00:13:21 Unstable branch on cbro.berotato.org updated to: 0.34-a0-1287-ge0c88c3b9a (34) 00:55:50 Monster database of master branch on crawl.develz.org updated to: 0.34-a0-1287-ge0c88c3b9a 01:59:07 -!- indigaz28 is now known as indigaz2 04:28:33 03WizardIke02 07* 0.34-a0-1288-gc6de63240e: Apply branch tile overrides before caching tiles 10(21 minutes ago, 3 files, 32+ 16-) 13https://github.com/crawl/crawl/commit/c6de63240eda 04:31:56 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 05:06:04 03WizardIke02 07* 0.34-a0-1289-g77c13a3788: Fix the tiles for webs sometimes fail to connect 10(19 minutes ago, 1 file, 20+ 26-) 13https://github.com/crawl/crawl/commit/77c13a3788f1 05:18:17 Unstable branch on crawl.akrasiac.org updated to: 0.34-a0-1288-gc6de632 (34) 08:07:25 <09g​ammafunk> man I took "webs sometimes fail to connect" from that commit in the Internet sense, so I was a bit confused at first 08:08:25 -!- indigaz23 is now known as indigaz2 09:18:08 <08n​icolae> there's not really a mon-pick-data for items and egos, as far as i can tell, but i think wanderers can sometimes generate with datura so maybe it's okay if players can get their hands on it early from killing a datura monster. and then there's those trog altars with moth of wraths so inadvertent berserkation is at least partially acceptable. i'll do it 10:03:55 <06d​olorous_84348> Yes; I just looked it up to make sure. If wanderers roll Stealth as their best skill, and pass the one coinflip() check, they can start with both some atropa and some datura darts. 10:17:49 <09h​ellmonk> wouldn't worry about the player ammo side at al. None of the specialty dart types are better than curare, which can generate off big kobolds (uhh, sorry, kobold brigands) as early as D:3 or so. 10:39:31 03dolorous02 07* 0.34-a0-1290-gc44485375a: Add two more orc names. 10(2 minutes ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/c44485375a41 10:39:46 <08n​icolae> is it okay if i add Nicolorc to the orc names, 10:49:34 <09g​ammafunk> ah 11:02:26 <08n​icolae> i will also add Gammaforc so it's not just me 11:02:46 <08n​icolae> or maybe Norcolae 11:02:59 hellmorc 11:06:51 <09h​ellmonk> orcylongorcing 11:10:10 <09g​ammafunk> don't orc vibe 11:10:18 <09g​ammafunk> elf vibes only please 11:10:40 03gammafunk02 07[mumra/lua-vaults-fix] * 0.34-a0-1082-ga9e76ecb95: Fix a Lua layout fix 10(15 minutes ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/a9e76ecb955c 11:29:42 <08n​icolae> on a scale of "no ego whatsoever somehow" to "curare", how would you rank the dart egos in terms of dangerousness to the player 11:32:59 <02M​onkooky> vs kobolds? 11:33:49 <08n​icolae> well i am planning on having kobolds throwing them, or brigands 11:33:53 <02M​onkooky> datura < literally nothing < poison < disjunction < atropa << curare 11:34:08 <08n​icolae> works for me, danke 11:38:19 <11O​dds> I've found atropa can be pretty damn scary on things that fire fast, like deep elf master archers 11:48:31 <02D​arby> the earliest placement of disjunction I know of is D:6 if looking for a "safe" number 11:50:28 <02D​arby> for datura it looks to be a bailey or necropolis? 12:01:46 <02M​onkooky> this and the wildly variable spookiness of berserk were why I had to check what was throwing 12:06:56 <09h​ellmonk> I have seen monsters spawn with disjunction randomly before D:6 iirc 12:07:19 <09h​ellmonk> almost died to it once bc I didn't realize they had been changed from blinking ego to deal damage over time 12:19:58 <02D​arby> oh huh 12:45:32 <11O​dds> I had a look at fire storm not giving friendly fire warnings (https://github.com/crawl/crawl/issues/4915). It looks like this was caused by https://github.com/crawl/crawl/commit/af31bf409cc323d06d56a536f1256dce97833eaa, because some player spell tracers have a hostile attitude. 13:10:50 New branch created: pull/4916 (1 commit) 13https://github.com/crawl/crawl/pull/4916 13:10:51 03CrawlOdds02 07https://github.com/crawl/crawl/pull/4916 * 0.34-a0-1266-gaa67a6319e: Fix IMB uselessness check 10(7 minutes ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/aa67a6319e88 13:51:09 <04d​racoomega> Hrmm.... let me take a look. (I've felt for a while that the beam code should automatically extract an attitude from the agent instead of the beam attitude possibly be different, but needed to review a bunch of stuff before actually doing this.) In the meantime, I might just put another agent check in here, if that does seem to be the current issue. 13:52:58 <04d​racoomega> (Like, I can't think of why we should want the beam to have an attitude different than its agent, but one never knows what one might find when examining how code currently uses things >.>) 13:53:49 <11O​dds> Yeah, feelings along those lines were why I didn't do some local thing 13:55:49 <04d​racoomega> It seems definitely the right intent, but I'd just want to be thorough 14:09:27 <04d​racoomega> Well, I fixed it locally, but github seems to be having issues. Pulling is giving network errors 14:33:46 par for github, sadly 14:38:32 <11O​dds> TBH I'm kind of enjoying freezing cloud not warning me 🙂 14:40:52 <04d​racoomega> Admittedly, the warnings on that one are frequently overzealous 14:40:52 <04d​racoomega> "Likely" to hit you is pretty much a lie 14:41:22 <11O​dds> Yeah between that and how fine it is with a pip or two of rC I often find I don't care. 14:44:00 <04d​racoomega> Not sure what the ideal behavior for that spell is. Like, it feels bad to warn about such a low chance of a minor problem (like, assuming you're not aiming it on top of itself, but you're rather at the edge of the extended radius), but it also feels bad to have a warning system and then have a scenario where you can harm yourself despite this warning. 14:44:00 <11O​dds> I guess this is rcfile-disableable 14:44:12 <11O​dds> Yeah I think the warning is definitely right 14:46:48 <11O​dds> Blast from the past when you wizmode-memorise "freezing" 🙂 14:46:48 <11O​dds> https://cdn.discordapp.com/attachments/747522859361894521/1440457916711702528/image.png?ex=691e3a79&is=691ce8f9&hm=c5862697ccc901eca94e49be1d796893437265221ddb5649ea571e36ae42362d& 14:46:48 <04d​racoomega> Yeah, I have seen that so many times 14:46:48 <04d​racoomega> I've sometimes thought that wizmode should leave out monster and removed spells from the autocomplete list 14:46:48 <04d​racoomega> Or at least try them second 14:46:58 <02D​arby> one of the horsemen of "trying to learn spells in wizmode" alongside hoarfrost cannonade and vhi's 14:47:07 <04d​racoomega> (Like, 'hoarfrost' gives you the actual bullet spell fired by the cannons) 14:47:15 <04d​racoomega> Yes, Vhi's too T.T 14:48:08 <11O​dds> Yeah I might look at making one of those fixes 14:52:10 03dolorous02 07* 0.34-a0-1291-gae57460154: Add another people name to artefacts. 10(14 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/ae57460154ae 14:53:25 <04d​racoomega> Ah. Github works again. 14:54:20 03DracoOmega02 07* 0.34-a0-1292-g7f56f43775: Fix some friendly-fire warnings (Odds) 10(16 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/7f56f43775cf 15:12:58 04Build failed for 08master @ 7f56f437 06https://github.com/crawl/crawl/actions/runs/19481609507 15:23:21 New branch created: pull/4917 (1 commit) 13https://github.com/crawl/crawl/pull/4917 15:23:22 03CrawlOdds02 07https://github.com/crawl/crawl/pull/4917 * 0.34-a0-1266-g6c2a164ccb: Make spell name lookup prefer spells that exist 10(2 minutes ago, 3 files, 24+ 3-) 13https://github.com/crawl/crawl/commit/6c2a164ccb24 16:01:35 <04d​racoomega> Well, that sure was quick ^^ 16:39:57 Unstable branch on underhound.eu updated to: 0.34-a0-1292-g7f56f43775 (34) 18:13:21 <08n​icolae> @regret-⸸nde※ i notice there's a few decor tiles in the rltiles/dngn/vaults directory that have definitions in dc-feat.txt but don't appear in your vault.lua functions for statue renames, are there any reasons not to use these? looks like they might need some feature descriptions, but is there anything else? 18:28:00 <06r​egret-⸸nde※> * I wasn't entirely certain as how what particular species should get djembe sets at the time, in the intersections between a directly African drum set and our highly European game with creeping East Asian aspects. (Currently, I'd probably say humans and ogres?) * ensign_dark is a little too dark to make out more than a generic black flag- I'd probably try to make it more obviously Yred flavoured with some more graphic tiles 18:28:05 work, to go with the whole dark crusade theme? * The lectern feels just a little too short to actually be a normal statue yet too obtrusively standing to be decorative floor. (It'd also be a pretty tall wooden object in a game where even demon trees burn, so I've been reluctant to do much there without revising it even further to be metal or something.) * The skull pikes feel a bit redundant with regular skeletons being such a freely-usable option 18:28:05 these days, so aside from trying and failing to figure out a shrike spike description, I wasn't super tempted to deploy them in the original pass. * The stacked_books trio in a game where we have actually mechanically relevant books, so I used one of them as a Depths statue source and left the rest for future tile sources more than intending to actually deploy them directly anywhere. They might technically work as, like, something behind glass as a 18:28:05 mention of entirely non-magical books (and a chance to actually have descriptions of what that entails, compared to the current messiness of wooden-looking stone bookcase walls), but the combination of such confusion with the inherent redundancy versus our other books made it not particularly enticing to use. I believe Darby was looking at writing descriptions for the djembe set, skull pikes, and dark ensign features in her ever-expanding upcoming 18:28:05 vault batch- it'd probably be a good idea to convene with her on deployments of such. 18:31:47 <06r​egret-⸸nde※> (As for what I've been doing aside from nursing a recent back injury, it's, uh... working on V:1-4 depth hard mode sewers, so I can get another home for some upcoming Slime monsters, and with a mutagenic theme putting temporary mutations on the player entering it, so we can get some prominence and testing for still-shifting mutations after they were downplayed in the strategic damage overhauls.) 18:36:07 <06r​egret-⸸nde※> (Plane Rend updates are pretty much guaranteed to get an option of eight-headed slymdras, so it's technically linkable to Hell-Pan roulette work as is still planned to start off next version's projects.) 18:37:12 <08n​icolae> noted. i was going to use the djembe at an usk altar, mostly. i'm doing the overflows as requested (i have one for almost everybody now, i'll probably save oka, qaz, and xom for last since they all already have at least ten unique overflows) 18:37:34 <08n​icolae> oh, trog does too, but 2 are in separate files 18:40:23 <08n​icolae> i wonder if it might be worthwhile to have, like, a wooden statue object, for stuff that notionally should burn 18:43:25 <06r​egret-⸸nde※> Our comical amount of complexity over differing terrain types defined almost singularly by Awaken Forest + fire makes me reluctant to push much further in the space myself without a stronger impetus, but the bookcase proliferation does cause it to nag at me a little at times. 18:43:41 <02D​arby> yeah, I will confirm that my vault batch already has uses for all three of those, I just never got around to wording a good description of them all 18:44:04 <02D​arby> (since e.g. you want to think about as many use cases as possible, etc) 18:45:31 <08n​icolae> Unfortunately, you appear to be lacking entirely in Musical Instruments skill, so there's no point in even trying to play these drums. 18:46:48 <02D​arby> I was planning to use the lectern at some point (there's some definite mild weirdnesses but I feel they're all the same ones fountains already have) but am not currently 18:47:17 <08n​icolae> if nothing else, i do have one vault that uses the bloodied mop and bucket 18:47:28 <02D​arby> (a vaguely solid-looking tile, a terrain type that looks like it would react to fire, etc) 18:49:08 <06r​egret-⸸nde※> It... somehow feels fine to me that fountains work the way they do because "how else could one drink from them", as incredibly long ago as that was. >_> 18:50:04 remember blood fountains? 18:51:18 <02D​arby> fountains are one of those things where I think they're fine as they are but if I'd drawn them as they now work (that is, do nothing) from the start, they would not have outlines, maybe subtler color palettes, etc. it's a mild nit of visual language, but not one anyone's ever complained about. 18:52:07 <02D​arby> they look mildly more Relevant than they are but one gets almost instantly used to it 18:52:08 <08n​icolae> yeah, on some level we might just be overthinking all this, but maybe you've all seen more comments about "why can't i burn bookshelves" than i have 18:52:25 <08n​icolae> i love the eye fountains, i should use them more 18:53:15 <08n​icolae> though i'm mostly focusing on overflows atm, and the only god who really makes sense with them is xom, and xom has plenty of overflows already 18:53:58 <08n​icolae> oh, there's even a novelty fountain with xom in it. okay, well, i guess i have to make a fountain xom vault now 18:58:43 <08n​icolae> also, possibly related: iirc the zot statues exist at the temple entry vault and the zot entry vault, is it forbidden to use them elsewhere 19:01:21 <06r​egret-⸸nde※> I'd prefer to not deploy them much elsewhere, mostly for the sake of it being usefully dramatic. 19:12:22 <08n​icolae> hm, presumably if i use the xom fountain, i should at least rename it and add a description, c/d 20:16:14 <06d​olorous_84348> Given that fountains are only cosmetic now, I wonder whether the Slime Pits could thematically use the occasional acid fountain? 20:17:58 <06d​olorous_84348> Since that particular branch has an entire god dedicated to it. 23:35:29 Unstable branch on crawl.develz.org updated to: 0.34-a0-1292-g7f56f43775 (34) 23:58:37 Windows builds of master branch on crawl.develz.org updated to: 0.34-a0-1292-g7f56f43775