00:34:30 Stable (0.32) branch on cbro.berotato.org updated to: 0.32.1-7-gdc3db6f70b 04:40:12 -!- wvc1 is now known as wvc 05:29:56 Stable (0.32) branch on crawl.akrasiac.org updated to: 0.32.1-7-gdc3db6f 05:38:37 <12a​sciiphilia> Is tomorrow the day the 0.33 branch is created? 05:38:57 Unstable branch on crawl.akrasiac.org updated to: 0.33-a0-1416-g02257cc (34) 05:39:21 <06m​umra> It's the feature freeze, that's not the same as "this is the actual release" 06:54:11 <04d​racoomega> @hellmonk So, feedback on those unrand PRs that I promised: (I love the concept on both, by the way, before I nitpick on anything. And ghost crab claws were fun to play around with. Unarmed 'weapons' that aren't always talismans is a neat space to explore, imo. Just to make that clear ^^; ) Robe of Misfortune is missing a linebreak in its description for its second property. I feel it's not unfortunate enough with most 06:54:11 spells, but some of this is an issue of miscast formulas being dubious for damage-based miscasts rather than the artefact itself. (Like, the damage miscasts are close enough to harmless in some quick testing. The way the randomized fail severity is later multiplied by spell level also means that lower level spells often do literally nothing when the misfortune triggers. Maybe instead of being randomized, it should be inversely correlated to spell level 06:54:12 somehow, so that it always does something?) (I've vaguely wanted to do something to miscast formulas for a while anyway, tbh. And finally find something to replace Nameless Horrors with...) Like, as-is, if it reduces your fail rate by at least 5% (and it will do more than that!) it's pretty much strict upside (on top of the robe's other upsides!) 06:54:13 <04d​racoomega> Ghost crab claws make hostile spectrals under Oka/Sac love. The good gods are somehow fine with you using them and even making spectrals with them. Either the melee formula is too generous or the spell one isn't generous enough, imo (it's a lot easier to produce them consistently with punching, considering it's fast and free, though admittedly UC character is a slightly more narrow niche so maybe more okay for it to be better?) 06:54:13 Though spells still generate the clouds around self (instead of wherever you're blasting) which makes it harder for them to do anything useful in time, and the summons can interfere with blasting anyway, so maybe it should be higher for spells? The way the slot taking is implemented, you can't actually equip these if you've sacrificed a hand (ie: you need to have a shield slot for it to consume). This is a fairly niche problem, so maybe it's fine 06:54:14 for now (after all, it seems probable I am not going to manage to fix the 'skull of Zonguldrok cares if you have horns or not' problem for 0.33 >.>), though it's a slight flavor mismatch so theoretically would be nice to handle in a different way. 06:55:41 <09h​ellmonk> Thanks. Seems like enough work is needed to wait on these until next version 06:55:57 <09h​ellmonk> Given that freeze is in like 12 hours 06:57:19 <04d​racoomega> What, are we freezing when the clock turns and not on that day? ^^; 06:57:32 <04d​racoomega> (I mean, I think it's fine to wait, of course) 06:58:07 <04d​racoomega> But I need to squeeze in a couple more adjustments to stuff (I lost almost all of yesterday's work day due to poor sleep again T.T) 06:58:51 <04d​racoomega> (Going to implement the change to base armour penalty's interaction with armour skill, as discussed the other day) 07:01:01 <04d​racoomega> (Oh, right, ghost crab claws also makes clouds from punching firewood) 07:22:00 <09g​ammafunk> freeze is never that fast/important, it's ok if some stuff sneaks in e.g. 12-24 hours after the "deadline" 07:22:10 <09g​ammafunk> there's nothing happening with builds nor server updates 07:22:35 <09g​ammafunk> I will say though that we need respect it once we get the stable branch created 07:22:42 <04d​racoomega> Oh, for sure 07:22:52 <09g​ammafunk> we often put off making said branch until like a week before release 07:22:57 <09g​ammafunk> but I'll probably make it earlier this time 07:23:04 <09g​ammafunk> maybe this weekend? 07:23:23 <04d​racoomega> (I don't have a long list of stuff or anything, but it did suck a bit to lose a day this close to the deadline) 07:23:40 <09g​ammafunk> hrm, maybe a week before release is better because there is that annoying aspect of having to push to both stable and trunk 07:23:48 <09g​ammafunk> doing so for two full weeks is kind of annoying 07:24:05 <09g​ammafunk> gives server admins more time to set things up though, which is nice 07:25:05 <09g​ammafunk> maybe I can actually get around to doing a dist upgrade on CDI next weekend so that I can move forward on some things I need to test and set up..... 08:51:43 <04d​racoomega> One thing that really should be done before stable is updating the ghost permastore, especially in light of necropolis 08:52:14 <04d​racoomega> Which, I believe, requires a server admin to get modern ghost files off the servers? 09:02:32 <06d​olorous_84348> I just realized I never got around to adding more unrand-specific chat for the Skull of Zonguldrok beyond the hat of Pondering. Although that sort of thing is obviously just flavor. 09:03:39 <06d​olorous_84348> (Weird timing, I know, but you mentioned the Skull of Zonguldrok, and my muse, while working at the moment, isn't working in quite the right way for that.) 09:15:08 <04d​racoomega> No rush. It's the kind of thing that's easy to add at any time. 09:23:20 03gammafunk02 07* 0.33-a0-1417-g0c99ebbc95: Fix a monster message (kaboissonneault) 10(78 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/0c99ebbc95dd 09:42:35 <06d​olorous_84348> Good to know. 10:04:39 <09g​ammafunk> Can talk about that later tonight, will give you a mention 10:24:54 03dolorous02 07* 0.33-a0-1418-g9f76b8bc13: Add missing override to function (#4468). 10(8 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/9f76b8bc13b6 13:13:40 <04d​racoomega> Is there anything that can be done about Cerebot timing out so often for even very simple queries? Like, I know this problem has gone on for a while now, but it feels like it may be getting even worse. I've been repeatedly unable to even get killratio of regular uniques from recent games at all today. 14:39:27 <05i​coson> I don’t know the answer but it may depend on whether it is cerebot or sequell that is timing out 14:41:05 <04d​racoomega> I'm not sure how to tell. Would it give a different message? 14:42:24 !killratio ijyb 14:42:56 smells like sequell 14:43:54 90s limit exceeded: killed !killratio ijyb 15:00:50 03DracoOmega02 07* 0.33-a0-1419-g44653be034: Make base body armour AC penalties/bonuses interact with Armour skill 10(6 hours ago, 15 files, 58+ 55-) 13https://github.com/crawl/crawl/commit/44653be03465 15:00:50 03DracoOmega02 07* 0.33-a0-1420-gc983b2adb0: Allow examining Armour/Dodging/Shield skill to see how helpful they are 10(6 hours ago, 3 files, 65+ 10-) 13https://github.com/crawl/crawl/commit/c983b2adb025 15:00:50 03DracoOmega02 07* 0.33-a0-1421-g72d0a695cf: Extremely mildly nudge rime yak ice damage downward 10(3 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/72d0a695cf3d 15:00:50 03DracoOmega02 07* 0.33-a0-1422-g0cb09fe5f2: Tweak sun scarab form slightly 10(3 hours ago, 3 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/0cb09fe5f29c 15:00:50 03DracoOmega02 07* 0.33-a0-1423-g4bad248e96: Allow Fortress Crab to wield two-handed weapons 10(3 hours ago, 5 files, 61+ 3-) 13https://github.com/crawl/crawl/commit/4bad248e9625 15:00:50 03DracoOmega02 07* 0.33-a0-1424-gf77214308d: Make Maw form growl a tiny bit more often 10(3 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f77214308d14 15:00:50 03DracoOmega02 07* 0.33-a0-1425-g84cb37206f: Simplify Mercury Arrow weakness formula 10(3 hours ago, 5 files, 9+ 9-) 13https://github.com/crawl/crawl/commit/84cb37206f8e 15:00:50 03DracoOmega02 07* 0.33-a0-1426-g853f1b10a2: Decrease poisonous vapour's direct damage by 1 10(3 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/853f1b10a28d 15:00:50 03DracoOmega02 07* 0.33-a0-1427-gdda9934dc5: Don't generate randart Storm talismans with -Tele 10(3 hours ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/dda9934dc566 15:00:50 03DracoOmega02 07* 0.33-a0-1428-gf59c703107: Buff Mark of Execution a little 10(3 hours ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/f59c703107aa 15:00:50 ... and 11 more commits 15:17:47 New branch created: pull/4486 (1 commit) 13https://github.com/crawl/crawl/pull/4486 15:17:48 03WizardIke02 07https://github.com/crawl/crawl/pull/4486 * 0.33-a0-1417-g0ed7c17715: Fix talismans sometimes not showing xp needed (LiciTheCrawler) 10(13 minutes ago, 1 file, 29+ 36-) 13https://github.com/crawl/crawl/commit/0ed7c17715d8 15:24:10 03WizardIke02 07https://github.com/crawl/crawl/pull/4486 * 0.33-a0-1417-gd63770617c: Fix talismans sometimes not showing xp needed (LiciTheCrawler) 10(19 minutes ago, 1 file, 29+ 36-) 13https://github.com/crawl/crawl/commit/d63770617ce5 15:40:36 Unstable branch on underhound.eu updated to: 0.33-a0-1439-ga73bde240a (34) 15:46:27 03DracoOmega02 07* 0.33-a0-1440-g1c2cc81580: Make it less possible to accidentally enter explode mode 10(11 minutes ago, 5 files, 16+ 16-) 13https://github.com/crawl/crawl/commit/1c2cc8158047 15:46:27 03DracoOmega02 07* 0.33-a0-1441-g9835b1d13d: Don't terrify your own allies as a werewolf (midn8) 10(3 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/9835b1d13d21 16:02:30 04Build failed for 08master @ 9835b1d1 06https://github.com/crawl/crawl/actions/runs/14526115761 16:18:02 "explode mode" 16:19:09 <04d​racoomega> Haha, oops 16:19:28 <04d​racoomega> Probably one should not accidentally enter explode mode eithere 16:26:19 <06p​leasingfungus> i want it to be more possible to enter explode mode. 16:27:17 <04d​racoomega> I feel that is maybe just the classic ?butterflies -> ?immo -> ?poison combo 16:28:58 <04d​racoomega> So, I found the source of that test failure locally. (Eventually...) 16:29:02 <04d​racoomega> Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Unknown command. Infinite lua loop 16:29:02 detected, aborting. >.> 16:29:27 <04d​racoomega> (It took like 15 minutes or something to arrive at that) 16:32:04 but the real question is, did you reak qw? 😛 16:32:12 *break 16:36:15 03DracoOmega02 07* 0.33-a0-1442-g8e704a0356: Fix lua tests being unable to end 10(75 seconds ago, 5 files, 5+ 5-) 13https://github.com/crawl/crawl/commit/8e704a03564a 16:46:52 03nicolae02 07* 0.33-a0-1443-g20824f1994: Add some themed little-v vaults to big-V Vaults 10(7 weeks ago, 2 files, 314+ 0-) 13https://github.com/crawl/crawl/commit/20824f19942b 16:54:19 04Build failed for 08master @ 8e704a03 06https://github.com/crawl/crawl/actions/runs/14526659287 17:04:04 04Build failed for 08master @ 20824f19 06https://github.com/crawl/crawl/actions/runs/14526768178 17:47:19 03regret-index02 07* 0.33-a0-1444-gaa014feb8f: A wide variety of different tiles (LemurRobot) 10(69 seconds ago, 39 files, 24+ 19-) 13https://github.com/crawl/crawl/commit/aa014feb8f7e 20:06:13 03nicolae02 07[nicolae_2024_lair_decor] * 0.33-a0-296-ga918a01278: Make a few small tweaks 10(84 seconds ago, 1 file, 2+ 23-) 13https://github.com/crawl/crawl/commit/a918a012787d 20:06:14 Branch pull/4107 updated to be equal with nicolae_2024_lair_decor: 13https://github.com/crawl/crawl/pull/4107 20:07:18 03nicolae02 {GitHub} 07* 0.33-a0-1445-g663a9828c5: Add more decor vaults to Lair (#4107) 10(46 seconds ago, 1 file, 989+ 0-) 13https://github.com/crawl/crawl/commit/663a9828c5eb 20:07:24 <08n​icolae> there we go 20:15:36 04Build failed for 08nicolae_2024_lair_decor @ a918a012 06https://github.com/crawl/crawl/actions/runs/14528845612 21:59:24 <09g​ammafunk> @dracoomega what do you think about giving felids -1 shapeshifting apt instead of -2? 21:59:34 <09g​ammafunk> I was a bit surprised at how low it is for them 21:59:37 <09g​ammafunk> !apt shapeshifting 21:59:41 <04C​erebot> Shape: Gn: 7!, Sp: 2, Mf: 2, DE: 0, Ba: 0, Dr[mottled]: N/A, Fo: 0, Re: N/A, Po: N/A, Mu: N/A, Na: -1, Hu: -1, Ko: -1, Dr: -1, VS: -1, Op: -1, Tr: -1, On: -1, Dj: -2, Te: -2, Fe: -2, Dg: -2, Co: -2, At: -2, MD: -2, Ds: -2, Gr: -3*, Mi: -3* 22:00:07 <09g​ammafunk> given they are such a prime species for using forms 22:00:35 <09h​ellmonk> are we going to give on their maces apt back since they're a prime species for using gsc 22:00:49 <09h​ellmonk> checkmate 22:00:54 <09g​ammafunk> sure, go ahead 22:00:58 <09g​ammafunk> give them +11 22:01:07 <09g​ammafunk> but don't let them actually wield gsc still, of course 22:01:36 <09g​ammafunk> (also, you can't give them the aptitude back since they literally never had one) 22:02:06 <04d​racoomega> I think their apt was low specifically because forms were so obvious and dominant for them anyway (and they seem to be doing fine) 22:02:22 <04d​racoomega> (Like, it used to be higher and was lowered not long ago) 22:03:14 <09g​ammafunk> well, to me, it's a bit similar to the On/Og maces thing 22:03:27 <09h​ellmonk> thats why I brought up that example 22:03:31 <09g​ammafunk> I agree that it's nothing horrible, but it feels a bit weirdly discouraged that way 22:03:47 <09g​ammafunk> I mean, we did bring it back for On/Og! 22:03:50 <09g​ammafunk> !apt on 22:03:51 <04C​erebot> On: Fighting: 3, Short: -1, Long: -1, Axes: 0, Maces: 0, Polearms: 0, Staves: 0, Ranged: -3, Throw: 0, Armour: -1, Dodge: -1, Stealth: -2, Shields: -1, UC: -1, Splcast: 1, Conj: -1, Hexes: -1, Summ: -1, Nec: -1, Forgecraft: -1, Tloc: -1, Alch: -1, Fire: -1, Ice: -1, Air: -1, Earth: -1, Inv: 2, Evo: -2, Shape: -1, Exp: 0, HP: 3!, MP: 0 22:04:07 <09g​ammafunk> +0! that's like 10 trillion aptitude points higher than -1! 22:04:27 <09h​ellmonk> there is a tension between using apts to signpost things the species wants to do and using them to make different playstyles balanced 22:04:33 <09g​ammafunk> yes 22:04:48 <09g​ammafunk> Op is in a somewhat similar situation wrt forms, although it's of course not quite so extreme for them 22:04:51 <09h​ellmonk> I didnt realize on had got back to +0 maces though, thats cool 22:04:54 <09g​ammafunk> because they can at least use a shield 22:04:59 <09g​ammafunk> yeah, I checkmated you 22:05:05 <09g​ammafunk> so now you have to like 22:05:09 <09h​ellmonk> blunder of the century 22:05:14 <09g​ammafunk> king my checker 22:05:29 <09g​ammafunk> and like I think I get a double word score and probably a yahtzee 22:17:29 <09g​ammafunk> !lg devteam won fesh s=name 22:17:31 <04C​erebot> 2 games for devteam (won fesh): elliptic, gammafunk 22:17:36 <09g​ammafunk> I'm of the elite 22:17:53 <09g​ammafunk> !lg elliptic sh 1 22:17:55 <04C​erebot> 1/35. elliptic the Wrestler (L27 VSSh of Okawaru), escaped with the Orb and 3 runes on 2023-07-12 15:13:08, with 1916630 points after 52735 turns and 4:19:08. 22:35:30 Unstable branch on crawl.develz.org updated to: 0.33-a0-1445-g663a9828c5 (34) 22:52:39 03yrdzrfxndfvh02 {regret-index} 07* 0.33-a0-1446-g9efba704ed: Add missing Zig pillar traps (#4475) 10(5 days ago, 1 file, 73+ 0-) 13https://github.com/crawl/crawl/commit/9efba704ed28 22:58:28 Windows builds of master branch on crawl.develz.org updated to: 0.33-a0-1445-g663a9828c5 23:34:35 Unstable branch on cbro.berotato.org updated to: 0.33-a0-1446-g9efba704ed (34) 23:55:27 Monster database of master branch on crawl.develz.org updated to: 0.33-a0-1446-g9efba704ed