03:33:58 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 07:09:46 <12a​sciiphilia> Is it impossible to change the tournament team captain? I made the mistake of editing RC while logged in to another account, and waiting for the tournament page to update doesn't change the team captain. 07:14:08 <12a​sciiphilia> * I have completed the revision and am waiting for it to be reflected. (I waited for a day but it has not been reflected.) 09:21:42 <09g​ammafunk> yeah, it should update your team. Did you make sure that the change was propogated to all servers where it had been set before? 09:22:30 <09g​ammafunk> &rc asciiphilia 09:22:32 <04C​erebot> https://archive.nemelex.cards/rcfiles/crawl-git/ASCIIPhilia.rc 09:22:38 <09g​ammafunk> &rc asciiphilia 0.33 09:22:40 <04C​erebot> https://archive.nemelex.cards/rcfiles/crawl-0.33/ASCIIPhilia.rc 09:23:37 <09g​ammafunk> weird 09:29:20 <09g​ammafunk> @asciiphilia I'm not sure what's happening with the wget crontab, it seems to be configured properly and had some files updated on the 4th, but your rc wasn't up to date. I've manually run the command and your RC is current now, so you should see your clan defined in the next 5 minutes when the pages update 09:39:09 <12a​sciiphilia> Thanks. I just checked, and it’s been applied correctly. 09:42:59 <12a​sciiphilia> It was probably my mistake. I’ve been busy with the Crawl translation project today and had to edit my RC quite a bit—I think I mixed up the trunk and 0.33 RC files a few times while I was editing. 09:43:30 <12a​sciiphilia> Thanks for checking. 09:46:23 <09g​ammafunk> ok, good. I was worried that the fetch intermittently wasn't working somehow 18:20:46 03dolorous02 07* 0.34-a0-36-g019d2f6b9b: Properly show maxed-out Forgecraft icon (adinsx). 10(5 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/019d2f6b9b67 18:20:46 03dolorous02 07[stone_soup-0.33] * 0.33.0-5-g142d7109a3: Properly show maxed-out Forgecraft icon (adinsx). 10(5 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/142d7109a3da 20:30:48 <04C​gettys> So I now have my own ugly library. But this one is in Rust, so that I can easily hammer the heck out of the webtiles webserver locally without the individual clients being bottlenecks 20:34:02 <04C​gettys> (though it doesn't support compression yet, so I still need to hack on that) 20:34:41 <09g​ammafunk> yeah, and I do think you could get some good testing scenarios running e.g. qw with a reasonable delay. It can only play melee or launcher characters but running like 10-20 of those would get you a nice approximation of cpu/memory issues. Obviously it does nothing about the more subtle knock-on effects of network latency, but you're still sending all the rendering data over the websocket to your client 20:35:14 <09g​ammafunk> I run qw with my websocket client only as a single instance, since it's on a live server, but when testing qw I run upwards of 16 instances 20:35:27 <09g​ammafunk> but nothing says you can't just run ~20 instances of websocket qw or something 20:35:34 <04C​gettys> True, and I may do that 20:35:53 <04C​gettys> but also we kinda suspect spectators are one of the hangups 20:35:59 <09g​ammafunk> also when running locally I skip websocket/webtiles and just run console version since it's far easier to monitor in e.g. tmux when qw gets stuck or w/e 20:36:03 <04C​gettys> and more qws don't act as spectators 20:36:10 <09g​ammafunk> right, but you can have clients randomly spectate 20:36:13 <09g​ammafunk> that part is very easy 20:36:17 <04C​gettys> Right, I can 20:36:22 <04C​gettys> I have a client that can do tha tnow 😄 20:36:35 <09g​ammafunk> beem is just a spectator that reads chat and responds in chat, and it reads lobby to know who to watch etc 20:37:18 <04C​gettys> Another thought I had today, which is not trivial but is doable, would be to split the existing websocket design in half 20:37:30 <04C​gettys> e.g. use a second websocket for all the talk-to-game bits 20:37:56 <04C​gettys> (probably would need a little proxy component to make sure only the right player can give input and the like) 20:38:29 <04C​gettys> I don't think it's the chat etc that's a bottleneck, it's that all traffic to/from the individual games are 20:39:58 <04C​gettys> Or in other words turn the main server into even more of a reverse proxy 20:40:06 <04C​gettys> may try to get that workign next weekend, we'll see 22:35:28 Unstable branch on crawl.develz.org updated to: 0.34-a0-36-g019d2f6b9b (34) 22:58:50 Windows builds of master branch on crawl.develz.org updated to: 0.34-a0-36-g019d2f6b9b 23:09:40 Stable (0.33) branch on underhound.eu updated to: 0.33.0-5-g142d7109a3 23:25:21 Unstable branch on cbro.berotato.org updated to: 0.34-a0-36-g019d2f6b9b (34) 23:55:29 Monster database of master branch on crawl.develz.org updated to: 0.34-a0-36-g019d2f6b9b