00:12:55 Unstable branch on cbro.berotato.org updated to: 0.34-a0-1283-gfb7a264d33 (34) 00:55:53 Monster database of master branch on crawl.develz.org updated to: 0.34-a0-1283-gfb7a264d33 01:59:12 -!- indigaz26 is now known as indigaz2 04:32:35 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 05:10:12 Unstable branch on crawl.akrasiac.org updated to: 0.34-a0-1283-gfb7a264 (34) 05:48:21 -!- johnnyzero is now known as johnny0 08:00:19 <09g​ammafunk> hrm, I should probably adjust that cao rebuild time 08:00:25 <09g​ammafunk> feels a bit late 13:49:30 03dolorous02 07* 0.34-a0-1284-g74290eaedb: Replace obsolete ref to "wizard" monster in docs. 10(4 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/74290eaedb96 13:59:12 03dolorous02 07* 0.34-a0-1285-g8453784959: Fix MF_ADJECTIVE monster corpse oddity (#4908). 10(70 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/84537849598d 14:01:22 03dolorous02 07* 0.34-a0-1286-gc1a48c6843: Fix MF_SUFFIX monster corpse oddity (#4908). 10(70 minutes ago, 4 files, 6+ 3-) 13https://github.com/crawl/crawl/commit/c1a48c684354 14:12:51 04Build failed for 08master @ 74290eae 06https://github.com/crawl/crawl/actions/runs/19444136614 14:19:38 03dolorous02 07* 0.34-a0-1287-ge0c88c3b9a: Fix failing Lua monster name test (oops). 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/e0c88c3b9ab3 14:26:09 04Build failed for 08master @ c1a48c68 06https://github.com/crawl/crawl/actions/runs/19444405311 14:32:03 04Build failed for 08master @ e0c88c3b 06https://github.com/crawl/crawl/actions/runs/19444906104 16:39:29 Unstable branch on underhound.eu updated to: 0.34-a0-1287-ge0c88c3b9a (34) 17:49:34 <09g​ammafunk> for these dlua traces, what I have so far is marshalling error + trace for all dlua (not clua) errors into the save so they can be properly reported in the morgue. The dump table will be enabled by default for alpha (i.e. trunk) builds. 17:49:36 <09g​ammafunk> But there's a question about modes where the error message channel goes to stderr 17:50:08 <09g​ammafunk> in these cases, which are things like objstat/mapstat, lua tests etc, there's typically no morgue because crawl isn't running in game mode 17:50:25 <09g​ammafunk> so my thought there is to output the trace to stderror only for those modes 17:51:00 <09g​ammafunk> for normal game mode, we currently do output error messages in-game 17:51:13 <09g​ammafunk> and I'm reluctant to also add the trace 17:51:32 <09g​ammafunk> worried that it's just a bit too much information to dump in the game message log 17:52:14 <09g​ammafunk> so for normal games we'd get the main error in the message log (this already happens) but in dumps we'd have a table for all dlua errors + traces that occurred for the entire game 17:52:48 <09g​ammafunk> for other modes, we'd just have the error + traces go to stderror (currently just the errors go to stderr) 17:53:54 <09g​ammafunk> it's slightly annoying to have to add a save package just for storing traces, but the save code makes adding a new package pretty painless, since it's one part of a save that's indexed and can be read in any order (or not read at all) 17:54:41 <09g​ammafunk> an alternative would be to have a separate text file for dlua dumps, which would mean we don't need to put anything in saves, but I'm not sure adding a new file to clog up directory listings is worth 20:50:04 <08n​icolae> what are some good tips about at what levels of D it is reasonable to have enemies throwing various dart egos, assuming it is not typically acceptable to put kobolds with datura on d3 etc. 23:35:50 Unstable branch on crawl.develz.org updated to: 0.34-a0-1287-ge0c88c3b9a (34) 23:59:12 Windows builds of master branch on crawl.develz.org updated to: 0.34-a0-1287-ge0c88c3b9a