00:33:55 Stable (0.33) branch on cbro.berotato.org updated to: 0.33.1-0-g9cb173b281 00:59:24 -!- indigaz27 is now known as indigaz2 05:33:41 Unstable branch on crawl.akrasiac.org updated to: 0.34-a0-118-gb0ba1dc (34) 05:49:07 03regret-index02 07* 0.34-a0-119-g708931efb8: Don't make the monster bot claim every enemy has reachcleave 10(76 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/708931efb865 06:04:16 <04d​racoomega> I didn't realize until right now that MONS_SKELETON_SMALL, MONS_SKELETON_LARGE (and the same for zombies and simulacrum) are still technically kind of used, specifically as a weird way to make larger ones colored differently than smaller ones in console 06:04:25 <04d​racoomega> I don't like this very much >.> 06:04:49 <04d​racoomega> (Like, it started with noticing that they have yaml, which removed monsters normally do not, but then it turns out that it is used in probably exactly one place?) 06:05:31 <04d​racoomega> (It's not terribly obvious to me that small-vs-large is a useful visual distinction anyway, but even if we consider that important, I can't help but feel this is not the best way to go about it) 06:10:43 <04d​racoomega> Huh, apparently slime creatures do a similar thing with a purely-visual MONS_MERGED_SLIME_CREATURE. Somehow I was not aware of this. 06:17:28 <04d​racoomega> Really not clear to me that the recolouring couldn't be handled just in the place that already remaps their creature type to look up their color, and be less confusing in some other ways 06:27:06 <04d​racoomega> (I don't suppose anyone can give me a compelling reason for it to work this way? Otherwise, I may remove all these; fake monster types that exist entirely to make some monsters lighter-colored feels unnecessary.) 07:48:57 <06r​egret-⸸nde※> (On a different note, it looks like the past releases download folder on crawl.develz.org is missing 0.32, with the current directory also containing 0.32.) 08:08:01 <09g​ammafunk> need to remember the wget command to get only direct links from a page 08:46:07 03hellmonk02 07[thirstyforspells] * 0.34-a0-73-ge2ecf4062a: parchment weighting function 10(2 minutes ago, 1 file, 30+ 3-) 13https://github.com/crawl/crawl/commit/e2ecf4062acd 08:46:07 Branch pull/4578 updated to be equal with thirstyforspells: 13https://github.com/crawl/crawl/pull/4578 10:54:07 03gammafunk02 07* 0.34-a0-120-gca93610848: Update changelogs for 0.33.1 10(20 hours ago, 2 files, 42+ 2-) 13https://github.com/crawl/crawl/commit/ca9361084885 11:06:58 03regret-index02 07* 0.34-a0-121-g9222c71edf: Fix Xom confusion only targetting peripheral monsters (DracoOmega) 10(3 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/9222c71edf84 11:06:58 03regret-index02 07* 0.34-a0-122-g56df707391: Adjust Xom bazaars + Xom player confusion 10(3 hours ago, 3 files, 33+ 12-) 13https://github.com/crawl/crawl/commit/56df707391f4 11:06:58 03regret-index02 07* 0.34-a0-123-ga3557c0749: Nerf marauder AF_AIRSTRIKE, bump up their XP again 10(2 hours ago, 4 files, 4+ 4-) 13https://github.com/crawl/crawl/commit/a3557c074936 11:06:58 03regret-index02 07* 0.34-a0-124-g80b48b8532: Relatively brief vault review 10(79 seconds ago, 6 files, 123+ 131-) 13https://github.com/crawl/crawl/commit/80b48b853275 11:26:09 03gammafunk02 07* 0.34-a0-125-gab3042f3a1: Fix case sensitivity of monster lookups 10(5 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/ab3042f3a18e 11:35:46 03regret-index02 07* 0.34-a0-126-g33411132f3: Make orc apostle monster bot lookup less absurd (rypofalem) 10(53 seconds ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/33411132f311 11:50:43 Monster database of master branch on crawl.develz.org updated to: 0.34-a0-126-g33411132f3 12:09:54 03dolorous02 07* 0.34-a0-127-g34ef1d5bbb: Fix typo. 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/34ef1d5bbbf5 12:09:55 03dolorous02 07[stone_soup-0.33] * 0.33.1-1-gc282f97621: Fix typo. 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c282f9762161 12:36:34 03WizardIke02 {dolorous} 07* 0.34-a0-128-gd0004994c2: Fix agony not saying when you are immune 10(2 days ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/d0004994c21d 12:43:53 <06d​olorous_84348> I'm aware Agony isn't technically a hex, but it is a spell one can be immune to. (Maybe the immune_to_hex() function could stand to be renamed, since it only checks spells regardless of whether they're hexes or not, and thus isn't really hex-specific? Although that would also require renaming the Lua hook for it.) 15:13:25 03WizardIke02 {dolorous} 07* 0.34-a0-129-g1a0b88e553: Fix the cloud targeter avoiding immune players 10(2 days ago, 3 files, 7+ 3-) 13https://github.com/crawl/crawl/commit/1a0b88e55323 15:25:08 03WizardIke02 {dolorous} 07* 0.34-a0-130-g40ba0be6bd: Fix rampage hints showing on levels you aren't on 10(2 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/40ba0be6bd6e 15:27:18 03WizardIke02 {dolorous} 07* 0.34-a0-131-gfbfeffa082: Don't hide items on decorative floor cells on console (croikle) 10(2 days ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/fbfeffa08239 15:39:02 Unstable branch on underhound.eu updated to: 0.34-a0-128-gd0004994c2 (34) 15:43:06 04Build failed for 08master @ 40ba0be6 06https://github.com/crawl/crawl/actions/runs/15512234454 15:48:40 meh 19:08:35 <04d​racoomega> Silly things I have learned just today: hydras can't do the 'spend remaining attacks on other targets if the first one dies' thing if they're undead 19:08:40 <04d​racoomega> For some reason 19:09:36 <04d​racoomega> Other things I somehow didn't know: that the Serpent of Hell also has this behavior with its bite attacks (even though it always has exactly 3 heads). Actually, that makes ?/m lookup incorrect, since it doesn't know that it's going to get 3 heads. 19:10:16 <04d​racoomega> I wonder if that has ever been relevant? Using it as a way of getting around the 4 attack limitation feels dubious to me for the sake of being able to add one additional 15 damage claw attack 19:11:42 <04d​racoomega> (I was working on draugr for Index today and apparently a simplification to make hydra draugr work more straightforwardly conflicts with how Serpent of Hell works and while it's certainly possible to make them both work, I did wonder if there's any point to it behaving that way instead of just having 3 bite attacks in the normal fashion) 19:26:36 <09h​ellmonk> serpent of hell has 5 attacks? 19:26:56 <09h​ellmonk> I guess losing that 15 damage melee will really buff formless melee octopodes 19:39:32 <04d​racoomega> And the first 3 of those attacks can technically pick a new target afterward! If you're fielding things that die in one bite 20:13:12 <09h​ellmonk> seems like a weaker anti summon than abjuration casts 21:40:46 <04d​racoomega> I struggle to imagine it was deliberately designed with that intent in mind, so much as "It has 3 heads! That's kind of like a hydra, which also has multiple heads and it should do the head thing!" but I'm not sure it really makes a lot of sense to me in the end if it's always having exactly 3 anyway 21:41:12 <04d​racoomega> It's not like two-headed ogres get to split their attacks and they also have multiple heads 😛 21:51:38 <09h​ellmonk> actually curious why we don't let every monster split attacks like that 21:52:01 <09h​ellmonk> I guess it's "weird" and the player can't do it 21:53:39 <04d​racoomega> I mean, the player doesn't have to fuse two weapon swings into a single action against one target either, I suppose (unless it's a quick blade) 21:59:21 <09h​ellmonk> I was thinking of it more like one main attack + "auxes" 22:01:05 <04d​racoomega> It wouldn't really be very hard to make things work that way, I think. I'm not sure if it results in particularly better or more interesting gameplay, though? 22:08:34 <06p​leasingfungus> yet another brutal nerf to god's chosen character archetype, summoners 22:35:17 Unstable branch on crawl.develz.org updated to: 0.34-a0-131-gfbfeffa082 (34) 22:38:28 <09h​ellmonk> gotta nerf summons so we can justify nerfing oka (because if summons are bad then oka conduct is irrelevant) 22:38:41 <09h​ellmonk> another 20 trillion piety cost to heroism 22:58:15 Windows builds of master branch on crawl.develz.org updated to: 0.34-a0-131-gfbfeffa082 23:07:33 Stable (0.33) branch on underhound.eu updated to: 0.33.1-1-gc282f97621 23:23:10 Unstable branch on cbro.berotato.org updated to: 0.34-a0-131-gfbfeffa082 (34) 23:55:23 Monster database of master branch on crawl.develz.org updated to: 0.34-a0-131-gfbfeffa082