03:34:34 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 05:07:32 Unstable branch on crawl.akrasiac.org updated to: 0.33-a0-1320-g83d59ca (34) 07:17:42 03DracoOmega02 07* 0.33-a0-1321-gadcc90f0a7: Don't generate Fly on randart talismans of flying forms (r) 10(25 hours ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/adcc90f0a7eb 07:17:42 03DracoOmega02 07* 0.33-a0-1322-gf55667836f: Don't consider having a bauble a reason to train Evocations (Kab) 10(25 hours ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/f55667836f80 07:17:42 03DracoOmega02 07* 0.33-a0-1323-g7415e38c4b: Fix Ghoul and Vampire still appearing on the aptitudes screen (RelicWraith) 10(18 hours ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/7415e38c4b42 07:17:42 03DracoOmega02 07* 0.33-a0-1324-gee18ce180a: Make Quill form constriction-immune (Midn8) 10(18 hours ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/ee18ce180aed 07:17:42 03DracoOmega02 07* 0.33-a0-1325-gc42becad87: Raise the internal mid-calculation cap on spell fail 10(41 minutes ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/c42becad87fd 07:17:42 03DracoOmega02 07* 0.33-a0-1326-g8df3e7e299: Better handle melded slot-granting items on floor transition (Zeldest) 10(13 minutes ago, 3 files, 24+ 11-) 13https://github.com/crawl/crawl/commit/8df3e7e299c4 07:17:42 03DracoOmega02 07* 0.33-a0-1327-gd59af15f9f: Don't crash when unequipping a flight-granting item between floors 10(11 minutes ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/d59af15f9fb5 08:07:14 The new MOBA mechanics with fancy forms and "charging up" spells and "gameplay patterns" and what not are nice and all but I'm going to play devil's clown here... Thing is you are still trying to win and no matter how fancy you try to make it crawl combat is for better or worse closer to Final Fantasy 1  than quantum chess i. e. monsters are big 08:07:15 blobs of stats. Plus you are actually trying to win. So in the end, you just want to be a bigger blob of stats. Simple is king. if your gameplan deviates from hitting stuff with a big stick or casting stone arrow (magic big stick), you are doing it wrong 08:09:29 More complex combat than hti miss hit miss would need bigger changes from the ground up 08:09:48 at which point you might just do that in a game that isn't like 51 years old 08:10:12 I am possibly very very drunk 08:18:09 03DracoOmega02 07* 0.33-a0-1328-g4300a70641: Don't generate Inkwell talisman randarts with rPois (Oneirical) 10(20 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/4300a7064133 08:18:09 03DracoOmega02 07* 0.33-a0-1329-g22d0c26b9a: Adjust staff/talisman acquirement (Lici / regret-index) 10(9 minutes ago, 1 file, 8+ 3-) 13https://github.com/crawl/crawl/commit/22d0c26b9aa7 08:18:09 03DracoOmega02 07* 0.33-a0-1330-g4cd9bc0ae1: Buff Bat Swarm 10(6 minutes ago, 2 files, 3+ 2-) 13https://github.com/crawl/crawl/commit/4cd9bc0ae16d 08:18:09 03DracoOmega02 07* 0.33-a0-1331-g1b03d5c995: Don't say 'Nothing Appears to Happen' when using a flux bauble (Oneirical) 10(30 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/1b03d5c995df 08:24:42 <06m​umra> Just not sure what your suggestion is here. Should developers stop even bothering trying to find interesting new mechanics within the extremely restrictive space of a grid-based turn-based roguelike? 08:24:43 <02M​onkooky> I don't think this is true, and I'm curious if you'll still think this is true when sober 08:24:44 <06m​umra> Should we just add bigger and bigger sticks? Should we cease all crawl development and just write a new game? 08:25:40 <02M​onkooky> there's still 6 spell levels that lack their own stone arrow! 08:26:31 <06m​umra> yes, earth magic should just be 9 stone arrow spells of increasing power 08:27:53 <09h​ellmonk> honestly a very funny concept for a game 08:27:58 <09h​ellmonk> gun magic school 08:29:25 <04d​racoomega> https://store.steampowered.com/app/1150530/Wizard_with_a_Gun/ (Alas, not as fun a game as its title, imo) 09:47:46 (they quit 4 seconds after their last message, I don't know if you see that on discord) 12:34:41 New branch created: pull/4460 (1 commit) 13https://github.com/crawl/crawl/pull/4460 12:34:42 03Paperbell02 {GitHub} 07https://github.com/crawl/crawl/pull/4460 * 0.33-a0-1332-g780c5ca576: Fix "Aiming Wall Jump instantly removes constriction" 10(5 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/780c5ca57631 14:40:54 03DracoOmega02 07* 0.33-a0-1332-g9cda426663: Fix all ice damage sometimes freezing players (cool3) 10(55 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/9cda4266634b 14:46:13 03DracoOmega02 07* 0.33-a0-1333-g2aa98cafca: Prevent players from sometimes erupting in steam from lava damage (Lici) 10(78 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/2aa98cafca9e 15:39:12 Unstable branch on underhound.eu updated to: 0.33-a0-1333-g2aa98cafca (34) 17:46:24 <06d​olorous_84348> And as for bigger sticks, maybe there could be an unrand giant quarterstaff, although it would need a good gimmick so as to not be just the staff version of a giant club. 18:19:28 03WizardIke02 {DracoOmega} 07* 0.33-a0-1334-gf2a3531c25: Don't waste a turn when summoning with no space (NormalPerson7) 10(9 days ago, 5 files, 341+ 38-) 13https://github.com/crawl/crawl/commit/f2a3531c2594 18:19:28 03DracoOmega02 07* 0.33-a0-1335-g238f98a3a7: Allow mons_class_habitat to return HT_FLYER 10(2 hours ago, 5 files, 18+ 23-) 13https://github.com/crawl/crawl/commit/238f98a3a701 18:19:28 03DracoOmega02 07* 0.33-a0-1336-g09dec714be: Refactor summon space checks, add a few more, fix oddities 10(64 minutes ago, 12 files, 166+ 208-) 13https://github.com/crawl/crawl/commit/09dec714be8e 18:19:28 03DracoOmega02 07* 0.33-a0-1337-gf562faade5: Shrink broodmothers to keep them from swimming. 10(61 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f562faade51a 18:19:28 03DracoOmega02 07* 0.33-a0-1338-g2e7bcb65c5: Allow ?summoning to make monsters over lava (WizardIke) 10(20 minutes ago, 1 file, 10+ 0-) 13https://github.com/crawl/crawl/commit/2e7bcb65c5cd 18:37:03 <07w​izardike> @dracoomega in commit 238f98a you are only checking for innate monster flight in mons_habitat which means the check for for mon->airborne() would still be needed in _mark_neighbours_target_unreachable as that should include item and temporary flight 18:38:04 <04d​racoomega> Oh, right. (And here I even made sure to do that for the phantom mirror check later on >.> 18:39:37 <04d​racoomega> Wait, no I didn't 18:41:47 <04d​racoomega> Funny, I rembering thinking of that specifically at the time 18:43:26 <07w​izardike> Also good catch on noticing that habitat_for_any didn't check flight. I should have retested that after refactoring it lol 18:44:04 <04d​racoomega> Yeah, I assumed it happened then 18:52:17 03DracoOmega02 07* 0.33-a0-1339-g0d869b6020: Fix a few things ignoring item-based/temporary monster flight (WizardIke) 10(21 seconds ago, 2 files, 7+ 10-) 13https://github.com/crawl/crawl/commit/0d869b6020a6 18:54:16 <04d​racoomega> Should be more thorough, with hopefully no unwanted side-effects. (I admit, while I've tried to be careful, I never feel quite 100% with this habitat stuff, which has some diffuse effects) 19:06:23 <07w​izardike> It really does have diffuse effects, I been trying to stop kraken simulacrum from crawling onto land and I have no idea how to check that I haven't broken something else 19:15:56 <04d​racoomega> I think that one is actually easy. (At least, what I did seems to have fixed it locally) 19:16:47 <04d​racoomega> Spectral kraken seems rather trickier, due to the whole flight thing, but arguably they should never have been water-bound in the first place. It always felt rather strange. 19:19:14 <07w​izardike> I'm probably trying to fix it in a suboptimal way then, because it hasn't been an easy fix 19:19:54 <04d​racoomega> (Kraken simulacra only gained the ability to fix when I let simuacra in general swim, and changed fixup_zombie_type(). Special-casing that back for kraken seems to work) 19:27:49 <07w​izardike> I actually does make sense. I went with an overly general way that let zombie types add habitats to the base monsters habitat. 19:30:14 <04d​racoomega> Index is of the opinion that we just let spectral kraken fly, and adjust the one vault which uses them early enough for that to be a problem, so I think I will do that 19:38:47 03DracoOmega02 07* 0.33-a0-1340-ge720cd608b: Prevent kraken simulacra from walking into land. (Various) 10(2 minutes ago, 2 files, 6+ 0-) 13https://github.com/crawl/crawl/commit/e720cd608b96 19:39:40 -!- The topic of #crawl-dev is: Crawl Development | https://github.com/crawl/crawl | Logs: http://s-z.org/crawl-dev/, temporarily http://crawl.akrasiac.org/logs/cheibriados/ | People with +v have commit access, devs on bridged discord as well | General Crawl-related chat to #crawl | Long stuff to a pastebin service, please 19:39:40 -!- The topic of #crawl is: Play Dungeon Crawl Stone Soup online now! Type ??online for instructions, ??lg / !lg for play stats | PM Sequell for long queries | http://crawl.develz.org | FooTV game replays: ??footv for instructions | #crawl-dev for dev discussion, #crawl-offtopic for offtopic 19:58:14 <08n​icolae> krakens long to fly but can only achieve their dreams in undeath. there's a moral here 19:58:24 <08n​icolae> also i assume the one vault that needs fixing is the one i made for shoals 19:59:26 <04d​racoomega> Yeah. Everything else is like... Crypt or Depths or Tar - somewhere where I'm sure a player can be expected to handle a kraken that chases them 20:03:47 New branch created: pull/4461 (1 commit) 13https://github.com/crawl/crawl/pull/4461 20:03:47 03WizardIke02 07https://github.com/crawl/crawl/pull/4461 * 0.33-a0-1341-g8af350da29: Fix wizmode not being able to place electric eels 10(5 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/8af350da2923 20:11:31 <04C​gettys> Unit tests? lots and lots of unit tests? 20:33:08 <08n​icolae> i bet they can handle it in shoals 21:51:56 03Paperbell02 {GitHub} 07* 0.33-a0-1341-g8d68d41625: Fix "Aiming Wall Jump instantly removes constriction" (#4460) 10(30 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/8d68d41625ff 22:03:37 03hellmonk02 07* 0.33-a0-1342-gb23fe84fff: update credits 10(8 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/b23fe84fffce 22:03:37 03hellmonk02 07* 0.33-a0-1343-gd632a87c15: Untweak merfolk aptitudes. 10(7 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/d632a87c15fa 22:35:45 Unstable branch on crawl.develz.org updated to: 0.33-a0-1343-gd632a87c15 (34) 22:59:06 Windows builds of master branch on crawl.develz.org updated to: 0.33-a0-1343-gd632a87c15 23:33:46 Unstable branch on cbro.berotato.org updated to: 0.33-a0-1343-gd632a87c15 (34) 23:55:44 Monster database of master branch on crawl.develz.org updated to: 0.33-a0-1343-gd632a87c15