03:32:22 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5208-geafff8c3b6 04:31:24 -!- Noisytoot is now known as Guest7326 04:45:16 Hello, do devs occasionally check the Tavern? I've reported some important things there over the past months. I have some problems using GitHub so the Tavern is a good alternative for me to report or suggest certain things. (I may not see replies to this message because I denied my IRC app permission to drain my battery.) Thanks, and thank you for the awesome game 04:50:20 (The most important thing I reported is a small suggestion that I believe can be very easily and quickly implemented and would prevent players from losing awesome acquirements) 05:01:43 <04d​racoomega> I do read Tavern semi-regularly (and I assume at least a couple other devs do also). I've seen some of these bug reports (though, for instance, some bugginess with bone files has been generally known for a while without the cause being clear). Regarding the ?acquirement thread I assume you're referring to, I've not actually been able to replicate the mentioned issue of losing a scroll entirely due to saving mid-reading of it. That 05:01:43 person did say it was in a variant a while ago and I wouldn't assume it still applies to mainline. Also, regarding your concern about ' what would happen if the game would crash in the middle of a non-cancelable dialog without a trivial fallback', for the most part the answer here is that Crawl doesn't autosave that often. In the vast majority of cases, I would expect a crash in this situation would just rewind the player a little (possibly to the 05:01:44 last time they changed floors, which is the most common time the game autosaves) rather than leave the player in any broken state. 05:45:43 https://underhound.eu/crawl/morgue/zikada/morgue-zikada-20240123-155640.txt is the morgue, it's not a variant 05:45:48 !lg zikada place=D:6 05:45:48 4. zikada the Skirmisher (L11 KoHu of Uskayaw), quit the game on D:6 (nicolae_shop_rolled_up) on 2024-01-23 15:56:40, with 9823 points after 10686 turns and 3:03:13. 05:48:02 Someone else reported it happening in bcrawl. I think the idea that you can lose a scroll by saving mid-reading is a red herring; the OP read acq, got a good item, crashed, restarted level, reread acq, got less good item. 06:42:51 <13q​wqwqwqwqwqwqw> that morgue file has an acq scroll in inventory yeah 07:12:47 <08n​icolae> Q: other than bazaar, which i have once again put on the back burner to let my brain cool down, what places and types of vaults do we need 07:13:02 <08n​icolae> i should probably get back into actual playing to get the creative juices flowing 07:13:02 <08n​icolae> however 07:13:52 <08n​icolae> i think decor for orc and shoals was on the list, come to think of it, though shoals has a bunch of decor already i thought 07:22:28 <08n​icolae> ah, i see it does not 07:34:48 <02M​onkooky> snake vaults all feel super samey, it's kind of 'oh a vault guess there's gonna be some salamanders now' 07:39:48 <09g​ammafunk> What if we put some anacondas in there 07:42:55 <04d​racoomega> To be honest, I think Snake could use a few additional new monsters in general (it's vaguely in 0.33 plans) 07:45:52 <06p​leasingfungus> is it time for subtractor snakes 07:46:15 <04d​racoomega> Surely they are only thematically appropriate in Zot, the realm of jokes 😛 07:47:20 <04d​racoomega> (Have pondered feathered serpents. It might be nice to have some thematically-appropriate things that aren't just snakes or people who are kind of like snakes, though) 07:47:38 <04d​racoomega> Yes, I realize it's in the branch name, but Elf has more than just elves (and elf-shaped things), too 07:48:13 <04d​racoomega> I know Index has grumbled about the narrowness of it from time to time 07:49:26 <08n​icolae> it's hard to do decor for snake, as a branch it's defined primarily by its monster set so it has no iconic terrain. at least spider you can get winding caverns and other cave-like features 07:50:57 <06p​leasingfungus> clearly i need to contribute new, exciting Snake Lore for folx to work with. 07:51:40 extend the viewpoint a bit. snake-charmer enemies 07:52:34 <02M​onkooky> hm backwards snake exhibit? 07:53:05 <06p​leasingfungus> does a backwards snake have its rattle on its head 07:53:45 <04d​racoomega> (There was an amusing enemy pun discussed a while back about having a 'salamander hellbender' (cf: https://en.wikipedia.org/wiki/Hellbender ) but I'd honestly prefer to keep demons out of the branch, as cute as that is.) 07:54:32 <08n​icolae> snake does at least have the benefit that its primary monster group is intelligent (nagas), so you can do decor using worked materials (stone, iron grates, doors), but then the problem i have is asking myself "what makes this specifically for Snake instead of just something i plop in mini_features", which is why so many of my snake vaults end up having wriggly shapes or the like 07:54:55 <04d​racoomega> There's probably some other suitable myth stuff to draw upon, though, if I put my head to it (I haven't yet in earnest) 07:55:11 <06p​leasingfungus> i’m thinking about eggs. 07:55:29 <08n​icolae> feathered serpents or coatl of some kind would be neat 07:55:49 <08n​icolae> make it the only S-branch with a boss monster, jormagandr the world serpent 07:55:53 <08n​icolae> i did not look up the proper spelling 07:56:05 <04d​racoomega> Is Learny chopped liver now? 😛 07:56:06 <08n​icolae> not even close, nice 07:56:15 <08n​icolae> no i just didn't get enough sleep last night 07:56:27 <04d​racoomega> I am running on like 4 hours T.T 07:56:34 <04d​racoomega> And not very happy about it 07:56:42 <08n​icolae> may have to think about how to take naps at work 07:56:59 <04d​racoomega> My body is very bad at doing the whole 'napping' thing, even when I would really like to. 07:57:03 <06p​leasingfungus> that was me yesterday (young fungus waking up crying at 5:45 am) 07:57:05 <04d​racoomega> And have my own comfy bed to access 07:57:30 <04d​racoomega> I have no specific reason to be awake, except that sometimes body is just like "You're a zombie for a few days in a row now; enjoy!" 07:57:38 <06p​leasingfungus> to add insult to injury, when i got out of bed to check on him, he sent me away. ‘want mommy!’ 07:57:42 <04d​racoomega> Awww 07:57:55 <06p​leasingfungus> who taught that boy manners? i ask you 07:58:48 <08n​icolae> gammafunk no doubt 07:58:56 <04d​racoomega> Not too much of a zombie to not be coding marks, though, of course! >.> 07:58:57 <06p​leasingfungus> important world serpent trivia: we already have a tile for it 07:58:58 <04d​racoomega> <.< 07:59:15 <06p​leasingfungus> from grunt, a decade ish ago 07:59:41 <08n​icolae> Mark of the Sleepless, you can't be put to sleep, paralyzed, slowed, chance to sleep the audience on kills 08:00:07 <04d​racoomega> Sounds vaguely familiar; did this not actually end up in UNUSED, though 08:00:28 <02M​onkooky> the idea was the snakes are viewing a people exhibit 08:03:56 <02M​onkooky> I think I might get off my ass and do some coding 08:06:11 03Monkooky02 07https://github.com/crawl/crawl/pull/3775 * 0.32-a0-1428-g0a304c2e34: Merge remote-tracking branch 'upstream/master' into gastronomic-expanse 10(61 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/0a304c2e3455 08:06:58 <06p​leasingfungus> sorry, i got that, i was just being a pain in the snake 09:21:05 <06d​olorous_84348> Maybe there could be an inverse naga of sorts: something human from the waist down, and snake from the waist up. Although that's probably goofy enough to not quite belong in the Snake Pit. 09:21:33 <06d​olorous_84348> Also, its lack of arms would be a problem, unless it knew translocation magic or the like to compensate. 09:26:57 bite with reaching? 09:27:50 <06p​leasingfungus> https://cdn.discordapp.com/attachments/747522859361894521/1262807920975020102/image0.jpg?ex=6697f106&is=66969f86&hm=1d2973379a411ea04b0954ddd5e161c232217df418b8e9d5293d76488051109c& 09:28:17 <06d​olorous_84348> Interesting. 09:28:28 <06p​leasingfungus> classic Dark Souls enemy 09:30:15 <06p​leasingfungus> should have rBoulder-, for Lore reasons 09:37:12 <04d​racoomega> Haha 09:37:57 <08n​icolae> a mass of snakes writhing together coordinatedly in the shape of a humanoid, when you kill it the surviving snakes fall into a big pile surrounding you 09:41:19 <08n​icolae> maybe put some batrachians in snake pit, they're also humanoid amphibians like salamanders 09:45:11 <06d​olorous_84348> (Also had another idea I put on the decor/god tapestries page regarding Ignis, tied into old game lore: many Ignis worshippers were mottled draconians, and their extinction was a major contributor to Ignis' current state.) 09:45:55 "mass of snakes" sounds like it's infringing on the royal jelly 09:48:23 <06d​olorous_84348> Maybe if it's different enough? Such as a massive magical brain whose nerves are made up not of cells, but of magical snakes? Although I have no idea what it would be used for. 10:11:58 <08w​ormsofcan> snakecursed mass 10:13:37 <08w​ormsofcan> sorry i'm thinking about the other abyssal monster, tentacled snakespawn 10:23:10 <02M​onkooky> rat king but with snakes 11:04:30 <08n​icolae> hoop snake, it bites its own tail and rolls itself at you 11:11:51 <04d​racoomega> Y'know, I like how I initially said explicitly "things that are not snakes" and you have all been coming up with as many different ways to have different things that are still snakes instead. Is a raja not allowed to have a pet tiger anymore these days? 😛 11:12:27 a snake charmer isn't a snake 11:12:38 although I guess you could pun it that way 11:12:40 <04d​racoomega> (To be clear, I am not intrinsically opposed to all things that are still snakes, either) 11:14:56 <08n​icolae> gorgons 11:16:49 <08n​icolae> other squamates. i.e. lizards. those lizards that shoot blood from their eyes. makhleb worshippers. boom. 11:18:09 <08n​icolae> dinosaurs 11:18:26 <08n​icolae> raptorfolk 11:41:42 <08w​ormsofcan> some kind of mongoose 11:44:18 <06d​olorous_84348> Maybe axolotls? 11:45:27 <06r​egret-⸸nde※> For the record, the branch that both would benefit from more vaults and also actually already monsters to work with is, ironically enough, the Vaults branch. 11:48:26 <06r​egret-⸸nde※> (Specifically, I think it was a mistake to make vaults_room and vaults_hard not actually use any enemy sets and instead solely rely on 0/9/8 bands, because it makes the entire branch just feel like a bunch of connected boxes of scattered miscellany rather than any actually organized security force, and contributes to it being a notable dip in variety between Lair branches and Depths.) 11:53:17 <06d​olorous_84348> Flavor-wise, does anyone actually live in the Vaults, or are all of its inhabitants part of the security force guarding the stuff there? 11:53:58 <08n​icolae> i will look into big-v vaults little-v vaults that use specific monster sets instead 11:53:59 <06r​egret-⸸nde※> (After I'm done my current Xom work, I was going to make a depths-scaling monster set function just using stuff that already spawns in the branch, since the Vaults:5 group is so usefully large and seperate. Let me scan over this and try to list it off:) 12:05:54 <06r​egret-⸸nde※> * Cold storage - Redback and harpy and Simulacra, freezing wraiths, arcanists, singular white very ugly things, singular frost giants or ironbound frosthearts. Using the ice block tiles that can already be found in a few vaults_empty rooms. * Magi lessons - Great orbs of eyes, necromancers, arcanists, entropy weavers, glowing orange brains, vault sentinels, sphinxes, small deep elf annihilator or tengu reaver chances in 12:05:54 vaults_hard versions. * Shooting range: Centaur warriors, yaktaurs, vault sentinels, polterguardians, orc knights and orc warlords with arbalests, yaktaur captains, vault wardens, stone giants, deep elf high priests with longbows. Draco talked a little bit about polterguardians being in the wrong place, but they'll probably swap easily in these vaults with yaktaur scribes once those are fixed up anyway. * Had kinda wondered about trying out ironbound 12:05:54 beastmasters again from the opposite direction and usage they had previously- making them a monster that only appears in dire elephant, harpy, and lindwurm bands increasing with depth so they don't have to warp band placement to always spawn with them, and then make them have a passive berserk living holiness creatures with animal intelligence aura now that auras. Not sure I can fit that into 0.32, admittedly, but it'd be an easy fourth set. * Also at 12:05:54 least a second, if not a third vaults_hard vault using the ogre mage + thunderhulk pairing, because I think ogre mages shouldn't have been thrown out nearly as much as they were for the sins of spawning with too many irrelevant ogres, and because it's funny to wreck people with. 12:09:08 <06p​leasingfungus> that’s why i was talking about new lore, to thematically link snakes with (whatever else we add)! 12:10:01 <06p​leasingfungus> !clap we love lore 12:10:02 <04C​erebot> 👏 we 👏 love 👏 lore 👏 12:10:58 <06p​leasingfungus> also, i wonder if lindwurms are snakes 12:11:32 there is a certain link between draconoids and snakes, I was thinking 12:14:27 re snake charmers, I was thinking an e.g. death knight who'd discovered they had a certain way with snakes, so they would spawn with a band and have something like a snake-themed summon forest 12:14:39 and might scale up HD for e.g. rune vaults 12:14:59 <13q​wqwqwqwqwqwqw> lindwurms are dragons 12:16:11 <06r​egret-⸸nde※> The security force itself has to live in some capacity anyway, though unless we get ironbound oozecharmers there's at least some lingering slime problems. vaults_empty rooms probably could do with a low-chance sprinkling of food piles, shower stalls once I go do the basics of cloud-vent work, and training dummies, anyway. 12:16:56 <06d​olorous_84348> Sounds good. 12:17:09 <06r​egret-⸸nde※> The problem with dragons in Snake is that dragons are already present in Swamp, both in the titular ones and in end vaults using several other dragon types. 12:17:58 <06r​egret-⸸nde※> (Swamp has gotten more to work with, but expanding Snake by having overlap with something that has a good chance to be done right before or right after it isn't really going to help Snake that much.) 12:18:38 <03w​heals> lindwurms are drakes, taxonoglyphically speaking 12:24:55 <06p​leasingfungus> what if they're snake dragons? 12:25:19 <06p​leasingfungus> index: yeah fair 12:25:49 <06r​egret-⸸nde※> (I will fully admit that I don't know how to fix the core Snake flavourspace design problem myself, though something in the egg theme plus shambling mangrove & broodmother niche of The Big Snake outside of shock serpent would probably be a reasonable space to prod at.) 12:27:44 <06r​egret-⸸nde※> (Maybe something that tutorializes protean progenitor mechanics but isn't quite as aggressive as haste + might?) 12:33:53 <06r​egret-⸸nde※> Oh, right: While the nature of it means it should probably remain reasonably fixed in a certain fashion, a third set of subvaults for the Crucible of Flesh might help it out. It's not seen too often, though, so I'd probably put it below the priority list of Vaults vaults, bazaar freshening up, and Shoals decor. 12:47:01 <08n​icolae> crucible of flesh? 12:47:31 <06p​leasingfungus> btw, angry beastmasters are funny, but i sort of wonder how well they'll work when many? most of the animal intelligence living creatures in vaults are ranged? 12:47:39 <06p​leasingfungus> they would make dire elephant bands insanely murderous, for sure 12:48:48 <06r​egret-⸸nde※> ...I was going to say harpies but apparently I forgot harpies are human intelligence. 12:49:38 <06r​egret-⸸nde※> ...Jellyfish aren't animal intelligence either? Bah. 12:50:29 <08n​icolae> jellyfish mostly just kind of exist and respond to stimuli 12:51:05 <08n​icolae> i mean, same. but 12:51:07 <06p​leasingfungus> hm, can brainless enemies berserk? in general? 12:51:20 <06p​leasingfungus> it seems like it'd be fine for beastmaster to zerk them if that's possible 12:51:34 <06p​leasingfungus> "animal- intelligence" 12:52:13 <06r​egret-⸸nde※> https://cdn.discordapp.com/attachments/747522859361894521/1262859357410820217/image.png?ex=669820ed&is=6696cf6d&hm=75312ceff09fc87a5969bc520c9e419e14697cb1754bd8e151ca6073d4b3d471& 12:52:32 <06r​egret-⸸nde※> https://cdn.discordapp.com/attachments/747522859361894521/1262859434850390067/image.png?ex=66982100&is=6696cf80&hm=bd1308efb97ba9ff2a73af6272f1a613cf69c3a076bfbe61b31fa7a5c1bb0dc7& 12:53:02 <06p​leasingfungus> hype 12:53:24 <06p​leasingfungus> !lg * killer~~jellyf 12:53:27 <04C​erebot> 220. ck1fx the Peltast (L18 MiFi of Qazlal), succumbed to a formless jellyfish's poison on Slime:2 (nicolae_slime_round_cave) on 2024-07-16 03:28:47, with 236752 points after 29084 turns and 1:22:38. 12:53:31 <06p​leasingfungus> @??formless jellyfish 12:53:31 <04C​erebot> formless jellyfish (J) | Spd: 10 | HD: 15 | HP: 107-140 | AC/EV: 0/3 | Dam: 37((minipara):15-30), 5(constrict) | amphibious | Res: will(60), poison, blind, drown | XP: 1098 | Sp: blink close [!sil] | Sz: Large | Int: brainless. 12:53:37 <06p​leasingfungus> @??formless jellyfish ench:berserk 12:53:38 <04C​erebot> formless jellyfish (J) | Spd: 15 | HD: 15 | HP: 153-206 | AC/EV: 0/3 | Dam: 55((minipara):15-30), 7(constrict) | amphibious | Res: will(60), poison, blind, drown | XP: 1099 | Sp: blink close [!sil] | Sz: Large | Int: brainless. 12:53:45 <06p​leasingfungus> bonk 12:57:40 <06r​egret-⸸nde※> (I think the aura is sort of fine even if it's narrow, specifically because an aura's instant effects makes most questions of "what is happening to who" much easier to answer than how Goad Beasts worked out.) 13:07:06 <06p​leasingfungus> vaguely suspect you'd want to reduce dire elephant band size if you added these guys to vaults 13:07:08 <08n​icolae> oh, the request for Vaults vaults reminded me: last time i tried making Vaults vaults, there was a bug where the various subvaults couldn't be mirrored before placement. or maybe it was couldn't be rotated? anyway, one of those particular operations was being skipped in the placement process entirely. i'm like 70% it was mirroring 13:07:49 <08n​icolae> it was. anyway 13:08:51 <06r​egret-⸸nde※> Hopefully mumra will show up again by at least next version to deal with that and https://ptb.discord.com/channels/735056636644687913/747522859361894521/1255992242997432454. 14:39:31 <08n​icolae> follow-up q: what are your thoughts on using monsters that currently mostly only appear in vaults:5 for vaults elsewhere in the branch? 14:41:24 <08n​icolae> i know you're not a huge fan of Combining Flavors but the vaults:1-4/vaults:5 distinction is not quite as strong as, say, the distinctions between S-branches 14:47:18 <06r​egret-⸸nde※> They already appear in V:1-4 from every vaults_hard vault already using 8s and 9s as is, so they're fine to leak upwards. While Vaults:1-4 revised the monster set to get away from late D and Depths both and V:5 kept a large number of them to not make V:$ excessively harder in-and-of-itself, vaults focusing on already present flavours like the undead / slime / mages / beasts / warriors / construct bands already present in the 14:47:18 branch feels fine to me because it'll be recognizably a collective group anyway. 14:48:54 <06r​egret-⸸nde※> (Plenty plausible to pair those together for yet more combinations anyway, like annihilators + crystal guardians or death mages + phantasmal warriors + vault guards / preservers / wardens.) 14:49:53 <06r​egret-⸸nde※> My only real hestation would be with Deep Troll Earth Mages and Tengu Reavers, which are fine in V:5 for variety's sake but are prevalent enough in Depths I'd rather they not be too present in V:1-4. 14:53:56 03dolorous02 07* 0.32-a0-1740-gad30c92003: Tweak "Brilliance"'s deescription again. 10(5 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/ad30c920034c 14:56:00 <08n​icolae> right, i forgot about how 8 and 9 work. whoops 14:57:01 Is there a diacussion here now? I'm seeing my own two messages from ten hours ago and another message from right now without context 14:59:09 there is 14:59:42 my log says you pinged out several hours ago 14:59:48 Is there no chat history? 14:59:59 and only just rejoined before nicolae's message 15:00:04 not on IRC, no 15:00:15 early 1990s tech 15:00:31 Honestly this is just ancient technology 15:01:00 I have a Matrix client but I discovered they disabled bridging to libera.chat so I couldn't use that 15:01:32 Anyway, do the devs check the Tavern from time to time? 15:01:57 there's a discord gateway for devs, but it's dev-only because it's apparently difficult to set up reasonable access controls 15:02:01 (the server is shared between this and a dev-only room) 15:02:43 Are you sure you're speaking about the Tavern (tavern.dcss.io)? 15:02:54 I'm run ning a private matrix gateway for a number of channels/matrix rooms, but as it's intended to become an official haskell.org service I'm not open to gatewaying other rooms 15:03:14 I'm not talking about the tavern at all 15:03:28 [16 21:56:00] right, i forgot about how 8 and 9 work. whoops 15:03:41 that's a discord gateway relaying a message 15:04:28 I was asking about the devs and Tavern so I thought you were replying to that 15:05:11 You probably missed my message or IRC has message loss which is even worse than I thought. Sorry for complaining but I have no idea why people insist on using this ancient thing 15:05:45 at least some of them do check 15:05:55 no, I'm just slowish 15:06:01 Ah lol 15:06:55 Do you know if they check it occasionally, or only every few ages lol because it seems like they only use GitHub 15:07:01 (I type slowwly, that was basically one long message split over several lines) 15:07:09 I don't know 15:07:14 probably depends on the dev 15:07:37 Alright 15:08:01 A few months ago I lost an awesome acquirement due to server crash before the game progress was saved to disk 15:08:33 I poked at the source code and it seemed like it could be a very minor fix, but I'm not a programmer or anything 15:09:01 <02M​onkooky> there is a chat history; look for logs 15:09:12 I suggested it at the Tavern but it seems like they don't check it unfortunately 15:09:40 I don't see a "logs" option in my IRC app 15:10:10 <02M​onkooky> should get this msg when you join 15:10:10 <02M​onkooky> https://cdn.discordapp.com/attachments/747522859361894521/1262894068497645599/image.png?ex=66984141&is=6696efc1&hm=ed490c0f10207a4f7061664fbb6bb44dc736dfef156a433a36b986bac31e583d& 15:10:38 <02M​onkooky> the 'temporarily' link takes you to essentially a chat history 15:10:49 I see that in the about option 15:10:54 Thanks 15:11:06 Anyway, do the devs use Discord more? 15:11:22 I do have Discord, maybe I could ask them there? 15:13:06 as I told you earlier, the discord server is devs-only 15:14:50 <02M​onkooky> For bug reports or serious feature requests, GitHub really is the tool of choice; even if something can be very quickly and easily implemented, it's extremely difficult to track what has been reported or requested on discord or even on Tavern 15:17:29 I checked the logs and I can see that developer DracoOmega replied to me 15:17:36 Thank you very much! 15:17:48 Hopefully they'll see this 15:20:42 What Pinkbeast said is true, to quote them: "the OP read acq, got a good item, crashed, restarted level, reread acq, got less good item." That's exactly what happened to me there. The "saving mid-reading" isn't the problem, it's what I suggested to fix the problem that Pinkbeast said and I reiterated now. And regarding what happens when the game crashes while it's asking a question 15:20:42 without a clear fallback, that's just a curiosity I had, not anything important. Anyway thank you for taking your time to read those things. 15:22:50 Basically, DCSS doesn't save often, so when something grand happens (like acquiring an amazing item) it could take time until it's committed to the storage drive on the computer it's running on. So a discrepancy is created between the game and the state on disk. When it crashes, it rolls back to the disk state and loses what you managed to acquire 15:28:06 <06p​leasingfungus> sure. the same is true when you win a fight in a clever way, or when you almost die, etc 15:28:25 Yeah 15:38:18 Unstable branch on underhound.eu updated to: 0.32-a0-1740-gad30c92003 (34) 15:40:03 question: # does a player dump, could it also perhaps do a save? 15:42:07 let the player decide when to take the hit, as it were 15:43:09 <04d​racoomega> I mean.... we already have a command for a manual save 15:43:14 <04d​racoomega> If a player wants to do this 15:44:14 wassssssssssssss: I think the bit about flushing writes is a complete red herring 15:45:08 (What's a red herring? English isn't my mother tongue and I'm not western. Sorry lol) 15:45:48 it's misleading 15:46:17 (more precisely, it's leading you somewhere unhelpful) 15:46:47 You mean you're criticizing that I suggested a solution in the same place I reported a problem because it takes away attention from the problem? Or could lead to a misunderstanding? 15:47:21 That I think it is not at all relevant to the problem. 15:47:52 the problem, arguably, is that it's crashing, not that it's not updating enough to work around crashes 15:48:02 Ah well it's half of the suggestion 15:48:20 Maybe 15:48:38 I mean it depends on how you look at it, you're not wrong 15:56:57 Anyway, thanks for everyone here that helped me and for the devs for reading what I wrote. I just wanted to know that they're noticing what I post because it seemed like the Tavern was overlooked. Beyond that, whether they fix it or not or my way or another way is less important for me, I'm not their boss. Also DCSS is one of the most fun and interesting games I've discovered, so 15:56:57 thanks for that, and good night 16:38:24 -!- Noisytoot_ is now known as Noisytoot 16:42:25 -!- Noisytoot is now known as Guest911 17:09:19 -!- wantyapps is now known as aplel 18:17:20 -!- aplel is now known as wantyapps 19:39:41 -!- The topic of #crawl-dev is: Crawl Development | https://github.com/crawl/crawl | Logs: http://s-z.org/crawl-dev/, temporarily http://crawl.akrasiac.org/logs/cheibriados/ | People with +v have commit access, devs on bridged discord as well | General Crawl-related chat to #crawl | Long stuff to a pastebin service, please 19:39:42 -!- The topic of #crawl is: Play Dungeon Crawl Stone Soup online now! Type ??online for instructions, ??lg / !lg for play stats | PM Sequell for long queries | http://crawl.develz.org | FooTV game replays: ??footv for instructions | #crawl-dev for dev discussion, #crawl-offtopic for offtopic 20:20:18 <06c​ao> Renew Success by crawl Success certs: crawl.akrasiac.org_ecc 20:26:23 <06p​leasingfungus> hurray! 22:35:34 Unstable branch on crawl.develz.org updated to: 0.32-a0-1740-gad30c92003 (34) 22:59:04 Windows builds of master branch on crawl.develz.org updated to: 0.32-a0-1740-gad30c92003 23:13:00 Unstable branch on cbro.berotato.org updated to: 0.32-a0-1740-gad30c92003 (34) 23:55:52 Monster database of master branch on crawl.develz.org updated to: 0.32-a0-1740-gad30c92003