02:44:34 New branch created: pull/3861 (1 commit) 13https://github.com/crawl/crawl/pull/3861 02:44:34 03Isaac Clancy02 07https://github.com/crawl/crawl/pull/3861 * 0.32-a0-1364-g9e57c10e82: Improve picking up part of a stack with the mouse 10(4 hours ago, 1 file, 11+ 4-) 13https://github.com/crawl/crawl/commit/9e57c10e8213 03:31:51 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5208-geafff8c3b6 04:42:13 <04d​racoomega> @qwqwqwqwqwqwqw I was about to say "I don't see why that could be necessary, since I specifically used a default argument so other instances of SpellLibraryMenu would be unaffected" but apparently I typoed that default value to 'cast' not 'memorize' as intended >.> 04:42:56 <04d​racoomega> (Which I'll fix when I'm back on master and a little more awake) 05:30:00 Unstable branch on crawl.akrasiac.org updated to: 0.32-a0-1364-g0555720 (34) 05:58:19 https://cdn.discordapp.com/attachments/161963307517870080/1249273808037089331/1a85fa491a6ff604.png?ex=6666b466&is=666562e6&hm=e9b9d6c9cc89c3d6908b4f50e96c830d0d73492f56db5a50341f4288abc220ad& - strongly suspect this is a bug introduced by commit 055572062516a34860fa7984fe81c0af803b4039 - about to go out but I'll put in a github issue if I'm feeling keen later 05:59:39 (user (not me) has weird mashup of memorisation and casting interfaces) 06:02:37 <04d​racoomega> Yes, probably from the very problem I just mentioned >.>; (Which I really will get to shortly) 06:03:33 Oh! Damn, sorry, so you did, that'll teach me to do things in a hurry 06:31:06 03DracoOmega02 07[dith_experimental] * 0.32-a0-1358-g6f6f42039e: Tweak Dithmenos wrath 10(4 minutes ago, 5 files, 71+ 40-) 13https://github.com/crawl/crawl/commit/6f6f42039e27 07:03:35 <06m​umra> @dracoomega Oh that seemed to work pretty nicely (although for some reason you missed the poison hp bar yellow? https://github.com/crawl/crawl/commit/d719f66080cd4515156231f4d916331e528029fa#diff-140b7f44e2503b78ea897ac7435c5e2af96aeb5f871efd9410ddebaed7bf1fa1R114) If you want to debug stuff i mainly use console.log("something", object, ...) and it shows in the browser debug console you can open with ctrl+shift+i, objects will be 07:03:36 shown in a tree form etc, pretty handy woud be good to sort out the hardcoded stuff in cell_renderer as well as they can just access the var values directly now instead of the more indirect css lookup that doesn't work properly, i'd do this myself but i'm just getting ready for a 14 hour flight and probably won't have any time for a few days 07:09:16 <04d​racoomega> (although for some reason you missed the poison hp bar yellow? Oh no; did I? =/ And yeah, I should probably also do that. 07:09:24 <04d​racoomega> Thanks a bunch again for the help. I would have been completely lost without it. 07:19:52 <13q​wqwqwqwqwqwqw> yeah I considered just changing the default value but cast sort of sounded like a better default anyway, as the most important thing done with spells 07:20:10 <04d​racoomega> No, that mode is only used for Divine Exegesis 07:20:17 <13q​wqwqwqwqwqwqw> oh 07:20:18 <04d​racoomega> This is the library menu, not the normal spell menu 07:20:43 <13q​wqwqwqwqwqwqw> well also could just remove the default at this point 😛 07:20:51 <04d​racoomega> Ha, maybe I guess 07:35:20 New branch created: pull/3862 (1 commit) 13https://github.com/crawl/crawl/pull/3862 07:35:20 03Christopher Partin02 {GitHub} 07https://github.com/crawl/crawl/pull/3862 * 0.32-a0-1365-g4fddfebd5a: Update README.md 10(76 seconds ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/4fddfebd5a70 07:45:45 <04d​racoomega> Poking at a couple Beogh things again and I notice that whatever fix was done to making monster pathfinding be able to work through doors still doesn't seem to actually work properly for apostle challenges (and thus maybe other things, too?) Will look into it a bit more in a bit. 07:58:42 Oh bum I just worked out how to squeeze that into us 08:34:11 <04d​racoomega> Okay, on some general testing, it feels like it's working fairly normally for monsters in general 08:34:24 <04d​racoomega> Who do seem to be handling doors, even from some distance away, fine 08:34:45 <04d​racoomega> But the pathfinding for apostle challenges themselves definitely seemed broken, so it may be doing something different 09:27:09 <04d​racoomega> Hmmm... it looks like pathfinding without a monster to be doing it (ie: just calculating a raw path between two points) can never go through doors or deep water / lava. I'm not sure this is desirable general behavior. I wonder what other circumstances this is used? 09:28:52 <04d​racoomega> ...okay, doing some searching, it looks like apostle challenges and Blood for Blood may be literally the only uses of non-agent pathfinding that exist at the moment. (Though the function for this is much older, so maybe it used to be used for something else at one point?) 09:29:18 Looking in style.css again, the noise bar also uses hardcoded colours instead of respecting the new setting (but they're different to the default values of the 16 named colours), how do people feel about changing this? 09:30:02 <04d​racoomega> Yeah, I deliberately didn't touch anything at the time that was using a color other than the 16 defined ones 09:30:24 <04d​racoomega> (Those were always brighter than general webtiles colours too, I think?) 09:30:45 correct - notably this also applies to the "Silenced" text that appears in the noise bar, which seems weird 09:30:50 <04d​racoomega> It makes some sense to be able to remap them, but I didn't want to tie them directly to a shared color that they weren't already using 09:31:27 <04d​racoomega> I noticed the Silenced thing, and I legit wondered if it was just people saying 'this is too important to be so hard to read' (back when webtiles default magenta was much different from local) and changing it specifically 09:31:40 could well be lol 09:32:23 <04d​racoomega> (At this point that maybe can just be lightmagenta like it is locally anyway) 09:33:13 I might look at some before/after screenshots to see how big an impact changing this to use remappable colours actually has, because I suspect it won't be too significant 09:36:18 <04d​racoomega> Possibly not 09:37:32 <04d​racoomega> (I considered that it might be useful to have additional 'custom color' space for people to use beyond these 16. For instance, for people who already give a bunch of items individual colors different than the default. That seemed like considerably more work to implement though ^^; ) 09:38:50 I might look into it, but yes it's obviously much more involved 09:53:32 03NormalPerson702 07https://github.com/crawl/crawl/pull/3860 * 0.32-a0-1359-gd1a183dc1b: Allow using black as a menu_colour for Webtiles inventory UI 10(18 hours ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/d1a183dc1b72 09:53:32 03NormalPerson702 07https://github.com/crawl/crawl/pull/3860 * 0.32-a0-1360-g5e0b51b9be: Use redefinable yellow for poison in hp-bar (mumra) 10(6 minutes ago, 2 files, 2+ 4-) 13https://github.com/crawl/crawl/commit/5e0b51b9befe 10:04:14 03NormalPerson702 07https://github.com/crawl/crawl/pull/3860 * 0.32-a0-1360-g149f6e03af: Use redefinable yellow for poison in hp-bar (mumra) 10(17 minutes ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/149f6e03afe7 11:05:17 03elliptic02 07* 0.32-a0-1365-gea5a38db02: Mark the god.worship milestone only after setting initial piety 10(2 minutes ago, 1 file, 6+ 5-) 13https://github.com/crawl/crawl/commit/ea5a38db02de 11:49:15 03DracoOmega02 07* 0.32-a0-1366-g13359583c7: Improve Noxious Breath targeting behavior 10(5 hours ago, 2 files, 3+ 1-) 13https://github.com/crawl/crawl/commit/13359583c7ad 11:49:15 03DracoOmega02 07* 0.32-a0-1367-ge97a2a3757: Fix Regenerate Other being usable on self, add Mass Regeneration 10(4 hours ago, 4 files, 72+ 24-) 13https://github.com/crawl/crawl/commit/e97a2a37577c 11:49:15 03DracoOmega02 07* 0.32-a0-1368-gf893faa421: Prevent apostle challenges before D:6 10(4 hours ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/f893faa421de 11:49:15 03DracoOmega02 07* 0.32-a0-1369-ge83a209741: Make Beogh ally healing via damage stronger (and tweak wording) 10(4 hours ago, 2 files, 5+ 4-) 13https://github.com/crawl/crawl/commit/e83a20974174 11:49:15 03DracoOmega02 07* 0.32-a0-1370-g1a24481981: Add Permafrost Eruption and Hellfire Mortar to the wizard apostle list 10(4 hours ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/1a24481981cf 11:49:15 03DracoOmega02 07* 0.32-a0-1371-g5a71cb29df: Don't let wizard apostles learn the same secondary spell twice 10(4 hours ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/5a71cb29dfd6 11:49:15 03DracoOmega02 07* 0.32-a0-1372-ge5cf5f0ba6: Make Erica always spawn with a ring instead of sometimes an amulet 10(4 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/e5cf5f0ba6dd 11:49:15 03DracoOmega02 07* 0.32-a0-1373-gfdec4ed788: Fix pathfinding issues with apostle challenges / Blood for Blood 10(45 minutes ago, 5 files, 32+ 9-) 13https://github.com/crawl/crawl/commit/fdec4ed7888b 11:49:15 03DracoOmega02 07* 0.32-a0-1374-gaf954efcbc: Make apostle challenges a little more generous about the player's HP 10(43 minutes ago, 1 file, 5+ 1-) 13https://github.com/crawl/crawl/commit/af954efcbcbf 11:49:15 03DracoOmega02 07* 0.32-a0-1375-g45bd9992d9: Remove default argument from SpellLibraryMenu 10(5 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/45bd9992d985 15:36:45 Unstable branch on underhound.eu updated to: 0.32-a0-1375-g45bd9992d9 (34) 17:25:57 <04d​racoomega> @gammafunk Can take down the experimental branch. Thanks again! ^^ 17:26:27 03DracoOmega02 07* 0.32-a0-1376-g0d7b496e3d: Remove Dith's bleed smoke passive 10(4 weeks ago, 4 files, 0+ 11-) 13https://github.com/crawl/crawl/commit/0d7b496e3d52 17:26:27 03DracoOmega02 07* 0.32-a0-1377-gfa19ac73ef: Remove Dithmenos's Shadow Form ability and associated form 10(4 weeks ago, 18 files, 15+ 117-) 13https://github.com/crawl/crawl/commit/fa19ac73efe0 17:26:27 03DracoOmega02 07* 0.32-a0-1378-g8171723bb2: Separate the dummy monster used for god wrath from player shadows 10(4 weeks ago, 5 files, 38+ 18-) 13https://github.com/crawl/crawl/commit/8171723bb2e9 17:26:27 03DracoOmega02 07* 0.32-a0-1379-ga7885c0a3b: Rename shadows (the undead monster) to shadowghasts 10(2 weeks ago, 35 files, 65+ 64-) 13https://github.com/crawl/crawl/commit/a7885c0a3bc5 17:26:27 03DracoOmega02 07* 0.32-a0-1380-gf6379e189b: Remove Dith's passive umbra, simplify umbra stealth bonus 10(3 weeks ago, 4 files, 7+ 57-) 13https://github.com/crawl/crawl/commit/f6379e189b49 17:26:27 03DracoOmega02 07* 0.32-a0-1381-gdf2a5d8dae: Overhaul Dithmenos shadow mimic (for attacks) 10(3 weeks ago, 21 files, 520+ 193-) 13https://github.com/crawl/crawl/commit/df2a5d8daead 17:26:27 03DracoOmega02 07* 0.32-a0-1382-gebaddcd06c: Replace Shadow Step with Shadowslip (new Dith 3* ability) 10(3 weeks ago, 52 files, 284+ 382-) 13https://github.com/crawl/crawl/commit/ebaddcd06c5b 17:26:27 03DracoOmega02 07* 0.32-a0-1383-g848d387018: Slightly improve spacing in god-passive.h for clarity 10(3 weeks ago, 1 file, 11+ 2-) 13https://github.com/crawl/crawl/commit/848d38701882 17:26:27 03DracoOmega02 07* 0.32-a0-1384-g63ec5cfc87: Remove the Noise Suppression mutation 10(3 weeks ago, 5 files, 6+ 7-) 13https://github.com/crawl/crawl/commit/63ec5cfc87ca 17:26:27 03DracoOmega02 07* 0.32-a0-1385-g57e9c227c7: Add noise dampening as Dith 1* ability 10(3 weeks ago, 3 files, 8+ 1-) 13https://github.com/crawl/crawl/commit/57e9c227c7fa 17:26:27 ... and 15 more commits 17:28:51 that should dithtract players for a while 17:30:17 <04d​racoomega> Pfff 😛 17:37:45 <09g​ammafunk> no problem, and will do! 17:48:59 <06p​leasingfungus> hurray! 22:35:33 Unstable branch on crawl.develz.org updated to: 0.32-a0-1400-g9f789a9292 (34) 22:58:52 Windows builds of master branch on crawl.develz.org updated to: 0.32-a0-1400-g9f789a9292 23:33:49 Unstable branch on cbro.berotato.org updated to: 0.32-a0-1400-g9f789a9292 (34) 23:55:29 Monster database of master branch on crawl.develz.org updated to: 0.32-a0-1400-g9f789a9292