00:14:03 Unstable branch on cbro.berotato.org updated to: 0.34-a0-1916-g4e02dda68d (34) 00:55:52 Monster database of master branch on crawl.develz.org updated to: 0.34-a0-1916-g4e02dda68d 01:36:47 03WizardIke02 07* 0.34-a0-1917-gfcc515f2a8: Fix sticky flame and halo not showing on form tiles (pisastrish) 10(20 minutes ago, 2 files, 323+ 301-) 13https://github.com/crawl/crawl/commit/fcc515f2a835 01:51:46 03WizardIke02 07* 0.34-a0-1918-g6d9ebc1a8c: Simplify picking player tiles with blade hands 10(2 minutes ago, 1 file, 1+ 8-) 13https://github.com/crawl/crawl/commit/6d9ebc1a8c60 04:31:51 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 05:09:47 Unstable branch on crawl.akrasiac.org updated to: 0.34-a0-1918-g6d9ebc1 (34) 10:55:56 LSt (L23 TrGl) ERROR in 'mon-cast.cc' at line 2497: Unknown monster spell 'Freezing Cloud' cast by Sageer's ghost (Necropolis) 11:40:25 New branch created: pull/5000 (1 commit) 13https://github.com/crawl/crawl/pull/5000 11:40:26 03unutbu02 07https://github.com/crawl/crawl/pull/5000 * 0.34-a0-1919-g6dcadeb274: Disambiguation submenus for the drop and inventory menus. 10(3 weeks ago, 4 files, 243+ 33-) 13https://github.com/crawl/crawl/commit/6dcadeb274ea 11:52:14 03unutbu02 07https://github.com/crawl/crawl/pull/5000 * 0.34-a0-1920-g72bd0cfacf: Code linting -- unbrace 10(3 minutes ago, 2 files, 1+ 19-) 13https://github.com/crawl/crawl/commit/72bd0cfacf2e 15:13:51 03CrawlOdds02 07https://github.com/crawl/crawl/pull/4995 * 0.34-a0-1912-g1b147d86c0: Fix display for sphinx form airstrike damage (Zigmound) 10(4 days ago, 5 files, 11+ 11-) 13https://github.com/crawl/crawl/commit/1b147d86c0ca 15:13:51 03CrawlOdds02 07https://github.com/crawl/crawl/pull/4995 * 0.34-a0-1913-gde502c268b: Fix walking scroll skill display in talisman preview (Zigmound) 10(53 minutes ago, 4 files, 10+ 7-) 13https://github.com/crawl/crawl/commit/de502c268bff 15:49:14 jejorda2 (L15 DEBe) ERROR in 'mon-cast.cc' at line 2497: Unknown monster spell 'Freezing Cloud' cast by Drazool's ghost (Necropolis) 16:27:54 03DracoOmega02 07* 0.34-a0-1919-g3fe9d46ad8: Fix TRJ sometimes not spawning jellies when injured (kurkuma, Darby) 10(79 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/3fe9d46ad831 16:27:54 03DracoOmega02 07* 0.34-a0-1920-g7865bd9560: Use a more typical method for creating TRJ spawns and increase its range 10(74 minutes ago, 1 file, 3+ 6-) 13https://github.com/crawl/crawl/commit/7865bd9560fd 16:27:54 03DracoOmega02 07* 0.34-a0-1921-gf1ae2755e9: Remove an incorrect bit of in-game help regarding martial attacks 10(3 days ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/f1ae2755e932 16:27:54 03DracoOmega02 07* 0.34-a0-1922-gd720f168eb: Format multi-line egos/artprops a bit more readably 10(19 hours ago, 1 file, 61+ 33-) 13https://github.com/crawl/crawl/commit/d720f168eb59 16:27:54 03DracoOmega02 07* 0.34-a0-1923-g9d88770c9f: Don't bother saying orbs 'cannot be enchanted further' (regret-index) 10(19 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/9d88770c9ffd 16:27:54 03DracoOmega02 07* 0.34-a0-1924-gb6ec107ca1: Note the magnitude of current corrosion on the % screen (and chardumps) 10(19 hours ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/b6ec107ca1fc 16:27:54 03DracoOmega02 07* 0.34-a0-1925-ga8f06b3655: Fix player ghosts still sometimes trying to cast Freezing Cloud 10(4 minutes ago, 1 file, 6+ 1-) 13https://github.com/crawl/crawl/commit/a8f06b3655fe 16:41:55 Unstable branch on underhound.eu updated to: 0.34-a0-1918-g6d9ebc1a8c (34) 19:46:17 <08o​____0> WRT Usk grand finale vs wall enemies: Would it be best to allow the action but abort the teleportation OR refuse to target enemies in walls? 19:47:11 <08o​____0> For some context I notice that grand finale can abort the teleportation is another monster wiggles into the space "// a lost soul may sneak in here" 19:51:51 <08o​____0> if another monster* 20:10:56 (heh) 20:13:58 (I still don't like that hack much FTR) 20:22:44 actually, if you can come up with a better one, perhaps now's the time. https://github.com/crawl/crawl/pull/3327#issuecomment-1756656186 20:35:29 <08o​____0> 😅 20:38:41 <09h​ellmonk> grand finale on a wall monster should blow up the wall 20:41:41 <08o​____0> oooo, I like that! Hopefully it wouldn't cause luring issues but I can't see a good case for it 20:55:56 I have to admit I like that idea too, especially since unlike the case I caught it's unreasonable to expect any god (aside from Xom, temporarily) to blink a player into a wall 20:56:13 (and that probably requires too many hacks to be worth adding 🙂 ) 23:35:30 New branch created: pull/5002 (1 commit) 13https://github.com/crawl/crawl/pull/5002 23:35:30 03RypoFalem02 07https://github.com/crawl/crawl/pull/5002 * 0.34-a0-1926-g534550ddb3: feat: Grand Finale can destroy a wall (hellmonk) 10(32 minutes ago, 1 file, 21+ 1-) 13https://github.com/crawl/crawl/commit/534550ddb3b5 23:35:41 Unstable branch on crawl.develz.org updated to: 0.34-a0-1925-ga8f06b3655 (34) 23:36:58 <08o​____0> I learned that wall-dwelling creatures can exist on spike traps and rime yak frigid walls 23:37:19 <06p​leasingfungus> i love that every element in that sentence postdates my time playing 23:43:27 <02D​arby> truly, crawl has changed 23:44:27 <04d​racoomega> While it's a flashy visual, I admit I am... slightly dubious about letting you break walls this way as opposed to just not letting you target a monster standing somewhere you cannot. You already aren't allowed to Grand Finale into deep water if you can't swim, so this is just as consistent. 23:45:13 <04d​racoomega> (The habitability check it already has is slightly obscured by essentially being inside the code that gives warnings about traps and such) 23:47:16 <04d​racoomega> Like, it is probably quite awkward to get practical benefit out of breaking the wall (given monster leashing and how Usk piety cannot be gained on-demand) so it's like that I'm worried about people trying to do silly things with it; just that it doesn't seem necessary to have the special-case when checking whether the player can normally stand there is handled for other cases already. 23:53:22 <08o​____0> I had originally another check for solid terrain somewhere that would effect the targeter but I thought that destroying the wall went well with tele-fraging enemies. It's cool and consistent in that you're already destroying obstacles that would obstruct you (the enemies) 23:55:20 <08o​____0> Either way works I think though 23:59:13 Windows builds of master branch on crawl.develz.org updated to: 0.34-a0-1925-ga8f06b3655