00:55:32 Monster database of master branch on crawl.develz.org updated to: 0.33-a0-1130-g46e4344c46 00:59:38 <04m​elvinkitnick> > making save backups didn't seem to be working on CXC Do you mean this apache config part ? #RewriteCond %{HTTP:Authorization} ^(.+) #RewriteRule ^/saves/(.*)$ /cgi-bin/auth-save-downloader.pl?file=$1 [PT,E=HTTP_AUTHORIZATION:%1] #RewriteRule ^/saves/(.*)$ /cgi-bin/auth-save-downloader.pl?file=$1 [PT] If so, it is currently commented. I'll try to get it work at some point (along other server-side scripts that you devs might 00:59:39 need). In the meantime, you can PM me the save files you're looking for and I'll get them for you. 04:32:43 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 05:20:23 Unstable branch on crawl.akrasiac.org updated to: 0.33-a0-1130-g46e4344 (34) 06:13:43 <04d​racoomega> Whether or not the game should indicate this in some place, my feeling is that the noise bar is still indicating noise, and not 'quiet'. Like, it feels weird to me to claim it is indicating anything differently than usual. (Same issue with rewording that to Noi/2 or such. The bar isn't indicating half of the noise you made.) 06:39:33 03nlavsky02 07* 0.33-a0-1131-gc6c205540b: fix: an issue with subprocess and signal modules in Python 3.12 10(5 minutes ago, 1 file, 11+ 11-) 13https://github.com/crawl/crawl/commit/c6c205540b0b 07:01:31 <09h​ellmonk> Alright, will close later 11:36:50 03DracoOmega02 07* 0.33-a0-1132-g2ccf60101c: Fix an off-by-one error with loading env.max_mon_index 10(4 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/2ccf60101c67 12:40:18 -!- terminaldweller_ is now known as terminaldweller 16:18:24 03Mike Hegarty02 07https://github.com/crawl/crawl/pull/4400 * 0.33-a0-1122-g0d962b4889: removed trailing whitespace 10(9 minutes ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/0d962b488953 16:38:42 Unstable branch on underhound.eu updated to: 0.33-a0-1132-g2ccf60101c (34) 17:10:33 03mumra02 07https://github.com/crawl/crawl/pull/3741 * 0.33-a0-1118-gd84762643c: Alistair's Pocket Shrapnel: new alchemy spell 10(5 months ago, 42 files, 659+ 22-) 13https://github.com/crawl/crawl/commit/d84762643c25 17:10:33 03mumra02 07https://github.com/crawl/crawl/pull/3741 * 0.33-a0-1119-gc71cebd8df: Split up bolt firing and allow firing bolts in parallel 10(5 months ago, 2 files, 231+ 137-) 13https://github.com/crawl/crawl/commit/c71cebd8df71 17:10:33 03mumra02 07https://github.com/crawl/crawl/pull/3741 * 0.33-a0-1120-g676fd1c70d: Convert Starburst to use multi bolt fire 10(5 months ago, 1 file, 7+ 4-) 13https://github.com/crawl/crawl/commit/676fd1c70d5a 17:10:33 03mumra02 07https://github.com/crawl/crawl/pull/3741 * 0.33-a0-1121-g484215a1f1: Pocket Shrapnel: make it piercing again 10(5 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/484215a1f12e 17:10:33 03mumra02 07https://github.com/crawl/crawl/pull/3741 * 0.33-a0-1122-g2b1d955f83: Pocket Shrapnel: use multi bolt fire 10(5 months ago, 1 file, 10+ 5-) 13https://github.com/crawl/crawl/commit/2b1d955f83cb 17:10:33 03mumra02 07https://github.com/crawl/crawl/pull/3741 * 0.33-a0-1123-g855ed91c7e: multi bolt: respect animation settings and clean comments 10(5 months ago, 1 file, 2+ 22-) 13https://github.com/crawl/crawl/commit/855ed91c7ebc 17:10:33 03mumra02 07https://github.com/crawl/crawl/pull/3741 * 0.33-a0-1124-g4f2059aa1d: ungoldify: significant rework 10(23 minutes ago, 10 files, 116+ 244-) 13https://github.com/crawl/crawl/commit/4f2059aa1d51 17:10:33 03mumra02 07https://github.com/crawl/crawl/pull/3741 * 0.33-a0-1125-ge0645dc2d1: Change moment so it pierces an absolute number of targets instead 10(2 minutes ago, 5 files, 13+ 12-) 13https://github.com/crawl/crawl/commit/e0645dc2d1ea 17:13:25 <06m​umra> @dracoomega So ... here's a new stab at fixing Pocket Shrapnel (ungoldify). need to update PR desc a bit. still needs some cleanup and rebasing tho. So in this version I got rid of the channeling / move-to-shoot behaviour. Now it's a wide beam that you aim in a compass direction, and it moves you forward after it shoots, which just feels a lot simpler and predictable, move-to-shoot sounded fun but in practise it was really fiddly. The 17:13:25 big change now is it just uses gold to cast, no MP. I imagine the gold cost should go up ... 5 gold is very cheap to cast a spell (although, this adds up quickly if you spam it without thinking, and at the time this spell is available you probably still care about gold a lot) 17:16:10 <06m​umra> I also changed the piercing logic a bit and added "momentum", i.e. a number of targets the beam can hit before it stops. Between 2 and 4 depending on power. Think of this as something like a flak cannon - punches through some targets but can't destroy everything in its path necessarily. 17:16:35 <06m​umra> At one point i had the damage dice also reduce as the beam hits targets, I could bring that back in, but it made numbers much harder to understand 17:18:39 <06m​umra> Numbers need tweaking somewhat, the damage is probably way overtuned, just wondering general reaction to the idea of a gold-only spell (Have considered entirely changing it to an unrand or evoker instead. But the alchemy theme is so good...) 17:20:20 <06m​umra> (Oh there's a minor animation improvement thrown in as well, allowing multiple beams to be animated in parallel instead of series ... applied it to starburst for now but there are probably some other spells that can use this.) 17:21:11 @Cgettys, https://paste.tomsmeding.com/hgCHzCfW (perf script output, starting from after a test game loaded). the only peculiarity I see is that __GI___towupper is using more time than everything other than pack_cell_overlays 17:21:31 I can do gperf instead but I decided to give speedscope a try 17:23:18 <06m​umra> With gold casting being so useful, I am wondering about bumping the spell level up a bit, so the alchemy investment is prohibitive enough it doesn't become something everyone wants in their toolbox when they run out of mana... 17:28:17 <04C​gettys> Pack_cell_overlays could be my fault, i made it faster in most cases but maybe not all. Will try to put together a little experiment pr tonight to rule that out 18:55:11 <09g​ammafunk> @dracoomega got a beogh conversion crash just now in my game: https://crawl.dcss.io/crawl/morgue/gammafunk/crash-gammafunk-20250326-015234.txt 18:55:41 <04d​racoomega> How... strange. Someone else reported that earlier today and I looked into it and couldn't figure out how it was even theoretically possible. 18:55:49 <04d​racoomega> But that's twice in a day now. 18:56:47 <04d​racoomega> Meaning I probably broke it with the other commit earlier today >.> 18:56:58 <04d​racoomega> (Did this just happen upon entering a floor or something?) 18:58:36 <04d​racoomega> (I have an idea, but is it currently reproducable for you?) 19:17:27 <04d​racoomega> (Okay, I don't think this idea is correct either) 19:31:18 <09g​ammafunk> It happened after I encountered an orc warrior pack (with a priest) and took the up hatch. What was nice is that the crash happened after the level transition and save update, so I lost no progress 19:31:29 <09g​ammafunk> I'm not sure if that timing information is useful, but it was nice for me as a player, at least 19:32:10 <04d​racoomega> I do think I have a fix (largely as a consequence of how little code recently changed), but I'm still trying to figure out exactly how this happens 19:32:37 <04d​racoomega> Since I had to edit some checks away to be able to reproduce what looks like the same issue 19:41:16 <04d​racoomega> (I remain unsure of details, but this does seem likely to fix it, regardless) 19:41:19 03DracoOmega02 07* 0.33-a0-1133-gf708817d99: Hopefully maybe fix a cryptic Beogh conversion crash 10(55 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f708817d9969 23:13:29 Unstable branch on cbro.berotato.org updated to: 0.33-a0-1133-gf708817d99 (34) 23:35:33 Unstable branch on crawl.develz.org updated to: 0.33-a0-1133-gf708817d99 (34) 23:47:02 New branch created: pull/4404 (1 commit) 13https://github.com/crawl/crawl/pull/4404 23:47:02 03WizardIke02 07https://github.com/crawl/crawl/pull/4404 * 0.33-a0-1134-gfeb1a016cf: Fix a crash when casting phantom blitz (Colgate) 10(5 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/feb1a016cf66 23:58:47 Windows builds of master branch on crawl.develz.org updated to: 0.33-a0-1133-gf708817d99