### ### ......S@........# . ................## #. ........(........# # .....######.##...## # ##### #..#....## ##.##....### ..##.....### ...##....... ....####.... You could see a ball python. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rhaal the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 92 | D:1 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_b, layout_basic, roderic_serpentine_path Action || total -------------------------++------- Melee: Dagger || 6 Abil: Exsanguinate || 1 Armor: Robe || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 91 | 91 | 0 | 0 | 72 | 1 | 91.0 | Dungeon | 91 | 91 | 0 | 0 | 72 | 1 | 91.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 91 daAuts