00:18:46 03DracoOmega02 07* 0.34-a0-1657-g433d0a2a92: Adjust how several reprisal effects work, and refactor 10(3 months ago, 6 files, 78+ 105-) 13https://github.com/crawl/crawl/commit/433d0a2a928e 00:18:46 03DracoOmega02 07* 0.34-a0-1658-g9962f1cdf7: Slightly refactor some shield block messaging code 10(3 months ago, 5 files, 22+ 35-) 13https://github.com/crawl/crawl/commit/9962f1cdf7c2 00:18:46 03DracoOmega02 07* 0.34-a0-1659-gecfac9ca19: New staff weapon brand: Rebuke 10(2 months ago, 13 files, 88+ 14-) 13https://github.com/crawl/crawl/commit/ecfac9ca19a0 00:18:46 03DracoOmega02 07* 0.34-a0-1660-g41c8e83d31: Remove a redundant argument from weapon_uses_strength 10(9 weeks ago, 5 files, 10+ 12-) 13https://github.com/crawl/crawl/commit/41c8e83d31ac 00:18:46 03DracoOmega02 07* 0.34-a0-1661-g99a097a705: Remove hard breakpoints on stat scaling for attacks (beeceropteryx) 10(9 weeks ago, 2 files, 6+ 5-) 13https://github.com/crawl/crawl/commit/99a097a705ae 00:18:46 03DracoOmega02 07* 0.34-a0-1662-g04a2e7cf34: Don't special-case enchantment beams to never penetrate 10(9 weeks ago, 1 file, 1+ 17-) 13https://github.com/crawl/crawl/commit/04a2e7cf340a 00:18:46 03DracoOmega02 07* 0.34-a0-1663-g8882afba02: Slightly refactor applying antimagic to actors 10(9 weeks ago, 8 files, 43+ 49-) 13https://github.com/crawl/crawl/commit/8882afba027c 00:18:46 03DracoOmega02 07* 0.34-a0-1664-gb3ca417a8c: Remove the (almost entirely unused) Drain Magic spell 10(9 weeks ago, 9 files, 5+ 18-) 13https://github.com/crawl/crawl/commit/b3ca417a8cd2 00:18:46 03DracoOmega02 07* 0.34-a0-1665-gd83f62ea11: Fix non-spell beams never bouncing off walls 10(8 weeks ago, 1 file, 4+ 2-) 13https://github.com/crawl/crawl/commit/d83f62ea1149 00:18:46 03DracoOmega02 07* 0.34-a0-1666-g00229a8c57: Add bolt.stop_at_allies 10(8 weeks ago, 3 files, 16+ 36-) 13https://github.com/crawl/crawl/commit/00229a8c57e8 00:18:46 ... and 27 more commits 03:13:13 03WizardIke02 07* 0.34-a0-1694-gcc2d607902: Fix monster manifold assault extending player berserk 10(8 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/cc2d6079026e 04:32:07 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 05:36:58 Unstable branch on crawl.akrasiac.org updated to: 0.34-a0-1694-gcc2d607 (34) 09:38:26 03dolorous02 07* 0.34-a0-1695-gf176571c79: Add a bit more Zin and Beogh graffiti. 10(6 minutes ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/f176571c7901 09:42:44 03dolorous02 07* 0.34-a0-1696-g39267fd9c0: Fix spelling. 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/39267fd9c00f 10:06:20 04Build failed for 08master @ 39267fd9 06https://github.com/crawl/crawl/actions/runs/20071218187 10:45:14 <08n​icolae> the vaults sure do love that nicolae guy 10:57:47 03dolorous02 07* 0.34-a0-1697-g4c64f9e32b: Expand vengeance graffiti. 10(28 minutes ago, 1 file, 31+ 2-) 13https://github.com/crawl/crawl/commit/4c64f9e32b63 10:57:47 03dolorous02 07* 0.34-a0-1698-gfde16f9ff5: Move haunting graffiti into vengeance graffiti. 10(11 minutes ago, 1 file, 5+ 2-) 13https://github.com/crawl/crawl/commit/fde16f9ff571 11:13:51 03dolorous02 07* 0.34-a0-1699-g2fa3c52c39: Add another type of graffiti relative. 10(8 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/2fa3c52c3943 11:13:51 03dolorous02 07* 0.34-a0-1700-g3a4ceb0d75: Add another type of graffiti ordinary meeting. 10(3 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/3a4ceb0d7523 12:07:30 <11O​dds> Does anyone happen to have a testing script that plays through a game in wizmode? Like a bot but with cheating to not-die? 12:29:09 <06p​leasingfungus> > Remove an ancient hack noo! you'll regret this!!!!! 12:31:00 <06p​leasingfungus> > Heaven forfend if a monster should reach to attack something that hasn't > even been reified yet. wisdom.................... 12:31:49 <06p​leasingfungus> oni potion cleave bug is very good 12:34:27 <04d​racoomega> It became much easier to notice when testing concussion. (It was also deeply confusing for a while, since AoE like that still tried to make the player pursue after the monster they pushed, but the trample_follow_fineff that was scheduled didn't actually happen immediately, since no time had passing. Meaning the next turn you would be suddenly somewhere else. 12:36:27 03DracoOmega02 07* 0.34-a0-1701-g5aa594d948: Don't daze friendly monsters when a tesseract dies 10(4 hours ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/5aa594d9486f 12:36:27 03DracoOmega02 07* 0.34-a0-1702-gae26fadbda: Properly do kill effects when you kill a dormant tesseract 10(4 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/ae26fadbda9b 12:36:27 03DracoOmega02 07* 0.34-a0-1703-g01a83188f7: Don't give monster alerts for firewood (Flugkiller) 10(3 hours ago, 1 file, 6+ 5-) 13https://github.com/crawl/crawl/commit/01a83188f715 12:36:27 03DracoOmega02 07* 0.34-a0-1704-gfe91ba9648: Don't do level catchup after exiting Okawaru's Arena (Odds) 10(3 hours ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/fe91ba964899 12:36:27 03DracoOmega02 07* 0.34-a0-1705-g26fa380849: Remove extra whitespace in the middle of encounter message for Abyss spawns 10(3 hours ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/26fa380849c1 12:36:27 03DracoOmega02 07* 0.34-a0-1706-g0dc9bb31b6: Fix a couple Xom banishment-related issues and simplify 10(39 minutes ago, 1 file, 6+ 27-) 13https://github.com/crawl/crawl/commit/0dc9bb31b6ee 12:36:27 03DracoOmega02 07* 0.34-a0-1707-g0303b11c4a: Fix all allies refusing to fire piercing beams the player isn't immune to 10(20 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/0303b11c4a58 13:04:40 <06p​leasingfungus> someone, somewhere will miss sword of power 13:04:46 <06p​leasingfungus> zelda roleplayers, possibly 13:05:49 <06p​leasingfungus> rebuke is a cool effect, though it makes me a little sad that you can't actually use it with shields (unless poltergeists or something can? i'm ignorant re New Things) 13:05:59 <06p​leasingfungus> can use it with amu of reflect, tso, etc tho 13:06:52 <06p​leasingfungus> i guess zelda roleplayers have valour now so w/e. rip power 13:07:45 <06p​leasingfungus> slightly worried about the monster/player difference re sunder, but icons are good, so maybe players won't be confusd 13:07:58 <06p​leasingfungus> i'm sure players will enjoy ripping and tearing 13:08:35 <06p​leasingfungus> concussion is... interesting. reminds me of dragon form losing trample. obviously this has more upsides 13:08:46 <06p​leasingfungus> and the downsides are intentional. curious how players will feel about it 13:09:10 <09h​ellmonk> won't formicids be able to, or am I not understanding the brand effect that I haven't read 13:09:16 <06p​leasingfungus> oh sure 13:09:39 <06p​leasingfungus> formicids are too new for me to remember how they work. it's hardly more than a decade since they went in 13:10:06 <06p​leasingfungus> devious seems to be in a similar space to sunder, but with a different themefeel, which is a good move 13:10:24 <04d​racoomega> The staff weapon art was intended to give skill-based SH upon attacking, so rebuke would naturally scale with skill once those land in 0.35 13:10:44 <04d​racoomega> Rather than tending to be kind of fixed 13:12:04 <06p​leasingfungus> [dumb joke-like object] are there also going to be weapon crafts 13:14:18 <09h​ellmonk> the triumphant return of igni ipthes 13:16:52 <06p​leasingfungus> catching up on the other server: i liked flugkiller's note re: concussion maybe allowing armataur nonsense 13:17:00 <06p​leasingfungus> my rolling babies.......... 15:37:20 -!- wvc4 is now known as wvc 16:39:47 Unstable branch on underhound.eu updated to: 0.34-a0-1707-g0303b11c4a (34) 17:24:02 <09g​ammafunk> ho boy, our map marker (un)marshalling code is definitely quite out of date with how it currently actually works 17:24:18 <09g​ammafunk> sort of my fault for not examining this portion of the codebase 17:24:46 <09g​ammafunk> cpp // Call dlua_marker_function(table, 'read') lua_pushstring(dlua, "read"); if (!dlua.callfn("dlua_marker_reader_name", 2, 1)) end(1, false, "lua_marker: write error: %s", dlua.error.c_str()); 17:25:07 <09g​ammafunk> the comment says that it's calling the lua function dlua_marker_function(table, 'read') 17:26:55 <09g​ammafunk> but of course what it's actually calling is a different function....that takes only one argument...and that despite its name doesn't actually return the "name" of the class reader, just the name of the class itself. This "newer" function only checks that a reader method actually exists 17:27:29 <09g​ammafunk> what's odd about this is that the code above is for the write method of the mark marker class 20:05:27 New branch created: lua5.4-marker-fix (1 commit) 13https://github.com/crawl/crawl/tree/lua5.4-marker-fix 20:05:27 03gammafunk02 07[lua5.4-marker-fix] * 0.34-a0-1657-g6b6ebc4c9b: Don't unmarshall numeric lua marker data as float 10(22 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/6b6ebc4c9b10 20:34:00 <09g​ammafunk> wanted that to go through CI but also want to do more reading/testing to know if I need to make more substantial changes 22:18:22 03DracoOmega02 07* 0.34-a0-1708-g7ff6a84f6d: Fix Dith shadow mimic triggering 100% of the time (kawtan) 10(2 minutes ago, 1 file, 0+ 2-) 13https://github.com/crawl/crawl/commit/7ff6a84f6d23 23:35:33 Unstable branch on crawl.develz.org updated to: 0.34-a0-1708-g7ff6a84f6d (34) 23:58:19 Windows builds of master branch on crawl.develz.org updated to: 0.34-a0-1708-g7ff6a84f6d