00:15:44 Unstable branch on cbro.berotato.org updated to: 0.34-a0-1589-g38ba4db094 (34) 00:55:27 Monster database of master branch on crawl.develz.org updated to: 0.34-a0-1589-g38ba4db094 01:12:38 03WizardIke02 07* 0.34-a0-1590-gc1c35e6711: Don't special case handling of green water 10(27 minutes ago, 5 files, 25+ 46-) 13https://github.com/crawl/crawl/commit/c1c35e67119d 04:32:08 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 05:11:00 Unstable branch on crawl.akrasiac.org updated to: 0.34-a0-1590-gc1c35e6 (34) 10:26:20 <09g​ammafunk> was there a problem with that vault? 11:21:49 <08n​icolae> yeah, the guy who made it is mean to me sometimes 11:24:07 :( 12:19:21 <06m​umra> Only that hellmonk said "might be a bit annoying for positioning". And also the idea that a resonance concept is more resonancy if it is somewhat cumulative rather than binary. 12:20:32 <04d​racoomega> I am not sure that 'stand next to one thing' is ever going to be more fiddly than trying to maximize having as many things in range as possible 12:27:02 <06m​umra> Having a number of units in range seems a fairly default position for a forgecrafter. So I was thinking "it's going to be giving you some bonus most of the time as long as you're using your spells normally, but if you really want to buff for a fight then you want to think about it a bit to maximise to 100% as effeciently as possible" 13:37:39 <04d​racoomega> @wizardike Some players are reporting a recent bug in webtiles where setting a skill target will sometimes close the skill menu altogether. This is inconsistent, but happens maybe ~10% of the time? The proximal cause is that sometimes a keycode of 11 makes it to on_keydown_event() of the skill menu, and since all unhanded keys close that menu, it closes. It looks like setting a skill target normally sends a key control message of 13:37:40 11, but usually it does not make it to on_keydown_event() at all. Some further investigation suggests this was broken by https://github.com/crawl/crawl/commit/fc0747a1318971587091bcd2982e28368b67a057 (at least, I cannot reproduce it prior to this commit), but I don't understand what most of this is doing very well. 13:52:45 <09g​ammafunk> he's probably mean to you because he means well 14:33:14 <08n​icolae> that's probably not it tbh 15:26:37 <02M​onkooky> this doesn't narrow it down very much 16:17:59 03DracoOmega02 07* 0.34-a0-1591-g0403af7a57: Mark erythrospites as no_poly_to 10(2 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/0403af7a5789 16:17:59 03DracoOmega02 07* 0.34-a0-1592-ga1ef7c00ed: Give monster alerts even if a monster causes an interrupt 10(2 hours ago, 1 file, 6+ 9-) 13https://github.com/crawl/crawl/commit/a1ef7c00edf5 16:17:59 03DracoOmega02 07* 0.34-a0-1593-ga2ad6df003: Improve the UI regarding contamination explosion damage (Odds) 10(81 minutes ago, 5 files, 44+ 1-) 13https://github.com/crawl/crawl/commit/a2ad6df00383 16:17:59 03DracoOmega02 07* 0.34-a0-1594-g865ad28f68: Make lua you.contaminated() return something more useful 10(79 minutes ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/865ad28f680c 16:17:59 03DracoOmega02 07* 0.34-a0-1595-g1ffbecd877: Fix a couple tiny tesseract bugs 10(12 minutes ago, 3 files, 10+ 12-) 13https://github.com/crawl/crawl/commit/1ffbecd87747 16:17:59 03DracoOmega02 07* 0.34-a0-1596-g765122c258: Remove some oddly well-commented dead code 10(38 seconds ago, 1 file, 0+ 6-) 13https://github.com/crawl/crawl/commit/765122c258c4 16:40:36 Unstable branch on underhound.eu updated to: 0.34-a0-1590-gc1c35e6711 (34) 17:34:57 03DracoOmega02 07* 0.34-a0-1597-gd34c7c2060: Fix uniques' titles not being used in encounter messages (Snakku) 10(49 seconds ago, 1 file, 6+ 2-) 13https://github.com/crawl/crawl/commit/d34c7c206044 17:41:26 <07w​izardike> The vault is fine, I just needed a vault that sometimes spawns fog for testing 18:10:16 03dolorous02 07* 0.34-a0-1598-gd7418c7e04: Handle singular "the " names in encounter msgs. 10(59 minutes ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/d7418c7e04b6 19:15:11 <04d​racoomega> As followup, someone else reported that their Damnation was automatically shooting bolts at the end of doing interlevel travel via G, or even in place when trying to use G to go to the floor they were already on. I've confirmed that I can sometimes get it to happen and I think it's the same bug as this. 19:46:59 <07w​izardike> I have figured out what's causing this. When the webtiles client sends back a message of type "input" this is getting converted to console input and the message isn't otherwise sent to the game. When there is both console input and messages waiting we now process the console input first where as we used to sometimes process the messages first (and I think always first if they produce a keycode). The client code that is causing a 19:46:59 problem is sending "key" messages and then sending an "input" message and expecting the "input" message to arrive after. I can think of of two solutions. We could add the keys we want to send to the start of the "input" message and just send the one message (we already do this for sending "key" messages after "input" messages as this was a problem with the way messages used to be reordered) or we could not convert "input" messages to console input and 19:47:00 process them the same as any other message fixing this massive footgun. The second solution is quite tricky as I think the conversion of the messages to console input is happening in game version independent server code. 19:55:31 <07w​izardike> Actually, the old code didn't even always process messages that produced keycodes before "input" messages. If you sent a message that didn't produce a keycode then one that did and then an "input" message, it could process the message that didn't produce a keycode then process console input (seeing input from the "input" message) and then process the message that produces a keycode 20:08:51 <09g​ammafunk> unrelated, can we add an unrand "massive footgun" to crawl? 20:09:35 you're making me think about a possible crawlcode-themed branch again… 20:10:12 <09g​ammafunk> perfect for april fools 20:10:44 can't quite see it, it'd only make sense to anyone who's read crawl's source code 20:11:20 <09g​ammafunk> well there's enough programmers who play roguelikes where a bunch of people would get it, at least 23:35:34 Unstable branch on crawl.develz.org updated to: 0.34-a0-1598-gd7418c7e04 (34) 23:58:48 Windows builds of master branch on crawl.develz.org updated to: 0.34-a0-1598-gd7418c7e04