00:11:16 Stable (0.33) branch on cbro.berotato.org updated to: 0.33.1-1-gc282f97621 00:59:04 -!- indigaz23 is now known as indigaz2 03:14:20 -!- robertmeta_ is now known as robertmeta 03:14:25 -!- khadgar5 is now known as khadgar 05:03:00 Stable (0.33) branch on crawl.akrasiac.org updated to: 0.33.1-1-gc282f97 05:20:26 Unstable branch on crawl.akrasiac.org updated to: 0.34-a0-131-gfbfeffa (34) 06:35:23 -!- johnnyzero is now known as johnny0 07:03:41 <04d​racoomega> Was actually wondering how a bit how much this also benefits player summons by letting them also do this. Most player summons (largely by coincidence) have only 1 attack per round. Notable exception of armour echoes (especially since just one of their hits can obliterate something), and I guess eldritch tentacles, sphinxes, and dragons also do this. 07:59:20 -!- nabru- is now known as nabru 08:28:44 -!- bchar_ is now known as bchar 10:10:17 ++New Monster Review: grotesque edition++ 10:10:17 Kobold Fleshcrafter: TbH both time I met them (earliest in Swamp ending) I was able to dispatch them before they could work much of their magic so not too terrible I guess since they are not ultra beefy. Absolutely sick tile btw 10:10:18 Crawling Flesh Cages: Not too bad individually, but the reach cleave rainbow af is noticeable, but it will not stand against a horde of level 6-7+ summons (I mention that because they are meant as anti-ally) which i 10:10:18 a reasonable metric by the time Vault arrives 10:10:19 Cognitogaunt: It doesn't kill you instantly which makes it somewhat manageable 10:10:19 Chonchon: Yeah this is 100% unsurprisingly the one with KILL IT/BLINK SCROLL RIGHT NOW status as multiple enemies that can randomly and constantly ping-pong you around in an area filled to the brim with beefy nonsense that can 1-2 shot you will reduce the winrate again for next year. At least they are somewhat manageable solo... +1 for obscure myth 10:15:20 btw I think the dungeon could need a mountainous branch it's the one kind of habitat missing in the game atm. We have a literal ocean in the dungeon so it should work 11:10:20 <08n​icolae> oh shit new monsters? 12:49:44 runes are still not on autopickup btw 13:12:52 <04d​racoomega> This isn't a thing I've seen anyone else report (and surely someone would have). Are you sure it isn't something in your .rc file? 13:16:11 <06r​egret-⸸nde※> (Flesh cages are mostly meant to be hurting many weaker allies than individual big allies, like derived undead swarms.) 13:16:54 <06r​egret-⸸nde※> (On current master with a blank rc file I also can't replicate runes not being on autopickup, so I suspect it's just an invisible monster having turned off autopickup.) 14:28:37 <09h​ellmonk> having trouble getting objstat to actually complete with a sufficient number of iters, it keeps shutting down after 5-10 iterations complete without writing anything 14:28:51 03hellmonk02 07[thirstyforspells] * 0.34-a0-74-g3574cb3c37: account for parchment spells in objstat 10(85 seconds ago, 1 file, 29+ 0-) 13https://github.com/crawl/crawl/commit/3574cb3c3717 14:28:52 Branch pull/4578 updated to be equal with thirstyforspells: 13https://github.com/crawl/crawl/pull/4578 14:30:52 <04d​racoomega> No error message or anything either? 14:32:05 <09h​ellmonk> none that shows up where I can see it 14:32:41 <09h​ellmonk> the good news is I ran enough to find out that spells from parchments weren't getting collected properly, so I managed to fix that at least 14:32:46 <04d​racoomega> I feel Index has had regular issues in past with something like that happening - objstat just never seeming to output anything properly - on windows versions compiled via msys2, but I've never had any myself using wsl. What platform are you using, out of curiousity? 14:33:40 <09h​ellmonk> I am using msys2 14:33:45 <09h​ellmonk> so it may be that 14:42:40 <04d​racoomega> I'm afraid I don't have a good suggestion to fix it, since what we usually did in that case was 'run it on my computer instead' >.> (Though I can do so on the branch myself at some later time; I'm buried right now in Annoying Console Things >.>) 14:43:42 <04d​racoomega> Hers at least never gave an error or anything 15:11:17 <09g​ammafunk> You're running from a shell and get nothing as an error message? Would second DO's recommend of WSL these days over msys regardless 15:18:50 <04d​racoomega> Incidentally, after what you said earlier today, I decided to check, and console indeed doesn't show the local of your apostle's corpses very well. The corpse itself is recolored, but not visible under anything (whereas tiles gets an obvious hilight). I've been trying to fix this but background flags are being... awkward in multiple ways >.> 15:21:11 <04d​racoomega> We may have literally no more room for bg flags in our 2 byte color representation here 15:21:44 <04d​racoomega> Thinking I might just repurpose the 'unusual' hilight. "What's unusual about that monster?" "It's standing on top of your apostle." 15:21:56 <04d​racoomega> (For console only, to be clear) 15:39:20 Unstable branch on underhound.eu updated to: 0.34-a0-131-gfbfeffa082 (34) 16:31:56 <09g​ammafunk> yeah seems ok to do so 16:32:10 <09g​ammafunk> I started to check myself actually on cdi console but 16:32:13 <09g​ammafunk> !crashlog randomtiles 16:32:16 <04C​erebot> No milestones for randomtiles (crash). 16:32:18 <09g​ammafunk> dangit 16:32:25 <09g​ammafunk> hrm, why doesn't that show up 16:32:28 <09g​ammafunk> !cmd crashlog 16:32:29 <04C​erebot> Command: !crashlog => !lm ${*:-!ignoredcrashers} crash -log 16:32:50 <09g​ammafunk> https://crawl.dcss.io/crawl/morgue/RandomTiles/crash-RandomTiles-20250608-160114.txt 16:32:58 !cmd ignoredcrashers 16:32:58 No command !ignoredcrashers 16:33:12 !cmd crashlog 16:33:12 Command: !crashlog => !lm ${*:-!ignoredcrashers} crash -log 16:33:14 <09g​ammafunk> I got an apostle challenge, defeated it (via x k) 16:33:18 !ignoredcrashers 16:33:21 <09g​ammafunk> it's a nick 16:33:25 <09g​ammafunk> noisytoot 16:33:30 <09g​ammafunk> and randomtiles isn't in said nick 16:33:50 <09g​ammafunk> and after I recruited it 16:34:02 <09g​ammafunk> I foolishly killed it so I could see highlight 16:34:05 <09g​ammafunk> but I killed again via x k 16:34:13 <09g​ammafunk> and then after like the next turn got that crash 16:34:44 <09g​ammafunk> apparently that's not a good way to defeat and/or recruit apostles 16:38:51 <04d​racoomega> You basically have to wait a turn manually after doing so or Weird Things happen. (Something about it being 'instant' in a way that nothing in game actually is doesn't seem to do the post-duel cleanup properly.) 16:39:29 <04d​racoomega> But it's fine if you actually wait until the healed neutral apostle actually shows up 16:39:50 <04d​racoomega> (I've known about this for ages, but never really dove into fixing it since I'm pretty sure it's a wizmode-only bug) 16:40:30 <09g​ammafunk> right, I did recruit immediately after the kill, so good to know 16:40:59 <09g​ammafunk> also would be nice to have a wizmode command to send a challenge but one came a long pretty quickly after setting piety to 200 anyhow 16:41:44 <04d​racoomega> Yeah. (And if you want another one afterward, you can pretty much cause the timer to immediately go off cooldown by doing something like setting your piety to 50 and then 200 again afterward) 16:41:48 <04d​racoomega> And just pressing 5 16:42:44 <09g​ammafunk> ...oh no 16:43:07 <09g​ammafunk> I think I just realized that the objstat job for 0.33 I've run for almost 24 hours and is almost complete... 16:43:12 <09g​ammafunk> ...is probably missing Necropolis... 16:43:34 <09g​ammafunk> ...time to start over... 16:44:11 <04d​racoomega> How many iterations are you running?? 16:44:45 <09g​ammafunk> 1k, but 4 different jobs, remember 16:45:02 <09g​ammafunk> sigh...I have a local change adding necropolis that I never commited/pushed... 16:45:32 <09g​ammafunk> 1k iters with 4 jobs, one of which is "extended" and hence quite long and with two amazon ECS vcpus 16:45:56 <09g​ammafunk> so imagine a 2 core system but where if you keep your cores under load for long periods of time they get periodically throttled 16:46:25 <09g​ammafunk> because this tier of plan/vcpu isn't the more expensive "compute" type 16:46:29 <04d​racoomega> (I was going to ask why you don't just do it locally, but that is a lot of total iterations, especially with extended included) 16:46:41 <09g​ammafunk> yes, possibly I could just run locally tbh 16:46:53 <09g​ammafunk> unfornutately you can't really parallelize it very well 16:46:58 <09g​ammafunk> if I could use e.g. 10 cores I'd be more interested 16:47:12 <09g​ammafunk> but the most I can do is 4 cores, one for each job 16:48:31 <09g​ammafunk> if we ever get a libcrawl that arbitrary binaries can more conveniently link to, maybe we can have nice things like very parallel level creation etc 16:48:55 <09g​ammafunk> otherwise we have to do something like what monster does 23:00:14 -!- wvc9 is now known as wvc 23:47:29 Monster database of master branch on crawl.develz.org updated to: 0.34-a0-131-gfbfeffa082