00:55:08 Monster database of master branch on crawl.develz.org updated to: 0.35-a0-178-g4bbd2b0a69 04:34:20 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 07:03:43 03gammafunk02 07* 0.35-a0-179-g177dabccda: A clua function to check if a square was seen 10(5 minutes ago, 1 file, 21+ 0-) 13https://github.com/crawl/crawl/commit/177dabccdac7 07:04:43 <09g​ammafunk> just a couple other quick clua functions I want to add after this, then I'll be ready to make 0.34.1. I'm going to backport them to 0.34 since they're simple, non-invasive. Needed for qw. 15:52:51 <08n​icolae> wow, so you're just hijacking the entire build to make qw better 16:42:50 Unstable branch on underhound.eu updated to: 0.35-a0-179-g177dabccda (34) 17:36:56 New branch created: pull/5129 (1 commit) 13https://github.com/crawl/crawl/pull/5129 17:36:57 03GoodKnight02 07https://github.com/crawl/crawl/pull/5129 * 0.35-a0-179-gcf5052706e: Fix Coglin quiver switching weapons on equipment change 10(24 minutes ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/cf5052706e0f 19:06:15 <09g​ammafunk> I just realized that view.cell_see_cell() is an information leak 19:06:51 <09g​ammafunk> since it examines the grid to determine los calculations 19:12:09 <04d​racoomega> It looks like the original implementation of that function handled unseen terrain differently than the current one does 19:12:18 <04d​racoomega> %git 306dcfe 19:12:19 <04C​erebot> elliptic * 0.19-a0-181-g306dcfe52a: Player lua: view.cell_see_cell(). (10 years ago, 4 files, 47+ 28-) https://github.com/crawl/crawl/commit/306dcfe52a3c 19:12:22 <04d​racoomega> %git 8329074 19:12:24 <04C​erebot> mgdelmonte {PleasingFungus} * 0.31-a0-1409-g8329074549: Fix Lua bug in view.cell_see_cell (2 years, 10 months ago, 1 file, 2+ 6-) https://github.com/crawl/crawl/commit/8329074549f8 19:12:55 <04d​racoomega> And now it just straight-up queries the grid at an arbitrary point 19:13:31 <04d​racoomega> Seems like, in theory, one could actually write client lua that could construct a map of walls and such by querying a ton of stuff this way, if I'm understanding right? 19:13:39 <04d​racoomega> For never-seen parts of the map 19:13:54 <04d​racoomega> (A non-trivial amount of code, but theoretically possible) 19:19:05 <09g​ammafunk> yes 19:23:36 <09g​ammafunk> thanks for linking this, it might be possible for me to revert/adapt the old version into an improved test 23:13:08 Unstable branch on cbro.berotato.org updated to: 0.35-a0-179-g177dabccda (34) 23:35:27 Unstable branch on crawl.develz.org updated to: 0.35-a0-179-g177dabccda (34) 23:58:14 Windows builds of master branch on crawl.develz.org updated to: 0.35-a0-179-g177dabccda