00:13:31 Unstable branch on cbro.berotato.org updated to: 0.33-a0-1005-ge7142aa715 (34) 00:55:25 Monster database of master branch on crawl.develz.org updated to: 0.33-a0-1005-ge7142aa715 01:56:30 <06m​umra> @dracoomega Re: a8ad765c7d1e ... if we're adding more "0 freq" spells (which is probably a good idea as there's a ton of stuff that could have descriptions added this way) marionette code should maybe either automatically make 0 freq spell slots ineligible, or even just add a new flag to these spells to say "these can never be cast through normal route". (I suppose we could also just have setup_mons_cast not throw an error when it 01:56:31 can't find spell logic specifically when check_validity is true ... but this possibly makes it harder to debug "why isn't this spell being cast" in other contexts) 02:05:39 <04d​racoomega> Yeah, the issue here I guess isn't that it's a 0 frequency spell (which would be fine), but that it isn't a spell with real logic at all. For instance, both hellfire mortar and lightning spire don't cast their spells through the usual codepaths (due to their unique behavior) but they're still spells that could be cast directly. So in this case, it might make sense to just have a flag for 'fake spell' (assuming another one in the 02:05:40 same vein is ever made) 04:00:26 New branch created: pull/4330 (1 commit) 13https://github.com/crawl/crawl/pull/4330 04:00:27 03Isaac Clancy02 07https://github.com/crawl/crawl/pull/4330 * 0.33-a0-1006-gc0227dd66b: Fix monsters not getting shield and orb egos (yrdzrfxndfvh) 10(16 minutes ago, 1 file, 7+ 0-) 13https://github.com/crawl/crawl/commit/c0227dd66b95 04:32:47 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 09:39:22 03Isaac Clancy02 {dolorous} 07* 0.33-a0-1006-gc780007be6: Fix monsters not getting shield and orb egos (yrdzrfxndfvh) 10(6 hours ago, 1 file, 7+ 0-) 13https://github.com/crawl/crawl/commit/c780007be6cc 09:53:29 03yrdzrfxndfvh02 {dolorous} 07* 0.33-a0-1007-g6df694a5e7: add new skill title for coglin max necromancy 10(6 days ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/6df694a5e70c 09:54:36 03NormalPerson702 {dolorous} 07* 0.33-a0-1008-gb461eca50d: Don't let Blorkula cheat banishment (#4205) 10(6 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/b461eca50d99 10:23:54 03Aliscans02 {dolorous} 07* 0.33-a0-1009-g8065d6aae3: Let the user look at more "nogen" items in the help menu. 10(2 months ago, 4 files, 26+ 29-) 13https://github.com/crawl/crawl/commit/8065d6aae3b2 10:35:50 03Isaac Clancy02 {dolorous} 07* 0.33-a0-1010-g31604a8050: Fix grow oklob not placing under the player (LiciTheCrawler) 10(4 months ago, 1 file, 10+ 8-) 13https://github.com/crawl/crawl/commit/31604a805092 10:47:48 03dolorous02 07* 0.33-a0-1011-g4747edec7a: Add another anger_possessive entry to artefacts. 10(78 seconds ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/4747edec7acd 12:47:41 What is the difference in morgue between "vanquished creatures" and "vanquished creatures (other)" 13:11:55 Master_Clown: You didn't kill the (other) directly 13:13:01 03dolorous02 07* 0.33-a0-1012-gc279ef658a: Mark Charlatan's Orb as bad after artifice sac. 10(18 minutes ago, 1 file, 9+ 0-) 13https://github.com/crawl/crawl/commit/c279ef658ab9 13:13:18 it's pretty bad b4 sac too 13:14:00 Pinkbeast ty I was wondering about that for a while 13:14:18 If you want to know _exactly_ what counts, I'd have to look it up 13:14:39 no is fine ty 14:22:29 I think it's time to remove vulnerability from fire dragon and ice dragon scales 14:23:11 their use case is specific enough as is 14:26:17 it's just there for nostaliga at this point 16:39:02 Unstable branch on underhound.eu updated to: 0.33-a0-1012-gc279ef658a (34) 19:37:24 S0vietDoGGo (L2 VpNe) ASSERT(!you.turn_is_over) in 'state.cc' at line 199 failed. (D:1) 22:33:43 03DracoOmega02 07* 0.33-a0-1013-g375e5309dc: Fix Rift being able to make some attacks through walls (Leissi) 10(3 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/375e5309dc1a 23:26:35 <04d​racoomega> Exceedingly trivial discovery: statue form gives you ears, even if you didn't have ears originally >.> 23:32:37 <04d​racoomega> (This is used more or less only for Xom pseudo-miscast messages, as far as I can tell) 23:35:32 Unstable branch on crawl.develz.org updated to: 0.33-a0-1013-g375e5309dc (34) 23:46:40 <04d​racoomega> Also: dragons don't necessarily have blood if the player species originally didn't? 23:46:56 <04d​racoomega> Which seems doubly silly given the talisman used to be named 'dragon-blood' 23:47:16 <04d​racoomega> (ie: skysharks can't berserk off hitting a djinn in dragon form) 23:47:54 <04d​racoomega> I guess serpent form doesn't give you blood, either (though both of them give you bones!) 23:48:08 <04d​racoomega> Feels like they probably ought to, though? 23:58:22 <04d​racoomega> (Apparently no form gives you blood if you didn't have it, though some can take your blood away. Which is not true of bones, feet, ears, etc.) 23:58:51 <04d​racoomega> Unless there's any stringent objections, I feel like any form that turns you entirely into a creature that has blood should also give you blood 23:59:00 Windows builds of master branch on crawl.develz.org updated to: 0.33-a0-1013-g375e5309dc 23:59:25 <04d​racoomega> So serpent, dragon, pig, etc.