00:59:09 -!- indigaz26 is now known as indigaz2 03:32:06 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 05:33:19 Unstable branch on crawl.akrasiac.org updated to: 0.34-a0-139-gb171341 (34) 08:40:28 silly question will the seed number used for a dungeon work the same through each version of crawl? or will it give different results for each version? 08:50:52 different results, since different uses of the RNG in each version 08:58:37 * BentoMon is disappointed, "but not unexpected, so I can't use the RNG to regenerate a level monsters et al without knowing the full RNG sequence point before something is created. Looks like I will be stuck with recording just the results instead. Yet more data :| to deal with." 09:08:01 well I guess I can try both methods and see which one uses more memory and which one actually works. I'm just experimenting with Game Replay. To give a "digest" of decisions and action for a crawl game. I need however the information that was created or used to create it. I prefer it not be locked down to a specific version (hence ... version query). 09:37:22 * BentoMon ughs "667 references to the random number generator class..." 09:39:01 not all of those are affected by the game seed, for example the UI has its own RNG 09:43:28 I take it that affects the game visuals then.. 09:46:38 yes 09:47:23 as far as gameplay is concerned, how exactly ETC_FIRE "flickers" is irrelevant 10:06:08 ah yes that would be pointless to worry about then. As long as it's a separate RNG it won't effect game play. 10:27:30 -!- wvc4 is now known as wvc 10:57:21 Hi, can someone please help me recover a password? 11:03:28 <08n​icolae> 1) hell yeah 2) it is nice to see that the success of big baal hell was cited as a proof-of-concept here 3) i never even considered the possibility of custom shop tiles. do you have any idea what you've done to me ||(honestly i probably won't bother too much, making tiles is not my thing, but i do like overreacting to new vault tech for comedic purposes)|| 11:05:35 <08n​icolae> imo the crypt shop tile should have, like, ancient markings on it. to make it look more............................ cryptic 12:54:01 <06r​egret-⸸nde※> I had pondered a bunch of different potential graphical approaches, but was convinced by others to first try out a different shop tile mostly trying to look relatively close to a shop. 15:24:22 hihi - idk if my comment on an old closed PR will be seen... https://github.com/crawl/crawl/pull/2798 was closed but I think someone should take a look at comments. I'm pretty sure it's still valid.  fwiw it's a very quick read :D 15:26:44 03WizardIke02 07https://github.com/crawl/crawl/pull/4383 * 0.34-a0-140-g5aaa7b9d3a: Speed up tiles rendering, especially when resting 10(3 months ago, 23 files, 1265+ 474-) 13https://github.com/crawl/crawl/commit/5aaa7b9d3adf 15:29:35 oops - just saw the PR comment recommends submitting an issue instead... will do 15:40:02 Unstable branch on underhound.eu updated to: 0.34-a0-139-gb171341b6e (34) 16:05:01 not necessarily "instead", just that many projects prefer that PRs be tied to an issue which explains the reason for the PR and where things can be discussed 16:06:41 for example, discussion of alternative solutions may lead to another PR and the history of that will be difficult to find if it's in the original PR instead of an issue 18:48:14 03DracoOmega02 07* 0.34-a0-140-g0f670162d5: Fix oddities with purple ugly thing willpower (cool3) 10(65 seconds ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/0f670162d570 22:35:19 Unstable branch on crawl.develz.org updated to: 0.34-a0-140-g0f670162d5 (34) 22:56:32 <06p​leasingfungus> wow, uglier and uglier 22:57:49 Windows builds of master branch on crawl.develz.org updated to: 0.34-a0-140-g0f670162d5 23:13:19 Unstable branch on cbro.berotato.org updated to: 0.34-a0-140-g0f670162d5 (34) 23:55:20 Monster database of master branch on crawl.develz.org updated to: 0.34-a0-140-g0f670162d5