04:33:33 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 08:06:12 <09g​ammafunk> hmm 08:06:19 <09g​ammafunk> !issue 5025 08:06:22 <04C​erebot> https://github.com/crawl/crawl/issues/5025 08:28:27 <04d​racoomega> That is very strange. Like, I definitely tested this originally, and even double-checking now on my own save files, I exit when I would expect to exit. But using that save file, exiting does indeed lead to Abyss:3 08:28:59 <04d​racoomega> (And I have to imagine that if it were literally impossible to leave the Abyss, someone else would have reported it in a week.) 08:31:52 <04d​racoomega> I think the issue has something to do with Duel somehow 08:32:43 <04d​racoomega> I don't see why my depth calculation changes would affect this, but if I Duel something inside the Abyss, exits continue to take me back to the Abyss. It feels like the level stack is getting messed up somehow. 08:54:14 <04d​racoomega> Okay, I think what is happening is that when the player wins the Duel, they 'enter' the Abyss, which causes the game to determine what depth they should appear at - which is no longer guaranteed to be the depth they started the Duel on. And if it differs, that doesn't pop the last copy of the Abyss from the level stack 08:54:35 <04d​racoomega> Meaning that every time you try to leave, you return to the last branch you were in, which the game still thinks is the Abyss 09:18:39 03DracoOmega02 07* 0.34-a0-1993-gc46cf17215: Fix getting eternally trapped in the Abyss. 10(87 seconds ago, 1 file, 6+ 1-) 13https://github.com/crawl/crawl/commit/c46cf1721553 11:38:28 <08n​icolae> wow. once again catering to the filthy casuals 11:42:45 <04d​racoomega> It is a remarkably thematic bug, honesty 11:42:51 <04d​racoomega> Clearly this is what happened to Louise 11:43:27 <04d​racoomega> Who was not so lucky as to have someone who would let a pot burn on the stove because they got too distracted debugging this >.>; 12:48:11 New branch created: pull/5026 (1 commit) 13https://github.com/crawl/crawl/pull/5026 12:48:11 03unutbu02 07https://github.com/crawl/crawl/pull/5026 * 0.34-a0-1993-gbe8cc80949: fix tense 10(18 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/be8cc8094915 13:37:41 wireframewife (L14 KoBr) ASSERT(wpn && (wpn->base_type == OBJ_MISSILES || is_range_weapon(*wpn))) in 'ranged-attack.cc' at line 37 failed. (Lair:5) 13:54:05 <12g​e0ff> !crash wireframewife 13:54:09 <04C​erebot> 2. wireframewife, XL14 KoBr, T:19459 (milestone): https://crawl.akrasiac.org/rawdata/wireframewife/crash-wireframewife-20260114-203740.txt 13:54:53 <12g​e0ff> ^--- a kobold of dith throws quivered curare darts at a death yak, which somehow makes the shadow throw too (?), which crashes the game 14:04:07 <09g​ammafunk> I made ramen last night and overcooked the noodles for nearly 2 minutes because I was watching a cooking video, true story 16:40:23 Unstable branch on underhound.eu updated to: 0.34-a0-1993-gc46cf17215 (34) 22:44:00 StonerKitturk (L20 KoBr) ASSERT(wpn && (wpn->base_type == OBJ_MISSILES || is_range_weapon(*wpn))) in 'ranged-attack.cc' at line 37 failed. (Vaults:2) 22:49:31 <04d​racoomega> Yeah, the Dith crash is a little weird since I specifically forbid them from trying to throw shadow darts (which would do nothing). Clearly that's not always working. 22:49:44 <04d​racoomega> I'll look into it in a bit