00:12:19 <06m​umra> Hoping to finish my shop name generator this week (it also suffered from this apostrophe problem so that's a great improvement) 00:15:55 <06m​umra> It's like 95% done, I just need a final pass over the vocabulary to fix some weird cases and add some further variation but it's making some really nice names now 03:32:22 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5208-geafff8c3b6 05:07:52 Unstable branch on crawl.akrasiac.org updated to: 0.32-a0-1466-gabf264a (34) 05:48:23 <03w​heals> @dolorous_84348 the change in monsters.txt is incorrect, s' in place of s's only applies for plurals and some proper nouns (i think god names fit in well there so the other changes in that commit make sense) 05:48:34 <03w​heals> unless this is an australian english thing i don't know about 06:12:38 Currently wanderer starting staves skill is unbalanced: for decent quality, a +0 quarterstaff is much much better than a +0 short sword/falchion/mace/hand axe/sling, and for good quality, a +0 quarterstaff would be appropriate, but currently a +2 quarterstaff is given. 06:12:47 I have three possible suggestions to fix this: 06:13:58 1. reroll decent staves skill and give a different skill instead, and good staves skill gets a +0 quarterstaff 06:14:27 2. decent staves skill gets a random magical staff, possibly attempting to match it to a magic skill if we got one 06:15:05 3. if we got a relevant magic school, decent staves gives the matching magical staff; otherwise reroll staves skill 06:15:36 what do people think about these options? 1 is better than the status quo imo, but 2 and 3 are possible alternatives if we want to keep decent staves skill alive 06:15:56 (my concern with 2, which led me to come up with 3, was that magical staves on their own are rather poor weapons) 06:29:07 <02M​onkooky> decent staves could also get a -x quarterstaff 06:30:10 <06d​olorous_84348> Hmmm. From what I've been able to find out, either s' or s's is correct in the possessive form; I figured it would be consistent to use s', but I can change it back. 06:31:03 <06d​olorous_84348> Although it won't match what apostrophise() would do with it in the code, then. 06:34:59 <03w​heals> yeah there's just no great way to automatically apostrophise english without semantic information 06:35:39 I think s' has much better odds of not looking clumsy than s's 06:36:03 <06d​olorous_84348> Indeed. And I just looked at apostrophise(); the code to only add a "'" to words ending in s is commented out, so it just adds "'s" to everything for now. So a lot of the stuff I did yesterday will only be useful if that changes... 06:38:34 <06d​olorous_84348> Then again, I remember some inconsistency on whether to add "'s" to words ending in x awhile back, so whether "Nemelex's" or "Nemelex'" is correct was a crapshoot too. (For the record, I prefer the former of those two.) 06:40:56 Definitely the former 06:45:38 03dolorous02 07* 0.32-a0-1467-gbbce87da4e: Fix spacing. 10(14 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/bbce87da4ec7 06:45:38 03dolorous02 07* 0.32-a0-1468-g753a682cf0: Change apostrophe usage back in one case (wheals) 10(9 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/753a682cf005 08:03:43 <13q​wqwqwqwqwqwqw> I'd suggest starting with a -2 quarterstaff (and it turns into +0 with good quality to match the +0 war axe etc) 08:54:37 Yea, I guess that would work, but I'd still be a bit unsatisfied about the frequency of quarterstaves for wanderers in general 08:59:32 I'd be happy with option 1 though if magical staves are too exotic (there's no "decent staves weapon" for other backgrounds, so there doesn't have to be for wanderer either?) 09:29:35 <13q​wqwqwqwqwqwqw> making staves rarer seems fine too, don't have a strong feeling about that 09:58:07 <09h​ellmonk> Could always do a mixed approach, coinflip chance for -2 qstaff else reroll or something 09:59:05 <09h​ellmonk> starting with an enhancer staff seems a bit too good for 'decent item' imo but it could be cool to allow one rarely under some conditions 09:59:58 fwiw in my testing, about 1 in 90 wanderers got decent staves and a good matching magic school 10:00:02 so it's already pretty rare 10:00:35 but I agree it probably is a bit too good for decent 10:01:32 (this is from a sample of a million HuWns btw) 10:40:59 <06d​olorous_84348> I've had some ideas regarding decor and/or uniques. (Ideally, the former would be regarding the existing decor options, or the pending ones on the decor wiki page, but my muse is not working that way right now, as you might guess from my recent PR on the colorful horror statue.) I'll put them out here, in case there's any interest. First, maybe the bone lantern/lantern of shadows tile could be recycled as a decor option for the 10:41:00 Crypt or undead-themed branches? One problem with that is that the lantern of shadows enum is still in the code, and relies on the tile. Second, another Erolcha concept. She's a veteran of a war with the armataurs' elephant-back riders, learned magic (including banishment) to fight more efficiently against them, wields an ankus stolen from one of their warriors as a weapon, and is in the dungeon recuperating. The ankus would just be a good 10:41:00 piercing-type Maces & Flails-type weapon like a morningstar or eveningstar, but redefined a la Crazy Yiuf's hammers, or Sigmund's scythe, and there as a reference to older Crawl that can stil fit in existing lore. Although it would require a tile, and maybe a bit of special dialogue if the player is an armataur? 11:05:39 New branch created: pull/3867 (3 commits) 13https://github.com/crawl/crawl/pull/3867 11:05:40 03NormalPerson702 07https://github.com/crawl/crawl/pull/3867 * 0.32-a0-1458-gf137974dfd: Force wanderers to get three unique skills, reorder skill adjustments 10(6 hours ago, 1 file, 62+ 51-) 13https://github.com/crawl/crawl/commit/f137974dfd31 11:05:40 03NormalPerson702 07https://github.com/crawl/crawl/pull/3867 * 0.32-a0-1459-g34f7fc156a: Slightly improve wanderer stat assignment 10(6 hours ago, 1 file, 9+ 3-) 13https://github.com/crawl/crawl/commit/34f7fc156ae8 11:05:40 03NormalPerson702 07https://github.com/crawl/crawl/pull/3867 * 0.32-a0-1460-gff5f53511c: Rebalance wanderer good staves skill, remove decent staves skill 10(2 hours ago, 1 file, 8+ 0-) 13https://github.com/crawl/crawl/commit/ff5f53511c5f 14:44:07 New branch created: pull/3868 (1 commit) 13https://github.com/crawl/crawl/pull/3868 14:44:07 03NormalPerson702 07https://github.com/crawl/crawl/pull/3868 * 0.32-a0-1469-ga5e5499ea4: Let freezing/flaming brands trigger rF-/rC- warning messages for players 10(7 minutes ago, 2 files, 15+ 3-) 13https://github.com/crawl/crawl/commit/a5e5499ea434 14:45:12 03NormalPerson702 07https://github.com/crawl/crawl/pull/3868 * 0.32-a0-1469-g86d86ac4b6: Let freezing/flaming brands trigger rF-/rC- warnings for players (#3868) 10(8 minutes ago, 2 files, 15+ 3-) 13https://github.com/crawl/crawl/commit/86d86ac4b6de 14:46:17 03NormalPerson702 07https://github.com/crawl/crawl/pull/3868 * 0.32-a0-1469-g19e03c0366: Let freezing/flaming brands trigger rF-/rC- warnings for players (#3859) 10(9 minutes ago, 2 files, 15+ 3-) 13https://github.com/crawl/crawl/commit/19e03c0366aa 15:37:44 Unstable branch on underhound.eu updated to: 0.32-a0-1468-g753a682cf0 (34) 18:23:42 New branch created: pull/3870 (1 commit) 13https://github.com/crawl/crawl/pull/3870 18:23:42 03dolorous02 07https://github.com/crawl/crawl/pull/3870 * 0.32-a0-1469-g93de426c82: Set monster gods in YAML. 10(2 hours ago, 60 files, 81+ 87-) 13https://github.com/crawl/crawl/commit/93de426c8242 18:31:11 03dolorous02 07https://github.com/crawl/crawl/pull/3870 * 0.32-a0-1469-g8f2ca1901c: Set monster gods in YAML. 10(2 hours ago, 60 files, 81+ 87-) 13https://github.com/crawl/crawl/commit/8f2ca1901c08 19:39:41 -!- The topic of #crawl-dev is: Crawl Development | https://github.com/crawl/crawl | Logs: http://s-z.org/crawl-dev/, temporarily http://crawl.akrasiac.org/logs/cheibriados/ | People with +v have commit access, devs on bridged discord as well | General Crawl-related chat to #crawl | Long stuff to a pastebin service, please 19:39:41 -!- The topic of #crawl is: Play Dungeon Crawl Stone Soup online now! Type ??online for instructions, ??lg / !lg for play stats | PM Sequell for long queries | http://crawl.develz.org | FooTV game replays: ??footv for instructions | #crawl-dev for dev discussion, #crawl-offtopic for offtopic 22:10:09 03Isaac Clancy02 07https://github.com/crawl/crawl/pull/3647 * 0.32-a0-1334-ge237f584f2: Don't require Windows Vista or later 10(2 minutes ago, 1 file, 25+ 3-) 13https://github.com/crawl/crawl/commit/e237f584f2fd 22:12:17 03Isaac Clancy02 07https://github.com/crawl/crawl/pull/3647 * 0.32-a0-1334-g5688445b70: Don't require Windows Vista or later 10(5 minutes ago, 1 file, 23+ 3-) 13https://github.com/crawl/crawl/commit/5688445b70e4 22:35:25 Unstable branch on crawl.develz.org updated to: 0.32-a0-1468-g753a682cf0 (34) 22:58:44 Windows builds of master branch on crawl.develz.org updated to: 0.32-a0-1468-g753a682cf0 23:55:27 Monster database of master branch on crawl.develz.org updated to: 0.32-a0-1468-g753a682cf0