00:27:10 Unstable branch on cbro.berotato.org updated to: 0.33-a0-509-gd50fa5e7cc (34) 00:55:55 Monster database of master branch on crawl.develz.org updated to: 0.33-a0-509-gd50fa5e7cc 04:30:49 03nlavsky02 07* 0.33-a0-510-gbf341ee2b0: docs: remove obsolete targeting commands 10(4 minutes ago, 3 files, 0+ 7-) 13https://github.com/crawl/crawl/commit/bf341ee2b0b3 04:32:36 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5249-g4a8afe7061 15:26:07 03regret-index02 07* 0.33-a0-511-g5569844878: Don't place a Zot entrance on D:15 (PanSaczeczos) 10(50 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/5569844878d5 15:39:22 <05s​astreii> hello, more forgexcraft things 15:39:23 <05s​astreii> https://cdn.discordapp.com/attachments/747522859361894521/1312910944841760829/sadsdg.png?ex=674e3719&is=674ce599&hm=2ccb97db7a16bae18768b11acadb071c121d9540b9192bd950855b344b00ec5c& 15:39:23 <05s​astreii> https://cdn.discordapp.com/attachments/747522859361894521/1312910945101680730/forgecraft_set.zip?ex=674e371a&is=674ce59a&hm=531426a2323988304229370b61f9596056f5b5a931226ebb0fa7fd8996bac3a4& 16:38:04 Unstable branch on underhound.eu updated to: 0.33-a0-511-g5569844878 (34) 18:19:08 <04d​racoomega> Well, I believe I have figured out the cause of the thunderhulk crash 18:19:44 <04d​racoomega> (I mean, I think the correct fix is still just to make Call Down Lightning not bouncy, which would have worked even if I didn't understand the cause, but I wanted to investigate in case there was something else lurking beneath it) 18:21:11 <04d​racoomega> Which is: a thunderhulk casting it on an eldritch tentacle that hasn't yet extended past its gateway. Which is the current one scenario where you can shoot at an actor who is also in a solid feature (which should make lightning bounce) 18:21:31 <04d​racoomega> (Though if rock fish ever get in, it would be slightly more general than that) 18:21:55 <04d​racoomega> But this is a pretty hard situation to even set up in wizmode, which explains its rarity 20:11:23 <03i​mplojin> looked at that briefly the other day, i think the fix for that was that is_bouncy() was checking a ray that could be uninitialized if aimed_at_feet 20:22:47 <03i​mplojin> (i didn't know how to setup the crash to test it so i didn't commit the fix) 20:23:23 <04d​racoomega> No, I'm pretty sure it's literally just that attempting to bounce asserts if source and target are the same, which normally can't happen since it would mean casting it on a monster that's in a solid feature. But an eldritch tentacle can be in a solid feature (ie: its own malign gateway) 20:24:00 <04d​racoomega> The uninitialized values in that recent crashlog are because that's before the piece of code that actually sets target and source (which still happens before it fires) 20:24:07 porqué no los dos? 20:24:24 <04d​racoomega> Oh, maybe I misunderstood what she just said 20:24:47 <03i​mplojin> (the aimed_at_feet check is literally source == target iirc) 20:24:56 <04d​racoomega> Yes 20:25:02 <04d​racoomega> (If that is true at the time the beam fires) 20:25:59 <04d​racoomega> But yes, I guess if you meant checking in is_bouncy whether or not it is aimed_at_feet, that is also fair 20:38:41 -!- The topic of #crawl-dev is: Crawl Development | https://github.com/crawl/crawl | Logs: http://s-z.org/crawl-dev/, temporarily http://crawl.akrasiac.org/logs/cheibriados/ | People with +v have commit access, devs on bridged discord as well | General Crawl-related chat to #crawl | Long stuff to a pastebin service, please 20:38:41 -!- The topic of #crawl is: Play Dungeon Crawl Stone Soup online now! Type ??online for instructions, ??lg / !lg for play stats | PM Sequell for long queries | http://crawl.develz.org | FooTV game replays: ??footv for instructions | #crawl-dev for dev discussion, #crawl-offtopic for offtopic 20:49:38 <04d​racoomega> I have been poking through various equipment-related functions the last day or two to get a better sense of how I want to refactor things for poltergeists and other future uses. (There's a handful of other smaller things I'll probably still do first, but just sizing up things and trying to decide on a plan) 20:50:54 <04d​racoomega> Since there are benefits to a little more clean flexibility in 'What slots does a character have?' (For instance, I think there's some design space for shapeshifter forms that change what slots you have available in ways that aren't solely 'removing some of them') 20:51:40 <04d​racoomega> Grow a second head and put a hat on it! Extra feet! Who knows what! (I haven't exactly figured out flavor-coherant uses for this, but it seems like design space with potential, to me) 20:51:59 <04d​racoomega> If I am already going to be having to do a bunch of work for poltergeist here anyway 21:06:44 clearly this means Hydra Form was ahead of its time 21:07:40 <04d​racoomega> Hahaha 21:07:45 <04d​racoomega> "No armour, but 7 hats." 21:08:27 the octopode counterpart we always needed 21:11:53 <04d​racoomega> Index linked me https://en.wikipedia.org/wiki/Amphisbaena at one point, which is kind of adorably doofy 21:22:21 <06p​leasingfungus> if only we still had ants 23:35:21 Unstable branch on crawl.develz.org updated to: 0.33-a0-511-g5569844878 (34) 23:56:38 Windows builds of master branch on crawl.develz.org updated to: 0.33-a0-511-g5569844878