02:01:47 yogoflask (L24 VSFi) Crash caused by signal #11: Segmentation fault (Vaults:5) 02:07:56 yogoflask (L24 VSFi) Crash caused by signal #11: Segmentation fault (Vaults:5) 03:20:19 Regarding the earlier crash, ranged-attack.cc:717 needs the defender->can_be_blinded() check removed as blind_player() already checks this 03:21:14 Currently if the player is hit by an atropa-tipped dart while immune to blinding that code treats the player as a monster 03:21:28 Causing a segfault 03:32:32 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5208-geafff8c3b6 07:02:57 <06d​olorous_84348> Technically, blind_player() checks can_be_dazzled(), while everything atropa-related checks can_be_blinded(). It's an easy fix to move the can_be_blinded() check into the player block where it belongs, though. Thanks. 07:04:12 03dolorous02 07* 0.32-a0-1728-g815c66556a: Fix blinding-related crash (NormalPerson7). 10(5 minutes ago, 1 file, 5+ 2-) 13https://github.com/crawl/crawl/commit/815c66556a63 07:04:32 <06d​olorous_84348> The dazzling and blinding checks could certainly be consolidated, but the former are all over the place right now. 07:11:42 03dolorous02 07* 0.32-a0-1729-g41815e7850: Simplify atropa blindness checks. 10(3 minutes ago, 1 file, 4+ 7-) 13https://github.com/crawl/crawl/commit/41815e7850c2 07:32:02 03dolorous02 07* 0.32-a0-1730-g3abdcd505c: Add Xom pseudo-miscast messages for trees. 10(4 minutes ago, 2 files, 15+ 0-) 13https://github.com/crawl/crawl/commit/3abdcd505cce 09:11:51 <12a​sciiphilia> This issue arose because local branch names are managed slightly differently on my server (to prevent conflicts with forked games). In my environment, patching the Makefile seemed like the cleanest solution, so I created and applied a patch. I have confirmed that players of the newly built trunk game no longer write experimental branch tags in server score files, etc. (Players using previously built binaries will still see the 09:11:51 experimental branch tags, but they will gradually disappear. Eventually, I plan to migrate saves to the latest trunk build for server capacity management, so at some point, they will be completely gone.) The stable versions on my server have been queued for compilation. Once the compilation is complete in a few days, the experimental branch tags should no longer be written. 09:14:14 <12a​sciiphilia> @icoson @gammafunk If there are no other issues, could you register cnc in the scoring system? 09:47:00 03dolorous02 07* 0.32-a0-1731-g1bc7ac4a97: Add purple vine stalker player base tiles. 10(8 minutes ago, 3 files, 2+ 0-) 13https://github.com/crawl/crawl/commit/1bc7ac4a97b1 10:27:40 03dolorous02 07* 0.32-a0-1732-g665319e8ad: Rename Xom message key from "two eyes" to "eyes". 10(4 minutes ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/665319e8ad4f 10:51:15 03dolorous02 07* 0.32-a0-1733-g5bdad0bed3: Add more dance moves to Xom messages. 10(13 minutes ago, 2 files, 11+ 0-) 13https://github.com/crawl/crawl/commit/5bdad0bed3e4 11:14:46 03dolorous02 07* 0.32-a0-1734-ge9b8def293: Vary the number of times Xom makes you do stuff. 10(11 minutes ago, 1 file, 17+ 4-) 13https://github.com/crawl/crawl/commit/e9b8def293b1 13:03:31 ?cao 13:03:54 Hey, I was recommended to come here for some help with resetting my password to that server's webtiles. 14:23:05 03dolorous02 07* 0.32-a0-1735-g86621e3b08: Fix comment typo. 10(8 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/86621e3b08ec 14:23:05 03dolorous02 07* 0.32-a0-1736-g30ed0ade3c: Simplify Xom pseudo-miscast feature checks. 10(5 minutes ago, 2 files, 4+ 13-) 13https://github.com/crawl/crawl/commit/30ed0ade3c72 15:37:41 Unstable branch on underhound.eu updated to: 0.32-a0-1736-g30ed0ade3c (34) 16:30:54 <04d​racoomega> While this currently has very minimal gameplay effects, I have noticed when reviewing some things today that meliaiae have no blood (while jorogumo, formicids, and entropy weavers do, as the other representatives of 'insect people'). Demons in general have no blood, but hell rats and hellephants specifically do (but hell hounds do not). Also tainted leviathans have warm blood for some unknown reason. 16:37:04 <04d​racoomega> (Currently the only non-cosmetic things that care about whether or not something has blood are: skyshark bloodzerk, demonspawn ignite blood (though this cares a fair bit), and vampire aux bite) 18:00:14 <06d​olorous_84348> It's odd, yes. Meliaiae as insect people, and hell hounds as (possibly?) hell-altered animals seem as though they could use blood. As for tainted leviathans, it depends on their undead nature, given their unique status lore-wise; I could see their not having blood, or their possibly having cold blood (which would not make them slowed by cold, since they have cold resistance, according to the code in monster::expose_to_element(); 18:00:15 it would just be flavor). 18:15:04 <09g​ammafunk> That change seems reasonable, although I should point out that since you've patched the Makefile, it's possible some upstream commit we make that changes the Makefile will cause the trunk branch to fail to merge in your git repository. It's possible that it would be better to have the experimental flag only ever be set explicitly in the make command by someone wanting to make an experimental instead of auto-setting it in the makefile. 18:15:05 Especially since I use a special updater for experimentals in my dgamelaunch-config repo already, and this flag could easily set in that script. I haven't pushed this custom updater and launcher to the public dgamelaunch-config repo, so your solution should work for now. 18:16:26 <09g​ammafunk> If advil doesn't get to it first, I'll look into adding CNC http urls (without tsl) to CAO scoring later this week. It might be some time before I'm able to look into that, but I'll let you know if there are further problems 18:17:16 <09g​ammafunk> I might need to make a similar solution for CDI, and this can just be the workaround we use for now until we're able to get CAO updated 19:41:16 <12a​sciiphilia> To be precise about the patch, I removed the prefix from my local branch to align the branch name with the original intention. The dgamelaunch-config script I use performs a hard reset and clean before attempting to compile, so I believe the compilation will work correctly. (Since I compile multiple stable versions, there was an issue where leftover compilation artifacts interfered with new compilations, so I set it up this way.) 19:43:02 <12a​sciiphilia> Thank you. If there are any settings I need to change, please let me know. 22:35:32 Unstable branch on crawl.develz.org updated to: 0.32-a0-1736-g30ed0ade3c (34) 22:58:58 Windows builds of master branch on crawl.develz.org updated to: 0.32-a0-1736-g30ed0ade3c 23:25:30 Unstable branch on cbro.berotato.org updated to: 0.32-a0-1736-g30ed0ade3c (34) 23:55:35 Monster database of master branch on crawl.develz.org updated to: 0.32-a0-1736-g30ed0ade3c