00:59:34 -!- indigaz28 is now known as indigaz2 03:32:29 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 05:31:04 Unstable branch on crawl.akrasiac.org updated to: 0.34-a0-158-gf195f0a (34) 09:16:16 03hellmonk02 07[greathelmet] * 0.34-a0-163-g73d1478cf5: Add the other 3 enhancer armour egos 10(73 seconds ago, 12 files, 50+ 12-) 13https://github.com/crawl/crawl/commit/73d1478cf57e 09:19:20 <09h​ellmonk> Feel free to pitch orb ideas or whatever, gonna try and work more stuff into this branch 09:20:43 <04d​racoomega> Might still be a bit of time before I roll my brain around to that topic in earnest. Buried in contam formulas right now >.>; 09:23:40 <04d​racoomega> (I didn't really already have a pile of established ideas, unlike a bunch of things on the backburner. I just knew it's something I wanted to work on.) 09:33:30 <06r​egret-⸸nde※> I've had an idea for a long time now that in terms of straightforward unrands that could have their properties in the general pool, when combined with orbs wanting to be more offensive in terms of a shield slot sacrifice than has been focused on otherwise, that the Sword of Power's HP-scaled sword beams could just be an orb that makes one's attacks fire beams. 09:36:16 <06r​egret-⸸nde※> (I never moved much on it since both Draco and I think orbs probably do in fact need a general scaling value of some sort if they're ever going to actually compete with Shields when they're not nearly common enough to choose before the other options, but borrowing the HP-scaling for this would already let it do some of this, I guess.) 09:39:51 <04d​racoomega> Yeah, I wanted orbs be designed to scale with evocations (along with some of the general evocations work I wanted to do, new evokers, etc.). That's obviously a bigger project. 09:45:07 <08n​icolae> orb of roundness. your attacks deal Round damage 09:47:15 <08n​icolae> orb of majesty. weaker enemies might flinch away from attacking you, with evocations increasing flinch chance and what monsters it'll work on. 09:48:30 <08n​icolae> there should be an unrand orb that's a cube 09:50:13 <04d​racoomega> Was going to make a joke about a rubik's cube, but that's already kind of what a riddle talisman is 09:51:37 <08n​icolae> orb of magical mass. your damage spells are heavy - take longer to cast but do more damage. 09:53:51 <04d​racoomega> It really would help in general if we had a unified way to tell that damage was from a spell 09:54:18 <04d​racoomega> There's a few things I would have used this for already, if it properly existed (Majin-Bo does sort of do this, but it's a bit of a mess) 09:55:02 <08n​icolae> orb of code. implements all the code you need 09:55:58 <04d​racoomega> But the Charlatan's Orb already exists 10:48:51 <08n​icolae> orb of challenge. monsters walking towards you get rampage. come get some 10:49:35 don't infringe on Oka too much… 10:50:56 <08n​icolae> oka doesn't give rampage, it's more stepping on potions of attraction if anything 11:09:32 <02M​onkooky> orb of ponderousness 11:18:38 <02M​onkooky> my feeling is that without adding skill scaling, orb effects kind of need to be intrinsically scaling to stay reasonable for good parts of the game, and need to be doing something transformative instead of directly making you killdudes or surviveduddes so it's not really competing directly with the other offhand options. 11:21:31 <02M​onkooky> orb of incesnse- monsters that cast spells get berserked 12:04:32 <08n​icolae> if nothing, i enjoy that one for the pun. thank you 15:39:35 Unstable branch on underhound.eu updated to: 0.34-a0-158-gf195f0a051 (34) 20:37:21 -!- Changesite1 is now known as Changesite 23:46:22 Monster database of master branch on crawl.develz.org updated to: 0.34-a0-158-gf195f0a051