00:34:07 Unstable branch on cbro.berotato.org updated to: 0.33-a0-838-ga4bcbd7fdb (34) 00:55:46 Monster database of master branch on crawl.develz.org updated to: 0.33-a0-838-ga4bcbd7fdb 04:34:14 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 05:05:56 Unstable branch on crawl.akrasiac.org updated to: 0.33-a0-838-ga4bcbd7 (34) 13:25:14 i vote to make white never appear on yellow! (lol). idk, maybe it's a $me thing. https://cesspit.dungeon.red/i/DWoFAZ.png im going to make these colors work, but it is the color for yellow, behind the color for white, aye? 13:25:52 going to turn yellows into golds, dark golds 13:27:50 this is a non-important thing, but id just love to see other peoples console colorschemes, to inspire me 13:28:49 I think your yellow is quite pale 13:28:59 http://www.chiark.greenend.org.uk/~damerell/games/Acornsoft_Crawl.png 13:29:22 (alas no white-on-yellow but you can see the yellow is yellower) 13:29:48 you can imagine it still being quite -squint- if you did have a white char on that, but otoh, im in a good place to test a buncha things and will see if im wrong 13:30:01 for sure youre right tho, my yellow is too pale 13:31:23 today i vow to make all yellows orange 13:31:34 burnt and unburnt 13:31:44 My colours are basically made out of 0x00 and 0xff 13:31:55 seemed like the classics 13:37:06 something im curious about is, are the background colors drawn from just the normal block, versus the bright block? if i knew that, id think a certain way https://cesspit.dungeon.red/i/xIxzJT.png 13:37:10 i am truly bikeshedding 13:37:23 s/block/colorset 13:38:27 also bleh, blue "dark grey" for out of LOS stuff 13:40:00 nothing in my images is permanent, im just riffin. clearly it is a friday and i have nothin better to do *sips beer from a bar* 13:40:15 if that was @ me idk hehe 13:40:49 Yeah, just a pet peeve, I like it to be grey 13:43:31 something i didnt anticipate at all Pinkbeast is that colors may exist which you do not define. take the color behind the goblin. that definitely is not defined. it's an even brighter "yellow" https://cesspit.dungeon.red/i/UnnHZO.png 13:44:11 unless my brain is just breaking which is a liklihood every day 13:45:26 Vanilla does 256-colour mode by default these days, so it seems likely 13:45:48 hm, thanks. i didnt consider 1) that and 2) implication of that 13:53:39 <12g​e0ff> > Vanilla does 256-colour mode by default these days What do you mean? When allow_extended_colours = true, which is the default, you get the 16-color mode and 8-color mode otherwise. The game doesn't use more than 16 colors in console mode. 13:54:08 Huh, I may be confused 13:55:15 (but then I'm not sure I can explain the last screenshot) 13:56:50 confused> oh, yeah, because it works with xterm-256color 15:14:54 im such an aesthetic sucker sometimes, like i made a term profile that makes this font "More Perfect DOS VGA" 15:15:03 this aint my first color q in here and will not be my last lol 15:24:19 turning off extended colors to restore sanity 15:26:49 i found a lie! i found a color not specified in my term and which is used in a non-extended color situation 15:27:05 in fact it is the los color, which is altered by some % from the setting 16:40:11 Unstable branch on underhound.eu updated to: 0.33-a0-838-ga4bcbd7fdb (34)