00:00:25 03Isaac Clancy02 07https://github.com/crawl/crawl/pull/4131 * 0.33-a0-315-g0a6443ffa6: Let grey draconians keep iron scales in dragon form 10(9 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/0a6443ffa61c 00:13:21 Unstable branch on cbro.berotato.org updated to: 0.33-a0-314-g4d20f59752 (34) 00:50:59 New branch created: pull/4132 (1 commit) 13https://github.com/crawl/crawl/pull/4132 00:51:00 03Isaac Clancy02 07https://github.com/crawl/crawl/pull/4132 * 0.33-a0-315-g3f9621ce0f: Fix display of GDR in wizmod 10(6 minutes ago, 5 files, 7+ 6-) 13https://github.com/crawl/crawl/commit/3f9621ce0feb 00:54:42 Monster database of master branch on crawl.develz.org updated to: 0.33-a0-314-g4d20f59752 00:55:20 03Isaac Clancy02 07https://github.com/crawl/crawl/pull/4132 * 0.33-a0-315-gf6d4e5f59d: Fix display of GDR in wizmod 10(11 minutes ago, 5 files, 7+ 6-) 13https://github.com/crawl/crawl/commit/f6d4e5f59d17 03:13:07 03Isaac Clancy02 07https://github.com/crawl/crawl/pull/4117 * 0.33-a0-306-g3d9472a4cc: Warn when summoning with fulsome fusillade active (Flugkiller) 10(4 days ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/3d9472a4cce6 03:22:49 03Isaac Clancy02 07https://github.com/crawl/crawl/pull/4120 * 0.33-a0-308-ge04e7d185f: Round down the displayed damage for thrown weapons (sdynet) 10(3 days ago, 4 files, 8+ 6-) 13https://github.com/crawl/crawl/commit/e04e7d185f4f 03:25:00 03Isaac Clancy02 07https://github.com/crawl/crawl/pull/4119 * 0.33-a0-308-g8915ec03b3: Fix grow oklob not placing under the player (LiciTheCrawler) 10(4 days ago, 1 file, 10+ 8-) 13https://github.com/crawl/crawl/commit/8915ec03b3b5 03:28:15 03Isaac Clancy02 07https://github.com/crawl/crawl/pull/4123 * 0.33-a0-309-gf898a0b6b4: Fix crash after Blorkula avoids banishment (DocSulfur) 10(2 days ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/f898a0b6b4ce 03:31:31 03Isaac Clancy02 07https://github.com/crawl/crawl/pull/4126 * 0.33-a0-312-g610aeba448: Don't blame the player when a confused ally kills (BarneyGumball) 10(33 hours ago, 1 file, 26+ 2-) 13https://github.com/crawl/crawl/commit/610aeba4480f 03:39:04 03Isaac Clancy02 07https://github.com/crawl/crawl/pull/4129 * 0.33-a0-315-gbf10f88955: Fix slime not showing around slime walls after reload 10(9 hours ago, 2 files, 20+ 15-) 13https://github.com/crawl/crawl/commit/bf10f88955f5 03:52:01 03Isaac Clancy02 07https://github.com/crawl/crawl/pull/4130 * 0.33-a0-315-g4702910202: Fix autofight not moving over web with slick slippers (jejorda2) 10(6 hours ago, 2 files, 4+ 1-) 13https://github.com/crawl/crawl/commit/4702910202e1 04:16:49 03Isaac Clancy02 07https://github.com/crawl/crawl/pull/4131 * 0.33-a0-315-gf33fbd6257: Let grey draconians keep iron scales in dragon form (kuniqsX) 10(4 hours ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/f33fbd625731 04:17:55 03Isaac Clancy02 07https://github.com/crawl/crawl/pull/4131 * 0.33-a0-315-g5527995278: Let grey draconians keep iron scales in dragon form (kuniqsX) 10(4 hours ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/552799527814 04:24:24 03Isaac Clancy02 07https://github.com/crawl/crawl/pull/4131 * 0.33-a0-315-g069f6046e6: Let grey draconians keep iron scales in dragon form (kuniqsX) 10(5 hours ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/069f6046e6f5 04:33:29 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5249-g4a8afe7061 05:06:57 Unstable branch on crawl.akrasiac.org updated to: 0.33-a0-314-g4d20f59 (34) 08:02:58 03Implojin02 07* 0.33-a0-315-g37b12fa2a3: Fix two clua make api errors 10(3 minutes ago, 2 files, 2+ 4-) 13https://github.com/crawl/crawl/commit/37b12fa2a330 09:08:38 03Implojin02 07* 0.33-a0-316-gbe89f894c6: Fix a purple draconian Ru sac will crash 10(40 minutes ago, 2 files, 6+ 0-) 13https://github.com/crawl/crawl/commit/be89f894c6b6 09:09:44 03Implojin02 07[stone_soup-0.32] * 0.32.1-4-gec8d4c38a4: Fix a purple draconian Ru sac will crash 10(41 minutes ago, 2 files, 6+ 0-) 13https://github.com/crawl/crawl/commit/ec8d4c38a49f 12:01:55 <05s​astreii> doing some clunky metal stuff with dracomega lately🤖 12:01:55 <05s​astreii> https://cdn.discordapp.com/attachments/747522859361894521/1306695611088633977/asasadgsdfdgf.png?ex=67379a9e&is=6736491e&hm=b76c6bfadcdd353227fcd9d735554a73f3314f218d804919b66be20e910fda55& 13:10:04 <09g​ammafunk> 2nd top row has huge megaman vibes 13:19:47 <04d​racoomega> Here's hoping today I manage to make significant progress on the squashing/cleanup, instead of getting distracted by something like foxfires for seven hours straight ^^; 13:41:22 <09g​ammafunk> Trapped qw is close to working. I hope this weekend OnGl qw goes all the way 14:15:47 <04d​racoomega> Speaking of which... 14:16:32 03DracoOmega02 07* 0.33-a0-317-g6bca15cbc9: Re-enable certain animations on webtiles after 10 years 10(20 hours ago, 1 file, 0+ 5-) 13https://github.com/crawl/crawl/commit/6bca15cbc955 14:16:32 03DracoOmega02 07* 0.33-a0-318-g80d639dd4d: Try to prevent foxfires from sometimes failing to move towards enemies 10(36 minutes ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/80d639dd4df4 14:16:32 03DracoOmega02 07* 0.33-a0-319-g6786cf231f: Set MG_AUTOFOE targets upon monster spawn, instead of later 10(34 minutes ago, 1 file, 8+ 0-) 13https://github.com/crawl/crawl/commit/6786cf231fba 14:16:32 03DracoOmega02 07* 0.33-a0-320-g4d9b5d05aa: Don't have hostile marshlights sometimes fly in the wrong direction 10(32 minutes ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/4d9b5d05aa6a 14:16:32 03DracoOmega02 07* 0.33-a0-321-gd02de9489b: Don't let foxfires drag around enemies who cannot move 10(26 minutes ago, 1 file, 6+ 5-) 13https://github.com/crawl/crawl/commit/d02de9489bab 14:16:32 03DracoOmega02 07* 0.33-a0-322-g559d583a2e: Tweak foxfire monster description 10(12 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/559d583a2e27 14:18:36 <04d​racoomega> @implojin I assume that simply outright preventing purple draconians from getting strong will on levelup was done for technical reasons and not mechanical ones? Because I would have assume the 'correct' thing is that the two of them just cancel each other out and you are left with neutral will. (Incidentally, it seems like it would have been briefly possible to trigger this crash during the period when Coglins gained rF+/rC+ at xl 14:18:36 14, before gizmos existed, which would have conflicted with sac resistance) 14:41:03 re animations: was it a technical issue, or just it slowing cao down too much? 14:41:25 although on webtiles I'm not sure how much the backend is involved 14:41:51 that said I recall there being severe problems with animations in desolation 14:42:08 oh lol, comment 14:42:33 such as it is 14:48:11 <04d​racoomega> There was a fair bit of talk about this in the other channel yesterday. (Apparently the animations had - for some unknown length of time - actually already been happening if you spectated a console game via webtiles) 14:48:15 <06p​leasingfungus> huh 14:48:53 <04d​racoomega> And may originally have had to do with someone complaining about the animation-disabling options that existed 10 years ago? It really feels like it was mostly forgotten in the interim 14:49:15 <04d​racoomega> (I had no idea that webtiles didn't have the banishment animation until literally yesterday) 14:49:46 <06p​leasingfungus> Draco: btw, did you ever see lici's dream of having friendly foxfires/CBLs base their targeting on the player's LOS? (Generally, not just on spawn.) I was never sure how much of a code nightmare it'd be, but https://github.com/crawl/crawl/commit/80d639dd4df4 made me think of it 14:52:13 <04d​racoomega> I do think them being better at dynamically acquiring things that the player can see would probably be a good idea, but monster behavior code is... an unpleasant mess, to say the least. (It was something I was considering trying to improve a little when I ended up working on this yesterday, but it seemed tricky enough that I wasn't going to hold forgecraft up for longer trying to get it to work properly) 14:52:31 <06p​leasingfungus> yeah, that's about what i figured 14:52:34 <04d​racoomega> But I can see taking another crack at it at some point 14:52:54 <06p​leasingfungus> just thought it'd be good to get the idea into the air, even if it might not be immediately relevant 14:53:09 <04d​racoomega> Yeah, that makes sense 16:38:36 Unstable branch on underhound.eu updated to: 0.33-a0-322-g559d583a2e (34) 16:57:57 <02M​onkooky> this is very nascent at the moment, but I'm tooling around with a talisman that makes frand 17:48:01 gammafunk? what software do you use to gateway discord to irc? 17:48:20 (have someone elsechannel asking me, since I run a matrix-irc gateway for a number of channels) 17:51:34 nemmind, found it on your github 17:51:49 wasn't sure if you had your changes published anywhere 18:29:01 -!- MakMorn_ is now known as MakMorn 19:09:03 <09g​ammafunk> geekosaur: Yeah, I have those two non-master branches url-preview-config and discord-names-command merged into the checkout I use on CDO 19:10:13 <09g​ammafunk> Honestly I'm concerned that we need a more reliable longterm solution since that discord-irc project is not really maintained 19:10:29 <09g​ammafunk> but I have only taken very cursory looks at any alternatives 19:10:53 <09g​ammafunk> &versions cpo trunk 19:10:57 <09g​ammafunk> !cmd &versions 19:10:58 <04C​erebot> Command: &versions => .echo $(join ", " (map (fn (src) (concat $src ": " (=version.query $src $*))) (serverlist))) 19:10:59 <04C​erebot> CAO: none, CBR2: none, CDI: none, CDO: none, CNC: none, CPO: 0.33-a0-218-g443864507a, CUE: none, CXC: none, LLD: none 19:11:17 <09g​ammafunk> I guess that doesn't work with an argument 19:11:20 <09g​ammafunk> %git 19:11:21 <04C​erebot> DracoOmega * 0.33-a0-322-g559d583a2e: Tweak foxfire monster description (5 hours ago, 1 file, 2+ 2-) https://github.com/crawl/crawl/commit/559d583a2e27 19:11:24 <09g​ammafunk> either way cpo is still not updating 21:23:58 <03i​mplojin> yes that was technical, that was my first thought as well, but the mutation conflict code heavily assumes that we won't ever want to remove innate mutations, and because of the way it's being called, to change this you'd have to go through and restructure the callers as well 21:28:28 <04d​racoomega> Yeah, I can see it being a lot of pain for a relatively minor interaction 21:30:11 <04d​racoomega> (I wonder if - aside from the code saying it conflicts - there's actually any technical problem with allowing the player to have both MUT_STRONG_WILLED and MUT_WEAK_WILLED at the same time. Mind you, I haven't recently looked closely enough at the relevant code to see) 21:35:50 <03i​mplojin> i think it's likely that many of those conflicting muts would function fine if the conflict code were ripped out (except for displaying both of the muts on the mutation window), but there are some muts with conflicts like djinni hp casting that we really probably don't want to be handing out alongside their conflicts 21:39:44 <04d​racoomega> I didn't mean as like... a general thing. But rather there are probably no circumstances where a species should be able to be given two innate mutations that don't make gameplay sense together in the first place 21:40:22 <04d​racoomega> (And I wonder if just squeeking in exceptions for the rare situation like purple draconian here in fine) 21:40:48 <04d​racoomega> To be clear, I am not suggesting you make more work for yourself right now. Just that I might take a look at it again at some future point 21:40:59 <04d​racoomega> And see how tenable it is or isn't 21:44:29 <03i​mplojin> be my guest, it seems plausible to remove weak willed and strong willed from the list of conflicts, but i think the levelup mut conflict skip probably needs to stay in case this happens again in the future. there are similar checks in the Ru sacrifice code. also the makhleb mark code piggybacking off of this worries me slightly but we'll just assume for now that conflicting makhleb marks won't be an issue 21:46:48 <04d​racoomega> What would they even conflict with? 21:46:53 <03i​mplojin> ¯_(ツ)_/¯ 21:46:56 <04d​racoomega> Hehe 21:46:57 <04d​racoomega> Fair 21:50:13 <04d​racoomega> But yeah, it's not a big deal or anything. (I am going to have so many small things to be running back and forth doing once the dust settles with Forgecraft) 22:27:27 <04d​racoomega> Is it really true? Have I finally caught up on my continuously growing tweak/bugfix list enough to go back and start squashing things together? (And writing a couple dozen commit messages that I skimmed over when the spells themselves were more in flux >.>) 22:29:03 <04d​racoomega> (I mean, at this scale I'm not expecting to finish that tonight, but tomorrow is looking pretty good right now) 22:33:19 <04d​racoomega> I apparently have ~130 commits over here 22:33:46 <04d​racoomega> (I mean, a lot of these are trivially squashed - various incremental adjustments to one spell) 23:07:15 Stable (0.32) branch on underhound.eu updated to: 0.32.1-4-gec8d4c38a4 23:35:02 Unstable branch on crawl.develz.org updated to: 0.33-a0-322-g559d583a2e (34) 23:58:05 Windows builds of master branch on crawl.develz.org updated to: 0.33-a0-322-g559d583a2e