00:05:19 03WizardIke02 07* 0.34-a0-1298-g6dfb6d6681: Simplify and fix how colours are applied to features 10(3 days ago, 2 files, 70+ 86-) 13https://github.com/crawl/crawl/commit/6dfb6d66814f 00:13:34 Unstable branch on cbro.berotato.org updated to: 0.34-a0-1298-g6dfb6d6681 (34) 00:55:40 Monster database of master branch on crawl.develz.org updated to: 0.34-a0-1298-g6dfb6d6681 01:59:19 -!- indigaz21 is now known as indigaz2 03:14:54 New branch created: pull/4922 (1 commit) 13https://github.com/crawl/crawl/pull/4922 03:14:55 03WizardIke02 07https://github.com/crawl/crawl/pull/4922 * 0.34-a0-1299-g10ad947f99: Don't update colour animations more than once per turn 10(23 minutes ago, 15 files, 75+ 71-) 13https://github.com/crawl/crawl/commit/10ad947f99a6 03:34:15 03WizardIke02 07https://github.com/crawl/crawl/pull/4922 * 0.34-a0-1299-g4ac169b3b2: Don't update colour animations more than once per turn 10(42 minutes ago, 16 files, 76+ 72-) 13https://github.com/crawl/crawl/commit/4ac169b3b27a 04:32:29 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 05:10:49 Unstable branch on crawl.akrasiac.org updated to: 0.34-a0-1298-g6dfb6d6 (34) 07:12:12 -!- Changesite1 is now known as Changesite 16:40:39 Unstable branch on underhound.eu updated to: 0.34-a0-1298-g6dfb6d6681 (34) 18:06:00 03dolorous02 07* 0.34-a0-1299-g403807c238: Fix wizmode monster placement for "the " monsters 10(6 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/403807c23885 18:16:08 <09g​ammafunk> in this week's episode of Unintentionally Confusing Crawlcode: cpp #if TAG_MAJOR_VERSION == 34 # define CHUNK(short, long) short #else # define CHUNK(short, long) long #endif #define SAVEFILE(short, long, savefn) \ do \ { \ writer w(you.save, CHUNK(short, long)); \ savefn(w); \ } while 18:16:09 (false) 18:18:35 <09g​ammafunk> to be honest, it's a bit less confusing in discord's syntax highlighter, although not by much 18:24:29 <02D​arby> short long short short long long short long short long 18:25:38 <09g​ammafunk> yeah, vim "helpfully" highlighted short and long according to the colors for the C fundamental types 18:25:58 <09g​ammafunk> so I was initially just totally confused thinking it was something about sizes of ints 18:26:52 <09g​ammafunk> but of course short and long are macro names for things that are just strings (containing either a short name or a long name) 18:27:52 that should be changed; it makes ordinary variable shadowing look safe… 18:31:28 <09g​ammafunk> yes, I think I will rewrite the macro in my next push 18:48:57 <09g​ammafunk> oh, funny, while populating a "NotSequell" replacement for Sequell, it reported the following error while processing the milestones file for CUE trunk: 2025/11/23 01:08:31.469203 Xlog /mnt/dcss_game_data/sequell/server-xlogs/cue/crawl/meta/git/milestones:2703711468 skipping malformed line "Last builder error:: 'D::6:: Had 1 zones, now has 4.'" 2025/11/23 01:08:31.469297 Xlog 18:48:57 /mnt/dcss_game_data/sequell/server-xlogs/cue/crawl/meta/git/milestones:2703712074 skipping malformed line "Last builder error:: 'D::6:: Had 1 zones, now has 3.'" 2025/11/23 01:08:31.473387 Xlog /mnt/dcss_game_data/sequell/server-xlogs/cue/crawl/meta/git/milestones:2703743672 skipping malformed line "Last builder error:: 'D::6:: Had 1 zones, now has 3.'" 2025/11/23 01:08:31.492798 Xlog 18:48:58 /mnt/dcss_game_data/sequell/server-xlogs/cue/crawl/meta/git/milestones:2703878775 skipping malformed line "Last builder error:: 'D::5:: Had 1 zones, now has 5.'" 18:49:26 <09g​ammafunk> meaning we somehow managed to report builder error messages as a milestone 18:49:52 <09g​ammafunk> perhaps it was a crash milestone that somehow emitted way too much data 21:21:06 <06d​olorous_84348> Looking into PRs, and I think 4907 sounds like a good idea. It biases artefact demon weapons toward evil brands, but demon weapons are rare and artefact demon weapons are even rarer, so that won't have that much of an impact when taking all artefact weapons into account. (Also, the current code makes the artefact-only brand of reaping show up more often on ordinary artefact weapons than on artefact demon weapons, which seems 21:21:07 off.) Thoughts? 21:31:44 <04d​racoomega> I liked the thrust of it, but wanted to contemplate specific numbers a little bit. (I wondered if they ought to be a little more biased, even.) 21:32:43 <02D​arby> my instincts also leaned toward being more biased 21:34:15 <04d​racoomega> (I thought I'd make a quick table of effective before/after numbers to poke at, but hadn't gotten to it yet ^^; ) 23:35:33 Unstable branch on crawl.develz.org updated to: 0.34-a0-1299-g403807c238 (34) 23:58:51 Windows builds of master branch on crawl.develz.org updated to: 0.34-a0-1299-g403807c238