00:09:31 I got too curious 00:09:50 are you supposed to be able to blink into those little vaults that are 3x3 with statues on the corners? 00:09:58 they are tele closets 00:12:04 <09g​ammafunk> those would have no_tele_into 00:12:12 <09g​ammafunk> which doesn't prevent blink, just random teleport 00:12:15 I see 00:12:24 So I just trolled myself, got it 00:12:41 was low level and was gonna die stupidly knowing me anyway 00:12:59 <09g​ammafunk> although now that you mention it, I guess random blinks are a bit problematic 00:13:28 I jsut went "oooh, gold" 00:13:43 "ooooh... I only had 1blink scroll, whooops" 00:16:17 That particular example could easily be fixed if we cared 00:16:20 just add trapdoor 00:20:34 Unstable branch on crawl.akrasiac.org updated to: 0.33-a0-1060-g22bb8dc075 (34) 00:21:41 <09g​ammafunk> have to also ensure that the vault never places in the final level of any branch it places in 00:22:19 <09g​ammafunk> it's sort of awkward in that you don't exactly want to encourage people random blinking to get in these vaults 00:24:33 <09h​ellmonk> questioning the design function of those vaults tbh 00:25:08 <09g​ammafunk> mini blink scroll/dig wand/are you a formicid trove, obv 00:25:24 <09g​ammafunk> you reuse the design in novel ways 00:26:01 <09h​ellmonk> me when I learn shatter to get into the funny statue blocked vault 00:26:35 <09h​ellmonk> me when I lure a phantom to af_blink_with me into the funny statue blocked vault 00:26:49 <09g​ammafunk> shortly after gauntlet was merged, minmay spent days trying to get a char with shatter early enough so she could shatter every square of the portal 00:26:58 <09h​ellmonk> didn't she succeed 00:27:11 <09h​ellmonk> I think shatter gauntlet is fine fwiw 00:27:22 <09h​ellmonk> fedhas overgrow gauntlet also 00:27:24 <09g​ammafunk> yes but weirdly she showed me the triumphant screenshot and she forgot to shatter a few walls 00:27:34 <09g​ammafunk> and when I pointed that out she just went "oops..." 00:27:38 <09h​ellmonk> It was probably loss.jpg or something 00:27:42 <09g​ammafunk> I'm like, wasn't that the whole point 00:28:02 <09h​ellmonk> I thought the point was just to get double loot in a funny way 00:28:23 <09g​ammafunk> I mean that's what I initially thought as well, but then she said something about shattering every wall 00:28:39 <09h​ellmonk> The whole choice of rewards aspect of gauntlet is cool and something I wish that crawl did a bit more of 00:29:08 <09g​ammafunk> it is a bit tricky to execute 00:29:49 <09h​ellmonk> Hard to think of ways to do it that don't boil down to acquirement scroll 00:30:24 <09g​ammafunk> but I still have my no backtracking god idea that I will start working on again Soon (tm, real) that will add some of that idea 00:30:38 <09g​ammafunk> but yeah, like troves were sort of an attempt at it from earlier in the game's history 00:30:43 <09g​ammafunk> and didn't exactly succeed 00:31:20 <09h​ellmonk> I think that troves could be reworked into something more interesting 00:31:45 <09g​ammafunk> right, maybe that's a nice low hanging fruit for adding more of the choice of rewards design 00:31:53 <09h​ellmonk> some pretty big problems to overcome though 00:31:54 Unstable branch on cbro.berotato.org updated to: 0.33-a0-1060-g22bb8dc075 (34) 00:32:10 <02M​onkooky> I think if it was more varied difficulty between the chambers it'd be more interesting 00:33:10 <09h​ellmonk> I'm wondering now about an early timed feature that does something bad, maybe malmutates you or something, in exchange for a strong item 00:33:18 <09h​ellmonk> purple goop acquirement 00:33:55 <09h​ellmonk> I know implojin wanted crawl to add more features 00:33:56 <06d​olorous_84348> Cigotuvi's Prototype Reagent? 00:34:03 <02M​onkooky> I almost never change my gauntlet path based on the things to fight, it's pretty much always which loot- having chambers that are 'bad loot weak foes' 'mid loot mid foes' 'good loot bad times' 00:41:58 <04d​racoomega> Contrariwise, I regularly pick paths factoring in how easily I can deal with the monsters. If anything, I would say that takes a higher priority. 00:42:42 <04d​racoomega> Like, an especially tempting item can make me take a somewhat scary fight, but I definitely heavily factor in "How likely do I think it is that this path can kill me?" and it's fairly character-dependent 00:43:27 <04d​racoomega> (I think Gauntlet shows up at a part of the game where a lot of characters are more lopsided in what they can or can't deal with, based on resists or damage spells they have access to versus enemy resists) 00:55:44 Monster database of master branch on crawl.develz.org updated to: 0.33-a0-1060-g22bb8dc075 01:01:35 <02M​onkooky> I guess my experience is if I'm worried about the gauntlet schmucks the minotaur is pretty untenable 01:09:46 <04d​racoomega> I don't really feel that's the case. At the very least, the minotaur is vulnerable to a bunch of things that many gauntlet rooms aren't (ie: curare, various elemental spells), but importantly: you get time to set up before the fight in various ways you can't when the room layout will cause you to immediately be surrounded. (Also: the minotaur fight has room to flee and run around, which most gauntlet rooms don't) 02:41:39 Gauntlet is a blast 02:41:50 I do really want to pull off the Fedhas or shatter trick on it 02:42:30 Don't forget that you fight the minotaur after you get a few potentially nice items to round you out 04:35:10 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 04:45:54 <06r​egret-⸸nde※> In terms of choices of rewards that aren't just acquirement scrolls and which have varied difficulty between chambers, I am poking a little at making my own ghost subvaults as part of Necropolis (as it should present more than a lot of fancy visuals around old vaults). 04:46:40 <06r​egret-⸸nde※> (Probably can finish these drafts in another week? Hopefully my medical conditions don't worsen.) 04:50:11 <06r​egret-⸸nde※> I'd like to take a review over Troves in terms of them being far too stratified over item categories instead of actually providing much meaningful upgrades or choice or theme to a character by the time they fulfill a trove, but I'd honestly also be fine with making the trove costs less extreme sometimes and making them more in the style of multiple subvaultable Brogue item vaults or something. 05:36:59 <06m​umra> Some kind of trapped treasure chest perhaps? Alternately to longer term effects, could spawn some monsters and apply a short term malus you have to deal with (along with stasis so you can't just tele away with the loop) 08:57:36 03hellmonk02 07[vulnmessages] * 0.33-a0-1053-ge3de2abd90: freezes->chills 10(43 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/e3de2abd906b 08:57:37 Branch pull/4349 updated to be equal with vulnmessages: 13https://github.com/crawl/crawl/pull/4349 09:21:30 03hellmonk02 07[vulnmessages] * 0.33-a0-1054-g8b4e5d83c9: update beam_ice message 10(78 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/8b4e5d83c97d 09:21:30 Branch pull/4349 updated to be equal with vulnmessages: 13https://github.com/crawl/crawl/pull/4349 09:30:12 03Hellmonk02 {GitHub} 07* 0.33-a0-1061-g71a40e40ae: Update rF-/rC- messaging (NormalPerson7) 10(28 seconds ago, 2 files, 6+ 3-) 13https://github.com/crawl/crawl/commit/71a40e40ae63 10:20:15 I could have sworn there was a recentish commit that reworked deep elves' armour being slightly odd, something about DE knights coming up short... but I'm blowed if I can find it. Jog anyone's memory, please? 10:25:30 <12g​e0ff> %git e11c45b51 10:25:31 <04C​erebot> regret-index * 0.33-a0-774-ge11c45b518: Properly grant more body armour to deep elf / high priest monsters (7 weeks ago, 1 file, 13+ 6-) https://github.com/crawl/crawl/commit/e11c45b518cf 10:26:26 <12g​e0ff> "deep elf knights have tiles that visually give them heavier armour than deep elf archers" this one? 10:26:35 Thanks. (I am now at a loss as to why I couldn't find that with git log, but no matter) 10:27:29 <09h​ellmonk> Losing out on the nudist deep elf knight lore 10:27:49 I leave that sort of thing to minmay 11:07:59 <08n​icolae> i will send you my energy to get better ༼ つ ◕◕ ༽つ ༼ つ ◕◕ ༽つ ༼ つ ◕◕ ༽つ ༼ つ ◕◕ ༽つ 11:08:07 <08n​icolae> okay discord markup fucked up the lil guys 11:08:10 <08n​icolae> i hope that is not a bad omen 11:18:33 <09g​ammafunk> !dance 11:18:33 <04C​erebot> :D|-< 15:19:13 <09g​ammafunk> Do we are about referring to std::string as opposed to just string 15:19:51 <09g​ammafunk> I don't actually know how string gets into the default namespace, but a few places are explicit with std::string, like the code in this PR I'm about to merge. 15:20:11 <09g​ammafunk> And I just changed it to string since that's what I see everywhere else 15:33:11 03dolorous02 07* 0.33-a0-1062-g36cedeed02: Fix lambda warning (#4351). 10(5 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/36cedeed024c 16:20:57 03WizardIke02 {gammafunk} 07* 0.33-a0-1063-g7b7a8c7f49: Allow coglins to benefit from two spectral weapons (jejorda2) 10(7 days ago, 11 files, 254+ 53-) 13https://github.com/crawl/crawl/commit/7b7a8c7f4906 16:20:57 03gammafunk02 07* 0.33-a0-1064-gd031bd43ab: Fix up some spectral weapon save compat 10(64 minutes ago, 1 file, 19+ 8-) 13https://github.com/crawl/crawl/commit/d031bd43abb2 16:39:16 Unstable branch on underhound.eu updated to: 0.33-a0-1062-g36cedeed02 (34) 19:21:21 <09g​ammafunk> @nicolae I hope you're happy with yourself: https://github.com/crawl/crawl/issues/4355 19:29:19 Lol, the wall mimic is hilarious 19:29:23 maybe it needs a message? 19:29:30 if that's possible 19:30:00 "Something about this room feels off... maybe you should look around before going back" 19:37:59 <09g​ammafunk> Well, it might arguably help but players don't necessarily read the message log carefully 19:38:17 <09g​ammafunk> you could make it have special color/flavor like we do in other special vaults 19:38:36 <09g​ammafunk> I'm kind of ambivalent about the need for it 19:39:03 <09g​ammafunk> But I guess this bug report is proof that at least someone was fooled enough to not even bother looking further 20:08:21 -!- Changesite1 is now known as Changesite 20:19:29 <09h​ellmonk> make the wall mimic a different color 20:33:56 <09g​ammafunk> that would be a nice hint 20:34:15 <09g​ammafunk> need a xom wall tile 20:42:27 xom statue mimic "wall" 21:34:31 <08n​icolae> i always wondered if anybody ever rolled that arrival vault (arrivault) and quit on the spot, but immediately making a bug report is almost there 22:11:53 <09g​ammafunk> This implementation is not quite correct, and I have the diff below which is, but the question is do we mind having staircases and hatches show up in ctrl-f: https://github.com/crawl/crawl/pull/4313 But I'm not sure if it would cause any other weird stash UI issues. diff diff --git a/crawl-ref/source/stash.cc b/crawl-ref/source/stash.cc index 6fee3793be..a3abe251e0 100644 --- a/crawl-ref/source/stash.cc +++ b/crawl-ref/source/stash.cc 22:11:54 @@ -216,11 +216,14 @@ bool Stash::needs_stop() const return false; } -bool Stash::is_boring_feature(dungeon_feature_type feature) -{ - // Count shops as boring features, because they are handled separately. - return !is_notable_terrain(feature) && !feat_is_trap(feature) - || feature == DNGN_ENTER_SHOP; +bool Stash::is_boring_feature(dungeon_feature_type feat) +{ + return !feat_is_staircase(feat) + && 22:11:54 !feat_is_escape_hatch(feat) + && !is_notable_terrain(feat) + // Count shops as boring features, because they are handled + // separately. + || feat == DNGN_ENTER_SHOP; } static bool _grid_has_perceived_item(const coord_def& pos) 22:13:05 <09g​ammafunk> If no one objects by tomorrow, I can merge my commit and close the PR 23:20:06 <09h​ellmonk> @mumra I did some playtesting of the yaktaur glyphcaster branch. I like the overall idea of placing temporary traps to constrain player movement (in one of my forks I had a monster spell that placed a temporary zot trap near the player) and I think it'd be cool to explore the concept in a variety of places. I think there's some weirdnesses with sigil of binding that makes it not the ideal choice for this in its present form. The 23:20:06 player/monster asymmetry of the glyph effect will feel strange to players unfamiliar with the spell I think, but beyond that the swiftness duration on the monsters felt quite short. I think it might be set up in aut rather than turns or something. Additionally, the duration of the sigils themselves is functionally very short because the old ones get erased when the spell is recast and new ones can't spawn at the old sigil positions. Maybe some kind of 23:20:07 monster casting logic can solve this? I was often able to move without binding myself by waiting a turn or two for the scribe to recast the spell. Didn't do a thorough enough playtest to tell whether short duration -move is a "big enough" effect for this kind of spell - my gut instinct is no, but the sheer quantity of glyphs may make it work. I would lean more toward an explicit trap effect (ie, a thing that is always player-targeted no matter what 23:20:07 steps on it) as a future variation on the concept. Sorry for wall of text. 23:35:29 Unstable branch on crawl.develz.org updated to: 0.33-a0-1064-gd031bd43ab (34) 23:35:38 <09h​ellmonk> Does anyone have an opinion on #2786 (gozag ring unrand). It's conceptually very unusual for a crawl unrand and also literally gozag passive, but the tradeoff is "interesting" 23:36:05 <09h​ellmonk> It's an over two years old pr at this point so if we don't want it we can just close it. 23:41:18 <04d​racoomega> Yeah, a bug was added in that PR that made the monster swiftness very short. I actually replied to this in detail all the way back here: https://ptb.discord.com/channels/735056636644687913/747522859361894521/1252698831842185297 23:41:31 <04d​racoomega> About 9 months ago, apparently ^^; 23:43:27 <09h​ellmonk> ah, well we seem to be on the same page about it at least 23:44:26 <09h​ellmonk> I thought "nobody else has posted about it yet so I should test it and say something " but also "I have too much to say in the pr so I'll post in discord" 23:44:38 <09h​ellmonk> and didn't check to see if anyone else had posted about it in discord 23:45:21 <04d​racoomega> I mean, that's fine. It was a while ago! 23:46:18 <04d​racoomega> (I had actually meant to get to doing fixups on the wand PR myself when I did a general evocable pass, but then that turns out to not be happening in 0.33. Would like to in 0.34, though. I do like the intent of it) 23:48:14 <04d​racoomega> (Current state of talisman refactoring is: I need to make this columizer stop mangling color tags so that can perform the complicated task of 'turning one line white even if one number in that line is red' >.>) 23:54:18 03bobross41902 {GitHub} 07* 0.33-a0-1065-g356a6cb85b: Disambiguate Zonguldrok slot (#4295) 10(59 seconds ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/356a6cb85b68 23:54:23 <04d​racoomega> Never really read this one before, I think. I am... ambivalent, for approximately the same reasons. It does feel like it's uncomfortably close to just straight-up duplicating a god's power. But the tradeoff of "Lose all gold when removed" is potentially interesting. Not sure if by enough to make up for the first part? But unrands, of course, are allowed to get away with a lot. (I don't like the explicit Midas reference in the 23:54:24 description, but that's neither here nor there.) 23:54:44 <09h​ellmonk> Yes, I would want to rewrite the description before merging 23:55:46 <09h​ellmonk> ...there is a whole ass species pr (3996) 23:56:22 <04d​racoomega> Yeah, I'm aware 23:56:56 <09h​ellmonk> this looks insanely ambitious but should probably be closed 23:57:07 <04d​racoomega> It's uh... technically ambitious, but I'm not at all sold on the core gimmick 23:57:35 <04d​racoomega> (Not that I'd actually attempted to play it myself, mind you) 23:57:52 <09h​ellmonk> gonna backburner that one and try to dig through some others 23:58:41 Windows builds of master branch on crawl.develz.org updated to: 0.33-a0-1064-gd031bd43ab