00:33:52 Unstable branch on cbro.berotato.org updated to: 0.33-a0-496-g5daf8ae013 (34) 00:55:42 Monster database of master branch on crawl.develz.org updated to: 0.33-a0-496-g5daf8ae013 02:32:47 03nlavsky02 07* 0.33-a0-497-g61fbf599b9: fix: don't say Paragon can use any current weapon 10(78 seconds ago, 1 file, 6+ 7-) 13https://github.com/crawl/crawl/commit/61fbf599b996 04:09:27 Hello! Sorry to bother you again. I am currently trying to implement mutations and abilities for my jello species. I created three mutation entries, MUT_CONSUME_ARMOR, MUT_CONSUME_WEAPON and MUT_DEGRADE_ARMOR. 04:09:39 I intend to give the player a small increase of Base AC when armor is consumed and modify their attack damage and effects when weapons are consumed. 04:09:47 For MUT_DEGRADE_ARMOR I intend to have a passive degradation of armor, something that reduces the AC of the equipped armor every defined number of steps taken. When the armor is taken off, it is consumed. 04:09:51 I'd have to watch the steps of the player, substract a number from AC while the armor is equipped and then revert to base AC when unequiped. (plus a small increase to AC ) 04:09:57 Would timed-effects.cc be a good place to put in the code to do the watching and substracting? 04:10:05 And player.cc for starting the degradation effect when equipped and firing the consuming ability when unequipped? 04:10:20 And finally, do you think this would be a bad idea overall? 04:10:23 Thanks! 04:32:42 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5249-g4a8afe7061 05:26:05 <06w​ensley> the fact that tails block scarves does admittedly feel pretty bad... maybe scarves can be reflavored as "capes" or "shawls" to make this slightly more intuitive https://www.reddit.com/r/dcss/comments/1gzwmrj/how_do_i_cut_off_my_tail/ 05:42:27 <12e​bering> in my headcannon scarves in crawl are 4th doctor ridiculously long and they'd tangle with tails 05:42:36 <12e​bering> just patch the flavor text 😉 05:56:04 <09g​ammafunk> have you ever tried to dress a cat? good luck 06:01:04 Arachnite: IDK if you care about this kind of thing but I regret to mention that "jello" isn't Commonwealth English 06:02:25 strictly, it's not American English either: it's a brand name 06:03:23 (well, with a hyphen removed) 06:04:41 A hoover doesn't have to be made by Hoover here and I really don't think jello has to be made by Jello there 06:05:12 American trademark law disagrees 06:05:35 Oh, ok, well I could call them jelly but I wanted to differentiate them from the monsters 06:05:35 it's one of several trademarks that are at risk of losing their trademark status, though 06:06:02 OK, but even the most prescriptivist prescriptivists don't usually argue that trademark law trumps usage, and usage is as I understand it "jello" for anyone's jelly 06:06:04 It's like fridge 06:06:11 I mean fridge was a trademark right? 06:06:20 Fridgedaire? Or soemthing 06:06:32 Arachnite: Mmm, it's a bit unfortunate that "jelly" is already a monster. Something derived from "gelatinous"? 06:06:40 that's sufficiently different from Frigidaire that it's not a problem 06:06:47 Gello ;) 06:06:53 kleenex is an example though 06:07:14 (ofc for your own purposes you may not care about keeping to Commonwealth English...) 06:07:41 I call them... MARMALADE! 06:07:58 (D&D had gelatinous cubes…) 06:08:10 Would you want to play a gelatin? 06:08:21 Aha, and when you reach level 7 you find out what kind of citrus rind you've got in you and if it's thin or thick cut 06:08:30 AC -7 or so, I doubt it 😛 06:08:46 Oh yeah, there are yellow "jellos", they are the special kind 06:09:52 I am just creeping my way through the code, trying to understand it. I do hope I am adding in the right files 06:10:28 Currently I am repurposing the code for rot_corpses to get an idea of what to do. 06:10:41 "at XL7 you become a limoncello" 06:10:45 Vanilla has changed species enough recently I'm sure you'll get the right files if you look at their commits 06:11:28 Adding the species was easy, creating timed effects for the new mutations is more difficult 06:11:38 Well, easy with the help of the kind people in this chat 06:13:32 I wonder how many steps a player on average takes per map. 06:14:18 03Isaac Clancy02 07https://github.com/crawl/crawl/pull/3877 * 0.33-a0-498-g3f0048904b: Allow manifold assaulting with a weapon that warns 10(5 months ago, 4 files, 91+ 39-) 13https://github.com/crawl/crawl/commit/3f0048904b75 06:20:53 Ohh, I could call them Ooze! 06:21:05 Or is there something named Ooze? 06:21:36 An Orc variant would be an Ooorc 06:23:58 There used to be oozes but now they're endoplasms AFAIK 06:25:18 Ah yes I just saw oozes are retired 06:25:54 (what's the goal here - PR for vanilla? Personal version?) 06:27:47 No its just personal, for my server. The stuf I create is probably very amateurish 06:28:12 I jsut don't want to interfer with existing code by reusing names 06:28:17 in the server 06:28:35 I mean breaking the compiling of it 06:31:59 Hrm, it's hard to find stuff about AC in the files, searching for two letters doesn't really help ;) 06:53:29 If I have a mutation that affects players AC over time, would I best put the function for that into player.cc, timed-effects.cc or somewhere else? 06:56:18 I'm tempted to say track down how poison works 06:59:08 Oh, wil do! Thanks 06:59:11 will* 09:16:39 New branch created: pull/4147 (1 commit) 13https://github.com/crawl/crawl/pull/4147 09:16:39 03Isaac Clancy02 07https://github.com/crawl/crawl/pull/4147 * 0.33-a0-498-g11a5887267: Cast OTR with uppercase Z when all enemies resist poison (CrawlOdds) 10(30 minutes ago, 3 files, 16+ 9-) 13https://github.com/crawl/crawl/commit/11a5887267f1 10:27:47 New branch created: pull/4148 (1 commit) 13https://github.com/crawl/crawl/pull/4148 10:27:48 03Isaac Clancy02 07https://github.com/crawl/crawl/pull/4148 * 0.33-a0-498-g33c59ee1e1: Fix merfolk equipping barding when in beast form (EscapistDaydreamer) 10(10 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/33c59ee1e19d 11:53:23 <02M​onkooky> fridge comes from refrigeration/refrigerator, not frigidair 16:03:39 03DracoOmega02 07* 0.33-a0-498-gcd918d39a0: Don't launch bomblets at firewood (Ge0FF) 10(79 seconds ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/cd918d39a034 16:40:31 Unstable branch on underhound.eu updated to: 0.33-a0-497-g61fbf599b9 (34) 17:36:14 03DracoOmega02 07* 0.33-a0-499-g1c27a4ad61: Fix Charm instantly breaking (not_that_greg) 10(65 seconds ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/1c27a4ad6190 18:54:55 03regret-index02 07* 0.33-a0-500-gcdad7ad164: Fix a vault testing weight (tekkud) 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/cdad7ad164b6 22:26:29 03nicolae02 07* 0.33-a0-501-g223376ce86: Tone down nicolae_beast_mode 10(7 minutes ago, 1 file, 10+ 2-) 13https://github.com/crawl/crawl/commit/223376ce866c 22:29:41 04Build failed for 08master @ 223376ce 06https://github.com/crawl/crawl/actions/runs/12044305893 22:31:14 <08n​icolae> my bad 22:31:49 03nicolae02 07* 0.33-a0-502-g2f7cafc865: Checkwhite 10(56 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/2f7cafc8650f 23:35:02 Unstable branch on crawl.develz.org updated to: 0.33-a0-502-g2f7cafc865 (34) 23:56:35 Windows builds of master branch on crawl.develz.org updated to: 0.33-a0-502-g2f7cafc865