00:33:23 Unstable branch on cbro.berotato.org updated to: 0.34-a0-1185-g982c9fe40d (34) 00:55:43 Monster database of master branch on crawl.develz.org updated to: 0.34-a0-1185-g982c9fe40d 01:59:29 -!- indigaz20 is now known as indigaz2 02:44:39 Can someone please tell me what is the difference between "make TILES=y" and "make TILES=y -j4" ? 02:44:53 <06m​umra> At the very least there should be some kind of Sludge spell in alchemy school to honour the elves' memory. (Although noxious bog is sort of already this) How about a Sludge Slug monster with a bog halo? 03:00:08 <03i​mplojin> Fordddyyy: -j4 tells make to run four jobs in parallel, which greatly speeds up the build if you have at least 4 cpu threads available 03:00:34 I see, it did seem slower without it. Thank you 03:35:00 I hope I'm correct to be asking these dumb questions here rather than the regular Crawl channel, please tell me if you'd rather I post in the other chat. 03:35:01 I made a new species and a new job yesterday but they were in .30 because that's what I already had set up. Today I made a new directory that's .34 and have been working on porting the species and the job over. The species is working fine but the job doesn't show up in the list. I have set category: Adventurer. It wasn't included in the new 03:35:01 documentation but I did try to add the new job into newgame.cc, because that was in the old documentation, but that crashed the game when accessing the background screen so I reversed the changes. 03:35:02 I feel like I have followed the new documentation to the best of my ability. Does anyone have any idea why the job might not show up on the background screen? 04:11:29 It is probably also relevant that I added the enum to job-type.h and ended the .yaml in jobs with create_enum: false so maybe I try removing the manual entry and setting that to true but the documentation seems to reccomend against this 04:18:49 <12g​e0ff> you can check recent commits that added a new species and background, Revenants and Forgewrights, to see what needs to be added and where 04:32:23 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 04:57:50 I can look up recent commits by messaging Not Cheibriados? 05:18:08 <02M​onkooky> No, you can search on github 05:20:20 I've been manually looking through https://github.com/crawl/crawl/commits/master?after=982c9fe40d30926536b2586dcc1f9aeed30560d3+769 I searched for forgewright and for revenant and nothing relevant came up 05:22:15 <02M​onkooky> repo:crawl/crawl forgewright 05:22:21 <02M​onkooky> click commits on the left bar 05:23:03 <02M​onkooky> find the first entry: https://github.com/crawl/crawl/commit/845a3d3791d11c7cbb2e9c74d90d118b279c56fb 05:24:15 Much appreciated thank you, I am really struggling to get a grasp on how to navigate this stuff 05:33:58 Unstable branch on crawl.akrasiac.org updated to: 0.34-a0-1185-g982c9fe (34) 08:05:33 03dolorous02 07https://github.com/crawl/crawl/pull/4901 * 0.34-a0-1186-gb26dd60234: Add testing vault for zombified monster names. 10(35 hours ago, 1 file, 50+ 0-) 13https://github.com/crawl/crawl/commit/b26dd60234c7 09:21:33 <08n​icolae> i think that when you try to specify the dwarf title for statues, it just assumes that it's a synonym for a generic statue, and i think the culprit is this bit: # dungeon statues %weight 5 statue_dwarf DNGN_GRANITE_STATUE %syn DNGN_STATUE_DWARF but i don't know the tile spec syntax that well so maybe it's fine? but i was testing a vault with specific statues yesterday and using dngn_statue_dwarf meant i would occasionally get any old 09:21:33 statue tile. https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/dc-feat.txt#L219 09:43:40 Oh, I fixed that in 2024, sorry, didn't realise it would matter to you (our new Labyrinths do a little more with statues) 10:31:32 <08n​icolae> to be fair most of my vault problems stem from trying shit no one else would bother with 10:32:18 <08n​icolae> it's a hep overflow and i picked out statues from the rltiles/dngn/statues directory that looked like they could be some manner of Ancient Ancestral Hero (including a rare chance for the @ one) 10:35:18 <08n​icolae> and there's a statue_dwarf but it's apparently synonymous with Just Whatever 10:38:15 "You see here an adamantine statue of the dwarf Urist McZuntîr-Otam. Urist McZuntîr-Otam is wielding a battleaxe. On the battleaxe is an image of a dwarf holding up a battleaxe. The image relates to the creation of a masterwork battleaxe by Urist McZuntîr-Otam. It menaces with spikes of obsidian and cave spider silk. All craftsdwarfship is of the highest quality." 10:38:23 <02D​arby> index has wanted to change that for a long time, and me too, a number of vaults that want specific tiles run into it, like demonic tree vaults that use only a subset of demonic tree tiles instead of the whole rainbow 10:39:11 (also bleh, it was a mistake to think of a list of allegedly amusing statues and then look at the available tiles, and double bleh I hate the tiles tail wagging the... me dog?) 10:42:26 <08n​icolae> ah, so it's not just me then 10:45:29 Imagine me resentfully drawing programmer art :-) 10:46:58 <02D​arby> drawing programmer art for like 10 years until it stops being programmer art 10:47:37 <08n​icolae> anyway. fortunately there are plenty of other tiles that would fit the vault theme so it's not the worst thing ever to happen if it's not fixed 10:48:15 <08n​icolae> (i will say the other main issue i'm running into is the "you can only rename a feature once per vault" one but r-i also hates that one so it's at least on a to-do list somewhere) 10:51:43 <02D​arby> yeah, there's definitely a number of vault types it limits, like dead trees and living trees, or ice and rock 10:55:10 <08n​icolae> i thought i was clever using a subvault to get around that first example but it turns out it doesn't work right and the trees with live tiles are still dead underneath 😔 10:55:13 <08n​icolae> or maybe it was the other way around 10:55:14 <08n​icolae> anyway 10:55:17 <08n​icolae> vaults! 10:55:34 <08n​icolae> i do feel pretty good, i've been having good vault inspiration lately 10:57:24 <02D​arby> I have a yet-unpushed batch of my own, hence me knowing anything now 10:58:15 <08n​icolae> some gods are easier to design for than others, though. so far i've managed to resist the urge to just make a bunch of overflow vaults featuring a themed shop for that god. at least gozag makes shops, that one makes sense. 11:01:01 <02D​arby> it's true 11:01:15 <08n​icolae> the thing about shops, and one of the main reasons i like them so much: it's the easiest way for a vault maker to present text directly to the player, so you can just state the joke or theme outright 11:02:51 <02D​arby> the hanging question over whether to ever create a sign feature just for vaults yet afloats 11:03:48 <08n​icolae> i can see the appeal 11:04:47 <02D​arby> (technically lua can and has forced this before but that is used with justifiable restraint) 11:06:56 03dolorous02 07https://github.com/crawl/crawl/pull/4901 * 0.34-a0-1186-gb1550cb811: Add testing vault for zombified monster names. 10(2 days ago, 1 file, 64+ 0-) 13https://github.com/crawl/crawl/commit/b1550cb811db 11:08:47 <08n​icolae> for the case of overflows, the thing for me is that i need the vault to have some kind of thematic connection to the god, even if it's not obvious to anyone besides me, because then i start asking myself "why isn't this just a generic overflow for any god?" for some gods this is easier than others, especially since i don't usually bother to use lua triggers 11:10:15 <08n​icolae> i guess there's always the "vaguely-themed monster" trick 11:13:48 <02D​arby> gods on a scale of vault theme variability (that isn't already taken) from, like, fedhas/gozag/qazlal to chei/nem/usk 11:16:03 <08n​icolae> well, it's easier to not get too fancy with the first three since they have features that exist in game. plants are real, put some plants around, you got a fedhas altar. easy peasy. but you gotta get clever with the abstract ones. cards aren't real anymore, you can't just toss a few decks down next to a nem altar and call it a day. 11:16:30 <02D​arby> is true 11:16:36 <08n​icolae> i am trying to think of more abstract ones for fedhas et al. but the call of the Just Put Some Plants Down is tempting 11:18:24 <02D​arby> still no sleepcap fedhas vaults fwiw 11:32:41 <09h​ellmonk> ascii art of pot of greed for the next nem altar vault 12:03:42 <06p​leasingfungus> what does that do? 12:06:12 <06d​olorous_84348> For the record, I finally got that bug report in; I think it's the longest one I've ever written. I hope it's of use to people who understand the mon-info code well enough, because I currently don't and I'm sick of trying to trace through it, never mind merely testing redefined monsters with it. 12:07:07 <06d​olorous_84348> Also, the vault stuff sounds cool; good luck setting it up. 12:12:19 <09h​ellmonk> it lets me take two vaults from the top of my .des file and add them to my level 13:47:01 <06r​egret-⸸nde※> Honestly, I've been wondering for a while as to whether I should just make a couple of known todo list vault things recorded in a more public fashion, between the first statues / demonic tree tiles or the multiple descriptions bug having been things I've known for a whole version. Making my own bug reports on Github issues, maybe? 13:49:54 03DracoOmega02 07* 0.34-a0-1186-g74f6ad597c: Fix a crash with running the test suite on a tiles build 10(6 days ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/74f6ad597c8d 13:49:54 03DracoOmega02 07* 0.34-a0-1187-g40ed476d4d: Remove some unused messages 10(4 weeks ago, 1 file, 0+ 16-) 13https://github.com/crawl/crawl/commit/40ed476d4d01 13:49:54 03DracoOmega02 07* 0.34-a0-1188-g1e625b39d5: Don't abort Polar Vortex on taking transporters or teleporting 10(4 weeks ago, 5 files, 5+ 22-) 13https://github.com/crawl/crawl/commit/1e625b39d56e 13:49:54 03DracoOmega02 07* 0.34-a0-1189-g27738fd609: Make lua moninf:can_be_constricted() report something more sensible 10(4 weeks ago, 1 file, 4+ 16-) 13https://github.com/crawl/crawl/commit/27738fd609af 13:49:54 03DracoOmega02 07* 0.34-a0-1190-g8fd22c6c81: Don't prevent monsters casting force lance at things they're constricting 10(4 weeks ago, 1 file, 0+ 10-) 13https://github.com/crawl/crawl/commit/8fd22c6c8188 13:49:54 03DracoOmega02 07* 0.34-a0-1191-gc021ccb42a: Refactor constriction handling somewhat, fix a couple bugs 10(4 weeks ago, 23 files, 169+ 169-) 13https://github.com/crawl/crawl/commit/c021ccb42ae2 13:49:54 03DracoOmega02 07* 0.34-a0-1192-g91e705779e: Remove a (hopefully) now-unneeded check 10(4 weeks ago, 1 file, 2+ 11-) 13https://github.com/crawl/crawl/commit/91e705779e4c 13:49:54 03DracoOmega02 07* 0.34-a0-1193-ge0dbe28a71: Don't let Throw Ally toss stationary monsters 10(3 weeks ago, 1 file, 2+ 7-) 13https://github.com/crawl/crawl/commit/e0dbe28a7197 13:49:54 03DracoOmega02 07* 0.34-a0-1194-gf989c5d953: Show in monster memory when the player sees a monster walk out of LoS 10(3 weeks ago, 3 files, 7+ 13-) 13https://github.com/crawl/crawl/commit/f989c5d9537c 13:49:54 03DracoOmega02 07* 0.34-a0-1195-g69f1f526fc: Fix Vhi's Electrolunge being extra-slow to cast 10(3 weeks ago, 1 file, 8+ 5-) 13https://github.com/crawl/crawl/commit/69f1f526fc44 13:49:54 ... and 63 more commits 16:40:33 Unstable branch on underhound.eu updated to: 0.34-a0-1258-g90209b8f76 (34) 16:54:31 03Implojin02 07* 0.34-a0-1259-g03264fdafe: Remove an obsolete barbs rampage warning 10(14 minutes ago, 3 files, 5+ 6-) 13https://github.com/crawl/crawl/commit/03264fdafe4e 16:57:45 03dolorous02 07* 0.34-a0-1260-g09b92a94c4: Mention spider form's new immunity to webs. 10(3 minutes ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/09b92a94c452 17:02:03 03dolorous02 07* 0.34-a0-1261-g2d851663aa: Remove unneeded blank line. 10(2 minutes ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/2d851663aaae 17:23:56 Momodora (L6 MDGl) Crash caused by signal #11: Segmentation fault (D:4) 17:25:23 Momodora (L6 MDGl) Crash caused by signal #11: Segmentation fault (D:4) 17:26:26 <03i​mplojin> !crashlog Momodora 17:26:54 sadly, while reports are by the server bots, looking at logs is sequell 17:27:02 <03i​mplojin> rip bots 17:28:27 <03i​mplojin> https://underhound.eu/crawl/morgue/Momodora/crash-Momodora-20251115-002355.txt https://underhound.eu/crawl/morgue/Momodora/crash-Momodora-20251115-002523.txt 17:28:31 04Build failed for 08master @ 09b92a94 06https://github.com/crawl/crawl/actions/runs/19380898375 17:28:56 03DracoOmega02 07* 0.34-a0-1262-gbe73c500f2: Don't warn players about moving onto traps under enemies (not_that_greg) 10(70 seconds ago, 1 file, 13+ 1-) 13https://github.com/crawl/crawl/commit/be73c500f24f 17:30:17 <04d​racoomega> Hmmm 17:46:07 03DracoOmega02 07* 0.34-a0-1263-g893d6a15a9: Fix a crash with monsters escaping constriction 10(27 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/893d6a15a93c 18:53:43 03dolorous02 07* 0.34-a0-1264-gf19d277d5e: Clarify comment. 10(40 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f19d277d5e0c 20:31:18 Turquoise (L4 GrIE) Crash caused by signal #11: Segmentation fault (D:4) 20:32:13 Turquoise (L7 GrIE) Crash caused by signal #11: Segmentation fault (D:4) 20:32:25 Turquoise (L4 GrIE) Crash caused by signal #11: Segmentation fault (D:4) 20:33:10 Turquoise (L7 GrIE) Crash caused by signal #11: Segmentation fault (D:4) 20:33:52 Turquoise (L7 GrIE) Crash caused by signal #11: Segmentation fault (D:4) 20:34:28 <03i​mplojin> more constriction crashes and CUE just hasn't updated yet 20:37:34 won't until about 20 hours from now unless an admin is around to rebuild it earlier 20:38:47 <03i​mplojin> @tzer0 CUE could use a trunk rebuild if you happen to see this 21:32:00 crabbyslav (L7 MiMo) Crash caused by signal #6: Aborted (D:4) 21:32:29 crabbyslav (L6 MiMo) Crash caused by signal #6: Aborted (D:4) 21:33:26 crabbyslav (L7 MiMo) Crash caused by signal #11: Segmentation fault (D:5) 21:35:06 crabbyslav (L9 MiMo) Crash caused by signal #11: Segmentation fault (D:6) 23:35:34 Unstable branch on crawl.develz.org updated to: 0.34-a0-1264-gf19d277d5e (34) 23:58:49 Windows builds of master branch on crawl.develz.org updated to: 0.34-a0-1264-gf19d277d5e