00:18:30 Unstable branch on cbro.berotato.org updated to: 0.33-a0-781-g979fcb14f9 (34) 00:55:17 Monster database of master branch on crawl.develz.org updated to: 0.33-a0-781-g979fcb14f9 02:30:56 03regret-index02 07* 0.33-a0-782-g4fe8696770: Exclude new sphinxes from Bestow Arms 10(34 hours ago, 3 files, 24+ 6-) 13https://github.com/crawl/crawl/commit/4fe86967705b 02:30:56 03regret-index02 07* 0.33-a0-783-g76efb29fe3: Ever-incremental vault review 10(4 minutes ago, 11 files, 184+ 161-) 13https://github.com/crawl/crawl/commit/76efb29fe302 04:32:55 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5261-gd9800d219b 05:05:21 <09g​ammafunk> This is worthy of that one twitter account about weird changelog entries: > While they're meant to wear armour, they're not meant to wield any size > of weapons with any of many not-great options (lion paws, telekinetic > magic, prehensile hair, or a human's mouth). 05:06:19 Unstable branch on crawl.akrasiac.org updated to: 0.33-a0-783-g76efb29 (34) 05:58:21 <04d​racoomega> When she first noticed that they were affected by Bestow Arms, I was like... are they doing this? https://i.ytimg.com/vi/y6TOL0e0dLI/hq720.jpg?sqp=-oaymwEhCK4FEIIDSFryq4qpAxMIARUAAAAAGAElAADIQj0AgKJD&rs=AOn4CLCFGV1cUZ42MytpzTiou59-bHHveA 07:16:28 <02M​onkooky> I mean it should be pretty obvious what's happenin from the spell name alone 08:56:14 <08n​icolae> obvious "bestow arms" bestows arms in all senses of the word 08:56:24 <08n​icolae> yeah, exactly 10:12:06 <09g​ammafunk> judging from nicolae's discord emote collection, he has learned a Bestow Thumb spell 10:13:20 <09g​ammafunk> !issue 4256 10:13:20 <04C​erebot> https://github.com/crawl/crawl/issues/4256 10:15:03 <09g​ammafunk> this is an interesting issue; to be honest, I know little of how the "crawl transifex project" used to work, but transifex is now a commercial service, so that's not appropriate. In general I'm not sure if any dev (or contributor) has an idea of how translations should be done 10:15:21 <09g​ammafunk> Maybe we need to come up with a quick translation guide and put it in the repo? 10:32:21 people have been doing them but aiui it's just been commits to the repo. might be able to find some past commits (look for "translation" within the past year) 10:32:28 *translations 10:36:01 also I think serious consideration of translation died after 1kb failed to come up with a sane way to handle Polish's notion of number (which, er, the examples he gave back then were pretty wild) 10:56:55 -!- aoei2 is now known as aoei 13:02:12 I remember reading about this, but in the documentation of another open source game: 13:02:14 https://wiki.openttd.org/en/Archive/Source/OpenTTDDevBlackBook/Format%20of%20langfiles#list-of-plural-types 13:03:47 are there libraries to make such things easier? 13:30:39 <09g​ammafunk> For Polish, lol > Three forms, special case for one and numbers ending in 2, 3, or 4, except those ending in 1[2-4] 13:31:58 <09g​ammafunk> I guess one extra case compared to eg English with two isn't that much but obviously that's a lot more complicated 13:54:10 -!- ssm__ is now known as ssm_ 16:41:22 Unstable branch on underhound.eu updated to: 0.33-a0-783-g76efb29fe3 (34) 17:21:32 <09h​ellmonk> ??obuilette 17:21:33 <04C​erebot> obuilette ~ oubliette[1/1]: Potential new early & timed portal vault, featuring an ally. Never made it into trunk, let alone a stable version. 17:21:54 <09h​ellmonk> anybody know what branch this was on / what the hangups with it were 17:29:10 <06r​egret-⸸nde※> I think none of the normal level devs had gotten around to giving it a review over; it was all dpeg's concept. I feel like it was awkwardly flavour-first in concept (rescuing Edmund with ally Sigmund, rescuing Dowan with ally Duvessa) while also making the whole "early portals struggle with actual enemy variety" super obvious by being very close to Bailies for prison guards? 17:30:05 I see remotes/origin/oubliette in my branch list fwiw 17:31:29 <09h​ellmonk> oh, I found it, was just misspelling persistently 17:31:35 <06r​egret-⸸nde※> (I had vague plans for a very variably-set-based demon+elementals take on it at around Bailey depth, where allies aren't necessarily disproportionately stronger than the player by themselves and where 4s / 3s outside of those used in Volcanoes or Ice Caves can reasonably function, but I wasn't happy with trying to figure out much for Earth or Poison or Necromancy options.) 17:32:07 It took me a very long time to work out why scoring for cyo wasn't working (answer, I can't spell yiuf) 17:33:12 <09h​ellmonk> ya, I was thinking about it today as an option close to bailey depth since you mentioned wanting a new portal type 17:33:36 <09h​ellmonk> wow, 9 years ago 17:34:06 was gonna say, if it was dpeg then expect to do a complete rewrite 🙂 17:34:38 <06r​egret-⸸nde※> I don't know if I've got much energy for Conflux or Gnarl myself these days, between needing to get Necropolis done this version and Hell-Pan Roulette done next version + all the constant tilework and several dozen monster concepts to still hash out. 17:35:34 <09h​ellmonk> I might take a look and see if there's anything to salvage 17:35:48 <09h​ellmonk> once I'm done with the couple of ossuary and sewer vaults I'm working on 17:39:25 <06r​egret-⸸nde※> ...A quick look over the branch shows there's a comical amount of set-up readied for what is just an incredulously skeletal placeholder of a technically-subvaulted micro-portal with a corridor always placed in it. 17:39:56 <09h​ellmonk> sounds like we'd want to start from scratch then 17:47:01 <06r​egret-⸸nde※> (For early-game interest & variety, I'd personally focus a lot more usable and clearly-themed early-game enemies- thus the sky beast rework and partially-technically-reusable-early traps. Easier said than done, of course. I think mumra was trying out some of the early earlygame concepts like "rock worms that can actually be normally hurt inside walls" back whenever he was actually present? In particular, rather than trying to 17:47:01 stretch out already-not-always-present portals even further than they currently are, I'd prefer to focus in on scaling versions of themed overflow altars, which I miss a fair bit after the pivot to severely generic overflow temples- thus all the decorations and new wall tiles.) 18:14:44 <09g​ammafunk> we just need to revive pakellas somehow so I can bring back my pakellas overflow altars 19:17:12 <08n​icolae> i will put themed overflow altars with monsters on my to-do list 20:24:19 @gammafunk: RE: earlier discussion RE: localization, it's uh, a lot for a hobby project 20:24:48 Probably all the messages would need to come out of the engine / be loaded from files instead 20:25:10 Then you offload as much of the number stuff to say ICU instead of doing it yourself: https://icu.unicode.org/ 20:26:05 And then, you need to find a small army of volunteers or pay a bunch to localize :D 20:29:50 In other words, there are libraries, but it's still really, really hard :D 20:46:42 Stuff like flavor text / stuff you guys already have files for, isn't too hard / you already have infaastructure for, obviously 20:47:03 The hard part is all the messages hard-coded into the binary :) 20:51:46 <06r​egret-⸸nde※> A harlequin's trap vault with no_monster_gen and some weaker animals for Xom, or the same with an archmage's trap and some orc wizards / imps for Sif, would probably be safe to use in small quantities. 20:53:48 <06r​egret-⸸nde※> (Also sky beast / swamp drake / steam dragon vaults for Qazlal?) 20:53:59 <06r​egret-⸸nde※> (I've got a few more concepts for a few more traps that can used early game, but both are fairly more heavyweight than the last quartet....) 21:12:42 <06r​egret-⸸nde※> (There's also only one wight vault for Yred and no marrowcuda vaults for Yred, only one shadow imp vault for Kiku, only one 5s vault for Xom, only one post-Temple vault using Nemelex's summoning deck contents....) 22:54:19 New branch created: portalvaults (2 commits) 13https://github.com/crawl/crawl/tree/portalvaults 22:54:20 03hellmonk02 07[portalvaults] * 0.33-a0-712-gfc8d5cf8ce: two new ossuaries 10(24 hours ago, 1 file, 102+ 0-) 13https://github.com/crawl/crawl/commit/fc8d5cf8ce3e 22:54:20 03hellmonk02 07[portalvaults] * 0.33-a0-713-g8c02b78f0b: new ossuary and new sewer 10(7 minutes ago, 2 files, 95+ 1-) 13https://github.com/crawl/crawl/commit/8c02b78f0bf8 22:54:25 <09h​ellmonk> made some mid portal vaults. I don't have a good feel for how dangerous the new ossuary enemies are so these might be very mistuned 23:34:43 03regret-index02 07* 0.33-a0-784-gc898128944: Handful of additional preliminary tiles 10(74 seconds ago, 21 files, 57+ 14-) 13https://github.com/crawl/crawl/commit/c89812894409 23:35:05 Unstable branch on crawl.develz.org updated to: 0.33-a0-783-g76efb29fe3 (34) 23:37:05 <03i​mplojin> yay, whipless pikel, now we can close an issue (or at least appease someone in the other discord) 23:58:10 Windows builds of master branch on crawl.develz.org updated to: 0.33-a0-784-gc898128944