03:33:59 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 05:33:19 Unstable branch on crawl.akrasiac.org updated to: 0.33-a0-1362-g2831840 (34) 06:11:54 03dolorous02 07* 0.33-a0-1363-gf222d5610f: Fix typo. 10(46 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f222d5610f37 06:41:55 TCC (L15 MDMo) Crash caused by signal #8: Floating point exception (Orc:2) 06:42:32 TCC (L15 MDMo) Crash caused by signal #8: Floating point exception (Orc:2) 08:49:57 03mumra02 07https://github.com/crawl/crawl/pull/4403 * 0.33-a0-1364-g9716ae06a7: Revisions to monster wand usage 10(5 hours ago, 13 files, 133+ 137-) 13https://github.com/crawl/crawl/commit/9716ae06a7d9 08:49:57 03mumra02 07https://github.com/crawl/crawl/pull/4403 * 0.33-a0-1365-gebbcd735a5: Allow charming to vex the player 10(11 minutes ago, 2 files, 10+ 76-) 13https://github.com/crawl/crawl/commit/ebbcd735a506 08:49:57 03mumra02 07https://github.com/crawl/crawl/pull/4403 * 0.33-a0-1366-g25c13ae5ad: Add a separate band type for Yaktaur Captains 10(3 weeks ago, 2 files, 4+ 2-) 13https://github.com/crawl/crawl/commit/25c13ae5adc1 08:49:57 03mumra02 07https://github.com/crawl/crawl/pull/4403 * 0.33-a0-1367-gbca5ed501f: Yaktaur Fusilier: new monster 10(3 weeks ago, 10 files, 54+ 8-) 13https://github.com/crawl/crawl/commit/bca5ed501f1b 08:57:24 03hellmonk02 07* 0.33-a0-1364-gb443386b90: adjust a few vaults 10(25 seconds ago, 2 files, 7+ 7-) 13https://github.com/crawl/crawl/commit/b443386b904b 09:00:42 <09h​ellmonk> should do something about #3812 09:01:00 <09h​ellmonk> I think someone wanted to leave as-is last time it was brought up? don't remember 09:18:27 <06m​umra> i don't think it makes sense purely in terms of colour scheme 09:18:33 <06m​umra> purple matches the "shifter" job fine 09:18:42 <06m​umra> and black is a good colour for knights 09:19:22 <06m​umra> it would make sense if the PR left the colours as they are but actually adjusted the stats of those monsters to achieve the aim they're trying to 09:25:21 <06m​umra> (a bigger question is why are the draconian monsters even so complicated, are there actually vaults that have non-standard job/colour combos?) 09:50:45 <06r​egret-⸸nde※> A fair number of Zot vaults place all draconians classes in one colour, which is a straightforward enough gimmick I'd prefer not to bother removing it. 09:54:03 <06r​egret-⸸nde※> (Possibly there could be less HP / EV variation between each of the mages, but it is, imo, a feature and not a bug that the shifter extremely stands out compared to other draconians, considering how little we get to have noticeable translocations monsters, how the colour directly synergizes with the spells, and how Zot should be willing to have scary top-tier monsters.) 09:54:13 <04d​racoomega> I hardly think they're especially complicated, given that the colours map transparently to a single resist and simple breath weapon, and only vary away from that for vaults. (But yes, I wasn't especially a fan of the proposal last time it was talked about. Even if we accepted that some draconian type presently was a stand-out in danger compared to the rest - which I don't think is nearly as objectively lopsided as they claim - then 09:54:14 they not that one? Purple feels thematically appropriate for what they're doing, imo) 10:36:45 <02s​entei> there was some discussion afterwards, and I believed that this triple colour swap would be best, instead of the simple swap I made a pr, I did not update it further as it looked like this would be implemented https://discord.com/channels/735056636644687913/747522859361894521/1238918596122644570 10:43:22 <06r​egret-⸸nde※> I was convinced by conversations with Draco afterwards both out loud and recorded in this channel not to bother, and after 87abc83 in particular has worked out fine, I'm not particularly much convinced to shift things around again. 11:38:00 <08n​icolae> we should get all the devs together in person so we can discuss things out loud, no doubt it would lead to increased dev efficiency (devficiency) 12:36:29 <04d​racoomega> @hellmonk Well, I took a closer look at your XP-specifying branch (sorry it took me so long! Been having another spat of bad insomnia lately >.>) I didn't see any obvious 'bugs', per se. gammafunk's already said that he might be renaming the xp_mult to less misleading xp (which I would have brought up myself also). I tested out the more dynamic XP calculations against a slew of monsters and found some larger differences than 12:36:30 expected. For the record: -Dancing weapons are worth ~40% more XP on the branch than master -Pan lords are worth even more than that (but I think this one doesn't matter at all for the time of the game they are found in, and often their XP was kind of low currently anyway, so this might even be positive?) -Player ghosts seem to be worth ~35% less XP in earlygame (and this ratio gets even worse by lategame, where it might be closer to -50%). I'm a 12:36:30 bit more conscious of this one, especially in the earlygame, since Necropolises already struggle a little bit with feeling like they have equitable reward for risk, and the xp of ghosts does matter a bunch at that depth. (My sample size isn't as large as I like, since the game currently can't generate 'large pile of representative player ghosts and count their xp' like it can for other monster types, to the best of my knowledge, but I still looked at a 12:36:31 bunch.) Probably this can just be adjusted by the base XP of those types or something? 12:39:30 <09h​ellmonk> Yeah, should be an easy fix 12:39:59 <09h​ellmonk> Believe gamma was going to push something to this later as well 12:40:20 <04d​racoomega> So I gathered, yeah 12:41:06 <04d​racoomega> Somebody with the appropriate server access really ought to regenerate the permastore before the version is over 13:02:37 03gammafunk02 07[reexperience] * 0.33-a0-1374-g7518aaec97: Merge remote-tracking branch 'origin/master' into reexperience 10(14 hours ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/7518aaec9784 13:02:37 03gammafunk02 07[reexperience] * 0.33-a0-1375-g56db5863f2: Move more XP info to yaml and refactor 10(65 minutes ago, 597 files, 721+ 718-) 13https://github.com/crawl/crawl/commit/56db5863f206 13:02:37 Branch pull/4300 updated to be equal with reexperience: 13https://github.com/crawl/crawl/pull/4300 13:32:19 New branch created: reexperience-rebased (11 commits) 13https://github.com/crawl/crawl/tree/reexperience-rebased 13:32:22 03hellmonk02 {gammafunk} 07[reexperience-rebased] * 0.33-a0-1363-g7bb09e37be: xp rework framework 10(9 weeks ago, 2 files, 79+ 153-) 13https://github.com/crawl/crawl/commit/7bb09e37bea0 13:32:22 03hellmonk02 {gammafunk} 07[reexperience-rebased] * 0.33-a0-1364-gbd149d8145: Directly specify monster xp values 10(9 weeks ago, 523 files, 540+ 342-) 13https://github.com/crawl/crawl/commit/bd149d8145da 13:32:22 03hellmonk02 {gammafunk} 07[reexperience-rebased] * 0.33-a0-1365-gf85c2ebadf: handle derived undead 10(9 weeks ago, 1 file, 9+ 6-) 13https://github.com/crawl/crawl/commit/f85c2ebadf07 13:32:22 03hellmonk02 {gammafunk} 07[reexperience-rebased] * 0.33-a0-1366-g277f648d20: handle weird monsters 10(9 weeks ago, 7 files, 20+ 18-) 13https://github.com/crawl/crawl/commit/277f648d2037 13:32:22 03hellmonk02 {gammafunk} 07[reexperience-rebased] * 0.33-a0-1367-g0a067330b6: handle gozag bribes 10(9 weeks ago, 3 files, 9+ 5-) 13https://github.com/crawl/crawl/commit/0a067330b608 13:32:22 03hellmonk02 {gammafunk} 07[reexperience-rebased] * 0.33-a0-1368-g3e279a9b0a: better legacy handling 10(9 weeks ago, 3 files, 17+ 16-) 13https://github.com/crawl/crawl/commit/3e279a9b0a9c 13:32:22 03hellmonk02 {gammafunk} 07[reexperience-rebased] * 0.33-a0-1369-gb93bca4715: allow specifying monster exp 10(5 days ago, 8 files, 19+ 3-) 13https://github.com/crawl/crawl/commit/b93bca4715ef 13:32:22 03hellmonk02 {gammafunk} 07[reexperience-rebased] * 0.33-a0-1370-g50e56418c1: handle sprint redefines 10(4 days ago, 4 files, 75+ 75-) 13https://github.com/crawl/crawl/commit/50e56418c1fb 13:32:22 03hellmonk02 {gammafunk} 07[reexperience-rebased] * 0.33-a0-1371-gdeabac11df: savecompat 10(4 days ago, 2 files, 9+ 0-) 13https://github.com/crawl/crawl/commit/deabac11df67 13:32:22 03hellmonk02 {gammafunk} 07[reexperience-rebased] * 0.33-a0-1372-g30885346c2: fix savecompat 10(3 days ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/30885346c21a 13:32:22 03gammafunk02 07[reexperience-rebased] * 0.33-a0-1373-g6940d94a8e: Move more XP info to yaml and refactor 10(2 hours ago, 597 files, 721+ 718-) 13https://github.com/crawl/crawl/commit/6940d94a8eab 14:08:27 New branch created: pull/4471 (1 commit) 13https://github.com/crawl/crawl/pull/4471 14:08:27 03WizardIke02 07https://github.com/crawl/crawl/pull/4471 * 0.33-a0-1341-gcda0c2e321: Fix blood for blood spawning orcs faster the faster your turns 10(24 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/cda0c2e321ff 15:06:38 New branch created: pull/4472 (1 commit) 13https://github.com/crawl/crawl/pull/4472 15:06:39 03WizardIke02 07https://github.com/crawl/crawl/pull/4472 * 0.33-a0-1341-g43ee706cd8: Fix arrow animation sometimes sticking around to long 10(4 minutes ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/43ee706cd83d 15:39:07 Unstable branch on underhound.eu updated to: 0.33-a0-1364-gb443386b90 (34) 15:40:29 New branch created: pull/4473 (1 commit) 13https://github.com/crawl/crawl/pull/4473 15:40:30 03WizardIke02 07https://github.com/crawl/crawl/pull/4473 * 0.33-a0-1341-g94f0b8d431: Fix shape shifters losing their thrall status icon (Monkooky) 10(6 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/94f0b8d43157 17:32:38 03regret-index02 07* 0.33-a0-1365-gd3c52d3de1: Tweak a Xom bazaar banishment line (Undo, staticshock) 10(2 hours ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/d3c52d3de185 17:32:38 03regret-index02 07* 0.33-a0-1366-ga2417cb52f: Tweak some unidentified randart descriptors 10(2 hours ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/a2417cb52f03 17:32:38 03regret-index02 07* 0.33-a0-1367-g2974f4b71e: Don't automatically draw rims around newer ghost-vortex monsters 10(54 minutes ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/2974f4b71e66 17:32:38 03regret-index02 07* 0.33-a0-1368-g7cf80d010f: Give decorative floor a default tile for detection purposes 10(36 seconds ago, 4 files, 6+ 0-) 13https://github.com/crawl/crawl/commit/7cf80d010f9e 18:42:29 03DracoOmega02 07* 0.33-a0-1369-g9fcff2c720: Fix skeletons of monsters without skeletons generating (Kab) 10(2 minutes ago, 1 file, 8+ 11-) 13https://github.com/crawl/crawl/commit/9fcff2c720bf 19:04:50 <09g​ammafunk> %git 0.32.0 19:04:51 <04C​erebot> gammafunk * 0.32.0: doc: Update the changelog for the 0.32 release (8 months ago, 1 file, 2+ 2-) https://github.com/crawl/crawl/commit/2a3b71ecb9cd 19:10:01 03gammafunk02 07* 0.33-a0-1370-gb5025a402e: Some changelog fixes 10(20 minutes ago, 1 file, 6+ 6-) 13https://github.com/crawl/crawl/commit/b5025a402e2a 19:57:20 <09g​ammafunk> @dracoomega @mumra the extremely funny/silly reason why objstat seemed to have incorrect tallies for stone stairs: There are three distinct features for stone stairs (I, II, and III), yet all have the same name. They are tallied by the underlying enum value, so each got its own total, yet the descriptive feature name was of course the same! 19:57:58 <09g​ammafunk> you can see in the objstat data that, for each level, there are three different summaries for "stone staircase leading down" each with a count of 1 19:58:55 <09g​ammafunk> So I don't think there's any underlying bug there, although it does raise the question of whether there should be logic for feature objects to treat classes as the same 19:59:03 <09g​ammafunk> in terms of the counting 20:00:06 <04d​racoomega> Yeah, I reached the conclusion that this was at least part of the issue when I looked into this myself (though I feel like Mumra reported at least one example where the numbers wouldn't have made sense for even that?) Though at any rate, I guess that's possibly separate of the issue of 'ignoring whatever lua logic is involved in setting chance for portal vaults', since changing the e.chance for various portals from 0 to 10000 20:00:06 produced no difference in feature distribution at all 20:00:45 <09g​ammafunk> ok, I'd like to see mumra's example then, maybe I can find in the channel history 20:01:24 <09g​ammafunk> and that chance issue does sound concerning 20:01:43 <04d​racoomega> (Maybe I am misremembering, but I feel like at least one level claimed that there was 6 stairs in one direction?) 20:02:11 <04d​racoomega> The chance part being extremely weird I am more confident on, since I spent a while looking into Necropolis issues related to this 20:05:09 <09g​ammafunk> looking at the stair data in more detail, the only odd instance of a single level is zot:4 having 1.02 20:07:22 <09g​ammafunk> for downstairs 20:07:35 <09g​ammafunk> ah, and this same level has a max of 6, I see 20:08:00 <09g​ammafunk> so it seems that specifically for zot:4 20:08:12 <09g​ammafunk> objstat is finding something odd that happens with stair placement in one iteration 20:08:38 <09g​ammafunk> looking at all the other branch summaries, which seem correct, it's probably just finding some kind of bug we have with multiple stair placement 20:08:49 <09g​ammafunk> no idea what seed that would be, though 20:09:46 <09g​ammafunk> might be worth taking a look at any vaults that can place on zot:4 that place downstairs 20:10:02 <09g​ammafunk> for the portal chance issue, I worry that maybe somehow we're not resetting chance stat somehow between iterations 20:11:33 <09g​ammafunk> hrm, a bit difficult to search des for stair vaults 20:12:08 <09g​ammafunk> this makes me want to add a summary field that lists vaults placing a feature 22:35:36 Unstable branch on crawl.develz.org updated to: 0.33-a0-1370-gb5025a402e (34) 22:53:33 <06m​umra> would be useful for debugging shop placement as well 22:58:50 Windows builds of master branch on crawl.develz.org updated to: 0.33-a0-1370-gb5025a402e 23:28:34 Unstable branch on cbro.berotato.org updated to: 0.33-a0-1370-gb5025a402e (34) 23:55:32 Monster database of master branch on crawl.develz.org updated to: 0.33-a0-1370-gb5025a402e